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>>3739287
>>3764003 (OP)Did anyone of you read a book about game development or even a scientific paper?
>>3764031>scientific paper>about game development
>>3764036Basically what I expected. While 97% of all research is made in vain, these topics feel like near 100% is shit, quite literally. There are tens of thousands of people holding PHDs in vidya development and create a funny game, even if their life would depend on it.
Anons, I've been familiar with RPGMaker for about 2 decades but never really followed the news/community. What is the current stance on free games with stolen assets from old commercial games? They were everywhere before.
>>3764031Gaming isnโt a science itโs an art retard. So it would be an artistic paper instead of a scientific one.
>>3764075It's probably fine if you credit them. Pokemon fangames casually use Nintendo music or official Nintendo music all the time. Just keep quiet about it so Nigtendo doesn't C&D you.
https://www.youtube.com/watch?v=84cOpdP1Kew
Yeah, so I'm remastering the Mongol sequel, The Great Conclovince of Mithrithnogg. :D
It's going bretty well.
https://youtu.be/8eHyf2JnVEk?si=DEAw2_bkswjDM4NJ
>>3764092Yeah, don't post again. For your own good.
>>3764112Gaming is an art form through and through not a science. You need to use your heart not brain when gaming. Brain is for the basedence while the heart is for chart
>>3764226Why call it "gaming" and not "engineering"? You're using a game engine. Even the art of paper-folding is applicable in manufacturing.
How do you make an rpg without damage formulas and power law distribution? Its mostly statistics.
>>3764003 (OP)Ongoing jam https://itch.io/jam/yourpgm-jam-19-resurrection
13 days until deadline
>>3764031Yes. The RPG Maker one. I still think learning how to write a good story is more important because the gameplay won't change that much in an RPG Maker game, so the appeal is the story. What have you read?
>>3764247Game engineering would be a better term, I agree.
>>3764348Haven't heard about that one. Rpg maker games are - in fact - samey.
>story importantStrong disagree. The story itself can be as generic as possible (evil guy kidnap Princess), and the game can be kino. For jrpg, my favourite genre, I'd say it comes down to this:
>gameplay, numero uno!>system, itemization and economyThis go hand in hand. A generic system will massively impact gameplay, think of numbers and items that just work. Progress and pacing are the key words
>storytellingThis is important. Fuck story, the way it gets presented, paced and lived through is key. Most jrpg have - in fact - shit stories, but they have heart or soul, if you will.
>charactersAre they one dimensional or is there more to them? Are there inner conflicts and opposing traits? That's what I want.
>artstyleThe last relevant game element. People will cherish lovable art.
Everything else has marginal impact, if any. These 5 points determine the reception of a jrpg game. Shit gameplay? No level design will save you.
>>3764348>What have you read?I've read some books and papers, they are marginally helpful, at best. Masters of doom is likely the best gaming book out there. What did help me are gaming documentaries, as you get insight that's nowhere else to be seen. Like when swen from larian cancels a whole act that's been in development for half a year, this equals to burning nearly 100k usd worth of money, when 4 people worked 6 months in vain. The crash bandicoot people didn't earn money with development, but with technical consulting, as they hacked the ps1 and sold their knowledge.
Any completed SRPG studio games recommendation?
>>3764554SHINSETSU
MAHOU
SHOUJO
>>3764610Already played. IMO should have specified I want the non official ones not from the progenitor himself
>>3764612I knew about it long time ago but I can't read moonrunes - maybe due to undiagnosed ADHD/Autism tried to learn Korean was already a nightmare.
That said I have tried Sister's Possession (somewhat AGP fetishy with protag possessing animu girls - although not explicitly porn) but dropped halfway. I need something better than that I guess - the artwork is actually pretty good in that game.
>>3764653>I knew about it long time ago but I can't read moonrunes - maybe due to undiagnosed ADHD/Autism tried to learn Korean was already a nightmare.it has an english translation that released recently ish.
https://shinmahoutradesp.blogspot.com/2025/03/shinsetsu-mahou-shoujo-english-fan.html
>>3764671>recently-ish>two months agoBrother, when it comes to a 25-year-old program, that is insanely fucking recent.
>>37648842 months in internet time is like 2 centuries. memes get cycled in and out in a matter of hours now. but none of that matters. go play shinsetsu mahou shoujo
>>3764671Just started it. Based on how the girls are dressed, I must ask if this is a porn game. It has a gallery too.
>>3765631More like ecchi/ softcore porn
>>3765636I see.
Looks fun so far, though.
>>3764280>someone uploaded
>>3765724look at it closely, it was submitted to 2 more jams before ours...
>>3765631it's fanservicey with how exposed the costumes are, but stick with it and you'll see. there's no porn.
I'm having a very difficult time trying to figure what to do for the 'middle' of my game. It's a strictly small project meant to help me learn RPG 2k3, but besides the beginning and end I just can't seem to brainstorm what actually happens in it. I've been working on assets to have something of substance to work with, but other than that I'm at a loss. Any and all suggestions on how to get the gears going are more than welcome, because I'm completely stumped.
>|?rogress
I've been aiming to fill the Arcade with a bunch of small things.
Have barely been making progress (or surviving) though, due to extreme heat.
Not confident I can start posting regularly again at the moment. So I suppose I'll post when I'm about to release something playable.
>>3766857What's your game about? You know what? Fuck you. Middle part of your game is a murder mystery.
>>3766868Lol that does work for a possible direction, I appreciate it. It's just a short story where you're in a lab with a killer machine, just have trouble on how to elaborate on it. Maybe I need to flesh out the baseline more?
I'm having writer block again. How do you get good at writing for jrpg
How do you get good at mapping for srpg
>>3764103looks awful. your prose is very bad too; clearly you're not well read. your game is not going to go viral and become a "hidden gem" btw
>>3767045I just use the "make shit up as I go" and "wouldn't it be funny if" methods of storytelling and I'd say I'm having decent success with them.
file
md5: cee47c76a4cef68b68862dd4f4979073
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>download RPG Maker MV/MZ game
>install cheat plugin to bypass developer bullshit
yeah, i'm thinking it's rpgmaker gaming time
>>3764103This looks pretty cool and I want to like it but horror games are the lowest effort low hanging fruit in existence. You should try to find some meaning or message you want to tell players and turn it into an adventure game (Harvester style) or Oddworld Abe's Oddysey. Or make it an interactive world to explore like the CD-ROMs published by the band The Residents. You have a solid foundation for a unique and interesting world but it needs the spark of life and some kind of purpose, even if that purpose is devoid of purpose (as in, it's nihilistic). Something to do with Kalergi and Marx? The limitations of flesh? The cruelty of higher order organisms? Gnostic predation?
Also try to make it in your native Romanian and get other people to translate it for you. It will be more unique that way.
>>3767111I never wrote anything decent with that... a week before the end of jam and I still have nothing.
>>3767239Yes (and that's a good thing)
>>3766863Sigma look prettier than Succour TT__TT
>>3767284Inshallah you are right my brother I am sorry >>__<<
>|?rogress>Added new AI art powered realism filter to depict the cast in their RealForm which is how they appear outside the metaphorical setting of the arcade
>>3764003 (OP)Anyone got any tips for making sprite art? Trying to do something as basic as grass tiles feels like a herculean task for me. Anyone know what's the best way to learn how to actually do sprite art or the best guides/resources?
I am working with both RPGMaker 2k3 and Aseprite for context.
>>3767239Arabs don't care if you depict them like this, they relish in it in Egypt and use it to sell shit to tourists at the pyramids. You go there and men will dress like this and put on heavier accents than normal and tell you they're giving you a deal on their sphinx statues and mini pyramids. Would you be offended by a bobby character who eats fish and chips and calls everyone Guv'na?
Basically, If you aren't using stereotypes pushed by Israel's government don't worry about anyone getting offended. It's not accurate to real life, but your game isn't real life.
>>3767303Needs more Chad energy.
Sigma
md5: 6b1c036f16584c679d92d6a03ef06f6d
๐
>>3767337Took me like 5 attempts. ChatGPT kept ignoring my instructions and added an extra character named "Grodan". Succour is now "Syccour"; close enough.
file
md5: fa7c880f450fa1bc29afafda44da57f6
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is an island with this much fresh water okay?
>>3767545Depends on the size, but should be okay. Forests also hold a lot more water than what people give them credit for, and who knows what reservoirs the mountains could hold.
>>3767417Alim as-salฤmu สฟalaykum brother
A beautiful rpg maker project with a front faced battle system. Looking forward to it.
Perhaps a False-series / Sigma Jam should be the next jam
>>3767625Let's do a coyotecraft jam instead. Remember to delete your posts in 30 minutes or less.
>>3767740This concludes the coyotecraft jam.
>>3764280it's over... I don't have any idea that I realistically can finish before deadline.
>>3767774Tell me what to do, Operator.
>>3767777make me artonelico 2 battle system but on vx ace.
>>3767787I'm sure if you know that is, you already have it. The only script you'd need is multi damage pop for skill animations, which I know exists. A system won't do you any good if you refuse to work with it.
>>3767807>I'm sure if you know that is, you already have itno I don't
>>3767819Ar Tonelico 2s battle system is just a Quicktime event loop. Know anyone that fills their game with QTE attacks? No? Ok.
Let's close all those porn tabs and open RPG Maker VX Ace. We're going to create a battle event on Turn 0. We'll just have it alternate between "Attack Phase" and "Defense Phase". They'll be common events. A QTE that more or less is a 30sec window to deal attack damage or defend and nullify damage.
I'm only helping you create the "system". (You) have to decide the duration and number of attacks a character can fit in that window of time.
Why do MV/MZ games just feel cheaper and lower quality than Ace games? I can'r explain it but it just does
>>3767876I blame the RTP.
>>3767876I blame the Game-is-just-a-browser-running-javascript.
2k and 2k3 games feel rock solid in comparison.
>>3767807I asked ChatGPT to explain Ar Tonelico 2's battle system to remake in Rpg Maker. It said you can't because "Purging" requires the Ps3 sixaxis tilt sensor.
>>3767948Purging is from the 3rd game. They convert layers of clothing into <wave science mumbo jumbo> to boost their song magic and essentially project their cosmosphere onto reality. It's called "cosmoflip" and you shake the controller like you're flipping pancakes.
Finished design for the stepsister character sprite in my game
>>3767952Translation: they do a striptease.
>>3767625Toasty Time is running a jam with cash prizes. Strangly RMW didn't take it down right away like others. I thought he was banned for nonconformity
>>3768063Who are these fucking faggots you keep bringing up? I only know anons who submit to our 4chan jams, VIPrpg, and tumblr girls who make kino that this thread wouldn't like.
>>3768077Save your confessions for church.
>>3767983I have never seen someone wear choker in real life.
>>3768101I don't know what to say to that. So this game is not real life.
