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Thread 2127224

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Anonymous No.2127224 [Report] >>2128639 >>2129089 >>2129294 >>2130231 >>2130617 >>2144648 >>2152681
Terra Invicta
Abandoned another run halfway through award
Anonymous No.2127236 [Report]
Same, honestly.
Doing US+Canada+Russia (and then Bloc) is fun but the longer I play the more I can't concentrate on objectives.
Anonymous No.2127240 [Report]
>still playing agentslop invicta
ouch
Anonymous No.2127252 [Report] >>2127273 >>2127377 >>2128057 >>2145133
haven't played since the demo, what's it like now?
Anonymous No.2127273 [Report] >>2127377
>>2127252
the same
Anonymous No.2127377 [Report]
>>2127273
>>2127252
worse
Anonymous No.2127448 [Report] >>2127502 >>2127552
Dead game. Even deader after the devs went full retard and started disallowing builds that didn't involve USA+Kazhakistan.
Anonymous No.2127502 [Report]
>>2127448
Kazakhstan having ANY boost income at all is retarded in the first place. It's not like they're the ones building the rockets.
Anonymous No.2127552 [Report]
>>2127448
Kazakhstan is completely useless after 2024/2025.

USA is the easiest strategy. If you can't get more value out of the EU, you're just a noob
Anonymous No.2127608 [Report] >>2127832
boost getting irrelevant after the first mars mine is kinda silly
Anonymous No.2127832 [Report] >>2127837 >>2129019 >>2129771 >>2135608
>>2127608
This, it's a pretty dumb idea that a single Mars base in the mid 2030s can produce basically everything needed to build interplanetary warships with railguns and nuclear drives and shit.

They should introduce an "advanced components" resource that can only be manufactured on Earth, and that is required for Tier 2+ habs and ships.
Anonymous No.2127837 [Report] >>2129771
>>2127832
Delete this, the devs might see it
Anonymous No.2127839 [Report] >>2127844 >>2128095
Quick strat to colonize the Mars?
Anonymous No.2127844 [Report] >>2127846
>>2127839
don't bother, it's being nerfed as we speak
you will fight the ayys with ak47s and you will be happy
space is not for pl*yers to enjoy
Anonymous No.2127846 [Report]
>>2127844
Okie-dokie.
Should I focus on killing enemy agents/countries then?
Anonymous No.2128057 [Report] >>2129016
>>2127252
garbage, devs actively nerf popular strats because they 'make the game too easy'
Anonymous No.2128095 [Report]
>>2127839
Get Kazakhstan, stockpile ~100 boost.
Research "Solid Core Fission" global tech, then research "Nuclear Freighters" faction project. I generally go Advanced Chemical Rocketry -> Mission to Mars -> Solid Core Fission Systems. If you play the Earth game right, you should get 100 stockpiled boost by 2025.
Anonymous No.2128354 [Report] >>2128528
the biggest problem with this game are the devs, anyone else would already had finished and releasing good dlcs but they are stuck making sure the game will be as miserable as the can make it. Another reason why i despised long war.
Anonymous No.2128390 [Report] >>2128478 >>2135606
Is the game fun with cheats? I've played it shortly after it came out or was early access or whatever. Space combat was atrociously overcomplicated, the rest was just babysitting agents over and over. But the "possibility" of pushing back the Aliens and building colonies and space stations kept me interested.
Anonymous No.2128478 [Report] >>2129025
>>2128390
I doubt it, the whole point is starting as the weak victim of hi-tech ayys
There are settings for game speed now so it's less of a slog
Anonymous No.2128528 [Report]
>>2128354
That game was outsorced, no chances that current devs finish it.
The biggest problem is Earth's layer and babysitting slop, next one is seprating system layer from planet layer, following with mana instead of resources. But devs can only tweak numbers instead of actually coding.
Anonymous No.2128639 [Report] >>2128983
>>2127224 (OP)
I don't get how people can enjoy dragging their nuts through glass. Game is too painful to play.
Anonymous No.2128983 [Report]
>>2128639
It's supposed to be painful. That's the fun part.
Anonymous No.2129016 [Report] >>2129074 >>2129155 >>2129789 >>2144745
>>2128057
haha faggot are learning the johnny lump experience
He did that exact same thing with Long War, to the point where'd he'd watch beaglerush's streams every time specifically so he could nerf into the ground any strat he used
Anonymous No.2129019 [Report]
>>2127832
Manufacturing is manufacturing
there is nothing magical about earth's dirt that makes some mechanical parts only possible here
A CNC machine on mars would be no different from one on earth
Anonymous No.2129025 [Report]
>>2128478
I remember fucknuts promising a Cold War start and an Expanse start
the latter would have been damn neat since it'd be dramatically stronger ayys in a pacific war style slug match against your UN/MCRN fleets
Anonymous No.2129074 [Report] >>2129789
>>2129016
>learning
it's the same dev anon. They are doing the same thing, they watch streams to get viable strategies and nerf it to the ground. Some people even asked the dev if he is planning to make a visual novel instead of space strategy.
Anonymous No.2129089 [Report] >>2129144
>>2127224 (OP)
>game that could be fun but devs destroy everything that is fun
>YOU'RE NOT ALLOWED TO RESEARCH ANY HIGHER TECHNOLOGY
>YOU WILL USE BOLT ACTION RIFLES TO FIGHT ALIENS ON MARS AND YOU WILL LIKE IT
what's wrong with these devs?
Anonymous No.2129144 [Report]
>>2129089
The dev is extremely, earth shatteringly, unreasonably fuck ass petty and spiteful
it was a concern when the game was first announced but it was hoped he had become an adult by that point
unfortunately not
Anonymous No.2129155 [Report] >>2129165 >>2129273 >>2129789
>>2129016
I have to wonder, what is the point? What's the end goal of it all? To make the game completely unplayable, and then watch it die as players abandon it?
Anonymous No.2129165 [Report]
>>2129155
Its the modder condition
they're either laid back and personable, or the shittiest people to walk the earth
Anonymous No.2129273 [Report] >>2129601 >>2129601 >>2129810
>>2129155
He wants you to play it his way, everything different is a "bug" and now they got everyone money they don't care, at least LW was free and he could shit on it as much as he wanted.
Anonymous No.2129294 [Report] >>2129600 >>2138164
>>2127224 (OP)
>we're gonna make our own xcom
cool
>but without the xcom
oh...
Anonymous No.2129481 [Report]
I've found lowering the alien progression speed down to like 25% gives you more breathing room to not have to strictly adhere to time tables or get completely stomped hours after your key unsuccessful rolls trying to rush to mars. It's also important to shoot down surveillance ships doing abductions to slow the ayys down. You can even get away with just forcing them to run away as it resets the timer on their mission.

I also think a big issue is there should be more fissile material available, which i wish you could tweak up a bit. It would make mining asteroids and other stuff more viable.
Anonymous No.2129520 [Report] >>2131684 >>2134971
It's also such a shame the state of the games development and how narrow the devs thinking is. Given the current game presentation there could be so much more.

If the game must absolutely be a story of desperate defense against a technologically superior enemy why not expand on the 'aliens conquer earth' mechanics? Canonically the ayys are ridiculously small in numbers, their mind control has numerous exploitable flaws and some people can even be or development immunity to them. Also you play as a shadowy organization. If only the dev could stop acting like they're modding a game and add features.

