EUV / EU5 / Project Caesar:
https://forum.paradoxplaza.com/forum/developer-diary/tinto-talks-73-23th-of-july-2025-middle-kingdom.1851155/
Hello and welcome to another happy edition of our Wednesday Tinto Talks. This week we will continue our eastern focus with a look at the core mechanics related to China: The Middle Kingdom and a disaster related to it, the Influence of China.
The Middle Kingdom is represented in game with an International Organization, with the Celestial Emperor (or Huángdì) as its leader.
Anonymous
7/23/2025, 3:02:50 PM
No.2101211
>>2101472
>>2102877
A usual, please consider all UI, 2D and 3D Art as WIP.
The IO itself has territory assigned to it, what it considers to be its core territory. In the mapmode, that’s represented by solid colors, when owned by a country inside the IO and purple stripes when not currently owned by a member of the IO.
Territory outside the IO but owned by a member of it is colored in stripes of different colors: yellow for the Celestial Emperor, green for the regular members, and bright green for the Celestial Governors - these colors are WIP, and a matter of review, not final.
Anonymous
7/23/2025, 3:04:02 PM
No.2101213
>>2102877
Speaking about that, what is a Celestial Governor? They are members of the Middle Kingdom to which the emperor has granted special privileges, giving them some nice bonuses:
Countries can join the Middle Kingdom freely as long as they are not a subject, and either have their capital in Asia or have the appropriate cultural or religious groups. Subjects of the Celestial Emperor, however, will automatically join it.
Once a country is inside the Middle Kingdom, they will still be allowed to pursue their own diplomacy and wage their own wars (as long as they are not a subject type that forbids that), but they will also benefit from the protection of the Emperor, who may come to their assistance if they are attacked by an external threat (although that is not a guarantee). Also, they will be participating in the Tribute System.
Historically, the tribute system of China was manifested through tribute missions between the various countries and the current ruling dynasty, conducted at various frequencies. Countries would offer gifts to the Emperor for the Son of Heaven to recognize their rule, and they would get gifts of greater value in return.
In the game, this back and forth is simplified and abstracted to a payment that the Emperor has to perform, and the resulting money is divided among all members, according to their economic power. The emperor gets a slider in their economic panel to determine exactly how much tribute they are willing to pay, at the risk of losing Celestial Authority if the resulting tribute is too low.
Anonymous
7/23/2025, 3:05:28 PM
No.2101215
>>2102877
Celestial Authority does not have any passive effect, but there is much content tied to it, with some risks involved if let to fall too low. Additionally, many actions require the use of Celestial Authority:
First off, let’s start talking about the Laws, as they define how the Middle Kingdom operates and also affect which actions will be available:
Anonymous
7/23/2025, 3:05:35 PM
No.2101216
I’m gonna play this game for at least 2,000 hours and I’m never gonna play outside of Europe
Anonymous
7/23/2025, 3:06:45 PM
No.2101218
>>2102877
For example, ‘Conducting a Kējǔ Examination’ will only be possible as long as the ‘Direct Appointment’ policy is not active, while the appointment of new Celestial Governors can only be made if the ‘Codified Cèfēng Tǐzhì’ policy is active.
Anonymous
7/23/2025, 3:08:59 PM
No.2101219
>>2102877
Let’s now look at the actions in more detail. For starters, as it was already mentioned, Conducting a Kējǔ Examination will allow the recruitment of a new capable character, with some historical characters being able to appear from it.
‘Strengthen Ministry’ will allow the country to strengthen one of the 6 traditional ministries in Chinese administration, with varying effects. Some ministries will also be available to affect the outcomes of other actions.
Anonymous
7/23/2025, 3:10:16 PM
No.2101220
>>2102107
>>2102877
Lastly, the Proclaim Decree action will allow the emperor to choose a decree to enable for some temporary benefits, but it will also cost some Celestial Authority. The effects of the decrees last only for a short while, but are scaled by the amount of countries in the Middle Kingdom, the Emperor’s own Cabinet Efficiency, and other factors such as certain Ministries having been expanded.
Additionally, the more decrees proclaimed, the less Celestial Authority that the Middle Kingdom will gain each month, representing the increasing complication of bureaucracy. However, the emperor can choose to ‘Reshape the Bureaucracy’, eliminating the accumulated penalty on Celestial Authority gain due to decrees.
Another thing you may have noticed in the Middle Kingdom panel is something called Eunuch Power. At some point, China will have the option to empower the eunuchs. Doing so will open the gates to some events and effects related to them, but that will be for you to discover, as this Tinto Talks is already getting long enough, and I still have another topic to discuss - a new, unique Societal Value.
Anonymous
7/23/2025, 3:11:58 PM
No.2101224
>>2102877
>>2103422
Let’s now move to take a look at China from the outside and see what happens when a foreign country interacts with it. If a country not belonging to the Chinese culture group enters the orbit of China, it will unlock the Sinicized vs Unsinicized societal value:
Like other societal values, a country has many tools with which to nudge it towards one extreme or the other. However, what matters to us today is what happens when they reach high levels of Sinicization. Any free country that goes beyond 90 towards Sinicization and is less powerful than China may fall under the ‘Influence of China’ disaster
There will be many possible events firing during it, in which the country will navigate between continuing to be influenced by Chinese culture, or establishing its own cultural independence.
To get out of the disaster, the country has various options. For once, they will get out of it if they are no longer sinicized, there is not a China to which to compare them to, or they are already stronger than it. Alternatively, they can resolve the disaster via taking enough decisions towards the same direction in the events firing during it. When the disaster ends, a final event will fire, with options and results dependent on which exactly has been the way to exit the disaster.
You’ll have to play through the disaster yourselves to see all the options though…
And that is all for today. On Friday we will continue with a Tinto Flavour about China, and in next Wednesday’s Tinto Talks, we’ll have the final puzzle piece for the Chinese content - the Red Turbans Rebellion situation, and the Crisis of the Chinese Dynasty disaster. We hope to see you on both!
And remember: Wishlist Europa Universalis V now!
Anonymous
7/23/2025, 3:23:08 PM
No.2101231
Still no release date? Fuck it
Anonymous
7/23/2025, 3:45:21 PM
No.2101249
>>2101846
I'm 99% sure the will announce the release date at Gamescom in germany next month, they did the same for stellaris iirc.
Anonymous
7/23/2025, 3:46:40 PM
No.2101252
I relly dont care about non-european shit anymore, just give us a date already.
Did the Chinese emperor really give gifts of greater value in exchange for tribute? That's lame as fuck. How is it tribute if you lose money from it?
Anonymous
7/23/2025, 5:08:36 PM
No.2101328
>>2101322
It was more about maintaining a good relationship with countries in china's orbit.
Anonymous
7/23/2025, 5:13:00 PM
No.2101336
>>2101209 (OP)
GLORY TO THE CCP!
Anonymous
7/23/2025, 5:21:01 PM
No.2101345
>>2101322
That's pretty standard in all big man systems. The explicit point of the gift exchange is to show who is the bigger man by outdoing the other in the gift exchange and obviously the emperor of China was the biggest man so obviously he would give the better gifts. That doesn't mean there was some kind equivalent exchange going with Chinese tributes in general just the ones the emperor wanted to impress. If you came in with your delegation and swore loyalty to the emperor with annual tribute and then brought personal gifts as well then you may be given personal gifts of greater value to reward your loyalty. Tribute is still tribute.
The actual confusion comes from the fact that tribute is a western word that is retroactively applies to the chinese tributes which were many. Some were more classical "pay us and we fuck off" tributes and others were more of a political theater where they did in fact give them more than they received.
Anonymous
7/23/2025, 7:58:02 PM
No.2101472
>>2101873
>>2101211
It is not acceptable to the Chinese people that Taipei Province and Xizang is not shown as a core part of China kingdom. This is serverly going to hurt the feeling of the worlds biggest and most prosperous nation.
Anonymous
7/23/2025, 10:20:08 PM
No.2101766
>>2101322
The Chinese never refer them as tribute in the first place, that term was a Western scholar invention.
Anonymous
7/23/2025, 11:23:08 PM
No.2101846
>>2101249
Means a next year release then as they rarely do Q4 releases. Only really a few times in October and never later.
Anonymous
7/23/2025, 11:43:53 PM
No.2101869
>>2102123
Anonymous
7/23/2025, 11:45:36 PM
No.2101873
>>2102023
>>2101472
>Taipei Province
Isn't it Taiwan Province?
Anonymous
7/24/2025, 4:44:44 AM
No.2102023
>>2101873
AIIIIIEEEEOOOOUUUUGGGGHHHHH
As far as I can tell there's zero reason to not want to be a chinese tributary
You get the biggest army on the planet defending you, free money and an extra social value that gives you buffs to some of the most important modifiers in the game
And the bigger you are the more money you get so a united india could become a tributary and milk china dry
Anonymous
7/24/2025, 10:51:28 AM
No.2102106
>>2102095
Well duh that is why most countries around China paid tribute to them
Anonymous
7/24/2025, 10:52:30 AM
No.2102107
>>2102121
>>2102283
>>2101220
>Celestial Authority
>Eunuch Power
So crown mana and no dick mana
Anonymous
7/24/2025, 11:08:17 AM
No.2102114
>>2102095
Historically, paying tribute also meant getting a permit to trade in China besides a bigger gift in return. People have wanted Chink money since ancient times.
Anonymous
7/24/2025, 11:14:39 AM
No.2102121
>>2102143
>>2102107
What can no dick power be spent on
Anonymous
7/24/2025, 11:18:22 AM
No.2102122
Chinese complaining as if they know even 1 trillionths of a pain a balkaner feels
Anonymous
7/24/2025, 11:24:19 AM
No.2102123
>>2101869
Also the Yuan exclaves aren’t real. They’re like the main vassal tribe in the region who govern over the other smaller tusis I think
Anonymous
7/24/2025, 12:11:50 PM
No.2102143
Anonymous
7/24/2025, 12:15:48 PM
No.2102145
>>2102095
Pretty much the same as in real life, the only reason not to become one is to avoid becoming a buglike chink. There's probably some sort of cap so that great powers and the like can't become tributaries though.
Anonymous
7/24/2025, 3:03:36 PM
No.2102275
https://forum.paradoxplaza.com/forum/threads/the-history-of-europa-the-pivotal-situations-that-shaped-1300s-europe-forever.1852223/
Hey EU5 enjoyers!
We've just released a history centered video looking at some of most prevalent starting situations in EU5:
- 100 years war
- Rise of the Turks
- Guelphs and Ghibellines
You can watch now over on our YouTube:
https://www.youtube.com/watch?v=ds5uLvy-uBM
Let us know if you enjoy and if you'd like to see more content like this! (No it doesn't come "In place" of any gameplay content or news <3)
Anonymous
7/24/2025, 3:17:09 PM
No.2102283
>>2102639
>>2102107
They meant Enoch Powell
WessexWinstons1815
7/24/2025, 8:56:21 PM
No.2102639
Anonymous
7/24/2025, 10:02:42 PM
No.2102698
>>2106730
>>2106735
This could be Crusader Kings 3 or Victoria 3 but it is EU 5 apparently
All their new games look the fucking same
Anonymous
7/24/2025, 10:14:03 PM
No.2102712
>>2102717
>>2102742
why they made them look han? they were mongols. even in their paintings looked like that
Anonymous
7/24/2025, 10:17:51 PM
No.2102717
>>2102712
didnt want another ddos attack
Anonymous
7/24/2025, 10:32:52 PM
No.2102742
>>2102769
>>2103077
>>2102712
>EU5 will release with 7 main graphical archetypes . As well as impacting unit appearance, archetypes are also the primary way we have divided several other parts of the game, such as character portraits, city buildings, event illustrations, and UI skins. These archetypes are:
Central American
East Asian
European
Middle Eastern
North American
South Asian
Subsaharan African
The map is not official, it's user made
Anonymous
7/24/2025, 10:46:35 PM
No.2102769
>>2103781
>>2102742
I would argue France should be the coloured-in core section of the western world
Anonymous
7/24/2025, 11:07:30 PM
No.2102798
>>2102865
>>2102880
They should cut the timeline for this game, have it end around the 1600s then they can have a new game IP centered around 1600 to 1836
>>2102798
While mostly jokingly there was some expectation that was what the plan was. Not 1600 but the mid 1700s and the creation of some kind of March of the Eagles 2.
Anonymous
7/25/2025, 12:25:05 AM
No.2102875
>>2102880
>>2102865
1648 should be the cut off
Anonymous
7/25/2025, 12:28:03 AM
No.2102877
>>2103167
>>2101211
>>2101213
>>2101215
>>2101218
>>2101219
>>2101220
>>2101224
>>2101225
>All this fucking bullshit
So... let me get this straight:
50 years after the start date, the game just has nothing going on, because it's not going to railroad historical outcomes nor it can keep going with pre-sets, so it will all just fizzle out and turn generic, isn't it?
This feels like all the worst elements of GoY$ focus trees, except the game lasts ten times longer than it takes to finish the tree
Anonymous
7/25/2025, 12:29:11 AM
No.2102878
>>2102902
>>2101322
>How is it tribute if you lose money from it?
If you need to ask, trying to explain is futile by default. Starting from the fact they aren't even a tribute in Chinese.
Anonymous
7/25/2025, 12:30:11 AM
No.2102880
>>2103352
>>2102798
>>2102865
>>2102875
... for what fucking purpose?
Anonymous
7/25/2025, 12:40:09 AM
No.2102890
>>2101322
Allegedly (according to people on the forum) they were gifts of greater value on paper but not worth that much to the chinese. So china gets tribute of iron ore or something they need and give gifts of porcelain plates or similar that aren't that valuable to them but are worth a ton in the tributary country, it was basically a form of trade. That or china just gave gifts of paper money inflated to worthlessness to fuck with tributaries they don't like.
Anonymous
7/25/2025, 12:54:00 AM
No.2102902
>>2103636
>>2102878
>If you need to ask, trying to explain is futile by default
Imagine being this much of a pretentious faggot in this gay retarded forum.
Anonymous
7/25/2025, 5:29:12 AM
No.2103074
>>2102095
From what I understood they will attempt to chinkify you however, and if they succeed they'll just be able to gobble you up for free
Anonymous
7/25/2025, 5:48:13 AM
No.2103077
>>2102742
Tawantinsuyu bros..
Anonymous
7/25/2025, 10:30:21 AM
No.2103167
>>2103273
>>2103626
>>2102877
>noooo we want sandbox
>noooo we waint railroaded slop
make up your mind faggots
Anonymous
7/25/2025, 1:09:45 PM
No.2103263
>>2103632
>>2103721
I really liked the EU3 xpac start date of 1399.
>100 Years War still in the air
>Poland isn't a doomblob every game
>Sometimes Moscovy wins out but sometimes the Golden Horde does
>bigger rivalry of equal power between Venice and Austria
>not super common but some games the Ottomans would shit the bed
It may be rose tinted goggles, but I def remember EU3 games having interesting things going on differently in most games opposed to EU4's start date in which the existing blob powers just continue to blob
Anonymous
7/25/2025, 1:18:22 PM
No.2103273
>>2103626
Anonymous
7/25/2025, 2:36:44 PM
No.2103348
>>2102865
March of the Eagles my beloved...
Anonymous
7/25/2025, 2:38:38 PM
No.2103352
>>2103636
Anonymous
7/25/2025, 2:40:06 PM
No.2103356
I have a feeling having to start every new game going through the black death is going to get really old really fast and everyone is just going to turn it off at game start
Anonymous
7/25/2025, 3:01:32 PM
No.2103395
https://forum.paradoxplaza.com/forum/developer-diary/tinto-flavour-33-25th-of-july-2025-china.1851165/
Hello and welcome to another edition of Tinto Flavour. Today, we will continue our Chinese focus and take a look at the flavor content for China. Here, we encounter the curious situation that China at the start of the game (the Yuán dynasty) is not actually Chinese but Mongolian, so some of the content will be specific for that, while other is general for the China tag.
Established by Emperor Borjigin Kublai, the Great Yuán now controls the vastness of a great Dynasty. Having tamed China and under Emperor Kublai's great leadership, they managed to reach new heights of prestige and splendor. However, their influence over the subcontinent is waning... Internal strife, instability, and cultural friction have replaced what once was prosperous and magnificent. Those who wish to dethrone them and usurp their mandate are gathering their strength. Plotting and scheming within Yuán’s borders, they seek to find weakness within the Dynasty’s rule, vying for the scraps of power and a seat in the books of history. Only one can sit on the Dragon Throne and fulfill the will of Heaven.
Anonymous
7/25/2025, 3:02:55 PM
No.2103396
A different map from the ones shown last Monday…
They start with a unique reform.
And also another government reform, available to all Chinese or Sinicized countries:
This is also what allows the “Strengthen Ministry” action in the Middle Kingdom.
Anonymous
7/25/2025, 3:05:03 PM
No.2103399
Unique advances, some of these general for China, others are unique for Yuán, and others unique for a Chinese-ruled China:
At the start of the game, due to being a non-Chinese emperor, they have a unique law:
The current policy is due to the presence of the following character, already assigned as Head of the Cabinet at the start due to his powerful influence in Yuán politics:
The smug look of superiority...
Anonymous
7/25/2025, 3:06:20 PM
No.2103401
Soon after the start of the game, an event will fire, with people rebelling against him:
Substituting one autocrat with another will not be without its drawbacks, but it will allow for further events repealing the previous policies:
Anonymous
7/25/2025, 3:08:02 PM
No.2103403
As you know, China and the Yellow River have a propensity to flooding, and there’s also an event for some historical ones that happened close to the start of the game:
There will be a proposal for a permanent solution to the problem, via a reroute of the river.
Anonymous
7/25/2025, 3:09:39 PM
No.2103405
The whole situation will nonetheless cause some agitation, with some prominent characters appearing.
A little tease for next week…
There are also many other historical events, here are some extra examples:
Anonymous
7/25/2025, 3:12:03 PM
No.2103407
>>2107511
Another interesting thing available to China is the Great Wall, represented by two different buildings. The Ancient Great Wall of China represents the old parts of the wall, already present at game start and obviously not buildable anymore, while the Great Wall of China is the one that gets built when a section of the wall is repaired or expanded.
The locations where the wall is present at start.
And many, many more, but we cannot show everything here, so that will be it for today.
Next week we will be back with the following schedule:
Monday -> No map review post this week, sorry
Wednesday -> Tinto Talks about the Red Turbans Rebellion + Crisis of the Chinese Dynasty
Friday -> Tinto Flavour about Ayutthaya, Dai Viet, and Khmer
And remember to Wishlist Europa Universalis V now!
Anonymous
7/25/2025, 3:27:20 PM
No.2103421
>>2103422
>>2103430
>>2101225
Chinks were going apeshit on the images EU5 used
>>2101224
>>2101225
>>2103421
Hello everyone! Thanks for all the feedback around the illustration and icon for the Sinicization disaster.
I'm sharing with you some WIP iterations we are making which we think represent a more generic depiction of sinicization that is suitable for a wider range of countries. Let us know what you think.
Anonymous
7/25/2025, 3:32:48 PM
No.2103423
Anonymous
7/25/2025, 3:45:21 PM
No.2103430
>>2103436
>>2103476
>>2103421
>>2103422
so changing the clothes from green to red is enough to sate chink bloodlust?
