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Thread 2126193

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Anonymous No.2126193 >>2126204 >>2127469 >>2127763 >>2127797 >>2128271 >>2128743 >>2130165 >>2132990
warhammer 40k Dawn of war 4
So apparently they are making a new one. Why is there no thread yet?
https://www.youtube.com/watch?v=lAPm8fIy5mg
https://www.youtube.com/watch?v=Wsf2hN1rPEw

you may now call me a shill etc.
Anonymous No.2126204 >>2126208
>>2126193 (OP)
What a dumb motherfucker. Also, you are a shill
>>2123761
Sage No.2126205 >>2126208
I'm not going to call you a shill, but I AM going to call you a drater for not even bothering to search the board for a thread.
Anonymous No.2126208 >>2126337
>>2126204
>>2126205
>make a thread without title or mention in the body of what it is about
yeah nah, you're a cunt
Anonymous No.2126337 >>2127908
>>2126208
yeah nah, you're blind
Anonymous No.2127469 >>2127754
>>2126193 (OP)
https://www.youtube.com/watch?v=lNX0r1NEzAU
Within 1-10, how much copium?
Anonymous No.2127754
>>2127469
We are so back, warhammer bros
Anonymous No.2127762 >>2128126
>From the same studio that gave us Iron Harvest
Anonymous No.2127763 >>2127765 >>2127779 >>2127787 >>2130532
>>2126193 (OP)
>nuhammer primaris
FUCKING WHY? Why can't they just ignore that dogshit lore and give us Space Marines?
Anonymous No.2127765
>>2127763
GW tells them what factions they get to play with.
Anonymous No.2127779 >>2127786 >>2127908 >>2128444
>>2127763
Nuhammer is straight out better than Oldhammer.
Primaris are also much better than Firstborn.
Anonymous No.2127786 >>2127875
>>2127779
No baitin' in the thread!
Anonymous No.2127787
>>2127763
Is this your first toy commercial?
Anonymous No.2127797 >>2127813
>>2126193 (OP)
The only thing I like the size difference between units, but on the other hand ground infantry can be barely seen compared to giant walkers and tanks. But that's about it, I have no hope for this game being good. This franchise was killed with the third game.
Anonymous No.2127813 >>2129735
>>2127797
IMO dow2 was less of an RTS game than dow3.
Not sure why everyone says dow3 was a moba when in dow2 you literally control a hero unit and only a handful of support units. At least in 3 you control an army.
Anonymous No.2127875
>>2127786
Do you really think it is impossible that people exist who have opinions that are different from your own?
Anonymous No.2127908 >>2127916
>>2126337
whoever uses ghetto speak should have their teeth broken
>>2127779
you are entitled to your own opinion, but this is just objectively wrong
Anonymous No.2127916 >>2127935
>>2127908
newfag spotted
Anonymous No.2127935 >>2127983
>>2127916
if you're going to bait at least put in some effort
Anonymous No.2127983 >>2128263
>>2127935
OK, newfag spotted, lurk moar
Anonymous No.2128126
>>2127762
still better than DoW3
Anonymous No.2128263
>>2127983
You will immediately cease and not continue to access the site if you are under the age of 18.
Anonymous No.2128271 >>2128374
>>2126193 (OP)
>Nostalgia Bait: The Game
this series peaked with the first game
Anonymous No.2128374
>>2128271
Which is why they are trying to replicate it with 4.
Nothing wrong with that approach.
Anonymous No.2128378 >>2128385
Who are these devs? I have never heard of them
>t. loved 1, played 2, didn’t play 3
Anonymous No.2128385 >>2128391
>>2128378
Iron Harvest devs. It's gonna be shit.
Anonymous No.2128391 >>2128397 >>2129978
>>2128385
Doesn't have to be. At least its a dev team that knows RTS. Nothing wrong with Iron Harvest besides the technical inexperience the studio clearly had. Now it's like what, 5 years later?
There's a good chance they have improved.
Anonymous No.2128397
>>2128391
5 years of mobile game slop must have honed their skills, yeah.
Anonymous No.2128444 >>2128447 >>2128625 >>2129276 >>2135913
>>2127779
I genuinely don’t understand why this enrages neckbeards so much. Out of all the bullshit GW pulls and has pulled lately, the primaris really isn’t a big deal.
Anonymous No.2128447 >>2128456
>>2128444
Imo, the worst part of it is how it clashes tonally with the setting. Technology is stagnant and lost, humanity forgot how to produce half the shit they used to know how to make, treasured relics are irreplaceable and carefully passed down, new(er) shit is always watered down and weaker than older tech... oh shit look out here comes a bunch of amazing magical tech that puts everything to shame, I invented all of this cool new shit no one has ever seen before and everything is upgraded and shiny and new! Just seems fucking stupid to me. I don't know why GW didn't just release larger scale models of all the old shit, if that's all it was about.
Anonymous No.2128456 >>2130559
>>2128447
Yeah, it's this. It just doesn't feel plausible for the setting that it is. New shit just isn't how 40k works, the whole point of the setting is technological stagnation. Primaris would work in a setting like Star Wars where tech is still advancing (albeit slowly), it doesn't work in 40k.

