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Thread 12081860

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Anonymous No.12081860 [Report] >>12081949 >>12081965 >>12081991 >>12082096 >>12082153 >>12082218 >>12082220 >>12082315 >>12084679 >>12084712 >>12085993 >>12086004 >>12088370 >>12090157 >>12092202 >>12092213
Tank controls serves no purpose in survival horror games made after 1994. Alone in the Dark only did so because it had to be software rendered using the puny i286 CPU. All it does is making the controls janky and hindering you in combat for literally no in-game reason for the sake of delivering better gwafix.
Anonymous No.12081876 [Report] >>12081991
"I love sucking cock" - OP
Anonymous No.12081949 [Report] >>12081952 >>12081985
>>12081860 (OP)
is there a survival horror game where you spend most of your time driving around in a tank?
Anonymous No.12081952 [Report] >>12081962 >>12081990
>>12081949
I want a survival horror game that plays like Gran Turismo
Anonymous No.12081962 [Report]
>>12081952
>Gran Turismo
is that a nickname for your grandparents?
Anonymous No.12081965 [Report] >>12081989
>>12081860 (OP)
Tank controls were a bandaid to deal with the changing camera angles in old prerendered 3D games.
Anonymous No.12081985 [Report]
>>12081949
Tanks control better actually, they can strafe.
Anonymous No.12081989 [Report] >>12083262
>>12081965
You haven't needed to prerender backgrounds anymore since the PS1 came out.
Anonymous No.12081990 [Report]
>>12081952
But gran turismo is or wuz a horrors gaem on ps2 I wuz told the console would go hot after playan 13 hours straightmxyrma
Anonymous No.12081991 [Report] >>12082153 >>12082323 >>12092508
>>12081860 (OP)
FUCKING THIS. Proof you don't need dogshit controls to be a terrifying horror game. Proof you can have awesome combat while being scary as hell.

