← Home ← Back to /vr/

Thread 12126019

155 posts 190 images /vr/
Anonymous No.12126019 [Report] >>12126054 >>12126174 >>12126375 >>12126382 >>12128417 >>12128946 >>12129105 >>12131340 >>12132813 >>12132835 >>12133932 >>12134639 >>12135338 >>12136381
Advance Wars
Best WW2 game ever made.
Anonymous No.12126054 [Report] >>12126065
>>12126019 (OP)
>WW2
It's a cold war game. It has helicopters and shit which were still irrelevant in WW2,
Anonymous No.12126065 [Report]
>>12126054
Ah forgot about those. But everything else existed
Anonymous No.12126095 [Report] >>12126142 >>12129378 >>12130454
I wouldn't really class it as WW2, it takes a bit from things there, but it's largely a pastiche of WW2, Cold War, and then modern day military stuff.
>fighter helicopters and also associated helicopter destroyers/frigates
>fighter jets, bomber jets, stealth bomber jets
>surface to air missiles, cruise missiles, ICBMs
Basically not really things in WW2, barring some edge case stuff.

I like the wild mishmash though, because it's like some kind of semi-reformer fever dream, shit like WW2 era beach landing boats feels hilariously anachronistic for post-WW2 warfare, and those were ALREADY an insane mix of ballsy and suicidal back in Normandy.

It's like taking weird and out there Cold-War-Gone-Hot ideas, subtracted outright nuclear warfare and chemical/biological weapons, and then simplified and sanitized it down to be PG and really colorful, and threw on cartoonish super weapons for good measure.
I also love the hell out of the artillery and missile barrages, they feel satisfying as hell, every time.
Anonymous No.12126142 [Report] >>12126173
>>12126095
There's even some WW1 stuff in there too, actually. Yellow Comet's light tank is visibly based on the old French Renault FT17, which was basically the first ever proper battle tank.

These are fun games to look at if you're any sort of military nerd.
Anonymous No.12126167 [Report] >>12126382 >>12128407 >>12128998 >>12129629 >>12130272 >>12134634
How are the Famicom Wars and Super Famicom Wars games compared to this?
Anonymous No.12126173 [Report] >>12128037
>>12126142
I think it's meant to by the Type 95 Ha Go tank considering the Japanese asthetics of the Yellow Comet faction.
Anonymous No.12126174 [Report] >>12126176 >>12126369 >>12127805
>>12126019 (OP)
>No nazis
Not a real WW2 game
Anonymous No.12126176 [Report]
>>12126174
There is 'that' CO in Super Famicom Wars.
Anonymous No.12126272 [Report] >>12127721
do any of these games not have the fog of war missions? playing the first one and really enjoying apart from the dogshit trial and error fog of war missions
Anonymous No.12126369 [Report] >>12129382 >>12129389 >>12133810
>>12126174
The Green Comet grunts look like WW2 Wehghacht dudes, trenchoats and stahlhelm and all.
Anonymous No.12126375 [Report]
>>12126019 (OP)
i wasn't allowed to get a gba as a kid because this game came out the day before 9/11
Anonymous No.12126382 [Report]
>>12126019 (OP)
I want mommy to sit on my face and explain to me what an airport is.

>>12126167
Very slow and janky, especially if you compare the interface to Days of Ruin.
Anonymous No.12127664 [Report]
Anonymous No.12127721 [Report] >>12129018
>>12126272
2 makes a LOT less use of fog of war. I think there's only 1 or 2 FOW missions, but 1 was utterly littered with them
Anonymous No.12127805 [Report]
>>12126174
truth
Anonymous No.12128037 [Report] >>12128089 >>12128602
>>12126173
Maybe, though it feels like there's general Asian military aesthetics to Yellow Comet, some of it looks on the more Chicom style.
Anonymous No.12128089 [Report] >>12128427
>>12128037
>there's general Asian military aesthetics to Yellow Comet, some of it looks on the more Chicom style.
Literally how the fuck did you arrive at that conclusion
Anonymous No.12128407 [Report]
>>12126167
pretty much the same as advance wars only way slower because you can only build from properties near your HQ and there are no co powers* so it takes forever to actually take any ground

