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Thread 12130867

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Anonymous No.12130867 [Report] >>12130902 >>12130916 >>12130967 >>12130994 >>12131103 >>12131517 >>12131595 >>12131651 >>12131875 >>12132268 >>12132498 >>12133037 >>12133061 >>12135283 >>12138071 >>12138517 >>12138934 >>12139315 >>12141905
The Super NES used a 16MHz 68020 for it's CPU instead of a 3.58MHz 65816; What changes?
Anonymous No.12130902 [Report] >>12131095
>>12130867 (OP)
Biggest difference for me is that arcade style Beat em Ups would have had 6+ enemies on screen instead of the usual 3 or sometimes 4 and all of them would have been 2 player. That genre got fucked by the weak CPU.
Anonymous No.12130914 [Report] >>12131098 >>12132827 >>12142794
Op's dad used a condom, what changes?
Anonymous No.12130916 [Report]
>>12130867 (OP)
it becomes as good as the genesis
Anonymous No.12130967 [Report] >>12130982 >>12133037
>>12130867 (OP)
1. the Super NES did not use a 3.58mhz 65816. It used a Ricoh 5A22.
2. A 16mhz 68020 would have been way too expensive for a home video game console in 1990.
Anonymous No.12130982 [Report] >>12131095 >>12131736 >>12131801 >>12132208 >>12132459
>>12130967
1. Which the 5A22 is based on.
2. Those chips were only $5 dollars in the late 80s and early 90s, it was not too expensive.
Anonymous No.12130994 [Report]
>>12130867 (OP)
You're going for a seasonal horror theme, not an actual schizo, right? right?
Anonymous No.12131005 [Report]
Nothing changes, the same games are released with, maybe, a bit less of slowdown in those which have it, depending on dev programming skill, and you still obsess over it everyday.
Anonymous No.12131025 [Report]
The Super NES, or Supes as I like to call it, wouldn't be saved unlike how it was in this timeline. Nintendo would not be able to recover from the string of console failures they had pre-wii and the handhelds alone couldn't keep them afloat leading to bankruptcy.

The world is now a better and more productive place due to the strong decrease in 20-40 year old failures-to-launch. Mars has been terraformed and we are on the brink of FTL travel. Hot alien women will soon be in our area.
Anonymous No.12131095 [Report] >>12131384
>>12130902
Wouldn't make a difference most beat em up developers on the snes were mediocre, even Capcom did mostly b team shit unrelated to their arcade games.
>>12130982
Yeah I'm sure zoomer revisionist anon knows better than retro console industry
Anonymous No.12131098 [Report] >>12131393
>>12130914
rude
Anonymous No.12131103 [Report] >>12131396
>>12130867 (OP)
you kill yourself because you have nothing to shitpost over on 4chan even though i don't think you even care about that, because that's too autistically specific. even the sega system "meme" makes more sense, and it doesn't but that's at least a proud affirmation, as opposed to a flimsy denial.
Anonymous No.12131384 [Report] >>12131395
>>12131095
Final Fight (the CPS1 original) was done by their A team.
Anonymous No.12131393 [Report]
>>12131098
Boohoo nigga, make a better thread
Anonymous No.12131395 [Report]
>>12131384
That's what I said, the snes ones are b team.
Anonymous No.12131396 [Report] >>12131415
>>12131103
why does someone asking about a CPU make you this mad?
Anonymous No.12131415 [Report]
>>12131396
We have this thread and other what if threads all the fucking time, and they're retarded. Invent time travel and find out, or shut up
Anonymous No.12131517 [Report]
>>12130867 (OP)
Everything did play out in a way.
Early you get the PC engine
Late you get the Amiga CD32 or FM Towns.
Anonymous No.12131595 [Report]
>>12130867 (OP)
No one's able to afford it and it ends up being a flop. Just go with a 7MHz 68000 like the Genesis, maybe bump it up to 8.
Anonymous No.12131617 [Report] >>12131860 >>12135284
Either way you look at it, Nintendo really held back console gaming in the early '90s with their cheap design choices.
Anonymous No.12131651 [Report] >>12133049
>>12130867 (OP)
>What changes?
Shoot 'em ups and arcade action games stop sucking. And the SNES becomes the Neo Geo jr. Too bad ninty is stingy as fuck. They always go with the cheapest components to maximize their profits. The irony is their Super Famicom prototype had a motorola 68000 chip.
Anonymous No.12131703 [Report] >>12131739
It was okay as is, pcefags are delusional schizos and MDfags are colorblind spergs
Anonymous No.12131736 [Report] >>12131830 >>12131857 >>12131883
>>12130982
>Those chips were only $5 dollars in the late 80s and early 90s,
That is not true.
Anonymous No.12131739 [Report]
>>12131703
>It was okay as is
I love the SNES but less slowdown in certain games (especially stuff that REALLY needs the CPU, like SimCity) would have been great. But you're right, it was good enough and OP is annoying.
Anonymous No.12131801 [Report]
>>12130982
>lying about what chips cost decades before you were born
Why are mentally ill children like this?
Anonymous No.12131830 [Report] >>12131873 >>12131906 >>12139328 >>12142217
>>12131736
A 16MHz 68000 was $15 dollars back in 1984, by 1988 a same speed 68020 was already at $5 dollars as everyone who wanted oomph switched over to the R3000 which a 33.33MHz R3000 cost $35 dollars.

