Post Resident Evil trivia
Anonymous
9/17/2025, 4:39:29 AM
No.12032287
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I (Anon) want to fuck Jill and Rebecca.
Anonymous
9/17/2025, 4:40:22 AM
No.12032289
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>>12032758
it's the spiritual successor to sweet home
The intro with the dogs stalking people in the grass, and arguably the whole setup of being trapped in a mansion by pissed off dogs, is heavily inspired by Monster Dog.
https://www.youtube.com/watch?v=AaudNInMoDE
Anonymous
9/17/2025, 5:25:47 AM
No.12032373
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>>12032294
What are the mansion crests based on?
Anonymous
9/17/2025, 5:36:32 AM
No.12032395
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Kenneth's gnawed off face is a Night of the Living Dead reference.
Anonymous
9/17/2025, 5:36:55 AM
No.12032396
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>>12034946
Devil May Cry came about because of a physics bug in an early draft of RE4 causing gun juggling. kamiya thought this was too cool to not use in something so he made DMC1.
Anonymous
9/17/2025, 5:47:52 AM
No.12032414
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Anonymous
9/17/2025, 5:55:08 AM
No.12032423
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>>12032441
I've seen people say that Stallone looks like Chris in Daylight, which is true, but the movie actually came out months after Resident Evil. Chris' model was finished in late 95, as confirmed by the many prototypes of RE out there.
Anonymous
9/17/2025, 6:04:50 AM
No.12032441
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>>12032423
goes to show that there are similarities in life and not everything people think is correct. If the movie had came out before there would a pic in this thread saying 'THIS IS WHERE THEY GOT CHRIS!'
Anonymous
9/17/2025, 6:25:58 AM
No.12032467
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>>12032470
>>12032294
What's the movie on top?
Anonymous
9/17/2025, 6:43:06 AM
No.12032501
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>>12032286 (OP)
I dunno if it really counts as trivia, but supposedly the magnum was much weaker earlier in development and that's why the zombie Barry kills tanks 3 rounds when it's an instant decapitation in the final game.
>>12032470
Never heard of it?
Anonymous
9/17/2025, 6:59:14 AM
No.12032520
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>>12038402
>>12032513
Why do zoomers put question marks at the end of statements?
Anonymous
9/17/2025, 7:03:44 AM
No.12032523
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>>12036575
>>12032370
Ah Claudio Fragasso. Same director as Troll 2 (also using a pseudonym). Also wrote a couple of my favorite Bruno Mattei joints (Virus and Rats)
Anonymous
9/17/2025, 7:13:03 AM
No.12032538
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>>12032610
>>12032470
>>12032513
Judge Dredd
For more similarities, watch Aliens (1986) and Terminator 2 (1991) after playing Resident Evil 2 (1998).
Anonymous
9/17/2025, 7:24:30 AM
No.12032558
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>>12032370
Isn't the dog sound when he opens the window at about 11 seconds the same exact ambient dog sound you hear in the Courtyard? And that clip right after that is literally Joseph getting eaten lmao.
Anonymous
9/17/2025, 8:07:04 AM
No.12032610
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>>12032629
>>12032538
The Flamethrower in RE1 is taken directly from Aliens and this elevator is very similar. And now that I think about it, the fact both are timed escape sequences while an alarm and automated voice play.
https://www.youtube.com/watch?v=W2kB_CnsxYY
https://youtu.be/sTzV88Ug7jY?t=18899
>>12032610
>The Flamethrower in RE1 is taken directly from Aliens
Everything from Aliens is taken from Them!
People always said "the GC versions of RE2-RE3 are straight ports of the PSX version", because people are dumb and only look at things at surface level and claim things they know nothing about and other people parrot that.
They're actually ports of the PC versions, the file structure is identical (unlike the PSX version) though in the case of RE3 uses it also PSX versions data fo fix certain things that were wrong in the PC version like some backgrounds that were wrong (that's another rabbit hole you don't want to get into because once you know about that, you can't unsee it and you won't enjoy the PC version anymore even though you currently probably believe it's the best version of the game; but I'll be happy to oblige if you really want to know).
Anyway what I'm getting at is that the 2 costumes that were exclusive to the PC version of RE3 (I'm not counting the DC version because the DC literally is the PC version running on Windows CE) are actually present in the data of the GC version even though they were made inacessible to the player to imitate the PSX version.
And within those files there is more, there is a third costume which doesn't exist in the actual PC version, costume which was therefore presumably made for the PC version but went unused and was left in the files of the GC version by accident. You can copy paste and rename that costume to use it as is in the PC version, webm related.