The fact that it's all done by one dude makes it worse. It could be a bit more plausible if they were like yeah, Mars' best magi have been working on this big project for ages but no, it's just one guy. Technological development at that kind of level doesn't work like that and if one dude could whip out this sort of thing you'd expect it to happen constantly.

Also the new helmet designs suck.
Anonymous No.2128615
can't wait to play this
Anonymous No.2128625
>>2128444
>Out of all the bullshit GW pulls and has pulled lately, the primaris really isn’t a big deal
they were just testing the waters with primaris, if people pressed them harder maybe we wouldn't have femstodes now
but if we pressed them less, we might have gotten age of sigmar 2.0
Anonymous No.2128705 >>2128724
eventually they will add female space marines
Anonymous No.2128724 >>2130535
>>2128705
Along with male battle sisters?
Anonymous No.2128743 >>2128786 >>2134591 >>2134793 >>2135897
>>2126193 (OP)
https://www.youtube.com/watch?v=pak97XkXdSc&t=328s&ab_channel=Gamza
sorry but based boy already said it is gonna suck, chuds!
Anonymous No.2128786 >>2128799 >>2128822 >>2128850 >>2129561 >>2130536 >>2131741
>>2128743
Dude said that SpaceMarine2 would also suck

Opinion discarded
Anonymous No.2128799 >>2134594
>>2128786
The more I play sm2 the more I'm torn
>Warframe problem of melee and gunplay balanced differently
>The end result manifests in melee sucking while staying back and shooting is 9/10 the better move because melee doesn't justify the speed at which your ass gets shot the fuck up
Its bizarre
Also regarding guns
>Only plasma, melta, and grenades have on demand stun
Making the bolters dogshit since
>Sustained fire weapons rely on no stun and time on target
While every enemy spams evade vs sustained ranged fire
Like what on earth were they thinking
Anonymous No.2128822
>>2128786
to be fair it kinda does
Anonymous No.2128850 >>2128855
>>2128786
But SM2 sucks.
If it was any other game without 40k theme and Space Marines in it it would be completely medicore game.
Gears of War 20 years earlier were far better TPS with far more mechanics.
Vanquish 15 years earlier did super soldier TPS theme 10 times better than SM2.
Space Marine 1 did Space Marine theme better than Space Marine 2.
I do not know what braindead zoomers like SM2.
Anonymous No.2128855
>>2128850
it was shilled HARD on every single social network they use, to the point there are now warhammer lore channels on tiktok and instagram
and half the "lore" is just sensationalist nonsense
>DID YOU KNOW THAT THE ACTUAL REASON THE EMPIRE (not imperium) HATES XENOS IS BECAUSE DURING THE GREAT CRUSADE THE ORKS NEARLY KILLED THE EMPEROR?
>SO THIS IS THE CRAZIEST THING ABOUT WARHAMMER YOU KNOW HOW SPACE MARINES WEAR THEIR POWER ARMOR ALL THE TIME? WELL IF THEY GET WOUNDED THEY GET PLACED IN A MECH, HOW COOL IS THAT?!?!
>I GET THAT THIS IS LIKE A DARK FUTURE BUT WHY DO THEY HAVE TO USE COGS AND CANDLES ALL THE TIME? WHERE IS THE TECH?
I get brain damage just by remembering it
Anonymous No.2129276
>>2128444
kys shill
Anonymous No.2129561 >>2129655
>>2128786
>nooooooo you have to consume my favourite toy media
the average 40soy fa/tg/uy everyone
Anonymous No.2129655
>>2129561
40k is so mainstream now it might as well be considered normalfag media
Anonymous No.2129735 >>2129762
>>2127813
In 3 you control a hero unit, you have a scroll of town portal, you have a fortify spell, the map has lanes, it has towers, and you have to unlock the ability to attack the enemies Ancie- I mean HQ.
It has all the moba aspects of 2, and the adds more.
Anonymous No.2129762
>>2129735
Yeah and units are too weak to hero's abilities, it's pretty much seals the deal.
Anonymous No.2129834 >>2129950 >>2130036
dawn of war 4 prob won't let you upload your custom banners and badges in multiplayer
Anonymous No.2129881 >>2129912 >>2129930 >>2130245
Have any of the ecelebs they gave the demo to done a breakdown of all the mechanics compared to 1 and 2?
Anonymous No.2129912 >>2129958 >>2130104
>>2129881
Well, there are army abilities, same shit from 2. Squads come out in full sizes, but you can replenesh them everywhere and there is a retreat button from 2.
Covers are more simple, whole unit gets bonus to protection.
There are bunkers you can build and units can go inside.
Well, there are tech buildings and tech to research and apparently tech is free but it takes a long time to research stuff. Some examples like more armour and faster point capture.
You can equip squads with different weapons as well, and there might be an option to upgrade this chosen weapon further. And you can upgrade commanders as well. Commanders also way weaker than DoW3 commanders.
Requisition and Power is back, you need to capture points to get these resources and you can build additional generatiors for power points.
Seems like Space Marines can build anywhere and their buildings build themselves, but they build slower more further from HQ.
Necrons spread creep and Admech build in their own power field, like protoss. Orks drop buildings too but I don't know how this is different from Space Marines.
There is also a unit cap of 300, all released footage barely show even 150 cap.
Overall it seems like a huge mash of DoW1 and DoW2 mechanics with more leaning towards 1. Although visual design resembles DoW3 the most, but at least it's doesn't presents itself as a gookclicker.
Anonymous No.2129930
>>2129881
None, they all churned out curated dev videos.