Imagine if:
>ayys touch down and create a government.
>their country has multiple unique features.
>executive control is always with the ayys but other control points are open for the taking
>a new mechanic of "visibility" is introduced. The premise is the ayys cant be everywhere at once. They -think- the media is in their pocket but its staffed entirely by the Resitance or Academy.
>over time and expansion the ayys set up districts of control that function like separate countries so its not just one big world government
>if the ayys conquer everything the game continues and you play as essentially a terrorist organization or what you are, a shadowy interest group.
>the ayys dont just instantly know what the crews of spaceships believe or the habitats. They will be focused on terraforming the planet and their probably decades plan toconsolidate control
>its viable to build to the point of staging a massive revolt and fight back.
>also factions have lose conditions so there's something more at stake and ai ideologies can be defeated

Makes me so depressed what this game could be capable of.
Anonymous No.2129600 [Report] >>2137738
>>2129294
It's closer to painfully long boardgame.
Anonymous No.2129601 [Report] >>2129670
I still claim the game could be fun if they dropped the fucking agent shit and just make you command nations..
>>2129273
>>2129273
>He wants you to play it his way,
Couldnt he just boost 'his way' insted of nerfing everything to the ground?
Anonymous No.2129602 [Report]
I just wish the fucking game is fully real time and no month to month BS
the gameplay still play like a fucking turn base
and it get worse mid game where there is nothing happening
Anonymous No.2129633 [Report] >>2129639 >>2129671 >>2129726 >>2129756
terra invicta threads always get a lot of replies and the replies are always "this game sucks and the devs are idiots"
Anonymous No.2129639 [Report]
>>2129633
its annoying to see such a nice material for a game wasted so fucking much.
Anonymous No.2129670 [Report] >>2129680
>>2129601
did you ever played LW? His way is the most miserable, slow and grindy way. He thinks the game should be your second job.
Anonymous No.2129671 [Report]
>>2129633
i wonder why...
Anonymous No.2129680 [Report]
>>2129670
>did you ever played LW
I didnt, i kinda bounced off after finishing Xcom1.
Anonymous No.2129681 [Report]
has the dev pulled his head out of his ass and made the game drop the earth phase after getting into space instead of just piling more and more shit on top of eachother?
Anonymous No.2129726 [Report] >>2138518 >>2140554
>>2129633
Awesome concept +
Atrocious implementation
= We've been robbed.
Every other (capable) dev team toying with an idea like this might now reconsider or abandon it entirely if they falsely believe the game is doing badly because it's too niche or there is no demand for such a game.
Anonymous No.2129756 [Report]
>>2129633
Casual gamers who should enable cheats
Anonymous No.2129771 [Report]
>>2127837
>>2127832
Astronaut manpower resource coming next update
Anonymous No.2129789 [Report]
>>2129016
>>2129074
Kek
>>2129155
It's the developer archetype that wants to have the perfect game always replayable.
They want to reach the infinite with finite resources and the only results is pissing off everybody
Anonymous No.2129810 [Report] >>2129921
>>2129273
>He wants you to play it his way
And what way is that? Because it feels like every way is getting nerfed.
Anonymous No.2129921 [Report] >>2129937 >>2129942 >>2142343
>>2129810

>rush Kazakhstan
>rush the US as efficiently as possible
>rush all the right techs to maximize boost gain, fast probes, solar sails and tugs/freighter and reduce cost to launch out of low earth orbit
>rush to the one moon site that has water and hopefully rolled well at game start for the other resources
>scrape together enough to get to mars and start mining
>have enough resources and have pushed tech the right way to get tier 1/proper missiles and 2-3 ships
>shoot the ayys first surveillance scout down before it can abduct too many people
>keep doing that for the next decade as you slowly grind more resources and tech
>maybe if youre lucky the us military will be teched enough to get to 6.0+ mil tech for the inevitable invasion
>survive long enough to start getting industry on mercury through solar panels
>gradually build a garrison fleet on earth through gorilla space warfare
>get antimatter to finally be halfway on parity with ayys
>death war over Earth/Jupiter
>if you've made it this far you've definitely won but it'll take awhile yet

Basically this. If some critical rolls dont go your way like tech unlocking or not capturing an ayy fast enough you might not be able to recover and lose your entire campaign through a slow losing war of attrition to the aliens instead of a slow winning war of attrition.
Anonymous No.2129937 [Report] >>2142341
>>2129921
>make a sandbox space 4x game
>nerf and kill everything until there is only one viable strategy
Is there a name for this mental disorder?
Anonymous No.2129942 [Report] >>2129975 >>2142341
>>2129921
I thought Kazakhstan got nerfed
Anonymous No.2129975 [Report]
>>2129942
are you kidding me?
Anonymous No.2130055 [Report] >>2130061 >>2130106 >>2130675
I like the Earth stuff and wish there were more RP-lite interactions with your agents
Anonymous No.2130061 [Report]
>>2130055
One issue is that agents are very shallow despite all the stat and trait bloat in the game.
Anonymous No.2130106 [Report] >>2130370
>>2130055
well, I wish agents and aliens were gone and we were playing as nations or power blocs in an early space colonization scenario
Anonymous No.2130231 [Report] >>2130317
>>2127224 (OP)
So... just like everyone else?
The game is only in any way remotely engaging early on. By 2030 you either are already winning, or you've already lost, and there is literally no point to continue, since all that's left is either boring mop-up or an unwinnable situation.
Anonymous No.2130317 [Report]
>>2130231
That is the problem with this game, in other games you can find a way to recover from the bad rng, here you only know you are losing 8 hours in and there is no saving it.
Anonymous No.2130370 [Report] >>2130528 >>2130587
>>2130106
This.
Check out Solar Nations 2.
Anonymous No.2130528 [Report] >>2130565 >>2130807
>>2130370
more like
check out
Aurora 4x
Anonymous No.2130565 [Report] >>2130587
>>2130528
This game did have the great potential to be Aurora 4X but as a real game that was developed to be a game from the start, rather than a tabletop campaign tool whose scope got bigger.
Sadly, the Long War devs were in charge.
Anonymous No.2130587 [Report] >>2156012
>>2130370
>>2130565
so is space assholes 2 good or bad?
Anonymous No.2130617 [Report]
>>2127224 (OP)
I am probably 8 hours away from winning the game outright. It is a pain to grind out and clear all the distant asteroids and planets.

My computer is shitting up in the end game too and I need to finally upgrade my components. I have basically all the parts. I just need to do it.
Anonymous No.2130675 [Report]
>>2130055
>Paradrone wishes for more Paradrone modding shit
Drink bleach and die
Anonymous No.2130807 [Report]
>>2130528
Bro please, i played Aurora since 2012.
Anonymous No.2131684 [Report]
>>2129520
thank you for creating a vision of how much worse things could be.
Anonymous No.2134971 [Report] >>2135238
>>2129520
the whole game is a big bundle of incompetence
only two of the factions make any sense, it reeks of the guy deciding in advance that he wanted x number of teams, and just slammed the square peg into the round hole

shadowy interest groups could theoretically work but hyper railroaded static ideologies do not

We got team edge lord, campaigning for total alien death despite the game having just fucking started and ET not having done anything yet

Team designated good guys, whom are as creative as the nigress they made their leader

Team shekelmancy, lead by not-elon musk in some bizarre hamfisted capitalism bad preaching attempt

Team old aristocracy, who shouldn't even exist since they're meant to be the pre-alien shadowy interest groups whom have absolutely no fucking reason to unify with their generational enemies instead of becoming the shadowy interest groups of the game themselves

Team bitch made, whos plan is to contest the aliens just long enough make a big fuck off easy target and then slowboat off in full view of the hostile aliens with engines bright enough that even we today could track for their entire centuries long journey, hoping ET doesn't just ram a RKV up their ass

Team defeatist, whos entire theme is being professional cuckolds, with no other qualities. Despite not knowing anything about ET, their only response was to assume the position for no tangible reason further than alien scary. And whos plan is to do the alien's work for them in building a planetary chastity cage. This faction is doubly retarded given it should fucking disintegrate the moment ET is engaged and defeated in orbit since the alien invincibility their propaganda would have to revolve around would be ash

And lastly, team collaborator, whom at least have some fucking dignity unlike the previous niggers. Unlike team redditor, this team has the perversely clever idea of taking over the alien empire by being their top guys and duping the hydra into handing over the keys
Anonymous No.2135032 [Report] >>2135264 >>2135931 >>2136448 >>2136454 >>2136569
People just get mad that their degenerate strategies get nerfed. The problem with these strategies isn't that they let you play the game "your way" - it's the exact opposite actually. They're too good that doing anything else would be trolling.