Anonymous
9/17/2025, 8:40:48 AM
No.12032649
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>>12032652
Speaking of alt costumes, did you ever notice that in RE1 in the costume room there are 2 different triggers to change costume yet only 1 alt costume per character? Prototypes show that they wanted to make 2 costumes per character but never got around to finish it, webm related
This is the reason why every port of RE1 adds their own second alt costume: everything for it was already programmed into the game, there is the second trigger in the costume room, and both Jill and Chris have another 3D model for that in the files except that the texture for them is identical to the original model. All the ports devs had to do was change that texture and that's it. Easy peasy.
Anonymous
9/17/2025, 8:42:16 AM
No.12032652
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>>12032704
>>12032649
Anyway, in that same prototype Chris sadly didn't have his 2nd alt costume started (he probably never did). But in its place there is this awesome doodle of Mega Man.
In the devs there were two artists that worked on RE1 as their first game who went to work on MM games later on.
Anonymous
9/17/2025, 8:42:17 AM
No.12032653
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>>12033165
Fun fact: Wesker's "ultimate lifeform" was, in reality, an ultimate failure.
Anonymous
9/17/2025, 8:43:43 AM
No.12032659
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Speaking of artists... in 3 Yuki signed his work. Twice.
Anonymous
9/17/2025, 8:46:51 AM
No.12032667
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>>12032679
>>12032643
>that's another rabbit hole you don't want to get into because once you know about that, you can't unsee it and you won't enjoy the PC version anymore even though you currently probably believe it's the best version of the game; but I'll be happy to oblige if you really want to know
i doubt anyone else is as autistic as you are
>>12032667
Oh yeah? Look at this mess. This is just a random example, plenty of backgrounds are completely fucked in the PC version. Once you see it you can't unsee it.
Anonymous
9/17/2025, 8:51:50 AM
No.12032683
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>>12032686
There isn't supposed to be two signs...
Anonymous
9/17/2025, 8:52:44 AM
No.12032686
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>>12032691
>>12032679
>>12032683
Are those in all PC versions? There's like 4 different releases now
>>12032686
There are 2 PC versions, original and Sourcenext. They both have the same backgrounds. I don't know what other 2 versions you're talking about, maybe some recent GoG/Steam releases but those are probably just the original PC version as is
anyway here is the PSX version of this
>>12032679
for comparison
Anonymous
9/17/2025, 8:58:18 AM
No.12032698
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This is in the final version of RE2, unused. RE3 powder mixing is probably inspired by this.
>>12032652
What are the differences between Code Veronica and Code Veronica Kanzenban?
Anonymous
9/17/2025, 9:00:47 AM
No.12032707
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Unfinished Calico gun in the (original) final version RE2, using the same weapon ID number as Claire's colt.
This gun would make its way into Parasite Eve 2 if you want to know how it should have felt to use it check that, the behaviour in this video is obviously unintended as it's just the animation for the regular handgun.
Anonymous
9/17/2025, 9:04:11 AM
No.12032716
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Zombies in 2 are capable of roaming around and coming to you... if you wait long enough.
Some Lickers also *slowly* walk in circle around the room they're in
>>12032704
I don't know anything about CV because I hate that game
The PC version of RE3 also has this glitched Nemesis behaviour
Anonymous
9/17/2025, 9:08:59 AM
No.12032726
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>>12032721
he spazzes out like that when he's supposed to run to the next room, closer to where Jill is, which as a consequence, makes this (webm) entire sequence much harder to be triggered in the PC version
Anonymous
9/17/2025, 9:10:45 AM
No.12032729
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Oops sorry, better video of this glitch
>>12032721
>>12032691
Sourcenext here, I don't have this problem
Anonymous
9/17/2025, 9:19:12 AM
No.12032753
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>>12032746
Is RE3 the only game with 640 x 480 backgrounds?
Anonymous
9/17/2025, 9:20:33 AM
No.12032758
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>>12036171
>>12032289
There were more things taken straight from Sweet Home that were dropped during dev
>having 2 characters side by side
during dev at first Chris & Jill were exploring the mansion together, like the protags of Sweet Home were doing as a group
>wood log item
>pick axe item
Both straight from Sweet Home and both dropped
In the end the only two things left that are straight from SW are the door animations and the giant boulders
Anonymous
9/17/2025, 9:23:20 AM
No.12032764
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>>12032789
>>12032746
Where did you get this version? Pic related is an old screenshot of mine straight from Sourcenext
Anonymous
9/17/2025, 9:37:07 AM
No.12032789
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>>12032796
>>12032764
It's Classic Rebirth patched but now that I think about it, it might have been fixed by something optional that came with the high quality audio mod I use (all vanilla PC versions of RE1-2-3 have fucked audio quality for some reason)
Anonymous
9/17/2025, 9:40:48 AM
No.12032796
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>>12032806
>>12032789
Yes that's what I was thinking also, probably a mod, good to know some of that shit got a fix though.
