>>3782170>You can certainly try, I am all (pointy) ears.Read my post again.
>>3782175Great comeback, champ. I partly explained why it misses the point.
You argument seems to be "its good because.. its good!"
>>3782183>t's one of the few things that's a step in the right direction in 5.5EHow?
All you did was make classes less distinctive.
>D&D in general has infamously bad weapons that barely had distinctions between each otherBecause they have been removing weapon immunities from monsters since around AD&D.
Its like Im taking fucking crazy pills.
40 years ago casuals (You) were bitching that keeping track of which monster has what immunities and is resistant to what kind of DMG is just too complicated and inconvenient and how you had to carry around back-up weapons for certain situations.
Now we have 5E where Monsters dont even have magic Weapon Requirements to hurt them anymore and we have come full circle where mouth-breathing troglodytes complain that the weapons are all just too similar.
Its pure comedy gold.
Its like having to explain to some no-gaem zoomer faggot that Elminster literally spawned from a meme and is so overpowered just to fuck with Power-Gamers/Min-Maxers/Munchkins.
Or that the onus of balancing a game was on the DM and not the rules and how allowing Caster-Classes to choose spells at level-up instead of handing them out as rewards like loot for Martials straight up broke anything resembling balance from the get go.
And dont even get me started how certain spells were only available to certain races (Sleep, Chromatic Orb, Haste were exclusive Elf-Spells for example that were supposed to be hard to get to human mages) or clerics of certain deities.
The old adage about how those who cannot remember the past are condemned to repeat it still rings true every day.