Anonymous
7/25/2025, 3:52:15 PM
No.2103436
>>2103438
>>2103430
I haven't checked but I'm guessing it's because they're dressed like manchus, I think they might even have the queue. The new ones look like actual ming dynasty officials. (though the hats are a little off and they're missing the animals on their robes)
Anonymous
7/25/2025, 3:55:13 PM
No.2103438
>>2103440
>>2103436
Sure, but it’s a bit nitpicky if chinks require the chinese character icon for the sinicized vs unsinicized to be redrawn since it looks too unrefined or the hat on the influence of china disaster
Anonymous
7/25/2025, 3:57:41 PM
No.2103440
>>2103441
>>2103438
It seems nitpicky to an outsider but it's sort of like if the Byzantines were depicted wearing fezes. You'd expect the byazboos to gain revolt risk.
Anonymous
7/25/2025, 3:58:35 PM
No.2103441
>>2103443
>>2103450
>>2103440
Yeah but it’s EUROPA universalis, content in anywhere but Europe should be an afterthought or a dlc
Anonymous
7/25/2025, 3:59:10 PM
No.2103443
>>2103444
>>2103441
you will be silent gweilo
Anonymous
7/25/2025, 4:02:04 PM
No.2103444
>>2103445
>>2103443
I knew you’d be a fucking chink, shouldn’t you be more focused on putting hours in the factory? EU5 isn’t a game for you with your 2 hour per year gaming limit established by the CCP
Anonymous
7/25/2025, 4:02:49 PM
No.2103445
>>2103448
>>2103444
gweilo seething over his worldly insignificance
Anonymous
7/25/2025, 4:07:23 PM
No.2103448
>>2103445
> Mao Zedong proposed sending 10 million women to the United States during talks with top US envoy Henry Kissinger in 1973
> he referred to the dismal trade between the two countries, saying China was a 'very poor country' and 'what we have in excess is women'
> He first suggested sending 'thousands' of women, but as an afterthought proposed '10 million', drawing laughter at the meeting, also attended by premier Zhou Enlai
> Dr Kissinger then tried to highlight to Mao the threat posed by the Soviet Union and other global concerns of the era
> But Mao dragged the talks back to the topic of Chinese women
Your race is so cucked that even your self massacring ‘Great’ chang leader was a fan of WMAF. Your women belong to us cuck rice boy, your women will never go back to your midget dicks
Anonymous
7/25/2025, 4:09:15 PM
No.2103450
>>2103456
>>2103441
The number of Steam users in China has quadrupled in the past 5 years. This is the CHINESE century. The game is only called "europa" out of respect for Johan, once he dies it will rightfully be renamed 中国风云.
Anonymous
7/25/2025, 4:14:26 PM
No.2103456
>>2103450
if only chinese knew to make fun games instead of buggy grinder games or mobile slop
Anonymous
7/25/2025, 4:16:11 PM
No.2103459
>>2103483
Will China get cockblockd by tributaries until you get a meme casus belli again in EUV?
Anonymous
7/25/2025, 4:45:36 PM
No.2103476
>>2103430
it's like depicting protty countries with papist imagery, except the added humiliation of it being a foreign conquest dynasty
Anonymous
7/25/2025, 5:00:02 PM
No.2103483
>>2103543
>>2103483
How else do you have fun as China? You're already number one
Anonymous
7/25/2025, 6:09:50 PM
No.2103548
>>2103543
forced sinicization of all cultures
Anonymous
7/25/2025, 6:41:33 PM
No.2103580
>>2103683
>>2103422
>>2101225
The old one was better and made more sense. One side with the rugged and wild steppe Manchus and the other settled Manchus with nicer silk clothes and Chinese tea. There's even a pussy with a hand fan. You could see how angry the steppe ones were at their weak Sinicized brothers. It perfectly showed a Sinicized and Unsinicized population. The Chinese guys complaining clearly didn't understand what this was meant to show. Now it's just Manchus shouting at Confucian scholars.
Anonymous
7/25/2025, 7:17:22 PM
No.2103626
>>2103167
... who are you even quoting, fag?
And what
>>2103273 pointed out already: you can have a set of events that safeguard more or less historical outcomes WITHOUT it being a historical railroad and also taking account deviations from the history.
Fucking EU2 could handle that, around the time you were born. But then PDX got this retarded idea that flag-based scripting is somehow bad around the time of EU4 development, and here we are.
Right now, the game is heading straight into a complete barren wasteland, with intense first 50-60 years of events and flavour and then being left with nothing. The mechanics as presented so far don't even leave any room for automated or sandboxed situation, it just requires new input. Which I guess makes a fantastic DLC selling prospect, again, in style of GoY$, where you will pay money for the game to have content beyond generic sandbox.
And my answer to that is: fuck this shit.
Anonymous
7/25/2025, 7:19:59 PM
No.2103632
>>2103263
That's because EU3 was designed as an actual sandbox game and thus any outcomes in it came from how things played out and how countries were pre-set with sliders and current situation, rather than any actual railroad.
But retards were crying from day one that "this is shit, because historical outcomes aren't guarenteed" (fucking morons clearly not playing enough to see how often semi-historical results do happen vs those few with major deviations) and thus we are in the era where everything is either super-railroaded or even set in stone. Evolving situation of the map? Who needs that, when you can cry about bordergore and memes about Byzboob
Anonymous
7/25/2025, 7:21:57 PM
No.2103636
>>2102902
>Too dumb to grasp the subject on hus own
>Expect explanations in a 2k letters box, on a subject that requires covering three different textbooks
Like I've said, if you don't know, explaining it is futile.
>>2103352
That would imply anyone is paying for PDX games
Anonymous
7/25/2025, 7:56:03 PM
No.2103683
>>2103828
>>2103580
I wanted to suggest a compromise by having some people wearing hanfu on the left too, to show the clothing distribution of the early Qing but the paradox fella made the image quicker than my response. Also, it’s kinda weird to see the wild manchus wearing robes rather than their changshan, the ‘sinicized’ manchus are wearing more ethnic traditional and opulent attire apart from the pants, the ones on the right look like citizens or warriors.
Historically, most sinicized non-Han dynasties, and han-influenced states, adopted the Chinese dress so that’s why they’re pissy about it. The Manchu’s attempted to Manchurianise China before the reverse happened, however their laws on killing male citizens who didn’t dress like them stuck.
Anonymous
7/25/2025, 8:12:18 PM
No.2103721
>>2103263
EU3 with a couple AI tweaks is still the second best Paradox game
Anonymous
7/25/2025, 8:57:16 PM
No.2103781
>>2102769
I would argue you to suck my cock frogboi
Anonymous
7/25/2025, 9:25:19 PM
No.2103828
>>2103870
>>2103683
you should still make the post. get them to fix the new image up
Anonymous
7/25/2025, 9:41:05 PM
No.2103870
>>2103828
> we think represent a more generic depiction of sinicization that is suitable for a wider range of countries
They changed what the image wanted to represent so my suggestion would be useless. I think that the original images should be retained if you’re gonna play a jurchen/manchu nation for more flavor in the game though
Anonymous
7/26/2025, 3:29:06 PM
No.2104767
>>2104770
Anonymous
7/26/2025, 3:33:09 PM
No.2104770
>>2104878
>>2104767
There's about 0 chance of you collapsing as China outside of the scripted events.
Anonymous
7/26/2025, 4:33:32 PM
No.2104811
>>2104833
>>2103543
Relaxing colonial game cause they’re definitely giving you the option to discover America early compared to Europeans with the treasure voyages events
Anonymous
7/26/2025, 4:46:36 PM
No.2104833
>>2104891
>>2104939
>>2104811
>Columbus arrives in America
>Every province is already full of Chinese thanks to emigration push from overpopulated provinces
heh
Anonymous
7/26/2025, 5:40:51 PM
No.2104878
>>2106606
>>2104770
china is two weeks away from scripted events irl then?
Anonymous
7/26/2025, 5:55:06 PM
No.2104882
>>2104890
>>2105339
How easy is to assimilate other cultures in EU5? Has any streamer talk about this?
Anonymous
7/26/2025, 6:07:53 PM
No.2104890
>>2104882
Pretty easy, I don't think one culture runs will be possible though
>>2104833
Why fon’t the Chinese spread to Mongolia during the Yuan dynasty? They did that in Manchuria during the Qing Dynasty
Anonymous
7/26/2025, 7:27:06 PM
No.2104936
>>2105036
>>2104891
mongolia is a barren wasteland
Anonymous
7/26/2025, 7:31:54 PM
No.2104939
>>2104833
Then Columbus would assume he’s right and that he landed in Asia
Anonymous
7/26/2025, 9:50:12 PM
No.2105036
>>2105303
>>2104891
What this anon said
>>2104936 but also they did lol. There's more Han Chinese in Inner Mongolia than there are Mongolians and there are more Mongolians in Inner Mongolia than Mongolians in the country of Mongolia.
Anonymous
7/27/2025, 2:23:34 AM
No.2105303
>>2106696
>>2104891
the yuan ruled china for less than a century, more like 70 years when you consider what a clusterfuck the last two decades of the yuan dynasty were. the qing ruled for nearly three times that long and it was only later in the dynasty you saw relaxations on movement of han into manchuria and inner mongolia so they werent illegally squatting according to the government
>>2105036
the inner mongolia han chinese are a manchu era thing, same with manchuria/northeastern china being sinicized
Anonymous
7/27/2025, 3:57:32 AM
No.2105339
>>2104882
from the first batch of previews it looked like assimilation was incredibly easy similar to imperator, even swapping cultures
i wouldnt be surprised if on release every game yuan converts half its population to "tibetan buddhism" before collapsing
Anonymous
7/28/2025, 3:56:12 PM
No.2106600
>>2106675
>>2106594
The complete and disgusting lack of trans
Anonymous
7/28/2025, 3:59:31 PM
No.2106606
Anonymous
7/28/2025, 4:57:20 PM
No.2106651
>>2106697
>>2106594
The big push to an announcement of the game, the ramp up of dev diaries, all leading to literally nothing (not even a "COMING 2026").
Anonymous
7/28/2025, 6:15:14 PM
No.2106674
>>2106594
Now it's just flavor buttons and events, it's all the stuff you can explore ingame without needing someone telling you about
There are some cool things they're revealing but the mechanics are mostly all there
Anonymous
7/28/2025, 6:16:23 PM
No.2106675
>>2106600
Sir my uncle is also a trains man and he told me hype from eu5 is killed because india is not redeemed
Anonymous
7/28/2025, 6:20:19 PM
No.2106680
Anonymous
7/28/2025, 6:34:25 PM
No.2106696
>>2105303
>only later in the dynasty you saw relaxations on movement of han into manchuria and inner mongolia so they werent illegally squatting according to the government
There has never been a ban on movement of Han into Manchuria, it was a state-wide effort to prevent any settlers in the area as it was a region with extremely lucrative wild shit (pearls, ginseng).
Wild shit that is easy to fuck up by people who know no better (ginseng can only do well in pristine habitats, random kids told to go open clams for pearls don't know shit about opening it too early) and is extremely hard to protect from poachers because it occurs randomly in the wild.
Hence why all Han and Manchu who weren't from the area originally usually got a sentence for poaching and were booted out again.
It wasn't some sort of national living space, rather something closer to king's forests in Europe but on a bigger scale.
Anonymous
7/28/2025, 6:35:19 PM
No.2106697
>>2106651
It's cause they think they can release it this year but aren't 100% sure.
Anonymous
7/28/2025, 7:05:11 PM
No.2106730
>>2106763
>>2106907
>>2102698
>Literally everyone wants the Imperator map
>still insist on cartoony ck3 map
is their name for this mental disorder?
Anonymous
7/28/2025, 7:14:03 PM
No.2106735
>>2102698
Who cares if you don't plan on using the 2d map exclusively you are subhuman
Anonymous
7/28/2025, 7:43:45 PM
No.2106763
>>2106730
Wypipo. Dey no season dei map.
Anonymous
7/28/2025, 9:31:42 PM
No.2106907
>>2106730
Imperator map works because it is localized to europe
Making a map that looks as good for the entire world is way too hard for Paradox
They should go back to full 2D maps instead.
Anonymous
7/28/2025, 10:15:09 PM
No.2106955
>>2106942
>playing a heroes journey to develop war, famine and plague ravaged lands into a global superpower that trashes all "cultures" outside of Europa for centuries
vgh...
Anonymous
7/29/2025, 2:46:34 AM
No.2107136
>>2107284
>>2107285
They said I was crazy for predicting the August release.. we'll see who has the last laugh. Enjoy July while it's still here, lads.
Anonymous
7/29/2025, 10:59:38 AM
No.2107284
>>2107136
Based shadowdrop schizo.
Anonymous
7/29/2025, 11:00:39 AM
No.2107285
>>2107136
Won't happen though. They still plan to do full DDs after the Tinto Talks are done which doesn't seem soon besides.
Anonymous
7/29/2025, 5:08:52 PM
No.2107511
>>2107528
>>2103407
>Tinto Flavour about Ayutthaya, Dai Viet, and Khmer
I can understand why Ayutthaya and Khmer are a part of the same dev diary, there's an ongoing power struggle between them. Why the fuck is Dai Viet in this?
Anonymous
7/29/2025, 5:26:30 PM
No.2107528
>>2107544
>>2107511
because seamonkeys are all the same and probably have some shared mechanic
Anonymous
7/29/2025, 5:46:53 PM
No.2107544
>>2107548
>>2107528
And that's the exact problem because Vietnam had barely anything to do with Thais during most of the game's timeframe. Nam tiến started in late 15th century.
Anonymous
7/29/2025, 5:50:43 PM
No.2107548
>>2107552
>>2107544
I'm sure they had something to do with cambodia
Anonymous
7/29/2025, 5:56:12 PM
No.2107552
>>2107548
Again not really. As far as I remember, there are some sources on trade relation between the two prior to the game's timeframe, but they were pretty much isolated from each other by the mountains, and came into direct contact only after the vietnamese conquered Champa.
Anonymous
7/29/2025, 6:10:00 PM
No.2107566
>>2112268
lmao, the Balkans Feedback thread from last year is still getting responses to this day. What a madlads
Anonymous
7/29/2025, 6:13:32 PM
No.2107568
>I'm tired of tinto talks, boss
He is right, though. I don't know why Paradox is making an exclusive mechanic to the Hundred Years War that could actually be fit to pretty much any war with a dynastic succession.
Anonymous
7/29/2025, 6:38:15 PM
No.2107586
>>2107580
That's for the DLC retard
Anonymous
7/29/2025, 6:39:33 PM
No.2107587
>>2108101
>>2107580
that feature'll cost you 19.99+tip
Anonymous
7/29/2025, 7:07:19 PM
No.2107625
>>2107580
Nah it's better that it's rare and special. Trust me, every country/war having a big situation with its own window and buttons to click might sound great but in practice it becomes like a bad Anbennar mission tree. Too many buttons to click for the end goal of "annex your enemy in a war". In practice you'd just avoid that shit and declare a regular war because it's easier. The HYW is something you're forced into because it's a historical event so that makes it fine.
also in case you got confused by him saying "IO" instead of "situation" which is what he meant to say, all PUs everywhere are international organizations.
"100" year war is such a non-event, can't believe they actaully used this as one of the reasons to push the date forward
Anonymous
7/29/2025, 9:40:05 PM
No.2107787
>>2107795
>>2107705
>"100" year war is such a non-event
It actually created the two most powerful empires in existence.
Anonymous
7/29/2025, 9:40:17 PM
No.2107788
>>2107705
>hype up the 100 year war as this epic once in a campaign story
>it fizzels out in 5 years every time, especially if the player is involved
kek
>>2107705
Going through the list a lot of the shit Johan cites for "why 1337" just seems to have been handled so weakly in-game
>Black Death apparently barely does anything to seriously hurt your country according to reviewers
>Timur is about as successful as every other rapid conqueror in Paradox games (not at all)
>there is literally no alt history content for the North and South Court meaning no matter who wins the outcome is the same
>the HRE operates as if the Golden Bull is already in effect
>Golden Horde apparently just explodes into a bunch of ahistorical bordergore states
I'm pretty sure they just picked the date entirely for byzaboos.
Anonymous
7/29/2025, 9:48:18 PM
No.2107795
>>2107799
>>2107787
neither were they the most powerful nor did the conflict create them
Anonymous
7/29/2025, 9:49:18 PM
No.2107796
>>2107794
Byzaboos are an important source of DLC sales.
Also literally all of these events will have a DLC associated with them.
Anonymous
7/29/2025, 9:52:38 PM
No.2107799
>>2107795
The latter I can understand but
>neither were they the most powerful
What? Spain had a time of being the most powerful empire during the game's timeframe, but that doesn't negate France and Britain.
Anonymous
7/29/2025, 9:52:49 PM
No.2107800
>>2107937
>>2107794
>>Black Death apparently barely does anything to seriously hurt your country according to reviewers
well yeah its literally the opposite, the player will be able to save a higher percentage of their pops than the ai
afterwards diseases will be just busywork for any non-american
pointless mechanic
Anonymous
7/30/2025, 12:17:01 AM
No.2107937
>>2107951
>>2107800
Some guy playing Iceland literally avoided the black plague completely.
Anonymous
7/30/2025, 12:32:35 AM
No.2107951
>>2107954
>>2107937
That is neat but with pops instead of mana I imagine Iceland would still be weaker than almost any other nation in Europe that didn't lose 95% or more of their total population from the plague
Anonymous
7/30/2025, 12:36:42 AM
No.2107954
>>2108067
>>2107951
Nah because you can just ask every big nation for money and they'll just give it to you which you can then use to buy colonists for your new world colonies that you'll get hundreds of years before anyone else does
Anonymous
7/30/2025, 1:41:37 AM
No.2108019
>>2108063
>>2108064
>>2107794
>there is literally no alt history content for the North and South Court meaning no matter who wins the outcome is the same
It's a similar story with the western schism too. They seem to have commited too hard to the "no alt-historical content" to the point it makes outcomes of a lot of in game situations irrelevant.
Anonymous
7/30/2025, 3:26:31 AM
No.2108063
>>2107794
>>2108019
I have the feeling the Reformation will be the same shit.
Anonymous
7/30/2025, 3:40:17 AM
No.2108064
>>2108019
Based. Nothing ever happens.
Anonymous
7/30/2025, 3:46:23 AM
No.2108067
>>2107954
You dont have the population to colonize a lot tho, even with the invite settler thing you barely get enough for a few locatiojs and even then a location with 1-2k people in it is pretty worthless
Anonymous
7/30/2025, 6:53:02 AM
No.2108101
>>2107587
You want the tip, eh? Ok, let's see...
*unzips*
Anonymous
7/30/2025, 3:01:07 PM
No.2108214
https://forum.paradoxplaza.com/forum/developer-diary/tinto-talks-74-30th-of-july-2025.1852937/
Hello and welcome to another edition of happy Wednesday Tinto Talks. Today, we will continue our Chinese flavor with a look at the Red Turbans Rebellion situation, as well as the Crisis of the Chinese Dynasty disaster.
The Red Turbans Rebellion is a very turbulent time that historically brought the fall of the Yuán dynasty and the rise of the Míng dynasty. In the game, the situation can start after 1350 if Yuán has low stability, low legitimacy, the Commoners' estate has low satisfaction, at least two of the other two states have low satisfaction, or if they have arrested Hán Shāntóng.