Only Intel was jacking up their rates.
Anonymous No.12131857 [Report]
>>12131736
Everyone wants better hardware but there's a reason those consoles had certain limitations, like the MD only displaying 64 colors and not having an adpcm soundchip.
The main advantage of the MD wasn't its supposed speed (68k always runs way slower than stock due to the external data bus issue) but just using standard hardware and readily available tools that were easier to develop with, that's the reason the MD homebrew scene is reasonably sized.
Anonymous No.12131860 [Report]
>>12131617
Forever inside of your head
Anonymous No.12131873 [Report] >>12131903 >>12132459
>>12131830
>A 12yo zoom zoom was lying his ass off back in 2025
Why is your degeneration such a clown car of pathetic pathological liars? I'm being completely serious here and really want to know. What do you possibly get out of perpetually humiliating yourselves by pulling absolute bullshit out of your asses, over and over again?
Anonymous No.12131875 [Report] >>12131906
>>12130867 (OP)
It would instantly kill the PC Engine and probably be the greatest console ever made but that wouldn't have been possible, too expensive and not retarded enough for Nintendo.
Anonymous No.12131883 [Report]
>>12131736
FR my niggar, I've seen what appears to be the same post post this before. If it was true, then the CPU, which I assume is single most expensive part of the console (CPU and GPU are the generally most expensive components in a modern computer) would have been like 200MHz and playing Dreamcast games because those prices are so marginal there is no reason not to.
Anonymous No.12131903 [Report] >>12131906 >>12132086 >>12132201 >>12132208 >>12132459 >>12134479
>>12131873
Not the case, the prices are right.
https://www.youtube.com/watch?v=njGWWg69B4A
Anonymous No.12131906 [Report] >>12131910
>>12131875
Read >>12131830 and watch >>12131903
Anonymous No.12131910 [Report] >>12131920
>>12131906
Have you considered that literal who #53804 on youtube might be wrong? If it was so cheap to put said processor in, why not do it then and wipe out the competition? You're talking about a cost difference of like 10 dollars or something?

Also the only reason Sega was able to put a version of the 68000 in the Genesis is because they worked out a bulk sale deal with Motorola or something and were like breaking even on their consoles and making money on games.
Anonymous No.12131920 [Report] >>12131930 >>12131963 >>12132086 >>12132376
>>12131910
1. MVG is not a literal who, he is one of the biggest YouTube stars who makes people like Mr.Beast look like chump change, he isn't as big as Game Sack or LGR, but MVG is a pretty huge YouTube star.

2. The Genesis cost $90 dollars to make the entire thing, the rest of it's $190 dollar cost was just profit.

3. Apple was the one who flooded Motorola with money that allowed the 680XX library to be produced cheaply, not Sega.

4. Selling consoles at a loss to have the games turn a profit wasn't a thing until the PS1, before that consoles were always marked up to all hell.
Anonymous No.12131930 [Report] >>12132057
>>12131920
>1. MVG is not a literal who, he is one of the biggest YouTube stars who makes people like Mr.Beast look like chump change, he isn't as big as Game Sack or LGR, but MVG is a pretty huge YouTube star.
t. mvg
Anonymous No.12131963 [Report]
>>12131920
>1. MVG is not a literal who, he is one of the biggest YouTube stars who makes people like Mr.Beast look like chump change, he isn't as big as Game Sack or LGR, but MVG is a pretty huge YouTube star.
t. mvg
Anonymous No.12132057 [Report]
>>12131930
He's a pretty big shoe, as Ed Sullivan would say.
Anonymous No.12132086 [Report] >>12132101
>>12131903
>my """proof""" is a youtube by some literal who and you have to watch it all to see if the guy is even as retarded as im claiming he is
You're going to need to put at least an iota of effort into your trolling if you don't want to get laughed off the board kiddo
>>12131920
>MVG is not a literal who, he is one of the biggest YouTube stars who makes people like Mr.Beast look like chump change,
Get well soon. 18+
Anonymous No.12132101 [Report] >>12132179
>>12132086
Not trolling.

