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Thread 2178900

533 posts 200 images /vst/
Anonymous No.2178900 [Report] >>2178967 >>2178996 >>2179076 >>2179576 >>2179723 >>2181357 >>2183235 >>2190518 >>2190847 >>2191234 >>2192352 >>2192986 >>2195594 >>2197255 >>2197684
/mbg/ - Mount & Blade General
FOUL SORCERY edition

>M&B Wiki
https://antifandom.com/mountandblade/wiki/Mount_&_Blade_Wiki

> BANNERLORD
>Pastebin
https://pastebin.com/tAvcAbpT
>Custom Banner Maker
https://bannerlord.party/banner/
>Banner Code Sharing
https://docs.google.com/spreadsheets/d/1MEM-0Fz0yetJ8cZgLrPpHuDU6dO33bhsFiHsiWwiCDM
>Asset Extractor
https://github.com/szszss/TpacTool
>Create Custom Companions
https://butterlord.com/wanderers

> WARBAND
>Warband Pastebin
https://rentry.org/x7u7t
>Noob Guide (READ This) https://imgur.com/a/FMAqV
>Anon's Mods and Upstab Guide: https://pastebin.com/agwZu9Df

>Thread(looted): >>2158568
Anonymous No.2178903 [Report] >>2179076
kek
Anonymous No.2178967 [Report] >>2179400
>>2178900 (OP)
Guys how the fuck do I get Erik’s troops and EOE armory for 1100?
Please send your mod load order. I have been trying for hours to get this to work.
Anonymous No.2178996 [Report] >>2179141 >>2181678 >>2197262
>>2178900 (OP)
Anons i have a coomer confession to make:
i've been using a mix between Bandit Militias and captivity events to kindap and enslave the female bandit heroes let my men have their way with them and sell them off into prostitution, it's bugged of course because sometimes they turn into entirely different people and sometimes turn male but yknow what? I might just turn on the male prostitution option. I dont care, i just like the idea of selling bandits into slavery while they were acting so high and mighty, even if half of them look like potatoes
Anonymous No.2179030 [Report] >>2179117
cursed mod
Anonymous No.2179076 [Report] >>2179100
>>2178903
>>2178900 (OP)
images for ants
Anonymous No.2179100 [Report]
>>2179076
Works in my machine
Anonymous No.2179117 [Report] >>2179140
>>2179030
Ant spotted
Anonymous No.2179134 [Report] >>2190766
Calradia needs more things of value to trade

War sails is adding a couple items but i think there really isn't enough shit to go around that justifies an economy as it is. Like we got abstract and simplified things like "tools", "jewelry" and "hardwood" despite those things having a huge variation in uses and values and also sources.

>Tools > farming tools, masonry tools, carpentry tools, smithing tools.
>Jewelry > Jewelry, cutlery, sculptures, glassware, furnishings, embroidery, ancient coin
>Hardwood > oakwood, ashwood, pinewood, elm, maple, firewood, bamboo, coal
>Iron ore/ingot > iron ore/ingot, copper ore/ingot, lead ore/ingot, tin,

also should have dyes, paints, spices, cabbage, squashes and other vegetable produce
Anonymous No.2179140 [Report] >>2179144
>>2179117
>1.8 MB, 2412x744
???
Anonymous No.2179141 [Report] >>2179168
>>2178996
Coomer mods for fucking MB kek, how far does the modding scene go for these games?
Anonymous No.2179144 [Report] >>2179147
>>2179140
You have to zoom in to see it
Anonymous No.2179147 [Report]
>>2179144
okay phonefag
Anonymous No.2179168 [Report] >>2179173
>>2179141
General modding goes far, it's been getting more popular again recently but Warband had a bunch of chinese mods that did shit like turn the game into Dota 2, not a flavor mod mind you, as in literally Dota 2.

As for NSFW mods, afaik in Warband you had dickplomacy and other mods which also included prostitution and stuff, in Bannerlord you have mods like Hot Butter, various coomer minor faction mods, Drama Lord sort of (but its more immersive feeling), and in this case various versions of captivity events and addons.
Anonymous No.2179173 [Report] >>2179251 >>2179255 >>2179541 >>2183705
>>2179168
What's up with the bannerlord scene, why does warband somehow run circles around...what should have been like a clear case of an upgrade? Even now I notice some obsessive details about patch discrepancies, as if the community is stuck in multiple different eras, is that it?
Anonymous No.2179251 [Report]
>>2179173
The devs keep breaking mods with each new patch, so no one is willing to put in the effort to keep mods up-to-date (and if they do, they're spending all their time maintaining their current mods rather than creating new ones).
Anonymous No.2179252 [Report] >>2179275
I'm posting Cao Cao in honour of the poster who was posting in honour of the poster who was posting in honour of the poster who was posting in honour of the original Cao Cao poster until we get a good Romance of the three kingdoms mod.
Anonymous No.2179255 [Report]
>>2179173
Bannerlord has quite a few overhaul projects that are great, no idea about coomershit it is boring anyway
>Eagle Rising
Romaboo quintessential mod, comes with new models, few new weapon types, special units, "ships", faction armory
>Shokuho
Japan with early guns, arenas are smaller, mini encounters with recent battlefields where you race to pick up loot before looters get it
>Old Realms
Warhammer Fantasy
6 origins, empire, bretonia, asrai, eonir, vampire, mousillon
each origin can choose different careers, Mercenary, Grail Knight, Damsel, Magister, vampiric lineage, Necromancy
spells in many shapes
artillery, from trebuchet to fieldguns
each class/origin has separate to manage(empire used prestige to high units, bretonia relies on chivalry, etc...)
>Realm of Thrones
Game of Thrones shit, if that is your thing
>other overhauls
there are a few others, shot and pike mod (I forgot the name)
there are also 2 Lord of the Rings mods
>non overhaul
Fourberie, introduces whole criminal aspect to the game and utilizes the city and bandit hideouts
RBM/Warbandlord changes the combat for the better
Bannerkings introduces autistic kingdom management(how much autonomy settlement has, religion, taxes)
Bannerlord modding scene is doing fine for the most part, it just takes time to sift through mods
Anonymous No.2179275 [Report] >>2179332
>>2179252
What about that Dynasty Warriors mod?
Anonymous No.2179332 [Report]
>>2179275
Anonymous No.2179400 [Report]
>>2178967
Bumping my question sorry for being a bother
Anonymous No.2179407 [Report]
Frostpunk 2 mod
>Gangs of Glasgow, but set in the dystopic failing state of New London.
>Denars are no more, Heatstamps rule the economy of the city.
>The failing city is filled with rioters of different factions, gangsters, and the Steward's police force and automatons.
>It's your choice to join any of the existing factions or start your own to lead New Londoners to deliverance.
>Protect the Generator in the name of the Steward, or take control of of it yourself.
>But always, The City Must Survive.

https://www.youtube.com/watch?v=y8lZOBgJG70
Anonymous No.2179541 [Report]
>>2179173
Warband has the advantage of time, its old code and the devs dont break the mods with every patch like Bannerlord. Even then Bannerlord has some pretty nice mods out there now.
Anonymous No.2179544 [Report]
What was the release date, fall 2025? Theoretically that's 30th november.
But then they could just delay it.
Anonymous No.2179576 [Report] >>2180518
>>2178900 (OP)
Maybe its because i dont interact with them much but i wish the minor factions actually had something cool to do with them other than being mercenaries. Improved minor factions does improve them with hideouts and stuff but i wish stuff like maybe fourberie could be integrated so Embers and Hidden Hands could have some stuff to do.
Anonymous No.2179723 [Report] >>2194173
>>2178900 (OP)
War Sails when?
Dickplomacy for Bonerlord when?
Anonymous No.2180132 [Report] >>2182831
Does anyone know how to edit the loadout of your custom legion in Aut Caesar Aut Nihil? I didn't read the instructions and now my legions are all naked and I only realized this after hours of gameplay. This fortress in Judea was crazy by the way.
Anonymous No.2180402 [Report] >>2180657
I'm probably going to remember cao cao poster until the day I die
Anonymous No.2180518 [Report] >>2180937
>>2179576
I think minor factions could only work if faction cultures could be subdivided further into ethnic groups, religious groups and guilds. As it is they are simply landless, perma-cucked clans that can never truly rule or take land, nobody can join them or help them to power or vice versa, but if you had them represent actual chunks of society with grassroots power or at the very least sizable influence and ways to leverage power they could be very important to the world. It would have to go hand in hand with a proper population system though, subdividing the population of a town or village into one of several classes or groups that have notables representing them, and they would have interests that would affect how a lord votes on policy or wars.

Besides those, minor factions definitely need locations specifically for them. Hideouts, camps, temples, etc,
Anonymous No.2180567 [Report] >>2180659
Started a new game to play the LotR overhaul but not sure what's the point. Unless you're the forces of Mordor why would you set out to take over the map. I'm in mirkwood and we're all just chilling up north
Anonymous No.2180620 [Report] >>2180671 >>2180830 >>2180838
https://www.youtube.com/watch?v=ndQKpp6tUug
>oh it's just more fucking soraslop why is youtube tossing this at m-
>Jeremus shows up
>i basedface
Anonymous No.2180657 [Report]
>>2180402
He's probably going to still be posting at that point.
Anonymous No.2180659 [Report]
>>2180567
I mean, you're not forced to conquer the whole map if you don't want to. Just conquer the bits you want to deal with and retire.
Anonymous No.2180671 [Report]
>>2180620
>the mvsic
VGH
>the single siege tower
lmao
Anonymous No.2180716 [Report]
>Warband
>Play Sarranid horse archer
>Have fun, get bored, want to play skirmish cav (light cav + javelins)
>Play skirmish cav
>Have fun, get bored, want to play horse archer
Anonymous No.2180830 [Report] >>2180861 >>2181229
>>2180620
its genuinely baffling how players loved the preset companions of warband and they decided to make them all el generico for the sequel
Anonymous No.2180838 [Report] >>2181057
>>2180620
Why is there a BRACK in this?
Anonymous No.2180861 [Report] >>2181093
>>2180830
I get it. In warband you could default to just grabbing a certain companion for a given role. They wanted less of that but the system they came up with isn't much different because you're just looking for certain titles.
Anonymous No.2180876 [Report] >>2181084
is there a mod for Bonerlord that auto upgrades companion equipment?
Anonymous No.2180937 [Report]
>>2180518
Yeah, there should also be events and mechanics related to them. Hidden Hand and Beni Zilal should be hired to perform assassinations, blackmail, fourberie shit, allying with the Embers and establishing temples in towns should net you extra loyalty and security and maybe even taxes in towns but give you negative relations with notables and eventually (
if you establish too many) lords. You should get positive relations from executing Lake Rats and since War Sails is coming up you should use their in lore activities to make profits scuttering ships, Golden Boars, Kharakuzait, Jawwal can remain as just mercs.
Anonymous No.2181057 [Report] >>2181060 >>2181120
>>2180838
Your strong, Nord woman, sir?
Anonymous No.2181060 [Report]
>>2181057
Fuck off Sseth
Anonymous No.2181084 [Report]
>>2180876
There was for lords and party leaders so you could send a naked companion in caravan and they would buy themselves clothes on route
Anonymous No.2181093 [Report] >>2181169 >>2181238 >>2181605
>>2180861
>They wanted less of that
why? why would they want less of that? what sort of retarded idea is this?
Anonymous No.2181120 [Report] >>2181170
>>2181057
I swear this bitch was never that dark
Anonymous No.2181169 [Report]
>>2181093
i guess because it makes it so that there's no reason to ever invest in a bunch of the skills. but i'm not a fan of bannerlord's skill system to begin with.
Anonymous No.2181170 [Report]
>>2181120
That implies we have Calradian africa along with Nasir companion.
Anonymous No.2181229 [Report]
>>2180830
>its genuinely baffling how players loved the preset companions
this
Anonymous No.2181238 [Report] >>2181605
>>2181093
They just wanted the game to be a completely different experiences for each playthrough, and that passed through making the player's gang be different each time, I guess. I agree that it was the wrong decision by a mile. Having the companions just be generic templates with less personality that disappear after each playthrough makes you less attached, not more.
Anonymous No.2181290 [Report]
I'm going to play TLD again
Anonymous No.2181357 [Report] >>2181967 >>2181997
>>2178900 (OP)
What if mod but we play as settlers and injuns
Anonymous No.2181587 [Report] >>2181597 >>2183741
For zhe lady and Bretonia!
I shall honor my vows and fulfill my oaths
For the Audacity of Agilmar!
just kidding, I am going to play as Robin Hood type of character
Anonymous No.2181597 [Report] >>2183741
>>2181587
I should try out that mod again, last time I played the only options were Empire and Vampires.
Anonymous No.2181605 [Report]
>>2181238
>>2181093
I'm not saying the way Bannerlord did it was good but the idea itself is the obvious logical progression, it just needs so, so much more work put into it, like a full team of writers dedicated to making companions less shit, something TW -MAY- be able to afford, but simply wont.

For Bannerlord companions to be good you'd have to code in shit like flags for when you visit a specific city or location so they comment things about it if they have a certain trait, the right culture and skills, or when you meet certain NPC, or hell, when you get any quest involving them, also
>companion with [skill] focus learns something while on a town and can bring up emergent quests related to it
>companions with conflicting character traits will squabble and bicker with eachother at random, sometimes fighting in towns, sometimes while travelling, they can have other companions they're enemies with and won't join you or will leave if their rival is in your party
>companions will train troops and sometimes make friends with a few of them, or become disliked by others
>companions wil
Anonymous No.2181678 [Report] >>2182187 >>2183076
bros, my inner simp is flaring up.
we are at the Southern Empire boarders now that the Western Empire is gone but i can't bring myself to continue the run. i can't fight let alone destroy the Southern Empire...
how stupid of an idea would it be to ditch Vlandia and swear fealty to my forever Empress?
i only own Sargot and Charas.
the stupid algorithim is giving every new fief to some Battanian fuck even though i'm the one conquering them.
i didn't address this issue because i was deleting dunecoons.
>>2178996
based and creativepilled
Anonymous No.2181709 [Report]
>schizo chink moddev that has been spamming moddb and the workshop with insane mods for years found out about reddit
>is now spam posting all his mods on there
pretty funny, though all of his mods are more of a proof of concept rather than an actual playable mod.
Anonymous No.2181967 [Report] >>2181997
>>2181357
>can recruit the judge as a companion
Anonymous No.2181997 [Report]
>>2181967
>>2181357
Honestly. The person mostly likely to act as The Judge in any mod would be the player.
Anonymous No.2182011 [Report] >>2182090
I officially declare that early fall is over
Anonymous No.2182090 [Report] >>2182393
>>2182011
i hope they don't release it anytime soon.
i hope they have decided to actually fix the base game first.
Anonymous No.2182187 [Report] >>2183076 >>2186518
>>2181678
Do it.
Anonymous No.2182205 [Report]
i hope they release it anytime soon.
i hope they have decided to actually let the modders fix the base game
Anonymous No.2182302 [Report]
Anyone know if there's a way to make throwing weapons more accurate in Warband? Speaking specifically of modding here, not PThrow/Horse Archery/boosting Throwing skill. There's a throwing weapon (War Dart) that is laser accurate for some reason, and I can't figure out what in the stats makes it so accurate. I've been fucking around in Morgh's, and none of the changes I've made thus far seem to make a lick of difference.
So far I've tried:
- changing the weapon speed
- changing the shot speed
- changing the mesh
- changing the weapon length
- changing the difficulty
I am using a new weapon entry (two slots up from itm_end) for my test jav, could that be part of it?
Anonymous No.2182393 [Report] >>2182571
>>2182090
anon, how exactly do you fix a gaping hole other than by filling it up?