*SFC does introduce a few bonus characters with extremely broken day to day abilities like a younger sensei who is a flat 140/140 with no downsides or billy gates who gets 10k for free every turn but still
Anonymous No.12128417 [Report]
>>12126019 (OP)
>Best WW2 game ever made.
I see you're a seasoned wargaming enthusiast.
Anonymous No.12128427 [Report]
>>12128089
The medium tank looking like a Soviet design is probably the only part for that.
Anonymous No.12128602 [Report]
>>12128037
>Yellow Comet
>Island nation
>Infantry wear those IJA rape kepis instead of helmets
>Zeros
>In AW1 Kanbei's victory animation literally has the rising sun in the background
>Kanbei is dressed like a Samurai in the Japanese version of AW1 and like an IJA officer in the International version
>"""General Asian military aesthetics"""
Anonymous No.12128923 [Report] >>12129386 >>12131252
GBW3 has two types of stealth bombers, as well as the "interceptor" which is a jet with long range air-to-air, it also has submarine+ which has a sea-to-land anti-city missile. But it still has lander boats.
Anonymous No.12128946 [Report] >>12128948
>>12126019 (OP)
WW2?
Anonymous No.12128948 [Report] >>12128952
>>12128946
Anonymous No.12128952 [Report] >>12128953
>>12128948
Anonymous No.12128953 [Report] >>12128956
>>12128952
Anonymous No.12128956 [Report] >>12128959
>>12128953
Anonymous No.12128959 [Report] >>12128961
>>12128956
Anonymous No.12128961 [Report] >>12128965
>>12128959
Anonymous No.12128965 [Report] >>12128970
>>12128961
Anonymous No.12128970 [Report] >>12128972
>>12128965
Anonymous No.12128972 [Report] >>12128974
>>12128970
Anonymous No.12128974 [Report]
>>12128972
Anonymous No.12128998 [Report] >>12129052 >>12130272
>>12126167
I think the enemy AI in advance wars is actually worse than famicom wars but I have no facts to back this up. I replayed advance wars recently and you can very easily clog up bridges and the AI will just sit there doing nothing and I dont remember them being so passive in famicom wars.
Anonymous No.12129018 [Report]
>>12127721
thanks anon, i'll jump right into that one
Anonymous No.12129052 [Report]
>>12128998
I always fucking sucked at strategy, so I'll have to remember to exploit bridges if I try these games again.
Anonymous No.12129105 [Report]
>>12126019 (OP)
I beat it when it was new, but on recent replay I just could not fuck with fog of war. Huge waste of time that seems to demand trial-and-error in some missions.
Anonymous No.12129378 [Report] >>12130454
>>12126095
battalion wars goes even more obviously "weird cold war gone hot," since it stops mixing units from nations together so the blue guys are Blatant Burgerland while the reds are Turnip Russia
Anonymous No.12129382 [Report]
>>12126369
greenies are my niggreenas
Anonymous No.12129386 [Report] >>12129546
>>12128923
How well does it actually play? I've always wondered what the air stuff would be like if it was more like the Battlefield layout of "attack heli/transport heli/attack jet/stealth jet" with the associated rock paper scissors targeting. I guess given the small scale and turn based nature there wouldn't be much point of an attack jet vs. bombers or attack helis, and the power of extra range air to air with missile launchers already existing. Doesn't the Game Boy game have anti air CIWS stuff on ships and all?
Anonymous No.12129389 [Report] >>12129507
>>12126369
How the fuck did I misspell Wehrmacht that poorly? I flunked German, but not THAT badly.
Anonymous No.12129507 [Report]
>>12129389
It's not even Weichnacht yet.
Anonymous No.12129546 [Report] >>12129569 >>12131104 >>12131262
>>12129386
It's good. It has campaign mode where you keep units between missions and they level up. A lot of units can be promoted to special variations once they reach S rank.