>But as with all semiconductor products, the price of the 68000 plummeted as volume production began, and it now sells for about $15.
https://www.nytimes.com/1984/06/29/business/motorola-s-powerful-new-chip.html
https://archive.is/xlMZo

MVG is huge.
Anonymous No.12132179 [Report] >>12132185 >>12132191 >>12132369
>>12132101
>Not trolling.
Scary if true
>My """proof""" is an off the cuff prediction that doesn't even support my claim
Why do you children insist on humiliating yourselves like this? All you had to do was stfu, close the tab, and forget about it. Instead you're doubling down on stupid, desperately shitposting cope, and digging your hole deeper. No amount of cope can ever save you because you're just plain wrong. Your flailing and failing would be hilarious if it wasn't so pathetic.
>MVG is huge.
Maybe his is the hugest cock you've ever sucked. But he's a literal who, and according to you is just as retarded as you. Imagine basing your whole argument on an appeal to authority and your authority is someone no one old enough to be here has even heard of.
You will immediately cease and not continue to access the site if you are under the age of 18.
Anonymous No.12132185 [Report] >>12132246
>>12132179
Bro you are literally talking to MVG right now show humility and respect.
Anonymous No.12132191 [Report] >>12132265 >>12132369
>>12132179
The 68000 was a top of the line chip for consumer electronics in the late 80's, 15$ inflation adjusted is like maybe around 30? today, so 1/10 the consumer price of an i7 today, I don't buy it and something is amiss.
Anonymous No.12132201 [Report] >>12132265 >>12132369
>>12131903
I don't believe MVG. He knows a lot of things, but he's not immune to mistakes.
Anonymous No.12132208 [Report] >>12132369 >>12132459
>>12130982
>Those chips were only $5 dollars
>>12131903
>those chips will probably be about $15

In 1990 the difference between $5 and $15 is pretty huge when it comes to selecting components in a video game console. And it's the 16mhz version of the chip, which would have been more expensive than the base price.
Anonymous No.12132246 [Report]
>>12132185
Anonymous No.12132265 [Report]
>>12132191
>The 68000 was a top of the line chip for consumer electronics in the late 80's,
Even if it were that'd be irrelevant to the conversation. Copeanon is trying to deflect from they/thems ludicrous claim that "by 1988 a same speed 68020 was already at $5 dollars". That was the top of the line chip in the product line in the mid 80's and the 030 was the top of the line in the late 80's. The 68k was a solid workhorse for ages, but it's a 70's chip.
>>12132201
>I don't believe MVG.
What did he say? You didn't actually watch half an hour of youtube just because some dumb kid said it backs up his bullshit claim, right?
Anonymous No.12132268 [Report] >>12132291 >>12132459
>>12130867 (OP)
>What changes?
doubles the price of the system.
the snes cpu was not an issue, the issue was slow carts (slowrom) force the cpu to downclock.
the ricoh 5A22 at peak performance could do as many operations per cycle as the genesis 68k.
t. https://wiki.neogeodev.org/index.php?title=Comparison_with_other_systems
>but muh clock speed
different processors don't perform the same clock by clock. but how many instructions they can do is a good point of comparison.
Anonymous No.12132291 [Report] >>12132369 >>12133049
>>12132268
Didn't PCE and MD's performance also depended on ROM speed? I think the only difference is that Nintendo was just open about it.
Also another reason Nintendo went with that CPU was because it's more familiar to NES developers, but at the time it makes you wonder why they didn't make a deal with NEC for a similar CPU like two years before, the Pce also had some kind of upgraded 6502
Anonymous No.12132369 [Report] >>12133097
>>12132179
It is true as the source is The New York Times, you can't get more trust worthy then that.
>>12132201
MVG is trustworthy.
>>12132191
No, it wasn't, by the late 80s that was the R3000, not that was a top of the line chip for the late 80s.
>>12132208
No, it wasn't, plus the 68020 had both a 32-Bit address bus and a 32-Bit data bus, both needed to avoid back switching in 1988/1989/1990.
>>12132291
>But at the time it makes you wonder why they didn't make a deal with NEC for a similar CPU like two years before.
Hudson, and it was reported that the only thing Hudson pitched to Nintendo was the Hu-Card format, Nintendo rejected it for 2 reasons.

1. Hudson wanted too much of a cut.
2. The Hu-Cards at the time (1985) maxed out at 32KB while Mitsumi's quick disks maxed out at 112KB (56KB per side)

The PC Engine's hardware was always going to be NEC since day one.
Anonymous No.12132376 [Report] >>12132381
>>12131920
>who makes people like Mr.Beast look like chump change,

Uh? According to my glance at YouTube a moment ago, Mr. Beast has 448 million subscribers while this person I've never heard of has less than 1 million...? Not that I care about either of those men, it's just an odd comparison to bring up
Anonymous No.12132381 [Report] >>12133254
>>12132376
Other way around and more then double that.

MVG has more then a billion subscribers.
Anonymous No.12132459 [Report] >>12132463 >>12133049 >>12133130
>>12132268
>the ricoh 5A22 at peak performance could do as many operations per cycle as the genesis 68k.
MIPS isn't the best indicator for this. The 68K has 32-bit internal ALU and despite the 24-bit memory address, is capable of 32-bit instructions. It could process larger instructions than 665C816 could.
>different processors don't perform the same clock by clock.
65C816 has faster memory access than 68K which is fine for moving sprites around I suppose, but 68K's instruction set can process more bits per clock, which is important for collision, physics, and 3D rendering/lookup table. 65C816's only advantage is smaller die size.