>inb4 ask your mom
Anonymous No.2182571 [Report] >>2182604
>>2182393
i'm not sure what you're getting at desu.
do you mean that bannerlord can never ever be fixed?
Anonymous No.2182604 [Report] >>2182706
>>2182571
No, i mean that bannerlord has gaping hole in regards to content. The only way it can be fixed is for them to stop half assing development and just throw shit in, all the missing features, scenes, mechanics, etc. Any way you slice it, fixing the game involves adding things more than changing or removing anything.
Anonymous No.2182706 [Report] >>2182764
>>2182604
i believe that the major issue in the game is the economy.
>main income for AI is battle loot so it has no incentive to stop fighting
>AI can upgrade into cav without horses so the AI can have cav without paying more
>cav doesn't cost more in any way for the AI
>you get a shit ton of taxes/tariffs (percentage wise) even at low loyalty as long as it's not in the red so the AI doesn't have to take care of newly conquered towns and just keep advancing
even if they added interactions with lords, scenes and features, the game will always be lacking imo.
Anonymous No.2182764 [Report]
>>2182706
I mean you could also address that by adding more factors to the economy and recruitment system like making taxation affected by how much of a population is currently mobilized for warfare so the cost benefit of perma-warfare flips over after a point, and having horses actually need to eat so unless you're in a grassland steppe you can't just maintain infinite horse forever. Especially in desert, mountain or snow terrain, you'd have a reason to opt for Camels if you need to import hay or barley grain constantly to have a cavalry force.
Anonymous No.2182831 [Report]
>>2180132
Figured it out, you have to talk to the unit in your party. No more naked legions.
Anonymous No.2183076 [Report] >>2189292
>>2182187
>>2181678
while i was wondering what to do, Derthert died and i was elected king.
i abdicated and chose the clan of my first character's wife way back then as the king.
with Derthert's death, the vow i gave died with him, especially since the stupid system is elective monarchy.
i kept the lands expecting an all out war until i can peace out but it turns out you can talk to any lord and buy peace. the cost was 249k.
i married a girl from Pethros and swore allegiance to my forever Empress.
she rewarded me by sieging Jalmarys and giving it to me.
i sieged Lageta and recieved it too.
now THIS is a good ruler.
i beat a gorillion 1k armies. i'm collecting prisoners and waiting for a chance to siege Ortysia, Garnator castle, Thractorae castle and Oristocorys castle.
i'm hoping by taking those fiefs, i can get the clans that hold previous Aserai lands to flip.
happened with Ortysia when i was with Vlandia.
i'm still wondering if i should try to steal clans for my Empress or just keep beating back armies by myself.
i think i will fight armies by myself until i cut off the Aserai fiefs and see if they would flip or not first.
Anonymous No.2183138 [Report] >>2183180
>feel like playing some bannerlord
>haven't played in well over a year
>surely war sails is out by now
>tba
Anonymous No.2183180 [Report]
>>2183138
1.3.1 is too buggy. don't expect the dlc any time soon.
Anonymous No.2183235 [Report] >>2184801
>>2178900 (OP)
>mfw all the persistent world memories I never recorded as a child are now gone forever
Anonymous No.2183705 [Report]
>>2179173
from PARADIGM WORLDS creator
https://www.moddb.com/mods/paradigm-worlds/news/bannerlords-veni-vidi-but-not-vici
dated but he was right
Anonymous No.2183713 [Report] >>2183718 >>2185045
Oh.
Oh no.
Taleworlds, you scum.
You absolute goddamn filth.
Fuck you, you inbred apes. FUCK you.
Anonymous No.2183718 [Report] >>2183721
>>2183713
?
Anonymous No.2183721 [Report] >>2183724
>>2183718
he is the anon several posts up
Anonymous No.2183724 [Report] >>2183725
>>2183721
Yep. I was wrong in that difficulty actually does have an effect, but much less than the FUCKING DAMAGE STAT does.
Anonymous No.2183725 [Report]
>>2183724
*effect on reticle size/accuracy
Anonymous No.2183741 [Report]
>>2181587
>>2181597
>Still waiting for the update so I can finally go full Border Prince or play a Greenskin and start krumping
And those lazy fucks need to introduce marriage already.
Anonymous No.2183999 [Report] >>2184886
>Still waiting on the LOTR mods
>Still waiting on the Late Antiquity mod
All the servers for the mods are dead as fuck with the last dev updates being at the start of the year. It's so so fucking over.
Anonymous No.2184185 [Report] >>2184259 >>2184642 >>2184858
your waifu is shit
Anonymous No.2184259 [Report]
>>2184185
>if only you knew how bad things really are
Anonymous No.2184642 [Report] >>2184649
>>2184185
who is your waifu?
i want to execute her.
Anonymous No.2184649 [Report]
>>2184642
Alea
Anonymous No.2184801 [Report]
>>2183235
>rally peasants to beat up armored shitter knight chuds with wood and work tools
>steal their denars
>commit banditry above 1k limit by quasi-RDM killing
>steal even MORE denars
>just attack random people talking shit for denars
>drnars make the world go round
>bandit class to lockpick into castle chest for LODS E MONE $€¥£
I've tried to roleplay before but I was abused by the above way too many times.
The alternative is getting a few buddies to peasantmaxx for a while and squat on a castle beating up everyone on the server.
Anonymous No.2184858 [Report] >>2185035
>>2184185
Anon, Nord women fuck Werewolves.
Anonymous No.2184886 [Report] >>2185117
>>2183999
Once shit stabilizes I am sure they'll come out. I'm not sure what you can do with late antiquity though given they did this weird ass quasi late antiquity but also 1000 AD.

It's a bit of a shame Calradia Rising is shifting to just our world. I'd like more modders to do that OC autism - Calradia Rising and they could come up with some fun anachronisms like still having Assyria or Kangz Egypt at the same time as Calradia and whatever the Carthaginians are called.
Anonymous No.2184968 [Report] >>2184980
I played bannerlord in beta and also around the time of the proper release.

Did it ever get good? It's been around 3 years. Can someone summarise changes since release?

When I played it, it seemed like a poor copy of warband with better graphics. Something about the core gameplay loop was "off" and it seemed impossible to really take off the way you could in warband once you had half a dozen followers all with trainer ability to shit out elite units in a week.
Anonymous No.2184980 [Report]
>>2184968
it's not much different.
there is a 1.3.1 beta for the version that will release with war sails (2 separate maps btw) they bumped up fief income so a single town can handle its garrison and 4 player parties.
but there are still no interactions with lords.
they added 2 perks that allow you to discard weapons and armour for troops EXP that make things a bit better for training raw recruits but the AI cheats extra EXP.
the beta also added alliances at long last but it's very buggy.
don't buy war sails.
modding bannerlord heavily makes it a good game but there are no mods that add proper interactions with lords.
Anonymous No.2185035 [Report]
>>2184858
you have dyslexy, also wrong game
Anonymous No.2185045 [Report] >>2185389
>>2183713
So there's no accuracy stat for throwing weapons, it's just inversely tied to the amount of damage it does?
I guess that's an easy way to make sure they are reasonably balanced though it is also a little bit completely fucking retarded.
Anonymous No.2185117 [Report] >>2185164 >>2185697
>>2184886
>It's a bit of a shame Calradia Rising is shifting to just our world. I'd like more modders to do that OC autism - Calradia Rising and they could come up with some fun anachronisms like still having Assyria or Kangz Egypt at the same time as Calradia and whatever the Carthaginians are called.

Don't you mean Eagle rising? Last i saw they were assigning real life culture equivalents to in-lore ones like Dryatics = Dacians and such. If they're going for Europe at a specific point of time that sucks cause then its just Burning Empires but with less strong vibes.
Anonymous No.2185164 [Report] >>2185532
>>2185117
they are planning to do that indeed
unfortunately
one of the things I noticed with these overhaul mods with custom maps they all have their own shaders for maps and battles, if you remove them those shaders don't revert back to original state
in my case I have spent hours trying to figure why the fuck was I crashing after removing shokuho, turns out there are two folders for shaders
one in the game folder itself the other in %programdata% (reinstalling the game ignores this folder)
Anonymous No.2185199 [Report]
the absolute state of southern empire
some inbred greta thunberg on the throne, 2 mercenary clans as vassals
Anonymous No.2185389 [Report]
>>2185045
That's what I hope it was - a means to make charging or going up a ladder against eg Huscarls not immediate suicide. They still could have tied accuracy to the other, more rational stats (weight, shot speed, weapon length, etc), but I expecting them to tweak two numbers instead of just one is an unreasonable ask.
Anonymous No.2185433 [Report]
WHERE IS SAR SAILS

WHERE IS STABLE 1.3.1
Anonymous No.2185484 [Report] >>2185495 >>2185504
anyone tried this?
https://www.moddb.com/mods/1866-western-remastered
Anonymous No.2185495 [Report]
>>2185484
Why don't you?
Anonymous No.2185504 [Report]
>>2185484
sir gabby :DDD
Anonymous No.2185532 [Report]
>>2185164
sounds like the only solution would be to rip out the files and then verify integrity via steam, i don't know how this dumb goddamn engine works.

Also it's genuinely a shame nobody's interested in building onto the lore of the base game because Taleworlds isn't gonna do it either.
Anonymous No.2185550 [Report] >>2185553 >>2185584 >>2185596 >>2185888
I have two questions coming back to this game after 3 years.

What's a good mod that improves everything but doesnt completely change the game?

Is there any good musket mods? Not one that makes it a napoleonic game, just introduces muskets.
Anonymous No.2185553 [Report]
>>2185550
Bannerlord, that is.
Anonymous No.2185555 [Report]
ACOK or aWoIaF?
Anonymous No.2185584 [Report] >>2185876
>>2185550
https://www.nexusmods.com/mountandblade2bannerlord/mods/2742
Can't vouch for quality, I last played a version of this years ago
Anonymous No.2185596 [Report] >>2185876 >>2185888
>>2185550
>What's a good mod that improves everything but doesnt completely change the game?
everything comes with a downside or jank, I don't there is a good all-in-one mod out there
>Combat
https://www.nexusmods.com/mountandblade2bannerlord/mods/3961
or
https://www.nexusmods.com/mountandblade2bannerlord/mods/791
as to which one is better, I don't know I only played RBM (it nerfs ranged combat(also shields) but makes melee more interesting also harder)
>Thieving System, Assassination, Banditry, Spiteful clans
https://www.nexusmods.com/mountandblade2bannerlord/mods/2969
>I want to micromanage more shit on the map
https://www.nexusmods.com/mountandblade2bannerlord/mods/3826
>I joined a faction, my flag looks like shit
https://steamcommunity.com/sharedfiles/filedetails/?id=2875642325
>I want to see nobles/heroes in advance
https://steamcommunity.com/sharedfiles/filedetails/?id=2956986632
>I hate 0.00 XP gain bullshit
https://steamcommunity.com/sharedfiles/filedetails/?id=2883675274
>Why the fuck the achievements are disabled from mods, you're not Bethesda
https://steamcommunity.com/sharedfiles/filedetails/?id=2880190747
Anonymous No.2185697 [Report] >>2185707
>>2177973
I was thinking what such a group could be to threaten Aserai (Even if that'd just shift the new kangz to be the corner-campers). But unless you gave them something wild like elephants I feel like lots of light archers and shit would just be mulched.

>>2185117
Yeah I am 90% sure I saw that they are shifting to Europe and doing that. On the other hand 1257AD was such a great Warband mod so an ancient one would be nice especially if we can get fun smaller states like Pergamon and Pontus.
Anonymous No.2185703 [Report]
Will Vlandia suffer under Nord raids?
Anonymous No.2185707 [Report] >>2186050
>>2185697
Part of the appeal of M&B is that it feels like a real alternate history. Factions are certainly similar to real life kingdoms and empires, but the land itself is somehow half way between all of Europe and just Anatolia. Throwing in barely disguised real life empires just doesn't feel right.
Anonymous No.2185795 [Report] >>2185974
>>>/wsg/6010310
Anonymous No.2185876 [Report]
>>2185596
>>2185584
thank you guys
Anonymous No.2185888 [Report]
>>2185596
>>2185550
RealisticBattleMod is a mod I'd say 'changes everything' If you use any kind of mod adding new armor/gear it will need compatibility patch to work with it. Warbandlord is just far much more compatible and can be uninstalled without it bricking your save.
Anonymous No.2185974 [Report]
>>2185795
>Can't have dark red and black without mods
So many little shitty things add up.
Anonymous No.2186023 [Report] >>2186050
>Mod in my mom as a starting companion
>Set her combat stats to 250 each so she can carry my scrub ass through our bandit phase.
>Start doing tournys
>mfw she keeps kicking my ass in the final round
At least I still get the reward.
Anonymous No.2186050 [Report] >>2186664
>>2186023
Very wholesome, you're a nice son.

>>2185707
Yeah I wish there'd be more creativity. As someone who often mods with less mainstream kind of factions I'd fucking kill to be able to just throw my hands and go
>Plate clad knights and Ancient Egypt because I said so
And just having some fluff to contextualize it and have it make sense. Since us autists who can recognize something being off by a few centuries are small potatoes to everyone else just finding mashups fun.
Anonymous No.2186176 [Report]
Bannerlord Factions. Which would you say are the specializations of each one, and if it were needed, which would you say would need for certain troop types to be restriected to lower troop tiers (Battania having their cavalry limited to T4 due to being less important than their other units).
Anonymous No.2186244 [Report] >>2186326 >>2186472
put the mad dog down for good
Anonymous No.2186326 [Report]
>>2186244
Based
Anonymous No.2186472 [Report]
>>2186244
gods i hate Battanians.. my grandfather hated em too, even before they put his eyes out.
Anonymous No.2186518 [Report]
>>2182187
reminder that the unedited version of that pic is hilariously retarded
Anonymous No.2186640 [Report] >>2186664 >>2186806
any thoughts on 457 AD?
Anonymous No.2186664 [Report]
>>2186640
Terrible year all around

>>2186050
I'd like TWI to expand the world precidely to have stuff fron all over the world like that. Not-China and not-Japan easter egg items, like the secret Katana in Warband are so fun, imagine a full suit of Chinese lamellar armor appear in Khuzait shops.

Also Calradian African stuff like throwing swords, clubs and some shit like Zulu style shields would be really fun too.
Anonymous No.2186806 [Report]
>>2186640
Pretty good mod
Anonymous No.2186901 [Report] >>2186927 >>2187129
https://www.nexusmods.com/mountandblade2bannerlord/mods/9028

now we just need lords to have more traits
Anonymous No.2186927 [Report]
>>2186901
lords already run different party compositions.
i need a mod that makes upgrading into cav require horses again for the AI.
Anonymous No.2187129 [Report] >>2187243
>>2186901
I'm sorry but lord fielding different troop types merely because of their personality traits its dumb AF because it doesn't meaningfully affect gameplay and it just dilutes a fraction's identity.
Anonymous No.2187243 [Report]
>>2187129
>and it just dilutes a fraction's identity.

not if you make every member of a faction an over the top caricature or a mustache twirling villain
Anonymous No.2187467 [Report] >>2187487
I am posting Harald Hardrada, until we get a release date on War Sails DLC.
Anonymous No.2187487 [Report]
>>2187467
but why
Anonymous No.2187523 [Report] >>2187555 >>2187696 >>2187860
Question for real og's since I only joined around warband.
Was original M&B as barebones to (you) as was bannerlord up until warband's release or did the novelty of the game cover all that?
Anonymous No.2187555 [Report]
>>2187523
It was more bare bones but at the time we expected less and the novelty did a lot of carrying.
The issue with bannerlord is that a lot of the bits that matter are a sidegrade or a downgrade so we end up with a game that self sabotages what it could be.
Anonymous No.2187696 [Report]
>>2187523
I played around the prerelease period and I'd say it was more novel for me in a very subjective sense. Objectively, the game had barely any features compared to Bannerlord. You just had vaegirs and swadians duking it out, and all you could really do is do some quests for the lords. There was no sieges and no fiefdoms. There was just towns you could visit and quests you could do for the various lords.