There is balance in that you can only have 50 units. So you have to choose your 50 units carefully. There's five different helicopters, attack, attack+, transport, transport+ and anti-sea. The "+" variants aren't 100% better, they are trade-offs. That said a lot of maps in campaign are relatively easy once you figure out how to play and get your 50 units.. except for the last few maps.... but it is a kid's game after all.

In terms of sea units with anti-air, there are two sizes of carrier and they both have ranged and direct anti air. There's also a "mercenary" frigate that has long range anti-air as well as an anti-city gun. Another important one is the "Aegis Warship", which has ranged anti-sea. The mix of units is good, it gives a lot of flexibility in terms of how to finish maps. I don't find that there is a paper scissors rock aspect, more so there's a priority... like, I'm not going to deploy any carriers while there are submarines in the water, first I take out the subs with my subs, then I deploy other ships... similarly, I'm not going to deploy vulnerable air units while there are fighters or interceptors in the air (there's also the "attacker" jet which is like a multirole that does air-to-air and air-to-ground).
Anonymous No.12129569 [Report] >>12131104 >>12131272
>>12129546
One other thing. I don't think other games had this but there is a worker car that can build roads and it is needed to reinforce buildings (which increases the resource yield as well as resistance to capture). It can repair buildings that were demolished by anti-city weapons. But the cool thing is you can use it to build runways, and runways allow most air units to refuel. So you can load worker cars onto transport planes and drop them close to the enemy and build runways for your air units. Supply line management is a key part of the game. Oh yeah, and on resource yield from buildings, it's not just cash, there's a few different resource types which are needed for creation of particular units and the resources provided by buildings varies by building type. In campaign mode you don't build units very often after you create your 50 units, but there's also maps to play outside of campaign mode.
Anonymous No.12129629 [Report]
>>12126167
The problem with SFC is you get no initiative if you attacked on your turn, and when both sides fire simultaneously it just turns every fight into a slog.
Anonymous No.12130262 [Report]
it's alright I suppose
Anonymous No.12130272 [Report]
>>12126167
>>12128998
In Famicom wars the AI isn't very good, but in SFC Wars it definitely is better than in the GBA games. On top of this generals are unbalanced, on purpose, so you can alter difficulty that way by choosing your and the AI's general accordingly.

Also there are a few mechanical differences the most important one being that only the bases near your HQ can build units, the other bases you capture along the way are only for refueling. SFC Wars has optional lvl/exp for units too, up to lvl3.

SFC also has some really fucking hard maps later on
Anonymous No.12130454 [Report] >>12130458 >>12131104
>>12129378
>>12126095
Isnt it more a James Bond/GI Joe Cold War setting? An organisation like S.P.E.C.T.R.E. or Cobra invades the comtinent.
Anonymous No.12130458 [Report] >>12130461
>>12130454
Anonymous No.12130461 [Report] >>12130464
>>12130458
Anonymous No.12130464 [Report]
>>12130461
Anonymous No.12131104 [Report] >>12131284
>>12130454
for BW at least, it's the greens (not the blues) who are America Number One with M16s and the reds are Russkies with AKs, all the equipment descriptions even play off it. They still mix different eras of equipment together, but keep the country alignment, instead of AW giving the reds Humvees and the greens A-10s.
>"Anti-snow-glare goggles, rabbit-fur fatigues, and trusty Kasparov KA-57 are the hallmarks of Tundra's peasant conscripts. The most popular assault rifle in the world, the KA-57 is reliable even under the poorest climatic conditions."
Hell, the green and red attack helis are, respectively, a Huey and a Hind casually renamed the Duey (with 'Heckfire' missiles) and the Hound (with the Hind's sealed cockpit included). The first few AW games are all "it was a nice day in war land and then Black Hole showed up to make everything worse" though, yeah.