>>12081876
Condemned will always mog every Resident Evil and Silent Hill game combined. Cope and seethe weeb.
Anonymous No.12082096 [Report] >>12085184
>>12081860 (OP)
Tank controls are 1st person. They're only weird when using 3d person isometric and only if you're a brainlet.
Anonymous No.12082153 [Report]
>>12081860 (OP)
>>12081991
It's more of a thriller than horror
Anonymous No.12082218 [Report] >>12085184
>>12081860 (OP)
I don't think tank contols "serve no purpose", but I also think people suck them off for their "difficulty" and think removing it will make the game too easy, are engaging in a self-own about the game they like.
Tank controls have a definitive purpose, it allows you to use lots of nice static, cinematic camera angles without fucking up the player's orientation of movement since Up always means Forward no matter what the camera is doing. But if you think the only thing keeping your game hard is you don't have free 8-gate movement, your game was never hard to begin with.
Anonymous No.12082220 [Report] >>12083993 >>12090338
>>12081860 (OP)
this isn't retro right
I'm not ready for this shit to be fucking retro
Anonymous No.12082312 [Report]
Tank controls are more precise and realistic compared with camera relative movement. You can turn quickly in real life but you wouldn't actually know whats behind you so the delay in reactivity compensates somewhat with the time it would take to get your bearings in the opposite direction.
Tomb Raider is still the most immersive 3D platformer because bing-bong-wahooing around is totally alien to the human body, not just because of the fast turning but also the lack of visual information
Anonymous No.12082315 [Report] >>12084037 >>12084087
>>12081860 (OP)
So why exactly did you post a picture of Condemned, a game with zero tank controls?
Anonymous No.12082323 [Report] >>12082862
>>12081991
Cuckdemned is slow paced F.E.A.R but more boring
Anonymous No.12082862 [Report] >>12092220
>>12082323
Nonsensical l comparison. Only thing they have in common is excellent lighting.
Anonymous No.12083262 [Report]
>>12081989
>You haven't needed to prerender backgrounds anymore since the PS1 came out.
And yet, PS1 still had many games using them.
Anonymous No.12083993 [Report] >>12090338
>>12082220
Xbox 360 didn't even get a HDMI port until nearly two years after the first model launched. Condemned: Criminal Origins was one of its launch titles in 2005. I'd say that's pretty retro.
Anonymous No.12084037 [Report]
>>12082315
Stealth 7th gen thread
Anonymous No.12084087 [Report]
>>12082315
Because Condemned is proof that you can have modern controls while still being terrifying.
Anonymous No.12084121 [Report]
As always "mog"-posters are a bunch of underaged bastards hellbent to wage unnecessary wars while talking like idiots.
Anonymous No.12084679 [Report] >>12084690 >>12084935
>>12081860 (OP)
I would never understand the complaints about tank controls. Unless you have a mental disability, it's something you get used to in a matter of a couple of minutes, and the longer you play, the less you even notice it.
Anonymous No.12084690 [Report] >>12084698
>>12084679
I think tank controls are god awful with melee systems, as Alone in the Dark proved.
Anonymous No.12084698 [Report] >>12084703 >>12084718 >>12084935 >>12084939 >>12088392
>>12084690
>never played onimusha
Where are all these tourists coming from? Come on man you can do better than this.
Anonymous No.12084703 [Report] >>12084720
>>12084698
Okay I haven't played the series since 2, but I have to imagine it hasn't held up like I think it maybe does compared to something like Ninja Gaiden.
Anonymous No.12084712 [Report] >>12085872
>>12081860 (OP)
I recently played through Cold Fear and I wish that game had tank controls over the shitty ones it has.
Anonymous No.12084718 [Report]
>>12084698
I think people who weren't gaming during the '90s have a harder time adapting to tank controls. And people born in the '00s find it outright impossible, which comes as no surprise given that these people refuse to engage with things that require even a small amount of effort on their part.
Anonymous No.12084720 [Report]
>>12084703
Okay if you are comparing it to NGB no of course not but it works well for that mood and tone the game is conveying. you would feel too powerful having NGB controls in most games. Onimusha is a good compromise. You have good control but also feel like controlling a normal dude
Anonymous No.12084935 [Report] >>12085110 >>12085240 >>12085421
>>12084679
>it's something you get used to
That's not the problem. The problem is AI and encounters will get dumbed down to match your handicapped control scheme.

>>12084698
>onimusha
Game with great animations and sound design ruined by tank controls and fixed camera? If it controlled like Blade of Darkness it'd be a much better game that allowed you to perform more complex stunts.
Anonymous No.12084939 [Report]
>>12084698
In Onimusha you automatically rotate to face the enemy when you press the attack button while any enemy is within 3 meters which makes the tank controls a non-issue.
Anonymous No.12085096 [Report] >>12085851 >>12085865 >>12085872
females and estrogenized "men" are the only ones who complain about tank controls
Anonymous No.12085110 [Report]
>>12084935
>ackshually dis car would be better if it had more wheels
we already had this thread and you are still a mongoloid.
Anonymous No.12085113 [Report]
To be fair, it takes a fairly high IQ to understand tank controls.
Anonymous No.12085184 [Report]
>>12082218
>but I also think people suck them off for their "difficulty" and think removing it will make the game too easy, are engaging in a self-own about the game they like.
tank controls aren't a deal breaker for me but i feel like 99.9% of people who defend tank controls are like this anon here >>12082096 because it makes them feel smart/skilled without putting any effort into actually being smart/skilled in the first place.

they don't care if the game is piss easy without tank controls because it makes them feel like a 1000+ IQ MENSA "genius" for playing a game with shitty controls.
Anonymous No.12085240 [Report] >>12085979
>>12084935
>The problem is AI and encounters will get dumbed down to match your handicapped control scheme.
The same is true for every single type of control scheme.
Anonymous No.12085421 [Report] >>12085979
>>12084935
>will get dumbed down to match your handicapped control scheme.
Every single game is designed around the player's movement. This is like complaining that you can only move on an X-axis while playing a 2D game.
Anonymous No.12085851 [Report] >>12085862 >>12085884
>>12085096
Complain?
Anonymous No.12085862 [Report] >>12085871
>>12085851
why did you post an aids tranny?
Anonymous No.12085865 [Report]
>>12085096
It's actually an IQ issue as well. Some people don't have the spatial awareness to rearrange your organic cardinal directions, especially on the fly. Which is what happens when using tank controls in changing perspectives.
Anonymous No.12085871 [Report]
>>12085862
You don't have to put aids in front of tranny, that's like putting www. In front of an url. We all know they have aids.
Anonymous No.12085872 [Report]
>>12084712
Cold Fear doesn't have tank controls? Are its controls similar to Silent Hill 4?