Anonymous
7/30/2025, 3:03:11 PM
No.2108216
>>2108314
As such, it is very difficult for Yuán to avoid it. Once it starts, the following event will fire:
As you can see, getting the rebellions will bring about even more problems and penalties for Yuán. Additionally, while the situation is ongoing, some events will be firing, making the historical rebels appear, each event with an extra option to allow the player to switch and continue playing as the newly created rebel country (both options of the events do the same, the only difference is the extra effect of switching playable country)
Anonymous
7/30/2025, 3:05:16 PM
No.2108217
>>2108314
Some of these warlords may take the side of the emperor, though, if allowed:
Anonymous
7/30/2025, 3:07:13 PM
No.2108220
With all the rebels, China will be quite fractured:
There is definitely war in Ba Sing Se China
Besides the historical ones, there’s also the option of generic cultural rebellions happening, as well as many other events that can fire during the situation, including some representing the loss of authority over the farthest territories.
Anonymous
7/30/2025, 3:08:54 PM
No.2108221
>>2108289
Let’s now look at the the situation panel, and see which actions can the emperor and the rebels take:
As you can see, the panel shows the current most powerful warlord, as well as all the countries and their allegiances. We can also see here also the actions available to the emperor.
Anonymous
7/30/2025, 3:11:34 PM
No.2108224
Let’s take a look now at the actions available to the warlords, both rebels and loyalists, which are different. Let’s look first at the ones for the rebels:
And now the actions available to the loyalists:
Anonymous
7/30/2025, 3:13:35 PM
No.2108227
The situation can end in three possible ways: a victory for Yuán, a victory for the rebels, or a stalemate. For Yuán to win in their favor, besides the obvious of defeating all the rebel countries, they need to raise their stability, legitimacy, and celestial authority. For the rebels to win, they need to unify the majority of China under the banner of a single country or their subjects, or have destroyed the Middle Kingdom IO. If none of these conditions is fulfilled by the Age of Discovery, the situation will end, and the stronger rebel will claim emperorship in the case that Yuán has been destroyed.
In case Yuán is the winner, they will receive the following event:
And this is the event that will fire in case of a rebel victory:
And the cycle starts anew…
Anonymous
7/30/2025, 3:15:13 PM
No.2108228
Let’s now take a look at another set of troubles that can happen to China if they are not careful: the Crisis of the Chinese Dynasty disaster. This is a dynamic disaster that can happen to any ruling dynasty of China (and therefore, the localization will be slightly different; ‘Chinese Dynasty’ is just the generic name we use to talk about it, not the in-game one, as you may see). Any time outside when the Red Turbans situation is active in which the leader of the Middle Kingdom has low celestial authority and either low stability or low legitimacy, the disaster can start. When it does, the following event will fire:
Once it’s active, the country will receive some penalizing effects, and they will need to reform their structure to be able to avoid the collapse:
As you can see, there’s some actions available to the country to deal with the issue, let’s take a look at them in detail.
Anonymous
7/30/2025, 3:17:16 PM
No.2108229
>>2108314
Starting with Negotiate with Rebels, it is the only action not required in order to end the disaster, but a useful tool to counteract the rising rebels.
Looking now at the actions that the country will have to perform to end the disaster, Reform the Cabinet will be available if the country has all the estates satisfied, they have high crown power, or are employing at least three very capable cabinet members.
Anonymous
7/30/2025, 3:20:19 PM
No.2108233
The Revise the Tax Code is special, in that to be able to perform it, you need to have done first a specific Cabinet Action:
As you can see, the cabinet action will be a bit painful while being performed, but once finished we will get the results:
To be able to perform the action of Restore Stability in the Dynasty we will first need to raise the stability of the country.
Finally, to perform Strengthen the Throne, we will need to raise the legitimacy:
All these actions can be performed in whatever order you want (or can), but, as you can see, they all help each other a bit. Once a country has performed them all, they will have managed to successfully avoid the crisis, and the disaster will end.
And that is all for today, putting an end to this Chinese block. Join us on Friday when we will continue with a Tinto Flavour about Ayutthaya, Dai Viet, and Khmer. Cheers!
And remember: Wishlist Europa Universalis V now!
Anonymous
7/30/2025, 5:29:20 PM
No.2108289
>>2108221
Most civil wars should be like this
Anonymous
7/30/2025, 5:34:31 PM
No.2108294
>giant blob collapses and gets eaten by another gaint blob
>repeat every couple hundred years
chinese history is so interesting
Anonymous
7/30/2025, 6:09:33 PM
No.2108314
>>2108317
>>2108229
> Does this actually reduce how much you can tax the commoners estate? would be weird if it didn’t lol
Yes it does:
>>2108216
>>2108217
>Can we see the mentioned "warring state" government reform please?
Here you have it:
Anonymous
7/30/2025, 6:12:50 PM
No.2108317
>>2108314
Why would you have to subdue Korea to integrate chinese culture lands
Sounds like you have to win the whole thing before you can benefit from that at which point youd presumably want to switch away from having a "warring state" government
Anonymous
7/30/2025, 7:06:51 PM
No.2108337
are the /v/ tard tourists gone now? Is the thread usable again?
Anonymous
7/30/2025, 8:00:24 PM
No.2108358
>>2108359
>are the /v/ tard tourists gone now? Is the thread usable again?
Anonymous
7/30/2025, 8:02:42 PM
No.2108359
>>2108358
you can laugh anon i posted this in the wrong thread
Mexica Bro
7/30/2025, 9:36:18 PM
No.2108410
>>2108411
>Game called euroid universalis
>Top 3 powers are Delhi, Yuan and Mamluks
>Most OP nation mechanically will be Chagatai into Timurids
HAHAHAHAHAHAHA
Anonymous
7/30/2025, 9:37:46 PM
No.2108411
>>2108433
Anonymous
7/30/2025, 10:13:20 PM
No.2108433
>>2108469
>>2108411
not only namefagging but namefagging as a monsterous devil-worshipping society that was utterly crushed into nonexistence by the white servants of God, the Spanish
Anonymous
7/30/2025, 10:59:03 PM
No.2108469
>>2108704
>>2108433
>be glimgluc from tlioclu tribe
>aztec beasts rape and skin all of your daughters
>500 years later your descendent posts on 4chan with an aztec larp name
Truly sad.
Anonymous
7/30/2025, 10:59:35 PM
No.2108471
>>2108601
/goycentral/
Why are the devs still keeping the province warscore mechanic from EU4 in this game?
Does PWSC even represent any real life concept, or is it just an imaginary number devs added for balance so you can't conquer France in 1 war?
But then again, you can conquer the HRE in a similar timespan (if you ignore coalitions), because annexing 100 provinces from 10 nations simultaneously is possible, but annexing 50 provinces from 1 nation isn't. Because ????
Also, why does PWSC even apply to the entire world when it's balanced specifically around Europe?
I mean - it's obvious that you shouldn't annex France in one war as for example Austria, but in Asia there are multiple examples of a country annexing a large country quickly (AQ annexes QQ, then Ardabil annexes AQ; Mughals annex Delhi; Manchu annexes Ming; Ottomans annex Mamluks).
From what I've seen in the dev diaries, they're adding a special CB for uniting China that reduces warscore, but that's (imo) a really bad band-aid solution that doesn't address any issues with how PWSC works.
(pic unrelated)
Anonymous
7/31/2025, 1:31:50 AM
No.2108596
>>2108589
it's EUROPA universalis, not Terra Universalis
Anonymous
7/31/2025, 1:43:58 AM
No.2108601
>>2108471
Wrong thread, you're looking for the HOI4 modding general
Anonymous
7/31/2025, 4:00:45 AM
No.2108704
>>2108469
>with an aztec larp
Only chilangos identify as aztecs. The rest of Mexico doesn't give a fuck.
Anonymous
7/31/2025, 5:29:40 AM
No.2108729
>>2108589
All of this could be fixed by having much harsher aggressive expansion penalties.
Anonymous
7/31/2025, 7:13:21 AM
No.2108750
>>2109267
>>2108589
Because it's a video game and it shouldn't turn into a shitshow after one war, let alone one battle.
Anonymous
7/31/2025, 10:12:07 AM
No.2108808
>>2109267
>>2108589
Because the game is more fun when it takes longer to win. PWSC, truces, and AE work together to pace the game. PWSC prevents you from eating enough land to become #1 GP in a single war, truce lets the defeated enemy recover, and AE makes it harder to attack another target right away. All of this creates a "loser's advantage" that helps stretch the fun part of the game out. After all, once you blob enough nobody can challenge you and the game is effectively over. anything that slows that down is a good idea.
Anonymous
7/31/2025, 10:20:08 AM
No.2108810
>>2109267
>>2108589
Control is what should fix this. Low control reduces province war score cost. Which means those big bloated asian empires can get gobbled up fast, but centralized states in Europe or feudatories in Japan for example are slower to conquer each other.
at least, that's how it was supposed to work, but they probably bitched out and made Control too easy to manage. That's what it seemed like in the previews.
low Control really needs to wreck your country. The later Ming was a titan on paper but couldn't even balance the budget or supply its army, all because it ceded so much control outside the capital. 0% control should make a location a big source of corruption that lowers control in neighboring provinces, like a source of anti-control.
Anonymous
7/31/2025, 9:02:30 PM
No.2109267
>>2109285
>>2108810
>>2108808
>>2108750
>inventing 200 irrelevant abstracted modifierslop as to why an ALREADY occupied territory can actually exchange lordship instead of putting actual multiple fortifications on each location for the aggressors to tangibly conquer just like.. idk real life?
this is why no one takes jotran or his retarded eu4bab cattle seriously
Anonymous
7/31/2025, 9:23:08 PM
No.2109285
>>2109722
>>2109267
The game would be absolutely shit to play if every province had a fort, sieges are already the worst part of the game. And that wouldn't change anything. AI would just doom blob over weaker AI's by simply keeping on conquering. The fact that the attacker has to siege more doesn't change that every war is going to be a full annex without limits on annexing.
Anonymous
8/1/2025, 8:41:01 AM
No.2109554
>>2109555
Sieges should be harder to win until you unlock Vauban tier innovations in the early 18th century.
The ottomans got rekt in a handful of very important sieges. Attrition for the attackers should be huge when the fort is properly built, manned and armed
Anonymous
8/1/2025, 8:45:03 AM
No.2109555
>>2109554
NOOOOOOOO! OTTOMANS SHOULD STILL BE ABLE IN EU5 TO SIEGE A FORT IN 1 MONTH!;;
Anonymous
8/1/2025, 3:10:22 PM
No.2109646
https://forum.paradoxplaza.com/forum/developer-diary/tinto-flavour-32-1st-of-august-2025-dai-viet-khmer-ayodhya.1853645/
Hello, and welcome one more Friday to Tinto Flavour, the happy days in which we take a look at the flavour content of Europa Universalis V!
I’m back to TF posts! I hope you found the posts that Roger prepared about the maps, mechanics and content for China in the past 10 days interesting. Today, we will take a look at the flavour content of a neigboring region, as we’ll talk about Dai Viet, Khmer, and Ayutthaya. Let’s start without further ado:
A political map of the region. As usual, please consider all UI, 2D, and 3D Art as WIP.
Dai Viet
Among many, Dai Viet starts with two possible government reforms to select from that are tied to their Confucian and SEA culture, respectively:
Anonymous
8/1/2025, 3:14:42 PM
No.2109652
And a unique privilege:
It has some starting works of art:
And some unique advances (attached to the Vietnamese culture):
And some events, such as:
Anonymous
8/1/2025, 3:16:59 PM
No.2109653
>>2109877
Khmer
Khmer has a unique building, the Baray:
Anonymous
8/1/2025, 3:18:32 PM
No.2109655
>>2109877
Works of Art:
And some unique advances:
And some events, such as:
Anonymous
8/1/2025, 3:20:17 PM
No.2109658
Ayodhya
Ayodyha is the most unique of these countries, as per its starting situation. It is a unique location minor that is a subject of its neighbor, Lavo; to the north, the Kingdom of Sukhotai is almost as its height. As a Thai country, it has access to some unique content, such as advances:
Anonymous
8/1/2025, 3:22:18 PM
No.2109660
However, Ayodhya will have the opportunity to grow and create a new country, Ayutthaya:
With any new step taken, new unique content will pop up, making for a progression from the small and weak Ayodhya:
To the potentially powerful regional hegemon Siam:
Siam may also be created by any other thriving Thai country, as Sukhotai.
… And much more, but that’s all for today! Next week we’ll have two posts:
Wednesday -> Tinto Talks about the Black Death situation
Friday -> Tinto Flavour about the Mamluks
See you next week! And also remember, you can wishlist Europa Universalis V now! Cheers!
Anonymous
8/1/2025, 3:59:50 PM
No.2109684
>>2109787
>>2109662
>Friday -> Tinto Flavour about the Mamluks
finally, someone near europe
Anonymous
8/1/2025, 5:34:25 PM
No.2109722
>>2109745
>>2109285
>The game would be absolutely shit to play if every province had a fort
EU3 did this and it was fine. I prefer the zone of control style forts but the idea that every province has some minor fortification seems fine to me desu, particularly if the game is going to try and have attrition/supply mechanics.
Anonymous
8/1/2025, 6:20:17 PM
No.2109745
>>2109722
EU3 had significantly fewer provinces than EU4 let alone EU5 and the sieges were also easier. In EU4 all provinces have minor fortifications which is why you have to stop and siege them for a month to take control instead of just walking trough so that point is moot already.
Anonymous
8/1/2025, 7:20:52 PM
No.2109787
>>2109803
>>2109684
100% they are saving both the scandinavia map feedback and tinto flavour for sweden for last to have something european right before release.
Anonymous
8/1/2025, 7:31:50 PM
No.2109803
>>2109787
we still miss flavour for spain, portugal, austria, england and netherlands
Anonymous
8/1/2025, 8:07:00 PM
No.2109857
>>2109662
>Wednesday -> Tinto Talks about the Black Death situation
Huh? But they already talked about that.
Anonymous
8/1/2025, 8:18:31 PM
No.2109875
>>2109649
>Does Dai Viet have a chinese minority?
Not as such, but we're always open to suggestions:
>>2109649
> Why are the 2 gov reforms mutually exclusive ? Are these 2 major reforms ? Is it supposed to be indicated by the compass being shown ?
They aren't; Mandala is Major, but Three Departments isn't. The compass is the icon for Implementation Time Required, and when you hover it, you get that time. This is how it would look like if I just adopted both at the start of the game:
>two questions
>1.)What flavor do the Cham have?
>2.) do any of the polities in today’s Tinto talk have famous characters that can appear later on?
1. It has its own set of unique Advances.
2. Some:
(Konstantinos is a baby because I forgot to change the date and trigger the event properly from console, lol).
Anonymous
8/1/2025, 8:20:04 PM
No.2109877
>>2110344
>>2109653
>>2109655
>Is there stuff about the fall of Angkor, like moving the capital and Khmer becoming the Kingdom they are to this day?
Not specifically; instead, we devoted that development time to creating a generic disaster that would fit for any declining empire:
Anonymous
8/1/2025, 9:13:34 PM
No.2109940
>>2110159
>they renamed moist to moism
SAD!
Anonymous
8/2/2025, 12:49:03 AM
No.2110159
>>2109940
cowards should have renamed it to maoism
Anonymous
8/2/2025, 7:50:29 AM
No.2110344
>>2110409
>>2109877
Damn, look at that winning smile
Anonymous
8/2/2025, 11:56:32 AM
No.2110409
>>2110432
Anonymous
8/2/2025, 1:04:59 PM
No.2110432
>>2110409
5 gorrillion spectacle wearers are in mass graves and you're laughing. You're laughing.
Anonymous
8/2/2025, 1:06:18 PM
No.2110433
>>2110434
/pol/ pot was kinda based ngl
Anonymous
8/2/2025, 1:07:21 PM
No.2110434
>>2110433
Humorous Pol Pot biopic starring Bobby Lee when?
Anonymous
8/2/2025, 11:49:44 PM
No.2110778
>>2110946
>>2110951
>Me when they post another fucking Tinto talks rather than releasing the game.
Anonymous
8/3/2025, 8:46:47 AM
No.2110946
>>2110778
bred to be shaken
Anonymous
8/3/2025, 9:15:15 AM
No.2110951
>>2111038
>>2110778
And they still need to do Dev Diaries after the Tinto Talks. 2027 release at a minimum.
>>2110951
Why are there no monster girl mods for any paradox games?
Anonymous
8/3/2025, 3:16:29 PM
No.2111120
>>2111038
A better question is why they have not made a Fantasy Paradox Grand Strategy game.
Anonymous
8/3/2025, 4:06:26 PM
No.2111154
>>2111153
They have been working on one for a while, there were job listings a long time ago. But we don't know if it's still being made or got canned internally.
Anonymous
8/4/2025, 7:41:57 AM
No.2111762
>>2111153
stellaris proves they can't
Anonymous
8/4/2025, 9:03:57 AM
No.2111791
>>2111038
Without historical context most of these games would be pretty ass. Total warhammer has the fantasy strategy in pretty tight grip to boot.
Anonymous
8/4/2025, 11:58:19 AM
No.2111877
>>2109662
>Black Death
>Mamluks
Shit Nobody Cares About is now officially over. We are so back, bros!
Anonymous
8/4/2025, 2:16:43 PM
No.2111952
>>2112123
I hope they took all the feedback from the first playtest and make the black death super annoying
Anonymous
8/4/2025, 6:01:35 PM
No.2112123
>>2112135
>>2111952
Wasn't it already too strong ? Like half the european population would die in some of the youtubers videos.
Anonymous
8/4/2025, 6:09:15 PM
No.2112135
>>2112168
>>2112123
the problem is everyone will cheese it as much as possible after which you as the player are suddenly 20% stronger compared to before because all the AI got fucked and you start snowballing right after the plague
Anonymous
8/4/2025, 6:50:04 PM
No.2112168
>>2112184
>>2112223
>>2112135
Your actions should definitely impact it tho, like IRL the city of Milan managed to come out relatively unscathed cause of good policy
Anonymous
8/4/2025, 6:56:58 PM
No.2112184
>>2112168
That just means every player will have good policy every game and always be unscathed.
It's a plague, there needs to be an element of punishing randomness.
Anonymous
8/4/2025, 7:25:46 PM
No.2112223
>>2112168
It's bad design if the AI cannot replicate it at 80% effectiveness
Not saying that all AI should, but random nations should be able to accomplish something similar to the player
Alternatively they'll just give the AI massive cheats and then the black death will be just be a noob trap for players
Anonymous
8/4/2025, 8:40:23 PM
No.2112268
>>2112483
>>2107566
Not anymore the mods shut it down. Now they are giving free reign to every balkaner to spam threads cause their main containment zone is down. Espacially since most concerns in the threads never got adressed no matter how valid or retarded they were.
>they locked the balkanigger thread
I don't know if it was an accident or they finally gave up dealing with them.
Anonymous
8/4/2025, 8:45:41 PM
No.2112272
>>2112269
Paradox mods couldnt comprehend the hardcore discussions none of the devs bothered in the first place
Anonymous
8/5/2025, 12:38:52 AM
No.2112477
>>2112269
This is proof it's coming out this year, they don't need any more balkan feedback.
Anonymous
8/5/2025, 12:43:05 AM
No.2112483
>>2112268
>>2112269
They fucked up, that thread was, truly, a containment zone for the rest of the forums.
It's like when they originally nuked the gsg threads and we got flooded by gsgiggers for months.
Anonymous
8/5/2025, 12:25:23 PM
No.2112734
The devs have been so incredibly kind to the forumites.
I hope they won't come to regret unblocking the thread.
>>2111153
Paradox tried making their own setting (Stellaris); it was fucking garbage which is unsurprising given their redditcore writers. If they made a fantasy setting it'd be the most soulless generic kitchen sink slop imaginable.