>>12129546
>>12129569
That sounds ambitious as hell for a Game Boy game and makes me wonder how a spiritual successor that re-added some of that stuff would play.
Anonymous No.12131252 [Report] >>12131321
>>12128923
Never played GBW3. Was it ever translated in english? And they have some additional different unit types than AW. Why do they have so many air units?
Anonymous No.12131262 [Report] >>12131321
>>12129546
So the sea units have a different weapon range than AW?
Anonymous No.12131267 [Report] >>12131287
For me, it's late 1800s stratatega ludos
Anonymous No.12131272 [Report] >>12131335
>>12129569
Interesring that they added some land units that have a mechanic that covers base building.
But after reading it up, they had some rank system for surviving units. Makes sense, in AW you tend to use the, more like canonfodder.
Anonymous No.12131284 [Report] >>12138782
>>12131104
I thought that Black Hole is more like a supervillian or terrorist group that somehow build their own country.
Anonymous No.12131287 [Report] >>12131292
>>12131267
Looks interesting. So it is a fantasy army tactic game?
Anonymous No.12131292 [Report]
>>12131287
It's Nadia The secret of Blue Water, based on a tv series set in 1889.
It's a very simple tactical game, cute and fun, especially if you're familiar with that source material
Anonymous No.12131321 [Report] >>12131427
>>12131252
That sprite rip doesn't show all the air units. Every unit has a niche, but for some the only reason to have them is because they are cheap and you are cash constrained. Some units can only be obtained by promotion, like the interceptor (which is a promoted mini-fighter)... so you sometimes need to baby weak units until they promote. The "mercenary" bomber can only be built using a special building which is not on every map. Yes, there is an English translation patch.

>>12131262
I haven't played AW since it came out so I'm vague on it but I seem to remember it had sea-to-land ranged missiles, gbw3 doesn't have that. It has sea-to-sea and sea-to-air ranged units. There is one unit which has sea-to-city, which is like an AoE attack that affects buildings, land (it can convert land into rough terrain which has a high movement cost and also destroys bridges) and takes 2hp off land units in the AoE. There are two carrier sizes and the large one can carry four air units.
Anonymous No.12131335 [Report] >>12131448
>>12131272
Yeah, in campaign it is a little like Fire Emblem in that you don't want to lose units. Of course, since you can replay maps you could buy replacements, grind and level up units as much as you want, but there is an in-game badge system and one of them is for completing all campaign maps with limited repeats. Still it makes sense to use cheap units as cannon fodder on some maps, especially later ones.
Anonymous No.12131340 [Report]
>>12126019 (OP)
Americans should feel lucky this game released September 10, 2001 and not 2 days later or it would have been heavily delayed or outright cancelled like the Japanese version which didnt get released until 2004 paired on one cart with the sequel.
Anonymous No.12131427 [Report]
>>12131321
There are more units. Damn! Thats not a bad idea to use some special, character units. Or that the unit needs to build up to get a power up.

The GBA games had only the Battleship that could use their cannons to hit land units. In the DS game they added an aircraft carrier that got anti-air missles.