It'll be a while until devs will let Jewtubers post their own videos.

It's basically DOW1 with DOW3 paintjob.
Anonymous No.2129950
>>2129834
wtf I love the 8th Cadian now
Anonymous No.2129958 >>2129959
>>2129912
>apparently tech is free
whats the fucking point
Anonymous No.2129959
>>2129958
Well, it's either pre-alpha thingy or it's because they want you to use some specific tech in your opening. Eceleb said it takes 3 minutes at average for stuff to research.
Anonymous No.2129965 >>2130039
>No Eldar
It's unironically over for Space Elves, isn't it?
Anonymous No.2129971
If they have any sort of mod support, I'd be very surprised.
That being said, no mod support, no buy.
Anonymous No.2129978
>>2128391
>At least its a dev team that knows RTS
hard to believe with how shit iron harvest was
Anonymous No.2130036
>>2129834
good, I don't want to see any memeshit in my games
Anonymous No.2130039 >>2130051
>>2129965
They will be in TW:40k and Dark Heresy
And obviously will be here as well if game sells good enough to have dlcs
Anonymous No.2130051 >>2130053
>>2130039
Was there a single 40k strategy for PC past decade that doesn't have faction DLCs?
Anonymous No.2130053 >>2130054 >>2130238
>>2130051
Battlefleet Gothic Armada 2 had every faction in a base game. This fucked them over since they had nothing to make dlcs out of since BFG has limited potential. Then it got only Chaos campaign dlc, but Chaos was a faction in a base game already, which was honestly a mistake and was apparently boring just like Nid and Necron base game campaigns. Imperium campaign was cool since you had few factions to make fleets out of. Ynnari campaign would be a better idea since you would get to use 3 factions (Craftworld, Corsair and Deldar) just like Imperium did, on top of having really different gameplay, but it never happened.

Game was abandoned after this and they went to make that Aliens: Dark Descent RTT game
Anonymous No.2130054
>>2130053
>Game was abandoned after this and they went to make that Aliens: Dark Descent RTT game
Which would have been perfect for some DLC but that also never came to pass.
Anonymous No.2130104 >>2130132
>>2129912
>there is a retreat button from 2
casualization and its consequences
>Necrons spread creep
what? why?
Anonymous No.2130132 >>2130176
>>2130104
>Necrons spread creep
>what? why?
Well, I guess they wanted to represent their slow expansion style that way, forcing them to only build in places they control. Actually it's called Necron Matrix, you spread it everywhere. The more you spread, the more resources you get to build and equip units.
Anonymous No.2130165 >>2130176
>>2126193 (OP)
Why is he doing the basedjack face?
Anonymous No.2130176 >>2130191
>>2130165
pretty sure he's older than the meme
or most people itt
>>2130132
that makes more sense, got me confused for a moment
I tried to imagine necrons with literal zerg/undead creep
Anonymous No.2130191
>>2130176
>literal zerg/undead creep
Yeah I should have been more clear.
Anonymous No.2130238
>>2130053
Every faction was in the base game because it would have been retarded to release a sequel with less content than the predecessor (which is what so many modern games try anyways).

