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Thread 12113462

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Anonymous No.12113462 [Report] >>12113473 >>12113520 >>12113739 >>12115027 >>12115652 >>12122082 >>12122596 >>12122614 >>12123205 >>12136726 >>12142178
Super Metroid X Fusion
Specific discussion of this new-ish Super Metroid hack that was quite a few years in the making. I'm playing it now. Not really my favorite so far.
Anonymous No.12113473 [Report]
>>12113462 (OP)
It's technically impressive. I got locked in some places, only played like 2 hours of it.
Anonymous No.12113497 [Report] >>12113518 >>12113739 >>12124787
The tone of the writing is off. A bit too casual sounding. I can't imagine Samus replying with "Nope" in regards to mission status questions.
Anonymous No.12113518 [Report] >>12115685
>>12113497
the writing is pure fanfic self insert garbage. I cringed and I don't particularly give a shit about the writing of a metroid game in the first place.
Anonymous No.12113520 [Report] >>12113658 >>12113668 >>12135720
>>12113462 (OP)
how the fuck do you get there
Anonymous No.12113658 [Report] >>12113668 >>12113669
>>12113520
Very likely some convoluted bullshit with saving your spark. there might be a speed booster upgrade later, some hacks do that.
Anonymous No.12113663 [Report] >>12113669
I just beat Crocomire and I think I might be out. The level design is just uninspiring and I've already used save state in a place I really don't compelled on going back and doing the right way.
Anonymous No.12113668 [Report] >>12115334 >>12115659
>>12113658
>>12113520
Fucking Super Junkoid figured out perfectly and the beast.

>Turn into a little rat to speed boost like the wolf in SOTN and crush everything
>Shine sparks use ammo and can be done at any moment
>Then you can get an upgrade so it doesn't consume health.

I legit enjoyed Super Junkoid more then X-Fusion v1.1
Anonymous No.12113669 [Report] >>12113709
>>12113658
no i have every possible upgrades so far, it's the room to the last generator I need to activate. This clearly meant to be the exit door but I can't for the life of me find the entrance

>>12113663
you should only save state at the entrance of a boss fight since going back there after losing is just pointless padding.
Anonymous No.12113709 [Report] >>12113717 >>12114401
>>12113669
you need to build of speed booster on the screen to your right and store it while dropping down to where you are. use the lvl4 rocket to destroy the blocks. I was surprised that this is the official way to go about it since its pretty much speedrun tier difficulty movement wise.
Anonymous No.12113717 [Report] >>12113726
>>12113709
i don't get how this is supposed to work since you have to morph ball and you lose the effect when doing that
Anonymous No.12113726 [Report] >>12113742
>>12113717
the effect is stored even if you morphball. you need to hit down once you build up speedbooster speed just like in super metroid. you build up speed on the right screen, go to the left, destroy the blocks with your lvl4 rocket, morphball through, unmorph, use the stored speed. yes its probably impossible for people not being used to it. maybe I missed somethign but there is nothing other than the generator in the room and no other way to get it so that MUST be the correct solution.
Anonymous No.12113739 [Report] >>12113743 >>12114792
>>12113462 (OP)
what ver are you playing?
i played the 1.0 when it came out and it was legitimately bad and i didnt finish it. terrible balancing issues. which is notable, as its maybe the first time i ever dropped a metaquarius hack like that even his hard hacks are usually better/more fairly balanced.
looks like theres been a 1.1 and a 1.2 since then. idk what changed tho, hopefully the overall game balance it was rly rly bad in 1.0

its unironically a huge milestone in SM hacking, and will undoubtedly allow for much more involved stories in hacks going forward. but on the other hand, idk how crazy i am on that idea if this is the caliber of writing were to look forward to. SM hacks were always nice in that they were never very verbose past the intro screen/text scroll.

>>12113497
frankly, the writing in the original fusion was pretty gay too. fucking computer ex-bf miladying you? tf outta here.
i think i just hate having samus talk. she doesnt need to talk. i know what shes all about anyways gymnastics and genocide, since we go way back
Anonymous No.12113742 [Report] >>12113747 >>12113781
>>12113726
i had no idea you could store the effect, this whole setup is hard core secret level of bullshit, nothing else come close as far as I remember
Anonymous No.12113743 [Report] >>12113765 >>12123185
>>12113739
i'm playing 1.2 on normal and it's pretty ok beside two or three sequence (the ice x can fuck themselves). i tried hard mode and instantly dropped it when I got instant killed by a SA-Xthe moment i entered a room during the count down sequence at the beginning.
Anonymous No.12113747 [Report] >>12113839
>>12113742
yes it is but to be fair the other said several times the hack was meant for advanced players. he assumes you (as a player) knows about that stuff since it was never shown or explained. he also assumes, this one I dont get, that you can build up speedbooster speed in tight corridors by switch sides while being midair. this is some weird ass mechanic that they introduced in another hack (hyper metroid) and its pretty much what lvl2 speedbooster is.
Anonymous No.12113765 [Report] >>12113784
>>12113743
dude there was so many insta-gib rooms like that in 1.0 you wouldnt even believe it. lik babbys first hack tier. except its fucking metaquarius, so i srsly struggle to fathom how he let it come out that borked. ive played that dudes hacks for like a decade now and theyre usually the definition of "polished".
i guess he just had tunnel vision on all the other extraneous ASM shenanigans like the cutscenes/dialogue scenes, that he didnt have time to give it a "once over" at the end to see if the balance was fuckt or not

idk
i dont wanna talk too much shit, since i enjoy almost all his other hacks, and apparently played the broken/old version. but this one on release (ver 1.0) was just uncharacteristically amateurish.
imma give 1.2 a try. cant possibly be anywhere near as bad, since half the posts ITT arent complaining about being instakilled upon entering a room lol
Anonymous No.12113781 [Report] >>12113815
>>12113742
PROTIP: when looking for hacks, filter by "vanilla" difficulty. vanilla means you dont even need walljump to beat the game, nvm any other tricks tho they still might help
"veteran" difficulty and above is where you start needing to know some extra tricks to actually beat it. so just avoid those hacks until you git gud
Anonymous No.12113784 [Report]
>>12113765
I loved the crabs in 1.0. He placed them in such a way that you cant see them. You drop down a shaft and you pretty much always hit one of them (1shot at this point) so he expected you to know every crab position in every room by heart. I mean I understand what he was trying to do here but he is making the same mistake as many other recent developers nowadays. adding souls slop elements into your game doesnt make it better in fact in most cases it makes it worse.
Anonymous No.12113815 [Report] >>12113858
>>12113781
the thing I didn't need any particular trick whatsoever until that one part, I've clear the whole map and bosses (minus the containment section)
Anonymous No.12113839 [Report] >>12113840 >>12114292
>>12113747
ok I somehow managed to do the thing, which was much easier than I thought. But i also did something bizarre, when jumping to break the tiles while storing the boost, my samus froze and suddenly did a weird elbow side dash, is it a scripted sequence? i don't think I encountered a single secret that required doing this and i got almost everything

At least I can move forward now...
Anonymous No.12113840 [Report] >>12113845
>>12113839
thats a vanilla mechanic, so not exclusive to this hack. you can store your "charge" and release it in different directions (left/right/up/diagonal). the puzzle requires you to do this to get to the generator.
Anonymous No.12113845 [Report] >>12113848
>>12113840
i finished super metroid and metroid fusion and don't recall needed something like that ever
Anonymous No.12113848 [Report] >>12113868
>>12113845
you dont need it. its just a movement mechanic that some of the animals teach you. same with walljump. the game trapped you in a room with some animals and they "show" you how to do it. you are pretty much forced to learn the mechanic in order to escape otherwise you are softlocked. metaquarius should have done something similiar here but well...
Anonymous No.12113858 [Report]
>>12113815
im just sayin for future reference
theyre usually pretty on top of it in regards to labeling things right. if it says "vanilla", there will be none of that stuff required to beat the game. if it says "veteran" (this one does), then there will be some extra stuff
if you go through and filter by SM hacks, vanilla, then sort by orb, youll have dozens of good hacks to play, and you wont have to worry about any of that stuff

what you did is called "shinespark". its in the original game, but isnt explicitly spelled out the game shows you it in a trap room you can accidentally fall down into, with an animal that teaches you. similar to that infamous walljump room, but seemingly way less common that ppl got trapped in it
if you run till youre making noises and glowing, then press down, youll stop running but keep glowing. in this state, pressing jump and a direction will then send you flying in that direction until you hit something. you can also destroy certain blocks while shinesparking, as you just saw.

but at any rate, shinesparks and walljumps arent needed to beat vanilla difficulty hacks. so stick to those until you learn more tricks and youll have a much better time playing SM hacks. veteran hacks expect you to know these mechanics and more often than not, how to abuse them.
Anonymous No.12113868 [Report] >>12113869
>>12113848
>metaquarius should have done something similar here but well...
i dont think hes on the hook for THAT
its pretty much universally understood that shinespark puzzles are a thing in SM hacks. the simple ones are pretty common. i cant remember the last hack i played that didnt hav at least one. even vanilla difficulty hacks sometimes have optional ones that are super ez. its just never needed to actually BEAT the game. there will be other ways around, or itll just be an optional shortcut/extra missile etc
Anonymous No.12113869 [Report] >>12114040 >>12129885
>>12113868
I mean I get your point but he should have at least explained to you the way you can build up speedbooster with the lvl2 upgrade. like I said its a completely new mechanic that was introduced in hyper metroid so no way anyone who played just vanilla knows about that. shit, most people who played literally every hack other than hyper metroid knows about it. I am sure he would have been able to program an animal or whatever to show you how to build up speed in small areas by switching directions midair.
Anonymous No.12114040 [Report] >>12114060
>>12113869
>should have at least explained to you the way you can build up speedbooster with the lvl2 upgrade
and i suppose this hack specifically has cutscenes, where he couldve just spelled it out for you. no animal/trap room required.