>>12085096
Opposite is true. Tank controls are troon coded.
Sliding Frogs Innit No.12085884 [Report]
>>12085851
There's porn of this creature getting its bung piped by an old leathery roid boomer. The troon has an incredibly small penis. Like impressively tiny and pathetic. Troondom was really it's only option.
Anonymous No.12085979 [Report]
>>12085240
>>12085421
The more maneuvers you can make and the easier you can pull them off, the more mobile and aggressive the enemies become as well. The problem with tank control survival horror games is the enemies don't behave as they realistically would.
Anonymous No.12085993 [Report]
>>12081860 (OP)
Tank controls are fine really, they are only "bad" because they are not the standardised controls people are used to nowadays.
Anonymous No.12086004 [Report]
>>12081860 (OP)
>Tank controls serves no purpose.
Now I agree.
Anonymous No.12088370 [Report]
>>12081860 (OP)
OTS could have easily been in 5th gen survival horror games. They just didn't think to do it and also didn't make appropriate level design to accommodate such gameplay. Even back then you had third person action games that were centered directly behind the backs of the player character so to think that OTS would have been impossible back in the day is absolutely laughable. I am amazed more people don't realize this was totally doable back in the day and instead they want to cite console limitations as to why we had those games.

No we had them because it was a design decision first and foremost. They can claim console limitations all they want but we have plenty of examples that prove survival horror games did not need fixed cameras or even tank controls at all. Devs did it to increase the tension in their horror games.
Anonymous No.12088392 [Report] >>12090058
>>12084698
I can't play every damn game.
Anonymous No.12090058 [Report]
>>12088392
apply yourself
Anonymous No.12090124 [Report] >>12090126 >>12090130 >>12091867
First person games are only scary when you have no weapons, like Hellnight
You can whine about it all you like, but manual aiming makes a game inherently unscary because it makes shooting too involving and fun
I don't care how capable or spooooky you make your enemies, if fightong them is fun, your game is not and will never be scary
The combat in horror games should be rudimentary, so auto aiming for firearms and no lock on for melee combat
Anonymous No.12090126 [Report] >>12090158
>>12090124
Fatal Frame games are both scary and fun
Anonymous No.12090130 [Report] >>12090137
>>12090124
>First person games are only scary when you have no weapons
Kys zoomer
Anonymous No.12090137 [Report] >>12090243
>>12090130
Hellnight is older than you, faggot
Anonymous No.12090157 [Report]
>>12081860 (OP)
tank controls are based and filter retards.
Anonymous No.12090158 [Report] >>12090410
>>12090126
Disagree on the scary part, but FF also has the unnecesary RPG elements of upgrading your camera and learning new skills for it, which feels empowering and lessens the horror
Also the blue sparkles coming out of enemies into your camera while ZERO SHOT or FATAL FRAME appears on the screen feels too arcadey
If they just kept the different camera films, removed the rpg elements and replaced the goofy effects with something more appropriate it would've been much better
Anonymous No.12090243 [Report] >>12090245
>>12090137
>I played an old game so I cannot be a zoomer
Saying horror games can only be scary without combat is zoomer walking simulator e celeb reaction horror "game" fanboy mentality.
Anonymous No.12090245 [Report]
>>12090243
>Saying horror games
First person ones, yes
Anonymous No.12090338 [Report] >>12091707
>>12082220
>>12083993
One month remains.
Tick-tock.
Anonymous No.12090410 [Report]
>>12090158
What games do you find scary aside from Hellnight then?
Anonymous No.12091707 [Report]
>>12090338
It won't happen, stop worrying.
Anonymous No.12091867 [Report] >>12092243
>>12090124
>noooooooooooo video games can't be fun
kys
>manual aiming makes a game inherently unscary because it makes shooting too involving and fun
your favorite tank control horror slop have rocket launchers, MAC-11, and laser weaponry.
Anonymous No.12092202 [Report]
>>12081860 (OP)
Forcing the player to slow down also gives you the ability to make more intricate, involved environments and encounters where running past is just as skillful as arbitrarily locking the door until everyone's dead.