The problem was just that their publisher went through some kind of financial trouble and stabbed the devs in the back. They made a grudgepost about it a while back. They were almost forced to abandon development of the DLC and had to rush it out to avoid the window closing on them, and were forced to abandon the game immediately after because they no longer had the rights for it.

There were lots of future plans for the game including DLCs and the initial release was financially successful. They just got fucked by their publisher.
Anonymous No.2130245 >>2130254 >>2130314
>>2129881
The game is basically DoW1 again with a fresh coat of paint. Just about the only thing borrowed from 2 is global abilities, which they're repurposing as a vehicle for Stratagems from tabletop.

Which is honestly fine? I think DoW2 was a genuinely good game but it's the kind of ambitious design that requires a really talented dev to pull off. I wouldn't trust any modern developer to make a DoW2 2 as good as what DoW2 was. DoW1's model is much more conventional, and thus harder to fuck up.
Anonymous No.2130254 >>2130269
>>2130245
>DoW1's model is much more conventional, and thus harder to fuck up
Somehow Relic managed that. Now it's basically studio with a single RTS and bunch of mobile games. That doesn't bode well.
Anonymous No.2130269
>>2130254
DoW3 wasn't following DoW1's model. It was following League of Legend's model.
Anonymous No.2130314 >>2130326
>>2130245
>ambitious design
whats ambitious about small army sizes and stripping away every mechanic you can think of
Anonymous No.2130326 >>2130328 >>2130336
>>2130314
>you control a small number of units
>but the combat effectiveness of those units varies radically based on their positioning, they each have 2-4 upgrade options and 1-3 active abilities which constitute the vast majority of their combat effectiveness
>these units must be split across a wide map with a dozen control points and 3 victory points that must be fought over to control simultaneously.
In principle the concept is 'what if you had fewer units but had way more buttons to press to control each unit and had to multitask to manage multiple combats at different places simultaneously.'

It's pretty unique in that it's designed entirely around combat micro and space control, to the extent that your economy has relatively little impact on the strength of the army you field outside of your opponent's ability to tax you over the course of a match by killing units or destroying your generators. As opposed to most RTS where your build order and macro-efficiency means one side is always hitting the field with a stronger army come first engagement. Before CoH1 and DoW2, there was nothing really like that. Their success (as well as the fact that DoW2 was given away to eastern europeans for free) spawned an entire genre of (mostly slavjank) micro-oriented RTTs.
Anonymous No.2130328
>>2130326
its the same shit in dow1 you just have more
Anonymous No.2130336
>>2130326
>but the combat effectiveness of those units varies radically based on their positioning,
Lol if only DoW2 had this crap developed correctly.
Earth2160 had positioning with front armour and back armour on tanks getting different damages and where you could equip these with different armour against different weapons.
And it was full RTS.
DoW2 on the other hand was watered down DoW1 where the whole positioning bullshit was really crap. It would have worked better if it was RTT with single units and with real cover mechanics like in RTT games. But Relic did not know what they wanted to do with DoW2. To make it RTS, RTT, RPG or top-down twinstick shooter.
Anonymous No.2130532
>>2127763
Its the same shit
Anonymous No.2130535 >>2130541
>>2128724
No nigger.
Same way girl guides are still all female but boy scouts allow both boys and girls.
Anonymous No.2130536
>>2128786
It did suck.
First game was mediocre as fuck too. I think people just forgot.
Anonymous No.2130541 >>2130544
>>2130535
Because one is a WW1 holdover meant to condition children into military service and the other is church baking class?
Anonymous No.2130544
>>2130541
No. Because one was for boys and the other was for girls
Anonymous No.2130559 >>2132797
>>2128456
>The fact that it's all done by one dude makes it worse
It would have been so much more thematic of Belisarius Cawl to have uncovered, even more or less single-handedly, a pristine manufactorum full of Archeotech buried deep under some planet and spent thousands of years adapting that.
That way we GW could still have got their new models to sell in a way that was consistent with the setting.
But respecting the fluff and being capable of good writing are not things that GW does, really.
Anonymous No.2131736 >>2131748
Can we preorder already?
Anonymous No.2131741
>>2128786
SM2 is woke trash.
Anonymous No.2131748 >>2131890
>>2131736
don't you dare
if you preorder I'm coming over to your house to molest you
Anonymous No.2131890 >>2131964 >>2132076 >>2132220 >>2132458 >>2132778 >>2132797
>>2131748
Anonymous No.2131964
>>2131890
This guy preorders
Anonymous No.2132076
>>2131890
I am going to kill you.
Anonymous No.2132220
>>2131890
Kek. Cucked
Anonymous No.2132458
>>2131890
lol
Anonymous No.2132748 >>2132777 >>2132841 >>2132931
Is it possible to play the game in Offline Mode on Steam?