The game in its current state has pretty good strategic depth. There are many different strategies, and none of them are clearly the best.
>Moon rush
>Mars rush
>Kupier guerilla war
>Fortress Earth
>Immediate total war
>US->EU, or US->China, or EU->China
The game is not meant to be easy. The popular strats completely trivialized the game, and made all other strategies irrelevant.
Earth is invaded by a hostile superior alien force. Why should there be a single strategy for humanity to consistently win within 15 years?
Anonymous No.2135099 [Report]
Anonymous No.2135238 [Report]
>>2134971
>redditor trannies cant write for shit
Not a surprise desu.
Anonymous No.2135264 [Report]
>>2135032
don't you have a game to destroy?
Anonymous No.2135276 [Report]
>open TI
>load latest save
>shit everywhere, Jupiter ETA 6 months, interceptions and fighting happening in the belt, huge ayys fleet inbound for earth/mars
>only a vague memory of my glorious master plan remains, feel completely overwhelmed
>close TI
This is one of these game where I will never be able to finish one campaign
Anonymous No.2135469 [Report] >>2135609
Does someone want to answer to me why all stop causes a ship to spend 50 kps to weave back and forth over the same two meters infinitely with no end in sight?

The devs put in so many manuevers that have basically 0 use, but I can't do something as simple as tell my ships to reform a wall or actually just to stay still.
Anonymous No.2135606 [Report]
>>2128390
Depends on what you mean by cheating.
Tweaking unification dates via save-edits, so you don't have to wait fucking forever, but expand each union country twice a month is technically cheating, but in reality it cuts down the fucking tedium of baby-sitting Earth.
Same goes with space flight: eventually you reach the point of the game where you already won, but now have to spend next decade or so travelling all over the solar system, so you can mop up the ayys and also kill any new stations they've established in the meanwhile, while researching the end-game tech to just wrap it up.
Cheats as in resources from nothing or similar? They still leave you with the sheer tedium of baby sitting.
Anonymous No.2135608 [Report] >>2135610
>>2127832
... and other than making the game even more tedious with even more pointless bean-counting, what's the actual gain from doing so?
Anonymous No.2135609 [Report]
>>2135469
>The devs are actively fuckiing up the game
... first time?
Pretty much everyone dropped from playing this came in spring 2024, where amount of "fuck you, player" bullshit reached critical level. And they aren't stopping with this or even slowing down
Anonymous No.2135610 [Report] >>2136844
>>2135608
realism
Anonymous No.2135856 [Report] >>2136444 >>2136832 >>2136923
How am I doing?
Anonymous No.2135931 [Report]
>>2135032
vst full of shitters. It's no surprise.
Anonymous No.2136435 [Report]
The Academy is the only good plotline.
Anonymous No.2136444 [Report] >>2137109
>>2135856
>2050
>Game is still going on in the first place
>Protectorate and Servants are two biggest factions
>Followed by Exodus
>Less than 200k people in space
>Still increasing boost production despite being firmly in space
>Bunch of utterly useless stations
>He develops EU armies
>Despite controlling China
>China is main research output, not EU
>Iran is still a thing in the first place
You've already lost
Anonymous No.2136448 [Report]
>>2135032
>t. dev on a meltdown
If the game is not meant to be easy, then how about making it CHALLENGING, instead of obtuse?
Anonymous No.2136454 [Report] >>2136932
>>2135032
Also
>Why should there be a single strategy for humanity to consistently win within 15 years?
Ironic, because that's what you dumb faggots are doing with your own game right now. Narrowing it down to a single strat. It's currently a complete waste of time to even try playing without either US, EU or China under your control (preferably at least two of those). It's now utterly useless to have any other space strat than Mars -> asteroids -> war with ayys. It is now useless to diverge resources into economic growth, just loot and scoot. And god help you if you aren't already beating ayys by 2040, or they will simply outproduce you.

But hey, the game is not supposed to be easy, rght? And there should be soooo many strats to pull it off. Which explains why all of them are being removed or nerfed to the ground, enforcing a single fucking meta.
Anonymous No.2136569 [Report]
>>2135032
>half the strategies mentioned are actually the same strategy, the other half have been nerfed into non-viability
Anonymous No.2136832 [Report] >>2137109
>>2135856
I hope you've killed every ayy ship and station and are just sitting with guns pointed at the wormhole to farm exotics because if not you're turbofucked.
Anonymous No.2136844 [Report] >>2137158 >>2137581 >>2138025
>>2135610
If realism was the goal they'd model transit times for the raw resources needed to produce ships rather than have them just be an abstracted bank of teleporting resources.
Build your resourcing operation on mars? Then better build your shipyards over mars because it'll be months to ship everything back to earth orbit to construct ships there.
Anonymous No.2136923 [Report] >>2137109
>>2135856
You gave the US to the servants?
Anonymous No.2136932 [Report]
>>2136454
its a shame the game wasn't even out a few months before johnny declared war on his own game
not enough time to build a modding community to fix his spastic tantruming
Anonymous No.2137109 [Report]
>>2136444
Research is primarily a function of population. EU is pretty shit for research, it's mostly an early game MC/Funding farm that I turned into my army

>>2136832
I've dislodged them from Neptune, it's going to be a bitter war for Saturn/Jupiter though. Once I kill one, the other should fall more easily.

>>2136923
Protectorate. The New World can burn for all I care. Humanity was birthed in the Old World, and victory can only come from there.
Anonymous No.2137154 [Report] >>2137159 >>2137617 >>2142438
>Baikonur (Kazakhstan) produces 2/3 less boost as Soyuz launches appear to be happening quite a bit less often (perhaps this is due to the Ukraine invasion as much as the impact of the Falcon 9)
And now there is no valid strategy that isn't immediately rushing the US, good job.
Would that even matter in an alien invasion scenario? The infrastructure for launching rockets is still there.
Anonymous No.2137158 [Report] >>2137581
>>2136844

Not to mention that there's no accounting for the time and boost you'd need to get people off earth and to the habs and space ships. That would make things hopelessly tedious and is clearly too autistic even for the devs.
Anonymous No.2137159 [Report]
>>2137154
>Things need to be exactly as I think they should at 2022 when my made up alien invasion happens.
>Also there's no offsetting like, 5 year bonus given world-wide to things like boost mission control or research in related fields you could expect if an alien invasion were suddenly on.
>Also climate change is definitely costing the world 1% of its annual GDP EVERY YEAR, and only getting worse because I said so.

