>>3865967
No, I'm explaining to you that this misguided idea that "no dude, i am so good i can prep for bad rng because i am so skilled and smart" is something only clueless idiots use to delude themselves.
RNG with small sample sizes, big impacts, RNG right at the decision moment and multiple points of failiure is flat out bad design. It actually can frequently turn "good" plays into bad ones because of RNG while turning "bad" ones into good because the RNG went their way.
RNG is perfectly fine to use in games IF the designers understand probability and know how to design for it, which Larian absolutely did not know how to do with BG3.
>>3865976
>it's easy to first try fights when you understand how to use positioning and your abilities, but the trick is how you handle many fights and many rolls over the course of the whole game. never have i felt like i had to reload continually to win in any diceroll game where i understood the system. it sounds like you have a bias based on a faulty understanding of rng, viewing it in terms of single battles or single checks. rng helps with the tactical elements of singleplayer rpgs, adding chaos, rather than making it a game of pure strategy.
Ironic, coming from someone with clearly zero understanding of probability and the problems, while also ignoring every single argument and point that was brought up. Then again, that's pretty much every single player out there. Almost no one on this board is even aware of basic shit like law of large numbers, so it's just talking to a bunch of ignoramus about things they're clueless about. Whatever.