>>12130982
>>12131873
>>12131903
>>12132208
https://archive.org/details/BYTE-1988-08/page/n397/mode/2up
This is all wrong. 68K was $10 in 1988. 68020 was $100 ($60 by 1990). The cheap version of 68020 (called 68EC020) wasn't going to be released until 1991 or so.

By the way 65C816 was $15 while 8MHz 68K was only $10 and 68KL10 (a 10MHz version of 68K) was merely $12. SNES would've been cheaper with a 10MHz 68K than 65C816, without taking into account memory speed and component clocks at least.
Anonymous No.12132463 [Report] >>12132469 >>12133130
>>12132459
That was a mark up by that retailer, most other retailers were selling the chip at a much cheaper price.
Anonymous No.12132469 [Report] >>12132472
>>12132463
I'm aware. It would have depended on how many units you're buying too. And by 1990 there was the cheaper tray version of 68K called 68KP8, probably cost like 3 bucks in a bulk of tens of thousands ordered straight from motorola.

But 68020, even without the mark up, would still have been too expensive for a console. It's $60 for god's sake. It couldn't get much cheaper. Would've been wiser to go with 68KL10 if you want some speed boost.
Anonymous No.12132472 [Report] >>12132973
>>12132469
It's $60 for god's sake.
Yes, in 1984.
Anonymous No.12132498 [Report] >>12132939
>>12130867 (OP)
Because the margins on the SNES are already slim to none, beefing up the processor would only go so far as seen by some of the later titles. It would need more memory and potentially a better soundchip too. Before you know it you'll have just made another Neo Geo with a similar price tag.
Nintendo went with known, tested, and cheap hardware to get the job done because historically, that works better for them.
Anonymous No.12132827 [Report]
>>12130914
Nothing much considering there are a couple hundred more Indians where that came from.
Anonymous No.12132939 [Report]
>>12132498
The Super NES had a $75 dollar profit, they had money to spend.

Also other then the Virtual Boy, 3DS and Wii U Nintendo hardware is always sold at a profit.

>Nintendo went with known, tested, and cheap hardware to get the job done because historically, that works better for them.
That actually backed fired for them in more ways then 1.
Anonymous No.12132973 [Report] >>12132986
>>12132472
No, in 1990. Only by 1991 things would be different.
Anonymous No.12132986 [Report]
>>12132973
No, 1984, we been through this before back in a Genesis thread.
Anonymous No.12133037 [Report] >>12133067
>>12130967
>>12130867 (OP)
SNES 89’ almost used 68k
Anonymous No.12133049 [Report] >>12133067 >>12136885
>>12132459
>>12132291
>>12131651
Dumping that potential for NES 8-bit backward compatible but never has commercial retail.
Anonymous No.12133061 [Report] >>12136885
>>12130867 (OP)
Basically the entire system architecture would have to change. A better alternative would of been to use the SA-1 version of the 65816 as the cpu. (10.74 MHz + some internal RAM)
Anonymous No.12133067 [Report]
>>12133037
SNES according to the Gigaleak was always going to be 65816 based.
>>12133049
The use of a 65816 was to reuse 6502 based dev tools from the NES, BC was never going to happen as their "attempt" at BC was video mixing which got replaced with more ram (SNES originally only had 8KB of work ram before it got bumped up to 128KB because TVs started to have multiple AV inputs on them, hence there was no need to have AV input support for the SNES).
Anonymous No.12133097 [Report] >>12133118
>>12132369
>It is true
No it's not
>the source is The New York Times
No it's not. The article doesn't make or support the claim that "by 1988 a same speed 68020 was already at $5 dollars". You're just desperatly shitposting anything that mentions the 68k line and pretending they support the claim. Pathetic cope.
>The New York Times, you can't get more trust worthy then that.
That explains everything. Get well soon.
Anonymous No.12133118 [Report]
>>12133097
Yes, it is, fuck off.
Anonymous No.12133130 [Report] >>12133215
>>12132459
Daily reminder that the claim is:
>A 16MHz 68000 was $15 dollars back in 1984, by 1988 a same speed 68020 was already at $5 dollars
Also, a few mhz may seem insignificant now, but at the time it could make a massive difference in price. See https://archive.org/details/computer-shopper-february-1988/page/478/mode/2up for an example of how much more a few mhz could cost you.
>>12132463
>price marked down
>That was a mark up by that retailer,
lmafo
>most other retailers were selling the chip at a much cheaper price.
No they weren't. If they were you could provide sources that back up your claim instead of cope that doesn't.
Anonymous No.12133215 [Report] >>12134456
>>12133130
That was from Mad Magazine, thats a parody, thats not real.
Anonymous No.12133254 [Report] >>12133267
>>12132381
This is not even close to being true. MVG has at LEAST 60 billion subscribers. People in other universes have heard of him. Everyone knows him. Everyone loves him.
Anonymous No.12133267 [Report] >>12133471
>>12133254
There isn't even 60 billion people on this planet.
Anonymous No.12133471 [Report]
>>12133267
OTHER UNIVERSES. Also some ghosts are fans of him. MVG is extremely big. He is THE YouTuber.
Anonymous No.12134456 [Report] >>12134479
>>12133215
>x-ray specs: $1.99
>woopie cussion: $0.99
>hand buzzer: $1.49
>the look on mfw a child claims a 68020 was $5 in 1988: priceless
There are some things money can buy. For everything else there's mastercope.
Anonymous No.12134479 [Report] >>12134584
>>12134456
Not the case. read >>12131903
Anonymous No.12134584 [Report] >>12134598
>>12134479
>read the youtube
Cope harder kiddo
Anonymous No.12134598 [Report]
>>12134584
It's a figure of speech, also I'm 35 years old.
Anonymous No.12134718 [Report] >>12135273
why some games look like shit in 4 3
Anonymous No.12135181 [Report] >>12135450
>>12134870
It's not cope, I am a adult.
Anonymous No.12135273 [Report] >>12135282
>>12134718
256x224 resolution on SNES (significantly lower than 320x224 resolution on Mega Drive, despite being 2 years newer and more expensive hardware)
Anonymous No.12135282 [Report] >>12135993 >>12136997
>>12135273
Lack of VRam is why, with extra VRam (say 128KB) it can do 320x240, really 512x240 so it can do ultra widescreen in 1990 (homebrew already did this and it was one of the few things they did with the extra VRam).

