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Thread 12003451

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Anonymous No.12003451 >>12003467 >>12003471 >>12003487 >>12003498 >>12003595 >>12003694 >>12003715 >>12003726 >>12003765 >>12003768 >>12003781 >>12003794 >>12003805 >>12004514 >>12005331 >>12005338
I got the mcc and played through Halo CE
Is it just me or is this game kind of overrated?
>I mean I felt like I was going through the same rooms killing the same enemies sprinkled around the field with no rime or reason
>It doesn't help that for some reason the best weapon in the entire game is the most common one: the plasma pistol
>You would think that the cool looking ones would be better like the needler but no
>Endless copy+pasted hallways and rooms with the same handful of enemy types, none of the innovations from later entries in the series,
>campaign was very rushed with lots of copy pasted rooms and back tracking
Anonymous No.12003459 >>12003476
its the best halo campaign imo (i only played the first 3) but yes its very repetitive. also why do you like the plasma pistol so much? only use i ever got out of it was the charged shot deleting shields. and come to think of it i really only remember doing that in 2.
Anonymous No.12003467
>>12003451 (OP)
>rime
Anonymous No.12003471
>>12003451 (OP)
It's because you missed out on the split screen and lan party multiplayer back in the day. The campaign is like 6 or 7 out of 10 with all the repetitive sections. I prefer 2 and 3 campaign wise. but the multiplayer was 9/10 back in the day. You can't really recreate it now though because online matchmaking on MCC is full of people who have played for 20+ years.
Anonymous No.12003476
>>12003459
the plasma pistol in halo 1 was amazing for campaign. The charge shot sucked but you spammed it from a distance and it had perfect accuracy. In 2 they made it the opposite: weak when you spam little shots but way better charge shot with tracking. In 1 spamming small shots is almost as good as the magnum. It's weaker per shot but has a higher rate of fire
Anonymous No.12003487
>>12003451 (OP)
yeah it sucks
Anonymous No.12003498 >>12003676
>>12003451 (OP)
Halo's got popular mainly off the multiplayer and simple yet captivating story that those fans enjoyed. The single-player gets much better when the difficulty gets turned up, and becomes very challenging. At that point the repetitive nature doesn't matter as much as you are more focused on figuring out how to survive.
Anonymous No.12003595 >>12003601
>>12003451 (OP)
>overrated
You're right. It was hyped up like mad. It's not a bad game by any means but the media circus surrounding it was so huge and it's target demographic were kids who hadn't played FPS games and had nothing else to compare it to. The graphics were also novel, the skyboxes were impressive.
Anonymous No.12003601 >>12003608
>>12003595
>t's target demographic were kids who hadn't played FPS games
Kids already played goldeneye a few years before at the very least
Anonymous No.12003608 >>12003630 >>12003665
>>12003601
True, I just meant that there were other far superior FPS games on the market at the time but they were on PC.
Anonymous No.12003630 >>12003651 >>12003656 >>12003669 >>12003728
>>12003608
all the gen Xers playing their arena shooters seethed like mad over halo because they saw it was the death knell of their favorite genre
Anonymous No.12003651 >>12003693
>>12003630
Halo made Unreal and Quake multiplayer available for the first time to a wider and new market and it captivated them. It's in some ways similar to fighters coming from arcades to console. I played early FPS but still remember trying Unreal for the first time at some Best Buy equivalent where they had the text to speech thing on, and that as well as the visuals and fast-paced gameplay just captivated me. By the time Halo came out I was already experienced, but appreciate it for what it was. It was probably the same for people who got into online FPS during the COD boom, although I would say it is a lesser experience. I used to play Wolfenstein Enemy Territory and whatever the modern version was (Tactical something) for hours a day on Teamspeak and it was just amazing.
Anonymous No.12003656 >>12003673 >>12003693
>>12003630
It basically was, most Halo kiddies went on to CoD and are still playing it. The things Halo popularized are still staples. Regenerating health, 2 weapons, slow movement.
Another novel thing about halo was immersion. You were supposed to feel like you were master chief and it did a good job of that. He moves slow because he's a 2 tonne robot solider. He can only carry 2 weapons because where is he going to put all of them. The melee attack has weight, the game has good vehicle and explosion physics. The story is presented as the master chief is experiencing it rather than in the manual or a text blob at the beginning of the level. The levels all flow into one another.
Compare that to something like quake or unreal tournament where there isn't storytelling taking place within the level itself. The world of halo becomes more believable as a real place the way it's presented and creates a fandom beyond the gameplay.
Anonymous No.12003665 >>12003793
>>12003608
I played PC FPS games as a kid and thought Halo was better than any of those when it released. Stuff like Tribes, UT, and Quake felt archaic in comparison. Having a limited weapon selection added a strategic element that was absent from games where you could carry and arsenal of a dozen weapons. There's really no decision making in shooters prior when it comes to weapon pickups like Halo. You have to decide what's worth sacrificing instead of always having the best weapon for every situation.
Anonymous No.12003669 >>12003697
>>12003630
Tons of gen X played halo and loved it. It was only bitter haters that wanted to hold onto the past who rejected it. When I first played halo 2 on xbox live in 2004 it was more gen X than anything.
Anonymous No.12003673
>>12003656
>most Halo kiddies went on to CoD and are still playing it.
Diehard Halo fans hated CoD similar to how Quake boomers hated Halo.
Anonymous No.12003676
>>12003498
This is the truth. Put that shit on legendary.
Anonymous No.12003693
>>12003656
>2 weapons, slow movement.
CoD threw both those out. you could say it still lives on via loadouts which i can kind of agree with (and loadouts themselves arguably came from battlefield, maybe even mohaa, i can't quite remember)