So GB3 added more battlefield change. Good idea. I guess that the AW series made it into,the weather effects and COs special powers.
Anonymous No.12131448 [Report] >>12131641
>>12131335
Thats an interesting mechanic. You get a bigger incentive to move units more carefully. Not because of their skill set but you leveled them up.
Anonymous No.12131641 [Report] >>12131645
>>12131448
Anonymous No.12131645 [Report] >>12131647 >>12131658 >>12132840
>>12131641
Anonymous No.12131647 [Report] >>12131654
>>12131645
Anonymous No.12131654 [Report] >>12132438
>>12131647
Anonymous No.12131658 [Report] >>12132436
>>12131645
berkut my beloved
Anonymous No.12132436 [Report]
>>12131658
Kinda weird that they didnt used the Berkut design for Black Hole.
Anonymous No.12132438 [Report] >>12132730
>>12131654
Anonymous No.12132730 [Report] >>12132737
>>12132438
Anonymous No.12132737 [Report]
>>12132730
Anonymous No.12132813 [Report] >>12133459
>>12126019 (OP)
I want CO concepts that are not too wild but not boring, a good balance. Here's one I had
>Underdog: fair firepower bonus (~15-20%) against units valued higher than your attacking unit
And then the COP/SCOP would have a minor unit price reduction built in to grant that passive to any mirror match.
Another I had was a transport specialist where instead of the transport vehicle getting a movement buff, your unloading units can disembark from 1 extra space away (must be traversable by said unit, an infantry can cross over mountain to get on a city for their unloading but a tank cound not.
Anonymous No.12132835 [Report]
>>12126019 (OP)
I wish the series had more fog of war missions.
Same thing with Fire Emblem.
Anonymous No.12132837 [Report] >>12133285
>tfw no Advance Wars RTS
Anonymous No.12132840 [Report] >>12133463
>>12131645
Based
Anonymous No.12133285 [Report] >>12136363
>>12132837
Totsugeki! Famicom Wars is the closed you will get.
Anonymous No.12133459 [Report]
>>12132813
>Underdog
Sounds great.
>Transporter
Sounds hard to code to this deployment range. I would give them thougher transporters. Like add one star on terrain armor. And special skill:
>Hidden Reserve
Any transporter (APCs, Transport-Heli and Lander) deploys 4 infantries (front, back, left and right)
>Hidden Squad
The same but now you deploy 4 Me hs.
Anonymous No.12133463 [Report] >>12133473 >>12133748
>>12132840
There are some Berkut fans here. Imgurss from /k/?
Anonymous No.12133473 [Report] >>12133764
>>12133463
Anonymous No.12133748 [Report]
>>12133463
Anonymous No.12133764 [Report] >>12133801
>>12133473
Anonymous No.12133801 [Report] >>12133803
>>12133764
Anonymous No.12133803 [Report] >>12133808
>>12133801
Anonymous No.12133808 [Report] >>12133815
>>12133803
Anonymous No.12133810 [Report] >>12133827
>>12126369
Stooop.
Anonymous No.12133815 [Report] >>12133820
>>12133808
Anonymous No.12133820 [Report] >>12133875
>>12133815
Anonymous No.12133827 [Report] >>12133885
>>12133810
But he is right.
Anonymous No.12133875 [Report]
>>12133820
Anonymous No.12133885 [Report] >>12134030
>>12133827
I was referring to that Wehg...hacht.
Anonymous No.12133902 [Report] >>12134045
is there any reason to play the ugly remake instead of pretty original, besides cutscenes i can just watch on youstube
Anonymous No.12133932 [Report]
>>12126019 (OP)
It’s too hard to be fun
Anonymous No.12134030 [Report] >>12134064
>>12133885
Sorry, i dont get it.
Anonymous No.12134045 [Report] >>12134048
>>12133902
The cutscenes and character pics are the only redeeming qualities.
And that you can play it on the Twitch.
Anonymous No.12134048 [Report] >>12134051
>>12134045
Anonymous No.12134051 [Report]
>>12134048
Anonymous No.12134064 [Report] >>12134980
>>12134030
Wehrmacht, not Wehghacht.
Never mind the image, not related to that. It's a LSSAH table knife from a pile of nazi era stuff that I own.
Anonymous No.12134105 [Report] >>12134115 >>12134463 >>12135003 >>12135169
What would your ideal Advanced Wars game look like?
Anonymous No.12134115 [Report] >>12135006
>>12134105