It's a choice, I don't mind it. Once you've played enough games you don't mind if they don't all play the same way.
Anonymous No.12092213 [Report]
>>12081860 (OP)
I haven't had any problems with tank co tools ever. Perhaps I am intellectually superior compared to the masses? I pat my belly and laugh when dumbasses can't understand: left turns left, right turns right, forward goes forward. What's so hard about it?
Anonymous No.12092220 [Report]
>>12082862
>Only thing they have in common is excellent lighting.
Made by the same devs
With the same engine
It's literally "what if we made F.E.A.R but focused on melee combat more??"
Anonymous No.12092243 [Report] >>12092325
>>12091867
>video games can't be fun
Good horror games can't be, being scared is not fun
Your reading comprehension is terrible because you're retarded
Anonymous No.12092325 [Report] >>12092345 >>12092436
>>12092243
That's like saying movies can't be scary if you enjoy their acting/plot/cinematography. If a game is not fun I'm not engaged and therefore not scared.
Dave No.12092327 [Report] >>12092337
Condemned is scarier than all Resident Evil games combined.

Consider that.
Anonymous No.12092337 [Report] >>12092360 >>12092430
>>12092327
No, the combat is just fun, nothings a threat. You get a rechargeable "fuck you my turn now" button. Resources don't matter. There's like 1 enemy type that you're ever expected to fight hand to hand. They hand you tables full of guns by the end.

I think you played it when you were 12 and haven't played many other horror titles.
Anonymous No.12092345 [Report]
>>12092325
NTA but we, survival horror game fans, have to put up with so much shitty gameplay that the poor anon became delusional. He even says that Fatal Frame isn't scary because it's actually fun to play unlike 99% of games in the genre. Try playing stuff like Rule of Rose to fully understand what I'm talking about
Anonymous No.12092360 [Report] >>12093042
>>12092337
>nothings a threat
Two of more enemies can shred you to pieces in seconds.
Dave No.12092430 [Report]
>>12092337
For me it's the first person view.
Anonymous No.12092436 [Report] >>12092440
>>12092325
>That's like saying movies can't be scary if you enjoy their acting/plot/cinematography
No it isn't because games are an entirely different animal from movies and from other video game genres
Horror games benfit from things like limited visibility, minimal or abrasive soundtracks, limited movement and combat options - things that would be regarded as negatives in almost any other video game genre
again, you're retarded
Anonymous No.12092440 [Report] >>12092443 >>12092462
>>12092436
It's a relief that nobody else reasons like you because you're a genuine fucking idiot.
Anonymous No.12092443 [Report]
>>12092440
and that's why horror is dead, because imbecilic NPCs like you are satsified with your rooty-tooty-point-and-shooty OTSlop
Anonymous No.12092462 [Report] >>12092465
>>12092440
This guy is just a 17 year old edgelord who just watched some youtube review of a classic RE game, cut him some slack
Anonymous No.12092465 [Report] >>12092469
>>12092462
I'm in my 30s, stop imagining young boys, homo
Anonymous No.12092469 [Report] >>12092476
>>12092465
That makes it even worse
Anonymous No.12092476 [Report]
>>12092469
well yeah, guys like you like 'em young
Anonymous No.12092508 [Report]
>>12081991
>Condemned will always mog
stopped reading at mog because it lets us know that you are a braindead shithead zoomer
Anonymous No.12093042 [Report]
>>12092360
No they don't, they're very unaggressive.