It's all so tiresome.
Anonymous No.2137408 [Report]
Beat the game with Resistance. Wish I trusted my gut over the game's instructions and played Humanity First instead. Feelsbadman.
Anonymous No.2137581 [Report] >>2137843
>>2136844
>>2137158
transport takes actions for granted
the game pretends that what you do was in actuality planned months or years in advance by your crack think tanks, so all the materials and personnel used would already be in transit when you 'start'
you completely failed the IQ test
Anonymous No.2137589 [Report] >>2137705
New patch dropped? Let me check notes. Uhh once again its just stat changes. OG devs just sold whole game to modders right?
Anonymous No.2137617 [Report]
>>2137154
Tbh if they were serious about the dichotomy between public/private space ventures the US should produce an anemic level of boost given private agencies handle everything right now.
Anonymous No.2137705 [Report]
>>2137589
... are you not aware of "who" pavonis interactive is? KEK
Anonymous No.2137738 [Report] >>2138049
>>2129600
I'm so fucking sick of this. I called it with Civ 5, which felt like a fucking board game, and nuCOM, which also feels like a fucking board game (they even MADE board games). Every single 4x out there is dumbed-down garbage that feels nothing like a 4x. Fucking negative talent in the strategy genre.
Anonymous No.2137748 [Report] >>2137750
How are people still mad 3 years later that they changed it so that a single space station in Mercury doesn't outproduce the entirety of Earth in research?
Anonymous No.2137750 [Report]
>>2137748
This is a gross oversimplification. Hey, Johnny.
Anonymous No.2137843 [Report]
>>2137581
>send probe to Mars
>in the same time send drone to build space station on Mars orbite
> later start mining resources on Moon
>somehow space station arrived to Mars completely builded since resources is just mana
>B-BUT NOT EVEN MINED RSS WAS ALREADY IN TRANSIT TO DRONE THAT WAS EVEN NOT SENDED SO THEY BUILD STATION BEFORE IT EVEN START BUILDED
you completely failed the IQ test (c).
Anonymous No.2137943 [Report] >>2137949 >>2138010 >>2138166 >>2138301
A Terra Invicta clone but without the Long War autism & Councilor gooning would clearly be better.
What does Terra Invicta have that is special? Other projects online have done:
>Interactive globe map
>2-body solar system simulation
>Mediocre strategic AI
>Lego-piece outposts

The most valuable piece of IP that Terra Invicta has is the orbital transfer calculations. I haven't seen anywhere else online where you can input a starting orbit, final orbit, and DV budget/acceleration to get a realistic orbital transfer. Have the devs ever discussed how they do this? Is it just extreme autism?
Anonymous No.2137944 [Report]
this is one of the few games where shitters actually get filtered.
Anonymous No.2137945 [Report]
Anonymous No.2137949 [Report]
>>2137943
Hohmann transfers and torchship brachistochrones are a trivial math problem, and constant low thrust transfers are only a slightly less trivial math problem (now that people smarter than you did all the hard work).
Anonymous No.2137974 [Report] >>2138048
Is "defend interests" perhaps the worst mechanic ever implemented?
Anonymous No.2138010 [Report]
>>2137943
My favorite part is autistically minmaxing my countries economy
Anonymous No.2138025 [Report]
>>2136844
thats how aurora works
and its much deeper of a game
Anonymous No.2138048 [Report]
>>2137974
Defend interests is necessary because the game would be even more tortuously slow if every turn was spent fighting over every individual control point.
It's more of a design flaw with the entire agent system and earth layer that makes it a necessity.
Anonymous No.2138049 [Report] >>2138092
>>2137738
Civ5 is kino thoughbeit
Anonymous No.2138092 [Report]
>>2138049
Wrong.
Anonymous No.2138164 [Report]
>>2129294
it more than makes up for it
but goddamn was the performance absolute ass by the end of my first real game
probably the worst performing game i've ever completed and i played lego island on windows 98
Anonymous No.2138166 [Report]
>>2137943
>The most valuable piece of IP
The most valuable part of the IP is the ironclad facade of hard science fiction. Yes, still a facade. But it tries its hardest and manages to make something interesting.
Anonymous No.2138301 [Report]
>>2137943
>the orbital transfer calculations.
I find the contrast with them and the fact that resources are basically abstracted space mana hilarious.
Anonymous No.2138515 [Report] >>2138971 >>2139572
Would all fusion engine types really emit problematic amounts of radioactive exhaust into Earth's atmosphere? If not then theoretically once that engine type is researched, the solar system economy should skyrocket as Earth workers can now build ships across the planet and single stage launch them into orbit and beyond.
Anonymous No.2138518 [Report] >>2140554
>>2129726
I like the game. It has it's troubles, but that comes along with the ambition. Show me a game of this scope without major problems. The most notable example would be Spore. It's an amazing game that a million people remember fondly, but everyone always knew the game fucking sucked from a gameplay standpoint, like gameplay butter spread over too much bread.
Anonymous No.2138585 [Report] >>2138965 >>2139018
Complaining about various strategy nerfs is an unironic skill issue, the game is deep enough to still allow for various approaches to be viable (or less viable, but still fun).
Where TI really fucks up are the interactions with the other human factions. They're fine as opponents on Earth, but not a threat at all in space. All they do is be a mild annoyance in the early game if they manage to take the good spots on the Moon and Mars, or if they happen to shit out a few ships before you do. Beyond that, they're invariably passive (when not suicide charging single ships at random stations), have NO strategic sense for fleet and base positioning, and therefore no ability to engage the player in an actual space war.
The aliens are the only threat, and you're way too weak to fight them head-on for 80% of the game, so you don't even get to enjoy the space battles (best part of the game) for most of a run.
Anonymous No.2138965 [Report]
>>2138585
The first two thirds of the game should be a mix of winning earth and winning the space war between the earth factions. The final third should be winning space against the aliens.

As it is, the first third is winning earth, then the next third is trying your best to build your space infrastructure + research without inciting too much alien hatred.

Then the final third is seeing if you can survive an alien onslaught after pushing the hatred too far (in order to truly make a worthwhile space navy), and if you win, then you spend the next 30 hours just cleaning up alien outposts on outer planets and asteroids.
Anonymous No.2138971 [Report]
>>2138515
yes, unfortunately
the primary concern with current real world advances in fusion reactors is 'how do we keep the neutrons from breaking everything'
and by 'breaking everything' I mean 'saturating every atom nearby with excess neutrons causing them to become unstable and undergo alpha and/or beta decay, or even split entirely in spontaneous fission'
obviously rockets farting out a bunch of alpha and beta particles along with random pieces of atomic lego is undesirable and not conducive to continued habitability of the planet
Anonymous No.2139018 [Report] >>2139036 >>2139153
>>2138585
One thing I think the game majorly messes up is that there's too many factions. 7 Human factions is just too many, there's not enough of good Earth countries and mines around. It would work better with fewer factions, each getting a larger slice of the pie. The way it works now is that the player gets the biggest slice of the pie and the AI factions are fighting among themselves over the scraps unable to accomplish anything.
Anonymous No.2139036 [Report]
>>2139018
I read a post on ribbit where someone did just this - 1v1 against the servants - and he said they were fun to fight, though I can imagine you could easily cheese this by getting full intel on them and just permaassassinating their purge/crackdown guys.
Anonymous No.2139153 [Report]
>>2139018
There's enough good countries to go around, the problem is the AI can't assemble a coherent strategy and manage its national priorities. The player is the sole tardwrangler on earth.
Anonymous No.2139186 [Report]
So how does the new hostile claim system work exactly, can you still do peaceful unification on hostile claims like for Russia and Georgia like you could before?
Anonymous No.2139572 [Report]
>>2138515
Only open cycle ones are a big concern (unless they get blown up in orbit), so Orions and NSWRs, most of the rest just shits out hot hydrogen.
Anonymous No.2139674 [Report] >>2139693 >>2140558 >>2142339
What's the intended Resistance/HF strategy for when the aliens land their armies on Earth? Do you just let them get bogged down until later or do you try to do a decapitation strike and nuke the fuck out of them as soon as they land to prevent them from establishing a beachhead?
Anonymous No.2139693 [Report] >>2142339
>>2139674
If you can't stop them in orbit, you're supposed to drop all your armies at their landing point and kill them before theyre at full strength, and if you can't win, you drop the nukes
Anonymous No.2139857 [Report]
When are we getting the 1950s start, that's what I'm here for
Anonymous No.2140554 [Report] >>2140655
>>2129726
>>2138518
this also happens with writing
some actual fucking lobotomite takes an idea and wipes their ass with it, then nobody else ever touches it
Anonymous No.2140558 [Report]
>>2139674
unless it changed last I touched the game, if you have an army, even a single dogshit 3.5, on the tile they're landing on, all ayy armies spawn at half HP
so a doomstack is best but even a sacrificial army is vital
Anonymous No.2140655 [Report] >>2140739 >>2140753
>>2140554
Same with movie/tv adaptations. There's a shitty Dune movie and we didn't have any Dune adaptations for the next 40 years.
Anonymous No.2140739 [Report]
>>2140655
We did, they just happened to also be shitty
Anonymous No.2140753 [Report]
>>2140655
i still sad about the "crazy" dune that was never made but inspired a lot of other sci-fi movies. It would be trash but it would be peak 80's trash.
Anonymous No.2142105 [Report] >>2142106 >>2142196 >>2142333
I’ve dipped my toe in Terra Invicta a few times before, but I always fuck up my save permanently by failing to do early research in the correct order so it ends up being 2026 or something before I get Mars mines and I feel too much like a dumbass to continue. Finally pushed past that part with the Servants and eventually won the game, although I feel like with Servants this is kinda autopilot - I feel like I could have done nothing all game and the Ayys would just have fulfilled my win condition for me.