Not asking in general, if you have the game installed, try it if it works for you.
Anonymous No.2132777 >>2132805
>>2132748
are you high?
Anonymous No.2132778
>>2131890
CEASE
Anonymous No.2132797
>>2130559
The primaris should have had some sort of drawback, space marine geneseed are already prone to instability even with the Emperor and every big genious working on it, Cawl work should definitely have some drawback. The burning alive is good start though.
>>2131890
This action does not have my consent
Anonymous No.2132805 >>2132841 >>2132931
>>2132777
Nope
https://app.bugsplat.com/browse/crashInfo.php?vendor=hopper&version=2.1.0.38%20(CL%204199009)&id=99999999&row=31829
I got linked to this when the game crashed for me as soon as I started it in Steam/Offline. I don't know if this is based on previous report or they immediately AI generated it based on my report though.

Unless you were amazed at the the fact that Steam has an Offline mode.
Anonymous No.2132841 >>2132849
>>2132748
>>2132805
another win for GOG chads
Anonymous No.2132849
>>2132841
I wouldn't get the VETERAN discount on GOG though!!!
Anonymous No.2132931 >>2132962
>>2132805
>>2132748
how are you playing a game that has not been released yet?
Anonymous No.2132962 >>2132995 >>2133437
>>2132931
Bro? Everyone in this thread is playing Dawn of War DE except you
Anonymous No.2132990
>>2126193 (OP)
4th time's the charm
Anonymous No.2132995 >>2133082
>>2132962
You are just trolling right? You are not actually this retarded right?
Anonymous No.2133082
>>2132995
Are you trolling? Literally nobody knows what you're on about, schizo
Anonymous No.2133437 >>2133548
>>2132962
>Bro? Everyone in this thread is playing Dawn of War DE except you
Are there /vst/ lobbies or game nights or something?
I'd love to get some matches going.
Anonymous No.2133548
>>2133437
lol
Anonymous No.2134268 >>2134272 >>2134603
Can you rebind camera controls in DE?
I'm not using the fucking arrow keys.
Anonymous No.2134272 >>2134274 >>2134603
>>2134268
you can't rebind hotkeys at all. It's one of its greatest flaws
Anonymous No.2134274
>>2134272
By the Emperor...
Anonymous No.2134591
>>2128743
>nitpicking over lore shit of a trailer, because mechanicus kills a necron
does he do that with dow1 intro too?
Anonymous No.2134594
>>2128799
Once you get the hammer melee was the best way to kill everything up to the final boss
I don't know what you are on about
Anonymous No.2134603 >>2134626
>>2134268
>>2134272

yes you can
Anonymous No.2134625 >>2135664
just won a 2 hour FFA by attrition via free slugga boyz and using my infinite resources to place settlements and waagh banners in every inch of the map, feels good
Anonymous No.2134626
>>2134603
We always played dow1 with gridkeys back in the day. Now I’m used to wasd camera controls like everyone else. What do…
Anonymous No.2134769
if u use wasd for camera, u gimp yourself.
Anonymous No.2134793 >>2134897
>>2128743
>omg is he le hecking not using real military tactics
Of all the franchises he makes this complaint about he chooses 40k. The setting where everyone is an evil retard for no reason and lore consistency doesn't exist.
Anonymous No.2134897
>>2134793
The dow1 intro is a pithy illustration of the settings feel.
>lord commander, we’ve lost our heavy support, our fortified position is about to be overran. What do?
>fuck it, we counter-charge… uphill. For da Emp’rah!
Based.
Anonymous No.2134980 >>2135009 >>2135012 >>2135038 >>2136109
I never put Flamers on any units. It just gets them killed and the suppossed "morale" damage it does is pointless.