Anonymous
8/5/2025, 4:16:10 PM
No.2112872
>>2112971
>>2113281
>>2112736
Stellaris is fine for a 4x game. it's a kitchen sink setting as you said, that's the point. It has a little of everything so you can always make your favorite guys from some other sci-fi as a faction. If they made their own fantasy setting it'd never be as good as whatever players could make using their own imagination, so there's no point. Just make a kitchen sink instead.
Anonymous
8/5/2025, 6:45:50 PM
No.2112971
>>2113281
>>2112736
>>2112872
All of the popular fantasy settings are Kitchen Sink anyway. Apart from Lord of the Rings I guess.
Anonymous
8/5/2025, 7:03:53 PM
No.2112982
>>2112984
>>2112987
After reading through the forums, I have come to the conclusion most of them are just retards and has stuff like
>"Why doesn't [irrelevant shithole] have 50% discipline, I saw in an obscure history book once that they won a great battle against [another shithole] and are called the Prussia of the [shithole region]"
or
>"[irrelevant shithole] was once renowned for being an impressive industries. Therefore there should be a million locations, unique tradegoods and high population just for this [irrelevant shithole]"
Anonymous
8/5/2025, 7:05:00 PM
No.2112984
>>2112982
The irrelevent shithole?
England
Anonymous
8/5/2025, 7:10:44 PM
No.2112987
>>2112982
>and are called the Prussia of the [shithole region]"
hate this shit
paris of the east
paris of the orient
jerusalem of the east
pearl of the east
prussia of the balkans
prussia of northern india
prussia of indonesian island #2
venice of the north
Anonymous
8/5/2025, 8:37:25 PM
No.2113017
>>2113022
What is the zimbabwe of italy?
Anonymous
8/5/2025, 8:45:50 PM
No.2113022
Anonymous
8/5/2025, 9:05:52 PM
No.2113031
Anonymous
8/5/2025, 11:44:13 PM
No.2113136
BALKANS THREAD IS BACK
ANOTHER 100 PAGES
Anonymous
8/6/2025, 3:30:41 AM
No.2113227
>>2113281
>>2120795
>>2112736
>Stellaris
>own setting
Stellaris has no plot, or at least not a significant one. Stellaris uses the same formula of Earth Republic vs Earth Empire vs Benevolent Xenos vs Militant Xenos vs Ancient Xenos vs Horrors beyond our comprehension and so on.
If Paradox did some Fantasy gsg, then expect it to be just Not-Tolkien with Pacific Humans vs Militant Humans vs White Elves vs Dark Elves, and all that crap.
>No Roma pops, culture or mention
Why does Paradox always sidestep stuff like this. No game has Romani people despite being documented since the 11th century. Paradox has this icky tendency to downplay certain ethnicities and tragedies, like how EU4 barely shows the scale of slavery Europe did to Africa or Vic3 failing to showcase how Britain stole so much wealth it set India back centuries. They did it with the holocaust not even being mentioned in HOI4(reinforcing neo-nazi conspiracy theories).
Anonymous
8/6/2025, 6:18:04 AM
No.2113281
>>2120795
>>2112872
>>2112971
>>2113227
Point is if Paradox made a fantasy GSG it'd be utterly souless and generic AND it would be full of gen xir writing just like Stellaris is.
Anonymous
8/6/2025, 9:21:13 AM
No.2113322
Anonymous
8/6/2025, 2:10:05 PM
No.2113442
>>2113275
there's a lot of pops in india bro
Anonymous
8/6/2025, 3:02:09 PM
No.2113468
>>2113724
https://forum.paradoxplaza.com/forum/developer-diary/tinto-talks-75-6th-of-august-2025.1854212/
Hello, and welcome to another Tinto Talks, the happy Wednesdays where we talk about Europa Universalis V!
Today, we will take a look at the Black Death situation. It will be slightly different from others, as I will present it in more detail than other Situation-related Talks, almost being an AAR. So, let's start it without further ado.
It is Anno Domini 1346, and some news arrives in Poland:
The characters that appear at the top of the Hint are actual in-game members of your Cabinet, not pre-scripted. Gosciwuj has some concerns about the Black Death, apparently.
As you see, Hints try to give an explanation of what's going on, and also some potentially useful Recommended Actions to follow - actions that are up to the players to follow, or not, of course, as they have other priorities!
Anonymous
8/6/2025, 3:04:00 PM
No.2113472
>>2114116
So, this new Black Death plague has appeared in a certain place called Dardeling. If you click in the Situation alert, and therefore you open the Situation panel, you'll get to know where the place is, and how the Black Death progresses:
Dardeling is the place where the plague started - could be worse, right?
Some months, maybe a year, since the plague started. It's getting closer...
After some time, the Black Death may end up reaching your country:
The Black Death has arrived in Poland! And while we're busy fighting the Teutonic Order in a war!
Anonymous
8/6/2025, 3:06:41 PM
No.2113473
When the Black Death arrives, a variety of options will be available to the players - let's take an in-depth look at all of them:
Anonymous
8/6/2025, 3:07:50 PM
No.2113474
>>2113275
>Britain stole so much wealth it set India back centuries
Isn't it funny that all of the high-ish IQ countries that got colonised recovered from losing centuries in a few decades at most, but all the low IQ ones are still abysmally shit? Really makes you think it has more to do with the quality of human capital available on a national level than colonial exploitation.
Anonymous
8/6/2025, 3:08:47 PM
No.2113475
Anonymous
8/6/2025, 3:10:44 PM
No.2113476
Given my current situation - in a war with the Teutonic Order, and in the middle of a unique Polish disaster called 'Rise of the Szlachta':
We'll talk about the unique Polish content in a future Tinto Flavour, as usual!
I don't really want to get reduced satisfaction with my Estates... So the only action that I'm going to take for the moment is to 'Procure Remedies', to actualyl raise their support:
While the Situation is active, random events may pop up:
I've decided to do what any sensible ruler in the middle of a war would do - tax the Burghers and get money for the war chest!
Anonymous
8/6/2025, 3:12:10 PM
No.2113478
I'd say it's the moment for austerity and piousness!
Some months more into the game, and the Black Death keeps spreading:
The ongoing war is still more important!
Anonymous
8/6/2025, 3:15:43 PM
No.2113481
Some more events:
Gosciwuj was right - no Hint could save him!
On our side story, we've been able to peace out the Teutons, so now we can focus our efforts on managing the Black Death:
Peace in our time! The province of Chelmno is now once again part of our country! Poland stronk!
Focusing on the war has taken its toll, though:
Oops, too much time spent painting the map!
Anonymous
8/6/2025, 3:17:39 PM
No.2113482
>>2115738
We use some of the money that we had hoarded plus what we took from the Teutons in the peace deal to build some hospitals:
More events:
And a couple of years since it reached our country (we are now in January 1350), no more locations in our country are affected by the Black Death, but it has taken a big death toll...
The plague will ravage the world for some more time to come, but at least it's over in our country, which will now have to face new challenges
And that’s all for today! We will come back on Friday, as we will talk in Tinto Flavour about the Mamluks!
And also remember, you can wishlist Europa Universalis V now! Cheers!
Anonymous
8/6/2025, 3:42:12 PM
No.2113500
>>2113547
>>2115738
saars...
Anonymous
8/6/2025, 5:10:25 PM
No.2113547
>>2113548
>>2113500
Kill all the indians
Anonymous
8/6/2025, 5:13:09 PM
No.2113548
>>2113566
>>2113664
>>2113547
you bloody banchode fuck your mother gujurat greatest in the world
Anonymous
8/6/2025, 5:41:17 PM
No.2113566
>>2113625
>>2113664
>>2113548
you bloody! Our people are very good and screwdrive everywhere, because we make many children and rape good, we make our mothers cry when we are born. We make the toilet come to us. Bloody bastardddd respect indinians.
India first raper inthe history
Anonymous
8/6/2025, 6:35:50 PM
No.2113618
>>2113275
Considering gypsies didn't really have any impact on history but their migrations would need a lot of tweaking to get right, I can see why they wouldn't bother right now. They have to prioritize and nobody actually cares that much about a tiny minority that isn't playable. It'd be like the cardesti in Anbennar. You'd just expel them on sight after a while because you're bored of their repetitive events. At least with the jewish minorities they don't really move that much and only need a few big events in Castile, the Ottomans, or Ukraine.
Anonymous
8/6/2025, 6:42:28 PM
No.2113625
>>2113664
>>2113566
thank you saar, rape you later
Anonymous
8/6/2025, 7:21:21 PM
No.2113657
>>2113782
>>2101209 (OP)
I haven't kept up with dev diaries since it was announced.
Is this game going to be good?
Anonymous
8/6/2025, 7:32:33 PM
No.2113664
>>2113625
>>2113566
>>2113548
India isn't just poop and rape, its really insensitive of you to just assume that. India also has a lot of trash, inbreeding, illness, scaming and peeing as important aspects of its culture.
Anonymous
8/6/2025, 9:14:10 PM
No.2113724
>>2113753
>>2113468
Can someone tell them to change the rat icon into a flea icon. This is very historically inaccurate and extremely disrespectful to rodents everywhere.
Anonymous
8/6/2025, 9:46:40 PM
No.2113753
>>2113724
As a Jew I found this very offensive too.
Anonymous
8/6/2025, 10:22:15 PM
No.2113782
>>2113657
Maybe
Still no release date
>>2113472
You know it's funny they chose Poland for this when it was the one European country that actually managed to pretty succesfully endure the black death, with little to no spread. If I remember right the king at the time banned all foreigners from entering Poland and the country overall being very rural and landlocked greatly helped as well.
I wonder how they'll handle these sorts of situations, if they'll be handled at all. If a player can just survive the black plague pretty much unscathed every game they'll just always have a massive advantage over the ai from the get go
Anonymous
8/7/2025, 12:01:58 PM
No.2114130
>>2114116
>If I remember right the king at the time banned all foreigners from entering Poland and the country overall being very rural and landlocked greatly helped as well.
That's funny, I was told it was because of the kindly Jews teaching the disgusting goyim hygiene that Poland fared so well.
>>2114116
How did they manage to police their massive borders effectively though
Anonymous
8/7/2025, 2:16:36 PM
No.2114170
>>2114171
>>2114168
Just the roads are enough.
Anonymous
8/7/2025, 2:19:03 PM
No.2114171
>>2114168
>>2114170
And I guess the language barrier along with that they can easily tell who is a foreigner and would tell to the authorities
Anonymous
8/7/2025, 2:20:01 PM
No.2114172
>>2114174
>>2114187
>>2114168
If you tried to migrate into a country that did not want you then you would be killed. You don't have to police the whole border to prevent migration when people have like a 5% chance of getting killed they just won't take the risk.
Anonymous
8/7/2025, 2:35:16 PM
No.2114174
>>2114188
>>2114172
how do they prove you weren't supposed to be there
Anonymous
8/7/2025, 3:11:49 PM
No.2114187
>>2114189
>>2114172
I think the black death had a larger chance for you dying though?
Anonymous
8/7/2025, 3:12:02 PM
No.2114188
>>2114174
you don't speak polish, duh
Anonymous
8/7/2025, 3:16:52 PM
No.2114189
>>2114187
People don't have the numbers back in the day, best you would get is some rumour that Poland has less deaths then other places but you still have to travel (risk of catching the black death) and travel itself was dangerous due to the risk of starvation or exposure or banditry. Then you have even more risk of getting killed when you go there for breaking into the country.
All because you heard a rumour that less people were dying in some backwards shithole country? What are you going to do when you get there? How are you going to find work or food? Yeah. I don't doubt that some people might have made the attempt, but it is very reasonable that the decree of closing the country was effective without the need for total border protection.
Anonymous
8/7/2025, 3:31:30 PM
No.2114191
>>2114192
>>2114186
Just release the game with like a $200 early access so only sycophantic glazers will actually buy and review it.
Anonymous
8/7/2025, 3:31:55 PM
No.2114192
>>2114195
>>2114191
The game is probably non-functional past the 1500s
Anonymous
8/7/2025, 3:33:21 PM
No.2114195
>>2114192
Like all of their games.
>>2114116
>You know it's funny they chose Poland for this when it was the one European country that actually managed to pretty succesfully endure the black death, with little to no spread.
No, this is just an internet meme born from a 1970s? book by an English history researcher who drew a complementary map to her text about the spread of the Black Death in Europe and ultimately England.
She didn't get any sources for Poland, so she noted it down as "I don't know [or care] when it got hit." The map got picked up and memed to death.
You can ask historians of the continent, like idk, going to a fucking uni or search for the topic in a Polish library, but that is completely beyond the abilities of the mouthbreathing troglodyte that populates Paradox game communities. And Paradox knows, hence why they meme on it as well.
So yeah, congrants on your diploma in Reddit studies, anon. I hope you're spreading their bullshit far and wide.
Anonymous
8/7/2025, 4:18:47 PM
No.2114212
>>2114211
>posts no sources for his claims
*tips fedora to you*
Anonymous
8/7/2025, 4:51:25 PM
No.2114228
>>2114237
>>2111153
I imagine making your own fantasy world would be really risky, especially as a commercial project, so an already established IP would be preferable, but that might be a hassle to negotiate.
Anonymous
8/7/2025, 4:59:53 PM
No.2114235
>>2114211
>She didn't get any sources for Poland
And the eternal swede strikes again.
>>2114228
They made Stellaris. Now they can made fantasy...or even adapt Anbennar.
Besiades, c'mon creating something own it isn't SUCH hard.
Anonymous
8/7/2025, 5:19:45 PM
No.2114244
>>2114267
>>2114269
>>2114237
Stellaris is barely a functional setting.
Anonymous
8/7/2025, 5:29:59 PM
No.2114245
>>2114269
>>2114237
My bad, I meant to say that creating a fictional world that is captivating and interesting might be a challenge. With real life there already is an audience that is interested in the setting, and it is much easier to get into (most people find their homeland's history somewhat interesting) than a brand new world.
Anonymous
8/7/2025, 5:31:11 PM
No.2114246
>>2114237
>or even adapt Anbennar.
Thats up to the dev, not Paradox's fault mod devs went and wasted their time on vic3.
Anonymous
8/7/2025, 6:17:14 PM
No.2114267
>>2114244
It's not functional, but no one cares because it's just a platform for mods.
Anonymous
8/7/2025, 6:23:28 PM
No.2114269
>>2114244
>>2114245
Stelllaris is a collection of assets that are mixed with each game. And each one is different, because here, at the beginning, you create your own civilization. If this potential fantasy game had a planet generator, it could work similarly here. For example, humanoid races – humans, elves, dwarves; reptilian races – draconids, kobolds. Then the beginning, such as an old kingdom, an abandoned colony, a destroyed nest (for reptiles only). Then forms of government, attitudes towards magic, and so on. If the generator handled the economy well enough to bring it up to the level of EU4, it would be a very enjoyable game.
Anonymous
8/7/2025, 6:50:05 PM
No.2114280
>>2114186
the blobbing inside the hre is insane, especially by the arch-bishoprics
challenge
is this screenshot from crusader kings 3, victoria 3 or europa universalis 5
Anonymous
8/7/2025, 7:03:46 PM
No.2114287
>>2114404
>>2114285
EU5 because Naples is purple in Vic3 and CK3
Anonymous
8/7/2025, 7:21:22 PM
No.2114295
>>2114186
Too much blob in the HRE
Anonymous
8/7/2025, 9:14:44 PM
No.2114390
>>2114430
>>2114116
Just not true. In general we know Poland got hit by all the after effects of the Black Death (increased wages, reforestation etc) and despite the meme Casimir did nothing special in regards to disease prevention so Poland almost certainly got hit. This is one of those internet memes that spreads randomly as a "cool fact" that isn't actually the truth. It isn't probably helped by most people thinking the past was a lot better recorded than it actually was. A similar example is that the only record we have of the Black Death in Finland (admiteddly comparitively much smaller and disconnected) is the diocese of Turku issuing instructions to their priests to stop abandoning their parishes around that time. Nothing else nor is any reason given for why they were abandoning their parishes. We just have to put two and two together.
Anonymous
8/7/2025, 9:41:00 PM
No.2114404
>>2114285
>>2114287
What a shitty color
Anonymous
8/7/2025, 10:11:49 PM
No.2114426
>>2114600
>>2114285
Why does it matter?
It's using the same engine and is a game about basically the same thing, so of course it's going to look similar.
Anonymous
8/7/2025, 10:18:12 PM
No.2114430
>>2114451
>>2114390
>It isn't probably helped by most people thinking the past was a lot better recorded than it actually was
It's always interesting to get into a historical period/place and once you go deep enough reading secondary material and into what the primary sources actually are it's often just one chronicle written 50 years later or some ambassador's diary or something, with 200 years of historians filling in blanks. There's whole wikipedia articles that are based one sentence in some text somewhere.
>hundreds of pages of posts on the tinto forums of Byzaboos vs Ottoboos
>only actual sources to reconstruct any of this is Nikeforos Gregoras book IV and Kantakouzenos' memoirs, earliest Turkish source from late 15th century
Anonymous
8/7/2025, 10:42:34 PM
No.2114439
>>2114285
Why did they make the fucking forts stick out so much
Anonymous
8/7/2025, 11:09:56 PM
No.2114451
>>2114461
>>2114430
The revived Balkans thread has fags finding and translating Venetian records from 1419 all because they want to show that their kind of asseating Balkanoid lived in a city, it's part of their character
Anonymous
8/7/2025, 11:19:14 PM
No.2114461
>>2114451
>so as you can see charter 4 of the 5th letter sent in 1419 in November to the Senate in Venice says that that these nonsense speaking niggers need to be hanged and their bodies thrown into the adriatic clearly showing my people lived in the city in great enough numbers to have the venetians consider ethnic cleansing
Anonymous
8/8/2025, 12:08:14 AM
No.2114486
>>2114285
Why did they give Prussian blue to Naples? It's a decent color but the Purple was 1000x better
Mexica Bro
8/8/2025, 12:12:05 AM
No.2114488
>>2114507
>>2114741
>Euroid Universalis
>Top 3 greatest world powers are Delhi, Yuan and the Mamluks
>Chagatai Khanate into Timurids will be the most op nation mechanically wise
OH NONONONO, EUROACHES GOT BUCKBROKEN AGAIN
Anonymous
8/8/2025, 1:16:20 AM
No.2114507
>>2114488
I know this is a really weak bait post, but the game is literally about the time period europe went from feudals states to centralized continental empires. Of the 3 top powers, China was in permanent decline (and about to be opium-warred) Delhi was British and the Mamluks had almost been btfo by Napoleon at the end date of the game.
Anonymous
8/8/2025, 2:39:18 AM
No.2114566
>>2114168
Poland wasn't as densely populated as the rest of Europe and people were quite spread out over the land.
Whether you believe Poland was affected or not and if it was then how strongly ultimately comes down to what you want to believe. There is evidence to support both sides of the argument.
Anonymous
8/8/2025, 3:27:28 AM
No.2114600
>>2114426
HOLY low standards
Anonymous
8/8/2025, 6:19:15 AM
No.2114672
>>2114715
>>2114928
>>2114285
Who the fuck cares just turn on the 2D map that overrides the 3D one in eu5
Anonymous
8/8/2025, 8:59:27 AM
No.2114715
>>2114672
You will be wildly disappointed when you see the"2D map" lmao
Anonymous
8/8/2025, 9:49:52 AM
No.2114741
>>2114768
>>2115051
>>2114488
Imagine LARPing as the one group in Mesoamerica literally everyone hated so badly they sided with 200 Spaniards to burn t*nochitlan to the ground
Anonymous
8/8/2025, 9:56:29 AM
No.2114744
>>2114211
>spergs out
>posts no source
>leaves
Anonymous
8/8/2025, 11:08:36 AM
No.2114768
>>2115266
>>2114741
I wish that anon was the only one. Half of mexicans larp as aztecs despite almost no one of them being direct descendants.
https://forum.paradoxplaza.com/forum/developer-diary/tinto-flavour-35-8th-of-august-2025-mamluks.1854478/
Hello, and welcome one more Friday to Tinto Flavour, the happy days in which we take a look at the flavour content of Europa Universalis V!