>introduced in hyper metroid
iirc its actually a mechanic from project base
hyper was just the first big hack to use it. most hacks now use base in some capacity, so its not an unheard of imechanic f you play hacks.
frankly, im more surprised that other guy could get into playing hacks before knowing how to shinespark. lol that seems way more unlikely to me desu
Anonymous No.12114060 [Report] >>12114189 >>12114794
>>12114040
>im more surprised that other guy could get into playing hacks before knowing how to shinespark. lol that seems way more unlikely to me desu
it's the first rom hack i played, i loved super and fusion so when I heard about it being praised i thought why not. I never had to use that mechanic to progress until that one specific room so I was very confused. the rest was more skill based than knowledge based but I am playing on normal.
Anonymous No.12114189 [Report] >>12114249
>>12114060
its a cool hack in that it shows how different you can make the game nowadays, with all the tools and whatnot.
but desu metaquarius just isnt rly the best hacker for noobs. all his hacks, from my memory, expect you to know some tricks. thats kind of the appeal of them, actually. theyre like a nice halfway point between being bullshit hard, and just vanilla. but if you dont at least know how to mockball, bombjump, walljump/morph, fancy shinespark shenanigans, etc, you might not always have the best time.

since youre already almost done, whatever. but for your next hack, id stick to vanilla difficulty hacks, and look through the exploration hacks. lotta rly good hacks over the years. its like having a couple dozen new super metroids to play through.
Anonymous No.12114249 [Report] >>12114358
>>12114189
the very first hacks I tried were redesign the original version and super zeromission. they thought me a lot of about the game lol
Anonymous No.12114292 [Report] >>12114301
>>12113839
>But i also did something bizarre, when jumping to break the tiles while storing the boost, my samus froze and suddenly did a weird elbow side dash, is it a scripted sequence?
... You did beat Super Metroid before playing X-Fusion, right?
Anonymous No.12114301 [Report] >>12114358 >>12117614
>>12114292
i beat both super and fusion (albeit forever ago) and don't recall that move at all, and certainly not storing a speed boost.
Anonymous No.12114358 [Report]
>>12114249
>super zeromission
thats kinda what i mean tho. not all hacks are great to start out on.
super zeromissions is a fun hack. terrible FIRST hack tho.
they made an easier version of that hack that doesnt require autism: super speed zero mission (retarded name)

>>12114301
see i wasnt the only who thought it weird
shinespark is probably the most obvious of the secret moves. theres way weirder shit than that, even in the original game. crystal flash and the various beam combos are pretty fun little tricks to have up your sleeve.
but shinesparking and walljumping should just already be in your toolkit
Anonymous No.12114401 [Report]
>>12113709
>Use the lv4 missiles to do it
>Oh btw you needed the ice missiles to help you in the final area, LOL
Anonymous No.12114740 [Report] >>12114825 >>12114831 >>12114986
>dun dudu dun dudu dun dudu dundun
i think this is the end of the road for me
Anonymous No.12114792 [Report] >>12114904
>>12113739
>its unironically a huge milestone in SM hacking,
Technical, yes.
But from a gameplay perspective it's definitely below

>Ascent
>Subversion
>Hyper
>Duper

I would even regard the level design as worse than the now-ancient Super Metroid: Redesign.
Anonymous No.12114794 [Report]
>>12114060
>it's the first rom hack i played,
Oof. This is not a good place to get into SM hacks.
Try Subversion or Hyper Metroid next time.
Anonymous No.12114806 [Report] >>12114827
I'm playing it. But I've decided to use save states to save time. As in

>room requires very tight run, jump, and mid-air morph to get through a single tile sized hole to get an upgrade on the other side.
>if you fail the jump you have to spend several seconds navigating through water to get back up onto the platform. No threat of death, just slogging.

Yeah I'ma load a state here. I ain't got time for that shit no mo'. Same goes for several other time sinks I've encountered.
Anonymous No.12114825 [Report] >>12114829 >>12114991
>>12114740
i fucking did it somehow, the final fight against SA-X was super lame ngl. Also the fake out when the ship is gone and that huge boss that samus oneshot was mean. Does choosing to save adam or not makes a difference?
Anonymous No.12114827 [Report]
>>12114806
i think save state at the entrance of a boss fight is fair.
Anonymous No.12114829 [Report]
>>12114825
also what happened to all the poor monkeys are rescued
Anonymous No.12114831 [Report] >>12114840
>>12114740
I actually enjoyed that part because it was different.
Anonymous No.12114840 [Report]
>>12114831
at least this whole section has a lot of checkpoints thank god for that
Anonymous No.12114904 [Report] >>12114914
>>12114792
>But from a gameplay perspective it's definitely below
>Ascent
>Subversion
>Hyper
>Duper
no disagreement here
you know another fun one i just played that id put above it too? verticality. i was kinda expecting some sort of vitality parody like tourofitaly (which was actually surprisingly fun itself), but the new items were actually rly fun, and the lvl design gave you a lot of room to use those new powers
Anonymous No.12114914 [Report] >>12114935 >>12115084
>>12114904
>subversion
this is imho by far the most balanced and ambitioned super metroid hack project I have played and I went through every single hack with a 3.0+ rating. the whole idea with 2nd quest is genius and you can already tell newer projects are all trying to go for the same idea.
Anonymous No.12114935 [Report]
>>12114914
yea it was sick
theres genuinely too many gud SM hacks to even remember. and ive played so fucking many of them over the yrs that its hard to keep it straight which is which
Anonymous No.12114986 [Report]
>>12114740
fuckin battletoads pause music shit was awesome
Anonymous No.12114991 [Report]
>>12114825
There are three ending variations
Do not rescue any monkeys
Rescue at least one monkey and save Adam
Rescue at least one monkey and leave Adam
Anonymous No.12115027 [Report]
>>12113462 (OP)
People like to jerk themselves off about "atmosphere" in these games, but the final zone in this hack actually makes you FEEL something. Outside of that, very solid hack with tons of custom content and outstanding use of the SA-X.
Anonymous No.12115084 [Report] >>12115180
>>12114914
I finished it, but didn't do the 2nd quest. Remind me what it changes?
Anonymous No.12115098 [Report] >>12115248
I'm honestly surprised that anon didn't know about shinesparking, somehow I knew about it as a kid and my introduction to the series was the GBA games.

For a mid-level player how does this hack feel? By mid-level I mean that I know walljump, basic shinesparking, mid-air morph, can time bombs to do morphball jumping tho unrealiably and such.

Also, to the anon who just got into romhacks, avoid these like the plague:
>darkholme hospital
>eris
>another horror-themed one made by the eris creator, can't recall the name (vitality?)
>phazon hack
They're not bad, but I used to see them recommended in youtube videos and such while not mentioning the skill level required, they also got some confusing and tedious moments
Anonymous No.12115180 [Report]
>>12115084
same game, even same difficulty but every single major item is shuffled around so your pathing around the world is completly different. you notice a lot of things that made no sense during the first playthrough but they were placed with 2nd quest in mind.
Anonymous No.12115248 [Report] >>12115254 >>12115272
>>12115098
1.2 is a lot better than the 1.0 ver i tried at release
play it on normal and youll be fine. its definitely harder than your avg hack, and it has some pretty odd/questionably-designed rooms see: accidentally running into a room with SA-X in it and getting one-shot. but the difficulty is more from the actual fights than it is from needing to do fancy tricks to get around

this hacks only real big problem is that it can be a bit fucking bullshit sometimes. im not sure why he made it like that. but its definitely a lot less of that in the newer version than the old one. still a few hints of it tho.
also the dialogue is fucktarded. which is a shame since this was supposed to be the first hack with dialogue. it doesnt rly manage to capitalize on it tho.

