>>3845466
>Yes they do. They do it all the time. And whenever someone makes content for a fangame the implicit implication is that its used that way.
People don't just make things through divine inspiration, they have to be given some amount of direction, instructions, and at least a vague idea of what they're making something for.
If you have a musician working on your project, you don't just tell them to make "music" and then leave them alone until they have something, you have to describe the tone you want the music to convey during the scene you plan on having it in, you have to give them an idea of how long it should be, what instruments it should and shouldn't use, any leitmotifs it should include (because were talking about UT fan projects here, so of course), etc.
In other words, when someone makes something for a project like that, they are doing so based on an idea of what the thing they are making will be used for.
If I tell someone working on a project that I want a certain asset made for a specific purpose, they create the asset with said purpose in mind, only for the asset to then be used in a completely different manner that utterly disrespects the person who made it and the reason for which it was created, that person has every right to not want themself and their work to be affiliated with my project, and is completely justified in revoking their permission to use their work.
You are simplifying things to try and justify not letting other people have control over things they made for free in situations where they may not want them to be used in certain ways, which feels more dishonest than letting someone pull their work out of a project if they feel so inclined.
If someone doesn't want you to use something they made with a particular purpose in mind for something completely different, you don't just get to have it, it's not them "lying and cheating" you.