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Thread 3780532

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Anonymous No.3780532 [Report] >>3780536 >>3780538 >>3780560 >>3780998 >>3781000 >>3781002 >>3781235 >>3782164 >>3782283
The sequel shall be using the 2024 revised ruleset for 5e. What do we think of this?
Anonymous No.3780536 [Report] >>3780572
>>3780532 (OP)
So they went from shit to also shit? Fantastic news.
Anonymous No.3780538 [Report]
>>3780532 (OP)
Meh.
It's still 5th edition with the good, the bad and the retarded, and Solasta homebrews a lot for the kits that tend to be actually fun.
Encounter design and maybe some actually interesting quests is what I hope for teh game
Anonymous No.3780544 [Report] >>3780548
It makes no difference. I stopped getting invested in any aspect of a system long ago.
Now whether they learned anything about every other part of game design, that'll be important. And I suspect not.
Anonymous No.3780548 [Report]
>>3780544
Demo is OK. I doubt the changes are recognisable at all. It's still d20 with advantage (+50%).
Anonymous No.3780560 [Report] >>3780561
>>3780532 (OP)
Release?
Anonymous No.3780561 [Report] >>3780568
>>3780560
Early access is sometime this year.
Anonymous No.3780568 [Report]
>>3780561
Meaning will take like 15 months until release, quite some time. Swordhaven and other indies to play.
Anonymous No.3780572 [Report] >>3780575
>>3780536
Shit and different flavor of shit will sell better than unknown shit.

No matter what ruleset they use, even if they make one up, it will be called shit.

We are in a world of shit.
Anonymous No.3780575 [Report] >>3780586
>>3780572
Shut up, Pyle
Anonymous No.3780586 [Report]
>>3780575
No
Anonymous No.3780587 [Report] >>3780594
>there could be soraks here
Anonymous No.3780594 [Report]
>>3780587
Biden?
Anonymous No.3780998 [Report] >>3781351
>>3780532 (OP)
Not buying the sequel after they trooned out their character models when the first game went 1.0
Fuck them.
Anonymous No.3781000 [Report] >>3781014 >>3781021
>>3780532 (OP)
>The sequel shall be using the 2024 revised ruleset for 5e
Pretend I'm not an idiot who still buys D&D rulesets. What mean?
Anonymous No.3781002 [Report]
>>3780532 (OP)
It's whatever.
At least the new weapon mechanic gives something for the modders to play with.
Anonymous No.3781014 [Report] >>3781018 >>3781052 >>3781128 >>3781170 >>3781353 >>3782173
>>3781000
It covers a lot.
Like surprise round now is just disadvantage on initiative roll instead of opponent having essentially an extra turn, Weapon mastery makes weapons grant you abilities (so cleave is available to some weapons, while trip to others), feats are reworked and can grant you ability scores.
Oh, and to eliminate racial aspect, race does not affect ability scores.

One thing I like is healing potion being just a bonus action.

Sadly for Solasta paladins, Smite is now a spell that uses a bonus action and you only get a free one per long rest. So no longer applying it on any attack. Only on your own turn, just once per round
Anonymous No.3781018 [Report] >>3782122
>>3781014
Also, stealth is just invisibility. Literally.
Which is a whole can of worms.