>avoid these like the plague
>vitality
i dont think you should AVOID it. maybe not for your first one. but its also not rly that difficult imo. idk i actually usually recc that one for if you want a nice big exploration hack that doesnt require any autism. it can just be a bit hard to figure out where youre going in a few points. but then its also a rly popular hack, so theres maps you can get online if you start feeling totally hopeless
Anonymous No.12115254 [Report]
>>12115248
I have to wonder how the dialogue is in the other languages. English isn't Meta's first language, afaik. I think he's French. Could be why. But his blog and forum posts look alright.
Anonymous No.12115272 [Report] >>12115317 >>12115320
>>12115248
Eh, as long as it doesn't have a tedious difficulty like Eris then I guess I'll handle it fine, I really dislike damage supongo enemies and insta deaths

>vitality
I wouldn't call it bad either, but I feel like the pitfalls of recommending some hacks like that is that you can really get lost in it, so it really depends on each one's liking, personally I don't mind, but I can see how someone just getting into romhacks might feel overwhelmed

One that I find that's somewhat open without stranding you completely is Spooky Mission, but that's a Zero Mission romhack
Anonymous No.12115317 [Report] >>12115484
>>12115272
>I really dislike damage supongo enemies and insta deaths
then play a diff one. its not as tedious as eris by a longshot, but it does contain some bullshit.

subversion was mentioned earlier ITT. that ones gr8, tho not nearly as visually interesting
Anonymous No.12115320 [Report] >>12115484
>>12115272
also which version of eris you talking about?
the rly old version was insanely retarded, but i played it again a few yrs ago and it was waaaaaayyyyyy easier than i remembered. i remember in the old one sporespawns room was full of fucking spikes and it was just insane
Anonymous No.12115325 [Report] >>12115329
Ascent is pretty fun
Anonymous No.12115329 [Report]
>>12115325
ascent is arguably still the GOAT of all time
that hack was literally 10yrs ahead of the entire rest of the scene
Anonymous No.12115334 [Report]
>>12113668
Super Junkoid did introduced some interesting changes to SM mechanics but it gets flack for mostly being just a sprite swap, i hope P.Yoshi remakes the game as a more original game in the future.

And yes, being able to have Shine Spark as a ammo aint a bad idea.
Anonymous No.12115484 [Report]
>>12115317
Is it really? From the gameplay videos I saw it seemed like the most "unfair" stuff was the SA-X. I haven't played many hacks, but for example, Eris' Draygon and Fusion 2k2k's B.O.X. fights are the kind that I don't find fun.

>>12115320
Honestly, no idea, I still have the rom so I can check, I do remember that one of the first sections you had to avoid metroids and it was almost puzzle-like in how you had to move.

Also, would you recommend Ancient Chozo and Hyper Metroid to the other anon who's getting into romhacks? Those were among the first ones I tried iirc and I think they didn't need advanced tech at all
Anonymous No.12115652 [Report]
>>12113462 (OP)
Gitgud
Anonymous No.12115659 [Report]
>>12113668
>Fucking Super Junkoid figured out perfectly and the beast.
It's just a pxdo reskin of Super Metroid
X-Fusion is straight up a new game, despite being advised as a hybrid backport of Fusion
Anonymous No.12115668 [Report] >>12115672 >>12115698 >>12116576
>Removed edgy content
Literally unplayable.
Anonymous No.12115672 [Report]
>>12115668
I liked the edgy.
Anonymous No.12115684 [Report] >>12116412
>Xamus will never be your wife
What's the point of living?
Anonymous No.12115685 [Report]
>>12113518
millennials got filtered
Anonymous No.12115698 [Report] >>12115703 >>12116909
>>12115668
Anonymous No.12115703 [Report] >>12116909 >>12123393
>>12115698
Anonymous No.12116412 [Report]
>>12115684
hedonism likely
Anonymous No.12116576 [Report] >>12123391
>>12115668
That wasn’t edge, it was weapons-grade cringe
Anonymous No.12116909 [Report]
>>12115698
>>12115703
This writing, though melodramatic, feels more in the usual voice of Metroid.
Anonymous No.12117614 [Report]
>>12114301
if you let the game sit at the opening menu screen, a demo starts. they literally show you this technique in the demo
Anonymous No.12118450 [Report]
Well, I picked the game up again tonight and played until I got the wide beam and started exploring AQA. The game has opened up a bit and is feeling a bit more interesting.
Anonymous No.12118610 [Report] >>12118623 >>12118649
Hey you know what this Metroid game needed? Water temple bullshit.
Anonymous No.12118623 [Report] >>12118807
>>12118610
what'd you get filtered by? every water section in a metroid game is always a highlight
Anonymous No.12118649 [Report]
>>12118610
it's a a lot more straight forward than it sounds at first
Anonymous No.12118807 [Report]
>>12118623
Oh I figured it out. Just didn't enjoy it.
Anonymous No.12118810 [Report]
Still gotta make time for this. Never enough hours, I tell ya.
Anonymous No.12118879 [Report] >>12120317
what's a good metroid romhack with cool original content? animation and programming.
Anonymous No.12120317 [Report]
>>12118879
Super Metroid: Subversion or Super Metroid: Ascent.
Anonymous No.12120625 [Report] >>12120632 >>12123775
I beat the varia suit boss and I must say this hack is quite unprofessionally balanced, it would be a huge drag to try to beat this thing on a cart having to slog back through the death screens and save rooms.

This doesn't feel like an imaginary could-have-been. This game would fail testing and be sent back for balancing.
Anonymous No.12120632 [Report] >>12120653 >>12120658
>>12120625
By the way, because everyone always asks "wHat vErSioN are u plAyinG".

It's 1.2. The supposed fixed version. On normal difficulty.

This game is not for "metroid veterans". If you had only ever played the commercial Metroid releases and this was your first hack you'd have a terrible time playing it on a real cart. This game was made for veteran metroid hack players and speedrunners.
Anonymous No.12120653 [Report] >>12120702
>>12120632
Readme clearly states it's for Super Metroid veterans and not for casual series players.
The difficulty reflects that.
Anonymous No.12120658 [Report] >>12120662 >>12120710
>>12120632
When it comes down to, this was a misguided disaster, no matter how many fixes it receives from now on, they will always be only ''band-aid'' fixes when the whole thing should be tore a part and remade again with proper discipline and self control, instead of using the now dead excuse of ''git gud'', most of you motherfuckers use save states anyways, but even so, you can feel when you are playing something that's not fun, and yes, even that one e-celeb influencer breadtube video was just ultimate apologio, because this faggots started the trend of ''DONT SAY IT FUCKING SUCKS, ANGRY REVIEWERS ARE YE TOXIC AND MEAN, BE HECKIN WHOLESOME'' which affected even some of the old edgy internet reviewers, fuck that shit.

When something fucking sucks, IT FUCKING SUCKS, NO IFS, ANDS, WHATS, or BUTS.
Anonymous No.12120662 [Report] >>12120687
>>12120658
Easy Mode seems to be your speed. Have you tried it?
Anonymous No.12120687 [Report]
>>12120662
>strawman, strawman, konGA!
Anonymous No.12120702 [Report] >>12120710 >>12123559
>>12120653
It's not for Super Metroid veterans. Someone who has only played just Super Metroid and gotten 100% or under 3 hours completion would be completely blind-sided by the difficulty spike here. Super Metroid is a very easy game.
Anonymous No.12120710 [Report] >>12120716 >>12120725 >>12121161
>>12120658
meanwhile it holds a steady 4 out of 5 orbs after nearly 150 user reviews.
seems the people have spoken, and they say you're a faggot.
>>12120702
and the super metroid community wouldn't call that person a veteran.
Anonymous No.12120716 [Report] >>12121156
>>12120710
>and the super metroid community wouldn't call that person a veteran.
Then they're being disingenuous with their terminology.
Anonymous No.12120725 [Report]
>>12120710
When filtering on metroid construction for exploration+total conversion hacks it ranks Super Metroid X Fusion in the 26th place.

Behind
>Super Junkoid
>Ascent
>Subversion
>Hyper Metroid
>Duper
>Super Zero Mission
>Vitality
>Hotlands
>Eris

The game did not live up to the hype.
Anonymous No.12121156 [Report] >>12122119
>>12120716
>Then they're being disingenuous with their terminology.
no
theyre pretty exact about it, actually. and its even right there if you mouse over the [?] next to "difficulty"

if its labeled vanilla, you wont even need walljump or shinespark to beat it. if you beat SM and 100%ed it, or got the bikini ending, this is the hacks for you. you are vanilla, as you have only mastered vanilla.

if it says veteran, it will require the above + more tech (and perhaps combos of tech) + likely just be much harder in terms of enemies and their health and/or some bad lvl design lol. this is the difficulty lvl for the avg romhack enjoyer. one who generally has a couple hacks under his belt already.
similar to basically all other romhack scenes, SM hacks are noticeably above vanilla difficulty. because its a given that if youre playing hacks, then youve played the shit out of vanilla SM and are looking for a challenge.