What muddies the waters for anyone who actually played back then is mods. While the game itself was incredibly bare bones, the game had a truly vibrant mod scene already at the prerelease period. Owning and managing fiefs was modded in a long time before it was added to the actual game. There was a test castle and test sieges in the game, so those mechanics were implemented a long while before they actually saw use in native.
Anonymous No.2187829 [Report] >>2187836 >>2187848 >>2188063
1.3.2 JUST RELEASED
HYYYYYYYYYYPE
https://forums.taleworlds.com/index.php?threads/beta-and-silent-hotfix-patch-notes.456809/page-2#post-9923319
Anonymous No.2187836 [Report] >>2187869
>>2187829
Of course just as I settled with the few mods that work on 1.3.1
Anonymous No.2187848 [Report] >>2187869
>>2187829
>beta branch
zero Rhageas given
Anonymous No.2187860 [Report]
>>2187523
It was such a novel experience of cavalry warfare as a little babbu I didn't need anything but blasting rock music and running around on horseback.

As much as in many ways games have declined since then (some much worse than others), in other ways it has gotten much better. There's really just no denying to me that warband was better than M&B, and Bannerlord is better than Warband by and large. It's simply that the improvements are not commiserate with the amount of time passed.

If M&B2 had released in 2015 or 2016 it'd have been fantastic (warband was 2010). It coming out in 2021 or so, and then taking 5 more years to get any meaningful content, just makes you go "Where's the beef?"
Anonymous No.2187869 [Report]
>>2187848
it says they increased defense score calculation so armies will defend more!
and they changed the target selection so it will attack border settlements more!
HYPE!
>>2187836
F
Anonymous No.2187977 [Report] >>2187992 >>2188051 >>2188712 >>2188715 >>2188784
THEY’VE WRONGED US
Anonymous No.2187992 [Report] >>2188015 >>2188715
>>2187977
nani the fuck
where 2handed axe?
Anonymous No.2188015 [Report] >>2188051 >>2188061
>>2187992
Axes nordic
Please understand
Anonymous No.2188051 [Report] >>2188056
>>2187977
>>2188015
The complete and ultimate cucking of Sturgia continues. What will be the next step on the humilliation ritual?
Anonymous No.2188056 [Report]
>>2188051
Removing Sturgia off map, twice as more land for Asserai
Anonymous No.2188061 [Report] >>2188072
>>2188015
dunno man, when I think of Ykangs I associate them with their swords and their obsession with hammer
Dane Axe is kind of playing second fiddle there
Anonymous No.2188063 [Report] >>2188072 >>2188231
>>2187829
>Stealth missions now give roguery experience.
Oh thank fuck.

...but where's War Sails?
Anonymous No.2188069 [Report]
>captain shuffling still present when joining battle
>any bug reported on this is closed with ‘working as intended by design’
Anonymous No.2188072 [Report]
>>2188063
Soon™

>>2188061
If anything Nords should be all about spears but if we're talking realistic every faction should be spamming spears. If they're making Sturgians the mace-focused faction them they migh as well go fuck it and make them fantasy barbarians with flails and wacky Conan the Barbarian weapons.
Anonymous No.2188076 [Report] >>2188136 >>2188430
why are they like this???
Anonymous No.2188078 [Report] >>2188352
>meanwhile Sturgia in digital companion
deebly problemadig
Anonymous No.2188136 [Report]
>>2188076
kek
Anonymous No.2188137 [Report] >>2189449
going to try out that ASS CREED mod tomorrow
https://www.nexusmods.com/mountandblade2bannerlord/mods/8856
hopefully works with fourberie
Anonymous No.2188231 [Report]
>>2188063
>but where's War Sails?
i'm hoping that the backlash made drove the devs into fixing the base game.
Anonymous No.2188352 [Report] >>2188381
>>2188078
What the hell is the digital companion anyway. Never touched that tab.
Anonymous No.2188381 [Report] >>2188434 >>2188713
>>2188352
It's essentially an artbook with concept art, a media player for the game's soundtrack and an interactive map of Calradia with some basic info on each faction.
It's kinda cool, but nothing extraordinary about it.

The best thing about it is that it also adds a unique audiobook detailing the travels of an Imperial scholar across the whole of Calradia as he catalogues the people and culture he meets, all while serving as a messenger for Istiana. The voice acting is good and I like that it adds extra lore on certain places and people that appear in the game, and it comes with illustrations.
Anonymous No.2188430 [Report]
>>2188076
I swear the game is hardcoded to kill exactly one (1) of your units per battle, regardless of the Surgery skill of the party.
Anonymous No.2188434 [Report] >>2188492
>>2188381
does it have lore about sargot location?
Anonymous No.2188492 [Report]
>>2188434
The closest thing he gets is Pravend.
Anonymous No.2188712 [Report] >>2188715
>>2187977
>Wake up
>Find out Aserai and Sturgian Linebreakers now carry retarder 2h maces
Im going fucking insane anon
Anonymous No.2188713 [Report] >>2188785
>>2188381
Where do i get it
Anonymous No.2188715 [Report] >>2188721 >>2188784 >>2188799
>>2188712
>>2187977
>>2187992
why do you guys hate maces?
they can go through enemies just like axes and theoretically deal with heavier armor better.
Anonymous No.2188721 [Report] >>2188724 >>2188751 >>2188784 >>2188888
>>2188715
I think it's that maces don't really follow sturgia's aesthetic. And besides vlandia was already the mace faction.
Anonymous No.2188724 [Report]
>>2188721
legionaries also carry maces
Anonymous No.2188751 [Report]
>>2188721
Vlandians are the boring medieval knigga faction, their 2H should all be bills, voulges and halberds.
Anonymous No.2188784 [Report] >>2188888
>>2188715
>>2188721
>>2187977
They also gave Aserai Guards and Palace Guards 2-H Maces. The difference of course is that it doesn't make sense with Sturgia's Varangian aethetic.
Anonymous No.2188785 [Report]
>>2188713
The Deluxe edition of Bannerlord, or:
https://store.steampowered.com/app/2240110/Mount__Blade_II_Bannerlord_Digital_Companion/
Anonymous No.2188799 [Report] >>2188801 >>2188819 >>2188888 >>2188917
>>2188715
Mainly my problem is the factions they gave them to, on one hand Aserai have a mix between axes and mace which is cool i guess, Sturgians ONLY have the maces, they should also get bardiches to fit the slavic varangian type aesthetic, game is already putting 14th century armor in so it doesnt matter.

If anything the Khuzaits and Vlandians should be the ones to have an emphasis on two handed maces.
Anonymous No.2188801 [Report] >>2188810
>>2188799
>game is already putting 14th century armor in
which one is that?
Anonymous No.2188810 [Report] >>2188832
>>2188801
nta
couple of vlandian helmets are close to something 14th century knight would wear
the vlandian shoulderpads also look fairly out of place
but the major culprit is probably the brigandine over hauberk
in a sense Vlandia is really ahead of it's time
>hammer and anvil, pike and (crossbow) shot
Anonymous No.2188819 [Report] >>2188825 >>2188888
>>2188799
>If anything the Khuzaits and Vlandians should be the ones to have an emphasis on two handed maces.

come to think of it, do those actually exist? i know the Goedendag was a thing but i can't name any other example of two-handed weapons that would count as a mace(no sides) and not a hammer(one or two hitting sides) of some kind.
Anonymous No.2188825 [Report]
>>2188819
huh, apparently yes but actually no, there's just a polearm head version of everything out there.
Anonymous No.2188830 [Report]
WE KISLEV NOW
Anonymous No.2188832 [Report]
>>2188810
I really hate the way those little steel squares look on the neck guard. Looks like a modern sheet of metal someone cut at a metal shop for a biker costume.
Anonymous No.2188887 [Report]
what's the consensus on Viking mods for Warband?
any of the mods like Brytenwalda are better than the Viking Conquest?
Anonymous No.2188888 [Report] >>2188901 >>2188935 >>2188997
>>2188721
>>2188784
>>2188799
>MUH AESTHETICS!
Imagine wanting a worse weapon, because you think it looks better in your imaginative cosplay as tough viking.
If that was the goal, they would be all carrying short swords first and foremost

>>2188819
>do those actually exist
You mean globally or just withn Europe?
Globally - yeah, one of the most common things
Europe - barely present
Anonymous No.2188901 [Report] >>2188917 >>2188935
>>2188888
>worse weapon
I dunno about that one, weapon that handles like a pregnant cow is not going to help the A.I, also no knockdown effect
Battania got a new Falx variant as well, still two handed, more damage but less speed
Anonymous No.2188917 [Report]
>>2188901
>>2188799
>No knockdown effect
That's sad, luved using the Sarranid Mace in Warband multiplayer
Anonymous No.2188922 [Report] >>2188927 >>2189536
https://www.youtube.com/watch?v=4mH8DLbZIXM
they added swimming apparently?
Anonymous No.2188927 [Report] >>2188955
>>2188922
Actually a really cool feature, definitely made for War Sails but it would make bridge battles entertaining.
Anonymous No.2188935 [Report] >>2190887
>>2188888
>>2188901
that reminds me
what the fuck does "linebreaker" even mean now?
axe broke shields and it made sense, mace is not going to break shit
Anonymous No.2188955 [Report]
>>2188927
>Mehmet my son you must choose
>Will you be Viking at Stamford Bridge and get stab in balls?
>Or will you be Viking at Stamford Bridge but you are the one who stab enemy in balls?
Anonymous No.2188988 [Report] >>2189176 >>2193731
>using dickplomacy
>started playing one of my old saves
>noticed my character in my towns garrison
>didnt think much of it
>entered the castle
>turned around
>my clone is standing at the door
anyone encountered this before?
and yes, i can have lesbian sex with myself
Anonymous No.2188997 [Report]
>>2188888
>Imagine wanting a worse weapon, because you think it looks better in your imaginative cosplay as tough viking.
>If that was the goal, they would be all carrying short swords first and foremost
That just means their Axes weren't good enough then, silly.
Anonymous No.2189086 [Report] >>2189117
Just tested new Line breakers vs legion. About 10 matches commanding line breakers and 10 legion. Amazed that now line breakers can actually win sometimes as opposed to previous tests where they lost almost always.

As legion
If legionnaires are defending then they lose - 2h mace wins reach and legion must break formation to hit.
Else if you're attacking as legion you're golden - you don't need a lot of space to swing 1h weapons so bros can gang up on sturgians. Throwing axes are annoying so probably best to rush.

As sturgia
Attacking is your only option. If you defend you will get ganged up upon.
Fastest way is to force enemy to shield wall by throwing axes. Once they are defending, attack before they throw pilum. If they try to counter they usually lose a few men.
Anonymous No.2189117 [Report] >>2189253
>>2189086
now try the same with batannia's falxmen
genuinely depressing how dogshit the linebreakers are in comparsion
Anonymous No.2189176 [Report] >>2189179 >>2189204
>>2188988
Faggot.
Anonymous No.2189179 [Report]
>>2189176
dilate
Anonymous No.2189204 [Report]
>>2189176
Fucking your own clone is just masturbation
Anonymous No.2189253 [Report]
>>2189117
Oh I am well aware, just happy to see LB's finally not sucking as much anymore since they would lose no matter what before.
Anonymous No.2189292 [Report]
>>2183076
>i'm collecting prisoners and waiting for a chance to siege Ortysia, Garnator castle, Thractorae castle and Oristocorys castle.
i took those but the clans holding Aserai territory refused to flip then retarded lords agreed to peace with Vlandia once i took the eastern part of Aserai lands.
then all the bordering factions declared war on us including Vlandia and we're getting our ass handed us.
i had to stoop so low to pick the the -50% prisoner escape chance perks and have over 80 Vlandian lords i carry around in my party AND WE'RE STILL GETTING FUCKED.
we've been pushed to Onira, Poros, Zeonica and Jalmarys and lords refuse to make peace with anyone.
we're the highest faction in power (30,000) vs Vlandian (28,000).
i've been beating back Vlandian armies at Lageta for a while now and they don't seem to stop. they send 2k armies all the time.
i believe i have to snatch clans and/or drain lords' influence to get some peace and focus on one front.
but now with 1.3.2, idk how things will go.
Anonymous No.2189449 [Report] >>2189456
>>2188137
well the "mod" is in very early stages it seems
couple of things
short quest lugging your "palaic fruit" piece around, which concludes in Husn Falq
if your clan is higher than rank 2 you get few pennies for your trouble and nothing happens, if it is lower you get access to "Bureau" where you can train units into these ass creed larpers, personal trainer that trains your skill (provided you sit in a city) and your ass creed larp gear
Husn Falq itself is remade to resemble masyaf with fortress up the hill, there is also new arena and prison
in short, not much here wait year or two
Anonymous No.2189456 [Report] >>2189484
>>2189449
here is the unique troop tree, rank 2 and onward units have these "concealed blades"
Anonymous No.2189484 [Report] >>2189657
>>2189456
they are not doing so hot in melee
Anonymous No.2189536 [Report] >>2189767 >>2190890
>>2188922
Is there a skill tied to it because I doubt that many people would know how to swim in the middle ages. Hell, naval servicemen throughout both world wars didn't know how to swim for the most part.
Anonymous No.2189657 [Report] >>2190342 >>2190561
>>2189484
How are you supposed to use them normally? I never get any Beni Zilal troops in normal bl i think
Anonymous No.2189743 [Report] >>2195281
i drained their influence by calling a vote for peace repeatedly.
got peace at 50:50 vote with Rhagaea voting against peace.
a Battanian clan with Tubilis, Garontor and Usanc castles which i convinced to join us and got voted to get Quayz flipped back to Vlandia.
i took Usanc castle from them and it was granted to me.
i'll take Garontor and push into Aserai territory.
i need to annex the western Aserai territories before wiping khuzaits. i already own eastern Aserai territories.
Anonymous No.2189767 [Report]
>>2189536
peasant issue
Anonymous No.2190342 [Report] >>2190561
>>2189657
could have been cool if there was a personal guard you could bring to city streets and a reason for you to ever go to the city streets and a way to get attacked in the city streets
Anonymous No.2190518 [Report] >>2190522
>>2178900 (OP)
Is Bannerlord finally good now? Did modders return to it?
Anonymous No.2190522 [Report]
>>2190518
no
mods are all over the fucking place
Good luck trying to find two mods running the same version
Anonymous No.2190561 [Report] >>2190612
>>2189657
>How are you supposed to use them normally? I never get any Beni Zilal troops in normal bl i think
what, they are mod only
>>2190342
use Fourberie if want reason to get into city streets, if you piss off a clan they also send occasional assassin after you when you enter a city
Anonymous No.2190612 [Report]
>>2190561
>What,They are mod only
No the Benis have some troops in BL, i think they just modded some for them
Anonymous No.2190693 [Report] >>2190731 >>2190748
https://www.youtube.com/watch?v=1QG4rAoFfyE
>hot butter support out the box
kek

while anything is better than what Bannerlord has right now i really wish someone came up with something better than Warband courting mechanics, they're "fine" but they are also barely gameplay because learning the poems is so detached. Maybe the maidens would like it if you went out and did shit they liked, like
>generous = likes it if you've done quests for peasants and villagers lately
>tight fisted = likes it if you've made a lot of money on trade and taxes
>cruel = likes it if you've executed any prisoner or if you have a high kill count personally
>calculating = likes it if you've won battles with lopsided results, maintain high influence and brokered many deals/diplomatic alliances
>valor = likes anyone who's gone into difficult battles and has been injured a lot

