>>2129881
Well, there are army abilities, same shit from 2. Squads come out in full sizes, but you can replenesh them everywhere and there is a retreat button from 2.
Covers are more simple, whole unit gets bonus to protection.
There are bunkers you can build and units can go inside.
Well, there are tech buildings and tech to research and apparently tech is free but it takes a long time to research stuff. Some examples like more armour and faster point capture.
You can equip squads with different weapons as well, and there might be an option to upgrade this chosen weapon further. And you can upgrade commanders as well. Commanders also way weaker than DoW3 commanders.
Requisition and Power is back, you need to capture points to get these resources and you can build additional generatiors for power points.
Seems like Space Marines can build anywhere and their buildings build themselves, but they build slower more further from HQ.
Necrons spread creep and Admech build in their own power field, like protoss. Orks drop buildings too but I don't know how this is different from Space Marines.
There is also a unit cap of 300, all released footage barely show even 150 cap.
Overall it seems like a huge mash of DoW1 and DoW2 mechanics with more leaning towards 1. Although visual design resembles DoW3 the most, but at least it's doesn't presents itself as a gookclicker.