if it says expert, then it is for speedrunners and streamerb8 digital masochists. and basically no one else. if you think x-fusion here is worthy of that, then id tell you to go actually try some actual "expert" hacks and tell me if you can notice the difference in difficulty spoiler: its fucking MASSIVE
the 1.0 version? maybe. but certainly not 1.2 ime.
its labeled correctly. its just not a very good veteran lvl hack
Anonymous No.12121161 [Report] >>12122421
>>12120710
>meanwhile it holds a steady 4 out of 5 orbs after nearly 150 user reviews.
its because ppl like meta. hes a respected hacker whos been making hacks for over a decade now. and this is the first total conversion hack for SM, the first hack to contain cutscenes, etc
it IS literally groundbreaking, as a hack. but ultimately its a 3 orb hack. and those 3 orbs are almost entirely on the backs of the insane spritework and overall presentation and custom ASM etc

the actual gameplay and balance is very bad, even after multiple vers of updates. and you would know this if you played any of his old y-faster hacks, or z- factor. all of which are also veteran lvl hacks. but all are much smoother and more enjoyable to play than this one. he usually does a much better job making sure it plays "clean". he seemingly did not do that here.
Anonymous No.12122082 [Report]
>>12113462 (OP)
It seems cool but made for Metroid sickos. So basically not me, last Metroid I played was 10 years ago
Anonymous No.12122119 [Report] >>12122129 >>12122327
>>12121156
That's disingenuous and not what the word veteran usually means.
Anonymous No.12122129 [Report]
>>12122119
It's also an extremely common thing that happens in communities across the planet. Even 4chan has few. Stop acting so surprised.
Anonymous No.12122327 [Report] >>12122412
>>12122119
youre literally just being a pedantic moron. theres 3 difficulty classifications on that metroidconstruction uses. veteran is the one in between vanilla and expert.
tough stuff to remember, i know.
maybe you should write it down so you dont forget u fuckin retard
Anonymous No.12122412 [Report]
>>12122327
I understand their system quite well (I've completed this hack and a half dozen others). No amount of your explanations makes it any less disingenuous.
Anonymous No.12122421 [Report]
>>12121161
holy cope
Anonymous No.12122596 [Report] >>12123185
>>12113462 (OP)
I used save states at the beginning of the SA-X encounters, hot/cold runs, ice x run, shinespark puzzles, and boss rooms. I ain't got time for that runback shit.
Anonymous No.12122614 [Report] >>12122636 >>12123328 >>12134416
>>12113462 (OP)
I looked up a review of this game and this was the first google search result
https://nicksmovieinsights.com/2025/08/x-fusion-review-a-beautiful-lie.html

It's...well it's something.
Anonymous No.12122636 [Report] >>12122918
>>12122614
>Note: This review—while contained in my 2025 Metroidvania Corpus—is part of my Sex Positivity book series, which continues after its June 2025 finale in small-form content; e.g., essays on and interviews with other sex workers; i.e., I've worked with muses and models beyond those on my Acknowledgments page, whose featured models worked with me while I produced Sex Positivity. To see everyone I've drawn before, during and after said series, refer to my Sex Work page.
What the actual fuck
Anonymous No.12122716 [Report]
You running with snes controls or gba controls?
Anonymous No.12122918 [Report]
>>12122636
>Versus the TPS genre—while popularized by Nintendo's copaganda-in-disguise—actually appearing in more overt forms, in the mid-'70s (Renegade Cut's "Kill Cops! (in video games)," 2025).
>RENEGADE CUT
>JELLYAPOCALYPSE

I dont like X-Fusion either, and i could agree with this fuckers points, but tragically he is a leftist tosspod, so fuck him, and fuck Renegade Cut.
Anonymous No.12122982 [Report] >>12123162
Am I supposed to shine spark across the gap in SRX to access NOC around mid-game? I have explored the world and this seems the only way left to go. But it feels a bit sequence break-y.
Anonymous No.12123162 [Report]
>>12122982
Nevermind I found the right path.
Anonymous No.12123185 [Report] >>12123268 >>12123283
>>12122596
>>12113743
>ice x
You're supposed to use your Reserve X to get through this section. I didn't even realize how the Reserve X tanks functioned until halfway through the game because the readme doesn't explain it, and neither does the game.

The Reserve X tanks refill on their own as time goes by. You don't refill them with pick-ups. So you can continually waiting for them to fill up then topping off your energy with them, then waiting a while, repeat.

If you get hit by an Ice X it reduces your health to 1 energy point. If you use a reserve X it will take your life back up and you can absorb another hit. Then you can just sit there and blast the Ice X until the Reserve X fills up again. So you can slowly make your way through.

Reserve X also works on ammo, so you can use up about half of it in a boss fight, refill with Reserve X, then keep fighting. Then when you get down to 0 ammo you can do it again. It makes a big difference at the end of boss fights.
Anonymous No.12123205 [Report] >>12123282
>>12113462 (OP)
I wonder just how much Super Metroid code is left over after applying the patch, because it feels more like a hack of Fusion than SM. And more than that feels like a completely new SNES game.
I'd say it's probably the best looking SNES game, graphically. Don't know if it uses any of the enhancement chips, I would assume not so that people can play it on a flash cart.
The game itself unfortunately does not live up to the technical showcase.
Anonymous No.12123268 [Report] >>12123283 >>12123491
>>12123185
>>If you get hit by an Ice X it reduces your health to 1 energy point. If you use a reserve X it will take your life back up and you can absorb another hit. Then you can just sit there and blast the Ice X until the Reserve X fills up again. So you can slowly make your way through.
that's just a cheap way to work around poor balance. you can perfectly do it without cheese, the problem is the difficulty spike is grotesque.
Anonymous No.12123282 [Report]
>>12123205
ancient chozo looks far better than this desu
tho admittedly this one DOES look quite a bit like fusion, so GG for that
Anonymous No.12123283 [Report] >>12123294 >>12123510
>>12123185
>>12123268
now imagine if you missed the reserve-xs up to that point
Anonymous No.12123294 [Report]
>>12123283
at this point in the game there is once x-reserve available right at the beginning of the aqa section. you can backtrack there once you find the speedboost upgrade. at least he thought about it.
Anonymous No.12123328 [Report] >>12123334 >>12123342
>>12122614
wait
this fucking faggot didnt even play the game, watched some literal speedrunners play it, and felt the need to write 30 fucking pages about his feefees? why are these people like this?
also hes accidentally right v1.0 was literally fucking unplayable.
Anonymous No.12123334 [Report] >>12123369 >>12123480
>>12123328
>also hes accidentally right v1.0 was literally fucking unplayable.
it was playable but it was targeted towards veterans like he said in his blog/forum posts/readme. he literally warned everyone beforehand. not everything needs to be inclusive.
Anonymous No.12123342 [Report] >>12123346 >>12123379
>>12123328
>My name's Persephone van der Waard; I have my MA in Gothic English literature and independent PhD in Gothic poetics and ludo-Gothic BDSM (focusing partially on Metroidvania), and I am the author of the multi-volume, non-profit book series, Sex Positivity—its art director, sole invigilator, illustrator and primary editor (the other co-writer/co-editor being Bay Ryan). I'm a MtF trans woman, Tolkien and Amazon enthusiast, anti-fascist, atheist and Satanist, poly/pan kinkster, erotic artist/pornographer and anarcho-Communist. / Originally this blog explored my love of movies when I was cis-het; now I use it to write about the Gothic—horror, but also sex, heavy metal, and videogames in a queer way (especially Metroidvania).
here's your answer
Anonymous No.12123346 [Report]
>>12123342
ok now that makes sense. the speedtranny he quoted in his review was also a tranny. lol
Anonymous No.12123369 [Report] >>12123417 >>12138726
>>12123334
nah
metas released great hacks before. none of them are """inclusive""". theyre literally all "veteran" hacks that are noticeably above vanilla difficulty. i expected that going in.
thats not whats going on here tho. this one was just bad. like rly rly rly bad. go patch it with 1.0 and tell me it isnt practically unplayable. it was fucking terrible.

it was a highly anticipated hack, and hes a well-known SM hacker, so if he wanted beta testing, he couldve had it. ez. releasing it publicly like that was an awful idea. no clue why hed put all that effort in, then fumble it so deliberately right at the end. if it was someone else id understand, "oh its his first big hack so no biggie, live and learn, etc". but its not metas first hack. not even close.
Anonymous No.12123379 [Report]
>>12123342
>dude named himself after the kickboxing maid from CV
might even be cool if it wasnt so fucking GAY HOLY SHIT FUCKING GAAAAAAAAAAAAYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY
Anonymous No.12123391 [Report]
>>12116576
>Xoomers when they see anything sincere
Anonymous No.12123393 [Report]
>>12115703
Usedgoodmus looks actually fine
Anonymous No.12123407 [Report] >>12130008
>(re: my master's thesis, 2018), combine speedrunning with BDSM (re: my PhD, 2023), explore bigotry in speedrunning across different communities (re: "Those Who Walk Away," 2025), and reassemble everything to reflect on it, time and time again (re: my 2025 Metroidvania Corpus).
Anonymous No.12123417 [Report] >>12138412 >>12138726
>>12123369
>go patch it with 1.0 and tell me it isnt practically unplayable.
I finished it on 1.0 thats why I wrote what I wrote
Anonymous No.12123480 [Report]
>>12123334
If you cheated with TAS/Save States
Anonymous No.12123491 [Report] >>12123504
>>12123268
It's not cheese to use a game mechanic intelligently to get around an obstacle. Don't start with /v/ soul-slop crap.
Anonymous No.12123504 [Report] >>12123523 >>12124353
>>12123491
if your workaround is to spam fire for a minute while standing still it absolutely is cheese, the ice X section was meant to be fast paced
>Don't start with /v/ soul-slop crap.
>meaningless buzzwords
alright
Anonymous No.12123510 [Report]
>>12123283
Then turn around from the very difficult section and see if you missed anything?
Anonymous No.12123523 [Report] >>12123528
>>12123504
>the ice X section was meant to be fast paced
says who? are you implying you are metaquarius?
Anonymous No.12123528 [Report]
>>12123523
because having to actively not play to get past a section would be retarded? Retarded tranny. Last (You) you're getting from me.
Anonymous No.12123559 [Report]
>>12120702
"Veteran" doesn't mean "decent at the original game", it doesn't mean that in any similar community either. "Super Metroid veteran" would definitely imply at least some understanding of the mecahnics, because a veteran player is someone who'd naturally be interested in trying to master a game beyond casual play. Because the terms have been given clear meanings regarding Super Metroid hacks, there's no reason to change them solely to appeal to an odd definition of "veteran".
Anonymous No.12123775 [Report] >>12123783 >>12124498
>>12120625
I'm curious to hear your experience up to Varia-X, I haven't had any trouble up to that point. I've seen the odd development clip posted on /v/ a long while ago so I was already expecting a little bullshit.
The biggest issue I have is THAT fucking section in ARC which serves no purpose other than to beat the player to a pulp. The runback is awful because there are TWO parts there that are guaranteed to kill you if you don't already know what to do going in. So glad early powerbombs completely removes that event.
Other than that, no real problems other than a couple annoying roadblocks as the game progresses