>>12003651
yeah was the same way. played everything from Q3 to UT to RTCW/ET to the halos to early CoDs, i loved them all. can't even really say that i even have a favorite FPS from the 90s/00s, they all brought different gameplay elements to the table that were fun in their own way. but i was also a milliennial that hadn't become jaded yet like the gen Xers who had been playing arena shooters for many years at that point.
Anonymous No.12003694
>>12003451 (OP)
It was the first proper multiplayer shooter consolebabbs got to play.
Also, the campaign is a lot more tolerable when you play co-op.
Anonymous No.12003697 >>12003721
>>12003669
There is also a divide with the impression people get based off the games they fell in love with first. For example, if you had PS2 and got into FFX and MGS2 etc. you were expecting that kind of more heavy story and feeling of progression and everything you do leads to some kind of advance as you pick up more gear and have a feeling of 'leveling up' whereas Halo, GTA etc. you have a different kind of experience and players from one side feel like it is an empty experience to not be progressing something and always reset, while players on the other side feel like you are railroaded or not given the same freedom or fast-pace and ability to just jump in, although both philosophies can be enjoyed if you actually try them for a while. There are also the worlds and how some gamers got into more fantastical experience seperated from reality while others got into something grounded. Same as standard fantasy medieval games and stylized fantasy games.
Anonymous No.12003715 >>12003724
>>12003451 (OP)
That's pretty much how I feel about every console game from 2000 - 2004.
>go back and see what the buzz was with titles like Final Fantasy X, GTA III/VC/SA, Halo CE/2, MGS 2/3, Resident Evil Remake/0.
>end up feeling like each of these games are massively overrated and at best are just decent.
Anonymous No.12003721 >>12003750
>>12003697
I think those types of people are just stupid. I played plenty of final fantasy and metal gear solid before Halo but I didn't expect it to by a JRPG or stealth game. I always thought Halo has a strong sense of progression as you get better at the game. And as you progress through levels you do comes across things you haven't seen before. I always thought the main hate for Halo and GTA just came from how popular they were. A sizeable minority of gamers are terminal contrarians.
Anonymous No.12003724 >>12003778
>>12003715
Name your top 5 favorite games. They will be shitter than half of the games you mentioned. You are just a contrarian faggot who wants to be special by hating popular things.
Anonymous No.12003726 >>12003730 >>12003787 >>12003826
>>12003451 (OP)
>I got the mcc and played
Here's the issue: you didn't play Bungie's Halo CE, but rather Gearbox's PC port of Bungie's Halo CE, reworked by Saber Interactive with permission from 343 Industries.
You played the worst version.
Anonymous No.12003728
>>12003630
It's funny that they're still seething to this day both on /v/ and /vr/. Like my guy, you're in your 50s and still seething about a console game from over 20 years ago.
Anonymous No.12003730 >>12003736 >>12003787 >>12005331
>>12003726
they fixed the mcc version over the course of a decade of updates. I'm sure there's still things missing but I can't tell the difference anymore. They fixed the really awful fuck ups like the bump maps.
Anonymous No.12003736 >>12003818
>>12003730
>Pitching Halo MCC
I'm not falling for it, I've got my original Xbox copy of Halo CE.
Anonymous No.12003750
>>12003721
I wouldn't say all are stupid. We all fall into the pithole of judging something before we try it at some time or another.
Anonymous No.12003765
>>12003451 (OP)
I enjoyed it as a teen, but I see what you mean.
The think the gunplay and enemies themselves are fine, since they are shaken up a bit half way through with the Flood and Sentinels.
The repeating levels absolutely is a valid criticism, and while I don't mind the later levels being previous levels in reverse (with Two Betrayals being my favorite mission), the repeating corridors absolutely are a bit bland.