Nevertheless, practice (and YouTube tutorials) make me feel like I can do better next time. The innovation of just spamming spoils everywhere in the earlygame to fund org purchases and political campaigns for America seems like a critical but non-obvious strat. The innovation of sniping moon sites for one of every resource so you can build your first Mars mine from space resources seems like a critical but non-obvious strat. The innovation of beelining Ion Drives so you can get to Mars in a timely manner seems like a critical but non-obvious strat.

I don’t *mind* that TI is basically just a game of chaining critical but non-obvious strats; it does make it a bit inaccessible though.
Anonymous No.2142106 [Report]
>>2142105
>Servants this is kinda autopilot - I feel like I could have done nothing all game and the Ayys would just have fulfilled my win condition for me.
You are entirely correct in that assessment
rival factions are coded to only fight the player, they aren't meant to fight the ayys
Anonymous No.2142196 [Report]
>>2142105
you're not supposed to win bro
the game is supposed to be hard bro
stop using meta strategies bro
fun isn't allowed here bro
Anonymous No.2142333 [Report] >>2142894
>>2142105
>The innovation of just spamming spoils everywhere in the earlygame to fund org purchases and political campaigns for America seems like a critical but non-obvious strat
You only need Arab Peninsula for that. It cuts down on control points this way, allowing you to capture the useful stuff (unless you plan to get the Caliphate going, of course)
It's actually cheaper to just take Sauds and spoil their budget, than trying to spam it across more useful countries, rather than already building useful shit in them
>The innovation of sniping moon sites for one of every resource so you can build your first Mars mine from space resources seems like a critical but non-obvious strat
That's dumb as shit. You are wasting a lot of MC on non-critical construction, while also wasting time on not going directly for Mars. Moon is only worth taking if you plan to ignore Mars and go directly for asteroids and Mercury.
Either do Moon or Mars, but not both. It's noob trap.
Possibly the only time where Moon is worth it is when there is just a single fissiles site (so you can deny access to AI) on it, but otherwise it's skippable entirely
Anonymous No.2142339 [Report]
>>2139674
What >>2139693 said. My own 5 cents would be that if you can't prevent their landing, you are already fucked long-term, since it means you are facing a premature war
Anonymous No.2142341 [Report] >>2142438
>>2129937
Yes: autism.
And I mean it with full sincerity. The devs are bunch of autismos obsessed with bean-counting for the sake of bean-counting. LW was like that and TI is no different. Eventually it will reach the point where the only people left playing will be similarly autistic bean-counters, with everyone else dropping. See: what happened to LW

>>2129942
How are you going to nerf the fact Baikonur is the largest launch site on Earth?
I mean knowing the dev, he would try anyway, but he unfortunately can't, so instead it became a feature: you MUST take it over, or you get fucked.
Anonymous No.2142343 [Report]
>>2129921
Just for the sake of argument
>If the orbiting ship doesn't instantly fly away at the game start, build the most basic rocket and shoot it down
>You can also rush China instead of the US
That's about it when it comes to variety.
I miss times when you could save the world by playing a Turkmen superstate with Venusian space stations or using NKor nukes to glass the invasion or just ramming most basic ships with pure defense weapons right into the biggest battleships. It was fun.
And it was actually replayable back then. Now? It's the same shit, over and over and over again, and the only difference being resources rolls on space stations and order at which ayys colonize the solar system
Anonymous No.2142438 [Report] >>2142803
>>2142341
>How are you going to nerf the fact Baikonur is the largest launch site on Earth?
See >>2137154
Anonymous No.2142803 [Report] >>2142832 >>2142966
>>2142438
>Game starts in 2022
>Let's apply debuff from 2025
The game is made by a vindictive schizo.
Anonymous No.2142832 [Report] >>2142839
>>2142803
This game is made by retards that want to make the game endless but they fail to grasp why people like to play games.
Anonymous No.2142839 [Report]
>>2142832
Ironically the flaw is that it's anything but endless. The game lasts all of 30 years and you can often tell early if you're in too big a hole to work out of so you just quit.
Anonymous No.2142894 [Report] >>2142901 >>2144177
>>2142333
>Either do Moon or Mars, but not both. It's noob trap.
Bullshit.
Anonymous No.2142901 [Report] >>2144177
>>2142894
I don't know what that guy was smoking. It's easy to grab the poles for water and then hit 3 sites on mars for everything else.
Anonymous No.2142939 [Report]
this is one of the few games that shows some space guerilla warfare and i like it for that
Anonymous No.2142966 [Report] >>2143003 >>2144177
>>2142803
They just really have it out for Russia and Russia-associated states. In the same update, they gave Ukraine an army (at full health lmao, guess they bussified a lot of people the moment the ayy ship crashlanded in wherever)
Anonymous No.2143003 [Report] >>2143305 >>2144199 >>2147697
>>2142966
Should've won the war.
Now developers have to bend themselves out of shape to accommodate a reality where America can steamroll Iraq in a month, but Russia gets bogged down on the Ukraine for 3 (and counting) years.
Anonymous No.2143126 [Report]
>accidentally my main volatiles base
>4 months of boost left to sustain this
Anonymous No.2143305 [Report] >>2144250
>>2143003
they wouldn't have to bend so much if the retards added air power
Iraq broke under literal thousands upon thousands of sorties demolishing anything even vaguely military related for a month straight
When the far more advanced armies rolled in, everything was already mangled and demoralized
Russia did not and still doesn't have the air supremacy the coalition forces did, since Ukraine is a soviet army and so has a fuckload of air defense to make things uncomfortable for russian pilots
Anonymous No.2143319 [Report] >>2143341
is game fun
Anonymous No.2143341 [Report] >>2143373
>>2143319
no, it's over, game was fun for a fleeting moment where it was still new, janky and deeply flawed, but you had some faint hope that it will mature and improve over time
Anonymous No.2143373 [Report]
>>2143341
>janky and deeply flawed
it is still janky and flawed but 10 times boring.
Anonymous No.2143903 [Report] >>2144019 >>2144196 >>2144646
Did I miss it or is there really no way to check the design of enemy ships while in combat?
Anonymous No.2144019 [Report]
>>2143903
of course not, then you might be able to come up with an interesting strategy to counter them, and we can't have you countering things now can we
Anonymous No.2144147 [Report]
>Aliens destroy my space hospital moon base
>Get massive increase for popular support in my countries
Neat. I guess atrocities count for Aliens too.
Anonymous No.2144177 [Report] >>2144242
>>2142894
>>2142901
>Noobs gonna noob
If you can snatch Mars early, there is no point taking Moon, period. Moon in total has less resources than any random two sites on Mars, and that's basic design of the game. Thus all moon really has to going for it is that rare RNG where fissiles are on a single site, rather than two, but it's like 1 in 5 chance.

