>>12102901 (OP)
Yeah you could make that case. Some of this stuff is pretty subjective. I mean the vast majority of action RPGs fit what I would call Metoidvania. Maybe some rougelikes don’t quite fit. Maybe theres some action RPG that is completely linear with no locked areas and no backtracking, but I can’t think of one. At that point its less of an RPG. Megaman?
Metroid, Castlevania 2 and Legend of Zelda were all made around the same time when rpg elements were being inserted into the platforming/action genre in the middle years of the NES. They’re really part of the same movement in gaming. So if you call Metroid and Castlevania 2 the basic models then of course Zelda is right there, it’s just overhead. Kid Icarus is another one cut from the same cloth of implementing some rpg stuff.
The “Metroidvania” genre was well established by 1987 or so in my opinion. The first entries of the genre could be Jet Set Willy or Adventure, maybe Montezuma Revenge and Pitfall 2. All involve some backtracking and locked areas and item use.
If you say that Symphony of the Night is the prototypical Metroidvania like I’ve seen some people do, you’re ignoring the long history of the genre. Zelda OOT doesn’t have all the items and stats and etc. Thats’s a weird take though because you have to at least include Super Metroid, which has none of those things. And if you include Super Metroid in your definition, why not the original Metroid? And at that point Castlevania 2 is no stretch either. Then we’re at Zelda again.