>Oh, and to eliminate racial aspect, race does not affect ability scores.
And backgrounds do. They also give a feat, which is neat.
Anonymous No.3781021 [Report]
>>3781000
Higher lows and lower highs.
Knowing the previous Solasta it will probably mean next to nothing, as they seem allergic to balance.
Anonymous No.3781052 [Report] >>3781170
>>3781014
Paladins were, and shall remain, the most boring dnd class.
Anonymous No.3781053 [Report] >>3781099
Not playing it until PHB mod gets in. Playing with SRD only sucks
Anonymous No.3781099 [Report] >>3781254
>>3781053
That reminds me, are they going to sell base classes as DLCs again?
Anonymous No.3781128 [Report] >>3781130 >>3781131
>>3781014
>race does not affect ability scores
jesus, i'm surprised they still haven't renamed races to own le chuds
Anonymous No.3781130 [Report]
>>3781128
oh....nevermind
Anonymous No.3781131 [Report] >>3781136 >>3781170
>>3781128
They have removed half-races because racism.
Only Pvre Blooded Races allowed at the table.
Anonymous No.3781136 [Report] >>3781142 >>3781174 >>3781865
>>3781131
they are no races anymore, only species
how is that less racist is a mystery to me
Anonymous No.3781142 [Report] >>3781156 >>3781170
>>3781136
>they are no races anymore, only species
It's the same thing. Only difference is calling Elves and Dwarves a different specie feels like if they were animals that can't be compared to Humans.
Pozfinder now uses "Ancestry" instead.
>how is that less racist is a mystery to me
The horseshoe theory proves itself correct more and more.
Anonymous No.3781156 [Report] >>3781180
>>3781142
well it's not the same thing if they don't affect ability scores now
Anonymous No.3781170 [Report] >>3781187
>>3781052
5e significantly buffed them, bards, too.
>>3781142
Ancestry does what now?
>>3781131
I thought I read that there are now plenty of mixed individuals, but they inherit only one stat block.
>>3781014
Paladin get only one smite? Dayum. Well, the solasta classes are not half bad, so there's that.
Anonymous No.3781174 [Report] >>3781227
>>3781136
It's easy, really. You are just not intelligent.
>X=racism=race
Now we let race become ancestry, hence
>ancestry=y
Y is not X, e voilà, world, the Multiverse is now rid of racis... I mean ancesterism.
Anonymous No.3781180 [Report]
>>3781156
>well it's not the same thing if they don't affect ability scores now
That was a good decision as far as I'm concerned.
Races (or whatever you want to call them) are for the players to use, and ability scores are a shit way to differentiate between the various options. Races are now more distinct than before while also giving you more character building freedom.
If only they didn't fuck it up with the backgrounds.
Anonymous No.3781187 [Report] >>3781209
>>3781170
>Paladin get only one smite?
"Only get a free one per long rest" is quite literal: once per long rest you get to smite without spending a slot.
The baseline Divine Smite feature has been turned into a spell. All the Smite already existing spells have been buffed quite significantly.
The only real difference is having to spend a bonus action (therefore a 1/turn inherent limitation) instead of merely spending the spell slot on each attack you wanted to smite with.
Overall Paladins have also received quite significant buffs, but the "nerf" to Divine Smite does cripple their ability to nova.
Anonymous No.3781209 [Report]
>>3781187
>without spending a slot.
Right. Weird design choice, but OK.
>buff (damage)
Good
>buff (paladin)
Quite literally : lol. They are already full fighters and half casters on top.
Anonymous No.3781227 [Report] >>3781232
>>3781174
according to leftards there is no such thing as human races but racism still exists, mr smartpants
Anonymous No.3781232 [Report]
>>3781227
Obviously I was ironic. The manipulation I used is non-sensical. It was meant to highlight how stupid leftards are. Whats nowadays left hasn't always been left and most certainly has nothing to to with social politics, same goes for liberals. Both are usually deranged people.
Anonymous No.3781235 [Report]
>>3780532 (OP)
>The sequel shall be using the 2024 revised ruleset for 5e.
No idea what that is and don't care. The demo was fun; give me more of that and a release date.
Anonymous No.3781254 [Report] >>3781290
>>3781099
Their first game was a kickstarter miracle essentially.

They only promised a handful of classes and a campaign. They ended up having every class, three campaigns, and a dungeon maker that became a campaign maker.

People can be ass pained about the dlc structure but it makes sense if you know the history. The second game is being made with house money so expect less Jewish tricks.
Anonymous No.3781256 [Report] >>3781259
Alright so what changed about Warlocks?