Why have flamers at all when I can have two squads of plasma guns, one heavy bolter and one missile?
Anonymous No.2135009
>>2134980
Flamers are cheaper and it's first upgrade you can get. Problem is they are also not very good. Or good at all. The only time I remember flamers being good is Possed Squad, gives them "ranged" attack option and wargear for Chaos Lord in Soulstorm campaign. Heavy flamer might be good. But by the point you get them it's a waste.
Anonymous No.2135012
>>2134980
Flamers can be good in a niche build for 1v1 multiplayer. In an even fight, breaking enemy morale tanks their damage output, forcing them to flee or die. I don’t generally use them but they’re not useless.
Anonymous No.2135038
>>2134980
>the suppossed "morale" damage it does is pointless.
holy fucking clueless
Anonymous No.2135664
>>2134625
based waaagh enjoyer
one of the most fun matches I ever played went exactly like that too
Anonymous No.2135857 >>2135988 >>2135995
It looks nice but C&C-style RTS. Booooooooooooooooooooooooring.
Anonymous No.2135897
>>2128743
Good thing you timestamped it at the retarded nitpick, thus allowing me to pin him as a complete idiot without wasting any time.
Anonymous No.2135913
>>2128444
Because it's blatant "buy the new shit, we are phasing out the shit you already bought".
Which already is a tough pill to swallow in cheap hobbies, and a really tough one for a hobby that cost thousand of bucks and untold hours of painting.
Anonymous No.2135988 >>2136019
>>2135857
doesnt play anything like cnc
Anonymous No.2135995 >>2136019
>>2135857
did you ever play C&C to make that claim? Because you either didn't, or you're having a stroke
Anonymous No.2136019 >>2136021 >>2136047
>>2135988
>>2135995
Correct me if I'm wrong but it's a small closed map, you build buildings which produce units and you are trying to kill enemy bases. How is this not the classic RTS formula? There might be some extra fluff but the core gameplay looks very similar and that begs the question: Why bother. This stuff was already seen at the turn of the millenium.
Anonymous No.2136021 >>2136038
>>2136019
Or I guess Company of heroes is closer but still. What's the point apart from the WH40k skin? What's the novelty?
Anonymous No.2136038 >>2136049
>>2136021
>Or I guess Company of heroes is closer but still
"But still"? First DoW game and later Company of Heroes were the most serious attempts in 00s to move away from C&C/WarCraft RTS formula of 90s. It's like you were to compare a modern first person shooter to Quake, and when eyebrows were raised replied "or I guess Call of Duty is closer whatever". Rather inconsiderate of you.
>What's the point apart from the WH40k skin? What's the novelty?
Should there absolutely be novelty? First game was released 21 years ago, second one 16 years ago (third one doesn't count), and they are still well liked and well remembered, despite their flaws. I think that's reason enough. Or literally any game should be novel or otherwise it has no raison d'être?
Anonymous No.2136047
>>2136019
>How is this not the classic RTS formula?
you don't collect resources, you capture points on the map which generate requisiton points and defend them to keep the generation going
you don't produce units, you produce unit squads which can be replenished in the field
this is not the classic RTS formula, it's a blend of tactics and strategy. Very different gameplay from C&C in practice
>Or I guess Company of heroes is closer but still.
C&C is nothing like company of heroes, you're comparing apples to oranges
Anonymous No.2136049
>>2136038
>the most serious attempts in 00s to move away from C&C/WarCraft RTS formula of 90s
Sure but they are essentially still the same.
>Or literally any game should be novel or otherwise it has no raison d'être?
Yes, This is the issue. I already played CoH to death so a reskin is is pointless from my perspective.
Anonymous No.2136109
>>2134980
Broken morale halves the ranged damage a unit does, and doubles the melee damage they take.
Early on, scouts with sniper rifles can break enemies for assault marines to kill.
Of course, this strategy doesn’t work against high morale units, and once the enemy can outmuscle the assault marines or kill the scouts, you should have already transitioned into a better unit like a dreadnought or Grey Knights.
Anonymous No.2136224 >>2136235 >>2136242
How do I deal with IG grenade spam as Tau?
Obviously Fire Warriors autolose and the commander only tickles them.
Tried spamming Kroot to get in close, they just die. Same with Vespids.
Can't reach T2 for devilfish before getting run down.
Is the answer just "lose"?
Anonymous No.2136235 >>2136239 >>2136592
>>2136224
vehicles, turrets, upgraded listening points
Anonymous No.2136239
>>2136235
>vehicles
I lose before I can reach T2 + build a vehicle bay + build a vehicle, and even then my choices do not beat 3+ full squads of grenades
>turrets
Tau has no defensive structures
>upgraded listening points
Outranged by grenades, pushing = death

So you're saying the only option is lose?
Anonymous No.2136242 >>2136248 >>2136592
>>2136224
what? don't fire warriors just mow down guardsmen with zero effort?
also might want to try that commander snare ability, bait them first then freeze and kill them
and use your commander to harass him early, every LP delayed is one grenade squad less
Anonymous No.2136248 >>2136258
>>2136242
>what? don't fire warriors just mow down guardsmen with zero effort?
They're made of paper mache and grenades ragdoll them all around. Usually one dies on the first grenade volley alone, before they even finish setting up to fire.
And remember, this is during the first five minutes of the game, so I can count the number of fire warrior models I have on one hand. They spawn in groups of three, cost 210 to build and 70 to reinforce vs 160+20 for a Guard. The numbers don't add up.
>also might want to try that commander snare ability, bait them first then freeze and kill them
They can still fire while in snare, and even then, it's a christmasland scenario where I need to hope 2+ squads of grenadiers all walk into a trap while my guys are still alive.
>and use your commander to harass him early, every LP delayed is one grenade squad less
This is post-harass. By this point in the game I've usually killed either a generator or LP with my vespids.