Today will be taking a look at the content for the Mamluks! Let’s start without further ado:
As usual, please consider all UI, 2D and 3D Art as WIP.
Anonymous
8/8/2025, 3:07:03 PM
No.2114900
As stated in the Country Description, the Mamluks, a slave-soldier caste, ended up ruling over Egypt and the Levant, becoming the ruling elite of the lands formerly ruled by the Ayyubids. The key content asset for them is, therefore, a unique government reform that unlocks a bunch of stuff:
Anonymous
8/8/2025, 3:08:28 PM
No.2114902
>>2116424
This is the Parliament Request that allows to Promote Mamalik:
Anonymous
8/8/2025, 3:09:42 PM
No.2114906
The Mamluks also have a unique set of Laws, which policy options for each (of which I’ll just show today the starting one):
This allows to have a diverse set of policies to manage the situation and status of the Mamalik; but since changing it requires either paying a cost in Stability, or requesting the Parliament to make a Policy change, changes of policy will require some thought.
Anonymous
8/8/2025, 3:12:38 PM
No.2114911
There are also a bunch of starting Works of Art in the country:
And, as usual, unique advances, of which the most important is the ability to train Mamalik units in the early ages:
Anonymous
8/8/2025, 3:13:49 PM
No.2114912
Anonymous
8/8/2025, 3:15:35 PM
No.2114915
>>2116424
>>2116426
And, of course, there are narrative historical events available to the Mamluks:
This is the Mamluk version of the Georgian event that we showed some months ago.
Anonymous
8/8/2025, 3:17:06 PM
No.2114919
… And much more, but that’s all for today! Next week we’ll have three posts, but with a slightly different schedule, as Friday 15th is a bank holiday in Spain:
Monday -> Tinto Maps Feedback for North America!
Tuesday -> Tinto Flavour about Haudonesaunee and North American flavour!
Wednesday -> Tinto Talks in which @Johan will come back and present some of the most recent Changes from Feedback that we’ve done to the game!
See you next week! And also remember, you can wishlist Europa Universalis V now! Cheers!
Anonymous
8/8/2025, 3:22:58 PM
No.2114928
>>2114672
have they shown the 2D map yet?
Anonymous
8/8/2025, 3:28:03 PM
No.2114937
>>2114921
>Monday -> Tinto Maps Feedback for North America!
>Tuesday -> Tinto Flavour about Haudonesaunee and North American flavour!
what the fuck is wrong with them? the johan stuff better be good
Anonymous
8/8/2025, 3:43:14 PM
No.2114956
that gotta mean they're slowing down and preparing to release the game right
Anonymous
8/8/2025, 3:46:34 PM
No.2114961
>>2114921
nativebros our time will be here
>>2114921
Does anyone actually care about playing in America
Anonymous
8/8/2025, 4:21:16 PM
No.2114999
>>2114981
I'll play it, seems like a good way to learn the nation building mechanics and colonization considering you'll be left alone for like 150 years
Anonymous
8/8/2025, 4:40:34 PM
No.2115014
>>2115023
>>2115039
>>2114981
Johan literally admitted that the only reason they're adding custom character models and flavour to North America was because a lot of mutts like to play there as colonisers or natives
Anonymous
8/8/2025, 5:04:18 PM
No.2115023
>>2115014
>we're adding content to this region because people play there
What a damning admission
Anonymous
8/8/2025, 5:26:58 PM
No.2115039
>>2115014
uhhhh based?????
Anonymous
8/8/2025, 5:27:08 PM
No.2115040
>>2115043
TM11 NEVER EVER
Anonymous
8/8/2025, 5:33:56 PM
No.2115043
>>2115040
bubblebeam never?
Anonymous
8/8/2025, 5:47:35 PM
No.2115051
>>2115191
>>2114741
>burn t*nochitlan to the ground
Aztecs were cunts but Tenochtitlan was a pretty neat city, probably amongst the top 10 cities to live in at the time.
Anonymous
8/8/2025, 8:43:21 PM
No.2115191
>>2115051
Do the screams of the dying affect property values?
>>2115200
belgium is a meme carved out of the Netherlands by perfidious albion and is not a real country
Anonymous
8/8/2025, 9:40:54 PM
No.2115230
>>2115248
>>2115251
>>2101209 (OP)
How do standing armies and why do you need barracks to build them?
Anonymous
8/8/2025, 10:19:05 PM
No.2115248
>>2115257
>>2115230
Barracks create the manpower you need to build and maintain them
Anonymous
8/8/2025, 10:21:22 PM
No.2115251
>>2115230
barracks is the place where the army men have gay sex with one another to ingorate them for battle
Anonymous
8/8/2025, 10:36:47 PM
No.2115257
>>2115353
>>2115248
Do the devs not know the standing armies started with hiring mercenaries permanently? That's what Mathias Corvinus did with Black Legion and what Charles the Wise did during HYW.
Also, why do barracks create manpower? Is it completely removed from the pops?
Anonymous
8/8/2025, 11:00:45 PM
No.2115266
>>2114768
Kek same as zulus
Anonymous
8/8/2025, 11:17:59 PM
No.2115274
>>2115200
Its over… Paradox has fallen, Pro-EU nafris must’ve threatened them.
Anonymous
8/9/2025, 12:37:45 AM
No.2115329
>>2115355
>>2115200
So, there is no tech requirement?
Tricolors weren't used until the revolution, but you can form medieval Belgium?
Anonymous
8/9/2025, 12:39:23 AM
No.2115330
>>2122684
>>2115211
Yep, even the British openly admit this is true.
Anonymous
8/9/2025, 12:59:48 AM
No.2115353
>>2115356
>>2115257
barracks create manpower and cause pops to promote to soldiers, when manpower dies a soldier pop also dies. The reason for this is so you can have more soldier pops than manpower(for example forts require soldier pops to operate). Manpower is also capped at your 5 year manpower production.
Anonymous
8/9/2025, 1:02:50 AM
No.2115355
>>2115329
Johan posted the code along with the formable, you can only form it during the age of revolutions.
Anonymous
8/9/2025, 1:03:31 AM
No.2115356
>>2115379
>>2115353
>manpower and soldier pops are different
wait what?
Is there a separate officer pop like in Vic?
Anonymous
8/9/2025, 1:06:53 AM
No.2115359
>Belgium
>Romania
>Germany
>Italy
>Greece
>No Yugoslavia, Turkey, Ukraine or Czechoslovakia
Anonymous
8/9/2025, 1:12:33 AM
No.2115365
>>2114981
Playing random backwards savages and trying to reform, build up trade networks and develop a functioning society in time to survive the looming invasion is fun, I just hope it's genuinely challenging and not pisseasy like EU4.
Anonymous
8/9/2025, 1:22:27 AM
No.2115379
>>2115356
no, i don't think they want to be that granular. Manpower isn't a pop type but a resource that directly tied to your pops, if manpower dies so do soldiers(or peasants if somehow there arent any soldiers)
Anonymous
8/9/2025, 4:30:40 AM
No.2115470
>>2115452
good players will probably get it before 1400
Anonymous
8/9/2025, 4:51:30 AM
No.2115480
>>2115579
>>2115452
Gonna be honest forming a small country in 100 years doesn't sound very crazy to me
Anonymous
8/9/2025, 5:40:22 AM
No.2115497
Anonymous
8/9/2025, 5:46:54 AM
No.2115503
>>2115545
>>2115452
The Netherlands around that time was stronger than this one. In this video it's just an independent Flanders landgrabbing from the other provinces, but they're all disunited. Meanwhile IRL the provinces already met in a joint Estates General in 1464. They were just subject to the Burgundian duke rather than their own stadtholder. The existence of Burgundy and its later inheritance by the Habsburgs fast-tracked the formation of a Dutch state, without that it's actually slowed way down. It seems they aren't railroading it either so forming Netherlands will actually be harder than in history.
Anonymous
8/9/2025, 6:35:16 AM
No.2115519
>>2115520
>>2114896
>>2114898
Built for BBC (Big Band of Crusaders)
Anonymous
8/9/2025, 6:40:35 AM
No.2115520
>>2115519
>Crusaders
You misspelled OTTOBVLLS
Anonymous
8/9/2025, 7:31:55 AM
No.2115536
>>2115537
Are we still pretending that paradogs can make a functioning game
Anonymous
8/9/2025, 7:34:06 AM
No.2115537
>>2115577
>>2115536
No, the honeymoon phase ended a few months ago. Even r*ddit is turning on EU5 because of no HOI4 style mission trees
Anonymous
8/9/2025, 7:52:35 AM
No.2115542
I feel like they should have either gone all out with EU5 content or have been even more secretive because this limbo state we're in is making me insane
Anonymous
8/9/2025, 8:15:44 AM
No.2115544
>>2115546
>>2115551
>>2115200
>need all of Flanders including the parts that stayed French
>but no part of Brabant
>even though the 1st attempt at a separate United Belgian States in 1789 was called the Brabant Revolution
>Belgium's coat of arms is directly based on the Brabant coat of arms
>and the crown prince carries the title of Duke of Brabant
>this means in EUV Brussels is not required to form Belgium
Anonymous
8/9/2025, 8:16:07 AM
No.2115545
Anonymous
8/9/2025, 8:19:31 AM
No.2115546
>>2115551
>>2115544
He's probably on Brabant in that screenshot, it's highlighting the areas you you need to conquer more provinces in (as in not under your control already)
Anonymous
8/9/2025, 8:39:06 AM
No.2115551
>>2115559
>>2115544
>need all of Flanders including the parts that stayed French
No, it requires 75% of the locations.
>>2115546
The source code says it only requires locations in the wallonia and flanders areas, so you're wrong.
Anonymous
8/9/2025, 8:50:48 AM
No.2115553
So many replies, I thought they revealed the release date, but it's just anons arguing about belgium
Grm
Anonymous
8/9/2025, 9:38:36 AM
No.2115559
>>2115782
>>2115551
Part of Brabant is in Flanders and Wallonia in that screenshot
>>2115452
>video done by in-house devs so they have 100% control on what's in it
>Just blob and do standing army maxxing and institution spawning lmao
>uh yeah the Mamluks just took over Provence and fought the pope, dont worry bro we still have real logistics
What the fuck were they thinking
Byzantine Peasant Empire looks kinda fun though
Anonymous
8/9/2025, 10:26:45 AM
No.2115573
>>2115571
>>uh yeah the Mamluks just took over Provence and fought the pope, dont worry bro we still have real logistics
Amusing
Anonymous
8/9/2025, 10:27:47 AM
No.2115574
I see they havent changed the focus "system". What a heap of steaming garbage that is
Anonymous
8/9/2025, 10:31:07 AM
No.2115577
>>2115537
>turning on EU5 because of no HOI4 style mission trees
Kys
Anonymous
8/9/2025, 10:32:36 AM
No.2115579
>>2115480
The piedmontese speedran Italy in 30 years
Anonymous
8/9/2025, 10:33:01 AM
No.2115580
>>2115587
>>2115598
>>2115571
I thought you were meming but it's true.
How does that even happen?
Why would Mamluks even choose to annex Provence? Like in EU4 it wouldn't even be considered a desirable province.
Anonymous
8/9/2025, 10:50:08 AM
No.2115587
>>2115580
We're going back to EU3 where countries would no CB declare you halfway across the world because they calculated they can win and that's literally it.
Anonymous
8/9/2025, 11:04:28 AM
No.2115596
>>2115571
>dont worry bro we still have real logistics
If they had real logistics mamluks wouldnt be able to land a 10-20k army in EVROPA
Anonymous
8/9/2025, 11:07:52 AM
No.2115598
>>2115601
>>2115580
Got drawn into a war and then they just take stuff because they can is my suspicion. It's possible provence had a province closer to them to trigger them going in or they were just an ally or something.
Anonymous
8/9/2025, 11:11:19 AM
No.2115601
>>2115604
>>2115598
Probably allied to Cyprus or something I guess
Anonymous
8/9/2025, 11:15:23 AM
No.2115604
>>2115601
Something like that, the AI has to blob pretty aggressively to keep up with the player so they just gotta grab what ever they can when ever they can since getting to war will be difficult for the AI and the AE system seems really weak so that won't stop AI from taking land.
Anonymous
8/9/2025, 3:37:32 PM
No.2115738
>>2113482
>>2113500
>Will the Black Death sweep across the entire Old World as it originally did, or will it primarily be confined to Europe?
It's semi-dynamic, so it will depend a bit on each game. For instance, in my current game, the country that got impacted the most was Delhi:
By the way, there are a couple of game rules about it that you can tweak; these are the default values:
>Can you show us the mentioned "pest house" building please?
Anonymous
8/9/2025, 3:39:31 PM
No.2115740
>Will the bubonic plague have secondary outbreaks in succeeding decades, separate from the Black Plague situation?
After the situation ends, there might be other outbreaks of the Bubonic Plague, which might be more or less deadly depending on the resistance of the pops:
By the way, we're doing a Play & Fix session at the studio, so as I'm replying here, I keep playing - and the Plague is back!:
The Black Death has finally ended in 1354, and around 95M pops have died:
Anonymous
8/9/2025, 5:13:50 PM
No.2115782
>>2115785
>>2115559
The Brabant area as defined in the game isn't and that guy's complaint still stands, the Belgium formable doesn't include Brussels.
Anonymous
8/9/2025, 5:18:08 PM
No.2115785
>>2115782
el paradoxo strikes again
Anonymous
8/9/2025, 5:52:48 PM
No.2115812
>>2115908
>>2115571
>dont worry bro we still have real logistics
EU4 has logistics aswell only problem is that AI cheats with naval attrition and doesn't suffer from it at all and can literally just click on "Circumnavigate Planet" from 1444 and it'll do it no problem. While with army attrition it cheats with supply so that AI attrition barely matters, where 10 AI countries with a combined total of 100k wouldn't have supply issues on a mountain province but 1 AI country with 100k on the exact same mountain province would suffer issues.
Point is that EU5 AI more than likely cheats with logistics as a bandaid fix to the AI shenanigans of sending men overland across 3 continents to siege 1 province.
Anonymous
8/9/2025, 9:01:53 PM
No.2115908
>>2115921
>>2115812
>EU4 has logistics aswell
roflmao
Anonymous
8/9/2025, 9:26:32 PM
No.2115921
>>2115924
>>2115908
It does, the supply system it has technically counts
Anonymous
8/9/2025, 9:32:28 PM
No.2115924
>>2115921
Supply is entirely local supply, it doesn't have logistics. That's scavenging at best.
Anonymous
8/9/2025, 10:28:18 PM
No.2115952
>>2115959
Hoi4 won
Anonymous
8/9/2025, 10:38:05 PM
No.2115959
>>2115966
>>2116007
Anonymous
8/9/2025, 10:51:37 PM
No.2115966
Anonymous
8/9/2025, 11:59:37 PM
No.2116007
>>2116039
>>2115959
Holy fuck hoi4 must be making them bank.
Anonymous
8/10/2025, 1:18:04 AM
No.2116039
>>2116040
>>2116007
never underestimate the dorothy dollar
Anonymous
8/10/2025, 1:23:08 AM
No.2116040
>>2116068
>>2116074
Anonymous
8/10/2025, 2:36:39 AM
No.2116068
Anonymous
8/10/2025, 2:42:37 AM
No.2116074
>>2116087
>>2116321
Anonymous
8/10/2025, 3:45:21 AM
No.2116087
Anonymous
8/10/2025, 1:21:10 PM
No.2116321
>>2116329
>>2116074
But "dorothy dollar" is a deep fag slang.
Muh projection.
Anonymous
8/10/2025, 1:28:10 PM
No.2116329
>>2116341
>>2116356
>>2116321
thanks for the personal insights into the deep fag community. good to see one of the boys on the front line
Anonymous
8/10/2025, 1:41:15 PM
No.2116341
>>2116356
>>2116329
I know about dorothy dollar from wiki link.
You know from experience.
Muh projection...
Anonymous
8/10/2025, 2:04:16 PM
No.2116356
>>2116395
>>2116329
>>2116341
You're both deep fags, I now pronounce you fag and wife, you two decide who's who tbere
Anonymous
8/10/2025, 3:02:42 PM
No.2116395
>>2116356
You are blessing gay marriages?
Lol, what a fag. And tranny too. Dilate to the extreme!
Anonymous
8/10/2025, 3:36:48 PM
No.2116417
>>2117019
>Hey Pavia, since we are talking about Egypt why don't you share with us the culture, religion and language maps of the region that you promised us something like half a year ago? :D
True, here you are:
By the way, this is very likely one of the regions of the world I'm most proud of our work:
Anonymous
8/10/2025, 3:37:51 PM
No.2116422
>>2116481
>>2114896
>HOLY MUTAYR!
Oh, I think it deserves a proper screenshot of its own:
>>2114898
>Does mamluks not start with any forts or do they just not show up on this level of zoom.
One level above that one:
And the last level before they disappear:
Anonymous
8/10/2025, 3:38:54 PM
No.2116424
>>2114898
>Are there any Greek pops in the Mamluks? I would have thought there would still be some in the big cities, especially Alexandria
>>2114915
>Is Jurisprudence a new societal value or reskined one for muslims?
>Also will their any content for them regarding the Canal of the Pharaohs?
A new societal value for Muslim countries. A little spoiler, which will be the last thing I share today about it, as we don't want to talk more about it until we finish some pending changes for Islam:
>>2114896
>>2114898
>No pyramids, not even a monument? :(
We have it, you can unlock it for free in-game by subscribing to the game news here:
>>2114902
>I'm confused by the existence of a parliament in the Mamluks - afaik they were a highly unitary state where power rested entirely with the sultan. Parliaments are a very specific form of government which don't make sense for a huge number of historical states, like the Mamluks
The Mamluks have a Council, a Parliament Type that only convenes the Nobility and the Clergy. And we know that 'Parliament' reads a bit weird in a country like the Mamluks, but 1. It will use the custom flavour name, Mejlis, in all flavour texts for better immersion. 2. We need a common name for this mechanic, so any player can clearly understand what this is about with any country, regardless of the flavour naming:
Anonymous
8/10/2025, 3:40:00 PM
No.2116426
>Can we see the estate names please?
>>2114898
>Can you give as a screenshot of the diplomatic map mode please? It's diffucult to understand with flags alone
>>2114915
>Does the price of gold affect minting?
>EG does the Mansa Musa event temporarily reduce your minting?
The other way, Minting impacts the demands (and price) of gold:
Anonymous
8/10/2025, 5:44:20 PM
No.2116481
>>2116561
>>2116422
Is Mutayr the Ulm of EU5?
Why are people so obsessed with it
Anonymous
8/10/2025, 7:20:42 PM
No.2116561
>>2116635
>>2116481
Its a redditmeme, some western muslim posted about how the clan of his people is missing and that it deserves to be in EU5. People pointed out that the clans existence was recorded in the 18th century with no proof for anything before, but it was meme'd back in anyways.