So your courting involves actually engaging in the gameplay and your choice of wife.marriage proposals correspond to the kind of character you're building just as much as "how many eggs does she have" and "is this good for my clan". Imagine winning a legendary battle and immediately seeing a rush of letters from all over Calradia wanting a ride.
Anonymous No.2190731 [Report]
>>2190693
Any Bannerlord Lord/interacting mod needs to integrate Bannerlord's lord personality Traits and its Charisma RNG dialogue system or else it's gonna feel tacked onto.
Anonymous No.2190748 [Report]
>>2190693
>Maybe the maidens would like it if you went out and did shit they liked, like
primae noctis has this. you gain relations depending on their personality and what you've done.
some like you doing quests while others like you having high combat skills and so on.
Anonymous No.2190766 [Report] >>2192699
>>2179134
You serious? With the awful inventory system you want to create even longer lists? Most of these items don't serve a purpose as is. Economy is a joke anyways - "value" is created out of nowhere. Be it troops wearing 100k equipment being upgraded for a couple of coins or cities generating money out of nowhere to buy stacks of overpriced Javelins that cost 300 to make and sell for 30k
Anonymous No.2190846 [Report]
look at this dork
Anonymous No.2190847 [Report] >>2190849 >>2190895
>>2178900 (OP)
Man maybe it's because i play too much Attilla but i wish there was an option to sack/loot a settlement instead of just taking it, like come on man i dont want this shitty town, and losing it to rebellion or conquest is a stain on my reputation
Anonymous No.2190849 [Report] >>2190895 >>2190898
>>2190847
In addition, i think it would be cool if "pillage" and "devastate" had their own battle scenes. Maybe ill try to learn modding so i can put that in.
Anonymous No.2190887 [Report]
>>2188935
>mace is not going to break shit
Except it is still damage-dependant, and maces do more damage on average, even without axes anti-shield stuff
Welcome to TaleWorlds and their weird-ass game design.
Anonymous No.2190890 [Report] >>2190995 >>2191074 >>2192412 >>2192483
>>2189536
Nigga, if you are going off-board, you are dead, so the fact you are swimming or not isn't changing shit. It's just pure pragmatism, than whatever bullshit stuff you are imagining.
Military vessel is NOT going to change or return for a single crewman.
A merchant vessel is NOT going to waste time or effort to save a single crewman.
And also, if you are sailor, you don't need to know how to swim, because not a single task in your job actually requires this skill for anything
And all of that without mentioning hypothermia.

t. retired navigator and amateur sailor
Anonymous No.2190895 [Report]
>>2190847
>>2190849
For that to work, you would need 10x the number of cities (and thus also villages and castles) AND a completely different economic model of the game, especially the way how income for lords, clans and kingdoms is generated.
It's flat-out impossible to do what you want, simply because villages as such do not generate taxable income nor can they be controlled independently (like in original M&B)
Anonymous No.2190898 [Report] >>2190922
>>2190849
Sea dogs, a 2000 pirate game, had town littered with devastation and corpses if it was recently conquered so I am still salty that bannerlord lacks that touch.
Anonymous No.2190922 [Report] >>2190928
>>2190898
>A 2D, top-down view game with basic sprites could afford to have a dozen of said sprites linger, but a 3D game using up to 2k troops per encounter can't have lingering bodies
>Why is that, /vsr/?
No idea.
Huge mystery
Anonymous No.2190928 [Report] >>2190941
>>2190922
>A 2D, top-down view game with basic sprites
Anon, how can you be so wrong and retarded?
Anonymous No.2190941 [Report] >>2190968
>>2190928
My bad, I mixed it with other pirate game from that era (which was about vikings, btw, so I really fucked up this one)
So here, let me correct this:
>A 3D, TPP game with 10 characters making a huge crowd could afford to have their bodies linger in perpetuity and load different textures over the same low-poly buildings, in a port city that can be circled whole in 30 seconds
Better now?
Anonymous No.2190968 [Report] >>2190977
>>2190941
IF (DateTime.Now - city.lastConquestTime).TotalDays <= 3 THEN
SpawnDestructionDecals();
SpawnCorpses(city.culture);
ReduceNPCPopulation(50);
END IF

wooow
Anonymous No.2190977 [Report]
>>2190968
Small Turkish dev team, please understand.

But more seriously:
You would need 15 different texture packs PER CITY to make this work.
This is a modder thing, not a dev one
Anonymous No.2190995 [Report] >>2191057
>>2190890
That's why I was confused, because it would server seemingly no good purpose.
Anonymous No.2191057 [Report]
>>2190995
The only application of swimming I can come up with is race sailing using cabin-less yacht classes. They are very unstable and topping-over is a regular occurence, so you need to stay afloat to put your vessel back on water and continue sailing/racing.
But that's pure leisure activity and low-key sporting, so nothing you would need to know as a practical skill, even back in the Age of Sail
Anonymous No.2191074 [Report]
>>2190890
What about the time Marc Antony jumped overboard and swam to another ship to flee a battle?
Anonymous No.2191084 [Report]
WAR SAILS SHOWCASE TOMORROW AAAAH
https://www.youtube.com/watch?v=FHYUAk6zn2Y

My grandkids saw release of bannerlord
But their grandkids will see release of war sails.
Anonymous No.2191234 [Report]
>>2178900 (OP)
I remember this really good mod where you played in china and started off as a farmer boy whos family get killed. You get conscripted into the army but at some point given your own small army. It was surprisingly solid and fun but I can't fucking find it anymore
Anonymous No.2191321 [Report] >>2191747 >>2193519 >>2194282
everyone keeps saying how Prophecy of Pendor is hyper grindy
anyone care to elaborate as to why?
Anonymous No.2191747 [Report] >>2191884
>>2191321
>bandits from the get go have level 30+ units
>changing a single equipment piece that your custom knighthood order troops that you had to get a super special gem to be able to found by defeating a 700 man army spawn with your party engaging it forst and not any other party and winning the rng roll to capture the spawn leader then ransoming him for the gem requires several weeks
Anonymous No.2191884 [Report] >>2191888 >>2192074
>>2191747
>only way to reliably earn money and renown early game is to enter practice matches in the arena
>tournaments require you to grind renown
>bandits are too strong to fight early on
>trading and raiding nerfed
>best source of income later in the game is grinding bandits for treasure drops
>has a win condition that requires you to befriend the elves
>elves start as hostile and only way to increase rep with them is to bait bandits into their territory so you can help them in battle
Anonymous No.2191888 [Report]
>>2191884
Also forgot to mention that everything is expensive and workshops are nerfed too
Anonymous No.2192074 [Report]
>>2191884
>requires you to befriend the elves
So I'm never going to play it then. FUCK THE KNIFE EARS (in both senses of the term)
Anonymous No.2192121 [Report]
exquisite writing
Anonymous No.2192206 [Report] >>2192236 >>2192259 >>2197275 >>2197420 >>2197503
>TW caters to slavs by pretending slavs were ever a Nordic peoples
>Slaves still don't buy the game
>Make expansion where you turn the Slavs into a shitty cuck faction that'll get assraped off the map faster than Battania.
Fuck you slavanon, where you are, you punk ass bitch.
Anonymous No.2192236 [Report]
>>2192206
Sturgians are stronger in 1.3.2 tho.
Anonymous No.2192259 [Report]
>>2192206
Not a slav, but I'm actually looking forward to getting some slav aesthetics more than nord ones.
Anonymous No.2192291 [Report]
SAR WAILS WHERE
Anonymous No.2192329 [Report] >>2192764
>13 hours until the war sails gameplay video become available
>1.3.2 is buggy as fuck
lmao
https://www.youtube.com/watch?v=FHYUAk6zn2Y
Anonymous No.2192352 [Report] >>2192415
>>2178900 (OP)
Is RBM *actually* required for Erik’s Troops on EoE1100?
I can’t fucking stand dying from two arrows
Anonymous No.2192412 [Report]
>>2190890
Naval battles aren't just high speed multi track drifting until gunpowder era. So you fall overboard you swim and try and climb back up rather than "guess I'll die". Also these happened so close to the coastline as a general rule that if you are able to dip out of your heavy shit you can try and swim your way back.
Anonymous No.2192415 [Report]
>>2192352
You can disable some RBM shit in the settings.
Anonymous No.2192483 [Report]
>>2190890
why are you black?
Anonymous No.2192699 [Report]
>>2190766
>You serious? With the awful inventory system you want to create even longer lists? Most of these items don't serve a purpose as is.
The point would be to create purpose for items, villages shouldnt have just one resource production and there should be a lot of workshops sucking up trade items to create added value instead of demand being random as hell. Like construction tools and materials would spike in demand from projects and town upgrades, repairs after sieges, etc. High class shit like fine furniture, art and jewelry should add a small, steady prosperity rating when a town has it in its "inventory". But mostly having a lot more variety in items means a lot more wealth to trade for other shit without destabilizing an economy from buying everything at once, more things that are consumed at different rates so shortages and surpluses don't hit all at once, and more liquidity for markets without just giving everone more denars or economy-busting levels of surplus. Besides for immersion purposes there's no way people are throwing fucking oak wood on a furnace to make coal.

>Economy is a joke anyways - "value" is created out of nowhere. Be it troops wearing 100k equipment being upgraded for a couple of coins or cities generating money out of nowhere to buy stacks of overpriced Javelins that cost 300 to make and sell for 30k

The implication i always took is that equipment is second hand bought and paid out on loans. If you wanted to fix that you could have upgrades not be instant and instead take several ingame days and not paid upfront but with a bonus added onto their wages over time.
Anonymous No.2192747 [Report] >>2192751 >>2192765 >>2195140 >>2197760
For a troop tree mod, would you consider giving a second 'Noble' T6 unit to each faction?
If so, which should it be, considering each of the factions specializations and overall identity?
Anonymous No.2192751 [Report] >>2192757
>>2192747
There are enough troop trees imho. Everyone's got something now as opposed to hard specialization of warband.
Anonymous No.2192757 [Report] >>2195140
>>2192751
I guess my beef with Bannerlord's troop specialization for factions is that there's 7 factions and 4 of them have Melee cavalry as their Elite unit, With only one Archer, One Horse Archer and (with the Nords) one melee infantry unit.
It makes sense for cavalry to be the Elite unit of factions, since it reflects the contemporary reality of the cultures they represent, but I think it would be fitting if at lease some of those had some variety to their units.
Anonymous No.2192764 [Report]
>>2192329
we are finally going home. thank you talesworlds. allah bless Türkiye.
Anonymous No.2192765 [Report] >>2192778 >>2194726
>>2192747
there is enough units but If I had to pick
>Vlandia
Elite crossbowman with polearm
Vlandia's main selling point was always maintaining cavalry supremacy, unit that can threaten at long and short distances would work
>Empire
2 handed axe heavy armored unit, something resembling the varangians, only 2 handed axe, somewhat poorer athletics but good 2 handed skill
>Sturgia
Foot archer with shield, well balanced stat to double as both archer and effective foot troop, same theme as Druzhinnik cavalry
>Batannia
Crossbowman with a 2handed sword, no particular reason just wanted batannia to have Xbows
>Aserai
Foot Javelin thrower, 3x javelins and one one handed sword, very high athletics, mediocre combat stats, resembling their theme of outmaneuvering opponents
>Khuzait
heavily armored one handed sword and shield, think iron warriors of from china, sometimes come with a polearm, no secondary weapons, poor athletics, high armor
khuzait foot sluggers are not great, give them a leg up
Anonymous No.2192778 [Report]
>>2192765
that's some kino armour
Anonymous No.2192864 [Report] >>2192880 >>2192881
ONE HOUR AND TWENTY MINUTES UNTIL WAR SAILS GAMEPLAY VIDEO ON YOUTUBE
HYYYYYYYYYPE!!!!!!!!!
lmao i'm not going to buy that shit
Anonymous No.2192879 [Report]
have fun watching the gameplay video. i'm tired so i'm going to sleep.
Anonymous No.2192880 [Report]
>>2192864
looking forward to it
war sails reminded me today of a legend of soldier from Hungarian history Diver Kund (Buvár Kund)
allegedly a soldier in 11th century was responsible for defeat of HRE forces after their fleet sunk trying to siege Bratislava (it was part of Hungarian kingdom at the time, city was called Pozsony), by drilling holes in various Holy Roman Empire ships
most likely made up (ship's wooden frame is fairly sturdy, and current was strong at the time, nevertheless both German and Hungarian sources mention how destruction of the fleet was abrupt, so maybe his sabotage did achieve something
Anonymous No.2192881 [Report]
>>2192864
Why would you buy it, its exclusively single player content with most of items already in the game that won't even apply to MP. Hell its basically beta Sturgia we were promised and even had.
Anonymous No.2192929 [Report]
AAAAH 5 MINUTES
I AM GONNA BLADE
Anonymous No.2192944 [Report]
audio is broken
in a gameplay showcase
THE ABSOLUTE STATE OF TW
Anonymous No.2192953 [Report] >>2192957
now imagine fighting a gorillion battle like that
enjoy!
Anonymous No.2192957 [Report] >>2193892
>>2192953
Looks awesome ngl. TW is cooking here.
Anonymous No.2192963 [Report] >>2192972
>brain dead ai - both ship and combat
>didn't showcase Nords
>can't tell if we can get ship modular damage like masts broken

The sea looks not bad, I will give them that
Anonymous No.2192972 [Report]
>depending on the ballista type — unleash bolts, stones or fire pots
what did taleworlds mean by this?
>>2192963
>>can't tell if we can get ship modular damage
they mention in the blog sails and hull burning so i guess those two are different things.
Anonymous No.2192986 [Report] >>2192999 >>2193059
>>2178900 (OP)
The naval battles looked cool but at the same time they really looked like shit i dont want to cough up money for, especially if it's just an expansion for the base game where most of the important features are already in the update itself. Ship/naval combat imo has almost always been better in Multiplayer and they arent gonna implement it there. Anyway as a guy who frequently loved playing Holdfast naval battles and plays Total War games with naval battles i can say that they WILL get old pretty fast in singleplayer, even VC at least mainly focused on you boarding shit in smaller longships so you got to the action quicker.

I think the greatest advantage the DLC would have is definitely transport and trade, sailing armies up and down rivers and becoming a rich merchant and making your own Hanseatic league by buying cities would be kino af though.
Anonymous No.2192999 [Report]
>>2192986
>greatest advantage the DLC would have is definitely transport and trade
This is my thought as well. I realized I don't actually care about naval combat, but the trade/transport options might be cool.
Anonymous No.2193059 [Report]
>>2192986
Yeah I wish they have merchant ships sailing around, surely they wouldn't miss that right?

For the video it looks bit rough but overall I gotta admit the scale is good and I except awesome huge battles to immerse yourself in.
Anonymous No.2193500 [Report]
Post your latest screenshot
Anonymous No.2193519 [Report]
>>2191321
its propheSy
Anonymous No.2193541 [Report] >>2193720
Brobecy ob bendor
:DDDDD
Anonymous No.2193720 [Report]
>>2193541
o fuggg a barbails :DDDDDDDD
Anonymous No.2193731 [Report]
>>2188988
Not Dickplomacy specifically but I've had this happen a few times
Anonymous No.2193829 [Report] >>2193845 >>2193909
i really really dread when 1.3 hits main branch because it's 100% certain it's gonna break all my shit even though a lot of my mods already have a 1.3 update available, it's gonna be a massive headache to fetch all of them

It better be fucking worth it
Anonymous No.2193845 [Report]
>>2193829
Warsails I am sure will be, I am not sure if that's 1.3 proper or not. But when it comes out I'll have to learn how to fucking mod bannerlord because there is no way in heaven I will go back to a world without unblockable spears. Making it so you can't hold a little dingy knife and block a spear thrust makes it so much more fun and since you get fucked six ways from sunday if your shield breaks it's a nice balance/not OPness.

Moddable games are both nice and agony for how it's month(s) after a release of something to actually be truly playable once you get some essential qol stuff.
Anonymous No.2193892 [Report] >>2193905
>>2192957
are you really hyped for that?
i'm seeing lots fellating on the forums but can't see the reason.
instead of gorillion battles on land, you'll have some at sea.
Anonymous No.2193905 [Report] >>2195096
>>2193892
maybe grand strategy is more your speed anon?
Anonymous No.2193909 [Report] >>2193911
>>2193829
Its fine, some are already updated but most actually wait for 1.3 to come out of beta to update.