The big draws for me at the time were the soundtrack, which I still believe the Halo games (at least Bungie era) have fantastic soundtracks. They're just really good groovy pieces that I still listen to even now.
The era itself. Most of my friends played Halo, and everyone I knew at school played Halo, so it was one of those things you just played with your buddies. It was like Goldeneye, where everyone (at least in my area) knew of it and played it, so it was always a conversation starter.
The vehicles, which I feel Halo nailed pretty well. The flow of vehicle and on foot combat was pretty smooth.
The atmosphere, which I honestly feel Combat Evolved does magnificently. The only other game at that time that gave me that sense of exploration of and wonder from a mysterious alien world was Unreal. I've heard Metroid Prime also does a fantastic job but I've never had the chance to check that out.
Anonymous No.12003768 >>12003782 >>12003803 >>12003971
>>12003451 (OP)
>simple yet captivating story
yeah the first game's story was perfect. it was just "cool dude shoots the aliens" but the actual halo-shaped ring world was so cool. it was amazing being able to see it on the horizon. then of course, the fart-sniffing developers mistook the game's success being because of the story, and they went full retard with their delusions of grandeur and ruined everything by cramming way too much nonsense in with that stupid plant thing and the arbiter.
Anonymous No.12003778 >>12003823
>>12003724
Age of Empires 2
Half-Life
Super Mario Bros 3
Super Metroid
The Legend of Zelda: Ocarina of Time
Dave No.12003781
>>12003451 (OP)
Of course it's overated. It's good though.
Anonymous No.12003782 >>12003803 >>12003925 >>12003971
>>12003768
Yeah, same thing with Resident Evil taking the lore fukers into account. People will fall in love with a simple story backed up by good gameplay and cool characters. A deep story oversteps its bounds and the ability of the creators and falls flat when the gameplay isn't even deeper and can't keep up. Master Chief is some mechanical motherfucker on a mission against some aliens and some shit happens. Leon is trying to survive and Ada is a hot Chinese bitch and shit happens. Dante has some devil blood or some shit and he has to whoop some ass because reasons. When character exposition and muh feelings and shit come in you can fuk the hell off. It's like when Grindhouse came out and Tarantino had like 30 minute dialogue segments because 'they told me I was le good dialogue writer'. Focus on the core content and if the building blocks are there the fans will fill in the rest.
Anonymous No.12003787 >>12005331
>>12003726
>>12003730
eh it's close enough gameplay-wise. the UI and some textures you can fix via mods. but it's virtually the same game otherwise
Dave No.12003793 >>12003824
>>12003665
>played PC FPS games as a kid and thought Halo was better than any of those when it released. Stuff like Tribes, UT, and Quake felt archaic in comparison