I haven't checked those mods but it'd be great if they fixed all the background masks: all (I mean most of) the backgrounds are 640*480 but all the background masks, pieces of backgrounds that are added on top of the background so that they can obfuscate models, were kept low-res.
I mean, that sign is a mask, so if modders have the means to fix that they may have the means to turn all the masks high res too, that'd be great
>>12032796
>turn all the masks high res
That's what this mod does
But the few backgrounds (not masks) that are fucked and lower res in vanilla Sourcenext are still fucked. Found the mod readme and it claims there's no AI upscaling involved, which I believe because the masks look no different from the 480p backgrounds. I'm just wondering where they got them from
The backgrounds that are still fucked lead me to believe the mod only uses real assets that they got from another version or something
Anonymous
9/17/2025, 10:20:39 AM
No.12032860
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>>12033691
>>12032807
Does Deadly Silence have Longbox difficulty or Japanese difficulty? Can anyone check?
Anonymous
9/17/2025, 10:33:11 AM
No.12032874
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>>12032806
>which I believe because the masks look no different from the 480p backgrounds
The masks are identical to what the backgrounds look underneath them, so all they had to do was cut the backgrounds parts that correspond to the masks and replace the masks with that. Assuming the game system allows for high res masks too or they'd have to program that in also.
Glad to know this exists, low res masks always bothered me. This should fix most of the background issues in the PC version of RE3... though not all of them, there are a couple of cases where the correct backgrounds are missing entirely, for instance in the two streets where enemies burst through the window, the background of the streets are supposed to change to variants that have debris on the floor but the PC versions don't have those background variants at all. Still, that's nothing compared to the discrepencies the wrong low res masks would lead to.
Anonymous
9/17/2025, 10:36:47 AM
No.12032880
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>>12032806
Post the RE1-3 PC icons
Anonymous
9/17/2025, 10:42:31 AM
No.12032887
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Anonymous
9/17/2025, 10:51:05 AM
No.12032895
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>>12033253
Why did they redraw their hair?
Anonymous
9/17/2025, 10:54:25 AM
No.12032898
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Sky face
Anonymous
9/17/2025, 2:10:56 PM
No.12033165
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>>12032653
>t. Chris Redfield
Anonymous
9/17/2025, 2:50:01 PM
No.12033235
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>>12032286 (OP)
what entry was the first game where the lore and story started going way off the rails? I would say CV
Anonymous
9/17/2025, 2:56:22 PM
No.12033253
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>>12032895
Nice catch, that's interesting
Anonymous
9/17/2025, 3:12:48 PM
No.12033286
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>>12032691
For RE3 there's more than 2 PC versions. From what I can remember there's a difference version for NA, EU, and JP from what I remember it doesn't even matter what version you play because every single one is fucked up and doesn't have a way to unlock bonus items.
>>12032807
Not really trivia, but the RE1 director's cut versions on PS1 are 99% just the original game. The dual shock version being an even worse game than the original because it ruins the soundtrack.
They are not "uncensored", the FMV sequences are exactly the same. The only difference is the alternate advanced mode that changes the location of some items and enemies.
They re-released the exact same game a year later for the full price.
Anonymous
9/17/2025, 3:30:31 PM
No.12033323
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>>12033292
And a load of new camera angles and Forrest as a zombie.
Anonymous
9/17/2025, 3:39:02 PM
No.12033352
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>>12032704
Steve's haircut and extra or changed cutscenes related to Wesker. In terms of gameplay content they’re identical.
Anonymous
9/17/2025, 5:56:20 PM
No.12033634
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>>12034060
>>12032370
a lot of Italian horror films influenced Resident Evil and I refuse to believe otherwise
Anonymous
9/17/2025, 6:27:09 PM
No.12033691
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Anonymous
9/17/2025, 6:37:03 PM
No.12033715
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An underrated Resident Evil 2 labs like movie
https://youtu.be/7ZvXT97nXLQ
Anonymous
9/17/2025, 9:24:04 PM
No.12034060
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>>12034848
>>12033634
Yeah I don't know exactly how to articulate it, but the first game has this kind of sleazy Italo horror feel to it the sequels lack.