>this game would fail testing and be sent back for balancing
I don't disagree
Anonymous No.12123783 [Report] >>12123794
>>12123775
you didn't think pre generator NOC wasn't horrible?
Anonymous No.12123794 [Report]
>>12123783
Not particularly, maybe a tad drawn out. Didn't really have trouble with the grapple hook. Just a clunkier AQA that I wouldn't miss if it was removed.
Anonymous No.12124353 [Report]
>>12123504
>the ice X section was meant to be fast paced
I'd argue the opposite. Wait until an Ice X is in a good position then stun it and make some progress. It's the same as waiting for an SA-X to be in a good position before making a move so as to not alert it.
Metaquarius himself said that banging your head against a brick wall is not the way to get through of the hack.
Anonymous No.12124498 [Report] >>12124593 >>12126196
>>12123775
diff fag but i think up to that point is fine now
the problem is theres a BIG difficulty spike that kinda comes out of nowhere, starting around that cold run going into the varia-X fight. once i figured out how the ice-x worked and how it made you way colder if they touched you, even AFTER you stun them it was better, but it is a weird combination of needing to take it slow + hurry tf up retard ur gonna die. so you kinda have to die a few times to memorize/figure out your run.

the varia-x fight itself actually isnt so bad if you figure out how to "jump-rope" it. but i also had to keep using reserve-x to actually stay alive because it took a while to get into that position/rhythm, and it hits like a fucking truck. like almost a whole health bar. seems like thats most of the enemies tho, so fair enough, i guess. the big bossman x certainly isnt gonna be weaker than the little grunt xs
Anonymous No.12124593 [Report] >>12126196
>>12124498
Once I figured out your spoiler info the cold run was a piece of cake.
"Cheesing" the Ice X in NOC is also a valid strategy imo.

My biggest complaint with the hack is it's just....not good. It doesn't feel cohesive. The rooms are are all quite small and unsatisfying to navigate, and I feel the need to look at the map too often. When playing the intended path without sequence breaking you spend a very long amount of the game locked into smaller areas, and it feels less like a metroidvania and more like playing a set of levels. Then there are the SA-X encounters, which are basically just trial and error, and result in tedious runbacks and time-wasting. Then there's the whole final sector, which distinctly transforms the hack into kaizo territory.

Challenge is a funny thing in video games. Even very skilled players don't actually want *too* much of it, because what makes people want to master games is having a wide difference in the way a game can be completed. This game doesn't feel like it encourages that. The skill gap is very compressed. You have to be "very good" or know all the usual sequence breaking tricks aka an "expert", and being an "expert" won't really help you through a lot of the trial and error in this run. So I predict this game will be a one and done for quite a lot of people.
Anonymous No.12124714 [Report] >>12124750 >>12124804 >>12124965 >>12125535
Is there a full guide/map anywhere because these types of hacks are filled to the brim with busywork BS with glitch abuse as a basic requirement.
Anonymous No.12124746 [Report] >>12126465
The final boss felt very mega man-esque. Just sits there. Very easy to kill too. The actual "last boss" that takes any real effort to kill is robo-draygon

Also what happened to the mother brain in ARC? cut content?
Anonymous No.12124750 [Report]
>>12124714
>hese types of hacks are filled to the brim with busywork BS with glitch abuse as a basic requirement.
If you're worried about that play Ascent or Subversion. Or Hyper, but be aware that game is very long. Super Duper Metroid is also quite good if you just want "more super metroid".
Anonymous No.12124787 [Report]
>>12113497
>writing
Not for me, then.
I hate Fusion for all the lore shit. That's why Super is better imo
Anonymous No.12124804 [Report] >>12124934 >>12125132 >>12139715 >>12141737 >>12142181
>>12124714
Anonymous No.12124934 [Report]
>>12124804
Anonymous No.12124948 [Report] >>12124990
Somehow I found X-Fusion 1.0 more enjoyable overall than Silksong. Finished both (Act III ending for Silksong). Maybe it's length more than anything and I'm more familiar with Metroid hacks so I didn't find the difficulty of XF exhausting like I did Silksong (outside of some easier but nice fights like First Sinner/Widow, Lace (all versions), and Trobbio).

This thread makes me want to replay XF.
Anonymous No.12124965 [Report]
>>12124714
You won't find that here.
Anonymous No.12124990 [Report] >>12125026
>>12124948
>btw, imma fuckin liar.
Anonymous No.12125026 [Report]
>>12124990
>no way someone can actually have a different opinion than me on the internet
crazy, right?
Anonymous No.12125132 [Report] >>12126468
>>12124804
For a hack that takes more then 3 hours, the maps look pretty small, vanilla SM had a big world.
Anonymous No.12125535 [Report] >>12125827
>>12124714
Will we ever get a Metroid hack based on the CYOA replay?
Anonymous No.12125827 [Report]
>>12125535
Nope.
Anonymous No.12125832 [Report] >>12127121
Don't worry folks, in the future someone else will make a redesigned hack of X-Fusion called X-Fusion Super which actually won't suck!

In another 10 years that is, by which none of us will be playing videogames no more......
Anonymous No.12126196 [Report]
>>12124498
Yeah I agree with the Ice-X segment, with 5 E-Tanks getting sent to critical is complete whiplash and definitely one of the bigger difficulty spikes. I think if they're off screen they stop chasing (but I could be making shit up)

>big bossman x isn't gonna be weaker than the little grunt xs
V1.0 is pretty much that. The crabs in AQA dealt 2 E-Tanks worth of damage, made Hard Mode miserable.

>>12124593
imo Sector-X is very enjoyable with the Ice Missiles, but unfortunately makes the penultimate boss a joke because of Diffusion. Agreed on SA-X being incredibly trial and error.
>one and done
When V1.3 comes out as randomizer friendly I'd probably give it a few more spins. But if anything it just made me want to replay regular old Fusion on hard
Anonymous No.12126465 [Report]
>>12124746
>what happened to the mother brain in ARC? cut content?
figured it was just meant to be a fake out so it wouldn't feel like ridley from fusion
Anonymous No.12126468 [Report]
>>12125132
you waste a lot of time navigating the nonsensical layout to go from one sector to the other. by far my biggest grip with this hack.
Anonymous No.12127121 [Report]
>>12125832
But...the essencia...
Anonymous No.12127123 [Report] >>12127770
Did anyone get the Hard Mode ending?
How do you feel about it?
Anonymous No.12127770 [Report] >>12128272
>>12127123
havent gotten it myself but I saw it on someones stream, the idea was neat. I hope in the future more and more hacks go that alternate/inverted castle route instead of just buffing monster hp/damage for their "hard mode". difficulty should come from exploration/movement and not from the combat.
Anonymous No.12128272 [Report] >>12128805 >>12129051
>>12127770
What happens?
Anonymous No.12128805 [Report]
>>12128272
Shit likely
Anonymous No.12129051 [Report] >>12129641
>>12128272
The plot subtly changes depending on the mode you play on. It's information given to you during the opening sequence (which also subtly changes) and initial spawn point but not made explicitly clear until the end sequence of Hard mode.
In Easy, Normal, and Super modes, you play as Samus.
In Hard mode, Samus died and you play as an SA-X that isn't part of the hive mind and is for all intents and purposes a perfect clone of Samus. It is unaware of this until the events of DMX. This is why the SA-X during the Game Over sequence can be understood. It's unclear why this SA-X wears the Fusion suit.
Omega mode is still kinda up for interpretation, due to not having any dialogue. The only clear thing is that you are playing as yet another variant of Samus. Presumably a Metroid hybrid, based entirely on the display panel above the spawn point in this mode.
Of course, I could just be entirely wrong and you're playing as an SA-X in all three modes.
Anonymous No.12129641 [Report] >>12129779
>>12129051
>hard mode ending twist
Vitality did that first, and honestly I hate it, doesn't really feel right to me
Anonymous No.12129779 [Report]
>>12129641
I was honestly fine with with playing as SA-X. I saw it coming from the very beginning because of Adam dialogue and computer logs and I was interested in seeing where it went. But it didn't go anywhere. You don't play or act differently because of it, unless we pretend it's the reason the dialogue was so bad.