Anonymous
8/10/2025, 9:44:16 PM
No.2116635
>>2116561
No lol. He posted that he just found out the game and was happy his clan was in it. People pointed out that was before the Arabia feedback and it had since been removed. He asked it be added back and people pointed out the sources used in the feedback that got it removed. He brought out some Arabic sources as those were all in English and somewhat old in terms of scholarship and the devs went with his newer Arabic sources. During all this it became a cause du meme for the subreddit which spread somewhat onto the forums.
I think part of the failure of game design with the control system as a way to slow expansion is that it does not consider the fact that even if a player does not get any benefit from a location they can still benefit from taking it in terms of the overall game itself.
Lets say that Player A has a valuable location they are invested in and they have a fair amount of control in.
Player B can decide to take Player A's location in order to deny it to Player A even if Player B gets zero control over that location. Thus it stands to reason that to be competitive you always want to take more land to deny it to enemy actors.
I am not sure how to deal with that part of the game. This same logic applies to the player dealing with powerful AI actors in the game too.
>>2116928
They are supposed to be a strain on your state. Look at big states like Sweden, you will spend your first part of the game trying to bring all the territory under your control. If you know you wont be able to control that territory it shouldnt really be worth it.
At least in theory, we know this will end up the usual braindead map painter
Anonymous
8/11/2025, 12:28:04 PM
No.2116945
>>2116940
They are not a strain on the state tho, you just don't extract any value from that location but your estates do. So depending on how the estate spend the resources they gain from that location it could benefit your or inconvenience you but I very much doubt that it would be worse than letting an enemy actor control a valuable location.
Anonymous
8/11/2025, 1:46:33 PM
No.2116977
>>2116989
>>2116928
As I understand it having a bunch of non-control territory will fuck up your Crown Power, as non-control territory still powers up the estates but not the Crown, leaving you more vulnerable to civil wars and stuff
>>2116940
>At least in theory, we know this will end up the usual braindead map painter
Unless they seriously change the balance at some point it'll likely still be this tho
Anonymous
8/11/2025, 2:12:14 PM
No.2116989
>>2116977
>>2116940
This is one of those theoretically true but practically false things because if even Sweden would be getting "drained" by few basically empty states in the north then countries like Russia or even worse China would immediately collapse every game and keep collapsing. But we know that China only collapses because of the starting disaster and then will be stable enough outside of again further scripted disasters so that disproves any notion that any smaller country would magically get civil wars out of few provinces with little control.
Anonymous
8/11/2025, 3:02:07 PM
No.2117019
>>2117020
>>2117086
>>2116417
Who are those green stripes over armenia on the culture map?
Anonymous
8/11/2025, 3:03:06 PM
No.2117020
Anonymous
8/11/2025, 4:06:51 PM
No.2117054
erm where's the new thread
Anonymous
8/11/2025, 4:07:31 PM
No.2117056
>>2116928
doesn't low control land equal less good in the market?
might be one reason but then again you can release vassals day one anyway so conquering everything around you is still the best strategy
https://forum.paradoxplaza.com/forum/threads/tinto-maps-28-north-america-feedback.1854807/
Our main dude doesn't seem to be here, but it's all terrain and province feedback, and the few requests for other settled injuns
Anonymous
8/11/2025, 5:10:49 PM
No.2117081
>>2117078
Huh, and here I always thought that Cahokia was way further south.
Anonymous
8/11/2025, 5:19:05 PM
No.2117085
>>2116928
The issue is the design where control is not the power of "the crown" to affect decisions but the power of the crown + your elites to do so. So low control ends up as literal meaningless lawlessness. Such provinces aren't good sure but they aren't bad. Control should have been the crown on its own with the vacuum of low control being the elites power sans the crown. So low control areas would be areas where not only are you getting nothing from but your elites are making out like bandits with your lack of oversight. So sure if you want to do nothing but farm low control areas while only caring about your high control ones you can but know doing so means your elites will be farming the low control periphery and if push ever comes to shove for one reason or another they'll use that periphery to fuck you in the core (anally at that).
Anonymous
8/11/2025, 5:22:25 PM
No.2117086
>>2117019
It's Kurds not Azeris. Don't think the Azeris are their own thing but just generically Turkoman.
>>2117078
Straightlinebros, colonialnamechads we keep winning (except for Alaska apparently)
Anonymous
8/11/2025, 5:34:00 PM
No.2117095
>>2117110
>>2117093
alaska is too big to be one area
Anonymous
8/11/2025, 5:36:06 PM
No.2117097
>>2117100
When are we going to get a release date?
Anonymous
8/11/2025, 5:37:48 PM
No.2117100
>>2117097
2 (two) more weeks
Anonymous
8/11/2025, 5:40:55 PM
No.2117105
>virginia
>north carolina
>tennesse
who is responsible for this retarded bordergore?
Anonymous
8/11/2025, 5:42:51 PM
No.2117107
>straight lines
Anonymous
8/11/2025, 5:43:51 PM
No.2117110
>>2117095
I'm talking about how the Alaska area is called AlaxXxsxXxa-Q instead.
Anonymous
8/11/2025, 5:45:36 PM
No.2117113
>>2117119
>>2117093
>removing the appalachian mountains
i NEED impassible borders to create chokepoints and terrain barriers
Anonymous
8/11/2025, 5:50:38 PM
No.2117119
>>2117125
>>2117113
What are you talking about? The Appalachians are right there and the super deep and complex logistics system will totally make them a relevant choke point.
>>2117119
There used to be a series of impassible borders to reflect that there are a series of valleys and natural channels for maneuvering through the mountains
i'm sure it will totally be reflected when attempting to march thousands of men across them in campaigns against pesky native uprisings
Anonymous
8/11/2025, 5:57:05 PM
No.2117126
>>2117125
I read Flatland as fartland at first
Anonymous
8/11/2025, 6:04:38 PM
No.2117132
>>2117125
Abstracted away as a -1 attacker dice roll probably.
Anonymous
8/11/2025, 6:04:39 PM
No.2117133
>>2117093
Complete and total New Jersey victory
>>2117078
>Our main dude doesn't seem to be here
I appreciate the effort of him posting stuff in this thread and saving us having to go to Paracocks forum, but is the guy like a PDX employee or something?
Anonymous
8/11/2025, 6:48:38 PM
No.2117166
>>2117165
Pretty sure ye. Well more like some "community contributor" on very low wage from Philippines or something but you know the same thing really.
Anonymous
8/11/2025, 7:09:32 PM
No.2117183
>>2117285
>>2117165
The guy is Johan. Johan wanted to personally make sure we were getting the Tinto info.
How do Americans tolerate having the fuckugly states that they do?
Anonymous
8/11/2025, 7:25:08 PM
No.2117199
>>2117165
He's just a loyal paradrone and does a good job at making the comparison shots
I've been doing the same for ck3
https://arch.b4k.dev/vst/thread/2070588/#2076059
Anonymous
8/11/2025, 8:05:10 PM
No.2117254
>>2117196
>americans
>geography
anon pls
Anonymous
8/11/2025, 8:13:55 PM
No.2117268
So release announcement this week?
Anonymous
8/11/2025, 8:19:53 PM
No.2117272
>>2117196
I'll have you know that Florida is one of the most beautifully shaped geopolitical entities and preferable to Eurocubes. I'm also happy that the location map pretty much lines up with a modern county map. Can't wait to find a way to play as my home city even if it is probably named something funky.
Anonymous
8/11/2025, 8:20:08 PM
No.2117273
>>2117336
>>2117078
>mega Cahokia
kek, tf is this fantasy? needs to be like 1/4 of the size
Anonymous
8/11/2025, 8:35:49 PM
No.2117285
>>2117296
>>2117307
>>2117183
this, johan values 4chan's input very highly
Anonymous
8/11/2025, 8:53:34 PM
No.2117296
Anonymous
8/11/2025, 9:06:56 PM
No.2117307
>>2117285
I kneel before Johan "Piracy == Paedophilia" Anderson
Anonymous
8/11/2025, 9:44:19 PM
No.2117336
>>2117273
I think they just wanted to add someone to play as in North America and they were the only guys available. since SOPs aren't going to be playable that is. So they had to make them a state instead of accurately portraying them as collapsing a few years into the game
Anonymous
8/11/2025, 10:14:31 PM
No.2117353
>>2117196
Most of them look fine. Except for the weird noodles some of them have, like West Virginia.
Anonymous
8/11/2025, 10:16:08 PM
No.2117355
>>2117357
>>2117370
https://forum.paradoxplaza.com/forum/threads/tinto-maps-28-north-america-feedback.1854807/
Hello, and welcome to another Tinto Maps Feedback post! Today, we will be reviewing the region of North America.
Let's now take a look at the maps:
Countries:
Not many changes here. After the feedback received, we decided to set up the nations that formed the Haudenosaunee Confederation (commonly known as the Iroquois) at the start.
Anonymous
8/11/2025, 10:16:41 PM
No.2117357
>>2117355
JOHAN YOU ARE BACK!
Anonymous
8/11/2025, 10:17:12 PM
No.2117358
Government Type:
All these countries start with a Tribal type of government.
Anonymous
8/11/2025, 10:18:22 PM
No.2117359
SoPs:
We made some changes to the SoPs based on your feedback, as you can check in the List of Changes. On this matter, we received a ton of feedback, so we have prioritized the changes that we think are more relevant. As usual, we have saved and stored all meaningful feedback, which means that if in the future we have more time available and want to rework the area more in-depth, we might be able to do so, starting with that feedback.
Added the following:
Hohokam
Diné
Ais
Tocobaga
Renamed the following:
Zia to Tsi'ya
Caddo to Hasíinay
Wonalahtko to W'nalātchtko
Atahachi to Muscogee
Abika deleted
Ishak deleted
Yuk'ihti Ishak deleted
Anonymous
8/11/2025, 10:19:27 PM
No.2117360
>>2117685
>>2117993
Locations:
Tons of changes here, as you might have noticed in the log. We have not only added more locations wherever we thought that they would be more needed (Texas might be the best case in that regard, as we realized that the transition between the Midwest and Northern Mexico was not handled well enough), but we also redraw a ton of locations to make less feel more organical and less a product of the colonial settlement - however, that is already recognizable on an area level. We have also renamed a bunch of locations, as well.
Added the following:
Baffin province - 6 locations
Texas - 60 locations
Lakes - 27 locations
Wastelands transformed into locations: ahna_wate ammoscongon lenape nanrantsouak mittaywanquam katahdin tsoyaha yuchi adena chitolah Chinook stlpulmsh chehalis
Redrew many, many Locations
Anonymous
8/11/2025, 10:20:29 PM
No.2117361
>>2117682
>>2117993
Provinces:
Renamed the following:
Cascadia to Olympic
Lushootseed to Cascadia
Wolastoq to Menahkwesk
Kalamazoo to Owashtanong
Keweenaw to Menominee
Areas:
Renamed the following:
Westsylvania to Allegheny
Maryland and Delaware to Maryland
Natahende to Texas
Llano Estacado to Natahende
Badlands to Wyoming
Tahejoc to Ge Kaachk Baasho
Shiewhibak to Ali Shon
Pomo to Cascadia
Pomo Sea to American West Coast
Anonymous
8/11/2025, 10:21:34 PM
No.2117363
Climate:
Topography:
Vegetation:
Anonymous
8/11/2025, 10:22:58 PM
No.2117364
Dangers:
The Pacific Ring of Fire might be dangerous.
Anonymous
8/11/2025, 10:24:02 PM
No.2117366
>>2117377
Development:
This doesn't mean that the non-settled places were not developed to a certain degree, of course, but according to the mechanics of the game, a location needs to be settled, so development is taken into account, so we need to abstract that.
Harbors:
Now with a new visualization!
Anonymous
8/11/2025, 10:25:05 PM
No.2117368
Cultures:
Still one of my favorite map modes!
Added the following:
xalychidom_culture - Halchidhoma
quechan_culture - Quechan
piipaash_culture - Maricopa_people
quasmigdo_culture - Bidai
ais_culture
tocobaga_culture
dine_culture
sklallam_culture
saanich_culture
lummi_culture
alsea_culture
tolowa_culture
hupa_culture
tsnungwe_culture
yurok_culture
wappo_culture
Renaming:
Othama to Pima
Mi'kmaq to Lnu
Maliseet to Wolastoqiyik
Chehalis to Tsamosan
Unalaska to Unangax
Albaamaha to Albaamo
Atahachi to Muscogee
yukhitiishak_culture deleted
nashitush_culture deleted
kadawdaachuh_culture deleted
chidkhu_culture deleted
abika_culture deleted
Religions:
Not many changes here; we've basically grouped some of the SW Folk religions into bigger groups (as that work was pending), and that's it.
Anonymous
8/11/2025, 10:25:59 PM
No.2117370
>>2117355
Who cares about these backwaters that will get rolled over the nanosecond Europe or Asia shows up?
Anonymous
8/11/2025, 10:26:08 PM
No.2117371
Languages:
The first map is Language families, the second and third are Languages.
Added the following:
chitimacha_language
Renamed the following:
nadene_language absorbs dene_language
Caddoan to Caddo
toboso_culture now speaks yutonahua_language
dorset_culture now speaks inuit_language
Anonymous
8/11/2025, 10:27:13 PM
No.2117373
Raw Materials:
Tons of changes here, as well!
Anonymous
8/11/2025, 10:28:28 PM
No.2117374
>>2117380
Markets:
There are basically 3 markets, one per cluster (Pueblo, Cahokia, Haudenosaunee ).
And that's all for today! Tomorrow we will have a Tinto Flavour for about Haudenosaunee and North American flavour, on Wednesday, Johan will present some of the recent Changes from Feedback to the game, and next Monday, we will take a look at the Tinto Maps Feedback for Central America. Cheers!
Anonymous
8/11/2025, 10:29:07 PM
No.2117375
But when will Paradox fix the Balkan culture map
Anonymous
8/11/2025, 10:29:42 PM
No.2117377
>>2117366
Looking at the harbor mapmode makes my dick diamonds.
did anyone ask the retards at paradox why they decided on the straight line state borders
Anonymous
8/11/2025, 10:31:33 PM
No.2117380
>>2117412
>>2117421
>>2117374
Thanks for the posts lad
Btw do you actually work for paradox?
Anonymous
8/11/2025, 10:38:37 PM
No.2117386
>>2117388
>>2117379
Probably because everything else looks like shit. There are a few places like Delaware where it can obviously be disregarded but I've yet to see a decent looking area map that has no straight lines.
Also, why even avoid the straight lines? What downside is there? I've yet to hear that either. All the areas have to be named after their colonial names anyway. So why invent some fantasy name and borders for Virginia instead of just calling it Virginia with the borders of Virginia?
Anonymous
8/11/2025, 10:39:08 PM
No.2117387
>>2117388
>>2117379
Why wouldn't they? The only relevance the area had in this timeframe was the thirteen colonies.
Anonymous
8/11/2025, 10:39:56 PM
No.2117388
>>2117386
>>2117387
straight lines look like SHIT
Anonymous
8/11/2025, 10:44:33 PM
No.2117390
>>2117379
They asked the forum if they wanted straight borders or natural borders, they picked natural borders, but there aren't actually any "natural borders" so in lieu of making up fantasy bullshit they just didn't do that.
The only one they changed is Maine and one of the forum replies is asking them to change it back, kek
Anonymous
8/11/2025, 10:48:15 PM
No.2117393
>>2117535
>>2117379
Because burgers like to form their own states, probably.
Anonymous
8/11/2025, 11:08:01 PM
No.2117412
Anonymous
8/11/2025, 11:14:05 PM
No.2117421
>>2117380
Officially he works for paradox but he's actually a top general of the Johan Clique who will soon march on Sweden and retake the fatherland to end his exile.
Anonymous
8/11/2025, 11:45:13 PM
No.2117452
>>2117527
>This is a really small nitpick but will there be icons for the RGOs as well, or is it just the written out good? I know in some cases the word may be hard to read and the icons are a little bit nicer to look at with a glance and understand what's being produced in a location.
We have added not so much time ago the icons of the Raw Materials when you're in that map mode, in the closer zoom levels. So this is how it looks like at start for Cahokia, for instance:
Anonymous
8/12/2025, 2:10:11 AM
No.2117527
Anonymous
8/12/2025, 2:47:02 AM
No.2117535
>>2117539
>>2117669
>>2117393
I can confirm this. You don't really gain anything by shit blobs as this area is rather irrelevant. But making actual state borders will please many people. States are pretty much countries of their own anyway.
Anonymous
8/12/2025, 2:56:33 AM
No.2117539
>>2117535
can't wait to burn down the south
Anonymous
8/12/2025, 3:20:58 AM
No.2117553
>>2117560
this just dropped into my autoplay, this track fucking slaps
https://www.youtube.com/watch?v=y3wmOBtiHkM
give me the fucking game already you nordic hacks
Anonymous
8/12/2025, 3:40:33 AM
No.2117560
Anonymous
8/12/2025, 10:01:28 AM
No.2117669
>>2117535
I don't believe that the fats deserve to be happy.
Anonymous
8/12/2025, 11:04:41 AM
No.2117682
>>2117361
>they kept the straight borders for western states
Genuinely for what purpose? Makes absolutely 0 sense and the US is likely not even gonna pop in most games. Why not take the logical route of shaping them around natural borders
Anonymous
8/12/2025, 11:15:30 AM
No.2117685
>>2117850
>>2117360
Are those two ocean corridors based or cringe? What's our stance on those
Anonymous
8/12/2025, 1:40:35 PM
No.2117762
>Our approach to missions is a deliberate and evolving one, designed to enhance player experience without compromising freedom or immersion. While the current underlying code is an adapted version of the mission tree mechanics from Imperator, it's crucial to understand that this is merely a foundational element. Our primary focus right now is on building a truly deep and immersive game world, rich with flavour content, without relying on a set of guiding missions for key countries. This is not your late-era EU4-style Mission Trees.
>To clarify a common misconception, I've previously stated that this game would not feature Europa Universalis IV-style mission trees. This distinction is vital. My statement was not a blanket rejection of all mission trees, but rather a commitment to avoid the highly prescriptive, often linear, and sometimes excessively ahistorical nature that EU4's system can impose. We are aiming for something far more organic and adaptable.
>It's important to recognize that missions are just one part of providing engaging and flavorful content. Our game will feature a multitude of other types of compelling content, many of which are entirely unique to this title, including Situations, Dynamic Historical Events, International Organizations, and all the content that we’ve been showing to you in Tinto Talks and Tinto Flavour during these past months.
>These elements, alongside our refined mission system, will contribute to a rich and replayable experience that goes far beyond simply ticking off objectives.
>Ultimately, the role of missions in our game when we release it will be primarily pedagogical and introductory. We envision missions serving as invaluable learning tools and a core part of the onboarding process for new players. They will gently guide players through the game's mechanics, introduce key concepts, and provide initial direction.
Anonymous
8/12/2025, 1:41:45 PM
No.2117764
>However, they are not intended to force players onto predefined "rails" or dictate their strategic decisions throughout the entire game. Once players have grasped the fundamentals, they will be free to chart their own course, engage with the world on their own terms, and create their unique stories within our deeply simulated environment. This philosophy ensures that while missions provide a helpful starting point, they do not hinder the player's agency or the emergent narrative possibilities that define our game.
>When it comes to flavor, as mentioned above, we have so many tools, with which we will be telling a country or region chronicles. As we expand on the story lines, situations as an example solves the old problems of “mission tree X for Country A is making mission tree Y for Country B feel silly”, by making content that involves multiple countries at the same time.