It would be cool if they designed a game with similar units and mechanics as a wars game but they designed it more like a puzzle game, and each map was not a full battle but a brief scenario and you had to figure out the optimum strategy over like 2-3 turns. This would remove the slog that sometimes occurs where you are in a war of attrition against the CPU. However, one thing I noticed with GBW3 is you can reduce the capital health down to 1hp using anti-city weapons, then drop an infantry on it for a quick win, so the slog isn't necessary unless you just enjoy killing every single enemy unit.
Anonymous No.12134463 [Report] >>12135008
>>12134105
everyone's units move at once per turn. that's it, no more waiting for 27 different grunts to move
also fix the unit names
Anonymous No.12134634 [Report]
>>12126167
I've not played Famicom Wars much, but SFC plays slightly different due to things like loading units into transports ending their turns or leveling up. Not being able to build in forward bases/factories is really dragging the game down. But having some extra units like Strikers, Flak cannons or Trains is fun.
Anonymous No.12134639 [Report]
>>12126019 (OP)
Military Madness/Nectaris for babies, I see.
Anonymous No.12134980 [Report] >>12136126
>>12134064
Still dont get the wordplay. Is it because of “We(h)g“, the path? And “acht“, being cautious?
Anonymous No.12135003 [Report]
>>12134105
Honestly, when they announced the remake, i thought how a follow up would look like.
I would build upon the Dual Strike version but with Advance graphics/style.
Since it would be a Switch game, i would call it Advance Wars - The Weather Switch. I would use more weather conditions as a tactical thing to slow the opponent or give you a better oppertunity.
So a field can get muddy, slowing tire vehicles. Or dry to accelerate infantry. Give the water shallow deepth fields that freeze (unpassable for ships but not subs and infantry can walk over it) or when it is rainy get foggy (ships and planes are hidden).
Give a little bit more deepth to plane, ship and infantry.
Anonymous No.12135006 [Report]
>>12134115
For the campaign some puzzle maps like they did for the tutorial missions is a good idea.
And you are right that some maps takes ages to complete. Thats the charm. But i agree that they should focus more smaller maps that are like 27 days of play maximum.
Anonymous No.12135008 [Report] >>12135347 >>12136126 >>12136306
>>12134463
I dont know. I like those team turns. What you mean is chess but with more different units.
>fix the unit names
Whats so bad about them? Only the Mech is an odd unit name. So,what else is weird?
Anonymous No.12135169 [Report] >>12135353
>>12134105
I don't know if that would be "ideal", but here's a couple of ideas:
>unit leveling, maybe with unlockable gear
>move towards modern warfare: IFVs, LAVs, drones, MBTs instead of Light/Med/Heavy tanks, paratrooper infantry
>a mix of AW COs and Days of Ruin COs: you either get the global effect or you can load the CO into a unit (maybe a specific command vehicle, as those are a thing) for an aura with stronger version of their basic effect
>unit facing like in Tiny Metal, maybe the coordinated strike thing from it as well
>more waifus
Anonymous No.12135338 [Report]
>>12126019 (OP)
The Advance Wars is a good game to play in public locals if you don't want talk with the peoples.
Anonymous No.12135347 [Report] >>12135435
>>12135008
I looked into my idea journal. I would add more infantry units and special infantries, like mortar or manpad units. Than special infantry that are special to a faction, like seal units who can travel the sea or snipers that can hurt infantry better or light vehicles drivers.
Anonymous No.12135353 [Report] >>12135382
>>12135169
Sounds good. Only the modern warfare as in tactics are already covered. The paratroppers are just troops transported via helicopters and can pass hard terrain. What infantry already can do. MBTs kinda exist, light vehicles and APC. But sure they could add jeeps or bikes.
Anonymous No.12135382 [Report] >>12135384
>>12135353
Anonymous No.12135384 [Report] >>12135389
>>12135382
Anonymous No.12135389 [Report] >>12135395
>>12135384
Anonymous No.12135395 [Report] >>12135406
>>12135389
Anonymous No.12135406 [Report] >>12135409
>>12135395
Anonymous No.12135409 [Report] >>12135419
>>12135406