Anonymous
9/17/2025, 10:20:55 PM
No.12034192
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It was an exponentially better experience if you ammo cheated with Gameshark on release.
Anonymous
9/18/2025, 12:36:25 AM
No.12034486
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Anonymous
9/18/2025, 3:04:53 AM
No.12034818
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>>12032643
>the GC versions of RE2-RE3 are straight ports of the PSX version
Nobody has ever said this
Anonymous
9/18/2025, 3:15:03 AM
No.12034848
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>>12032370
>>12034060
Monster Dog is especially very Resident Evil like but there’s a bunch of other Italian films with conspicuously similar things
Anonymous
9/18/2025, 3:45:07 AM
No.12034913
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>>12033292
People bought it for the RE2 Demo.
Code Veronica originated from an unsuccessful attempt to port Resident Evil 2 to the Sega Saturn. After producer Shinji Mikami and his team learned they would be unable to port the game without making a large sacrifice to quality, Mikami was asked by his leadership to create something else for Sega fans, and so development began on an original game.
Originally, Alfred and Alexia Ashford were to be Hilbert and Hilda Krüger, a prominent, aristocratic German family who fled Germany before Soviet capture. (Like the Thryssen's and Krupp's) Many German weapons (Halberd, Rugers, Tiger 2 tank which leads to Harrier Jet Hallway) are visible as well as German Neuschwanstein Castle. (visible in the playroom above the Private Residence) The Ashford Family crest (German imperial eagle) is also the same colors as the Nazi flag
The prison was based on concentration camp design, equipped with the Mengele-like sadistic doctor, LARGE CORPSE BURNING OVENS (Daschue design) , and a GAS CHAMBER! The numerous vehicles shown in the game are German design, the PRISON is nearly identical to Auschwitz. The Archaic "old military items" in the Steve Luger room were all GERMAN issue.
Mikami described Code Veronica as 50-60% of his perfect vision for Resident Evil in February 2001, and he cited that future Resident Evil projects may make up the other half resulting in RE4.
Another Fun Fact:- Code: Veronica's 70-person development staff was outsourced because Capcom resources had been tied up working on Resident Evil 3. By September 1999, Sega was sending some of its own developers to help add final touches to the game. Sega assisted Capcom with the game's programming to help keep a good framerate.
Anonymous
9/18/2025, 3:58:34 AM
No.12034931
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>>12034934
>>12033292
>RE1 director's cut versions on PS1 are 99% just the original game
Anonymous
9/18/2025, 4:00:09 AM
No.12034934
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>>12034931
>>12033292
>No True Director's Cut for the original Longbox
Bros...
Anonymous
9/18/2025, 4:12:42 AM
No.12034946
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>>12032396
Don't forget Onimusha is just ninja RE lol
Anonymous
9/18/2025, 4:14:34 AM
No.12034951
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>>12034927
>By September 1999
Amazing how far graphics improved from RE1 to Code Veronica
Anonymous
9/18/2025, 9:11:11 AM
No.12035348
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>>12032807
Dual Shock version actually pauses the gameplay timer in the inventory screen, while original and DC did not. Which made a difference if you were chasing that infinite rocket launcher on real hardware.
>>12032758
Yeah Zero is actually pretty close to how RE1 was originally envisioned, right down to all the boring giant animal enemies. It's the perfect example of why shit gets cut and reworked during development. I guarantee if RE 1.5 made it to release it would have been an equally terrible game.
>>12036171
>I guarantee if RE 1.5 made it to release it would have been an equally terrible game
Absolutely, but people still romanticize it and think "they took things away from us" like with every beta of every game (see people who think the OoT beta was better than the final game)
No, RE 1.5 was scrapped because it was shit
Anonymous
9/18/2025, 10:00:35 PM
No.12036552
[Report]
With Leon and Elza wearing ostentatious uniforms and a smaller, less detailed police station it sounds like 1.5 was supposed to be a more arcade style game. Something less serious like Extreme Battle Mode, but an entire game.
Anonymous
9/18/2025, 10:12:25 PM
No.12036575
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>>12032523
Personally I like Terminator 2 and their Vietnam movies.
Anonymous
9/19/2025, 12:56:46 AM
No.12036926
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>>12034927
cool stuff anon.
Anonymous
9/19/2025, 1:05:43 AM
No.12036945
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>>12037917
Didn't leon miss his actual first day at the RPD because he got drunk as fuck the night before and had a hangover? The start of RE2 is him turning up a day late.