>>3768101I pity you anon. It's really great.
>>3768063https://itch.io/jam/toasty-jam
It's only a 9day jam. I think he's expecting horror games, not RPGs.
Is there some kind of piracy wiki for rpg maker? I pirate most shit but rpg maker plugins evade me which is confusing because rpg maker has such a huge userbase, and the plugins are just text files that can be easily reposted with no DRM.
Only thing I've ever bought is the yanfly suite for MV (even if yanfly supposedly sucks, I'm a casual that doesn't know shit about code so I don't really care all that much) because you get a billion plugins for 30 bucks.
>>3768300Embezzlement is a kind of piracy.
Does anyone use the Wolf RPG Editor? From first glance it looks like a 2k3 esque piece of software with less bullshit attached. And it's free, not that it matters much to me.
>>3768307Are you trying to secretly point me towards a website or is this a wholly unrelated post?
>>3768300just open the the game project file
so MZ is just javascript running in a fake browser?
>>3768272>https://itch.io/jam/toasty-jamNot into youtubers unfortunately. I prefer anon random jams.
The problem is the plague that is a 'community', which is more like a cult if anything. I don't feel like dealing with that.
>>3768310Wolf RPG Editor is pretty cool imo, the problem is that you need to know japanese which I don't, unless you want to use the older version.
Why not use the english version? Because its from 2019. The latest version is from 2025.
https://silversecond.com/WolfRPGEditor/
>>3768372yeah it was done to make it port-able to any platform because every platform obviously supports javascript
>>3768300Most people just take the assets from other projects. I mean, why pay for obfuscated bullshit released by VisuStella when most projects contain this 100 dollar trash package anyway?
You download an MZ / MV game, head to the plugins folder, there is your JS assets list.
Even if the plugins are obfuscated you can still use them. There is a how to guide on the various blogs and wikis or simply in the info section. Some people hate it and try very hard to 'ensure' you can't take their stuff out and use it in your hobby project or fangame, but the fact is, the game decrypts it and the game is in the end a browser. Everything can be inversed to a usable level. Its useless, and it makes people scream.
Especially paid for software will cost less effort to decrypt because obviously it will use the same method for each game it is used on.
People will scream at these "thought crimes" as well. Do whatever you want anon; most people won't give a dawn unless you start making money off their assets, which usually people do not.
>>3768364The Philippines have a problem with that and corruption. It's like those discord "communities" full of "fans" that don't actually have the game or software. They really REALLY don't like the people who do pointing out the obvious.
>>3768394>Because its from 2019. The latest version is from 2025.Good grief, though AI has made MTL's bearable. That's something one could look into, I hope.
>>3767126>Also try to make it in your native Romanian and get other people to translate it for you. It will be more unique that way.90% of Romanians are only interested in LoL, CSGO and whatever is FotM at any given time.
>>3767948Changing the topic; what does it take to develope games for the PSN and, like, make the controller vibrate, play sound or use it's microphone.
>>3768562RM WITH doesn't make use of special console features.
Both the ps5 and Switch have some form of a tilt sensor and rumble/vibration. Both have analog sticks as well.
>>3768562A nondisclosure agreement with Sony? I dunno. I think To The Moon is on the PSN, or some new side content. But I don't know if it's still Rpg Maker at that point.
>>3768214I cannot legally remove the "step" with what I intend to do to them. Trust me I'm not happy about it but if I ever reached the point where I could make a dime off of this it would have to be the first thing I need to remove.
>>3764280>>3765735>2 submissions to the jam now>both are from randoms who most likely have no idea what /vrpg/ even is
5 more days let's friggin GO
>>3768872Just don't put it on steam, coward.
>>3768933Patreon will not allow you to profit off of content that features incest. Are there ways around it? Probably. Are there other subscription platforms that allow this? Probably. I am not good enough to think that I could be one of those people who get overlooked. I'd rather release a version down the line with the step stuff patched out over getting cut short because I thought I was better than the censors
>>3768962>because I thought I was better than the censorsresistance against injustice is your civic duty.
>>3768962You can get by anything basically by just offering the base game on Patreon or Steak and then unallowed content on a personal web page. Just depends if you want to go that far.
>>3768900Why would they? It's an itch jam on itch with no mention of /vrpg/. Even if they did come here they wouldn't see anything, because you guys don't jam.
Well. I'm not going to dev if no one else is.
>>3768399fuuuck how did I not think about this? I've literally opened rpg maker projects before. I didn't at all consider you could just... take the plugins. Thank you anon! You might've just saved my life
>already 70 joined
I kneel
>>3769531Ok retard. Would you like me go though all the the RM threads and highlight a count of how many times you've had this exact conversation?
Do you really think you're anonymous?
>>3769693Yes please. I have no idea who you think I am but I wanna see these posts
>>3769714archived(dot)moe
knock yourself out. Spoiler: nobody responds to them
>>3769733Not as funny as I thought it would be but it is funny that some random guy lives in your brain enough that someone asking the same question makes you that upset. I already have yanfly, don't want visustella, and got my answer. Thank you though, and good luck with your game!
Whoa! Take a chill pill. Pattern recognition should only be used in self defense. This is no cause for violence.
ok but what do you do when you can't find the plugins you're looking for
>>3769759If you're snooping through the plugin folder of someone's game, but you don't see the plugin, it might be a sign they aren't using it at all.
>>3769791Even if the plugin is there, that doesn't mean they're using it.
>>3769814All the plugins are there, except for the plugins that aren't there.
>>3769814Even if they aren't. It's still "distributing". It's still "theft". It's still "drama". Unless it's a moderator.
anyone has a link to download the DLC for MZ ? I wanna use the Collision Altering plugin they sell on my MV game (the plugin works with both) but I'm not cashing out 25$ on this shit
>>3769911You mean Pixel Movement using an alpha channel for collision that's being a thing since RMXP? Ask ChatGPT.
>>3769921no not that you dumbass, they have a plugin that allows you to set collisions for each tile of a tileset it is a huge timesave for me I need that shit
>>3769925That's what an Alpha Mask is, dumbass. Go old school and google it.
>>3769930then find me an alternative, wagie
>>3769714Count another, aah aah aaah!
>>3769930I think I found a russian crack, you fags were useless, eat my ass
>>3770028Alpha collision masks have been the standard for parallax mapping for as long as parallax mapping has been a thing.
>>3770074Wasn't that literally how Game Maker worked?
>>3770080Yes, and Game Maker was (is?) free. So paying anything for 3rd Party plugins, instead of just switching to a free engine that does it all, is RETARDED.
>>3769935 I modified QMovement to work with the Tiled plugin to get this kind of collision for a isometric view.
>>3769537how many of these entries are just randos and have no idea it's a /vrpg/ jam
>>3770179He is referring to the toasty jam.
>>3770130enlighten me what is the plugin you used with QMovement and how did you do this
>>3770337It's a plugin I wrote modifying the QMovement Collision to work with TileD collision data.
https://pastebin.com/KdvpMaG7
>>3770351thank you so much, does it work with followers ?
>>3770352Yes
https://pastebin.com/FB98vaK6
Here is an updated QFollowers with some improvements
Doing iso in RPG Maker is an interesting challenge.
>>3770130okay I'm gonna learn Tiled, how did you make the polygon collisions
tiled
md5: c6ffd5606cd03168b55a1f09a29037b8
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>>3770432In the editor
Also Visustella has a free Tiled Plugin and project demo for rpg maker mz. There is also a mv version as well but it's not well supported.
One nice advantage with tiled is that it has easier layer management and your maps can be imported into other game engines as well.
ok Im a retard so this is a retard question
What program do I use to draw sprites
>>3770461and I mean pixelated stuff for the overworld
>>3770462Have you ever use an image editor before? I'd suggest starting with whatever you're familiar with.
Aesprite is probably the most popular now but any photo editor like gimp or photoshop will get the job done. Your skill and knowledge is what's going to matter most.
>>3770468No I have not. Is there something simple with a grid for me to color in the squares?
I was thinking these RPG makes software would have within such a feature, unless they do and I cant find them
>aespriteLooks good thanks
>>3770446 two questions :
what version of TileD are you using, I downloaded 1.0.3 because the site says that beyond is not supported
how do you import/convert your MV maps into this, do I have to manually recreate them ?
>>3770499If you're working in RPG Maker MV then yes you're stuck with version 1.0.3 but if you use RPG Maker MZ then you can use the latest version of Tiled which I'd recommend because the MV version has bugs and missing features. I built my maps in TileD from the start. But it is possible to import into Tiled by manually copying the tilemap data in the rpg maker map json files into an empty Tiled map json file.
I'd check out the tiled sample project first
https://visustella.itch.io/tiledpluginmz/devlog/371869/tiled-sample-project-updated-april-20-2022
>>3770512yeah no I'm in MV and I'm not switching engine now, I have too many plugins to bother checking compatibility for all of them and I also dislike the new animation software they use in MZ, also the mobile ui for the menu is ugly as sin
I'm giving it a look right now and it's very powerful, just how do I copy the data from one to the other without it breaking ? do I just copy and paste it ? is there a tutorial for it anywhere
Where do i get free tilesets?
>>3770524The MV animation system is still in MZ I believe and with fossil a huge majority of plugins from MV still work I was able to move from MV to MZ with only a couple of issues.
It's not a simple copy and paste of the tile data you'll have to convert each tile entry in the data array from the rpg maker format to the tiled format. You're probably better off remaking the maps in TileD unless you have hundreds of maps to migrate then writing a conversion tool would be worth it.
>>3770575wait really, how do you access it then
I don't have that many maps done so it wouldn't take this long to recreate honestly
>>3770598Right click on an animation in the animations column and select "Create MV-Compatible data"
>>3764247Tell cursor you want to make an RPG game or a final fantasy clone or a Zelda clone or whatever
>>3770446How did you make that collision.mesh actually register in game, I love the software so far
>>3770745you need to set the custom property of collision with the value of mesh on the layer
>>3770900I have no clue why it ain't working
>>3770985(Me)
apparently collision mesh only works for other engines, I'm confused
When will we get Ai to play my Rpg Maker game so I can replace the lot of you?
How common is to restart your project because you find that's too clogged with remnants of unused mechanics, items and characters? I've done it at least three times because I always end up being confused among so much unused stuff. So what I do is to start a new project and export whatever I've done up to that point without anything that I will no longer use.
>>3771053How high are you right now?
>>3770985Are you trying on MV or MZ the previous pastebin js script was for MZ
here is the MV version
https://pastebin.com/PRNHmGAj
>>3771097Here is the update QMovement js for MV as well
https://pastebin.com/V1458tjh
>>3771097>>3771102okay that's fantastic it works now but for hitting diagonals crash the game
>>3771136Just replace the directionToRadianIso function calls back to directionToRadian.