https://www.youtube.com/watch?v=XTlX6_7jxjg
Anonymous No.12135283 [Report]
>>12130867 (OP)
It doesn’t FUCKING matter.
Anonymous No.12135284 [Report]
>>12131617
We could’ve had licensed goy pop and 15 minute cutscenes 3 years earlier!!! Damn you Nintendo!!!
Anonymous No.12135450 [Report] >>12135604
>>12135181
>It's not cope
It is
>I am a adult.
sauce?
Anonymous No.12135604 [Report] >>12136218
>>12135450
It is not cope.
Anonymous No.12135993 [Report] >>12136215
>>12135282
Mega Drive does 320x240 with the same VRAM as SNES (64 kbs)
Anonymous No.12136215 [Report] >>12136261
>>12135993
But the Mega Drive uses less colors on screen.
Anonymous No.12136218 [Report] >>12136247
>>12135604
>my cope is not cope
my kek is 100% kek
>I am a adult
sauce?
Anonymous No.12136247 [Report] >>12137126
>>12136218
That isn't cope.
Anonymous No.12136261 [Report] >>12136314 >>12137032 >>12138247
>>12136215
Less colours for sharper graphics and better animations, which was a worthwhile tradeoff. Mega Drive graphics have aged better than low-res and stretched SNES graphics with tiny sprites, chopped animations, and muddy "realistic" colours.
Anonymous No.12136294 [Report] >>12136849
Nice bait. Now compare it with the MD launch titles.
Anonymous No.12136314 [Report]
>>12136261
Not true, thats just art direction.
Anonymous No.12136849 [Report]
>>12136294
>le launch title
Irrelevant. Both are 1990 games. SNES simply uses more VRAM for the same result + some gimmicks.
Anonymous No.12136885 [Report]
>>12133049
>>12133061
This.
Anonymous No.12136997 [Report]
>>12135282
Never see him wider
https://youtu.be/oLvVcEiAeRk
Anonymous No.12137032 [Report] >>12137741
>>12136261
you picked one of the 5 mega drive games with a nice, colourful art direction. most mega drive games didn't age well visually.
Anonymous No.12137126 [Report]
>>12136247
>That isn't cope.
Anonymous No.12137741 [Report] >>12137901 >>12137954 >>12147116
>>12137032
The best looking Mega Drive games aged better visually than the best looking SNES games thanks the higher resolution, better capabilities for large sprites, and better animations.
Anonymous No.12137901 [Report] >>12137954
>>12137741
>better capabilities for large sprites
What? That was one of its biggest weaknesses. Even PCE beats it in that regard.
Anonymous No.12137954 [Report] >>12138240 >>12138497
>>12137741
Mega Drive only supported 80 sprites while the SNES supported 128.
>>12137901
PCE was only 64 sprites.

So in shorts SNES wins in that department.
Anonymous No.12138071 [Report] >>12138240
>>12130867 (OP)
Still worse than the Genesis because of lower resolution graphics (SNES's high-resolution modes support fewer colors and layers so they would remain rarely used) and muffled sample-based sound instead of clear FM.
Anonymous No.12138240 [Report] >>12138342 >>12138424
>>12137954
SNES couldn't move all it's sprites without experiencing heavy slowdowns thanks the 2.68 mhz CPU. Mega Drive could also multiplex sprites, exceeding several hundreds in one frame. Mega Drive also allowed to use more sprite sizings at the same time, versus SNES which only uses two. It takes more sprites to make a large object on SNES than Mega Drive because SNES needs to use many more smaller sprites. SNES also only allows for 16 kbs of sprite graphics at any time, which is only a quarter of the Mega Drive or PC Engine. So, no, the SNES does not win on any metric with sprites.