So, the solution is to hope my opponent is fully retarded? I'm asking how to beat competent opponents.
Anonymous No.2136258
>>2136248
oof, this must be soulstorm because tau were a lot scarier in dc
maybe you just weren't aggressive enough with your commander? do you give him a flamer and keep his squads broken? iirc he should be immune to grenade knockdown so the only thing that can actually threaten him early game is the command squad
and mind your positioning, if you know he has grenades don't lump your fws together and keep them in cover as much as possible
I don't know how experienced you are, so I'm throwing basic advice around
if you can, share a replay or two so people can pick your games apart and figure out what you need
Anonymous No.2136592
>>2136242
grenade guardsmen were always really good at early-mid game, there is not a whole lot you can do other than tie them up in melee or out-tech them.

if you can rush for the skyray barrage you can delete 4 squads. Early game tau can be really weak if the opponent knows to keep pushing you, you gotta find the opportunity to get resource advantage somehow

desu i dont really know myself, would a shield drone work? Maybe stealth suit schenanigans?

>>2136235
tau listening posts are terrible and they got no turrets
Anonymous No.2136870 >>2136907
So I play DoW:DE since release and I got my hands on Iron Harvest yesterday for 5$.
And I do not see why are people shitting themselves that DoW4 will be bad because Iron Harvest is bad.
Iron Harvest's most problematic thing is fucked up cover system (which will not be the same in DoW4) and barebones base building like in CoH2.
The rest of the gameplay is OK and will fit DoW theme nicely if they do proper basebuilding and squad reinforcing.
Only thing I would say should really go is UI with all regiments seen at bottom. It is completely unnecessary and stupid when you have too many regiments.
Anonymous No.2136907 >>2136918 >>2136919
>>2136870
>t. played the game for 15 minutes and only vs easy AI
the game is fundamentally flawed because it encourages you to avoid combat and capture mines while roaming the map
Anonymous No.2136918 >>2136919 >>2137036
>>2136907
And DoW4 will have mines?
Anonymous No.2136919
>>2136907
>>2136918
PS. Iron Harvest is based on Scythe in which you also avoid combat for most game and just capture resources.
Anonymous No.2137036 >>2137116
>>2136918
no, but it will have devs who don't understand the genre or what makes it good
Anonymous No.2137088 >>2137090 >>2137116 >>2137458 >>2137832
Speaking of mines, does anyone use Mine Fields in DoW 1? I swear I've seen no-one but me build them.
Anonymous No.2137090
>>2137088
they are very situational but having a bunch of infantry like guardsmen or orks run into them is very satisfying
Anonymous No.2137116 >>2137136
>>2137088
I use sometimes when I have too much resources and map has a chokepoint where enemy will surely wander into them.