>>3771230IT WOOOOORKSSSSSSSSS!!!!!!!
if I ever finish this game what do you want to be credited as in the special thanks ? by default I would refer to you as "/vrpg/-anon" but something else perhaps ?
>>3771234call me Gamepeon
Jam extended for a day to Sunday instead of Saturday
>>3771240hey so I wanted to ask, how does one add collisions to a tileset itself ? I tried doing so and now the game refuses to load because of the reference error "Scale is not defined"
>>3771828(Me)
this what it looks like when I do F8
>>3767983weg/10
>>3768101sluts used to wear them when i was in high school but i think they've fallen out of fashion for real women because trannies use them to hide their adam's apple
>>3771828Do you mean using tile collisions instead of meshes? You can check the MV demo https://archeia.itch.io/tiled-plugin-for-rpg-maker-mv
Is there a way of making multi-layered "animated" map backgrounds on MV? I'm talking like those 2.5D effects that old Sonic games used to have. Pic related is an example, it would go back and forth depending on if you moved left or right
I posted this in the non rpgm dev tread and had no responde yet (already in bump limit, I guess)... And the cirrent ideia of the game seu turn is semi related, I'll ask here too.
working on a game based on pogs/tazos. Itโll have RPG mechanics to level up your strength and debuff enemies with shit like 'hand tremors' etc. Also, itโs got supernatural crazinessโkinda like Yugioh, but more like Regular Show set in a school.
The systemโs coming along, but how do I keep the story/battle interactions simple? Thought about going the Visual Novel route, but the game kinda needs lot battles to economy works, some grinding, and if itโs non-linear, event trees sound like a nightmare to elaborate and code. Plus, making every arc follow the 'character appears >>> whines about a problem >>> solves it with a pog battle' formula would turn it into a filler-ridden kodomo trashfire.
The other ideia is the whole game takes place during recess. You get a navigable map (similar to a jrpg)with limited daily interactions, a few main story events, and tons of wack side quests/scenes unlocked via some ranking system.
Maybe It can be a hibrid, like os like a VN and in some areas you can chose the npc you'll talk... And the story can take place in more places...
Idk what is faster to develop and can make a decent progression for the game.
>>3771968look into "parallax mapping"
>>3771982The image they posted is an example of a parallax. But "parallax mapping" just uses the parallax image layer as a floor -- meaning it's not a parallax at that point.
I'm currently recreating the dragon quest battle system, there's much more going on than I thought for such a basic thing
>>3772027I like gay rpgs.
>still two more days
What the fuck man
in a timeloop game should everything carry over every new loop (money, level, stats) or should it become puzzle like and player's job is to find the most optimal way to beat the game with limited resources?
>>3772110I may just be really tired and this might not make any sense, but I feel like if you have a timeloop game and the player loses everything per loop it would kind of just become a roguelike, right?
Letting the player keep things between loops would help alleviate the stress of figuring everything out and better yet if you allow them some sneaky way to "cheat" the system and carry things over they'd probably feel really smart and like the game more. Too sleepy for any ideas to expand upon that though, sorry.
>>3772114only flags and certain meta knowledge, so you can enter x secret club this time because you already know the password to get in, or the location of buried treasure / equipment in the overworld and you can prevent certain event from happening. I have a functional clock system(in vx ace) already but still not sure how sure how to implement everything else
How did felvidek do so well? or did it blow up recently?
Came up with a little trick to make my towns feel bigger than they are. Entering a city triggers a short cutscene where you walk through the non-playable parts. Ignore the map quality, it's just a test for now.
Does anyone use RPGM Unite?
How would it be for a first timer?
I haven't done anything with RPGM since the original release on PS1
>>3772205it's genuinely abysmal dogshit
>>3772205Do not use unite. Please. It might sound like a community injoke where it's played up but please god do not use it. It is so bad. Just get MV or MZ. I prefer MV because the upgrades MZ made are minimal and MZ plugins are all made by grifters and cost 30 bucks.
>>3772205the entire point of RPG Maker is to do minimal coding, Unite only works if you know how to code in Unity so it's counter-productive, at this point you might as well make a Unity game altogether rather than use this piece of shit project template they sell for 80 bucks
How do I metamorphose from an idea guy into a yesdev?
>>3772258I have 5 games and I'm still an idea guy
I'm not sure if the extra day will be enough. I've still got a lot of content to write.
It's less about the writing and more about the data entry.
I've changed chuds to goons; dra-goons.
I keep rethinking how to distribute EXP. There's like 100 token enemies. I could just rig it to level up characters after every battle. Decisions, decisions...
>>3771954Tiled has a built-in collision editor for each individual tiles of the tileset, this could be a huge time saver but I can't seem to get it to work without the game crashing (pictured here
>>3771830), maybe it's a feature only MZ can work with idk
Waiting till the last minute to ask SigmaSuccour if I can borrow his characters.
>>3772355pretty much the MV version has bugs but it should be working fine in MZ
Everyone is busy all of a sudden.
My jam game, hope anons enjoy it.
https://iowacorn.itch.io/this-too-shall-pass
I plan to update it within a month. I made too many playable characters and so there are few animations and only 3 floors to the dungeon for now.
Also, the captcha to my post.
>oy vey
>>3772308Give me 20-60 minutes. I can easily whip up some 50 odd one-liners.
But if you asked me to make 50 new enemies with balanced stats and skills with troop synergy that isn't just spamming "Attack", and gives an appropriate Exp and Gold reward. Yuck. I couldn't even guess how long that would take.
>>3772769Don't mind me and my Slime with 1HP for 1EXP
>>3772769There's no accounting for RNG either. In past games, I've had monsters drop potions 50% of the time. In my playthrough it made healing magic completely irrelevant.
But in someone else's playthrough, potions never dropped, and they ended up using MP on healing.
Or you can have a TP skill to heal, but because TP takes turns and hits to generate, so people never use the other TP skills because healing was the optimal application.
I think you just have to put stuff in the game and hope for the best. For a final dungeon, I was worried people might get soft locked because there was no shop or backtracking. So I added a fountain for free recovery, but it was set to "below characters" so the player couldn't interact with it. But it was also possibly to skim through it with no random encounters.
why is this guy so obsessed with shitty old cartoons
>>3772801The game theory guy on youtube did a lot of FNAF videos just to please their algorithm god. They could be working a system somewhere, somehow, for some reason. You never know.
>>3772801>ugh! get with the times gramps!
>>3772801you'd never understand a fucking thing man
I'm almost there. Just need to finish the last map and 1 boss fight. I think I can make it
Any artistfriend can tell me about resolution and character sprite sizes?
Sorry the other thread is dead, and don't want to open a new one just for this. I figure the issue is RPGM-like enough to be posted here.
Currently, I have a portrait picture system in place, like the little purple box in the right corner, which will shorten the textbox a little. I don't know if I should sitck to some half bodies, and if I should how big. (Red and green rectangles).
For reference, my UI is set to 1280x720, but if I rearrange everything, I can extend this to 1920x1080. So the sizes are:
>Portrait 200x200px can be turned to 300x300px
>Red 260x400 can be turned to 400x600px
>Green 400x500 can be turned to 600x750px
Also I am not sure that when two important characters talk, should both their sprites be visible or only one? Because that would influence the sizes I have to go with.
>>3772028Everyone does. But are you a bottom or a top?
>>3772963in the first place your textbox is way too big / text too small. full width textbox only works for game with low internal resolution like vx ace or maybe mv and yours looks like it can fit an entire bible in, unless using lots of words is part of your game mechanic somehow of course. For character sprite that depends on many stuff
>Does your story have a lot of scene where there are multiple people talking to MC?>do you want draw side view, front view or just headshot?
>>3773135I've been tweaking on the font style and size, and haven't quite settled on one, the current just seemed okay.
But with that texbox height, I can have 4 dialogue choices on the screen, without the player needing to go down to see more. I am just lost whether I should narrow the textbox then, or get bigger letters to make more use of the space, or something else.
>do you want draw side view, front view or just headshot?Well with the portrait option it will be just a headshot, but I imagined a sort of side-view, where they are not looking at the camera, nor fully showing their profile.
I am just trying to figure out the resolution where the sprites still look good enough. Though it seems like everyone has a different definition on what good enough means.
Phew, finished with the NPCs. Just need to add some more content to shops, maybe a few more enemies for variety. I'll try using AI to spice up the content a bit.
It's going to be a last minute entry for sure.
Fellas, i'm sorry for asking, but does anyone have a good, complete folder of the rpg maker mz character generator?
I've been bashing myself against the keyboard for the past week or so trying to find a method that isn't just manually renaming each file but every script I try for renaming finds a new god damn issue, i'm at the end of the rope here.
https://cerealwaterfork.itch.io/ascension-of-peter
It's done. Had to cut some content in Via Dolorosa to make the deadline, but the game is playable from start to finish
>>3773562i dont understsnd the question, are you missing files from your rpg maker mz? just redownload it
>>3773562>Fellas, i'm sorry for asking, but does anyone have a good, complete folder of the rpg maker mz character generator?As someone who has done a lot of renaming for the character generator folder...
>Videohttps://www.youtube.com/watch?v=hTCatBAfN_8
...I recommend not doing it.
Instead, get yourself 'Game Character Hub Portfolio Edition'.
It's like an extended version of MV/MZ's character generator, with a lot more features. Where you wouldn't have to rename each file or follow any strict naming convention.
>Link to Game Character Hub PEhttps://store.steampowered.com/app/529830/Game_Character_Hub_Portfolio_Edition/
I forgot how slow my upload speed is.
And of course...playtesting while uploading.
I realized some of my treasure chests are empty.
>>3773645using envy crashed my browser.
>>3773739Lol did it show any error message before crashing? it didn't crash when I tested it
...and time. 4 entries. Good job everyone.
>>3773758maybe it's MZ being piece a shit. I crashed again when trying to scroll to other party member with q button in menu.
yep definitely MZ's fault. I don't recommend playing it on browser.
file
md5: f9a071e80f20e11d8a28d97008c46fb0
๐
Also coyotecraft's game is pic related
>>3773768It was for your own good.
>Coyotecraft returned
Holy based
>>3773772It's not worth playing except to goon out with Succour in the end. Which is purely innuendo.
It's at least a 30min commitment to the default database: Actors, Skills, Equipment ect...
Nothing you haven't seen before.
It was more of an experimental workflow. I'll share my thoughts on it eventually.
12
md5: 68e874c83a2b55bb9791cee205435be2
๐
I don't get it
>>3774154You can't bring him back, but at least he loves you back.