The fact that NPC FIXES (no more clones) isn't part of vanilla still baffles me though
Anonymous No.2193911 [Report]
>>2193909
the fact that
>fix your damn banners
>custom battle fix
>beards fix
>helmet hair cover
are still needed too goes to show nobody's even playtesting this damn game
Anonymous No.2194016 [Report]
The War Sails naval combat showcase was satisfactory.
Anonymous No.2194173 [Report] >>2194210
>>2179723
WAR SAILS WHEN
Anonymous No.2194210 [Report]
>>2194173
26th of November.
Anonymous No.2194282 [Report]
>>2191321
i dont think its grindy in a bad way. its like imagine if native just kept going and u had late game armies going around and more shit to do long term. the only obnoxious part was having to lure bandits into the elf forest and joining on their side that shit was really tedious. especially when you get to the point where they are neutral and they dont chase u anymore. It definitely takes way longer than native tho to get to the end game which is a good thing imo
Anonymous No.2194726 [Report]
>>2192765
>khuizaits become just kitchen sink yellow peril
I approve
Anonymous No.2195044 [Report] >>2195062 >>2195096 >>2195586
Rhaegea's getting on and I just noticed Ira isn't married yet and she's too old to have a child. What will happen if/when she dies heirless? Will there be a civil war?
Anonymous No.2195062 [Report]
>>2195044
*getting old
Anonymous No.2195096 [Report] >>2195116 >>2195123
>>2193905
they ruined ck3 to the point that not even mods can fix it and i discovered a major issue by design with ck2 so it's no longer fun.
playing as a country is no fun at all so other grand strategy games are not even an option.
bannerlord was THE game to end all games but the turks ruined it.
but then again, they've baited me with 1.3 and their addition of alliances.
>>2195044
Turks made all kingdoms run elective monarchies regardless of lore.
Anonymous No.2195110 [Report] >>2195135 >>2195141
who even asked for sea battles???
Anonymous No.2195116 [Report]
>>2195096
>Turks made all kingdoms run elective monarchies regardless of lore.

Disappointing.
Anonymous No.2195123 [Report] >>2195141
>>2195096
>i discovered a major issue by design with ck2 so it's no longer fun.
which is?
Anonymous No.2195135 [Report]
>>2195110
Bunch of retards that shouts really loud, despite there being literally five of them
Anonymous No.2195140 [Report] >>2195212
>>2192747
>>2192757
I wouldn't make them NOBLE units but i would have specialist units that have gimmick weapons or equipment that are really situational and meant to represent a solution each culture came up with to solve a glaring deficiency in their tactics

Empire:
>Imperial fire trooper: greek fire launchers and clay grenades because the Empire is insanely outnumbered and needs a historical superweapon. Palatine guards can be turned into one at insanely high cost, devastating for all of 20 seconds before it runs out of fuel, then it only has a short sword to fight with. Broken in naval battles, on purpose

Battanian:
>Highland pikeman/Schiltron: Equipped with huge pikes and small round shields, capable of forming compact shield and pike anti-cavalry hedgehogs in battle that protect their archers and are usually impossible to dislodge without using plentiful arrow and javelin fire of your own

Vlandia:
>Flail sergeant: Equipped with flail polearms that can swing over enemy shields and bonk them over the head, excellent at breaking into shield walls that neither cavalry charges nor crossbow fire can hurt

Aserai:
>Axe-sword warrior: Using light armor a ridiculously oversized tribal African two-handed sword, they can cut down horses and their riders as they pass, as well as break enemy lines, provided they can get close enough first

Sturgia:
>Steppe rider: A Sturgi-cized horse archer slightly worse than Khuzait ones but still better than Imperial ones, carrying maces and long curved saber instead of common sturgian weapons.

Khuzait:
>Eastern siege infantry: Heavily armored foot soldiers carrying fire-spears and crossbows straight from not-China that act as pioneers when it's time to siege a castle or town. Tanky and slow as hell they're like two-legged barricades. Pretty useless in open battles otherwise.
Anonymous No.2195141 [Report] >>2195165
>>2195110
there was an anon asking for boats since forever. on gamescom shows and shit.
and devs always said it would be a dlc yet anon kept asking for BOATS!
>>2195123
if a weak king has a powerful duke as a vassal and you declare war on the king for a duchy that the powerful duke owns, the powerful duke doesn't do anything and just sits there while his duchy is taken away.
Anonymous No.2195165 [Report] >>2195183
>>2195141
>if a weak king has a powerful duke as a vassal and you declare war on the king for a duchy that the powerful duke owns, the powerful duke doesn't do anything and just sits there while his duchy is taken away.
vassals dont help in wars. the way the game works this would just make u have to fight two ais everytime u do this. idk. ck2 most fun when ur doing diplo/intrigue shit anyway and playing as some small vassal. if you play it as a map painter conquest game go play eu4 or its incredibly boring. It's supposed to be funny rp simulator game! try conquering stuff through marriages and murder much more fun or just set some weird goal for urself dont just map paint
Anonymous No.2195183 [Report] >>2203427
>>2195165
you can offer your liege to join his war. why doesn't the AI offer his liege the same if it doesn't have wars if its own and/or its territory is the contested title?
having the AI play by different rules than the player is not fun at all.
you're assuming a lot in believing i play it as a map painter. that run was dedicated Catholic single county count in Iberia at the border of Muslim hoards and i managed to weaken the Umayyads kings with intrigue but when i discovered that the powerful duke i'm warring for his lands was coded to not join his liege, all the fun i was having shattered.
Anonymous No.2195212 [Report] >>2195622 >>2197513
>>2195140
I was tinkering with the idea of each Culture having a specialized "Skill Troop" similar to how they're adding troops specialized in Naval Warfare with War Sails.
>Nord Troops are all specialized.
>Khergit Don't have a single sailor troops.
>Every other faction has one single sailor troop.

So for example Imperials could have a "Engineer" troop that makes Sieges easier depending of how many you have of them, and these troops could have Crossbows, Grenades or the flamethrowers, and be more skilled at manning siege equipment.
Anonymous No.2195281 [Report]
>>2189743
i took western Aserai territory and pushed Vlandia to the north all while draining influence and making peace whenever the AI voted for war.
i had several Vlandian clans join us.
i ran out of influence when Vlandia had 2 towns left and lords declared war on Khuzits
i took back the original Simp territory then while considering what to do, Vlandian clans flipped back to Vlandia and took all the gains we had acquired.
my core fiefs being Sargot, Jaculan and Charas, i raced back to Vlandia and added Galend to my portfolio.
then i started re-taking the fiefs that flipped by using my clan army and calling some lords then disbanding the army and visiting my villages to build back the troops my clan parties donated.
right now, Vlandia controls all of Battania (i had many Battanian lords join Vlandia when i was a Vlandian lord and Battania was destroyed) and the 2 northern towns and cadtles of Rovalt, Ostican, Ormanfard and Tirby.
Veron and Thracorae castles keep changing hands. they have level 1 walls so i don't bother with capturing them because they can't be defended with my clan army.
i am now gathering troops in preparation to siege the northern fiefs.
Anonymous No.2195463 [Report] >>2195481 >>2195524 >>2196311
__ ___________ ____ ___?
Anonymous No.2195481 [Report]
>>2195463
____ __
Anonymous No.2195524 [Report]
>>2195463
___, ______ ____ _______
Anonymous No.2195577 [Report] >>2195590 >>2195602 >>2195983
going to install prophesy of pendor
question, I know one of the end goals is befriending the Noldor elves, but can I CONQUER THE FILTHY KNIFE EARS?
Anonymous No.2195586 [Report] >>2195604 >>2195607 >>2195762
>>2195044
Nothing, despite Rhagaea's monarchy hereditary shit being an insanely important part of her motivations lore wise, all factions are elective monarchies, so it doesnt matter. Might makes right. Garios was right.
Anonymous No.2195590 [Report]
>>2195577
Yeah but it's pretty hard and im pretty sure you have to befriend them first, they have a hidden city in their forest and their troops are insanely good, probably only topped by custom knightly orders.
Anonymous No.2195594 [Report] >>2197510
>>2178900 (OP)
https://www.youtube.com/watch?v=FHYUAk6zn2Y
Looks nice, but they make ramming seem easy. I imagine you would need to have a good speed built up (which is not easy with sail ships), and not get stuck and tangled up too.
Anonymous No.2195602 [Report]
>>2195577
theoretically, sure.
their hidden city has like a thousand troops and their troops are archers or horse archers exclusively.
they have the best equipment by far.
the refill instantly to their max troops if you retreat from the siege.
i can't remember exactly but you need to either befriend them to +70 reputation for it to spawn for you or beat a 700 soldier unique elvish spawn nland capture the leader for him to tell you its location *i think*.
it's a bullshit mod.
Anonymous No.2195604 [Report]
>>2195586
>all factions are elective monarchies
>Might makes right
Lucon was right*
Anonymous No.2195607 [Report] >>2196023
>>2195586
god I fucking hate bannerlord so much
everything is halfbaked and all the theming is just setdressing
Anonymous No.2195622 [Report]
>>2195212
I just like the idea of specialist units in general, mariner troops opened the door to that strictly for the novetly of naval combat but i think they could go a great long way to making factions less samey now that everyone sorta has a bit of everything in their trees. Maybe they could all be role specific like
>pioneers(siege specific troops)
>skirmishers(attacking outside of battle deployment for screening before combat and harrying)
>champions(fights 1v1 duels with enemy champions or lords/companions that step up)
>infiltrators(stealth-specific troops that can follow you into sneaking missions for raids and ambushes)
Anonymous No.2195628 [Report] >>2195629
since ballistae can shoot explosives and archers can get fire arrows with the brazier ship upgrade, will Khuzaits dominate the sea as well?
>2-3 ships to engage withe enemies
>the rest of the ships pepper the enemies with fire arrows until they sink
Anonymous No.2195629 [Report] >>2195635
>>2195628
if there isn't a counter to fire arrows like someone running around with a bucket of water and putting the fires out, yes
Anonymous No.2195634 [Report] >>2195636 >>2197669
https://www.nexusmods.com/mountandblade2bannerlord/mods/3826
try it, do it now
Anonymous No.2195635 [Report]
>>2195629
even with a counter, they can burn the sails of the enemy then kite them.
they won't even need to sacrifice 2-3 ships to hold the enemy.
the enemy can either try to catch the archers with oars which are stated to be slower than sails iirc and have the ship burn or keep trying to extinguish the fire and die to arrows instead of having the ship burn and sink.
Anonymous No.2195636 [Report]
>>2195634
that thing bricked so many runs and i never got to use even a fraction of the mechanics in it
Anonymous No.2195680 [Report]
anyone got experience with bannerband?
Anonymous No.2195762 [Report]
>>2195586
This is why Diplomacy and Succession Crises are some of the best mods in this game
Anonymous No.2195784 [Report] >>2195796 >>2195835
Aging, birth and deaths were a mistake
Anonymous No.2195796 [Report] >>2195807
>>2195784
The entire game was a mistake
Anonymous No.2195807 [Report]
>>2195796
What about the
Uhhh
Anonymous No.2195835 [Report] >>2195897 >>2195952
>>2195784
why?
you get shitton of free companions
Anonymous No.2195897 [Report] >>2195971 >>2195987 >>2196879
>>2195835
Can you do anything useful with the companions?
Like when you go in to town for uhhhh something, you can have them as bodygu- ah nevermind
Or how about outfitting them and making them your own personal unit in battle by assigning them a unique troop cla- that's right, that was removed
What about having them because of their individual personalit-
Because you can just have them as a cheerleader since they're attracti-
Use them for the perks?
maybe?
Anonymous No.2195952 [Report]
>>2195835
So what, they're basically meaningless anyway?
Why did I need more than the half dozen or so I'd always have?
Anonymous No.2195971 [Report] >>2197250
>>2195897
indeed what could warm body with steward skill even do?
lead parties?
caravans?
govern towns/castles?
you're right anon, I'll be a bitter faggot instead and cry into my Harlaus bodypillow instead
Anonymous No.2195983 [Report]
>>2195577
I think the game crashes if you do.
Anonymous No.2195987 [Report]
>>2195897
Literally only useful as governors. (Which are also a mistake)
Anonymous No.2196018 [Report]
i hate turks
Anonymous No.2196023 [Report]
>>2195607
>t. too young to remember Warband pre-memes
Same shit, different engine
Anonymous No.2196218 [Report] >>2196811 >>2197509
PoP so far feels like a mishmash of ideas
music is throw whateverthefuck and the kitchen sink in there
found some gem in one of the cities, it gave me high tier troops right off the bat when I talked to guild master
Anonymous No.2196311 [Report]
>>2195463
yes, sweaty footjobs please
Anonymous No.2196811 [Report]
>>2196218
waste of a good gem t.b.h. you could get statpoints at potion seller, or later great weapons.
ask travelers in taverns for rumors to get more treasures
Anonymous No.2196863 [Report]
Welp I just spent week irl developing my economy and realised 2 things that are lacking in bannerlord
any long-term objective to strive towards
personality

I suppose first one is addressed by campaign with the main quest but fuck me is it bad and I ain't playing it again. They have to make a better one or update the current one. Hopefully DLC will do that.
The second is something we had in warband.
I distinctly remember the small lore bits expressed by companions, asking lords where is the one I am looking for, intriguing with them, asking to vote for me, quests - especially ones coming from lords - felt way more unique and varied than what we have in bannerlord. Convincing said lords to join your kindom after they have told you of their disdain towards their leige.
Anonymous No.2196879 [Report] >>2197247
>>2195897
>Or how about outfitting them and making them your own personal unit in battle by assigning them a unique troop cla- that's right, that was removed
... wait, what?
Anonymous No.2196901 [Report]
>deliver cattle to the other side of the continent
I didn't miss that from Warband
Anonymous No.2196976 [Report] >>2197005
is it an exploit to use the "ambush" option during a siege to hit the siege engines until they have a sliver of health so you can easily destroy them with catapults when the enemy attacks?
Anonymous No.2197005 [Report] >>2197014
>>2196976
No, why would it?
Anonymous No.2197014 [Report] >>2197019
>>2197005
because the AI can't fix them but in a real life situation, they'd be fixed before rolled up to the wall.
Anonymous No.2197019 [Report] >>2197029
>>2197014
>defenders sortie to destroy siege engines
>inflict damage but fail to destroy them before retreating
>attackers emboldened by their seeming success immediately launch an assault against the walls without repairing their siege equipment
Seems plausible to me
Anonymous No.2197029 [Report]
>>2197019
>immediately
that's the thing, they keep building trebuchets and catapults but are literally not programmed to fix their siege engines if they're not destroyed entirely.
but the game not having exploding pots literally everywhere for defenders and the super powerful shields allow me to not feel bad about doing this.
Anonymous No.2197247 [Report] >>2197675
>>2196879
Remember in warband and early bannerlord how you can change a certain troops formation? ie infantry, archer, cavalry, custom 1, custom 2 etc
Removed
Your companions are thrown in with whatever they have equipped
Your fresh recruits try to form a shield wall with your elites right next to your two handed spearmen
There is no way to separate any unit
It's been like that for a long time now
But hey, they got rid of it for that cool new feature that lets you painfully sort unshielded and two handed troops in to their own formations. Except it literally does not work.
Enjoy
Anonymous No.2197250 [Report]
>>2195971
Oh wow
Boring admin shit. Really a great use of COMPANIONS
As if you need a fucking abundance of bodies for that shit to begin with.
Go pay for warsails piggy, and make sure to tip the turks for their hard work
Anonymous No.2197255 [Report]
>>2178900 (OP)
Why does a realm of thrones run like butter but the Europe mod runs like absolute ass?
Anonymous No.2197262 [Report]
>>2178996
you are a cuckold
Anonymous No.2197275 [Report]
>>2192206
weird how cucks like you have Slavic BVLLS living rent free in your subhuman heads
Anonymous No.2197420 [Report]
>>2192206
POWERFVL STVRGIAN BVLLS RVLE YOV
Anonymous No.2197503 [Report]
>>2192206
i was just visiting the battle brothers thread and thought i'd tune in to see what's going on here, haven't been here for months. please allow me to correct the record:

>be tw
>try to cater to le ebin vikangz fans by turning the sturgians into some dogshit ass half-baked mongrel faction
>everyone is unhappy because le ebin vikangz fans don't understand why every single sturgian npc isn't named "ragnar" and "hadvar" and medieval slav fans don't understand why tw didn't just introduce nords from the very beginning
>fast forward to 2025
>tw works on a dlc introducing the nords and implementing every single aesthetic suggestion ever suggested to the sturgians

i fucking win, do you hear me? i won (i don't even play bannerlord anymore and i don't care)
Anonymous No.2197509 [Report]
>>2196218
>music is throw whateverthefuck and the kitchen sink in there
turn off the music and watch antisemitic podcasts on your 2nd monitor
Anonymous No.2197510 [Report]
>>2195594
looks good but i think everyone should know better than to trust tw by this point
Anonymous No.2197513 [Report] >>2197572
>>2195212
every faction should have some sort of unique mechanic, i've suggested this before. i don't understand tw's obsession with perfect balance.