>As you have all seen in Tinto Talks during the year, the unique country specific flavor in EU5 comes in many different shapes..
>International Organisations, like Catholic Church, High Kingship of Ireland, Tatar Yoke, etc
>Disasters like Rise of the Szlachta, Hook and Cod Wars, Ambrosian Republic, etc
>Characters like John Wycliffe, Mikael Agricola, Leonardo da Vinci, etc
>Advances like Wagenburg, Kungliga Postverket, Farari Corps, etc
>Unique Mechanics like Promote Mamluk, Appease the Gods, Raise a Bey Fortress, etc
>Cabinet Actions
>Buildings
>Diplomatic Actions
>Laws and Policies
>Estate Privileges
>Inheritance Rules
>Government Reforms
>Religious Mechanics
>Historical Events
>Units
>Parliament Mechanics
>Peace Treaties
>And much more…
Anonymous
8/12/2025, 2:51:03 PM
No.2117816
>>2117855
>>2118242
At first I wanted mission trees in EU5. But eventually I realized something. They are literally just events but with one extra step. There isn't really a reason to have them if flavor events are good.
Anonymous
8/12/2025, 3:12:51 PM
No.2117833
seems there's still a skeleton of a mission system that modders can use so Anbennar EU5 should fine
Anonymous
8/12/2025, 3:29:21 PM
No.2117850
>>2117685
Honestly makes no difference, oceans have been and obviosly will be dead zones for gameplay purposes anyways. I won't use the meme squares because I'm just clicking to go the short way anyways and AI can't handle the options so it's no loss for me if the playspace is more limited and the AI can then actually use it's navy.
Anonymous
8/12/2025, 3:31:34 PM
No.2117852
https://forum.paradoxplaza.com/forum/developer-diary/tinto-flavour-36-12th-of-august-2025-native-americans.1854942/
Hello, and welcome one more Friday Tuesday to Tinto Flavour, the happy days in which we take a look at the flavour content of Europa Universalis V!
Today will be taking a look at the content for the Native Americans! As per the playable starting tags, this means that we’ll be talking about the five nations that form the Haudenosaunee Confederation, Cahokia, and the Puebloans. But let me start first with the common content for all Native American tags:
Common Content
Being tribals, they have access to all the content common to all Tribal countries, and there’s also some content common to all North American tags.
For being Tribal, you might have content such as advances that unlock Tribal Laws, with a few policies inside it. Besides that, you have other content such as estate privileges for the Tribesmen estate (which is very relevant in this type of countries), etc.:
For being in North America, you have a bunch of different advances to the Old World ones in the first 200 years of gameplay, designed to smooth the transition towards Old World Institutions, that will start spreading after making contact with them:
>>2117816
The core difference between missions and events is that you can see missions beforehand and work towards them and can decide when to activate them. That's much better gameplay than mere events. What would be more accurate but still pretty silly thing to say would be that with good missions you don't need events.
Anonymous
8/12/2025, 3:35:08 PM
No.2117862
Haudenosaunee Confederation
Anonymous
8/12/2025, 3:36:51 PM
No.2117863
>>2117855
I don't understand why they don't just use the decision system they had in the past.
Fulfill some conditions and get your shiny modifer, adds flavour but no "railroading".
Anonymous
8/12/2025, 3:37:39 PM
No.2117865
>>2118102
A characteristic of the Haudenosaunee is that of their federation. As such, they have a special type of IO, called the Tribal Confederation. This IO is available to be created for all tribes, but the Haudenosaunee already have one created at start:
The Haudenosaunee also have some unique country interactions, allowing them to further consolidate their federation:
And once united, they can form a new common identity:
Anonymous
8/12/2025, 3:40:51 PM
No.2117868
Another characteristic of the Haudenosaunee is their matrilineal lineage through their clan mothers. As such, they have a special heir selection allowing for leadership to pass through the female line:
They have a unique government reform:
They also have a unique estate privilege:
And also some unique advances:
Anonymous
8/12/2025, 3:42:43 PM
No.2117870
They of course also get some unique events:
Anonymous
8/12/2025, 3:45:05 PM
No.2117871
Cahokia
Anonymous
8/12/2025, 3:47:02 PM
No.2117872
They get access to a unique building, representing the unique structure of Cahokia:
We also have plenty of events for Cahokia, that are largely rooted in the archaeological evidence we have of the civilizations, which notably collapsed just a few decades after the game starts, although it had been on a decline for decades. The last event shown can be accomplished after having been able to reverse this decline, and sets a new golden age for the people of Cahokia:
Anonymous
8/12/2025, 3:48:37 PM
No.2117873
Anonymous
8/12/2025, 3:51:01 PM
No.2117875
Puebloans
The Puebloans have access to a number of narrative events:
Anonymous
8/12/2025, 3:52:51 PM
No.2117876
They get the opportunity to form a new identity together:
… And much more, but that’s all for today! Tomorrow, @Johan will come back to Tinto Talks, and he’ll talk about some recent Changes from Feedback that we implemented in the game.
See you next week! And also remember, you can wishlist Europa Universalis V now! Cheers!
Anonymous
8/12/2025, 3:56:14 PM
No.2117879
so uh
native americans huh
wow
Anonymous
8/12/2025, 4:02:58 PM
No.2117888
>>2118238
>>2117855
I did think of an idea to fix this. They could simply have tasks or goals that you can look at. Maybe even telling you which ones the country took historically. All of them will vaguely hint at what their rewards will be. When you achieve them, special events and stuff will happen without you needing to click a circular mission button. It will be the same rewarding feeling, but feel even more like you earned it and flow naturally with the rest of the game.
Anonymous
8/12/2025, 4:10:35 PM
No.2117892
To make natives truly fun, they need to ensure those 200 years are engaging. Where, even if your world still ends, you at least enjoyed the time you got.
Anonymous
8/12/2025, 8:01:30 PM
No.2117993
>>2118000
>>2117360
>>2117361
>not Rio grande as a division
Why? It was actually a good natural border even before the American-Mexican War.
Anonymous
8/12/2025, 8:12:05 PM
No.2118000
>>2117993
It seems like Paradox is always required to make Texas ugly in their games
Anonymous
8/12/2025, 8:25:20 PM
No.2118006
>>2118007
Gentlemen, now that it's almost confirmed Paradox will be showcasing SOMETHING over at Gamescom (source:
https://www.gamescom.global/en/info/gamescom-partner), when do you think they will actually release the game?
I personally belong to the 2026 camp, but I know many are still hopeful for a 2025 release.
Anonymous
8/12/2025, 8:32:08 PM
No.2118007
>>2118008
>>2118006
we might get the announcement tomorrow in which case I think this year
if they announce it at gamescom probably 2026
Anonymous
8/12/2025, 8:34:59 PM
No.2118008
>>2118007
We won't hear anything about a date tomorrow, as per Ryagi:
>We are all aware that you are anticipating more news regarding a release date, but you'll have to have some continued patience.
>One day "Soon" the release date will be announced.
And some time after that, the game will be out for you to play it and give all your feedback.
>There are good reasons we don't and/or can't share every detail about project plans, especially dates and projections.
>Some members of our team made a mistake in "teasing" on our latest social media post, for that I apologize <3
Anonymous
8/12/2025, 9:25:46 PM
No.2118049
>>2118054
>>2118593
>>2101209 (OP)
have they changed anything significant based on /our/ reaction since the reveal?
Anonymous
8/12/2025, 9:46:44 PM
No.2118054
>>2118049
actually that's tomorrow, when johan will be presenting to the forumoids what changes have been made to the game because of /vst/ pressure
Anonymous
8/12/2025, 10:53:26 PM
No.2118102
>>2117865
>What's with the African throne room?
Lol, fixed, thanks:
Anonymous
8/13/2025, 2:24:52 AM
No.2118205
>>2118207
>>2118210
America should be unplayable
There i said it
Literally nobody plays these tribes
Anonymous
8/13/2025, 2:29:08 AM
No.2118207
>>2118205
The reason they have content is cause americans play them according to paradox stats so lol.
Anonymous
8/13/2025, 2:45:34 AM
No.2118210
>>2118205
There should however be an accurate American Exceptionalism buff when you form the United States. George Washington should also spawn in with max stats.
Anonymous
8/13/2025, 3:37:23 AM
No.2118238
>>2117888
This, making a sort of questlog/event tree based on already existing culture/religion/tag flavour and calling it "missions" is the obvious solution that will placate the missionfags without ruining the game.
Anonymous
8/13/2025, 3:48:26 AM
No.2118242
>>2118270
>>2117816
You have it backwards. They're flavor events you play the game to unlock and don't have to go to the wiki to look up. They're purely better than regular events.
The main issue is that they're presented like focus trees where you have to unlock one to get the next. just remove that part and it's fine, it's more like a viewable timeline of potential DHEs.
Anonymous
8/13/2025, 3:59:09 AM
No.2118245
>>2117855
Or you could just have EU3 style decisions that say you can click a button to get some bonus or event when you have x y and z
Anonymous
8/13/2025, 5:12:16 AM
No.2118270
>>2118242
You can still have flavor events that unlock by doing certain things without requiring the player to click a button.
Anonymous
8/13/2025, 3:07:40 PM
No.2118555
https://forum.paradoxplaza.com/forum/developer-diary/tinto-talks-75-13th-of-august-2025.1855048/
Hello Everyone and Welcome to another Happy Wednesday! Today it’s the 13th of August, one of the most Holy of all days in Paradox lore, as we celebrate both the 12th birthday of EU4 and the 15th birthday of Victoria 2. So how do we celebrate it this year?
Well, we can talk about some of the fun changes that have happened to EU5, since we let influencers play it before the announcement. I could talk much about how performance has become better, or how we have improved the AI, but that is something a video would show so much better, so let's focus on SOME of the changes that can be shown in a Tinto Talk. And no, we will not go into details about balancing changes, as that would be a list too long for even a Paradox patch note.
Let's look at a selection of gameplay related changes, and this is just a small collection of those that the team found most interesting.
Anonymous
8/13/2025, 3:08:49 PM
No.2118558
Advances and Forming Countries
One of the ways that many enjoyed EU4 was forming new countries and getting new sets of national ideas. Previously in EU5, country-specific advances were locked to currently being a specific tag, now you will keep them when you form a new country, and you will be able to research the unique advances for the tag you form.
However, there is a limit to this, as you can only form a country that is on a higher tier than what you currently are. So if you are playing as Sweden, which is a tier 2 tag, you can form Scandinavia, which is a tier 3 tag, but you can’t form Denmark, which is a tier 2 tag. Then you have the option to go for a tier 4 tag like Eastern Roman Empire, which is a bit of a challenge to form as Sweden, as you need to get primary culture Greek, convert to Orthodox and own Constantinople, and at least half of the Balkans and Anatolia.
A useful advance you can research after unifying Scandinavia..
Anonymous
8/13/2025, 3:09:52 PM
No.2118560
Subjects
You need to manage your subjects' loyalty more carefully, as they may not fight wars with you if they are disloyal enough, and actually make a separate peace with your enemies.
We also made it possible to instruct your subjects on how they should behave in your wars, when they are actually loyal enough to help. You can change them all with one button click, and you can make individual choices, which include the following..
Normal - The subject will take a balanced approach to military tactics.
Aggressive - The subject will take an aggressive approach to military tactics, looking to start sieges and chase units in enemy territory.
Supportive - The subject will take a supportive approach to military tactics, helping our units.
Passive - The subject will take a passive approach to military tactics, doing low-risk actions like blockading as well as defending friendly territory.
Defensive - The subject will take a defensive approach to military tactics, looking to stop enemies from doing anything in allied lands only.
France has a lot of subjects…
Speaking of subjects, we also added in the feature from the EU4: Art of War DLC, where you can start a war using one of your subjects' casus belli.
Anonymous
8/13/2025, 3:10:55 PM
No.2118561
>>2118607
Bribing Estates
One thing many people pointed out was that you had no way to directly affect the estate satisfaction. Of course, the easy solution was the most thematically correct here. A simple “bribe” for a temporary boost of estate satisfaction was added. The amount it costs depends on the economic base of the country and the tax base of the estate. You also have to be aware that the satisfaction change is rather temporary, and it will get back to its equilibrium soon enough.
Worth it? It depends..
Anonymous
8/13/2025, 3:11:57 PM
No.2118562
>>2118607
Construction Centers
Another feedback we had was how playing tall was very limited, in the simple fact that every location had one queue for building buildings, and you could thus only build one building at a time, and in the mid and late game, this severely favored those countries with more locations over those with fewer. We had already developed the code for constructing things in parallel with the shipyards, so we decided to add these systems to both recruiting regiments and building buildings. Barracks will allow you to build 2 regiments at once in a location, and the Conscription Center can create 6 regiments at the same time.
When it comes to buildings, roads, and other civil construction, we decided to make it more of a “where do I want to focus on this”. First of all, a city can always have 2 civil constructions at the same time, compared to a single one for towns and rural locations. Most importantly, though, is the new building called the Construction Center, which you get access to through an advance in the Age of Discovery. Each level of a construction center allows another building to be built in parallel in the location. The amount of levels a construction center can have depends on what age you are in, and how advanced you have become.
Just needs tools, masonry, and laborers..
Anonymous
8/13/2025, 3:13:19 PM
No.2118565
>>2118607
It's not just gameplay features we have been working on; we have also iterated upon some interfaces as well, after getting lots of great feedback, both internally and externally. So let's take a look at three of the most commented UI’s.
The first here is the diplomatic UI, and there we will show off two major changes. First is the list of known countries, which has been revised to use what we call a “card”. These types of cards are used in many places where you have a list of the same objects, where you can see detailed information about them at a glance.
On the top row, there is the “great power ranking”, with a special flag if they are a great power or not, the full name of the country, and then a small star where you can bookmark them, which will add to the outliner and show news about them
The bottom row has six buttons, where the first shows their current Opinion, and a click allows you to send a diplomat to improve their opinion of us (or cancel if you are already doing it). The second is for Trust, the third is for Favors, and the fourth is for spynetworks. The final smaller buttons are for creating a casus belli and for declaring war/offering peace.
Yes, Yuan and Delhi are 1 and 2 :)
Anonymous
8/13/2025, 3:14:21 PM
No.2118566
>>2118607
Diplomatic UI
We revised the diplomatic UI so that when you have a country selected, you can have a split mode, which is the default to see diplomatic actions at the same time as the target country’s information. We also added a country card at the top, where you can easily go to next/previous, and access the quick actions as well.
Do you like the category icons ?
Anonymous
8/13/2025, 3:16:07 PM
No.2118569
Battle UI
The battle UI was not easily decipherable and has thus received a fair bit of attention and iteration, and it is now much easier to understand. The feedback from playtesting is that now it's actually fun to follow the progress in the battles! So let's take a look at some images of a battle here.
Odds are not looking great!
The top of the interface shows an image, the commanders in charge, their stats, the number of troops involved, the current morale, the dice roll, and some stats
Beneath that, the battle is depicted, where the attacker is at the top, with its flag at the left and the prisoners, dead and fled to the right.
In the middle of the battlefield, you see the wide boxes representing the reserves which are empty, and then the center and flanks facing each other. Each of those sections has a box containing units not engaged, with a grey number telling how many men they have there, and closer to the middle is a green bar showing how much morale the engaged units in that section has, how many men are fighting, and the light blue bar, how much of the frontage is filled up.
In the middle of the battlefield there are small icons representing each regiment currently engaged, colored in their countries map-color.
The allied army attacking on the top has a single cavalry of 26 men engaged, and a full levy regiment of 1000 infantry on their left flank has engaged, while none from our Teutonic army has engaged yet.
Anonymous
8/13/2025, 3:17:10 PM
No.2118570
Lets see how the battle looks like after a few hours..
I painted a green circle in paint to show what I am tooltipping here..
Here we can see that some of the Teuton army has engaged, but there have also been reinforcements arriving for the allied army on their right flank. We can see that our Crusader Knights, which are regular troops, are performing well, but there is no way they will be able to fight off 2,000 levies without reinforcements.
Anonymous
8/13/2025, 3:18:13 PM
No.2118572
Lets see how the battle continue…
Oops?
And here, we can see that the Teutonic right flank has collapsed, and the 2,036 men on the allied left flank are now attacking the center. There are also 2 infantry and 1 cavalry from another ally that have arrived at the reserves. Things are looking grim for the Teutonic Order.
Anonymous
8/13/2025, 3:19:18 PM
No.2118575
>>2118579
>>2118591
War UI
The final UI we will talk about is the war overview. This screen was one that received different types of complaints, as it was rather cramped in a small side window, and also had two big portraits taking up large parts of the screen. Instead, we reworked it into a full screen, where you can have a detailed overview of all participants, and be able to sort them.
This war does not look too promising…
… And many more tweaks that we’ve been working on in the past few months, but that’s all for today! As Friday is a bank holiday in Spain, here you have for next week, when we’ll have three posts:
Monday -> Tinto Maps Feedback for Central America with Pavía!
Wednesday -> Tinto Talks in which I will talk about our UI Systems and how they work!
Friday -> Tinto Flavour about Castile with Pavía!
See you next week! And also remember, you can wishlist Europa Universalis V now! Cheers!
Anonymous
8/13/2025, 3:24:02 PM
No.2118579
>>2118575
>Friday -> Tinto Flavour about Castile with Pavía!
finally holy shit
Anonymous
8/13/2025, 3:43:43 PM
No.2118591
>>2118646
>>2118575
>No release date
I seethe everytime
Anonymous
8/13/2025, 3:45:42 PM
No.2118593
>>2118049
fuck i hate this country
>>2118566
>>2118565
>>2118562
>>2118561
Really like the HUD. Never understood the hate.
Anonymous
8/13/2025, 4:24:42 PM
No.2118646
>>2118591
2027 release, maybe 2028
Anonymous
8/13/2025, 4:25:56 PM
No.2118647
>>2119201
>>2118607
Some people consider it "mobile gamey" whatever that means. I think they simply just wish it was all low resolution or ugly in some other way. The only modern game where the UI feels slightly strange is Vic3 where everything feels fake and unsatisfying. But that is more of an issue with how the game presents itself in general.
Anonymous
8/13/2025, 5:14:42 PM
No.2118674
>>2118607
I withhold judgment until I've used it.
I will decide if I hate it or not once I figure out how labyrinthine and intuitive it is
Anonymous
8/13/2025, 9:46:52 PM
No.2118867
>>2118607
icons lack soul
but it's not THAT bad
Anonymous
8/13/2025, 11:07:33 PM
No.2118940
>>2119060
release date doko
Anonymous
8/14/2025, 2:11:03 AM
No.2119060
>>2119061
>>2118940
>doko
Just for this, next year.
Anonymous
8/14/2025, 2:12:45 AM
No.2119061
Anonymous
8/14/2025, 6:26:32 AM
No.2119138
>Support England in Hundred Years' War
>They claim French throne
>Get your own dynasty on English throne
>Inherit half of Europe
What are y'alls biggest gripes with EU5 rn?
Mine are:
Picking ADM/DIP/MIL focus every age is a dogshit CIV tier idea
Johan admitted Missions on release are just going to be tutorials on what you should do in the first few years, like getting a cabinet and raising stability... Like its EU4 Call Diet or early EU4 missions...
Most asked for modding features from EU4 are still not in EU5 (Change province terrain after gamestart, for example)
Map looks worse than Imperator Rome
Anonymous
8/14/2025, 7:05:16 AM
No.2119151
>>2119154
>>2119141
The biggest non-tweak ones for me are the control system and the focuses you mentioned.