I also fixed the missing credits lol
Does anyone ever credit "4chan"
>>3773768NOBODY
NOBODY ON EARTH
NOBODY IN THE MULTIVERSE
NOBODY IN THE PAST, PRESENT, OR FUTURE, FROM THE BIG BANG TO THE END OF THE UNIVERSE AS WE KNOW IT
NOBODY EVER FEATURED IN A THOUGHT EXPERIMENT
NOBODY SIMULATED BY AI
LITERALLY NOBODY:
some random faggot on /vrpg/: ERMMM PLEASE CARE ABOUT MY RPGMW DRAMA
I need an idea guy to give me an idea for a project I can use to learn the Wolf RPG Editor before the Toasty gamejam.
>>3774292Why are you trying start shit where there is none?
>>3774306Pick your favorite JRPG and recreate a sidequest/dungeon
>>3774323i think if you bring offsite drama to here you should have your fucking fingers cut off
shut the fuck up
file
md5: 31e001ae2126c7c1af8224b4571833a8
๐
oh wow chatGPT actually gives me a working script that actually works as I intended
Finish your game, Coyote.
>>3774565I did fix the empty chests. And I would dummy out the party chat system. But it's honestly not worth your time playing. Really! There's nothing to see.
The opening text scroll is just a short spin on the myth about the Titans eating a "Godling". Like Dionysus, but it's not Dionysus. You play as the sole Titan that didn't feast, so you were sent to a metaphysical plane called "The Confluence" to separate Titan and Godling Essence, in order to resurrect it. That's the "One Screen".
The Godling Essense is concentrated in the 4 dragons and their dragoons. There's no deep lore. The NPCs are just Shops, Inns, Recruitable Party members, Status Traps, or buffs. So you just work your way through the crowd to defeat the 'goons. Who imply the godling was asking for it, or there's some conspiracy that this union was too much of a good thing.
Then you go resurrect the Godling. And it turns out to be Succour. And kind of breaks the 4th wall.
So you can choose "Tie the knot" or "Never Goon!". Yes. I wrote that. My cringe-fu is weak. Apparently, SigmaSuccour doesn't have a taste for furry art. Can you believe that?
>Tie the knotSuccour is ready to get her freak on. Or do whatever it is that makes dragoons. But then she realizes this isn't Beauty and the Beast, and the fur is here to stay. She says this game "suxs", game over. "See you in False Heart part 2"
>Never Goon!Your refusal offends her and transforms into a dragon. To eat the Titan in turn, I guess. She's the final boss. You beat her and it goes straight to credits. 'Cause I'm a hack.
>>3774598It was a sprint to the finish. I barely had time to generate a portrait and battler for succour. I got it uploaded. But I didn't feel good about it, since even cheesing the game with a cheat weapon takes time. So I figured I'd just spare anyone the disappointment by taking it down right away.
>>3774396...what if I have no real favorite JRPG?
I mean I could try to recreate something from Gothic.
Are there any JRPGs where you get to pick feats like in D&D when you level up?
>>3774806I dunno.
It would be hard to fit him in. I could make a character select screen to replace Titan if you really
really want to see him.
What's the thought on MV/MZ3D?
Just played this on RM WITH. It's just an infinite dungeon crawler, but probably the most competent RPG I've downloaded. I did 3 or 4 dungeon cycles.
I don't know what the mechanic behind the bonus rooms are, but they feature a few cameos to other games to receive special accessories.
Like "The One Ring" (LotR), Thief Gloves from Locke (FF6). There was a funny recreation of mario level 1 using the green tower as a pipe, Princess Daisy gives you a belt.
I'm not sure how many more rooms there are.
But I did find a few bugs and exploits that are common to Rpg Maker.
>an entire thread without ironqueer
nature is healing
>>3774982Pretty sure this
>>3767303 is him.
and
>>3767239
>>3774512ChatGPT is great. It's even better if you know how to code yourself and can tell it exactly how you want a plugin. It's a huge time saver.
But I hate using it for dialogue. I WANT to use it for filler. But it's style is either too pretentious or littered with em dashes.
>>3774996use claude or gemini, both of them code way better than chatgpt ever could.
take it from one who's pushed millions and millions of tokens through these cocksuckers.
>>3774996>>3775052 (me)
should start reading things through to the end.
anyways if you want kino dialogue, claude 3 or 4 opus are pretty much your only choices. especially if you're sick of gpt's -ism's like em dashes or a testament to...
take it from one who's had countless nuts to claude generated smut text.
>>3774996>It's even better if you know how to code yourself Bullshit, YOU HAVE to know what to program in the first place, look at how many bugs this simple item select interface has and I spent like 6 hours tardwrangling the AI into making this shit.
It's great for questions that google will direct you to unrelated rpg maker forum's post about something else instead (God I only want to know how to get the icon id from the item) but I won't trust it for stuff like dialogue and stuff, it couldn't even remember the class name from the script it created and had to made up shit that I had to fix personally.
>>3767239>w*men with exposed hair as statuesYes, extremely offensive.
I'm starting to think I'm shooting my own feet here by making my game in vxace
>>3774982we literally have some faggot from rpgmw and some other faggot screaming about him
>>3775127Just learn javascript and switch to MZ. It's extremely comfy.
https://rpgmakerunion.ru/
Use google translate
>>3775164I don't understand javascript at all
>threads are still riddled with e-celebrity wanabe shit
Never change rpgm devs
>>3775065What's funny is that I'm currently learning Wolf RPG Editor. It has a function/event to draw a window you can fill with arbitrary data. To see that you have to pester some AI to write this item menu for you is hilarious.
>>3775220well, gee you want to code for me for free? I've been using and looking codes to parse stuff from database's notetag for years and even now it's still beyond my comprehension. Programming is pretty much magic too me.
>>3775224>well, gee you want to code for me for free?Not really, I'm just saying that other software may be more appropriate for someone who views programming as magic.
Pic related, I threw that together in about half an hour. Events only.
Yes it's mising stuff from the window you've created and it looks a little scuffed, but with a more time and effort this can be implemented as well. What's important is that Wolf provides both the database space as well as common events to easily create such windows. And with the possibility of arbitrary data, such a window can be made to display more than just items.
More info here (use your browser's translation feature): http://yado tk/wolf/05_kihon/1101_bannou_rei/
>I've been using and looking codes to parse stuff from database's notetag for years and even now it's still beyond my comprehension.>notetagswew... Thank god wolf allows for database editing. Notetags were always so cumbersome in RPG Maker.
>>3775241Still waiting on an actual translation for the latest version. I don't want to have to deal with the inconsistencies of MTL
I have RPGMaker VX Ace and XP. Got 'em for free. Never touched on these before. Are either of these good for quickly throwing together something to test out ideas/design maps?
>>3775251Yeah, I get that. Don't be fooled though, version 2.24Z (which is fully hand-translated) may not be the latest version, but is still extremely capable.
Otherwise, you can find a few translations here: https://github.com/WoditorTrans2000/WoditorTranslationGallery
Note that with the latest versions' translation, only the editor itself is translated. The base system (aka RPG mechanics and such) are still untranslated as far as I know. Though maybe I'll do an MTL of that.
>>3775252VX Ace offers a better experience for players because of the Zeus81's Fullscreen++ script, which adds a fullscreen "windowed" feature to VX Ace games. XP fullscreen scripts are not that good.
On a related note: It turns out that machine translating the Wolf RPG Editor base system is relatively easy, thanks to the editor's robust import and export functions.
I may write a script and translate all the contents one of these days, though I've heard there a japanese guy working on his own english translation of the base system, something I would not want to impede. Still, the possibility's there, if anyone else wants to take a shot at it, feel free to do so. I recommend Claude Opus for AI translations, though the translation in the image has been made by gemini-2.5-exp (latest).
Together with the already existing english translation of the editor itself, a fully translated UP-TO-DATE version may be released somewhat soon.
Not RPG Maker, use other thread.
>>3775306Checked the catalogue, other thread's gone (or was renamed).
Still, due to the similarities between RPG Maker and Wolf RPG Editor, I'd argue it fits here pretty well.
>>3775220It's more like Rpg maker's window system is incomplete. You'd think it has horizontal scrolling based on the arrows on the window skin. But they're not actually coded in.
I'll use ai and plugins to make things faster. But it's not to Rpg Maker's credit. They've had 20+ years to improve their software.
now it's getting to the point where I'm questioning the software's overall utility. Like, why do I have to manually increase the size of items and weapon data? Why isn't it automatic? Why do I have to beg 3rd party developers for plugins to do shit that should be default?
Why doesn't the message window have word wrap? Is it related to horizontal scrolling?
>>3775241>I threw that together in about half an hour. Events only.can it auto sort? sort by type? will it break if I add negative number item? can you scroll if there more items than the window can fit? can it create stack of multiple item of the same type? can you call it via button shortcut? Did you add scrolling speed? Is it compatible with everything else you've done?
>>3775327>It's more like Rpg maker's window system is incomplete.About what I could gather from skimming the source.
>now it's getting to the point where I'm questioning the software's overall utility.It's babby's first game making software. It has its uses, though an advanced user will most likely feel constricted by its design.
>>3775340>can it auto sort? sort by type?As the data you can show is completely arbitrary, some sort of sorting must be done by the developer. There are some base functions to implement default sorting, changing them to sort in a different way should be pretty easy.
>will it break if I add negative number item?Negative item counts will simply not show up. Though that behavior can too be customized.
>can you scroll if there more items than the window can fit?YES! In fact, you even get a little scroll bar by default.
>can it create stack of multiple item of the same type?Probably, you'd have to tinker with the item system for that though I suppose. Haven't tried that.
>can you call it via button shortcut?It's trivial to do so. Wolf RPG Editor allows you to react to any button press on your keyboard. The base system also allows you to expand the X/ESC-menu to your liking, you could put opening the window in there.
> Did you add scrolling speed?Don't know exactly what you mean, but all functionality can be customized.
>Is it compatible with everything else you've done?As drawing this window (called omni-window or universal window in Wolf) is part of the software's core functionality, I'd be very surprised if it had compatibility issues. Then again, you have full control over the event execution, so you can fix anything that you break yourself.
Do people really play rpgm games in fullscreen?
>>3775462For 2k and 2k3 games at least, I put on a CRT filter using Magpie.
>>3773684what's the advantage to using this instead of layers in gimp or krita?
>>3775196https://javascript.info/
Study The JavaScript Language Chapters 1-11 and you already have all you need for RPG Maker MV/MZ
Takes a few weeks to complete, maybe a month at most. JS is incredibly easy to pick up as a beginner. Make sure you really understand Chapter 5. Re-read it if you have to.
Is gamedev without RPGM dead?
>>3775599>what's the advantage to using this instead of layers in gimp or krita?GCH:PE is specifically designed for drawing & managing RPG Maker assets. And so from inputting, editing, to exporting- everything is very friendly, intuitive & quick in the software when you're dealing with RPG Maker formatted assets.
>>3775462>Do people really play rpgm games in fullscreen?My RPGM games launch in fullscreen automatically... so yes? XD
>>377459810/10 to that faceart.