Anonymous
9/19/2025, 1:17:58 AM
No.12036974
[Report]
The Bandersnatch was obviously based on this zombie from Return of the Living Dead 3. If you watch the movie, he even has a stubby flipper for a left arm, just like the 'snatch.
>>12032807
Advanced Mode Hunter placement was fucked, 3 tougher Hunters running at you at once at times
Anonymous
9/19/2025, 3:34:06 AM
No.12037301
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>>12037561
>>12032629
This video is only avaible in webm version? no image gif version or any other avaible?
Anonymous
9/19/2025, 3:36:15 AM
No.12037309
[Report]
>>12039525
>>12032286 (OP)
Isn't the actress who played jill meant to be a massive cunt and wanted nothing to do with the reunion or anything
Some of the unused concepts for RE1 are genuinely unsettling.
Anonymous
9/19/2025, 5:19:14 AM
No.12037526
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>>12036985
>complaining about hunters
Just have a shotgun if you're not stun-dodging them as Chris. With Jill you'll want to save your grenade rounds for bosses.
Anonymous
9/19/2025, 5:30:06 AM
No.12037550
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>>12036985
I've never found hunters to be dangerous until I finally played the longbox version
DC uses the Japanese difficulty so hunters aren't that much of a problem
Anonymous
9/19/2025, 5:36:39 AM
No.12037561
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>>12037301
>image gif version
Nigga, it's a 1m28s video. A GIF version in decent quality and framerate would be over 100 MB
Anonymous
9/19/2025, 7:58:37 AM
No.12037813
[Report]
>>12039389
>>12036171
>>12036527
disagree about 1.5. it is lacking on a visual level and a smaller scale but we seen and know enough gimmicks it was gonna have also it would have hit a good amount of cues of the final game to be quite enjoyable experience. at least for me.
in outbreak the character linda, a black female umbrella researcher is a massive love letter to 1.5. she is literally a fusion of leons 2 support characters: marvin, a black police man and ada- female umbrella researcher(at least her cover).
-in 1.5 marvin is bit in his calf and needs to be shouldered to the end of the game. i believe hes an optional save, like rebecca/barry was before him. get him to improve the ending.
-in outbreak linda is shot in the calf and can to be shouldered to the end of the game, optional, gives best ending.
-in the build before the one we found, adas name was linda.
the japanese here is Ri N Da. convert your US outbreak file 2 data into file 1 and lindas name will show as rinda
Anonymous
9/19/2025, 8:00:35 AM
No.12037817
[Report]
>>12037495
Resident Evil used to take the horror aspect seriously. There's a 4d ride movie that's legitimately creepy while keeping the whole biohazard mutation theme. It eventually devolved into action and now it's just the usual in your face horror that tries way too hard.
>>12036527
You're sort of embarassing yourself every time you post this. What you don't seem to understand is that the known prototypes do NOT represent what the late game would have been like.
Every single game in existence ends up polishing and cutting content and streamlining stuff when it comes to finishing the game before release. Case in point with RE1 which used to have a more complicated dormitory with additional redundant bedrooms and an area that looped around itself.
That area in 1.5 would have not remained like this even if 1.5 had released.
Anonymous
9/19/2025, 9:06:21 AM
No.12037917
[Report]
>>12036945
i remember hearing this and it just fell into obscurity. is this true
Anonymous
9/19/2025, 9:16:58 AM
No.12037937
[Report]
>>12037941
>>12037927
Still makes me sad to this day, but at the same time, a lot of the scrapped ideas for 3.5 ended up in The Evil Within so I'm sorta satisfied they saw the light of day, even if it was far from perfect. We also got DMC and Haunting Ground from 3.5 being scrapped.
Anonymous
9/19/2025, 9:18:58 AM
No.12037941
[Report]
>>12037950
>>12037937
>>12037927
i remember keeping track of this then when starting the final game i realized the only remaining connection was leons jacket... which you permanently loose 20 minutes in. felt like such a slap in the face lol
Anonymous
9/19/2025, 9:25:06 AM
No.12037950
[Report]
>>12037973
>>12037941
I actually got introduced to RE with 4, loved it and thought it was the most amazing game I had ever played, then went back and played the originals and realized what all had been lost with the gameplay shift. When I saw 3.5 I became sorta obsessed with it as it was the game I later wished 4 would have been. The atmosphere was incredible, the gameplay looked like a perfect mix of classic and what would eventually become 4, and the introduction of supernatural element and wondering how they'd explain it really had me interested. I kinda wonder if it would have been some mindscape shenanigans (ie: the Evil With)
I'd kill for somebody to do an interview all these years later and just get all the ins and outs of what everything was supposed to be.