>>2142966
>hey gave Ukraine an army (at full health lmao
Considering the game starts in October 2022, this actually makes sense. I'd still rather have them start with almost-finished army that arrives, but this in turn gives them forces to more or less represent the Kharkiv counteroffensive from that same time period.
Said that, I honestly don't see what the fuck they are trying to achieve here. The system worked pretty well as it was, and nerfing Baikonur for the sake of "muh anti-meta" just means you must take over either States, Chinks or get busy with forming EU or maybe build in Nigeria new space program if someone is still crazy enough to not pour full focus into the US/China
Anonymous No.2144196 [Report] >>2144646
>>2143903
Open the save file and read what's inside.
At this point, it's not even cheating, it's just ignoring the tedious bullshit the devs are doing.
I'm sincerely surprised they still didn't scramble the save file data. So much bullshit restrictions they are imposing can be ignored if one consults the save data...
Anonymous No.2144199 [Report] >>2144239
>>2143003
Their original system worked pretty well: under AI, the war wraps up by 2025 or so, because the Russian side can't win it, so they just give up. The game doesn't really represent all the embargos and politics that go with it, so no harm done.
But since the devs are bunch of autistic retards, they now must perpetuate this war forever for the sake of "realism", missing the memo it doesn't matter one fucking bit, since their game doesn't represent any of the elements that go in tandem with that war IRL
Also:
Imagine the fucking outcry and instant skyrocket of news coverage, if the game included Gaza
Just imagine the fucking online flame.
Anonymous No.2144239 [Report] >>2144286
>>2144199
The game has palestine
Anonymous No.2144242 [Report] >>2144286
>>2144177
>fissiles
Lmao, why when you grab fissiles from mars? Just grab the poles for water then go to mars for everything else, it's not rocket science.
Anonymous No.2144243 [Report] >>2144289
I hate early access games so I'm waiting for it to be finished. When I can expect this? Or is it gonna be forever an early accessTM game?
Anonymous No.2144250 [Report] >>2144290
>>2143305
its not about air supremacy, its about stand off guided weapons and working missile launch sensors on your aircraft, you should be able to dodge most AA shots
Anonymous No.2144286 [Report] >>2144613
>>2144239
But it doesn't have anything scripted to happen.

>>2144242
If you read the original post, you would notice that the point is to grab the only fissiles on moon and thus deny them to AI.
If you played the game more than half hour with CE, you would know how strong denial strategies are
Anonymous No.2144289 [Report] >>2144443
>>2144243
How's this even a question?
This game already earned the money it could earn in its existence. And it's being made by people who obsess over constantly fine-tuning things and changing them.
This game would be unironically better if they would just ship out the late 2003 builds as "1.0" and then everything else was just patching
Anonymous No.2144290 [Report]
>>2144250
>Translation: I have no fucking idea how aircraft detection works, but I saw Maverick in IMAX
Anonymous No.2144443 [Report] >>2144460
>>2144289
i remember when my friend first sent the trailer from this game back... years ago and we were so hyped.
EVERY FUCKING MONTH the dev changes something to make the game more miserable because some random youtuber did something. I hate it so much.
Anonymous No.2144460 [Report] >>2144519 >>2144596 >>2144755
>>2144443
>anti-fun balancing developers

Oh fuck that, that brings back memories from Elite Dangerous.
Anonymous No.2144492 [Report]
This intro didn't age well.
Anonymous No.2144519 [Report] >>2144596
>>2144460
>balancing
unfortunately not, he just cripples things in petty spite, absolutely no effort is made to balance anything relative to anything
Anonymous No.2144596 [Report] >>2144598
>>2144460
>>2144519
this... He nerfs things and make them useless. The entire balance and meta is changed because the dev is retard.
Anonymous No.2144598 [Report]
>>2144596
it would be better if he was retarded
again, unfortunately not
he's a miserable, petty prick with a god complex
pure internet mod behaviour, for no other reason than it lets him furiously masturbate about having power
Anonymous No.2144613 [Report]
>>2144286
Which is why you grab water on the moon to deny the AI lmao.
Anonymous No.2144646 [Report]
>>2144196
>>2143903
I just check before the battle and write that stuff down
Anonymous No.2144648 [Report] >>2144654 >>2145862
>>2127224 (OP)
Crying, seething, BEGGING the devs to let us manually arrange ships before a battle instead of using that hellish janky formation system
Anonymous No.2144654 [Report]
>>2144648
Anonymous No.2144705 [Report]
It's 2030 and Aliens have made a station in Earth Orbit. That's just nuts
Anonymous No.2144745 [Report]
>>2129016
>LW1 is good DESPITE Lump
>LW2 is dogshit and only becomes playable after 2 and interest in it is already long dead
>Terra Invicta is gigadogshit
Anonymous No.2144755 [Report] >>2144813
>>2144460
The early days of Elite: Dangerous were the only fun days. Rocket Eagle being able to almost insta-gib Anacondas, breaking the game so high-end modules were pennies on the dollar, or getting to Elite status by handing in the same mission repeatedly. Finding exploits were more fun than the game itself ever was.
Anonymous No.2144813 [Report]
>>2144755
I wonder if those .lua cheats still work.
Anonymous No.2145109 [Report] >>2145117
They added Guinea-Bissau
What will the madmen do next? Add another resistojet variant?
Anonymous No.2145117 [Report] >>2145135 >>2145194 >>2146244 >>2151703
>>2145109
SOMEBODY STOP HIM
>Updated region starting boost values to real world launch averages over 2021-2023 (earlier values were taken from mid-late 2010s with some projected growth). The impact of reusable Falcon 9 Block 5 rockets at Vandenberg, Kennedy and Canaveral is significant, as both the California and SE US regions produce more than twice as much boost as previous, and the designer feels abashed for not checking up on this sooner. Baikonur (Kazakhstan) produces 2/3 less boost as Soyuz launches appear to be happening quite a bit less often (perhaps this is due to the Ukraine invasion as much as the impact of the Falcon 9). Kourou also produces significantly less boost as Soyuz launches ceased there and Ariane 5 saw reduced launch schedule as it was phased out. China produces quite a bit more boost. India produces a little more. The global Falcon 9 impact was mitigated somewhat by designer decision to discount the 65% of Falcon 9 launches that are used for Starlink launches; the game is abstractly treating those as part of the regionless commercial boost you can gain from orgs.
Anonymous No.2145133 [Report]
>>2127252
dramatically better but people are still mad because it's not a HoI4 recruit difficulty map painter
t. Did a run as Exodus on the newest patch and had fun
Anonymous No.2145135 [Report]
>>2145117
What causes this?
Microplastics?
Fluorinated water?
Conservative parenting?
Anonymous No.2145194 [Report] >>2145421
>>2145117
The strange thing is I never looked at the original values as actual launch payload but as a maximum capacity. I accepted boost as an abstracted mana but always thought it would be better as an annual maximum that doesn't carry over year to year and you have to use it or lose it
Anonymous No.2145214 [Report] >>2145225 >>2145231 >>2145239
why can't you just
spend more money to build more launches
Anonymous No.2145225 [Report]
>>2145214
Why are you asking this? Do you hate the developer? Don't you know that this is HIS game?
Anonymous No.2145231 [Report]
>>2145214
buy orgs
direct invest
trade money for boost points in diplomacy
Anonymous No.2145239 [Report]
>>2145214
Because you just can't! Okay!
Anonymous No.2145420 [Report] >>2150323 >>2158415 >>2158462
ADD
GRAPHS

THE GREEN OR RED ARROWS MEAN NOTHING. I CAN'T BE EXPECTED TO MEMORIZE THE EXACT POPULATION AND GDP VALUES OF EVERY COUNTRY ON EARTH JUST SO I CAN TELL WHETHER THE RED ARROW MEANS THAT HALF MY PEOPLE IS DEAD, OR IF IT'S JUST A NORMAL POPULATION DROP

I NEED TO BE ABLE TO SEE TRENDS OVER TIME TO SEE HOW MY POLICIES ARE WORKING OUT
Anonymous No.2145421 [Report] >>2146282
>>2145194
>I accepted boost as an abstracted mana
It's supposed to be decatons to LEO
Anonymous No.2145525 [Report] >>2145567 >>2145840
>Aliens attack my Mars base
>Gets crippled by defense building
Do the aliens do anything to crippled ships or is it gonna float in the orbit forever?