That was my favorite Solasta 1 class.
Anonymous No.3781259 [Report]
>>3781256
If you liked the 2014 one you'll probably like the 2024 one as well.
The only meaningful difference is the transformation of the pact boons into three separate Invocations, alongside a rework for the Blade pact so that it doesn't need a gay subclass from a splatbook to function.
Anonymous No.3781290 [Report]
>>3781254
The first game is awesome, I did drop it though. Looks awful and enemy selection is ass. Three wind elementals and 1 skeleton are attacking. Was the bony dude like
>hey friends, let's rob these adventurers together, OK?
Big Mr. Perfect No.3781351 [Report] >>3781492
>>3780998
yep
Big Mr. Perfect No.3781353 [Report] >>3781360
>>3781014
That's fkg wretched. No ability scores? F this company again.
Anonymous No.3781360 [Report]
>>3781353
Yeah. Basically they moved it from the race to the background.
Anonymous No.3781492 [Report] >>3781845
>>3781351
That's a lie and a meme. Their dialogue modeling is wonky and technically premature, that's for sure.
Anonymous No.3781845 [Report] >>3781853
>>3781492
I mean, the "trooning out" is a meme, because I don't think that was the intention, but they DID change the head/face models at nearly the last second to ones that I consider far inferior, and I'm not alone in that going by how many complaints they've received (and chose to ignore, presumably because they weren't going to waste the money they spent on that)
Anonymous No.3781853 [Report] >>3782152
>>3781845
They said in a closing stream for Solasta that the system they made for making faces was assumed to work, then turned out it didn't work for shit right up to release. They didn't have time to fix it so we got the freakshow simulator that it is today.
Anonymous No.3781865 [Report]
>>3781136
kek, should've been cultures
yeah I look like an orc but I was born in a human town so I'm actually a human
hire me trannies of the coast
Anonymous No.3782006 [Report] >>3782115 >>3782122 >>3782168
Nothing I've read about the new rules seems that egregious so far, I mean its not like 2014 5e was that fantastic either.
I don't play tabletop so I don't really have any investment in what ruleset they use, as long as the game is good.
Anonymous No.3782115 [Report] >>3782122
>>3782006
I don't see a massive difference between the two rulesets either. I think people rejecting the new ruleset entirely are just mostly tired of 5e.
Anonymous No.3782122 [Report]
>>3782006
>>3782115
There are no massive differences. The bones are the same.
There are a couple of annoying and confounding changes, like
>>3781018
>stealth is just invisibility
but even that's pretty minor all things considered.
Anonymous No.3782152 [Report]
>>3781853
Maybe, but aren't faces easy to implement aka patch in later
Anonymous No.3782164 [Report]
>>3780532 (OP)
> revised ruleset for 5e.

So no Half-Elves and Half-Orcs anymore?
And Orcs are now le wholesome mexican immigrants?

This gets even funnier once you realize that the whole thing about Orcs being compared to real-live minorites is from a black attention whore who made up a story about someone being racist to him and then sone Breadtuber running with it like its fact.
Anonymous No.3782168 [Report] >>3782169 >>3782170 >>3782175 >>3782183 >>3782543
>>3782006
>Nothing I've read about the new rules seems that egregious so far,

because you didnt read them.

Both the fluff and the crunch is terrible now.
I cant even begin to explain to you how unbalanced and retarded it is to tie abilities like cleave or sneak attack to weapons.
Makes classes even less distinctive.

If it doesn't matter what race you play because backgrounds and what class you play because feats tied to weapons why even play different characters at all?

I cant be the only one who thinks that in their quest to make everything about identity they completely removed anything resembling identity and player agency.
Anonymous No.3782169 [Report]
>>3782168
Cleave I can understand, as you can't really cleave unarmed. SA? Atrocious.
Anonymous No.3782170 [Report] >>3782215
>>3782168
>I cant even begin to explain to you how unbalanced and retarded
You can certainly try, I am all (pointy) ears.
Anonymous No.3782173 [Report]
>>3781014
>Sadly for Solasta paladins, Smite is now a spell that uses a bonus action and you only get a free one per long rest. So no longer applying it on any attack. Only on your own turn, just once per round
They don’t even get why they broke smite, it’s supposed to be smite EVIL not haha burst damage on anything goes brr
Anonymous No.3782175 [Report] >>3782215
>>3782168
>I cant even begin to explain to you how unbalanced and retarded it is to tie abilities like cleave or sneak attack to weapons.
Yeah, because you're too retarded to understand them yourself.
Anonymous No.3782183 [Report] >>3782215
>>3782168
D&D in general has infamously bad weapons that barely had distinctions between each other. It's one of the few things that's a step in the right direction in 5.5E, even if like everything else in 5E it's worse than one or more iterations of the same idea prior.
Anonymous No.3782215 [Report] >>3782231 >>3782240 >>3782250 >>3783738
>>3782170
>You can certainly try, I am all (pointy) ears.
Read my post again.