Absolutely accurate & beautiful. (T_T)
>>3774600Hmmm... Succour seems to look a lot more like MV Chan here. XD Very cool.
>>3775717you're an autistic FUCK but you're all right
>>3775690something something "time zones"
>>3775717>And so from inputting, editing, to exporting- everything is very friendly, intuitive & quick in the software when you're dealing with RPG Maker formatted assets.Does it come with any new assets that isn't well, elsewhere in other packs? I'm only interested in VX/Ace stuff.
>>3775751>Does it come with any new assets that isn't well, elsewhere in other packs? I'm only interested in VX/Ace stuff.Not in the base software (I believe), but the DLC. Look under DLC on its steam page, and you'll find this:
https://store.steampowered.com/app/531601/Game_Character_Hub_PE_DS_Generator_Parts/
>>3775777That looks like a repack of the DS resource pack stuff which I already have, but thanks.
now the movement plays just like 2k3
>>3775848You think it does but it doesn't. All remakes of RPG Maker games in other engines have always lacked the unique tactile feeling that its engine has for movement.
>>3775859Only 2k and 2k3 feel good in the hands, at any rate. XP, VX, VXA, MV, and MZ all feel like disconnected slop.
Is there any fucking way for me to be able to play MV and MZ games on IOS that don't require me to spend money, jailbreak my phone, need a mac computer, installing sketchy apps?
>>3775848The balls aren't touching.
>>3775981For MV and MZ at least, it's because the games are just glorified browser windows.
What do you think of Kokoro Reflections?
I wonder if the guys from the first jam still browse here.
>>3776689Usually a key pad on the exits is enough to keep the residents from wandering out their care facilities. Assuming they have any mobility at all.
I'll never be able to afford it if I manage to grow old. I used to dream I'd upload my concious to a server or something and shitpost until civilization collapsed. But Ive already been replaced by AI.
What's the default 2k and 2k3 fonts? I love their pixelated look.
>>3776782It's been 4 years, 9 months, and 16 days
since the board itself was created.
I'm sorry, but those doggos are probably dead by now.
>>3776797Much appreciated.
>>3776794The collabs were 10 years ago
>>3776850I think there was 1 or 2 during covid that went private or fell apart.
>>3776689i come here every now and then to tell sigma and the rpgmw posters to kill themselves but that's about it
hate to be that guy but does anyone know of any good free enemy graphics? just the battler graphics, i dont need anything else and i dont wanna steal because im a moralfag
>>3776920Front view? Animated Sideview? Tits? Penis? Handholding?
>>3776941front view, no penis. handholding optional
>>3776948I don't have a lot of practice drawing it from the front. I hope this is ok.
What motivates you to keep making games if no one reviews them?
>>3777224I want to feel young again
Maniacs patch is soon to get CEV calling by name.
Probably one of the most important features that will ever come to the engine in a long time.
>>3777224The look in time's eye as I squeeze it's throat.
>>3777316How did Thunder Draco do its replay function? Did it just store every frame of movement for every enemy in separate variables or did I miss something?
>>3777582Don't quote me on this, but I believe the only things that are actually "tracked" for the replay are the player's keypresses (which I'm sure you know are being recorded to variables out in space, pointed at by v[11~17]) and the rest of the run is built atop a static RNG seed set at the start of the run.
tl;dr - Thunder Draco's only real moving part is the player and everything else can be 1:1 replicated around their movement as long as the RNG seed isn't changed.
>>3764003 (OP)So why are there so many versions of this software? Is there any reason not to use XP, which seems to be the cheapest?
>>3777672old versions didn't have compatibility with programming and only used in-engine "events" to make your game with
newer versions allow for bigger sprites and actual programming methods (ruby, java, etc) to add on to the base engine's contents
if you're gonna buy it wait for a sale, they go on sale pretty often
>>3777224>What motivates you to keep making games if no one reviews them?If no one is playing or reviewing my game, then I do marketing. Get the game in front of more and more people.
Which results in people then playing and reviewing my game.
And when they play and review my game, that motivates me to keep making more games & do more marketing.
>>3777672>So why are there so many versions of this software?RPG Maker was initially a game on consoles. And the devs still follow that line of thinking.
They make sequels to the game, instead of continuously updating it. And people buy the sequel when it comes out.
>Is there any reason not to use XP, which seems to be the cheapest?The developer of the famous 'To The Moon' series still uses XP. (And still finding success.)
And most people making Pokemon fangames also tend to use XP.
So, yes. You can.
There are reasons for and against every version.
>>3776876>i come here every now and then to tell sigma and the rpgmw posters to kill themselves but that's about itBut... I'm banned from rpgmw (T_T)
>>3777705XenForo bans are essentially a mute status. Which isn't any different from them filtering content through an approval que. Or baiting people with fake engagement and then ghosting you.
If they're real people, you can talk to them literally anywhere else. If they want to block and ignore you, they don't need a moderator. Thanks to discord, everyone knows what the rmw mods and admins really think.
I suppose we'll take a break from jams this month.
Making RPGs is very time consuming. It's good to take a break and play a 30hour JRPG once in a while.
>>3777672> Is there any reason not to use XPBugs, clipping issues, atrocious trigger and global event logic (I've spent more time trying to make those behave than actually writing code for custom scripts) and RUBY being kinda obscure and slow (and having huge compatibility issues).
It's got the nicest tileset and music out of all of them though.
>>3778337Speak for yourself. I'm working on
>>3768272
>>3778361>"Did /vrpg/ start hosting jams again?">clicks the link>it's youtubershitI wasn't expecting anything and I still got disappointed.
>>3778366it's over anyway, ojosama, goburinbro, and flyineyemonster will never post their game again.
>>3778361>171 joinedHoly fuuuaaaaaaaark. How can vrpg even compete?
>>3778487It's not about the number of people who join.
/vrpg/ seemed to have a real steel sharpening steel effect going on with a handful of the jammers for a short while there, but the old guard have mostly vanished. Amazing how a few short years can change so much.
Jetbros we are forgotten...
>>3778573>longest running series out of all of the /vrpg/ OGs>despite being mostly very humble, default MV stuff, the creator's intent and spirit shines through exceedingly well>tfw Jet's wedding day is vaporwareIt's not fair.
>>3777672use the MKXP-Z gameplayer (after you compiled it), then you can use modern ruby + resize the screen without suffering latency issues + a ton more.
For default games it is plug and play, but you could modify the graphics refesh rate to 60 and do all sorts of other upgrades, even copying over vx ace's backend if you want, but-- that may be a bit too much.
If anything, having more tiles on the screen and a larger window maybe a good reason already, or simply to fix latency issues.
XP is kinda nice imo.
>>3778612XP is really not nice at all considering that it was the first major step towards dumbing down the default editor's commands while simultaneously adopting the "just write the code yourself" attitude that has seen 1% of the users make 99% of the plugins rather than people all trying to improve.
XP was the first one to remove critical shit like v[v[x]] from the standard variable ops dialogue, and it never came back afterwards. That alone is enough for me to declare it awful.
>>37786141% of users were doing 99% of customfaggotry even before that (everybody else was making horror games) Don't fool yourself.
>>3777224Barako the Pirate here...
Hey if you have a game you want reviewed, just ask me, either my email or comments on youtube. I'll be sure to do a let's play or a review for you if you ask for it! There's plently of let's players who'll play your stuff, you just gotta email or contact them first, you don't always gotta wait for them to do a let's play first... Seriously, I barely get any watch time/views as it is, I'm happy if at least someone watches my video all the way through, even if it's just the developer of the game.
Also sorry for namefagging by the way...
>>3778366Also, what do you mean youtuber shit? Because I did lets plays on it, or you mean the games themselves? I'm sorry okay? I just figured as a developer it's nice to see people play through your games and comment on them... It's not like there's many people who watch my content anyways...
>>3778573>>3778576Hey I'll do let's play's for the series alright? Don't be sad... I enjoyed and did an LP for the first one, I'd like to play it through the rest as well, but I fucked up the recording for them and have to play through it again...
>>3778612Is it 100% stable?
>>3778654>Also, what do you mean youtuber shit? Because I did lets plays on it, or you mean the games themselves? I'm sorry okay?Curb your autism, nobody's singling you out or judging you.
Why can't I finish a project because my story and writing are super shitty
>>3778706because you are a reasonable person who doesn't delude yourself
>>3764003 (OP)How much more flexible is RPGMaker 2k3 + Maniac's Patch compared to RPGMaker MV when it comes to custom content? I've seen people design some autistic shit on 2k3 with Maniac's Patch, but I am curious if that shit is actually really playable in a long-term project or if it's just tech demo type shit that ends up never being used properly?
>>3778745Both will do and both will be playable. MV is more or less a closed case with how much info and games there are for it, so I'll get straight to RPGM2k3. "Enchant Farm" appeared here long ago and VIPRPG made it on 2k3, the game had a ton of custom features and played fine even withought the EasyRPG emulator.
MV is an easier start though.
>>3778706>Then a meteor killed all the dinosaurs. The endNo so hard.
>>3778745The main thing to understand about Maniacs is that you are on your own for the most part. Documentation is spotty at best (even IF you know Japanese, sometimes the way to invoke certain features is not clearly written out anywhere, or the documentation is outright wrong/misleading).
Since the number of Maniacs users is exceptionally small, you are also not likely to find help on how to solve certain problems or how to approach designing things and should expect to rely on your own abilities. You may be able to divine some knowledge by observing others' games/event code/methods, but reimplementing what you learn into your own projects will still require that you understand it on a fundamental level since copy+pasting will almost assuredly not work outside of one-off events designed specifically to work in isolation.
Maniacs is a powerful tool and could be considered the "newest version of RPG Maker" at all times since it receives regular updates, but the price is that you must be OK with working independently. And if you're learning, expect to constantly be reevaluating your understanding of what methods are good and how to approach certain problems.
MV, on the other hand, has tons of support for 3rd party plugins to extend its functionality and let you do all sorts of crazy custom shit. If you know Javascript, then you can make your own plugins. The sky is the limit from there and probably BTFOs Maniacs in terms of raw potential. Most people just use other people's plugins and never bother to learn how to use MV to its potential, simply because they don't have to and are willing to settle with "customization to within someone else's spec and not my own."
>>3778745One more thing is that the line between "tech demo" and "full game" is not a matter of the engine's capabilities, but the creator's effort to create a full-fledged game. Don't write off 2k/2k3/Maniacs just because you assume that the things you see must be tech demos.
>>3778702Sorry, I didn't mean to sound so butthurt in my reply, I was just curious is all.
It was a short reply, I didn't know whether people were annoyed at me doing let's plays of their game or annoyed at the actual games themselves being somehow youtube bait... It's cool either way.