Also how do you prevent the Servants and their sabotage facility spam? They keep destroying my mission control in Eurasian Union. I got the two techs which supposedly help, but it keeps happening
Anonymous No.2145567 [Report]
>>2145525
You're supposed to have culled the Servants into irrelevance by early-midgame.
Anonymous No.2145685 [Report] >>2146242
What the fuck are retards talking about? This moon is not the product of nerfs to your preferred strategies.
Anonymous No.2145840 [Report]
>>2145525
read the codex
Anonymous No.2145862 [Report] >>2146028
>>2144648
>instead of using that hellish janky formation system
There's exactly one formation that you need which the wall that just moves forward. Early-mid game it's a wall of kamikaze missile spam boats and once you get siege coilers it's a wall of giga armored titans. I literally never maneuver a ship in combat.
Anonymous No.2146028 [Report] >>2146121
>>2145862
The average Terra Invicta player prefers using the same braindead strategy every time.
Anonymous No.2146121 [Report] >>2146194
>>2146028
not our fault, blame the dev for being a bigger cocksmoking faggot than the average californian
Anonymous No.2146194 [Report]
>>2146121
would you believe that
>wall of giga armored titans that slowly moves forward
is actually a really mediocre tactic?
Anonymous No.2146242 [Report] >>2148300
>>2145685
Last I played was 2 years ago and the nerfs that were happening at the time were fun things like merging countries into mega federations etc. They made it literally counter intuitive to merge stuff to spite all the players by making you worse off if you merged nations. Then they did a pass on everything else that worked well to ensure it wasn't working well. Basically, unfunned the game. I just returned the other day because of this thread to see how things have improved over the last 2 years, and it does certainly look in better shape than the raped corpse state the game was in 2 years ago. Lots of QOL UI changes and although I haven't merged any federations yet the new balance in the latest 0.4.98 patch seems alright. The AI is doing good as well. Academy and Exodus somehow beat me to colonising the moon despite me having high thrust probes researched and sent a probe out the second mission to the moon was researched. They did leave a fairly nice spot on Peary Crater for me though so i'll let them get away with it... Here's my moon resource distribution for comparison.
Anonymous No.2146244 [Report]
>>2145117
>all of this irrelevant shit just to fight space aliens
Anonymous No.2146282 [Report]
>>2145421
Honestly they should just add units, it would give the player a much more "tangible" view of the resources
Anonymous No.2147259 [Report] >>2147701 >>2147804 >>2158422 >>2158453
Have you guys seen this?
https://store.steampowered.com/app/3854580/Spacefleet_Heat_Death/?beta=0
Anonymous No.2147697 [Report]
>>2143003
>Now developers have to
Here's a neat part, they don't.
Anonymous No.2147701 [Report]
>>2147259
>Coming soon
See you in 5 years
Anonymous No.2147804 [Report]
>>2147259
Nice. Wishlisted.
Anonymous No.2147878 [Report]
It's all so tiresome.
Anonymous No.2148300 [Report] >>2148693 >>2148718
>>2146242
>The AI is doing good as well
This is the moment I stopped believing in your story.
But you had me until that bit
Anonymous No.2148693 [Report]
>>2148300
Eh maybe it cheats, i have no idea how they surveyed the moon before me and landed bases on it. on a side note, holy moly what's up with the random asteroids now. this one i surveyed while my probe is on its way to Mars.
Anonymous No.2148718 [Report] >>2148858
>>2148300
Last time I played there was always one AI doing pretty good in space, usually Exodus or Initiative
They don't really fight the ayys like you but it's always good for trading opportunities and if you're lucky they kill surveillance ships and help a bit
Anonymous No.2148858 [Report] >>2149424
>>2148718
Yeah, 2 years ago Ai opponents didnt really attack anything in space. Only threat were the alien ships attacking you. I didn't build any spaceships based on this and as soon as someone got 2 ships out of dock they immediately blew up my two harmless research space stations in LEO, jerks. also, i dont remember pic related. then again its been years so i dont remember much from that time.
Anonymous No.2149424 [Report]
>>2148858
They added new thematic faction projects for all the different factions, to give them a bit more unique gameplay. The Protectorate is able to unite the entire world in a single nation now, for example. I think every faction got ~2-4 of these new projects
Anonymous No.2149636 [Report]
>- capped solar module output at 8x its baseline power
lmfao
these people literally can't help themselves
because Dyson Mercury needed nerfing? totally
Anonymous No.2149750 [Report] >>2150223 >>2156306
Why do critical rolls release so much dopamine. I'm addicted to this shit.
Anonymous No.2149987 [Report] >>2149993
A shame this game has no modding scene, its almost perfectly made for a the expanse setting
Anonymous No.2149993 [Report]
>>2149987
why mod this trash when the mooders i mean devs keep changing the game for worse every single update? The best mods are the ones who used to revert dev autism but even them gave up.
Anonymous No.2150046 [Report]
this game has the most dedicated spergd haters
Anonymous No.2150223 [Report] >>2156306
>>2149750
Just as euphoric as a critical roll.
Anonymous No.2150319 [Report]
Never went past mid game. Turn time just getting stupid waiting 2-3 min so AI would finish up its moves. Modders are are biggest retards never let them near game development
Anonymous No.2150323 [Report]
>>2145420
No graphs yet but now you get last 2 months stat changes listed for comparison if you changed some dials. also a total all-time value that tells you what's changed and why since the start of the game. like in pic related for GDP.
Anonymous No.2151395 [Report] >>2151410 >>2152173 >>2153742
Look at my dev bro, we're never getting to full release
Anonymous No.2151410 [Report] >>2151738
>>2151395
>trusting literal glowies
Legit mental retardation.
Anonymous No.2151703 [Report] >>2151726 >>2152219
>>2145117
The OP America problem is easily fixed by just making the US CPs way more expensive so that no faction can just nab them all in the early game, either through "fuck you I said so" fiat or by tweaking the CP cost calculations so that rich educated democracies with large populations are more costly.

The US is notoriously fractious IRL, and at any time there's a host of competing special interest groups both foreign and domestic running influence ops to get Joe Johnson from Peoria to send his money to Ukraine or Israel or whatever.

Fuck it, have one US CP cost as much as all of France. The US economy is 10x the size of the French one anyways, and in any case it's hard to believe that a newly formed "secret society" could fully subvert the US state apparatus in the span of a few years.