>>3782175
Great comeback, champ. I partly explained why it misses the point.
You argument seems to be "its good because.. its good!"


>>3782183
>t's one of the few things that's a step in the right direction in 5.5E
How?
All you did was make classes less distinctive.

>D&D in general has infamously bad weapons that barely had distinctions between each other
Because they have been removing weapon immunities from monsters since around AD&D.
Its like Im taking fucking crazy pills.

40 years ago casuals (You) were bitching that keeping track of which monster has what immunities and is resistant to what kind of DMG is just too complicated and inconvenient and how you had to carry around back-up weapons for certain situations.
Now we have 5E where Monsters dont even have magic Weapon Requirements to hurt them anymore and we have come full circle where mouth-breathing troglodytes complain that the weapons are all just too similar.
Its pure comedy gold.

Its like having to explain to some no-gaem zoomer faggot that Elminster literally spawned from a meme and is so overpowered just to fuck with Power-Gamers/Min-Maxers/Munchkins.
Or that the onus of balancing a game was on the DM and not the rules and how allowing Caster-Classes to choose spells at level-up instead of handing them out as rewards like loot for Martials straight up broke anything resembling balance from the get go.
And dont even get me started how certain spells were only available to certain races (Sleep, Chromatic Orb, Haste were exclusive Elf-Spells for example that were supposed to be hard to get to human mages) or clerics of certain deities.

The old adage about how those who cannot remember the past are condemned to repeat it still rings true every day.
Anonymous No.3782231 [Report] >>3782280
>>3782215
>muh immunities
Love how your only argument (pretending to be an oldfag isn't an argument btw) can be disproved by looking at the monster manual (both MMs in fact).
There are monsters immune (or resistant) to specific weapon damage types (i.e. slashing), so bringing a backup weapon for those is absolutely necessary (also something you were doing anyway because weapon masteries require you to have multiple weapons).
Anonymous No.3782240 [Report]
>>3782215
>-up weapons for certain situations
Literally : kino
Anonymous No.3782250 [Report] >>3782254 >>3782260 >>3782274
>>3782215
A weapon doing slashing damage instead of bludgeoning does NOT make them distinctive, retard.
Anonymous No.3782254 [Report]
>>3782250
Physical elemental damage is a form of distinction. Iirc 5e onwards all weapons are extremely samey and rather flavour than a tool.
Anonymous No.3782260 [Report] >>3782265
>>3782250
It does if there are different resistances to the different types of damage, like trying to fight a skeleton with a sword when you are low level in D&D 3.5e.
You really want a club or mace.
Anonymous No.3782265 [Report] >>3782266 >>3782280
>>3782260
So, like in 5e where the skeletons have vulnerability to bludgeoning?
Anonymous No.3782266 [Report]
>>3782265
Yeah, like that.
Anonymous No.3782274 [Report] >>3782285 >>3782416
>>3782250
>ackshually a distinction is not a distinction

thanks for the input, retard
Anonymous No.3782280 [Report]
>>3782231
>love how your only argument (pretending to be an oldfag isn't an argument btw) can be disproved by looking at the monster manual (both MMs in fact).
Damn not only are you an insecure faggot but you're also illiterate.

Go check the original MM and then compare it to the 5E one, I'll wait.

>There are monsters immune (or resistant) to specific weapon damage types (i.e. slashing), so bringing a backup weapon for those is absolutely necessary (also something you were doing anyway because weapon masteries require you to have multiple weapons).
They have been scaled down immensely. Especially when it comes to armor having different ACs for different weapon types.