Anonymous
8/14/2025, 7:26:29 AM
No.2119154
>>2119185
>>2119364
>>2119151
What do you dislike about the control system?
My main issue with it is that Control radiates from the capital, and nowhere else...
There should be buildings that simulate regional capitals or something along those lines.
Anonymous
8/14/2025, 8:46:05 AM
No.2119183
>>2119141
I haven't been keeping up with anything from the dev diaries but have there been any changes to the way trade works? The fact that trade didn't impact local supply and demand makes it sound like global trade is going to be fairly static and uninteresting.
Anonymous
8/14/2025, 8:53:01 AM
No.2119185
>>2119154
They exist, they are called baliffs and are supposedly very expensive
Anonymous
8/14/2025, 9:39:19 AM
No.2119201
>>2118647
Victoria 3 is the UI equivalent of a communist in an aristocrat skinsuit. Genuinely uncanny valley and soulless while desperately trying to imitate soul.
Anonymous
8/14/2025, 10:19:31 AM
No.2119217
>>2119264
>>2119294
So how badly will the remaining map feedback be received?
>Central America
>South America
>Oceania
>Mongolia, Manchuria and Eastern Siberia
>Chagatai and Tibet
>Scandinavia
Anonymous
8/14/2025, 11:40:16 AM
No.2119264
>>2119217
If Oceania doesn't receive any playable tags i will make the thread unreadable.
Anonymous
8/14/2025, 12:29:48 PM
No.2119294
>>2119307
>>2119217
>>Scandinavia
I still don't understand why they've delayed this one for so long. Is this equivalent to Dave postponing the British Isles & Ireland feedback because it was his personal project but now for Johan?
Anonymous
8/14/2025, 12:44:20 PM
No.2119307
>>2119681
>>2119294
Maybe so they can show off a european map at the end ? Most people don't care about tiber or south america.
Anonymous
8/14/2025, 12:45:16 PM
No.2119308
>>2119141
EU4s start date fuckin blows, but I also don't trust this way earlier one either. EU3 1399 was fine. And really I don't trust the earlier start date because I don't trust this shit not to be a huge blob fest 40 years after start date.
Anonymous
8/14/2025, 1:41:46 PM
No.2119339
guys, insider here, we had to delay the game. Sorry, we lost the most recent of the builds when John spilled his coffie over company laptop and lost 3 months of work. He turned around and smiled at me when he did it and said.
>"That just happened." with a big fucking grin on his stupid face. I hate him so much.
game out next year or something.
Anonymous
8/14/2025, 2:40:39 PM
No.2119364
>>2119154
Control radiating from the capital makes perfect sense
In real life a regional capital would reduce control, not increase it, it would be a competitor to centralised power
Europa Universalis V: The Stage is Set
https://www.youtube.com/watch?v=-rsovrR_oFY
Thursday map, starting situation of each region
Anonymous
8/14/2025, 3:07:47 PM
No.2119387
>>2119676
>>2119384
That tiny border between the golden horde and great yuan will be interesting
Anonymous
8/14/2025, 3:10:27 PM
No.2119389
>>2119384
I hope the wasteland tiles don't get filled in
Anonymous
8/14/2025, 3:28:24 PM
No.2119396
>>2119384
map at 17:03
type of rebels?
labels in white locations but not coloured locations
Anonymous
8/14/2025, 3:52:29 PM
No.2119406
>>2119414
just release the game already you cunts.
>>2119384
>"Mali!"
>"GUYS DID YOU KNOW ABOUT MALI!"
>"OH MY SCIENCE MALI!"
>"DEM MALI THO!"
Why are they like this?
Anonymous
8/14/2025, 4:00:08 PM
No.2119414
>>2119416
>>2119406
2028 release. Scratch that, 2029. They have to get more feedback.
Anonymous
8/14/2025, 4:02:17 PM
No.2119416
>>2119417
>>2119420
>>2119414
My feedback is that they need to hurry their protospic asses up or I will start researching slurs for Spaniards.
Anonymous
8/14/2025, 4:02:51 PM
No.2119417
Anonymous
8/14/2025, 4:05:01 PM
No.2119418
>>2119411
It is better than making up shit and putting blacks in countries they weren't in. I'd take a movie about actual African history any day over race swap shit. Some of the stuff they did is actually pretty interesting but no one wants to show it because it'd be considered racist to show them at an accurate lower technological level for the time.
Anonymous
8/14/2025, 4:05:34 PM
No.2119420
>>2119425
>>2119416
They won't care, instead of working on the game or looking at feedback they spend 7 hours of their 8 hour workday on siesta.
Anonymous
8/14/2025, 4:08:20 PM
No.2119422
>>2119830
>>2119384
le
>h
>r
>e
epic reddit meme
Anonymous
8/14/2025, 4:12:26 PM
No.2119425
>>2119428
>>2119429
>>2119420
>"Sorry guys, there is a big holiday this week, so are team won't be able to present a blog page"
>"Sorry, seems like we miscalculated our build up. You see, this next month is like a big vacation here in Spain, we wouldn't be able to monitor release during it."
>"Sorry for the delays, but we had forgotten that this morning was the one of an important Spanish ritual."
>"Apologies, half our team was still asleep from the crazy party we had last night, entries will be delayed a week."
>"We were intending something bigger, but we've run up against child sacrifice night. This is very big here and our team understandably needs to take some time off for it."
Anonymous
8/14/2025, 4:15:55 PM
No.2119428
>>2119425
That's all a big and blatant lie
Anonymous
8/14/2025, 4:16:13 PM
No.2119429
>>2119425
They had to come up with some excuses, can't use the usual "snowfall in Sweden" being the reason they can't come into the office to release a patch.
Anonymous
8/14/2025, 4:20:00 PM
No.2119435
>>2119411
leftist really want their wakanda to be real
Anonymous
8/14/2025, 5:39:48 PM
No.2119489
I want to feedbareback Johan a huge Austrian blob
Anonymous
8/14/2025, 6:56:58 PM
No.2119550
>>2119555
>>2119411
>one of the most famous people in history!
>black man who is irresponsible in spending his money
Anonymous
8/14/2025, 7:04:20 PM
No.2119555
>>2119598
>>2119550
Imagine what a paradox gamer could've done with that wealth...
Anonymous
8/14/2025, 7:26:51 PM
No.2119565
>>2119571
Is there going to be a 2D map mode?
If so, have they showed it?
Anonymous
8/14/2025, 7:40:40 PM
No.2119571
>>2119565
Yes, several times and in this very same thread.
Anonymous
8/14/2025, 8:10:43 PM
No.2119586
Is there any gameplay videos out which aren't tiktok tier?
Anonymous
8/14/2025, 8:19:46 PM
No.2119594
>>2119411
They literally did the WE WUZ KANGZ.
Anonymous
8/14/2025, 8:29:01 PM
No.2119598
>>2119555
You could buy almost 2 whole paradox games with all DLC with that money
Anonymous
8/14/2025, 8:37:32 PM
No.2119605
>>2120056
>>2120279
>>2119384
Where's Russia and Italy
Anonymous
8/14/2025, 10:25:01 PM
No.2119676
>>2119387
>tiny border
It's as big as the Spain-France border.
Anonymous
8/14/2025, 10:27:00 PM
No.2119681
>>2119307
>Most people don't care about tiber or south america
Neither for Scandinavia. That region was fucking irrelevant in those years.
Anonymous
8/14/2025, 11:37:41 PM
No.2119749
>>2119909
What a beautiful video. The game's gonna be a blobber right off the bat tho.
Anonymous
8/14/2025, 11:58:08 PM
No.2119770
>>2119799
Relevant places:
>England
>France
>Germany
>Spain
>Portugal
>Italy
>Turkey
Anonymous
8/15/2025, 12:35:49 AM
No.2119799
>>2119801
Anonymous
8/15/2025, 12:36:35 AM
No.2119801
Anonymous
8/15/2025, 1:20:25 AM
No.2119830
>>2120412
>>2119422
It's not a meme if it's true.
Anonymous
8/15/2025, 4:25:42 AM
No.2119909
>>2119918
>>2119749
>Blobs your country.
Anonymous
8/15/2025, 4:42:28 AM
No.2119918
>>2119923
>>2119927
>>2119909
My country doesn't exist in 1337
Anonymous
8/15/2025, 4:53:32 AM
No.2119923
>>2119935
>>2119918
embarrassing desu.
Anonymous
8/15/2025, 4:57:53 AM
No.2119927
>>2119935
Anonymous
8/15/2025, 5:21:12 AM
No.2119935
>>2119965
>>2119923
>>2119927
San Marinofags...
Anonymous
8/15/2025, 6:51:45 AM
No.2119965
>>2119935
They did San Marino dirty. Oldest country in the world, yet they totally ignored it.
Anonymous
8/15/2025, 11:11:31 AM
No.2120056
>>2120370
>>2119605
Who cares about those irrelevant shitholes when you have west africa?
Anonymous
8/15/2025, 6:16:34 PM
No.2120279
Anonymous
8/15/2025, 8:21:13 PM
No.2120370
>>2120056
Timmy needs to learn his place for sure
Anonymous
8/15/2025, 9:25:00 PM
No.2120412
Anonymous
8/15/2025, 9:26:01 PM
No.2120415
>>2120436
If you can't play as your home city you are from an irrelevant shithole.
Anonymous
8/15/2025, 10:02:22 PM
No.2120436
>>2120415
I'm glad I'm capable due to Paradox using modern American borders for the East Coast (down to the county lines).
Anonymous
8/15/2025, 11:17:55 PM
No.2120479
>>2120496
Now they show late medieval period, so nexy shoud me XVI century and colonisation mechanics.
Anonymous
8/15/2025, 11:39:57 PM
No.2120496
>>2120479
They should leave colonialism slightly mysterious so we have a feeling of discovery playing the game.
Anonymous
8/16/2025, 1:29:02 AM
No.2120560
>>2120659
I really hope they revamp how the dynamic between colony and overlord works. I hated in EU4 fully occupying Spain's Iberian land yet their economy being kept barely afloat by colony tariffs that they somehow receive. Furthermore, it makes no sense that the whole system wouldn't implode from Spain being occupied for decades. They could even use some mechanics for collapse on other systems (would work well for the HRE to allow you to Napoleon it and maybe give some alternative history flavor to places like Japan).
Anonymous
8/16/2025, 4:08:18 AM
No.2120659
>>2120667
>>2121219
>>2120560
Sea tiles have a maritime presence modifier so if you blockade them they actually won't get shit from their colony
Anonymous
8/16/2025, 4:27:53 AM
No.2120667
>>2120659
Will be fun to build a bunch of ships and disrupt the flow of critical resources. Hopefully there will be something that will have apocalyptic effects if blocked.
Anonymous
8/16/2025, 11:18:51 AM
No.2120795
>>2113281
>>2113227
So it'd be like AoW4 then
Anonymous
8/16/2025, 1:50:43 PM
No.2120881
>>2121004
I hope Spain doesn't send half of its army to the new world anymore.
Anonymous
8/16/2025, 5:22:37 PM
No.2121004
>>2121532
>>2121545
>>2120881
With the new systems I don't think they will. There are conquistadors and shit that I assume will be doing the conquering for you. You probably will be able to move your home armies overseas if you want to have some huge war there. But I presume the AI won't do so outside of situations where it is necessary, like colonial independence wars or if natives manage to become powerful.
Anonymous
8/16/2025, 5:53:57 PM
No.2121036
>>2121083
There needs to be a gamerule that makes the black death deal even more damage to Europe. Could be fun not just to see how to world goes, but to play as a remnant state in Europe and try to survive.
Anonymous
8/16/2025, 7:06:15 PM
No.2121083
>>2121036
I remember EU3 had a mod with a start date based on most of europe being wiped clean during the black plague with most provinces being colonizable by muslims and pagan moving in
Anonymous
8/16/2025, 9:14:59 PM
No.2121219
>>2121224
>>2121236
>>2120659
Can't wait to send a thousand-strong Chinese fleet to blockade the entirety of Europe.
Anonymous
8/16/2025, 9:20:41 PM
No.2121224
>>2121219
Can't wait for the dozens of videos trying to perfect a strategy to get to Europe as Yuan as quick as possible. Complete with dramatic thumbnails with gasping Europeans, smug Chinese guys, and red words like "Colonize Europe".
Anonymous
8/16/2025, 9:32:17 PM
No.2121236
>>2121335
>>2121219
For me, it's the historically accurate Ming larp where I murder all the landowners, replace all the nobles with my kids, and set tax rates to 0%
Anonymous
8/16/2025, 11:18:22 PM
No.2121335
>>2121236
I've brought this up before but aside from the tax rates the Ming sound as if they decided to LARP as the Severan dynasty of Rome down to the dynastic strife within a generation of the dynasty's founder despite said founder building the dynasty on the idea of all of the family trusting each other.
Anonymous
8/17/2025, 1:44:57 AM
No.2121435
Playing tall as a single location country could be comfy
Anonymous
8/17/2025, 4:35:45 AM
No.2121532
>>2121545
>>2121552
>>2121004
Even during colonial independence wars the armies they sent to the Americas were a couple of tens of thousands, and that was during the Napoleonic era were European wars had massive armies of hundreds of thousands. Sending your whole army halfway across the world shouldn't be an option at all.
Anonymous
8/17/2025, 5:18:14 AM
No.2121545
>>2121552
>>2121004
>>2121532
Yeah, the french and indian war and the american revolt had armies at ~50k as an upper limit, though a number of them were locals from the colonies
Anonymous
8/17/2025, 5:45:26 AM
No.2121552
>>2121604
>>2121728
>>2121532
>>2121545
Has there been anything said about armies or soldiers affecting control? A ruler who has no potential to defend his homeland definitely should lose a lot of authority.
Anonymous
8/17/2025, 8:14:48 AM
No.2121604
>>2121728
>>2121552
Nothing so far but it has been mentioned that forts MIGHT affect control. I remember they said they tested it. I can't remember if they said it was left in.
So you might want to build forts in cities to have some extra control in that city and not just for a defensive strategy.
Anonymous
8/17/2025, 12:54:56 PM
No.2121728
>>2121552
>>2121604
I'm pretty sure they said that having armies in a location would increase its control up to a certain amount.
Anonymous
8/17/2025, 4:28:24 PM
No.2121829
>>2121918
>>2122018
So the first thing to do in an England game is to just go and vassal all of the shithole ireland sates right? They likely have fuck all in them and you won't have much control if you just take the land so it's best just to build a vassal swarm and let them build up the land and annex them later on.
With how OP professional soldiers are compared to levies you can likely just smash them all in a few years.
Anonymous
8/17/2025, 6:18:53 PM
No.2121918
>>2121829
The ginger hordes will team up and boot you out of the island
Anonymous
8/17/2025, 8:24:04 PM
No.2122018
>>2121829
IIRC Dave alluded to England only being able to conquer Irish provinces via the Lordship of Ireland until the late 15th century
Anonymous
8/17/2025, 8:35:06 PM
No.2122026
>>2122029
>generalist talking about pre-orders
So announcement at Gamescom?
Anonymous
8/17/2025, 8:42:55 PM
No.2122029
>>2122073
>>2122026
I'm typically super optimistic. But with us being on the verge of release for months, it honestly wouldn't surprise me if it is not announced no matter how much sense it would make. I guess in a way it is nice, as it possibly hints at the complexity of the game if they've had to delay it this long (probably having to retool a thousand different things for each suggestion).
Anonymous
8/17/2025, 9:38:26 PM
No.2122073
>>2122089
>>2122029
We all know the balance is going to be utterly fucked no matter what they do. Well, the reddit retards genuinely don't get that it seems. A game this big is impossible to balance without patching. So they should just give the game to ME, personally. Regardless of the state it is in.
Anonymous
8/17/2025, 10:00:00 PM
No.2122089
>>2122093
>>2122209
>>2122073
That is what I think. It isn't like it is a story game where having content piecemealed would ruin it (although that doesn't even stop some lol). The game seems fairly playable as is, and they've already showed off enough content to last your average person years. The base game mechanics alone present many unique playthroughs. It is really questionable why they take so long, unless they have something really important internally they have to finish for it to be releasble on a large scale (like something related to rights or security or some shit). I suppose they may not want to release it in a state where they are still updating it super frequently so they aren't messing up saves, but that still isn't really an excuse. I do remember seeing a video months ago where the game said version 0.7 something on it, so it must be close now.
Anonymous
8/17/2025, 10:05:14 PM
No.2122093
>>2122089
Yeah, I guess performance patches could also be delaying them. But genuinely 'flavour' for regions is things you can add in bulk in the free patches along side DLC and the plebs will adore you. "Oh look how much free content we get with every DLC!"
So yeah the only reasons I would expect delays would be crashes, bugs, netcode or security issues like you said, or performance problems.
Anonymous
8/18/2025, 12:27:11 AM
No.2122209
>>2122330
>>2122089
My assumption is that end game performance is Cities Skylines 2 tier bad and they're afraid of that kind of backlash again.
Anonymous
8/18/2025, 4:35:12 AM
No.2122330
>>2122339
>>2122209
Anon... no one is going to get to the end game.
Besides. poor performance effects the people who play on speed 5 the most. Honestly all of these games are fine even on weak hardware on lower speeds.
Anonymous
8/18/2025, 5:11:25 AM
No.2122339
>>2122387
>>2122330
They probably have to do something though to handle the amount of nations and other entities this game will have. They don't want a poorly optimized game that will cause a potatocaust. It is something that could either be very resource intensive if not optimize or minimal if optimized and also may be more complicated to perfect than it may seem.
Anonymous
8/18/2025, 7:14:15 AM
No.2122387
>>2122434
>>2122339
IIRC they said AI was the biggest performance issue, considering the world will consolidate as the game goes on maybe it will balance out the lag created by pops.
Anonymous
8/18/2025, 8:46:47 AM
No.2122434
>>2122387
Paradox games generally don't get a performance improvement simply because there's less countries because most of the AI workload is evaluating army movement and such not the basic monthly mana spending or what ever. Bigger countries have roughly the same amount of armies but more provinces to place them.
Anonymous
8/18/2025, 9:52:47 AM
No.2122472
>>2122597
>>2115211
>belgium is a meme carved out of the Netherlands by perfidious albion and is not a real country
wrong
t. belgian
Anonymous
8/18/2025, 12:39:19 PM
No.2122587
Yo guys do you think it will release this years?
Anonymous
8/18/2025, 12:50:32 PM
No.2122597
>>2122612
>>2122472
>ve are a unique people honhon!
Anonymous
8/18/2025, 1:11:45 PM
No.2122612
>>2122597
>when you try to create a functional state and all you get back is that Belgian stare
Anonymous
8/18/2025, 2:52:34 PM
No.2122684
>>2115211
>>2115330
>rooted in Spanish and Austrian habsburg autism
>actually carved out with the support of the French against British wishes
>its da angloooooos
obsessed
Anonymous
8/18/2025, 3:30:32 PM
No.2122729
>>2122697
>>2122697
New Tinto Maps Feedback Central America
New Thread
Anonymous
8/19/2025, 4:26:21 PM
No.2123558
>>2123567
Will they announce today?
Anonymous
8/19/2025, 4:35:58 PM
No.2123567
>>2123558
They will probably give a release date of the DD of prussia
Anonymous
8/22/2025, 2:20:38 AM
No.2126627
>>2117125
I know your world is small, but the Appalachians are tiny, pissbaby mountains. The Eastern US is wicked flat and the Apps only stand out as an important mountain range on the historical record because they were the only mountains these people had ever seen. They aren't a serious natural border. Their representation has been corrected.