>>2137036
ah apparently you are just contrarian retard seething at everything just to seethe. Surely the main problem for you will be population cap and camera zoom like all total annihilation retards who shit over every single RTS forums with their shitty demands for game to be next total annihilation.
Anonymous No.2137136 >>2137146
>>2137116
>Surely the main problem for you will be population cap and camera zoom
no you dumb fucking nigger, I already explained why iron harvest is bad and why therefore the devs don't understand the genre. Shut the fuck up and go back where you came from
Anonymous No.2137146 >>2137193 >>2137213 >>2137231
>>2137136
yeah you explained iron harves is bad because it is bad and you do not like it. There was completelu no objective argument against iron harvest.
While the only thing against iron harvest is cover mechanics and stupid AI. The rest of the game works fine. Only retards like you think otherwise. If IH was bad they wouldn't get DoW4.
Anonymous No.2137193
>>2137146
Iron harvest was bad because it was a pointless CoH clone. DaW4 will be bad because it will be a pointless CoH clone. Maybe they should use their game studio for creating something new instead.
Anonymous No.2137213 >>2137477 >>2137832
>>2137146
No, it really didn't.
Damage models were wonky and inconsistent, art direction was poor, story was absolutely terrible.
Anonymous No.2137231 >>2137477
>>2137146
please explain how did you arrive at
>yeah you explained iron harves is bad because it is bad and you do not like it.
from this:
>the game is fundamentally flawed because it encourages you to avoid combat and capture mines while roaming the map
you must be the dumbest, niggerest monkey in all of reddit
Anonymous No.2137458
>>2137088
I played an FFA recently where a guards player spent the entirity of his time in the match building up a massive minefield in front of his base and turtling behind it. in the end it didnt save him from destruction but when i first tried to go after him moving over the mines fucked up my army and he backted it up with grenades and basilisks so the option was to get artilleried or die goin thru the mines
of course it was futile cause he only had the cap points in his base but mines can be good if youre persistent i guess
i think most people dont bother is cause the game encourages going on offense
Anonymous No.2137477 >>2137529
>>2137213
>>2137231
none of this is objective opinion about why the game is bad.
It is your subjective opinion that you did not like the gameplay or artstyle it does not address any objective issues with the game.
And calling any DoW game a CoH clone as a problem, while in fact DoW since number 1 is CoH - this clearly shows how stupid you are.
Why are you even in this thread if you are not interested in the series? Are you masochist? Or just profoundly retarded?
Anonymous No.2137529 >>2137622
>>2137477
>none of this is objective opinion about why the game is bad.
Anonymous No.2137536
>Play campaign remastered
>Hard AI
>It can't play the game on even a basic level, doesn't tech up properly, complete pushover.
Anonymous No.2137622 >>2137669
>>2137529
Oh you are from reddit, that explains your illiteracy. What are your pronouns while at it I do not want to offend xir further?
>the game is fundamentally flawed because it encourages you to avoid combat and capture mines while roaming the map
It is not a flaw and not a fundamental. It is just a gameplay you do not like.
Fundamental flaw would be if you had to win game by controling points but it would be easier to just kill enemy. Or if you still had to take points after eliminating every enemy on the map.
And avoiding combat + capturing mines is exactly how Scythe boardgame, which inspired Iron Harvest, is played despite having armies, mechs and zeppelins on board.
So again it is not a flaw, and definitely not fundamental. It is purposefully made gameplay that you do not like. And you can not like this gameplay. Yet it is not flawed fundamentally. You have to learn what some words mean before you jump into discussion with grown ups.
Anonymous No.2137669 >>2137725
>>2137622
>It is not a flaw and not a fundamental. It is just a gameplay you do not like.
Anonymous No.2137725
>>2137669
thank you for sharing with us your photo but YWNBAW.
Anonymous No.2137766 >>2137853 >>2138004
Just played DE or DoW1 Multiplayer for the first time since I was a kid.
I won 5 outta 5 as IG, man this game feels pretty good despite the age.
Anonymous No.2137832
>>2137088
I should try to use them next time I play. I do think part of the problem is that how useful they'd be is entirely army dependent (both you and your enemy). If I remembered they existed, they'd probably work best against Sisters or Chaos when playing Guard since the enemy is less likely to be expecting an infiltrated unit and detectors would be slightly less common. If I remember right mines also don't work against infiltrated units because the mines are "attacking" the enemy.

>>2137213
There's also the fact that many of the mech units were unresponsive as hell because half the time they were stuck in some kind of animation that left you unsure if the unit was ever going to act. It was a CoH clone that learned none of the lessons from CoH 1 or 2. I think the most damning anecdote I could give about the game is that the arrival of a T-70 in CoH2 feels more impactful than a mech showing up in IH.
Anonymous No.2137853 >>2137862 >>2137881
>>2137766
How does the DE handle having all the games in one? Can you pick "vanilla dow1" ruleset, and "WA ruleset", and so on, or is it all just smeared into Soulstorm?
Anonymous No.2137862 >>2137891
>>2137853
As far as I can tell, its all the campaigns, but skirmish and MP is Sovlstorm
Anonymous No.2137881 >>2137891
>>2137853
Campaigns are unchanged, skirmish is Soulstorm only, haven't touched the MP, but I would assume it's the same as skirmish.
Anonymous No.2137891 >>2137926
>>2137862
>>2137881
That’s disappointing. I didn’t care for DC and never played Soulstorm, that might kill the DE for me.
Anonymous No.2137926
>>2137891
If you won't serve on the frontline, you will serve on the fireing line!

*KABLAM*
Anonymous No.2138004
>>2137766
had a legit games were better back in my day moment with the rerelease. I can't get over how fucking great this game is and how nothing like it is made in current year. it felt so surreal going into a multiplayer lobby for an rts as the host tells someone "ready up loser"