Anonymous
9/19/2025, 9:27:44 AM
No.12037956
[Report]
>>12037902
>IT WASN'T FINISHED
>RE1.5 WOULD HAVE BEEN EXACTLY LIKE THE DREAM GAME I IMAGINE EVERY NIGHT
>>12037927
Tell shinji he can't do his ideas for ghosts, monsters, vampires and werewolves.
Gets pushed aside and re4 becomes last action hero bullshit with leon doing wrestling moves.
Leaves.
Re5 is retarded with chris even punching boulders inside a volcano.
Re6 is a new low.
Re7 is stolen ideas.
Re8 is stealing shinjis ideas they rejected from 4 plus capcoms new mascot is a tranny.
Steal an indie devs game after threatening him and claim "we do it".
Give re3r to the pajeet branch.
The series should of just stopped after CV
Charlie Kraslavsky portrayed Chris in RE1's FMVs
Reuben Langdon was Chris Redfield's Motion Actor & Rumored Face Model for CV and RE5. He is also known for Devil May Cry 3: Dante’s Awakening and Devil May Cry 4, where he did both voice over role and motion capture for Dante.
According to Alyson Court, Claire Redfield’s face model was Neve Campbell in Resident Evil 2 and Liv Tyler in Resident Evil Code Veronica X. Alyson Court was Claire’s face model only in Resident Evil: The Darkside Chronicles.
Code Veronica was the first RE game with motion capture.
Anonymous
9/19/2025, 9:33:06 AM
No.12037963
[Report]
>>12037957
RE7 was really close to being an amazing return to form if they just wouldn't have cheaped out on the lame, generic enemy types. They looked awful and there was 0 variety. The "horror" aspect ended pretty soon after you realize these blobs are what you were going to be fighting the rest of the game.
Anonymous
9/19/2025, 9:34:27 AM
No.12037968
[Report]
>>12037969
>>12037927
You know... I've never actually gave it much thought but those screenshots aren't THAT far from the actual final version. Like almost everything you see is in the final game
>that cool atmospheric screenshot of Leon on some bridge in the rain pointing his gun
In the game
>mansion/castle vistas
Almost all in the game and with the same atmosphere/color palette too
Anonymous
9/19/2025, 9:36:42 AM
No.12037971
[Report]
>>12038274
>>12037962
>Reuben Langdon
Legit one of the last real ones in the entire industry, probably why he's more or less blacklisted only reprising his most iconic role in a gacha now.
I'll never forget him calling out the media lying about 8_chan when they were trying to get it shut down due to conveniently being there the exact moment the site was flooded with cp, then claiming that was all the site was for.
Anonymous
9/19/2025, 9:36:54 AM
No.12037972
[Report]
エンジンを一新し、フルポリゴンで描かれるという新しいホラー「biohazard4」。公開された映像はまるでムービーのようだったが、すべてゲーム中の画像だという。とにかく圧倒的なグラフィックのクオリティだ
‘Biohazard 4 is a new horror experience, with its engine completely renewed & designed to use full polygon. The trailer unveiled was movie quality but it was all in-game footage. This is an extraordinary standard of graphics.’
The Resident Evil 4 Trial Edition Debug menu can be hacked to access a stage-list, organised into four sections covering the three main game locations (Village, Castle, Island) and a selectable area containing leftover data from biohazard 3.5. Below is the list of “Loadable Stages” covering the ‘Caste’ & ‘Hallucination’ scenarios/
00 - AIRSHIP
20 - airship_rouka / airship passage
41 - AIRSHIP_L_WING
42 - AIRSHIP_R_WING
Anonymous
9/19/2025, 9:37:37 AM
No.12037973
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>>12037978
>>12037950
this is my personal hatred in 4. not the fact that it was a bad game. because it wasnt. it was a legendary game. but the fact it wasnt a new ip and overwritten the series. that guy wasnt the established leon anyway.
>the series was getting stale
they should have let this new ip run rampant like it did and gave the resident evil series some dormant time to develop.
fixed camera still has a place in horror. i recently watched someone play dino crisis for the first time and legit jump out of their chair when the camera snapped to the t rex busting through the window. they were very pleasantly surprised.