>>12138071
This is correct. The SNES dog slow CPU is only one of a litany hardware problems in that horribly designed console. Why do you think the Mega Drive appreciates a healthy and thriving homebrew scene, whilst the SNES has very little legitimate interest for homebrew developers.
Anonymous No.12138247 [Report] >>12138342
>>12136261
mario world looks like a nes game
Anonymous No.12138342 [Report] >>12138497 >>12138530 >>12138610 >>12138714
>>12138240
>SNES couldn't move all it's sprites without experiencing heavy slowdowns thanks the 2.68 mhz CPU.
Yes it can, you just had to optimize the code.

The Super NES does have a healthy and thriving homebrew scene, except that most of it is Mario World hacks, just like most of the Mega Drive's homebrew scene is just Sonic hacks

It did win, so please shut the duck up child, you don't know what you're talking about.
>>12138247
NES games can't show 90+ colors on screen with 15 color sprites and titles and can't have 3 background layers running at once.
Anonymous No.12138371 [Report]
Hi auster, your mhz shitposting is stale
Anonymous No.12138424 [Report] >>12138686
>>12138240
>Why do you think the Mega Drive appreciates a healthy and thriving homebrew scene, whilst the SNES has very little legitimate interest for homebrew developers.
Bank switching. That's it. The megadrive has a flat addressing mode that isn't so slow to be unusable. You still shouldn't use it because it's still the slowest way of working, but this simple fact makes working in C significantly easier for a low knowledge, high level coder trying out a homebrew SDK.
The SNES requires you to manage not only 64K bank switching, but zero-page and this isn't something C is designed to allow making for really shit compiled code as standard.

Your repeated insistence that the SNES CPU is 2.68mhz despite repeatedly being told it operates in several different modes depending on the access you are doing at the time is very silly when the megadrive's 24bit addressing slowdown + 16bit data bus means that in effect your homebrew scene is operating the console at a significant penalty that 90s former Amiga coders turned professional would never do.
Anonymous No.12138497 [Report] >>12138686
>>12137954
>So in shorts SNES wins in that department.
The cope department?
>>12138342
>Yes it can, you just had to optimize the code.
lol. You couldn't code your way out of a wet paper bag.
>romhacks are homebrew
That's exactly the sort of thing someone who couldn't code his way otu of a wet paper bag would say.
Anonymous No.12138517 [Report]
>>12130867 (OP)
This would have saved the Saturn.
Anonymous No.12138530 [Report] >>12138574
>>12138342
>most of it is Mario World hacks, just like most of the Mega Drive's homebrew scene is just Sonic hacks

Mega Drive homebrew scene is shit like porting Starfox/F-Zero/Wolfenstein3D onto the console and Sonic hacks have Yoshi's Island running on Sonic levels.
SNES homebrew is Kaizo Mario World.
Anonymous No.12138574 [Report]
>>12138530
>porting Starfox/F-Zero
Not actual ports, just proof-of-concepts.
>Sonic hacks have Yoshi's Island running on Sonic levels.
Which ones?
Anonymous No.12138610 [Report] >>12138686 >>12138689
>>12138342
>NES games can't show 90+ colors on screen with 15 color sprites and titles and can't have 3 background layers running at once.
still looks like smb3 with more colors per sprite
Anonymous No.12138686 [Report] >>12138703
>>12138424
Super NES uses a flat 15MB (since 1MB is reserve for system/save ram) of addressing space just like the Mega Drive, except that while the SNES can read the full 15MB the Mega Drive can only do 4MB out of 16MB so SNES wins again.