You have shit taste
Anonymous No.12003794 >>12003805 >>12003851
>>12003451 (OP)
>Is it just me or is this game kind of overrated?
When I first discovered 4chan and /v/, posting about Halo was kinda like posting about Naruto on old /a/. It was shit made for casuals that was killing the genre, and allowing discussion would attract casual newfags here. Biggest complaints were that it was a worse version of everything good about FPSs: limited movement, only 2 weapons at a time, your health regenerates automatically, simplistic level design, repetitive, the game even aims for you since you're using a baby input instead of a proper mouse. Pic related was the general perception, and the kind of people who liked the game was completely different from the kind of audience you'd usually find here on /vr/ now. In fact, the day I saw my first "Halo nostalgia thread" on /v/, entered expecting shitposting, but got a lot of people saying they loved playing it as a kid, that was when I realized I was getting too old for /v/. All the people here feeling nostalgia for it are the then-newfags we failed to gatekeep.
Anonymous No.12003802
>he's resorting to samefagging now
Anonymous No.12003803
>>12003768
>>12003782
>by cramming way too much nonsense in with that stupid plant thing and the arbiter.

When did you realize that Halo 2 was a triumph? It just has so much going on story wise.

Tartarus, Arbiter, H2 Truth and H2 Gravemind were great. Johnson and Cortana too. Most lines are memorable and quotable. Martin O'Donnell and Michael Salvatori's music. Jaime Griesemer's intricacies of tuning the Covenant AI and player mechanics. Max Hoberman's multiplayer design. Even the Fall of Reach, First Strike and Ghosts of Onyx books were top-tier.
Anonymous No.12003805
>>12003451 (OP)
Playing it on MCC is your first mistake
>but they fixe-
I don't care, you can only understand Halo if you play it on Xbox.
>memes about repeat environments
Weak critique anon-kun.

>>12003794
/v/ was always tsundere for Halo, and acting like SA goons over its excellence has only created baggage and homosexual behavior.
Anonymous No.12003818
>>12003736
Yeah I'm trying to shill a 13 year old remaster you can pirate. You caught me.
Anonymous No.12003823 >>12003832
>>12003778
Pretty good games but Half Life is not better than Halo.
Anonymous No.12003824
>>12003793
You're a faggot who just thinks those other games are better than Halo because you are like 40+. consider suicide, Dave.
Anonymous No.12003826 >>12003829 >>12005331
>>12003726
PC version is better because you could already fix the bump maps, shaders, and models with mods. Plus you had much higher resolutions and a frame rate that wasn't 10fps. You also had a bunch of awesome multiplayer maps added like Timberland, Death Island and Danger Canyon. And the biggest feature? You could actually change your settings in game instead of having to back all the way to the main menu just to change your look sensitivity.