>>3782265
Cant stab a skeleton.
But a lot of Monsters in 1E had outright immunity to certain dmg as well to non-magical weaponry.
Fighting a Ghost or a Wraith you dont have a blessed or magic weapon? You are all kinds of fucked.
Anonymous No.3782283 [Report] >>3782400
>>3780532 (OP)
Solasta 1 has a shitty itemization. Will we get an editor in solasta 2, too? I'd love custom items.
Anonymous No.3782285 [Report]
>>3782274
He's not completely wrong. It depends on the circumstances. If there are 5 elements and they are identical in all but name, it makes no difference. If there are 5 elements and almost every enemy has varying resistances, it makes all the difference.
Anonymous No.3782400 [Report]
>>3782283
They haven’t committed to an editor yet.
Anonymous No.3782416 [Report] >>3782735
>>3782274
Yes. If the only difference between your weapon is that one deals bludgeoning damage and one deals slashing damage, you have the same weapon 75% of the time.
Anonymous No.3782522 [Report] >>3782539
Honestly I'd rather they don't do an editor, at least for now. They're a small ass team and I imagine making all the tools for a fully fledged campaign/dungeon maker takes a lot of work. I'd rather they focus on polishing their main campaign and implementing all the classes and stuff they can.
Only like 1% of the playerbase is going to really use that stuff anyway. The amount of people that completed any of the custom campaigns made in solasta 1 is probably just barely in the hundreds.
Anonymous No.3782539 [Report]
>>3782522
Just barely in the hundreds? The #1 campaign (Ruins of Ilthismar) has 29k subscribers on steam and another 4k on nexus mods. That's just one campaign.

I'd rather they get all the basics right too but the replayability is all in the user made shit. Lost Valley was their attempt at a replayable main campaign and it was anything but that.
Anonymous No.3782543 [Report] >>3782737 >>3782769
>>3782168
>sneak attack to weapons
Wait hold on back up.
What the fuck do Rogues get then? What's their defining combat feature?
Anonymous No.3782735 [Report]
>>3782416
>the only difference
I accept your concession.
Anonymous No.3782737 [Report]
>>3782543
You should ask the people who are praising this decision, not me.
IMHO they already made Rogues obsolete in 5E when they decided that finding and disarming traps isnt a Rogue job anymore.
Anonymous No.3782769 [Report]
>>3782543
Sneak Attack is still a Rogue feature, maybe he was referring to the fact that it requires finesse or ranged weapons.
Anonymous No.3782779 [Report] >>3782782 >>3782798
tying sneak attacks to "rogues", making them some kind of ninja fighter instead of a thief, was always a bad idea. thieves should be a utility class.
Anonymous No.3782782 [Report] >>3782786 >>3783553
>>3782779
>thieves should be a utility class
They are. Too bad that they're in a system where spellcasting is the real utility and they don't have access to it (for the most part).
Anonymous No.3782786 [Report] >>3782800 >>3782805
>>3782782
>they don't have access to it
thieves can use any magic item. they can also use all their abilities at will and with no preparation or sacrifice.
they should be a magical batman, with a potion/spell/scroll/wand for any situation.
i agree that some spells are poorly designed and should be given drawbacks.
Anonymous No.3782798 [Report]
>>3782779
Nobody wants to play a dead weight in combat when that's gonna be the meat of most campaigns. And besides, fucking AD&D already had Backstab as the Thief's combat gimmick, so your "should be" was never real.
Anonymous No.3782800 [Report] >>3783469
>>3782786
>thieves can use any magic item
It's way too late into the game to be relevant, and only for a single subclass as well.
>they can also use all their abilities at will and with no preparation or sacrifice
Rogue main features are considered ribbons in other classes. See: Bard, Ranger, Wizard
>i agree that some spells are poorly designed and should be given drawbacks.
Sadly it will never happen. They had the opportunity to rebalance the broken spells and for the most part they left them alone.
Anonymous No.3782805 [Report] >>3783502
>>3782786
That relies entirely on being provided with those magical items and actually holding onto all of them rather than splitting them across the party, which isn't gonna happen when - depending on the edition - either everyone can use those items or at least the casters can do it even easier than the rogue can (not to mention the ability to MAKE those items without relying on random rolls or DM whims, which the rogue does not have)
And, also depending on the edition, their abilities being natural and independent of prep time/uses might not matter all that much when a spell can still solve the problem more definitively and sometimes without any rolls involved
Before you misunderstand, I'm a diehard Rogue/Thief enjoyer, but as time went on and the focus of the game shifted (again, some might argue), their role became lesser and lesser next to other classes, and they suffered more and more restrictions in usefulness. They weren't the only class to lose their original purpose and strengths, but most of them were altered to adapt far better.
Anonymous No.3783469 [Report]
>>3782800
They won't do any severe rebalances because too many people would lose their shit at the idea of such changes. They also burned their own reputation with the OGL shit anyway so they chose to just play it safe and not really do much of anything.
Anonymous No.3783502 [Report]
>>3782805
Bit of topic, but I'd say classes need an overhaul altogether.
Anonymous No.3783517 [Report] >>3783521
There should be a optional no win heroic last stand scenario where the party has to hold a portal with a maiden named shadowfart. Out of the portal comes out all the op stuff from previous dnd iterations. 2nd edition kensai, mage theif munchkin. 3rd edition cleric gargantuan weapon dual wield fighter etc. I want a 5th edition party gets completely shat on humiliation ritual fight in the game.
Anonymous No.3783521 [Report] >>3783549 >>3783554
>>3783517
That level of rent free, huh?
Anonymous No.3783549 [Report] >>3783554
>>3783521
Idk, Internet schizophrenia isn't really rent free. He seems just insane.
Anonymous No.3783553 [Report] >>3783570
>>3782782
>They are.
Not in 5E.
Anonymous No.3783554 [Report] >>3783588
>>3783521
>>3783549
>some autist makes a dumb joke
>two trannies show up just to seethe about it