>>12138497
No, the sprite department.
>>12138610
>still looks like smb3 with more colors per sprite
No, it doesn't, this is smb3 with more colors per sprite.
Anonymous No.12138689 [Report] >>12138701
>>12138610
>this is what made tendies think they had the better hardware
There was never a bigger piece of shit than the SNES, and it's a damn shame so many people still have their cock up it's ass.
Anonymous No.12138701 [Report]
>>12138689
Anonymous No.12138703 [Report] >>12138719
>>12138686
>Super NES uses a flat 15MB
Wrong, SNES can only address 64 kbs at a time, cartridges had to be split into multiple banks of either 32 or 64 depending on hi-ROM or low-ROM. Mega Drive could address 8 mbs flat, but the Mega CD uses 4 so games have to limit to 4 for Mega CD compatibility. The Mega Drive has a massive advantage in memory addressing, it actually has more usable RAM than SNES too. Because of the Mega Drive's flat memory model, it can access all 64 kbs RAM at any time. SNES has 128 kbs, but only 8 are available in any bank. If you want to use the rest of the 120 kbs SNES RAM, you must bankswitch to one of two special RAM banks.
The CPU really was only one of the major, serious problems with the SNES hardware design. You really don't know just how terrible and limiting it is in all aspects.
Anonymous No.12138714 [Report] >>12138720 >>12138768
>>12138342
You fucking nigger, have you even paid attention to the Sega Genesis homebrew scene?
Anonymous No.12138719 [Report] >>12138860
>>12138703
The cartridge slot says otherwise, flat 24-Bit address slot, meaning 16MB of addressing space, but because of the internal ram, external/save ram thats cuts back the address space to 15MB.
Anonymous No.12138720 [Report] >>12138764 >>12138768 >>12139354
>>12138714
It's almost nothing but Sonic hacks, sometimes you get a Streets of Rage hack but things like Star Fox and Donkey Kong Country 2 are the exceptions and not the rule.
Anonymous No.12138764 [Report]
>>12138720
>Star Fox and Donkey Kong Country 2
Shouldn't even be listed, since they're just tech demos that never became actual ports. It also funny reading some of the comments on the DKC2 video, where some delusional segoid pretends it looks better than the SNES game, even though it's literally just ripped graphics with less colors and no transparency.
Anonymous No.12138768 [Report]
>>12138720
>>12138714
https://www.youtube.com/watch?v=qL5lb9_U2KQ
https://www.youtube.com/watch?v=8V8q6Q7TmUw
Anonymous No.12138860 [Report] >>12138921
>>12138719
That's not the internal address bus, try again.
Anonymous No.12138921 [Report] >>12139021
>>12138860
Yes, it is, kid.
Anonymous No.12138934 [Report] >>12139389
>>12130867 (OP)
the saturn would be saved (thru the butterfly effect)
Anonymous No.12139021 [Report] >>12139116
>>12138921
Then explain the data bank register and the program bank register, retard.
Anonymous No.12139116 [Report] >>12139129
>>12139021
Thats on the Genesis where you have to do 64KB data chunks out of a 4MB address space.
Anonymous No.12139129 [Report] >>12139137
>>12139116
No it isn't you gay fucking retard. Pic related. 16-bit program counter, with a program bank register on top. Data bank register for turning 16-bit addresses into a 24-bit memory address on the cartridge. That's why the cartridge bus is 24-bit. How many bytes can a 16-bit address handle? That's what the CPU can actually see without changing the data bank, AKA bank switching. You're going to kill yourself and we're all going to laugh when you find out it's only 64 kilobytes.
Anonymous No.12139137 [Report] >>12139179
>>12139129
Mega Drive CPU for comparison, with proper 32-bit registers. No retarded bank switching needed for 4 megabytes.
Anonymous No.12139179 [Report] >>12139457
>>12139137
Problem is that the external pins can't do a full 32-Bit register, only 16-Bit chunks through the data bus out of a 24-Bit Address bus.

To do 32-Bit the 68000 has to be custom 100 pin CPU to allow the full 32-Bit busses to be useable, otherwise it's still using bank switching through 16-Bit data banks out of a 22-Bit address bus.
Anonymous No.12139315 [Report] >>12139319
>>12130867 (OP)
limitation breeds creativity. games would've been worse if it had a powerful cpu, desu.
Anonymous No.12139319 [Report] >>12139334
>>12139315
Anonymous No.12139324 [Report] >>12139329
The clock speed of a CPU is not the sole defining trait of how powerful it is. C64 had a 1mhz processor but outperformed computers with 2-4mhz processors because it could get more done during each clock cycle.
Anonymous No.12139328 [Report] >>12139336
>>12131830
>A 16MHz 68000 was $15 dollars back in 1984
Anonymous No.12139329 [Report]
>>12139324
Yes, but those computers used Z80s.
Anonymous No.12139334 [Report]
>>12139319
rebunked
Anonymous No.12139336 [Report] >>12139385 >>12142227
>>12139328
MVG said so himself.
https://www.youtube.com/watch?v=njGWWg69B4A
Anonymous No.12139354 [Report] >>12139358
>>12138720
>It's almost nothing but Sonic hacks
This is far from the truth
https://www.youtube.com/watch?v=iPf7J25t57A
https://www.youtube.com/watch?v=n7qzoS1eH1s
https://www.youtube.com/watch?v=xfpCsRMcUT4
Anonymous No.12139358 [Report] >>12139368
>>12139354
Exceptions, not the rule, also one of those is still Sonic.
Anonymous No.12139368 [Report]
>>12139358
You don't know what a "hack" means
>Exceptions
If you say so
Anonymous No.12139385 [Report] >>12139434
>>12139336
>link nu-male faggot
Who?
Anonymous No.12139386 [Report] >>12139434
It is true that MD has a bigger homebrew scene than the rest, but that's because 68000 coding is simpler for modern and less experienced programmers using high-level languages.
Anonymous No.12139389 [Report]
>>12138934
https://www.youtube.com/watch?v=pTJHgvyI7jc
Anonymous No.12139434 [Report]
>>12139385
MVG is not a nu-male, he is a classic male.
>>12139386
Not true what so ever.
Anonymous No.12139457 [Report] >>12139465
>>12139179
>Problem is that the external pins can't do a full 32-Bit register
I didn't say that it could you illiterate faggot. Mega Drive CPU has a proper 24-bit address bus. This is how it can seeing 4 megabytes at one time. This is a huge improvement over SNES 16-bit addressing with bank switching, which is limited to 64 kilobytes at a time before you have to switch banks. (1/64th the amount compared with the 2 years older and cheaper Mega Drive)
Why are SNES drones always so technically illiterate?
Anonymous No.12139465 [Report] >>12139472 >>12139570 >>12142304
>>12139457
So did the SNES with it's 5A22 CPU, it's the source 65816 that flips between a 24-bit address bus with no data bus and the same 16-bit address bus and 8-bit data bus as the 6502 it was based on.