sturgians should have a unique mechanic where they can hire nord mercenary armies
the empire should have a unique mechanic where they can hire smaller mercenary armies from all other factions they're not at war with
vlandians should have a unique mechanic reflecting medieval europe where they can raise levies, meaning large numbers
khuzaits i have no idea
aserai maybe enslaved soldiers
battanians great diversity in troops depending on clan
nords should have a le ebin vikang mechanic where they can once every year call upon a large host that raids mainland calradia for a lot of income
Anonymous No.2197572 [Report] >>2197650 >>2198684
>>2197513
I like where you're going, but I'd do things a bit differently
>Sturgian beauties bottomless on fur rugs while a storm rages outside
>Empire bath orgies with an excess of gilded attire and perfume
>Refined Vlandian noblewoman in her private chambers while her personal maids aid in attending you
>Khuzait steppe girls having a riding competition inside your yurt
>Sleepy Aserai harem in a pillowed room cloudy from shisha
>Busty Battanian tavern maids parting inside your inn room
Anonymous No.2197607 [Report] >>2197609 >>2197611 >>2197904
Is Bannerlord worth it yet? I've never played it, heard bad things on release, but after recent playthrough of Warband I am tempted.
Anonymous No.2197609 [Report]
>>2197607
>Yet
If anything, it's gotten worse since release
Sure, bugs have been fixed, but actual game changes wise it's definitely worse.
Anonymous No.2197611 [Report] >>2197615
>>2197607
it's fine, modding scene picked up most of the slack
lot of really bitter people here though
Anonymous No.2197615 [Report] >>2197634
>>2197611
>modding scene picked up most of the slack
Fucking kek
You mean the scene where every mod is running of a different version and most of them abandoned because the devs kept breaking their mods every week?
Anonymous No.2197634 [Report] >>2197680
>>2197615
mods that count are up to date
/v/rpg really doesn't play games huh
Anonymous No.2197650 [Report]
>>2197572
lol
Anonymous No.2197669 [Report]
>>2195634
That shit destroys your game and provides nothing worthy. Absolute shit mod
Anonymous No.2197675 [Report]
>>2197247
I hate that game so god damn much
Anonymous No.2197680 [Report] >>2197700
>>2197634
This is /vst/ retard-kun
We should have ended up on /vrpg/ but they forgot what actually made mountain blades good (being a William Marshal sim) for some dogshit attempt at aping shitty dynasty mechanics the game didn't need and raping the RPG mechanics
Also the mod system fucking sucks shit, modules were significantly better
Anonymous No.2197684 [Report] >>2197690 >>2197691 >>2197700 >>2197911
>>2178900 (OP)
I want to make a total conversion mod for the fantasy setting I've been making. Warband or Bannerlord?
And if Warband, what is a good mod with decent quality of life features to use as a base? I don't want to make any new mechanics, I'd basically just make a new map, factions, equipment. And would doing this break the underlying mod, if I'm using a fork of Diplomacy or something?
Anonymous No.2197690 [Report] >>2197710
>>2197684
Warband. Probably easier to mod and if you had chosen Bannerlord you'll have to update your mod more often.
Anonymous No.2197691 [Report] >>2197710
>>2197684
At a guess Hispana 1200 or VC
Anonymous No.2197700 [Report] >>2197710 >>2199520
>>2197680
>Also the mod system fucking sucks shit, modules were significantly better
inflexible by design, it created another problem for submods they were dependent on the main mod's version
I'd rather pick and choose what I want
>>2197684
Warband is a lot easier in that sense you won't need put so much effort into armor and tilesets as Bannerlord (then again it won't have much of a depth either), Warband also plenty of fantasy mods already
>Prophesy of Pendor
>Perisno
>The last days of the third age (Lotr)
>Warsword Conquest
>Phantasy Calradia
I am sure there are others I forgot (there is probably Game of Groans mod there as well)
Bannerlord has like 3?
>Realm of Thrones (game of thrones)
>Kingdoms of Arda (Lotr)
>Old World (Warhammer Fantasy)
Anonymous No.2197710 [Report]
>>2197690
>>2197691
>>2197700
Yeah, I'm definitely going with Warband. Do you guys know if there's a version of Diplomacy with firearms? I'd otherwise make it on Diplomacy 4.litdum
Anonymous No.2197760 [Report] >>2197825 >>2197831 >>2199665
>>2192747
>would you consider giving a second 'Noble' T6 unit to each faction?
No, the number of troops available to each faction is already as high as it needs to be.
What they need is a rework. Too many noble troop trees are basically "not-knight on a horse". Only the Khuzait and Battanian get something truly unique corresponding to their faction. And even then, in the case of Khuzaits it's just yet another horse archer.
Warband had more radical design choices that really allowed to chisel out factions that would stand on their own. Everyone remembers the rhodok and nords.
Anonymous No.2197825 [Report] >>2197831 >>2199312 >>2199665
>>2197760
Nta and to play devil's advocate more than disagree:
Aserai Noble unit is unique, too.
But it shouldn't be a noble unit, this should be just their normal, regular cavalry unit.
And Battania is an extra retarded in this regard, because they have noble archers.... and not fucking regular archers. In fact, Aserai have the best archers in the game that are just regular units.
Anonymous No.2197831 [Report] >>2197844 >>2199642
>>2197760
>>2197825
>Lance knight x3
>Sword knight
>Norse knight
>Javeline knight
>Horse archer
>Archer
Nobody has a single fucking infantry unit as their noble. The fact that imperium has just the same fucking unit roster, covering third of the map, is extra boring, because you just haver central region spawning the same units. Fun if you plan to play as Imperial, shit-tier when you have to deal with that stuff (and the only good stuff about them is their infantry, anyway).
Anonymous No.2197844 [Report] >>2197849 >>2197863 >>2197903
>>2197831
>Nobody has a single fucking infantry unit as their noble
I mean Imperium has them... for tier one, making the Equites progression one of the most retarded things in the game.
I have issues with Warband-style unit recrutiment, but Bannerlord's "you can evolve basic recruit into anything!" is third of all problems the game has with its battles, auto-resolve and upkeep. Lords literally can't be programmed to keep specific tier of units, they just have budget ranges, so if they end up with 20 tier 5 units, they will keep rest of the roster as tier 1 recruits, because their budget already got filled out
Anonymous No.2197849 [Report]
>>2197844
>Early builds had regional flavour looters
>They slashed it
>Early builds had regional flavour mercs
>They slashed it
>Early builds had regional flavour caravans
>They slashed it
WHY?! What important gain was achieved by having the same peasant in afro and grey tunic being the generic, tier 1 fodder polluting the whole map?
Anonymous No.2197863 [Report] >>2197885
>>2197844
It's doubly retarded because the trained legionary is a unique tier 3 in the roster in that it is the only one in the line that has javelins and punches well above its weight in melee. Even when I play empire I keep a group of them around because of how useful they are.
The AI really needs a rework to prioritize tier 3 and 4 units in a larger force over fewer tier 5's.
Anonymous No.2197885 [Report] >>2197891 >>2197899 >>2198359 >>2199642
>>2197863
Like already stated: AI doesn't have script for tiers, it has tier for budget. If it reaches the budget limit, it does not upgrade units, period.
Another retarded thing - and this is a complete fucking idiocy - is that while units are inter-connected, experience isn't. This means that if AI is hauling 50 recrruits and they keep on survivng, all it can do with them is upgrade them to tier 2 fodder, because lo and behold, they can't be upgraded to tier 3, since the exp is gone (if they finally changed that - good for them, didn't Bannerlord since last year August).

The actual focus should be for AI to get rid of tier 1 units. As in - never, ever, hauling around tier 1 shit, upgrading any given chance.
AI also doesn't value its own skills for army composition (which is another obvious and easy to fix issue). You have a lord with high skill in X? Why not making percentage of related troops higher? Instead, it's semi-random and tied with a fucking clan tier and rank, rather than anything else.
I swear, this game was designed when they were drunk, and then insisted on keeping those retarded ideas no matter what. Last time community input was valued at all, it was 3Q2020
Anonymous No.2197891 [Report] >>2197948
>>2197885
Wouldn't many of these bad decisions take something like, a few hours at most, for one autist to improve upon with access to the same tools as TW?
Anonymous No.2197899 [Report] >>2197924
>>2197885
Oh, and to explain why budget is retarded - AI follows following directives:
>There is X budget, that governs everything
>Any unit that reached exp for upgrade is upgraded instantly when budget still allows it
>If budget limit is close, high-tier units get priority, but only until budget is reached
>If budget limit is reached, no upgrades are made
This has bunch of obvious consequences:
- there is a token force of mid- and high-tier units
- AI sees nothing wrong with hauling 50-70 tier 1 units, which you then cut down with ease
- because high-tier has priority, AI is more likely to upgrade one tier 4 unit to 5 than ten tier 1 to tier 2 (which would be an actual major change)
- noble troops have no actual pririty, despite being singificantly stronger, so it's pure RNG (and the chokepoint of warhorses means that they are unlikely to upgrade past the requirement unless top clan)
And worst of them all:
Ever since they've introduced the current grouping (rather than simply having the Warband style grouping), AI throws at you a motley crew of proportional units, so even if it is hauling 20 tier 5 units and 20 tier 4, it will dilute them by adding proportional amount of tier 1, which will then get hacked with ease. So an army hauling like 50 tier 1, 30 tier 2, 10 tier 3 and 8 tier 4 infantry won't toss at you tier 3-4 units (so at least they have punching power), but it will draw proportionally from each group. As such, AI will field at you shitty recruits.

tl;dr it's all fucked
Anonymous No.2197903 [Report] >>2197953 >>2198024 >>2198922
>>2197844
You forgot that sturgian nobles don't get horses until tier 4. In the only example of forethought they seemed to put into the trees sturgian nobles can bolster their lackluster common infantry before they get good.
Anonymous No.2197904 [Report] >>2197920
>>2197607
it is missing the little roleplaying features which are mainly interactions with lords.
it runs a lot better than warband and has bigger battles and better sieges and the UI navigation is better.
i miss warband when i play bannerlord and miss bannerlord when i play warband. there is no winning.
bannerlord has no:
>lord duels
>suggesting a course of action to lords
>having lords make up
>supporting a lord in a feud
>denouncing a lord
>courtship by visiting a lady. just rng checks
>convincing lords to change votes
>all lords as candidates for the new fief. only three clans/lords get to be on the vote
>starting as a nobody. you start with your own "noble" clan and a banner
>renown decay
>right to rule
>incremental party size increases scaled with renown. clan level increases with renown and whenever your clan level increases, your party size also increase. you're allowed to form a kingdom at clan tier 4
bannerlord is 24/7 battles. i really miss when a lord ignores a campaign because he has shit to do such as collecting revenue or pussy to chase.
Anonymous No.2197911 [Report] >>2197936
>>2197684
if you want people to play it, you'll have to go with bannerlord.
but it's a buggy mess that is still updating its code.
Anonymous No.2197920 [Report]
>>2197904
>call off the siege we are out of butter
Anonymous No.2197924 [Report]
>>2197899
they buffed towns income in 1.3 so the issue is at least masked. idk if it's actually fixed.
i don't see recruit armies anymore.
>and the chokepoint of warhorses means that they are unlikely to upgrade past the requirement unless top clan
does the AI need horses for upgrades?
Anonymous No.2197936 [Report] >>2197952 >>2197963
>>2197911
I don't really care whether or not people play it. It's just so that I can put my world into a playable thing.
Anonymous No.2197948 [Report] >>2197958 >>2198359
>>2197891
Unfortunately, no.
The tier preferences are a non-factor in the script and there is nothing governing it. If you play around with budget, then AI will just keep spending further. And if you switch units for AI manually (Diplomacy mod has this as a side-feature), then AI gets a complete choke. I once switched all units in the army I was commanding and AI completely froze once the army was disbanded - it kept trying to reinforce (even if having full units), because the script was detecting it has no tier 1 units in its ranks.
You would need to rewrite from scratch quite substantial amount of script, and not just within AI behaviour, to make shit work.
And because there is a budgetary consideration to it all, it means it's yet again all tied to the horrible way how income is delivered and that wages are daily, rather than weekly. Since individual lords are tied to clan budget and income, and villages can't be held by individuals, AI is constantly stripped for cash. Worse yet, it doesn't consider how much money it actually has as cash, but only checks how much clan income in trinkling down to them. So for each faction, 3/4 of lords are constantly in "red", even if you shower them with gifted money that could last them for 4-5 years. This in turn incentivises AI to raid (which provides shit-tier gains), and that in turn ruins income of cities and castles, so the lords/clans owning them see they are in red now, too, so they stop upgrading their units and overdraft tier 1 shit, along with starting to raid hard on their side of things, which affects lords/clans holding the related cities/castles, so they stop upgrading, too, and overdraft tier 1, too, and they begin to raid, so....

Did I mention that the idea that villages can't be held by individuals and income being clan-based are the crux of 90% of Bannerlord's problems?
Anonymous No.2197952 [Report]
>>2197936
based autist
Anonymous No.2197953 [Report] >>2198024
>>>2197903
Sturgia has such shit units that I can't recall when was the last time I used anything from it. I still know it ends up as a shitty knight anyway.
In fact, I can't recall when I used any other infantry than Aserai and Imperial. Everyone else has just shit-tier infantry.
Anonymous No.2197958 [Report] >>2197982
>>2197948
>Did I mention that the idea that villages can't be held by individuals and income being clan-based are the crux of 90% of Bannerlord's problems?
no. please do. in elaborate detail.
coders stopped posting how shitty bannerlord is on the forum.
Anonymous No.2197963 [Report]
>>2197936
>>>/qst/ is that way

And I mean it as an actual solution.
If you can keep up with running a game threre, it means you are more than just an Idea Guy and should continue. If /qst/ is too much for you, drink bleach instead of day-dreming about your heartbreaker.
Anonymous No.2197982 [Report] >>2198008 >>2198020
>>2197958
The gist of it is that because AI evaluates everything in terms of budget, and it only operates on stable income principle, rather than having a large surplus money, it vases all decision-making on attempt to either secure income, and if it can't, it will raid.
In theory, the goal is that as your faction is growing, you will appoint minor clans across towns you conquer and you will also spread the income evenly across everyone, so your faction remains strong and solvent, while also increasing its power-base via more recruits and higher-tier units.
That's a theory, however. It doesn't account for the fact that the rest of the map is under AI and AI is locked with pre-existing cities and castles, so there is no fucking way to actually manually solve lords financial issues and everyone has raging boner for raiding as a result.
Add to this the fact the economy model itself is simply broken and that AI, unlike Warband, doesn't cheat on income, and it causes a steadily deteriorating situation for the AI factions that aren't Aserai (Aserai is defended by geography and terrain penalty everyone gets when trying to invade, along with better caravan results) and Vlandia (since they gobble down Battania early and get steady income).
Everyone else gets fucked by economy collapsing and not having enough income to cover for AI needs for upkeep.
Worse part is, the AI needs are purely arrificial, established to incentivise it to raid, rather than actual lack of money or insufficient income.

If you add to this daily, rather than weekly wages, you end up with situation where upkeep of tier 4 and higher armies is a genuine financial drain that's gonna wipe out whatever surplus you have, and this was purely unintentonal. They just scripted it that way and decided "fuck it, players are going to swim in cash anyway, so this is great to fight inflation". But AI won't be having such boons, so it gets fucked once more.