>>3778899The other guy was referring to this youtuber, who made the jam: https://www.youtube.com/@Toastyfunnyguy/videos
You are doing a good work, bro.
>>3778899The difference between you and Toasty Time is that Toasty Time is a 20 year old zoomer who never finishes the games he reviews and doesn't showcase the actual gameplay. All he cares about is how dark and twisted the content he's too afraid to see is.
>>377893399% of his videos are behind a paywall, wtf.
>>3778899No, I love your let's plays. You should just play all of the vrpg jam games.
Speaking of Maniacs documentation, I recall people here working with reading data from .txt files. Is there any documentation/examples of that I can look at or am I shit out of luck?
>>3778952All the basic functions of String Variable Ops are outlined in the readme. The important part is understanding how to take those functions and turn them into finding & extracting things from a document.
https://arch.b4k.dev/vrpg/thread/3739287/#q3755662
Your goals should be:
>1: arrange your external document in a way that's easy to "find" the data you want with clear start and endpoints to the data pieces>2: use the inStr (in string search) function to identify the start point and end point of the data you want, then use that info to get the length of the data selection>3: use the subs (substring) function to assign the data from [start point] for [length] to another string variable>4: repeat as needed if your data chunk contains multiple parts you need to extract
>>3778932Ohhhhh, shit, haven't been paying attention to the thread...
>>3778932Awwww, thanks man! I'm surprised you guys seem so supportive of me, I'm used to people thinking I'm annoying...
>>3778945Yeah I suppose I should get started on it again should I? Sorry about playing so many other peoples games, just experimenting with different types of content... It hasn't been going that great anyways, the vrpg games seem to get more watch time...
>>3778933Yeah, guy really rubbed me the wrong way when he made that video saying RPG Maker games suck if they're just using the default assets and are RPGs. Personally, rpg's made in the engine are my favourite genre of video game. It's depressing how RPGs fell off in favour of horror /story based games. They're okay while they last, but I'll never play them casually without doing a LP, they're simply too short and unengaging... You play video games to actually interact with them, not just watch a story with them.
>>3778706You have too high expectations of yourself. Seriously, just get something out there, no matter how shitty you think it is. You're never gonna know otherwise, could be that your right and your work is shit, but could be that its really good after all. Take it from someone who worked 10 years on a single game, and it turning out shit, you are the worst judge of your own games, you need others opinions and feedback to truelly know which parts of your games are terrible or not, and how to improve on them.
>>3778933Haven't watched his videos but you can tell he's a fag by the fact that he thinks Omori of all games "saved RPG maker".
Is that Asperite program considered the best for beginners to create pixel art?
Also, is RPG Maker XP worth using still or did newer versions get so much better that you're better off buying one of those?
>>3767315Check the book "Pixel Logic" on anna's archive or z-library. I like saint11's tutorials. I had some youtube channels with RPG maker character timelapse, but I lost it. I don't have any youtuber to recommend to you.
>>3779030Correction, I searched RPG Maker XP and found posts where it sounded good enough, so I was just going to install it, but then I noticed I, apparently, already own RPG Maker VX Ace too... I take it I should just use VX Ace then?
>>3778614>XP was the first one to remove critical shit like v[v[x]] from the standard variable ops dialogueSeeing as you unfortunately couldn't do that in RM2K, exactly one maker had that as an option, so that's a weird way to word that.
>>3779162>Seeing as you unfortunately couldn't do that in RM2-ACK!
>>3779162>>3779165Now, I will concede that v[v[x]] is NOT usable for conditionals in either 2k or bone-stock 2k3, but this was never an issue since you would just add a cope variable to take v[v[x]]'s value anyway to check it.
>>3779165>not using Donglish versionEmbarrassing.
>>3779170You'd have a point if only the JP versions and all unofficial translations thereof weren't objectively inferior to the updated Steam 2k version which has
>increased picture limit (1000 as opposed to the 50 or so that the JP versions eventually topped out at)>variable database strings to accommodate differing word orders/sentence structures>fonts built into the executable to avoid the issues people used to have with mangled textAnd some other things that make it difficult to return to previous editions.
Shame they didn't bother to fix the break-loop bug and a few other niggling issues (most likely to avoid breaking compatibility with existing games) but that's a non-issue since most people figure out early on to use jumps anyway.
>>3778706Maybe you watch too much anime. They rarely finish their stories either.
>>3779274>they rarely finish their stories eitherBruh do you even watch anime? Not every show is a 1,000+ episode endless nightmare based on an ongoing never-finished manga series. Even the most completely and utterly average magical girl show manages to tell a complete story in its runtime.
>>3779274The last time I watched an anime was that season 2 of popteamepic.
Do people keep going forward with their original story no matter what? Everytime I work on something I always get "realization", aren't this story/idea/gameplay suck?
I never created shit I'm struggling to even figure out what programs I should use, but with you guys having writing troubles and talking about anime, I would just remember that the journey can be way more important than the overall story.
There's a lot of JRPGs and anime and stuff that I loved that I don't even really remember much about the main story. It's the characters, interactions, locations, and individual events that really stick with me, and drive me to keep on watching/playing.
(If you're having trouble writing anything at all and just want some practice then why not pick some type of anime or story you like and try to adapt it into a game? Obviously you couldn't sell it but it should give you a way clearer outline and build skill)
>>3779543I don't know, it is a different media, the language is not the same.
>>3779543>If you're having trouble writing anythingmore like
>want to make Reccetear: the RPG>design complicated and complex item system >because of above, cannot use the default battle system because I don't know how to use my inventory system in it>can't use 2d action game too because I never even played 2d zelda>okay, just remove combat from the game>...>wait a minute, this is just like point and click adventure game but with unnecessary gold window>how do I combine both the story and the gameplay again?
>>3779581 I'd actually argue that even more so with JRPGs the overall story is less important than the journey than with other media. Very few actually tell a great overall story.
If people like your characters and the situations they're getting into they will easily overlook that they're just going to some dungeons to restore the magic crystals/gain help from some magical being/get the important item/whatever. Alternatively, if your characters and events suck you better have really good gameplay.
>>3779631Can you name some RPG games as examples?
>>3779674I mean, it's most JRPGs that are gonna be like that, but some of the most acclaimed examples would be things like Dragon Quest, Tales, and Lunar/Grandia, but you have more extreme examples with things like Neptunia or Atelier series
Did anyone else have to agree to a new EULA for MZ on Steam? Kinda random, I didn't see it download an update.
How exactly do devs come up with damage formula anyway? Take a look at pic related for example, the whole numbers and mathematical operations look completely arbitrary
>>3780459Spreadsheets and graphs. You add variables in different configurations until you get damage curves you like.
>>3780459I just go by intuition (ATK / DEF) * BaseMultiplier works most of the time, because if you scale Attack and Defense equally you get the same damage. However, since HP increases linearly as you level, you can do LEVEL * (ATK / DEF) * BaseMultiplier, and this makes the damage constant relative to HP.
If you have more multipliers like stat boosts critical hits situational buffs etc.. things can get more complicated
Thats litterally what the pokemon formula in there is doing: (A/D) * Power, the division by 50 is because Earthquake having 100 power looks better than 2x.
>>3780526Except in Rpg Maker, only Actors have "Levels". Enemies do not.
Monster Capturing Jam next?
Pee Pee Poo Poo Jam next?
>>37807021-2 week jam please!
https://itch.io/jam/-yourpgm-jam-20-monster-capture
>>3780867steps on your neck
I spent a long time doing html stuff for the jam page only to learn that itch.io scrubs most of the tags when you publish it.
So you get boring text and a chatgpt generated cover image instead.
>>3780867Monster(girl) capture
I may
>>3780867>oh great I can use my Alice battle royale idea...>monster CAPTUREoh well
>>3780867>GUYS GUYS COME TO 4CHAN GUYS COME TO 4CHAN>YOU DONT HAVE TO BE FROM /vrpg/ TO JOIN THE /vrpg/ JAM GUYS COME TO 4CHANi'm going to hold you down, plug your nose, and throw up into your mouth until you drown.
>>3780867wtf coyote, don't mention 4chan
>Schizo-Kun's jam is a thinly veiled scheme to flood this thread/board with newfags
Can we finally admit jams are dead now?
>>3780867hey your entry from previous jam is still unplayable.
>>3780867No rules against plagiarizing game mechanics?
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is it time to upgrade?
This new jam is made by the schizo who'd throw bitchfits about rpgmweb moderators and progress posts. It's so over bros.
>>3781039Remember the "Lewd"acris jam. Everyone was all on board and then he was the only one that made anything.
You'd be mad too.
Yeah I'm thinking it's time for the annual 6-month jam
ITT knightsneed samefagging hard
>>3780867>https://itch.io/jam/-yourpgm-jam-20-monster-captureThanks!
>>3780867if you participate in this jam you are permanently banned from future /vrpg/ jams.
>>3781203The last time schizo-kun brought newfags here in came pakistani white and the seven dwarves who didn't stfu about him for almost two years.
Capturing an enemy requires master baiting. It could be a skill or an item. Let's all open the item database and master "bait" together!
If "traps" are your preference, you can go ahead and change names here.
Then we'll make a common event as an effect that'll bring an enemy into the party.
>>3780671You can get one plugin to make enemies have levels.
Recommended resources/tilesets/whatever for a modern suburban setting? I'm completely new
>>3780526Division formulas only work if you weight ATK higher than DEF.
>>3770130At this point shouldn't you just use Game Maker or something? Qmove is clunky.
>>3778750Thanks for letting me now, I'll check that one out since I am curious to see how that game ended up.
>>3778879I think that's the thing that is scaring me off a bit from Maniac's. On one hand, it's versatility and the fact that 2k3 has some stuff I really like does attract me.
But the lack of documentation (plus the fact I am kind of a codelet) does scare me a bit. Not to mention, there is one advantage to MV, which is that I don't have to design plugins for everything, only for something I need to make something unique for, but with 2k3 Maniac's Patch, I'd probably have to design every single thing which may be more time-consuming, especially with the lack of documentation, so I do feel it puts me at a bit of a crossroads here.
Not helping matters is that I am using Linux and have no idea if Maniac's doesn't break because of that.
>>3778882That's true, but it's less that and more the assumption that the sheer amount of time it takes to learn it means that the yield never ends up turning into a full game, only just experiments. But I am still willing to give it a shot, it's just that I don't wanna end up scrapping a project halfway and move engines through if I change my mind. Especially since every project I have in mind is kinda ambitious (even the simpler ones start out well in my mind before feature creep starts rolling in my head).
>>3779112Thanks for this, I was really waiting for a reply like this. I'll give those a shot.
Balding fat bastard jam doko?
>>3781347We need a loli jam first
>>3781229It's important to remember that common event effects happen after a skill/item use.
So if you win the battle by defeating all the enemies, the common event will never run.