This board really is worse than /vg/
Anonymous No.3783568 [Report] >>3783576
Solasta. But less butt ugly.
Anonymous No.3783570 [Report]
>>3783553
More skills than any other class, higher bonus on some skills, can't roll low on skill checks.
Skills can provide utility, therefore it's an utility class.
Anonymous No.3783576 [Report] >>3783578 >>3783579
>>3783568
I can do it with less budget
>drop the cinematic camera view, dialogues are from top view only
>drop the voiced dialogue, make it text only
That's it. You can keep the personality based reactivity, just without zooming into the ugly models or hearing the same voice actor over and over.
You can use the extra money that you didn't waste on useless crap on making the maps look pretty if you want better looks, or alternatively design better campaigns and encounters.
Anonymous No.3783578 [Report]
>>3783576
Iirc they had a 5m eur budget. Unbelievable.
Anonymous No.3783579 [Report]
>>3783576
I’d be fine with that but the screaming, especially with no voice chat, would be apocalyptic. A lot of people want this to be BG4 for some stupid fucking reason.
Anonymous No.3783588 [Report] >>3783612
>>3783554
Then go back there, and take your weak insult game with you. It's always "tranny" or "brown" or "ESL" here, no imagination.
Anonymous No.3783612 [Report]
>>3783588
>t. brown ESL tranny
Anonymous No.3783641 [Report] >>3783735
Do we know anything about content, like classes?
Anonymous No.3783735 [Report] >>3783741
>>3783641
Should have all classes at release (most likely) with two subclasses each. World map is not on rails but open and explorable. Level cap will be 10. DLC will probably add subclasses and increase the level cap again.

No word on a dungeon maker yet. Multiplayer is in and uses Epic services, but won't need an account. Multiclassing is supported this time.

That's pretty much all I know.
Anonymous No.3783738 [Report]
>>3782215
Weapons were indistinct in AD&D too, dumbass. 4E is unironically the edition with the most distinct weapons, with 3.5 and finally 5.5e coming in behind.
Anonymous No.3783741 [Report] >>3783754
>>3783735
Meaning it'll take three years or more until we get all dlcs. Bummer.
Anonymous No.3783754 [Report]
>>3783741
Likely depends on how well it does. If it shits the bed then there will probably be one dlc and done. If it does well, they switched from unity to unreal for a better foundation so probably support it for a while, would be my guess.