3.5 was cancelled for the opposite reason of 1.5. they couldnt manifest their ideas on the gamecube well. they wanted to have tentacles be able to materialize from the mist. they revisited these tentacles in 5 with uroboros
Anonymous
9/19/2025, 9:42:59 AM
No.12037978
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>>12037973
It was funny because when I realized the camera was fixed I HATED it at first, then, as I played, I realized how much control the devs could have at orchestrating each moment while still not taking control away from you. It felt like you were both watching and in a horror movie at the exact same time. Then, put the puzzles and careful resource management on top of that and I finally realized why they called the genre survival horror. I still like 4 too, but yeah, it no doubt should havd been its own thing. Still, if history played out like that there would likely be no DMC so you take the good with the bad. I'll always want 3.5 the way it was intended though. Hell, it would be a dream just to play the assets they had.
Anonymous
9/19/2025, 9:46:30 AM
No.12037981
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they have been finding new 3.5 leftovers in the 4 protos
when activating "3.5 slow mo" power leon can do this behind cover
https://tcrf.net/images/a/aa/RE4-SlowModePeek.gif
Anonymous
9/19/2025, 9:48:27 AM
No.12037984
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>>12037969
The final version is a bit different but it's still oozing with atmosphere
Anonymous
9/19/2025, 1:31:06 PM
No.12038274
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>>12038489
>>12037971
>>Reuben Langdon
>>12037962
looked the guy up and found this on reddit its crazy how politically obsessed people are. (is linking to this shit against the rules? sorry if so)
https://www.reddit.com/r/DevilMayCry/comments/1fm2eah/i_understand_reuben_langdon_has_done_some_weird/
its crazy getting kicked out of whats basically *your* franchise over stuff like this i miss the gaming world and the world before like 2014-2016 where people weren't chronically online like this.
ive never linked to a reddit thread before so like i said idk if its against the rules sorry if it is.
>>12032520
That's called a question, anon
Anonymous
9/19/2025, 3:40:00 PM
No.12038489
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>>12038274
They will legit hate you for being an "anti-vaxxer" alone and having questioned the clot shot, which he did. Add on top of that that he's one of the few people with critical thinking in the industry who's normal and well adjusted enough to call the wrongs out.
Like I said, he's a real one and I'm glad he plays one of the coolest characters in all of vidya.
Anonymous
9/19/2025, 7:06:19 PM
No.12038938
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>>12037969
Hey, nice catch anon.
Anonymous
9/19/2025, 10:32:11 PM
No.12039389
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>>12037813
>>12037902
When even the people who worked on it repeatedly say it was a piece of shit, you just might have to stop coping and accept that it was a piece of shit.
Anonymous
9/19/2025, 10:36:20 PM
No.12039403
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only coper is you hun. alot can and would happen in the 40-20% remaining to POLISH, do you know the definition of the word POLISH?
Anonymous
9/19/2025, 10:50:42 PM
No.12039434
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>>12032629
Neat! I always love those type of nods
Not super related to RE, but never got this zombie movie reference in Shaun of the Dead until someone pointed it out to my dumbass
Anonymous
9/19/2025, 10:52:36 PM
No.12039438
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>>12039442
You used the wrong controller
Anonymous
9/19/2025, 10:55:56 PM
No.12039442
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>>12039438
I could swear I had one of these but I could never find it anywhere so now I'm wondering if I just dreamt it because I really wanted one.
It looks like it sucks though
Anonymous
9/19/2025, 11:04:05 PM
No.12039458
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>>12037902
That's still recognizable as the Guardhouse with a few relatively minor tweaks. What
>>12036527 is showing is just fundamentally awful level design. It'd have to be completely scrapped and rebuilt from scratch.
Anonymous
9/19/2025, 11:17:31 PM
No.12039481
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Anonymous
9/19/2025, 11:25:01 PM
No.12039490
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>>12039604
i member seeing this concept of the re1 map and wondering wheres residence 3
Anonymous
9/19/2025, 11:40:52 PM
No.12039525
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>>12037309
i dont know anon,it was just a random job for her.
she probably wants nothing to do with resident evil fans more than anything.
Anonymous
9/20/2025, 12:16:32 AM
No.12039584
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>>12039624
Was RE1 co-op at one point?
>>12032807
>specifies "longbox" instead of the more accurate "black label"
>implies the censored intro and FMV's are different in any other US PS1 version
>doesn't list the actual uncensored versions
>doesn't list JP or PAL versions at all
never post that garbage again
Anonymous
9/20/2025, 12:22:43 AM
No.12039604
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>>12039739
>>12039490
it's the cemetery
Anonymous
9/20/2025, 12:36:30 AM
No.12039624
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>>12039584
No. It was very similar to RE0. Two characters, no item box, dropping items, etc.
Anonymous
9/20/2025, 12:45:14 AM
No.12039641
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>>12037962
Jesus Christ, he could be a stunt double for Jim Caviezel.