>>3781347>>3781365inbreeding game jam gogogo
so do I make a game or not
>>3781413do you have another reason to be here?
>>3781422but the new jam was made by someone new without even a single working game.
>>3781432Have you considered mentoring?
>>3781437my best game only has 800 downloads I'm not worthy to be teaching anything.
>>3781432He did make one game though?
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>>3781445Shameful clickbait. It's never as provocative as it appears.
>>3781323I use maniacs on linux and it works just fine.
>>3781229>>3781391For a jam entry, you don't need an elaborate system to manage actors. Unless the system itself is your entry.
You can fill the database with monster actors, and just add the corresponding monster actor to the party with the "capture" common event.
Alternatively, you can think of actors as actor slots to be overwritten. Changing their name, portrait, and stat data to match the enemy you've captured. Or clearing it if the player chooses to release a monster.
>>3781489How did you get it set up on Linux out of curiosity?
Going through the tutorial for this game. I don't know if I have it in me for this
>>3781816I mean software, RPGM MV
I don't even know what this sentence means, how the hell am I gonna make a game
>>3781834 It's telling you to click the spot under the arrow to set that as the event's appearance.
RM games use charasets for all the animated map sprites. A character is made of four directions and three frames of animation for each direction. Charaset images usually contain multiple characters. In this case, the charaset is a bunch of colored switches with the directions used to represent the position of the switch.
tut
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npc
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>>3781846Levers in the upper half is redundant and overly specific. Implying there are levers in another half of the image, when there are none.
>Error: Can not find middle image in the top row of null.
// When you're waiting for motivation...
justDoIt(you);
// When you realize you're the only one who can push yourself
you.justDoIt();
>>3781856The Shia LaBeouf and Heaven's Gate memes are getting dated.
https://www.youtube.com/watch?v=wUgflhd1aWE
I have real bad ADHD and constantly lose motivation on my projects no matter how small, especially on the story front where I have no idea what the fuck happens in it and how to brainstorm. If anyone has personal experience with this or advice in general I'd love to hear it because I'm at my wits end of having all my ideas be stuck in my head.
>>3781989stimulants and keeping every task small so you don't go looking for a distraction when you hit an obstacle
>>3781989For me it's
>(tightening headband) YOSSHAAA gonna dev today!>actually spend all my free time that day watching mediocre magical girl anime while eating doritos and sipping on tea
>>3781700I just did the normal installation steps: https://vrpgarchive.neocities.org/2k3maniacs.png using wine. No further set up needed.
why is this on sale again?
>>3781992This but fapping
So far so good, basic mechanics are working
Enemy capture and the blank suit next
>>3781989For brainstorming I dedicate time just to that. I take a notebook and a pen, go get a coffee and a burger and just sit for an hour with no distractions
>>3781989The other side of ADHD is hyperfocus. You should just accept the fact that you only want to concentrate on one aspect of a game and the rest doesn't matter.
So get yourself friend to do it, or use sample maps, while you draw boobies and write smut.
spent the day implementing pathfinding in RPM2k entirely using events
I wish I knew how to do stuff like this back when I was 12
https://files.catbox.moe/rgazir.webm
>>3782229No that wasn't me. I don't brainstorm, I get nearly all my game ideas from dreams. I've had deja vu at least twice when making game jam games (Reoer and this recent one This Too Shall Pass). It was destiny.
>>3781989If you are fated to make games you will make games. If not, spit in the eyes of the gods and make them anyways.
Fiddling with UI layout. Gotta convey what's going on without giving the player a wall of text. Might make more sense with some animations.
Mechanically it's a reskin of Regicide with a few modifications for the "monster capture" theme. A perfect victory with no overkill adds the enemy card to your deck. Normal Regicide starts with all suits and you go straight to a boss rush, which is basically working aside from the enemy suits and choosing which cards take the incoming hits.
The modification is to start the player with no suits (just humans), but every monster captured stays in the deck even if the player loses and returns to the beginning. Eventually the player will have enough monsters captured they can use the suit combos to beat/capture higher value cards and challenge the bosses.
The art is sloppa.
>>3764003 (OP)Where to get youtube, etc.-safe music and sound effects? Looks like the websites people usually recommend like pixabay, envato, are a trap regarding copyrights.
>>3782731Other than making yourself? Freesound.org has ones that require only mentioning the creator. For music, maybe some of the resident japanese RPGM users can tell since a ton of great RPGM game music (Like made by "Steel Ingot" and simular artists) conregates on their side of the community.
>>3782879Because I kept reading horror stories about people buying/downloading technically royalty-free music, but got hit with youtube's Content ID anyways.
And making it myself still means I need to use 3rd-party content ID registration services, right? They are honestly kinda shady. Someone needs to make a guide.
>>3782890>but got hit with youtube's Content ID anyways.Doing things the legit way doesn't help either, there are a ton of copyright trolls. You WILL have to communicate with the support team regarding these issues.
>And making it myself still means I need to use 3rd-party content ID registration services, right?You can set the type of license when uploading your ost to "soundcould"-like sites, there are even those that let free distribution of your music with attributing to the author. If you do so at the same time you publish your game you'll have proof that you are the creator wich you can point to youtube support. Reposting your ost to your official Youtube channel that has game's promo materials also gives you a form of protection (and directs people to your channel if you care about that). Yasuke Simulator did it like that, Fear and Hunger seems to be doing the same.
Are there any tilesets with a video game console? Like something that looks like an N64 or SNES or just anything
>>3782731yeah don't even bother going to anything non chinese or japanese website, and I'm not being a western hater here.
>I have to pay $15 just to use "COPYRIGHT FREE" twinkle twinkle little star (piano)
>>3783263You mean sprite rips?
>www.spriters-resource.comand
>spritedatabase.netUsed to pick nes spreadsheets to use for reference from these.
>>3783336no, he means tilesets that depict the console in question.
MV is on sale for cheap, is it significantly worse or different than MZ?
Which one is easier to import my own drawings into (for every asset)?
>>3783487MV and MZ are essentially the same, you won't have any trouble importing images into either one
>>3782665capture and non-suits are working, gotta fix up the aces and UI for non-suits and add the enemy bonus canceling
>>3782917>You can set the type of license when uploading your ost to "soundcould"-like sites, there are even those that let free distribution of your music with attributing to the authorโฆInteresting tip, anon. I will save it.
>>3783278Good list of these Chinese and Japanese websites? I basically just use the stuff Astlibra and Japanese indie games used. Like wingless-seraph/youfuca. Perhaps someone has a good list.
Is there a maximum for how many lines an event can be in MV?
I got banned from /v/ now i have to post here
>>3783487mv is better imo. but theyre about 98% the same
>>3783775copy paste until theres 1000 lines and see
>>3783775There's no hard coded limit. ChatGPT says JSON constraints might be problematic at 15MB.
But you'd need like 50,000+ event commands to make the map.json that size.
That's like loading the entire Harry Potter book series into a map, TWICE and then some.
I've got a script that converts movie and video games scripts into event message commands. So I know you can fit in a lot.
>>3764003 (OP)I have a retarded noob question. But I wanted to ask, does each individual facesprite have to be 48x48 in RPGMaker 2k3? I am trying to make a character portrait that's larger than that since I am referencing an actual drawing on Aseprite. Is there a way to have it at a larger resolution?
>>3783875> does each individual facesprite have to be 48x48 in RPGMaker 2k3Yes... Unless you use a picture to replace it.
> tl;dr without the technical shit:"Show Picture" event command to display an image at a specific layer in the screen display process, and then "Move Picture" to change some of the properties like the position or transparency on screen.
Just make sure each picture gets its own unique number (1 to 1000) or else they will be over-written by the newest picture.
That's all, really.
> Technical bullshit:The reason why you use "Move Picture" to set the transparency to 100% when you want an image to stop being displayed, instead of using "Erase Picture", is that using "Erase Picture" actually removes the data from that segment of program memory entirely. This means the next time a picture gets drawn to that number, even if it was the exact same image, it has to be reloaded from the hard drive. This takes time, and IF you decide to have the full 1000 pictures on screen at once, that loading time adds up and results in lower frame rate.
Pictures that are not 100% transparent will also always take processor time to draw onto the screen, and ANY partial transparency (or other "effect" from the software) between 100% and 0% is VERY processor expensive, because RM2k3 is very old, and the memory and processor management is shit... There's always the possibility that someone is playing your RM2k3 game on an unironic "ye olde 2005" Windows 98/ME/Vista machine because they're a poorfag or a nostalgiafag.
Of course on modern hardware these problems "sort of" go away because the computer is powerful enough to shit out the information as fast as the software needs it... But the software is still making that request on the hardware. Example: [Show Picture, and Erase Picture;; Show Picture] is much slower in the program, than [Show Picture, and Move Picture "Display settings, Transparency, 100%";; Move Picture "Display settings, Transparency, 0%"]
/end 'tism
>>3783914>/end 'tismI lied, there's one more bit:
"Show Picture" command may theoretically ALWAYS load the listed image from the hard dive, even if it is the exact same one (being loaded to the same ID number, or not) So if you have a portrait that fills the entire screen, you're loading that 320x240 image every time you use "Show Picture"
Do not use Show Picture to change the position of the image. If you do something stupid like this, and then do it ON EVERY DISPLAY FRAME, you are putting a strain on the processor. Now remember that RM2k3 was originally limited to 50 images but has increased that limit to 1000.
Do not draw 1000 images to the screen every frame. While the computer may not crash like it possibly could've back in 2003, the game may slow down to an unplayable degree, to the point of unresponsiveness, and have to be forcibly closed with a task manager.
>>3779165>>3779167Wait... am I missing something? What does v[v[x]] accomplish? What does having a variable refer to the value of another variable do? Colour me intrigued.
>>3783934The variable ID itself is a variable. Which is useful for event systems. For example, let's say your game awards characters "AP" to spend in a skill shop or something.
So Actor1's AP total would be stored in Variable 11
Actor2's AP total would be stored in Variable 12, and so on
Instead of having a conditional branch for every actor with a message displaying their AP Total. \v[11]...\v[12] ...\v[13]
You can have 1 message displaying \v[\v[*]]
>>3783917>Do not use Show Picture to change the position of the image. If you do something stupid like this, and then do it ON EVERY DISPLAY FRAME, you are putting a strain on the processor.I have been doing this in my games for years (action battle system I made in 2020 that's mucho unoptimized) and they run on my friend's fossil of a computer (20 years old) just fine. My computer, is too, a fossil but younger (10 years old). Am I missing something here?
>>3783775>Is there a maximum for how many lines an event can be in MV?I don't believe so. I have one common event that's insanely long.