There was no point in killing off Samus offscreen. The X reproduce through mitosis, so it was the perfect excuse to have a second set of bosses running around while the canon events of Fusion played out. Totally missed opportunity to have a climactic showdown with the original Samus.

I thought the finale of Vitality did it way better. The one thing that really ticked me off about that one was Weyland-Yutani plastered over everything. There's plenty of shady organizations in Metroid canon dabbling in that shit. Making your moody immersive world an Aliens crossover just cheapens it. Although I think Vitality took its twist from Axiom Verge
Anonymous No.12129885 [Report] >>12129893
>>12113869
How does the level 2 speed booster work? I couldn't figure it out.
Anonymous No.12129893 [Report] >>12134331
>>12129885
It has a number of minor effects I had trouble picking out (I think it gives you a faster/shorter charge and removes the energy drain from shinesparking?) but the big one is maintaining charge while you're spin jumping/screw attacking. You can lose all horizontal momentum and stay that way but still keep your invincibility and break speed booster blocks as long as you don't despin
Anonymous No.12130008 [Report]
>>12123407
riveting work gromit
Anonymous No.12130691 [Report]
Bump0
Anonymous No.12132505 [Report] >>12133956
Please don't tell me I have to Shinespark to reach Spore-X at the bottom of SRX in Omega Mode
Anonymous No.12133956 [Report]
>>12132505
Alright, I won't.
Anonymous No.12134267 [Report] >>12134269 >>12134285
What's the best SNES emulator these days?
Anonymous No.12134269 [Report] >>12134273
>>12134267
ZSNES, as always
Anonymous No.12134273 [Report]
>>12134269
Ty anon
Anonymous No.12134285 [Report]
>>12134267
mesen, also good for nes
used to use snes9x but from what i heard like with desmume the developer doesn't care about fixing certain games because he doesn't play them
Anonymous No.12134297 [Report] >>12134306
Man I remember reading about this project in 2012. The Fusion theme with some bells and whistles, holy shit. Excited.
Anonymous No.12134306 [Report] >>12134318
>>12134297
Remember to enjoy your rage. Savor it.
Anonymous No.12134318 [Report] >>12134327 >>12134337
>>12134306
If the worst thing people say about this is that it's hard, then I'll be fine.
Anonymous No.12134327 [Report] >>12134357
>>12134318
I like your enthusiasm. Have fun Anon.
Anonymous No.12134331 [Report] >>12134342
>>12129893
You know, id metaquarius did borrow the Easy Shinespark launches from Super Junkoid as a secondary method that still drains energy while the regular speed boost one does not, that would made all the obnoxious Shine Spark puzzles that require Charge Save secret techniques more fun to fullfill, for example on Zero Mission is a pain in the ass to get the one Shine Spark autismo Super Missile to get right.
Anonymous No.12134337 [Report] >>12134357
>>12134318
>..................he doesnt know............

https://youtu.be/WC_NKN5OsEE?si=FT4iqKaPEjUDav0U&t=16
Anonymous No.12134342 [Report]
>>12134331
project base speed booster makes all complaints about speed booster puzzles moot. they are braindead simple with it and none are required before you get it.
Anonymous No.12134357 [Report] >>12134383 >>12136514
>>12134327
>>12134337
I have to stop for now, but I learned long ago never to trust anybody's opinions about something you're interested in. I'm just sad I missed the boat on the release of this thing. Would have been fun to see everyone's thoughts.
Anonymous No.12134383 [Report] >>12134840
>>12134357
https://www.youtube.com/watch?v=1F_bm0kwbtA
Anonymous No.12134416 [Report]
>>12122614
sick fucking tranny freak
Anonymous No.12134840 [Report] >>12134842 >>12135708
That was so fucking cool. More remix than remake, this game.
>>12134383
I thought I already was, I thought to get past Yakuza I needed infinite bomb jump in the room to his right. Thank goodness that wasn't the case.
Anonymous No.12134842 [Report] >>12134890
>>12134840
>still using zsnes in current year
anon....
Anonymous No.12134890 [Report] >>12135708
>>12134842
I'm sure it's fine.
Anonymous No.12134902 [Report]
I've been outta this shit a long while, how do I get my screenshots to output at 1080p?
Anonymous No.12135708 [Report] >>12135715 >>12149471
>>12134840
>>12134890
>IMMA BOT, BEEP BEEP, BOP BOP
Anonymous No.12135715 [Report]
>>12135708
>IMMA BOT, BEEP BEEP, BOP BOP
Anonymous No.12135720 [Report] >>12135773
>>12113520
this is why i don't play modded games created by a community, they always do some convuluted bullshit like this.
Anonymous No.12135773 [Report] >>12136425
>>12135720
honestly this was the only true bullshit moment that required a hidden mechanics, rest of the game was by all intent more about skill, exploration and experimentation (sometimes a bit too hidden like the path to the PYR generator).
Anonymous No.12136425 [Report] >>12136458 >>12141817
>>12135773
>he didn't explore and experiment to see what changed when getting an item called "Speed Booster Lv.2"
Sounds like a skill issue.
Anonymous No.12136458 [Report]
>>12136425
>speed boost level 2
>it's about elbowing stuff
whatever you say, nigger
Anonymous No.12136514 [Report] >>12136812
>>12134357
on metconst at least (probably where people were engaging most with it) you didn't miss much besides the discord discussion calls. The back-and-forth about whether it was too hard or what should be changed, drama about the extremity of those opinions (or whether they were extreme) and whether metaquarius should or shouldn't have patched out difficulty and whether people were going to change their reviews, and some new people who didn't know how to regulate themselves or lurk was honestly more annoying than exciting, and even the whining about how annoying it was was itself annoying.

I did enjoy playing 1.0 on release though, those were some sleepless nights!
Anonymous No.12136726 [Report] >>12137343
>>12113462 (OP)
I love it but it does have some stupid shit, namely sector X. Part of me wonders what sector Z was going to be like given how awful X was.
Anonymous No.12136812 [Report] >>12137024 >>12137285
>>12136514
To me the difficulty isn't even the big complaint. Super Metroid: Redesign was much harder, and that's still a top 5 hack for me, even all these years later.
X Fusion is just not fun. And even with all the technical advancements, kind of bland to look at.
I wonder how much of it comes from the technical aspect? Like you can tell the average room size is much smaller than the average SM hack. Was that a side-effect of the new graphics and abilities?
Anonymous No.12137024 [Report]
>>12136812
I'd have to play it again to check room sizes because I don't recall thinking they were especially small, but they definitely weren't as open as Super environments on average. That could just be a consequence of the game being in Fusion's BSL, though. Tighter corridors and simulated ecosystems.

From my perspective, having played mostly Metroid ROM-hacks this year, X-fusion didn't look bland to me (especially with a crt filter).
Anonymous No.12137285 [Report]
>>12136812
>Super Metroid: Redesign was much harder
Because they jacked up all the Super Metroid enemies to deal lots of damage. It never felt organic.
Anonymous No.12137343 [Report] >>12137764
>>12136726
What was Sector-Z? please keep it in spoilers
Anonymous No.12137383 [Report] >>12137476
Amusing. I enjoy the dialogue more than I thought I would from those old previews.
Anonymous No.12137476 [Report] >>12137480
>>12137383
>No Patrick, being a filthy contrarian doesn't make you smart.
Anonymous No.12137480 [Report] >>12138929
>>12137476
Trust me, those old youtube dialogue previews he had where Samus' face was showing? I greatly disliked them. It works better with the helmet on. It's not the Samus I imagine, stoic and only concerned with getting the job done, but it's amusing. Considering your post, I'm sure it gets worse later.
Anonymous No.12137764 [Report] >>12138447
>>12137343
Sector Z was cut due to rom space, same with an actual final boss having to be replaced wit a cutscene. The only stuff that still exists of Sector Z is the music that was meant for it. https://youtu.be/dK7IGx3_aC0?si=Yslcie2xhR970-t_ 36:58 - 40:50
Anonymous No.12138412 [Report] >>12138456 >>12138726
>>12123417
It's nice to see another anon who finished 1.0 without bitterness. I didn't expect people to still be so passionate about it months later.