>Alyson facemodeling for Claire in DC.
That's why she fit the voice even more...
Anonymous
9/20/2025, 1:32:09 AM
No.12039739
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>>12039604
i dont see a number 3 in that japanese like the other ones do
>>12032286 (OP)
In the RE1/REmake, when playing as Jill, you can trigger a cutscene that makes the first zombie come to the dining room on its own.
>After you gain control, go back into the main hall and talk to Wesker
>After he sends you back into the dining room, try to leave again and Barry would call you out for being scared
>Trigger the blood cutscene with Barry, and then try to go back into the main hall
>This will trigger the cutscene with the zombie entering the dining room
>Now when you look at Kenneth's body, his body is more eaten implying the zombie ate more of him since it was never distracted
I don't think is body is more eaten in REmake tho.
Also, a funny change between the two games, when you try opening the front door in the original, you just get a cutscene of a dog peaking his head in and the character slamming it in their face, but in the remake, the dog actually gets through making it the only time you fight an enemy in the main hall
Anonymous
9/20/2025, 2:24:34 AM
No.12039819
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>>12039827
>>12039778
I think you don't get the ammo from the corpse this way. Could be wrong tho.
Anonymous
9/20/2025, 2:32:34 AM
No.12039827
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>>12039819
You're right. I always thought it was funny that the zombie ate the bullets too.
Anonymous
9/20/2025, 4:56:54 AM
No.12040042
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>>12037495
Even spookier if you extrapolate that little one out to Yawn and imagine it as a shrieking abomination merged with all the people it ate.
Anonymous
9/20/2025, 6:16:07 AM
No.12040139
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>>12039590
Whoever made the infographic is a fake fan who didn't bother to even check out the NTSC/J versions. Otherwise, they'd know that the ending credits of Biohazard 1 had a different song. No mention of the Biohazard Complete disc either.
Anonymous
9/20/2025, 6:20:28 AM
No.12040145
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>>12040242
>>12037957
>Re7 is stolen ideas.
I think they stole some elements of the Evil Dead remake
Anonymous
9/20/2025, 7:14:47 AM
No.12040242
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>>12040145
Did you even read the thread? They've been borrowing shit from other horror media since RE1 was in development. 7 is hardly unique in that regard.
Anonymous
9/20/2025, 7:31:07 AM
No.12040274
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>>12037957
i never understand why people keep sticking it to chriss boulder punching when fucking leon backflipping through 7 LASERS is just as absurd. 5 just matched everything 4 did. at least it felt more grounded with less looney tunes gags. i agree though
Anonymous
9/20/2025, 7:55:18 AM
No.12040307
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>>12038402
What were you questioning, exactly?
Were you questioning if you never heard of it? How would we know?
Anonymous
9/20/2025, 10:25:29 AM
No.12040604
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>>12033292
If only they made up their minds first
Anonymous
9/20/2025, 10:31:28 AM
No.12040612
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>>12039590
At least it's not as bad as the RE2 infographic which makes it look like the N64 is the better version
lol.
Anonymous
9/20/2025, 10:33:36 AM
No.12040618
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speaking of RE2 N64. It has glitched controls when playing with the OG tank controls. When you abruptly change to the opposite direction (left to right or right to left) the game takes a second to catch up. This doesn't just happen when standing still like in my example, but also when running when the player is trying to dodge stuff.
Left: N64 / Right: PSX
I still need someone to confirm this happens on real hardware and not just emulation though I'm really to bet it does
Anonymous
9/20/2025, 10:10:30 PM
No.12041919
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>>12042168
In RE1, if you play as Jill and manage to keep Barry alive, you can go back to the power room after the first Tyrant fight and find that Wesker has been killed by a Chimera. This doesn't happen in the remake, making it the only outcome in which he simply escapes and isn't "killed" first.
Anonymous
9/20/2025, 11:08:30 PM
No.12042034
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>>12042153
>>12039778
>in the remake, the dog actually gets through making it the only time you fight an enemy in the main hall
Director's cut did it first in the Arrange mode
Anonymous
9/20/2025, 11:11:31 PM
No.12042038
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>>12039590
>nitpicks
Go make a better one (you won't)
Anonymous
9/21/2025, 12:09:53 AM
No.12042153
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>>12042034
I just tried it with both versions and couldn't get a dog to come through the door. Is there a special trigger for it?
Anonymous
9/21/2025, 12:17:12 AM
No.12042168
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>>12041919
I guess dying to a chimera wasn't as plausible anymore with how the canon changed by the time REmake released