Halo: MCCs version has all the original shaders/mapping/effects added back into it to match Xbox's detail work. Both the PC and MCC versions of CE are superior to base Xbox.
Anonymous No.12003829 >>12003846
>>12003826
You still need to play it on Xbox to understand it.
Anonymous No.12003832 >>12003857
>>12003823
Thanks, I was mostly just trolling anyway. I prefer Halo over Half-Life even though this site may see that as sacrilege.
Anonymous No.12003846
>>12003829
I have it on Xbox and have played it since day one over at my best friend's/neighbor's. Liked it so much I got an Xbox for Christmas in 2002 with Halo and Spider-man. CE is my favorite Halo.
Anonymous No.12003851 >>12003860
>>12003794
Naruto was over with early a. It was only later on that the shounen shit meta came in and all discussion was slowly killed off for not only Jump but every other thinf because the 'everything is shit' contrarian ideology kicked in. The problem isn't the content, it is why you are consuming the content or discussing the content in the first place. 4chan stopped being an unfiltered place you went to talk about your favorite anime and games and started being a site you just went to out of habit and anime or whatever was just the excuse for you to argue about shit. People stopped being anime or game fans because they liked what was being presented and just wanted to say they were anime or game fans, then just wanted to say they hated anime and games to be against something as they felt it gave them an identity or reason to exist.
Anonymous No.12003857 >>12003870
>>12003832
Two very different experiences with little reason to compare. They are both FPS where you can shoot things. Okay.
Anonymous No.12003860 >>12003871
>>12003851
Conformism killed the anonymous board where nobody knows who you are.
Anonymous No.12003870
>>12003857
I think the biggest reasons people compare them are:
>both sci-fi games with hostile alien races
>both more story focused than previous FPS games
>both start with the letter H
>both had sequels that "competed" in 2004
But yeah, gameplay wise they are two completely different games
Anonymous No.12003871 >>12003876
>>12003860
and in turn contrarianism became the new conformity standard
Anonymous No.12003876 >>12003898
>>12003871
Yeah, it's all about safe opinions on 4chan which is just funny, ironic too.
Anonymous No.12003890
When it came out I had a PS2 and Cube that I got at midnight release launch day - I'm not "supposed to" like Halo.
I played it again last year after 20 years since last playing it.
It was fine and I enjoyed it enough to play the whole campaign. I drop most games I play after an hour or two.
Stop looking for things to hate.
Anonymous No.12003898 >>12003918
>>12003876
this place doesn't want to accept that it's no different from any other online community. instead of reddit downvotes as a means of disapproval, it's repeatedly calling the poster "jew", "tranny", or whatever new /pol/ buzzword of the week
Anonymous No.12003918 >>12003936 >>12004092
>>12003898
This place became the place to go if you were too Reddit for Reddit or got banned from Reddit. Reddit normalized what came to be meme culture and that led to the caricature that this was the place to troll and post nonsense instead of this being the place where people went to be themselves and discuss their own passions freely and instead of raiding or trolling the norm, users mistakenly spent all their time trolling and raiding here and shitting up their own home turf. Then came all the people with mental disorders seeking revenge and since they can't fathom a way to get revenge on all the other sites they try to get revenge here and ruin all the boards.
Anonymous No.12003925 >>12003971
>>12003782
well said. video games are inherently stupid methods to tell super cereal stories and it should be avoided entirely
Anonymous No.12003936
>>12003918
>the caricature that this was the place to troll and post nonsense
well...it was. at least on /b/, and in the 2000s /b/ was a much larger portion of 4chan's activity due to there being far fewer boards. but that wasn't necessarily bad. people knew it was largely harmless trolling and it stayed at that. they understood the board culture. shit started to shift (for the worse) when project chanology happened and it bled IRL. and then by the time gamergate happened, the site became compromised, moot got blackmailed, and the severely mentally ill with axes to grind outside of 4chan took over the site.
Anonymous No.12003971
>>12003768
>then of course, the fart-sniffing developers mistook the game's success being because of the story
Isn't it the case that Marathon was heavy on lore and the devs are basically the same people? I would think that would be a bigger reason to focus more on the story, them being used to it. At least from what I've heard of Marathon, I never got far into that game.

>>12003782
>>12003925
Biggest victim of this to me are fighting games. When a sequel comes out and all you know for certain is that the protagonist won the previous tournament, everything else is vague and prone to headcanon and adaptations, which is cool. Your random favorite character can be a badass in your head. As soon as every game got a cinematic story mode, now you need to show exactly what happened in detail and not every character can win a fight, not every character can have something important to do, which means your random favorite gets exposed as being an irrelevant jobber. They also need excuses to have stakes for the plot while at the same time not letting anyone die for gameplay reasons.
Anonymous No.12004092
>>12003918
Holy newfag. memes on 4chan predate the existence of reddit.
Anonymous No.12004514
>>12003451 (OP)
that's not how you greentext anon
Anonymous No.12005331 >>12005460
>>12003451 (OP)
>>12003730
>>12003787
>>12003826
MCC isn't retro. Damn, this board feels like /v/ now.
Anonymous No.12005338
>>12003451 (OP)
This is an example of a game that was just really a game of it's time. It was teh first big open worldish FPS with vehicles and stuff and really it's quite impressive. It came out before Battlefield 1943. It had online multiplayer, it was just a huge leap in gaming it was kind of like the future, at least it represented that for consoles. But it's a shitty game with minimal to no lasting appeal meanwhile the old sprite based games people did not want to play more of at the time (unless it was on a handheld) are the ones that stood the test of time.
Anonymous No.12005460
>>12005331
keep crying
Anonymous No.12005483
this game is shit compared to counter strike or unreal tournament
console + fps = disgrace