And all they had to do was keeping original holding system.
Anonymous No.2198008 [Report] >>2198034 >>2198359
>>2197982
Couldn't this issue be somewhat solved if:
>Towns are renamed cities, and income from workshops in these cities is increased massively.
>New types of settlements are added, which inherit the name "town." These have lower income than cities - but much higher income than the towns of old - and are much more numerous than cities.
>Castles gain a modest economic function. About the same level of income as the towns of old.
Importantly, the amount of clans is not increased. So there's far more demesne per clan than before. This'll significantly increase their passive income, making them much less reliant on raiding for income and also making any one loss of a town not as devastating as it currently is, reducing snowballing.
Anonymous No.2198020 [Report] >>2198065
>>2197982
elaborate more. and i don't get this point.
>Worse part is, the AI needs are purely arrificial, established to incentivise it to raid, rather than actual lack of money or insufficient income.
Anonymous No.2198024 [Report] >>2198038 >>2198110
starting a new playthrough (pic is from my old one) how different is low/mid difficulty for damage compared to realistic? with and without late game armor.

i'm going to have death on this time which I feel the sparse youtube tutorials should have suggested rather than dissuading, my friend has established their own independent kingdom but now we're in a loop of being invaded by the samefag over and over because he won't die (we at least filter the fuck out of them when defending siege, zero losses usually lol, get fian archered.) and can't do much about it since picking up new clan members, places to put them and getting it stable until you can do it all again is hard as balls.

we're both ps4 which is a little behind latest patches from what I can tell, none of this added in 1.3 stuff is in the game, like no stealth equipment tab and whatever else is new.

i wish they'd finish fleshing out the base game and fix the bugs i don't know who asked for boats either but it looks cool I guess?

>>2197903
>>2197953
sturgia have pretty good shield wall troops and throwers as far as best unit type goes. and they don't use horses much, save that for vland, empire, and kazuhi-.....mongolia...
Anonymous No.2198034 [Report] >>2198359
>>2198008
>Towns are renamed cities, and income from workshops in these cities is increased massively.
Won't solve shit
All this does is increasing owner/clan income, without helping clans that own nothing.
>>New types of settlements are added, which inherit the name "town." These have lower income than cities - but much higher income than the towns of old - and are much more numerous than cities.
Bloat for the sake of bloat. Also, those would need their own villages, anyway, so all you achieve by this is making game chug CPU to run extra simulations
>Castles gain a modest economic function
They have that already

What you fail (probably) to grasp is not the amount of income delivered, but it spread.
Average faction has 6 towns and castles.
Average faction has those spread over 4 clans
Average faction has 10+ clans
Average AI-controlled factions will then keep promoting extra lords and new clans, quadrupling number of entities demanding upkeep, without adding a single holding for those.

Compare with Warband-style situation, where even the poorest faggot in each faction owned at least a single village, and had own, personal income, and unit-decision making was disconnected from that income anyway.
To solve its issues, Bannerlord would need to:
- restore option to hold individual villages, with their income
- MINOR adjustments of income (in a way that a single well-off village can cover for "needs" of a lord to keep personal troops at 120 units)
- making it MANDATORY for each starting clan to own at least a single holding (can be village, doesn't matter, but they need SOMETHING)
Alternatively, they would need to remake more than third of the whole game, so go fucking figure
Anonymous No.2198038 [Report]
>>2198024
low/mid difficulty can feel a lot more like a dynasty warriors game insofar as tanking damage. It's much easier to take several hits and pull yourself out of the fray with 1/3 of your heath, I can go entire playthroughs without being knocked unconscious, but it can easily happen. Sieges especially have been really lethal when I have death on. Having half a dozen arrows smack into you within .5 seconds or a well placed ballista bolt just fucking your shit up does happen, and I've died from it. Luckily both times I was able to become my wife but if I wasn't married that would've been it. I wholly recommend it.
Anonymous No.2198053 [Report]
any good, new mods for warband?
Anonymous No.2198065 [Report]
>>2198020
Nta, but it's simple:
AI needs X to upkeep it armies, but it is scripted to desire 20X as a "minimum" (which is about the income its clan would have if it owned a city). Because it is not earning what it sees as the minimum, it starts to raze villages, even if in reality, it doesn't have to and still earns more than enough for upkeep via trickle-down economy.
Anonymous No.2198070 [Report] >>2198081 >>2198109
>thieving around in city scenes, pickpocketing, sneaking
I don't get it. Who the fuck cares? Why is this shit so popular?
Anonymous No.2198081 [Report]
>>2198070
they have made really good looking towns with almost nothing to do in them(you can talk to npcs and take over pissvomit alley from Hilaria the Boar)
well that and roaches probably saw Fourberie mod doing so well
Anonymous No.2198107 [Report]
>Through playing the game developed by Mount & Blade's company, I feel that Turkey's national strength is clearly improving. Whether a game can become popular overseas and gain international recognition also reflects, indirectly, the progress in productivity. National strength is not only about hard power but also whether soft power is accepted by third parties. Hard power serves as a carrier for soft power. In recent years, Turkey has improved its standing both in the Islamic world and within NATO. Militarily, it has made certain achievements in drones, aircraft carriers, We are also somewhat familiar with the Khan fighter jetsand tanks. Turkey's geographical location guards the Eurasian continent, and historically, the Ottoman Empire was also very famous. Erdoğan is an innovative leader. To have a place in such a complex, survival-of-the-fittest world is impressive. Mr. Armagan is also remarkable; he attended top private schools in his youth, is proficient in English, which suggests that he comes from an upper-class family. During his doctoral studies, he boldly quit school to create his own game and make it his career — truly inspiring. Therefore, from Mount & Blade 0.808 to the release of Bannerlord, it is like a microcosm of Turkey’s national development. I wish Mount & Blade’s company continued success, Turkey continued prosperity, health and well-being for the Armagan couple, and I also thank all the artists, concept designers, programmers, and game engine developers at Mount & Blade for their hard work and hope they keep getting better!
what did he mean by this?
Anonymous No.2198109 [Report]
>>2198070
>pickpocketing
we can do this in bannerlord?
Anonymous No.2198110 [Report] >>2198116 >>2198208 >>2198308
>>2198024
>sturgia have pretty good shield wall troops
Still shit when compared with imperial legions, both stat- and equipment-wise.
>throwers
Meme weapon for infantry.
The only good javs are horse ones that only Aserai have
And even if we ignore meme tier for throwers, again, legion wins this contest, because the unit is both good thrower and good shield infantry.
Did I mention there are thrice as many imperial settlements, so unit recruitment and replenishment is a breeze, while you have to go all the way to sturgian intestine to recruit their units first?
There is literally nothing Sturgia is good at, and their units are effectively meme fodder
Anonymous No.2198116 [Report]
>>2198110
having mowed down 3000 of them yesterday I don't see the appeal.
Anonymous No.2198208 [Report] >>2198316
>>2198110
I think mounted battanian skirmishers are pretty good mounted jav too, though obviously not as good as Aserai's noble line.
Anonymous No.2198308 [Report]
>>2198110
>sturgian intestine
Anonymous No.2198316 [Report] >>2198730
>>2198208
Different anon, but Battania is peak shit units. Literally everything is underwhelming. And I wish Aserai jav throwers weren't noble line. The unit is fun, but it's pretty much wasted as noble troop.
Alternatively - if it has to be noble one, give them harder focus on javs, rather than being knights with javs
Anonymous No.2198359 [Report] >>2198693 >>2198721 >>2198729 >>2198877
>>2197885
>>2197948
There's no way this isn't fixed by a very simple logic gate, ie

>if party size >50, >= of 50% must be tier >=2
>if party size >150, >= of 70% must be tier >=3
>party cannot upgrade 3 to 5 OR 4 to 5 until rules 1 and 2 = true

>>2198008
>>2198034
Having more non-village, non-town settlements would give SOMETHING that other lords can own so there isn't a musical chair game for the same places and same space on the map or force them outwards to raid and conquer like locusts, which is the real reason why TWI made them like this. Personally i would do it a bit differently

>smaller clans AND landless lords can own property in villages and cities and collect rent/revenue from random businesses, shops and resource extraction
>smaller clans can have dynamically spawning and randomly placed hideouts just like bandits, and also several temporary camps placed around the map that follow the same logic, serving as pitstops for trading caravans where they sell and buy shit from them
>smaller lords have manors which are smaller castles with a single village that's contained in the same scene, meager income and not that hard to besiege but a network of them make up the actual defensive strength of Calradia(just like IRL)

I like the idea of a mid-size settlement type that is bigger than a village but not a full town or castle for the sake of having battles somewhere that has walls and defenses but isn't a full siege, that is more of a mix between a field battle and a full on siege, only for gameplay purposes.
Anonymous No.2198536 [Report] >>2198564
think im going to scale back the damage, i forgot brother fucks off with EVERYTHING including weapons and armor from the tutorial phase and looters were doing almost 20 damage to me with a fucking rock while I was discovering I have the wrong weapon, also killed all my troops like they were nothing. doesn't seem balanced to me, I know im just going to get rolled later on if I stick with this

death stays. all the other stuff is fine, going with 50% for now for both troops and me.
Anonymous No.2198564 [Report] >>2198580 >>2199499
>>2198536
>looters were doing almost 20 damage to me with a fucking rock
You can be in the best armour the game has to offer and looters will still rape you with rocks
Anonymous No.2198580 [Report]
>>2198564
for real
i tried practice round in the arena and I feel a lot more on par with the opponents now, im happy with this. just need to grind back to tier 4 again, the journey begins anew
Anonymous No.2198684 [Report]
>>2197572
If only Hot Butter wasnt so dissapointing
Anonymous No.2198693 [Report]
>>2198359
>owning smaller plots of property
So much fucking soul, i just wanna be a merchant and isntead of whole cities i'd just have a nice little estate in the city
Anonymous No.2198721 [Report]
>>2198359
>There's no way this isn't fixed by a very simple logic gate
That assumes existing script has such logic gates.
Guess what it doesn't have
Welcome to roach spaghetti
And it's very finnicky to mod into the game, because budget-based focus is hard-coded into AI
Anonymous No.2198729 [Report]
>>2198359
And to drive point home:
When Bannerlord was first announced, I was expecting Warband map on steroids:
5x more towns and castles
20x times more villages
Maybe some additional type of holding
What they did was extra retarded economic model that doesnt' even work and lack of individual ownership of holdings.
For no fucking reason, at that

Shame, could be sovl.
Anonymous No.2198730 [Report] >>2199083
>>2198316
ngl, Kult of the Kallipygos' troop trees are just better.
>Battanians have a great cav skirmisher and a noble 2h/throw shock troop.
>Vlandia have high health but mid damage infantry and a noble crossbow troop
>Sturgia has even more melee potency and a noble mounted cav
>Empire has mid+ every troop tree and a noble archer
>Khuzait have a reliable non noble horse skirmisher and also a second noble horse skirmisher to just really fuck your shit up with their cav
>Aserai have more infantry and cav skirmishers and a noble 2h shock troop.
A second noble line and a second troop tree should've been in the base game.
Anonymous No.2198877 [Report] >>2199287
>>2198359
besides cities and castles which are fixed, there should be a plethora of locations scattered about the map which may hold a village, a hideout, a small fort, or just be empty land. Being able to actually destroy villages, sponsor the creation of new ones, hold hideouts or baby castles would be amazing.
Anonymous No.2198922 [Report] >>2199050
>>2197903
>before they get good.
They never get good. The best unit in their roster is their jav cav.
Anonymous No.2199050 [Report]
>>2198922
... they have now jav cav?
Or you mean the bandit unit?
Anonymous No.2199083 [Report] >>2199128
>>2198730
I wish to have unit rosters somewhere between what Bannerlord has right now and how it was handled in the WF&S (which is superior in this regard to Warband)
In ideal system you have
>Village recruits that upgrade to about tier 3, with infantry/range/faction special branch, this is a branching line
>This recruit is also accessible in towns, but as fodder
>There are castle and town lines of recruits, starting with tiers 2 and 3, and upgrading two tiers up from their base, this is a branching line
>Noble units are tier 4-6, this is a non-branching line
>Second noble unit that's tier 3-5 and offers different kind of unit entirely, this is a non-branching line
>There are faction-specific units, separate from all listed branches so far, that have no equivalent in other factions (eg 2nd type of horse archer for Khuzait, different type of skirmisher for Battania, actual legion for empire etc), this is a non-branching line
>Mercenaries are in regional flavour, offering different aesthetic of units and slightly different specialities, this is a branching tree
>Mercs come in foot and cav variants, those are two separate trees (unless certain regional variant have a branch that adds extra cav/infantry)
>Looters have regional variety that's purely aesthetical, just to blend better with the region
>Looters upgrade to regional variety of bandits, NOT imperial recruits
Effectively - FAR bigger variety of units that have separate trees and separate baselines, which prevents, there is clear veterancy for units and makes it much easier for AI to end up with high tier militia under existing systems without having to rewrite how clans or economy operate. This way AI would have fuckload of tier 3 units one way or another, with a space for growth, and unfucking noble units in the process. It also makes mercs better and useful AND looters simply aesthetically pleasing
Anonymous No.2199128 [Report]
>>2199083
>Swedish veteran peasant musketeers
>Coupled with Ruskie veteran peasant pikemen
>Later supplemented with garrison troops and elites from Swedes and Poles
That mod was fucking perfect, no wonder it became stand-alone
Anonymous No.2199150 [Report] >>2199213 >>2199216
Imagine a coop mod for warband or bannerlord. A friend becomes another lord and you fuck around.
Anonymous No.2199213 [Report] >>2199216
>>2199150
imagine hot butter co-op and impregnating your bro
Anonymous No.2199216 [Report]
>>2199150
>>2199213
Imagine sieging your bro's castle as a female viking, killing his wife and all his heirs, then forcing him to impregnate you so you'll be the mother of his only heirs lmao
Anonymous No.2199287 [Report] >>2199353
>>2198877
>besides cities and castles which are fixed, there should be a plethora of locations scattered about the map which may hold a village, a hideout, a small fort, or just be empty land. Being able to actually destroy villages, sponsor the creation of new ones, hold hideouts or baby castles would be amazing.

Among the many, many things Bannerlord should have just taken from Viking Conquest one of the most significant for me is locations that aren't one out of the three current ones(hideout/village/city). Besides housing factions and generating other types of revenue it's just so fucking samey when you can't just visit other places and have things happen on them, because nothing ever happens outside of battles and sieges. In VC you have monasteries, ancient ruins, plantations, random points of interests, and they all have some quest or some scene happening there, especially monasteries which let the whole religious plotline play out. Baennerlord suffers especially bad from how much they avoided the whole topic despite the inspiration for the game being deeply, intrinsically defined by religion, even if we ignore orders, the land holding role of the church and its political pull, you still have the local church being the rallying point and center of every single town.