Councurrently decreasing the CP cost of shitholes would also make third-world based strats more viable.
Anonymous No.2151726 [Report]
>>2151703
Just do away with pretending the rest of the world is relevant, make the US the home country of all the conspiracies, and make every faction start with one OP each in the US (and one extra reserved for the Jews). Do a dice roll to determine who gets to control which army every couple turns.
Anonymous No.2151738 [Report] >>2151754 >>2152178
>>2151410
Paranoid schizophrenics have lower average IQ.
Anonymous No.2151754 [Report] >>2152175
>>2151738
as opposed to being a gullible sucker
Anonymous No.2152173 [Report]
>>2151395
All xenos must die, bismillah
Anonymous No.2152175 [Report]
>>2151754
Leaning too much towards either makes you a retard.
Anonymous No.2152178 [Report] >>2152487
>>2151738
There are no undisclosed CIA documents related to Al-Qaeda's involvement in Afghanistan so yes, the "source" of that claiming is pure bullshit. You must be a legit retard if you believe (ex)CIA agents just nonchalant tell state secrets around.
Anonymous No.2152219 [Report]
>>2151703
The issue is in action economy.
It is far better to set up in more expensive locations because you get more in exchange for your actions. Being able to defend interests in one or two countries and be safe is much better than having 7 or 8 you have to manage unless you're playing the academy where you want extra cps to eat the crackdown event. And the issue with the US is the AI is incapable of unfucking it so if you want it you need to go in and do it.
Anonymous No.2152487 [Report]
>>2152178
most people are too dim to realize that there's no such thing as an ex-spook
they might leave the company but the company never leaves them
Anonymous No.2152605 [Report]
I really enjoy the Hydra lore
Anonymous No.2152681 [Report]
>>2127224 (OP)
I wish this game was good. It's a blueball game.
Anonymous No.2152941 [Report] >>2153284 >>2156636
oh no... we need to send in the air conditioner teams to assist. good thing you paid your carbon tax
Anonymous No.2153284 [Report] >>2153718
>>2152941
Me when I counteract climate change by nuking India until the stratospheric aerosols equalise the temperature to pre-industrial levels
Anonymous No.2153718 [Report] >>2153735 >>2155859 >>2156546
>>2153284
>He nuked India
>Instead of Botswana and Chad
You realise the game actually accounts what you nuke and what sort of aerosol you gonna rise along with region size... right?
Anonymous No.2153735 [Report] >>2153789 >>2156638
>>2153718
you don't nuke india to minmax, you nuke india because its india
Anonymous No.2153742 [Report] >>2153793 >>2156277
>>2151395
The problem with this view is that it doesn't actually matter in game. There's no synergy or conflict between factions other than "I like you" or "I don't like you". There are no mechanics that come into play if Exodus completes its final objective, no potential teamup between the Resistance or HF beyond "hurr we won't attack you now", and no lore that has them interacting. No matter who you are playing as, your other rivals may not exist because if they do manage to get some sort of fleet into the air then you're playing badly. The game desperately wants to be SMAC+XCOM, but it ends up being neither.
Anonymous No.2153789 [Report]
>>2153735
fair point
Anonymous No.2153793 [Report] >>2153796
>>2153742
>The game desperately wants to be
Lies
This game has no desire to be
Anonymous No.2153796 [Report] >>2153811
>>2153793
Keep telling yourself that, dev-kun.
Anonymous No.2153811 [Report] >>2153814 >>2156848
>>2153796
Careful there, or I'm going to split Low Counties into Netherlands, Belgium and Luxemburg.
And fi you keep pushing, Andora will be next focus.
Anonymous No.2153814 [Report] >>2156848
>>2153811
Do it faggot. Put Liechtenstein and Monaco in the game, I don't give a fuck.
Anonymous No.2155859 [Report]
>>2153718
That's cool.
Anonymous No.2156012 [Report]
>>2130587
Janky, few weird decisions by the dev and retarded ai
But has incredible sovl, pretty fun and is getting better with updates
Anonymous No.2156277 [Report]
>>2153742
It comes down to how the factions are designed.
It's not a relationship star where a faction is friendly to its adjacent points and hostile to its opposing points. Everyone sans the protectorate and servants are for fighting the aliens. Even the academy and HF which should be at each others throats are more indifferent because both need to beat down the aliens, it's just that one wants a genocide and the other wants to beat them into submission to accept friendship.
Really the biggest flaw of the game is that the aliens become the main threat too quickly when the entire midgame should just be them still dicking around in the outer solar system while the human factions have to jockey for position and fight each other more.
Anonymous No.2156306 [Report] >>2156629
>>2149750
>>2150223
What's the difference between normally and critically killing someone?
Anonymous No.2156546 [Report]
>>2153718
>nuke India
>poop aerosol saturates the atmosphere and all the Hydra die because it clogs their Pherocyte receptors
Anonymous No.2156629 [Report]
>>2156306
They don't know who did it (=you don't accrue ayylmao hatred) if you get critical and you dodge the marked trait if whoever you boinked had the trait that slaps you with one.
Anonymous No.2156636 [Report]
>>2152941
"Wet bulb" "disaster" should be a net positive for earth as a whole as it only kills brown people in absolute shithole countries. If you're too poor to have A/C the world is better off without you existing.
Anonymous No.2156638 [Report]
>>2153735
I wish there was "cleanse" pip category which drops population and raises gdp per capita and unrest. I'd get India day one and leave it on that for the rest of the game.
Anonymous No.2156672 [Report]
>get mods to kill other factions
>nuke every country on Earth that isnt white
>rise up from the ashes and kick alien ass
Sounds like a plan
Anonymous No.2156818 [Report]
Servant exofighters destroyed another hospital because I forgot to garrison it again award
Anonymous No.2156848 [Report] >>2156942
>>2153811
>>2153814
Stop giving faggot devs stupid ideas. You know exactly they are lurking every online discussion on this game (which isn't hard, as there are rarely more than 5 at this point)
Anonymous No.2156942 [Report] >>2157474
>>2156848
i love how reddit community is a bunch of cucks coping and saying "it's not that bad" and downvoting everyone who says anything negative about all the retarded nerfs.
Anonymous No.2157474 [Report]
>>2156942
Thats basically every community around the game, reddit and trannies just make the problem more visible and noticeable.
Its very rare to find a game community that isnt sucking the game dick at every opportunity.
Anonymous No.2158415 [Report]
>>2145420
>game wants autistic real world inspired population demographic and economy mechanics
>doesn't include autistic real world data visualisation and statistical tools to go with them
Many such cases.
Anonymous No.2158422 [Report]
>>2147259
>space combat game with thermodynamics autism
I hope overheating the enemy ship with weapons designed for the task is a valid strategy against opponents with poorly designed cooling.
Anonymous No.2158453 [Report]
>>2147259
CHoDE 2.0?
Anonymous No.2158459 [Report] >>2158567 >>2159228 >>2161930
So what the fuck does the endgame of this even look like? I played the demo ages ago when it first launched and I didn't particularly find the agent based gameplay engaging. But my understanding is that each "step" beyond that layer is basically completely different.
Anonymous No.2158462 [Report]
>>2145420
When I opened the country list and it was lagging, I knew this game was a failure
Anonymous No.2158567 [Report]
>>2158459
You never fully escape the agents but you do get more things to manage as the game goes on.
Anonymous No.2159228 [Report]
>>2158459
>So what the fuck does the endgame of this even look like?
Mostly designing ships, planning out research, positioning your fleets, and fighting space battles.
Anonymous No.2161930 [Report]
>>2158459
endgame is slow boring whack-a-mole against alien fleets and bases that stopped being a threat several hours before
Anonymous No.2161933 [Report] >>2161936
>- Releasing a nation will only release its capital region, not all its claims
>- The "Transfer Regions" policy is now "Demand Region." The nation that wants to annex another nation's region is now the Target of the Set Policy mission and it may only demand one region at a time. The other nation may refuse. This puts on an improve relations cooldown and is also subject to that cooldown.
WHY ARE THEY LIKE THIS
Anonymous No.2161936 [Report] >>2161966 >>2166482
>>2161933
oh and by the way you can't play the versions before this change anymore because there was a unity exploit they patched and
>All rollback builds have this issue, so we've taken them permanently offline. We are in the process of updating builds from other game platforms as well.
Anonymous No.2161966 [Report]
>>2161936
Anonymous No.2166482 [Report]
>>2161936
what if you just pirated the game and didn't have some psycho telling you what to do with product you paid for?

right to own anon, right to own.