Did you play hard and omega mode? I started omega but tapped out at Croc. It seemed abusing the reserve system was the only way to do it (I tried speed boosting into him too but it didn't work) and my patience ran out around then. I might return to it someday. I do intend to replay 1.0 before trying the updates because I was fine with the difficulty overall. You get powerful enough in the mid-game that you can get around comfortably. Can you imagine if you had to do the endgame runs without the saves the hack gives you?
Anonymous No.12138447 [Report] >>12138471
>>12137764
Why not just make the rom 5Mb instead of just 4? It's not like the game uses special chips, even old everdrives could load games at 7mb theoretically.
Anonymous No.12138456 [Report] >>12139806
>>12138412
>Taking the bait

Nigga, it's just Metaquarius self posting and defending his shitty product.
Anonymous No.12138460 [Report]
So fucking hilarious in retrospective....
Anonymous No.12138471 [Report]
>>12138447
Beats me. I remember him having that issue pretty early on in development. As to why he never bothered, he's never stated. Originally the was only supposed to be a boss rush hack.
Anonymous No.12138726 [Report] >>12138739 >>12139806
>>12123369
>>12123417
>>12138412
What was wrong with 1.0 without spoilers?
Anonymous No.12138739 [Report] >>12138935
>>12138726
It's just a bit harder with stuff like the ice X being stunned for significantly shorter and the sector X segment not starting with wave.
Anonymous No.12138929 [Report] >>12139586 >>12139709 >>12144161
>>12137480
Suitless is for Hard mode. The dialogue is absolutely hit or miss across the game, and I'd like to think it's because most of it was cut out because of space restrictions, but I know that's only a cope and can only shudder at how bad a more story-rich version of the game would be.
Anonymous No.12138935 [Report] >>12138939 >>12139086
>>12138739
Crabs also dealt a fuckload of damage because of a bug.
Anonymous No.12138939 [Report] >>12138947 >>12139086
>>12138935
They still deal a fuckload of damage.
Anonymous No.12138947 [Report]
>>12138939
shh
Anonymous No.12139086 [Report]
>>12138935
>>12138939
It was just a fucking bug?
Anonymous No.12139504 [Report] >>12139709 >>12140871 >>12146253 >>12146590
>see the posts complaining about the dialogue
>skip all story on my first playthrough
>the dialogue can't be that bad, right?
>actually watch a scene play out
>see this
Anonymous No.12139586 [Report]
>>12138929
Was this artwork done by Dross?
Anonymous No.12139709 [Report] >>12139712
>>12139504
>>12138929
>those animu symbols man.......(sweatdrops, ANGYYY VEIN, etc)
>Dont wanna see if there's more cringe with suitless Samus
Anonymous No.12139712 [Report]
>>12139709
How about edge?
Anonymous No.12139715 [Report]
>>12124804
>those nonesensical interconnections man

Why is it such a big fucking sin to give Metroid some damn Fast Travel Rooms? because it would be too much like IGAvania?
Anonymous No.12139806 [Report] >>12139909
>>12138456
>Don't be naive, only Metaquarius wouldn't shit on 1.0
You were so close... for I must also be Metaquarius! Don't be surprised, anon. You know Metaquarius
reproduces by tolerating X-Fusion's release version 1.0. Because of this mechanism, there are now
no fewer than 10 Metaquarius browsing this thread.

>>12138726
The overall complaint I've heard is it being "frustrating and unfun" for a few recurrent reasons: early game is unforgiving with enemies that can ohko you (technically true), difficulty spikes completely out of place and pace with prior sections (there are two infamous sections, one of which "requires cheesing" with an in-game mechanic), and a convoluted map that forces backtracking through increasingly obscure or inconvenient means. There are more, but these are the ones I've seen most.

I've played some metroid rom-hacks in the past year (about 50), X-Fusion being one of the hardest. I'm not a good player, but I HAVE tempered my patience on a couple other unpleasant(?) hacks and now have a mild appetite for metroid masochism, which maybe gives me a different perspective on X-Fusion than many players who I imagine played a few other highly-rated hacks and jumped in to play this expecting an experience like those or even like the dev has made before, or at worst a professionally made and modern game. I may just be a dumb anon but I think Metaquarius wanted X-Fusion to uniquely be its own thing. It isn't necessarily trying to fit in with Metaquarius's other work (though I've heard rumors of Z-factor's horrors); it's meant to stand apart and (I think he hoped) above them for sheer ambition to push both asm and the hardcore SM community who are very dedicated to the game. Metaquarius was also willing to moderate that initial vision with patches because it was too extreme for the audience that received his game. But it certainly pushed them. I don't fault him for compromising a bit because X-Fusion is singleplayer anyway.
Anonymous No.12139909 [Report] >>12140715
I don't understand how Crocomire died being submerged in lava when his body was already in it, and he had an attack where he rose the lava to his mouth level. Still a cool design and neat fight. One of those 1.0 was harder fights I'm sure because it felt pretty easy.
>>12139806
I've only ever completed Redesign, myself, and that was waaay back in the 2010s. I started Super Metroid Phazon, didn't finish it, Super Zero Mission ditto, Impossible and Cliffhanger. Cliffhanger was atmospheric as fuck, but I remember getting lose in area after Kraid. Maybe I should return to it sometime.
>or at worst a professionally made and modern game
To be desu having played what I have I feel like he did himself a disservice not striking out with Gamemaker or something.
Anonymous No.12140715 [Report]
>>12139909
> One of those 1.0 was harder fights I'm sure because it felt pretty easy
His first phase wasn't all that hard even in 1.0 but I always felt engaged fighting it, so getting back to 2nd to get my ass kicked wasn't so bad. I didn't gronk a good dodging pattern for the switchups between screen sweeps and normal swipes for a while, though, so I think he really wasn't that bad in 1.0 either. People didn't complain much about Croc and the overall impression I got was people enjoyed his fight. He's my favorite boss in X-Fusion too.

Redesign was one of the first hacks I ever tried, and I did NOT like it. But at that point I didn't even like Super Metroid. I could probably tolerate it now. I haven't played Cliffhanger yet or Phazon but both have been recommended. Some of the unpleasant hacks I alluded to are Other ZM, Master Quest in RTZ, and Operation Execution on Nightmare mode and low EN (all are zero mission hacks). I haven't dived deep into Super hacks. The hardest I've played besides X-Fusion is maybe Eris (2012) or Temple of the Winds, and I finished neither. I go through boom and bust patterns with rom hacks, sometimes I get tired or frustrated, and sometimes I'm playing too much and need to just wipe the slate clean and step away for a while. After X-Fusion and playing through RTZ's other versions I did the latter.

>I feel like he did himself a disservice not striking out with Gamemaker or something
Meta does have other projects that aren't in SM's engine, and if he did make XF in gamemaker that decision would be hard to make in a 13 year process. In the sense that he couldn't include everything he wanted I sort of agree, but it may be possible someday. And I think one of the admirable qualities of rom hacking is how a community embraces the limitations of the game from sheer love of it, and what creativity comes from that limitation. And desu I'm not sure anyone but Meta would miss the cut dialogue.
Anonymous No.12140871 [Report] >>12141146
>>12139504
Why the hell did Metaquarius blew the Adam twist early on?, he could it subverted it into NOT really being him or a backup of his conscience but someone else who was fucking with Samus
Anonymous No.12141146 [Report]
>>12140871
Also the removal of the X-ray gun was a big fuck you.
Anonymous No.12141484 [Report]
>4chan disable spoilers

FUUUUCK
Anonymous No.12141737 [Report]
>>12124804
2 of the sectors, AQA and NOR Could been splitted into 2 more appropriately and maybe add some custom tilesets, as well as redesigning Aquas map to be more square like to easy navigation.
Anonymous No.12141817 [Report] >>12141825
>>12136425
>LACKOSKILL, GIT GUD LOL.

Get fucked, you and Meta.
Anonymous No.12141825 [Report]
>>12141817
Sounds like an intelligence issue too.
Anonymous No.12142178 [Report] >>12142180
>>12113462 (OP)
Well, I just started playing it a few days ago without checking up info in details - this kinda backfired because I went with Hard (aka not the highest difficulty, but apparently Hard is the new mode and it is actually hard, given that each missile upgrade is just 1 and each energy tank is only 25)
>Intro
Probably the only bullshit part so far as I got Nier Automata vibes from it - no save for a very hard gauntlet of events (Omega Metroid with fuckall pixels of hitbox into haha SA-X OHKO right as you enter the room followed by sequence of wall jumping into Arachnus boss fight) = several hours of retries. People say 1.2 nerfed some stuff so I wonder if this was even tougher on release.
>cutscenes
Yeah, they're kinda cringe, especially with cutesy animu Samus and her saying some dumb shit.
>Main Deck
People mentioned Yakuza, but I just saw him, went "nope" and just bombjumped my way above (so I never went past Yakuza room and have no idea what it was)
>TRO
Double Zazabi was cute, dunno what happens if you kill the tal one first - I went for the short one and then they merged into one, but outside of shockwaves it was the same boss.
I think I went too far with bombjumping as I probably landed in Nettori territory without abilities to get through.
>PYR
Ehhh, using B.O.X. to pass through was more of a coding flex than some great level design idea.
First Crocomire fight was whatever, only lightning ball pattern was dangerous. I dunno why you HAD to get hit by its skull to activate second fight but whatever, it was piss easy but X-Form of it felt like an actual boss fight (so overall doing those three boss fights back-to-back without save in-between was probably why dev made Crocomire easy).
Anonymous No.12142180 [Report] >>12143438
>>12142178
>AQA
Didn't really get the part about "trapping" Serris so I just went with "no water (to get rid of wires in water) > tons of water > beat Serris > whatever water level I need to get out"
Serris fight was full of RNG and I admit I couldn't figure out how to beat it without facetanking some hits, but then I gave up and just Charge Beam its face to death while tanking failed dodges.
>NOC
This is where I am right now. Nice of dev to guide the player by showering tall room with Ice-X (so you can't get past ALL of them when you die in 2 hits) so you go left instead of up.
Also something tells me a second Save Room right after SA-X wasn't there in 1.0
Anonymous No.12142181 [Report]
>>12124804
Oh shit, there's no map for sector DMX
Anonymous No.12142903 [Report] >>12143025 >>12143127
I am now halfway at sector DMX:

This is garbage, after encountering the big pink Metroid, you are stripped out of your upgrades and the literally "Death gotchas" came back with the regular metroids that literally you cannot free yourself anymore because you lost the bombs, you only keep the grappling beam and your reserve tanks, which means that to have a chance you must find a safe spot and wait to reheal, also the SAX encounters, there's one with 2 platforms that you cannot untrigger and I cannot figure out the way, I am trying to avoid spoilers but sadly all idiots on YouTube love to spoil the "final boss" on YT thumbnails, fucking algorithm
Anonymous No.12143025 [Report] >>12143127
>>12142903
I think I know the section you're talking about because it was the one part I lost my patience to. The room with 2 patrolling SA-X's, the first on a raised platform which you can break in the middle, right?. There is a way to do it without triggering them, but it's somewhat unintuitive.
Anonymous No.12143127 [Report] >>12143135
>>12142903
>>12143025
YES, that one!

Forgot to mention, i was playing it on EASY! v1.2 no less!

You know what the real issue here is with this game and people's perception on it, is this, i am gonna put it on spoilers but it has nothing to do with the game's actual secrets.

Everybody was just looking at Youtube walkthroughs instead of actually playing it themselves, and wanna be ''LE HOT SHIT'' ''GIT GUD'' type of shitposters because it goves them a sense of superiority, when in reality, 70% of walkthroughs and playthroughs on youtube, use TAS, Tool Assisted Speed-runs, in other words, THEY FUCKING CHEAT, and because of that they misrepresent the game, both in lenght and difficulty, and not just on this game, on any game really, and worst of all, its because of the current internet algorythm, and specially Youtube's algorythm, everybody gotta be as clickbaitty and parasitic as possible, and all those walkthroughs, sure, they MIGHT confess they use TAS and movie editing to create their playthroughs, but only between ''fine printing'' (Youtube video descriptions or pinned comments''), but not on the damn video headline or the thumbnail, oh, and they LOVE to spoiled who the ''final boss'' is, because, ''gotta chase that algorithm''!

This, is the reason why many people brush off or naysay anyone who has legitimate issues with the game's overall construction and fun factor, they were duped and programmed by just look it up on youtube on their phones, and they see this cheates use TAS on playthrough, winning and doing so easy, and they think that people complaining must be just losers or shitty players, because they just wanna find out the new DSP

I played trough the bosses, and i can assure you, they DONT go down that fast and easy, neither here on OG Fusion on GBA
Anonymous No.12143135 [Report]
>>12143127
Even gettin into the plattform without triggering him feels like RNG bullshit because now even when he turns away, you can still trigger him even if you do it right, you must jump vertically and on top of the air, you must move gently left, and EVEN THEN he still can get trigger, now i have no bloody idea how to move without goin trough that shit, and with how shitty the grappling wall mechanic is, (you can get stuck while samus hangs on diagonally), man, fuck Metaquarius[/spoier]

Also here's the only map of DMX so far.
Anonymous No.12143294 [Report] >>12143583 >>12143697
I did it, beat this fucking turd.

there was no way to not trigger the room with the 2 SAXs, you just had to fucking make it trough and one room where you are goin down you have to let one of them blow the plattforms, the final part was doable fortunely, after all that pain......

No i didnt got the best ending nor rescue all the animal buddies

The fakeout with Horn Kraid was lame

Did like being able to recover your shit and kill the SAXes during the escape seuence tough

Ending sucked, and no real ending credits either
Anonymous No.12143438 [Report]
>>12142180
>NOC (cnt)
Varia-X having two stages and hitting like a truck was a decent change but you can still loop it with charge beam to get it where you want it, RNG (where it changed its movement pattern) was at minimum.
>ARC
Trying to get past Ice-X, trying to keep temperature low, finding more and more hidden paths (even below Mother Brain) and finally finding the terminal... only for it to be off. A huge waste of time (can't even backtrack without dying), and with nowhere to go I loaded to save point and went backtracking from there). Eventually decided to bombjump all the way up through long ass room only to find Power Bombs and SA-X. A huge boon because those should open up a bunch of paths.
>Main Deck
Found a spot that required Power Bombs and ended up in familiar place - overgrown generator. Maybe killing Nettori will boot up all those terminals. But before heading there I went to kick some spider butt - Yakuza's grab is OHKO but otherwise fireballs and acid spit were whatever because he still moves in "bouncing off walls" pattern. Once his head popped off his movement became way too RNG so I just hugged a corner and kept shooting angled Charge Beam.
>TRO (2nd visit)
Not making a sound neat TWO SA-X was interesting. Nettori itself is still a joke - stand in the middle of left pillar, roll into ball, Power Bomb, mash missiles, repeat the cycle from "roll into ball" until flowers are gone, now just crouch when laser is being fired, then jump and shoot rocket, then rinse repeat until boss is dead.
Not much to say now - trying to backtrack through every place, but either doors are closed, terminals don't work or I lack the abilities. Went back to ARC and Space Jumped through Ice-X to find Ice Missiles, and only places they might be useful are either AQA (water) or NOC (gravity).
Not a fan of so many broken doors - Main Deck used to have like 6 entrances but I can only access SRX now.
Anonymous No.12143583 [Report] >>12143610
>>12143294
Guess what, i went back to play on Snes9xGX on the wii, loaded save states, trying to get the stupdi e-tank next to the room when you need to froze the eels at the exact pixel perfect altitude, entered the room and broke the speedbost wall, but then its covered by an unbreakable wall, Super Bombs dont reveal the block icons like in Super Metroid, basically it was a trap, and i tried to load the saves state again.....................

My Nintendo Wii just froze up! and last time it did that, it FUCKING KILLED MY USB DRIVE! so i lost FUCKING EVERYTHING!
Anonymous No.12143610 [Report] >>12144242
>>12143583
Fuck the nintendo wii..........
Anonymous No.12143646 [Report]
This post doesn't tell you anything I just noticed a load of black bars on the front page.
Anonymous No.12143697 [Report] >>12143715
>>12143294
>there was no way to not trigger the room with the 2 SAXs
But that's wrong. Not only is there a way to not trigger them, there are TWO ways to not trigger them. lol
Anonymous No.12143715 [Report] >>12143724
>>12143697
>And I am not saying how because FUCK YOU GIT GUD.

Get banned.
Anonymous No.12143724 [Report] >>12143732
>>12143715
You could've just asked like a normal person, you know.
Anonymous No.12143732 [Report] >>12143738
>>12143724
Not same anon, how do you do it?
Anonymous No.12143738 [Report] >>12143827
>>12143732
Gimme a few, I'll whip up some webms
Anonymous No.12143827 [Report] >>12143834 >>12143864 >>12143870 >>12144125
>>12143738
Anonymous No.12143834 [Report] >>12143864 >>12144125
>>12143827
There ya go
Anonymous No.12143864 [Report]
>>12143827
>>12143834
Thank you man, sorry about that other douche, I was the one who beat up the game in the Wii and been posting shots from my capture card.
Anonymous No.12143870 [Report] >>12143878
>>12143827
>On easy I'm v1.2, the right wall it's opened and the second SA-X can see you.


Fuck
Anonymous No.12143878 [Report] >>12143881
>>12143870
You could probably start moving to the right sooner than what Anon showed in the video. Looks like he was playing it ultra safe.
Anonymous No.12143881 [Report]
>>12143878
left* fuck
Anonymous No.12144125 [Report] >>12144169
>>12143827
>>12143834
Fuck you.
Anonymous No.12144161 [Report]
>>12138929
>green suit
She still dreams that Doomguy will escape from the eternal arena like she did when she was still the woman named Crash
Anonymous No.12144169 [Report] >>12144189
>>12144125
Here, have another infamous area that people say is impossible to do without alerting.
Anonymous No.12144189 [Report]
>>12144169
Hey, i mastered the first half of that one, however everytime i try the second half, it gets alerted, played on v1.2 of course.
Anonymous No.12144242 [Report]
>>12143610

I cant get the E-tank from the following room either
Anonymous No.12145948 [Report] >>12146287
whatever happened to the frozen mother brain
Anonymous No.12146253 [Report]
>>12139504
straight out of mcu
Anonymous No.12146287 [Report]
>>12145948
melted
Anonymous No.12146590 [Report]
>>12139504
Cringe
Anonymous No.12149471 [Report]
>>12135708
>imma nigger nig nig nog nog