Anonymous No.12135419 [Report] >>12135427
>>12135409
Anonymous No.12135427 [Report]
>>12135419
Anonymous No.12135435 [Report] >>12135438
>>12135347
And i would add special armour destroyers. MD and Neo tanks are bery powergull. Since maps are in favour for the enemy and his money, there is a time you need to spam cheap units to build your own MD or Neo to counter them.
Anonymous No.12135438 [Report] >>12135916
>>12135435
Anonymous No.12135916 [Report] >>12135923
>>12135438
Anonymous No.12135923 [Report] >>12135931
>>12135916
Anonymous No.12135931 [Report]
>>12135923
Anonymous No.12136126 [Report] >>12136334 >>12136346
>>12134980
it's a typo you super autist
>>12135008
>I dont know. I like those team turns.
with all due respect, which is none: fuck you, your bad opinions and your phoneposted image spam for ants
Anonymous No.12136306 [Report] >>12136325 >>12136358
>>12135008
"Mech" actually makes sense when you think about it. "Mechanized Infantry" means "Infantry deployed with/from vehicles". Mechs in AW have lower movement due to their heavier weaponry and become a lot more useful when APCs/Transport copters are involved.
Anonymous No.12136325 [Report]
>>12136306
It's still something that the translators invented. In the Jap version they are called バズーカ兵 and in the older games they were called 戦闘工兵.
Anonymous No.12136334 [Report]
>>12136126
Mimimi. Sorry, i thought you made this typo on purpose and showed a higher brain lebel.
Anonymous No.12136346 [Report] >>12136623
>>12136126
>for ants
Thats pixel art in real size.
Anonymous No.12136358 [Report]
>>12136306
When you explain it thst way. It kinda makes sense.
But Heavy or Tacticsl could work too?
Anonymous No.12136363 [Report] >>12136659
>>12133285
No, seriously, why is nobody ripping these sprites and making an RTS out of them?
Anonymous No.12136381 [Report] >>12136387
>>12126019 (OP)
>Best WW2 game ever made.
Anonymous No.12136387 [Report]
>>12136381
>Map 'em up
Nerd shit.
Yawn.
Anonymous No.12136623 [Report] >>12136663
>>12136346
Good thing it's got so much jpeg artifacting that you can't see the pixels.
Anonymous No.12136659 [Report]
>>12136363
My guess, it is work and if you put work into it than make it so that you can charge money.
Most fan projects get started than abandoned too.
Anonymous No.12136663 [Report] >>12136674 >>12136975
>>12136623
You cant just zoom in. Zooming creates artifacts.
Anonymous No.12136674 [Report] >>12136679
>>12136663
Anonymous No.12136679 [Report]
>>12136674
Anonymous No.12136975 [Report] >>12137596
>>12136663
you are incapable of computer use. die.
Anonymous No.12137596 [Report] >>12137598 >>12137638
>>12136975
Why did you make a screenshot of the zoomed in picture? Zooming in will create artifacts.
Anonymous No.12137598 [Report] >>12137603
>>12137596
Anonymous No.12137603 [Report]
>>12137598
Anonymous No.12137638 [Report] >>12137678
>>12137596
Explain how it "creates artifacts," please.
Anonymous No.12137678 [Report] >>12137682 >>12138479
>>12137638
You zoom in, screen and picture display dont understand clear color borders and interpret a middle color. Display color 1 and color 2 pixel. Where they meet display color 1.5 pixel.
Honestly, we are joking around. I just post them, because i like what the pixel artist did there. And i hope that we get more conversati9n here than just for one day.
Anonymous No.12137682 [Report] >>12137684
>>12137678
I try to keep this thread moving. Reading posts and try to give my 5cents if i can add or commentate something.
Anonymous No.12137684 [Report]
>>12137682
Anonymous No.12138479 [Report] >>12138751
>>12137678
you're an idiot on a level that i can't even explain to you what 'nearest neighbor' means without you stomping your feet. enjoy your idiot thread.
Anonymous No.12138751 [Report] >>12138754
>>12138479
Why so angry? You got sand in a cleft?
Anonymous No.12138754 [Report] >>12138765
>>12138751
Anonymous No.12138765 [Report]
>>12138754
Anonymous No.12138782 [Report] >>12138887
>>12131284
That has to be the worst attempt at a virgin/chad meme I've ever seen
Anonymous No.12138880 [Report]
yo you guys should play darktide
Anonymous No.12138887 [Report]
>>12138782
it's definitely bad