>below is video of me scrolling through part of it, just to give you an idea of how big it is: https://www.youtube.com/watch?v=JbUZ7dmqzKw
...and the only issue (I can think of) is, that when I click on the common event to reveal it (in the database or in an event) it freezes RPG Maker for a few seconds, before it loads it completely and I can start working with it. (In-engine, not in-game. In-game it runs smoothly.)
>>3783263>Are there any tilesets with a video game console? Like something that looks like an N64 or SNES or just anythingYes. Links:
> In Tiles > Interior > Modern https://forums.rpgmakerweb.com/index.php?threads/avys-mv-stuff.53317/
>Icons you can use as tilesetshttps://benjelter.itch.io/console-icon-pack
https://cazwolf.itch.io/caz-pixel-consoles
>>3783958Oh no, he's back...
>>3783934It makes the engine turing complete
see:
>>3782347V[V[]] lets you use registers as programming pointers, so you can implement a call stack implement recursive event calling
>>3783934It's your first step into a greater world. Indirect reference/"pointers" are the core of basically anything one would consider intermediate to advanced in RPG Maker 2k/3.
https://files.catbox.moe/mcpwz8.webm
>>3783946>Am I missing something here?I might be misremembering and thinking about RM2000 instead of RM2k3. There are details about the internal workings of the engine i'm not sure of. An easy test would be to look at the hard drive and CPU use between the two different methods.
But the major one thing that i do know for certain, is that if you use Move Picture, you can't accidentally fuck up replacing the picture with a different one. Especially when copy/pasting.
it's been 4 years since I became a (no)dev.
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>>3784103Here's to 4 more!
Behold, my shitty monster hunting game in development for the jam.
It contains 34 different monsters, all reused from my Barako the Pirate game. The only problem is that the monsters are different sizes so when I use yanfly's swap monster, they get in the way of each other, like pic related... They also vary in quality aethetics-wise, coming up with that many monsters was tough.
Also I can't be assed to have the MC capture monsters, they instead buy randomised cards to summon more monsters...
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>>3784131it's already owari
>>3783914>>3783917I see. So this seems pretty straightforwards for Dialogue. But what if I want it to show up in the main menu itself for character profiles?
Worth noting, I am completely new to this, so this might seem dead obvious, but I just got no idea how doable it is and I don't know if Maniac's Patch adds something to streamline this.
>>3782031Also thanks, I got it working without much issue (for now).
>>3784146The extra settings button in the System2 tab allows you to change the size of character faces used in text boxes only. Unfortunately, customization is extremely limited in the default menus. Someone versed in Maniacs can recreate the default menu setup in a short period of time as a custom menu system but then it's worth asking
>is it worth doing as someone who is not learned in 2k3/Maniacs magic yet>is there an easier alternative that'll work for me
>>3783958> In Tiles > Interior > Modern>https://forums.rpgmakerweb.com/index.php?threads/avys-mv-stuff.53317/>Icons you can use as tilesets>https://benjelter.itch.io/console-icon-pack>https://cazwolf.itch.io/caz-pixel-consolesThis is awesome, thank you!
>>3784141never, 4 main characters were a dumb decision
Alright I got MV, wish me luck
>>3784215https://youtube.com/clip/UgkxWYKpMmDF4Hu6ksGV0tkE_B4A5NhSftX3?feature=shared
>>3782347S-stop showing me cool shit that I compulsively want to include in my bloated never-gonna-happen eternal vaporware! I am such a weakling for feature creep...
>>3783945>>3783975Damn. I think I get the concept but my brain is too small to think of applications or how to work around the concept. Any suggestions for where to look to get a feel for where to use v[v[x]] and pointers? Exclusively within an RM2K environment, specifically.
>>3784265Literally everywhere. That's the problem - there are so many ways you can use them that once you realize it and understand, you'll start trying to use them everywhere because they have legitimate uses almost anywhere you can think.
Sorry but I'm not pausing Tokyo Mew Mew to make a tutorial/example at the moment or anything, so maybe later.
>>3783960Rude. At least he is helping someone. What is your contribution besides posting 100 meme enemies?
>>3784419>>3783960Redpill me on that guy?
I remember seeing him here a year or two ago, I dont use this board often
Why does everyone hate him?
>>3784157Yeah that's a dilemma I am still having now. Part of me wants to switch to MV until I get my bearings and then go back to 2k3 once I get more experience in terms of working with the engine and spriting as a whole. Because right now I feel I am too inexperienced as a whole to do too much fuckery. Not helping matters is the serious lack of information on how to use Maniac's as a whole.
But part of me wants to still experiment a bit before I give up entirely. So, I'll try what you suggested first.
>>3784422iirc he makes games where you murder characters who represent other posters on this board who have slighted him in some way. deranged stuff.
>>3784435Aaaaah! No, no, please, I can't die like thisIcan'tdielikethisbeforefinishingmygam-*plurmch*
>>3784435Literally nobody here gives a fuck about him besides the umedicated schizophrenic furry and the britbong. I doubt he even knows who any of the other posters on here are or cares, which good for him.
>>3784435Seriously, you're going with this angle now? First it was because he was killing trannies, now it's because of killing people here. Give it up dude, this is a Sigma board now.
>>3784422It's a long story, but it's generally because he's muslim and said gay people should be put to death in a forum post when somebody asked him about it. Even though he lives in a
country where it is illegal to be a homosexual and he could get into serious shit if he came out in support of it.
Alot of LGBT supporters are still butthurt about him for this, so they stalk and harass him for it to this day.
He also used to be a bit more self centred with him always just advertising his game and leaving which didn't help, but recently he's been participating in
the threads more and interacting with everyone. He seems like a cool guy, don't listen to the tranny propaganda about him.
RPG Maker is this an old engine which has unspoken design implications with no documentation on practical application of it's systems. Like, setting an encounter rate. It just tells you that a lower number means more frequent encounters. It doesn't tell you how it works. What it's actually doing is picking a random number of steps to countdown from. If your Enc.Step is 30 by default then the actual countdown is anything from 1 to 61 steps.
And that random number is rerolled through a number of actions like getting off (but not 'on') a vehicle on the world map.
Walking through Bush tiles progresses the countdown by 2 steps.
While traveling in the Ship Vehicle (not boat or airship) progresses it by half steps.
The Encounter Half party trait also progresses it by half steps, and can stack with the Ship for quarter steps.
>>3784477That's not the story the Touchfuzzy told on Hawkzombie's server back when it was all going down.
>>3784485Okay, what was the story they told you? Enlighten me.
Also, I've heard of Hawkzombie, who seems like a total faggot from what I've seen and heard of him, but who or what is Touchfuzzy?
>>3784422>Why does everyone hate him?Everyone? It's just the one (literal) faggot who seethes about him constantly.
>>3784422>>3784477>>3784485>>3784487Stop gossiping like teen girls, this shit is what killed the thread. Nobody here cares about lgbbq drama or offsite faggots with incestuous communities.
>>3784479Which is why it's imperative that you learn how to manipulate switches and variables, and use event commands or scripting to create your own encounter system.
That way you know exactly how things work and how to change it to do what you want.
Yes it will be more work, but you're creating something. Work will always be involved. As long as the result is obvious and unique, it's worth the effort.
> Want a system that protects you for 10 steps after leaving a town> Doesn't exist in the default program> Do the work of implementing the step counter, and switch to enable encounters, etc> Gameplay directly improves because of it.
>>3784479I have this same issue with applying skills to enemies in 2k3. I know how the rating system works for skills, and that you can influence the odds of a skill being picked by having multiple instances of the same skill in the list, but without any official documentation saying this I'm always second guessing if I have it wrong. It's a beginner friendly engine, but it really isn't expert friendly, let alone intermediate friendly.
>>3784422He overuses emoticons and it annoys me. Though, it seems he isn't doing that much anymore.
>>3784477Is this drama really so significant when a lot of the people here don't even know about this shit? It reeks of discordfaggotry, it's pointless unless there's a particularly good reason.
>>3784490This.
>try to launch rpg maker on steam
>"rtp is not installed"
>browse local files
>the rtp is right there
Honestly, I fucking hate this engine!
>>3784485>Hawkzombie's serveri've heard legends of a hawkzombie tranny server, is this the one?
>>3784659This is the consequence of looking for a shortcut. Just learn programming a game normally with C and SDL.
>>3784669seething enginefag
>NOOOOO you must program everything yourself, NOOOOO you must store that type of data in this obscure data structure so it can be called 3% faster! NOOOOO how dare you put your small database inside some class! That's not efficient!
>>3784659RPG Maker 2000 and 2003 can be run directly from the executable in the game folder.
installpath/steam/steamapps/common/RPG Maker
even if you're on Linux you can use WINE to run them. (look up the tutorial online, if you can setup linux you can setup wine.)
>>3784669> just make your own engineplease don't say dumb shit, the stupid people might actually believe you and hurt themselves.
>>3784686>>3784805Lol, youโre blaming me, even though you donโt have a solution for
>>3784659 either.
>>3784669>SDLI'm using raylib, actually.
>>3784640You remind me of a smelly hippie always going on about how war is bad and that we should just learn not to fight.
Just shutting up and hoping the other side will shut up doesn't work, the other side is simply gonna scream louder and get more retarded unless you pop them in the face.
>>3785173>Like what they did to me...
>>3785173Now listen here you prissy pancy-ass faggot. Don't you lecture me about any goddamn wars. My ancestors have fought in actual wars to survive and conquer since before your own ancestors were born to spend their time fornicating with farmland animals.
I came here to learn how to fucking learn and work with an engine to make an RPG. Not to get dragged into faggot-ass discord drama that no fucking faggot here can actually define. Maybe it would matter if the hadith-humping Wahabbist faggot was actually doing something here, or if someone here could actually define what the real problem is instead of everyone giving a different fucking reason. But so far I see jack fucking shit, I just see a bunch of women crying. If it's not objective and not a real consistent problem, it's discord faggotry drama, not an actual real fucking problem. I don't see the other side screeching. When they do, then I will happily join in calling them faggots. But that's not happening, is it?
War isn't locker room drama faggotry. That's war for women and faggots. War for men is practical. The real war here is trying to make your fucking game. And I am at least trying to learn, but you're clearly an old vet. So go on, anon.
Show me your war face.
>>3785869>my ancestors fought since before your ancestors were bornHow is that... even tautologically possible.
>>3786121Huh
I knew there was something odd when I was proofreading it. I think I meant to write "since before your ancestors were fornicating farmlands animals" but I forgot to edit the rest out. Ah well, that's what I get for writing at 1:00 AM.
Still, rest of my post still stands.
is it worth to spend 10$ for Yanfly Core & Options Plugins? or 30 for the whole thing? I'm barely meeting this month's end but if it's gonna be useful... so far it seems to be but I'd like to know, Ialready used a few of the free pack ones.
>>3788203The MV one? those used to be free. You can easily find them online for 0$
>>3788206yeah, these, well I guess I'll try to find them then, thanks anon