Plus to read the whole 24-bits at once you need a 24-bit data bus which the 68000 lacks as it's data but is only 16-bit, meaning it can only read 64KB at a time.

Plus NO Mega Drive nor Neo Geo game used 32-bit code.
Anonymous No.12139472 [Report] >>12139757 >>12142304
>>12139465
>Plus to read the whole 24-bits at once you need a 24-bit data bus which the 68000 lacks as it's data but is only 16-bit, meaning it can only read 64KB at a time.
>he doesn't know the difference between a data bus and an address bus
>Plus NO Mega Drive nor Neo Geo game used 32-bit code.
>he doesn't know about move.l
This is just embarrassing at this point.
Anonymous No.12139570 [Report] >>12139757
>>12139465
Absolutly humiliating shitpost by a foolish child tapping words it heard from the youtube.
Anonymous No.12139631 [Report] >>12141947
Its priced at $500 USD and fails to sell and fails
Anonymous No.12139757 [Report] >>12140006
>>12139570
Not the case.
>>12139472
It's the god's honest truth.
Anonymous No.12139831 [Report]
how do you judge the proper aspect ratio for NES? like cv1?
Anonymous No.12140006 [Report]
>>12139757
You will immediately cease and not continue to access the site if you are under the age of 18.
Anonymous No.12141905 [Report]
>>12130867 (OP)
It becomes an amiga
Anonymous No.12141947 [Report] >>12141959
>>12139631
Nah more like $250. In 1990, SNES' 65816 CPU was $15 while 68020 was $60.
Anonymous No.12141959 [Report]
>>12141947
The 5A22 was $25, plus we already talked about the 68020's price in this thread.
Anonymous No.12142217 [Report] >>12142509 >>12142547
>>12131830
>by 1988 a same speed 68020 was already at $5 dollars as everyone who wanted oomph switched over to the R3000 which a 33.33MHz R3000 cost $35 dollars.
Except it wasn't

" The 33MHz 68020 is available on 60 days delivery at $571 for quantities of 100 to 499. The 16MHz 68HC000 is out now at $34.45 for quantities of 100 to 499. The 16MHz 68000 is on 60 days delivery at $18.90 for 100-up. The 25MHz 68030 is $485 for 100-up – $86 less than the 33MHz 68020"

https://web.archive.org/web/20221223214354/https://techmonitor.ai/technology/motorola_adds_33mhz_68020_16mhz_and_cmos_68000s
Anonymous No.12142227 [Report] >>12142273 >>12142547
>>12139336
Looks like MVG fucked up. He's a cool dude but people make mistakes.
Anonymous No.12142273 [Report] >>12142547
>>12142227
MG is one of those channels I feel like I got dumber after watching. He fills his 10-15 minutes by talking as slowly as he can and distract from the fact that he barely did any research. When he does try and convey a fact it's like 50/50 if it's correct and/or useful. He larps as a gamedev but he has no more insight into retro game development than your average /vr/ esl zoomer who misread a wiki about the SNES once.
Anonymous No.12142304 [Report]
>>12139472
>>12139465
The lates Steve Jobs later stated 68000 and 65816 run at similar clock rates.
Anonymous No.12142509 [Report] >>12142547 >>12143679
>>12142217
>The 16MHz 68000 is on 60 days delivery at $18.90 for 100-up.
What the actual fuck why didn't nintardo use this??????????
Anonymous No.12142547 [Report] >>12142782
>>12142227
He didn't.
>>12142217
Parody magazine, not real.
>>12142273
Not the case.
>>12142509
Piracy reasons.
Anonymous No.12142782 [Report] >>12142784
>>12142547
it's still coping!
Anonymous No.12142784 [Report]
>>12142782
It's not.
Anonymous No.12142794 [Report]
>>12130914
He wouldn't have a mongoloid bastard son (YOU).
Anonymous No.12142826 [Report]
Zoomers sure try hard to make everyone hate them.
Anonymous No.12142832 [Report]
Lame thread. I'm brapping it with no survivors.
*BRRRAAAPPPPPPP*
That felt good.
Anonymous No.12143679 [Report]
>>12142509
Same way Nintendo 64 didn’t use 100-250 zip game pak by Iomega or GameCube full size disc
Anonymous No.12145929 [Report]
>>12143359
Rent free
Anonymous No.12147116 [Report]
>>12137741
Ranger X is impressive but it's also 30 FPS.
I think Alien Soldier is better.

You're talking shit about the SNES though.
There are games from SNES such as Super Turrican 2 and Rendering Ranger R2 that look amazing.