Were it up to me i'd pepper the whole world with such things but i'd actually break down the whole castle/town with villages as fiefs system. I'd have:
Settlements
>village - some houses, chapel of (faction cult), no walls, 2-3 resource production, player and NPCs can own plots and houses in them. Has a village Elder and a priest and captain of a small militia.
>town - more houses, average church, a small wall or pallisade with a ditch, minor services like an inn and a blacksmith, player can own plots of land and houses and invest in the shops. Has a town mayor, a priest and a sheriff in charge of a guard.
>City - Essentially what towns are now. Has a council of notables with a hall and a temple.
Anonymous No.2199312 [Report] >>2199316
>>2197825
>In fact, Aserai have the best archers in the game that are just regular units.
This is by lore design.
Anonymous No.2199316 [Report]
>>2199312
Anonymous No.2199353 [Report]
>>2199287
>ul. Bracka
Anonymous No.2199499 [Report] >>2199574 >>2200388
>>2198564
armor does not protect properly.
looters deal 9 dmg while wearing endgame armor.
Anonymous No.2199520 [Report]
>>2197700
Yeah modules are inflexible, but you were either getting a native+ type mod or a total overhaul based off a comprehensive merger and customised mod anyway that would have amalgamated features. Maybe it was hard on the trailblazer who created those specific basis mods (like the ones anon was after) but when that work was out the way it was smooth sailing
I fucking deplore having to look through requirements, look for compatability patches, drop say a equipment overhaul for overhaul X because a different one is needed for overhaul Y blah blah blah
As a consumer, warband was much nicer
I download the setting I want and play that with what it is
Also iirc warband had 3 ASoIaF mods? ACOCK, AWOIAF and I think another? I only played early COCK versions before that cunt ruined his own work so idk
Anonymous No.2199574 [Report]
>>2199499
I just nerfed stones as a weapon.
Anonymous No.2199642 [Report] >>2200384
>>2197831
Their horse archers are fucking tanks. What they lack in killing power they make up for in being able to shrug off damage.
>>2197885
One of the biggest mistakes in Legionary's design is not giving them throwing spears as a fourth weapon, giving them 10-20 more armor, and slowing them down appropriately from weight. Legionarys should've been beefy boys like their horse archers are the slow beefy boys of their type.
Anonymous No.2199665 [Report] >>2199713 >>2199764 >>2200389
>>2197760
>>2197825
as usual with these discussions, here is my troop mod that is more into the line of thinking of warband
https://www.nexusmods.com/mountandblade2bannerlord/mods/4932
I'll drop an update for 1.3.2 tomorrow since I just got the piece I was lacking. It will no longer have dependencies nor need a patch for SA or VA
Anonymous No.2199713 [Report] >>2199716
>>2199665
shouldn't Khuzaits get a 5th tier archers but stop at 4th tier lancers?
Anonymous No.2199716 [Report] >>2199723
>>2199713
I'm sorry but why ?
Anonymous No.2199723 [Report] >>2199725 >>2199726
>>2199716
>tier 5 horse archer dismounts and boom: you have a tier 5 archer.
>aren't lancer and horse archers a deadly combo?
>warband had lancers a tier lower than horse archers.
Anonymous No.2199725 [Report] >>2199730
>>2199723
>tier 5 horse archer dismounts and boom: you have a tier 5 archer.
good point, but in that case same thing happens for the empire or aserai trees
>aren't lancer and horse archers a deadly combo?
On a plain sure, they suck on any other case
>warband had lancers a tier lower than horse archers.
but no tree on foot, desu it's mostly for this reason
Anonymous No.2199726 [Report] >>2199730
>>2199723
The mounted tax should make up for that since they require horses.
Anonymous No.2199730 [Report] >>2199731
>>2199725
>good point, but in that case same thing happens for the empire or aserai trees
i'm not following. empire has tier 5 of everything.
as for Aserai, mounting a horse doesn't teach you how to control the horse and shoot at the same time.
>but no tree on foot, desu it's mostly for this reason
i'm not following this either.
>>2199726
>since they require horses
does the AI actually need horses for upgrades?
last discussion i saw on the forum, the AI didn't need horses to upgrade anymore.
Anonymous No.2199731 [Report] >>2199745
>>2199730
>as for Aserai, mounting a horse doesn't teach you how to control the horse and shoot at the same time.
? Bow is the same mounted or not in BL

>i'm not following this either.
basically if the khergits don't have foot soldier, it's because they must suck so it is the tree that sucks in this mod

>does the AI actually need horses for upgrades?
in my mod the player doesn't need either so hey

but since I'm using warbandlord, horse archers are significantly less dangerous than vanilla
Anonymous No.2199732 [Report] >>2199737 >>2199741 >>2199752
How do you properly represent the distinction between Levy troops and Profesional soldiers and the like in a game like Bannerlord where toops are recruited one by one and can be upgraded multiple times and into multiple paths?
Anonymous No.2199737 [Report]
>>2199732
since we don't have a levy mechanic in game you don't, levy are regular troop
Anonymous No.2199741 [Report]
>>2199732
>regular troops: levy
>noble troop trees and companions: professional soldiers
Anonymous No.2199745 [Report] >>2199758
>>2199731
>in BL
they don't have the skill for it in bannerlord nor irl.
unlike foot archers which don't really need to move so their athletics skill isn't that important unlike riding for horse archers.
>basically if the khergits don't have foot soldier, it's because they must suck so it is the tree that sucks in this mod
how does this explain their tier 5 lancers?
>in my mod the player doesn't need either so hey
did you increase the wages for cav troops?
with warbandlord, cav would be king.
Anonymous No.2199752 [Report] >>2199759 >>2199769 >>2199892 >>2201158 >>2201361 >>2201480
>>2199732
were levies (peasant troops) actually a thing in the middle ages?
Anonymous No.2199758 [Report] >>2199784
>>2199745
>hey don't have the skill for it in bannerlord nor irl.
not sure I'm following so to come back to your previous post, an aserai horse archer isn't worse on foot than a khuzait one, same for the empire one

>how does this explain their tier 5 lancers?
the khans guards are horse archer, they are tier 6
lancers are not tier 6

>did you increase the wages for cav troops?
I do have a mod for that (and having horses consum food) but it's not included
Anonymous No.2199759 [Report]
>>2199752
Yes, but they didn't use pitchforks as much as some very basic armor and the essential weapons and training one would need to be a practical soldier in a way.
Anonymous No.2199764 [Report] >>2199777
>>2199665
I like the absolute restrain you have in having so few branches. You're a far stronger man than I am, Anon.

Did you use an in-game mod or tool to design the troop trees and units? Or did you do all of it by hand? I ask because I have plans for a mod myself.
Anonymous No.2199769 [Report]
>>2199752
Depends on the time period and location.
Anonymous No.2199777 [Report]
>>2199764
at first I used my little warband and exported it
combine it with an xslt that removes the vanilla troop and an easy edit to the output of MLW to change the troop ID (remember to keep the same ID as vanilla for the recruits) and you have your mod
since I have the structure now I just use equipment XML print to edit the loadouts
Anonymous No.2199784 [Report] >>2199789 >>2200556
>>2199758
>not sure I'm following so to come back to your previous post
let's start from the beginning.
Khuzaits have tier 5 horse archers but only tier 4 archers. this doesn't make sense because the horse archer can just dismount and be a tier 5 archer.

Aserai have tier 4 camel archers but tier 5 foot archers. this makes sense because learning to ride is a skill, in-game and irl and shooting from horseback is another skill. handling better bows on horseback is harder so it's ok to have a lower tier horse archers than foot archers.

>same for the empire one
the empire have tier 5 troops all around so they're not relevant to my point imo.

>I do have a mod for that (and having horses consum food) but it's not included
does it affect the AI too?
sounds very ncie.
Anonymous No.2199789 [Report] >>2199795
>>2199784
>Khuzaits have tier 5 horse archers but only tier 4 archers. this doesn't make sense because the horse archer can just dismount and be a tier 5 archer.
the khuzait infantry gets sword + shield, and dismounting your horse archers means that, well, they are no longer on horse so it's a downgrade

>does it affect the AI too?
yep, I haven't released it since it's part of my 'bunch of tweaks' mod that would be a pain to split and publish but I could post it here tomorrow
Anonymous No.2199795 [Report] >>2199797 >>2199801
>>2199789
>the khuzait infantry gets sword + shield
there are no Khuzait infantry. wtf am i missing?
>and dismounting your horse archers means that, well, they are no longer on horse so it's a downgrade
they still have tier 5 equipment. why are there no tier 5 archers for Khuzaits?<<<<<<<<<
^^^^^^
this is the question.
>it's part of my 'bunch of tweaks' mod that would be a pain to split and publish but I could post it here tomorrow
i'll take all your tweaks. don't split them.
Anonymous No.2199797 [Report] >>2199799
>>2199795
Just dismount your horse archers if you want t5 archers.
Anonymous No.2199799 [Report]
>>2199797
i actually want their lancers downgraded to tier 4. the tier 5 archers request is just to balance them.
Anonymous No.2199801 [Report] >>2199811 >>2199812
>>2199795
>there are no Khuzait infantry. wtf am i missing?
it's a mixed inf, they have a bow sure but also a shield so less arrows

>they still have tier 5 equipment. why are there no tier 5 archers for Khuzaits?
their armor is bad for a tier 5 troop, remove the t5 lancers and the khuzait have no armor
this mod is made with my castle mod in miund so there are significantly less noble troops

>i'll take all your tweaks. don't split them.
not sure you do, some are WIP so they are breaking the UI
Anonymous No.2199811 [Report]
>>2199801
forgot, I had the tweaks to the troop cost I mentionned before but didn't update it to 1.3.2 yet.

While I'm at it, who here is interested in having the cutscenes in fullscreen ?
Anonymous No.2199812 [Report] >>2199815
>>2199801
>it's a mixed inf, they have a bow sure but also a shield so less arrows
i apologize, modder sama.
>some are WIP so they are breaking the UI
well shit
Anonymous No.2199815 [Report]
>>2199812
>>>some are WIP so they are breaking the UI
>well shit
it's mostly the encyclopedia fullscreen attempt that is bugged out, only other one that sometime has issues is the search button in inventory but quitting and reopening it solves it
Anonymous No.2199858 [Report] >>2200060
I'm feeling the itch for bannerlord again, what are the currently in-vogue mods to make it playable?
Anonymous No.2199892 [Report]
>>2199752
Depends on the time period and place, but considering this game is supposed to be set in thw in universe version of the dark age/Early medieval Europe then yet peasant levies would exist. Generally they'd mostly be much better equipped than the kind we see in game, with at least helmets, but oh well that's balance.
Anonymous No.2199893 [Report]
Is Burning Empires good?
Anonymous No.2200056 [Report] >>2200063 >>2200392
https://youtu.be/-jfO0w2IWYI?
>it took years and several regions' worth of industry to amass enough stock of arrows to go on a military campaign
>arrows would get spent almost right away in battle and archers needed to carefully pace their shooting and also either run back and forth or have dedicated carriers to resupply mid-battle
>armies had to have a bunch of bowers and fletchers in tow to make arrows and bows on the go to make up for broken or lost inventory
>recovered arrows after battle made up a huge proportion of what archers had available and they still had to repair them before reuse

RBM: lets balance archery by making shooting fucking suck
Anonymous No.2200060 [Report]
>>2199858
The beta branch
Anonymous No.2200063 [Report] >>2200069
>>2200056
by suck you mean no longer turning your archers into machine guns?
boo freaking hoo
Anonymous No.2200069 [Report] >>2200071 >>2200392 >>2201375
>>2200063
>trained archers
>as in tier 5+, doing this on a professional capacity archers at the peak of their physical strength and health
>can barely let off 4 shots a minute and get gased the fuck out afterwards
Anonymous No.2200071 [Report] >>2200072
>>2200069
>waaaa waaaa
>why can't I just stack archers and not have frontline!
Anonymous No.2200072 [Report] >>2200074
>>2200071
>no armor shouldn't work, everything else must suck instead
Anonymous No.2200074 [Report] >>2200075
>>2200072
anon, armor does work but it has gaps
>face
>under shoulder
and some pieces succumb to damage if hit repeatedly
RBM improves melee by not making it complete slog, you can even pummel enemy shield troop into submission with enough skill in weapon of your choice
Anonymous No.2200075 [Report]
>>2200074
if making archer RoF not shit is enough to make it impossible to have infantry deployed then it doesn't work as it should, RBM adds stamina but it does it in a stupid way where it both depletes too fast for decisive action from units like magdumping their quivers and also replenishes too fast to where units being exhausted doesn't take them out of the fight and you aren't punished for sending them forward to blow their load too early. The same happens to a small degree with shock infantry.

The poise system should be accompanied with a separate stamina system where once you deplete your poise you decrease your overall stamina permanently for the rest of the battle and you won't get it back until you retreat, but it shouldn't take more than a few shots or mild cardio to get there.
Anonymous No.2200132 [Report]
You can set archer rof to vanilla in rbm settings but they're still genuinely unpleasant to use because any below the absolute top tier are incredibly weak and crossbows are doubly weak as they have effectively no range.
Anonymous No.2200184 [Report] >>2200311 >>2200353 >>2201388
the nord cities/castles look metal as fuck and I love em
Anonymous No.2200275 [Report] >>2200290 >>2202276
>There are no Saxons in Bannerlord.
>The closest thing to Angles are the Celtic/Irish/Pictish Battanians.
Anonymous No.2200290 [Report] >>2200318 >>2200538
>>2200275
Normans are there
it should give you all the clues you need :)
Anonymous No.2200311 [Report] >>2200353
>>2200184
They're a crazy mixture of norse and teutonic aesthetics
Anonymous No.2200312 [Report] >>2200322 >>2200406
https://www.youtube.com/watch?v=wstUzKRCeHI
Anonymous No.2200318 [Report]
>>2200290
Anonymous No.2200322 [Report]
>>2200312
Methinks someone should have developed large wooden shields as makeshift floatation devices.
Anonymous No.2200353 [Report]
>>2200184
>>2200311
They don't really make sense to me. Geographically, they're located in regions way too infertile to develop large populations. Which in turn means they shouldn't have been able to develop into a civilization that can raise such structures.
Anonymous No.2200384 [Report]
>>2199642
>I will miss the point entirely: The Post
Anonymous No.2200388 [Report] >>2200426 >>2200656
>>2199499
>looters deal 9 dmg while wearing endgame armor.
Which is a fucking lie on two different levels:
- rocks can't deal more than 8 damage unless you are max-charging in the direction of a projectile; you would have to slam your helmetless head, at max charge velocity, into an incoming stone and from the right angle
- even an early game civilian armor is going to soak enoigh damage to reduce stones to 0-4 damage; by mid-tier armor (actual, fucking armor, not civilian gear), you reduce stones to 0-1 damage
Next time, try playing the game you are posing about, instead of bringing memes from 4 fucking years ago.
Anonymous No.2200389 [Report]
>>2199665
>Literally everyone get the exact same units
>Not unit types, the same fucking units
Terrible mod
Anonymous No.2200392 [Report]
>>2200056
>Some autistic jewtuber video
>Bunch of autistic screeching greentext
>Shit mod is shit
Oh wow!

>>2200069
>video game
>about wallowing in powerlessness and HEMA faggotry
Suck a dick already, faggot, instead of mouthing up those bitch lips
Anonymous No.2200406 [Report] >>2200416 >>2200549
>>2200312
why didn't he test swinmming in mail+gambeson?
they didn't wear mail on top of plain clothes back in the day. did they?
Anonymous No.2200416 [Report]
>>2200406
probably got tired or forgot
gambeson wasn't always a thing, sometimes just layers of clothing/rags had to suffice
Anonymous No.2200426 [Report] >>2200433 >>2200656
>>2200388
lying faggot
they deal 3-4 dmg while stationary and with their weapons can deal even up to 12 dmg.
all in endgame armor.
Anonymous No.2200433 [Report] >>2200656
>>2200426
>Source: trust me, I read about this in 2021 thread bitching about then-introduced perfect aim for looters, which got removed befere the end of that year
Anonymous No.2200475 [Report] >>2200482 >>2200522 >>2200562 >>2200593 >>2200727
alright you piss babies, going to record it
first, Aserai fresh character, training skipped, starting gear
Endurance at 1
Difficulty set to Bannerlord(realistic everything)
next one, same character with cheated in armor
Anonymous No.2200482 [Report] >>2200522 >>2200562 >>2200593 >>2200727 >>2200834 >>2202167
>>2200475
end game armor, shield
same stats
same difficulty setting
same group of looters
Anonymous No.2200522 [Report] >>2200534
>>2200482
>>2200475
Based
Armor is fine in bannerlord and anyone who says otherwise is delusional.
Anonymous No.2200534 [Report] >>2200587 >>2200661
>>2200522
did you see the 4 dmg while stationary against endgame armor, faggot?
did you see the 12-15 dmg against early game civilian armor?
Anonymous No.2200538 [Report]
>>2200290
>Vlandians are Normans
Wow i am a fucking retars for not putting two and two together especially with their vaguely french aesthetic and naming system. This whole time i thought they were like Frankish or Carolingian or something but with crusader armor
Anonymous No.2200549 [Report]
>>2200406
Not everyone wore a gambeson or padded armor under jacket thing no
Anonymous No.2200556 [Report] >>2200723
>>2199784
the mod that changes the cost of cav
50% more expensive cav
10% more expensive archers
horses consum food

https://mega.nz/file/JWZAnS6C#BDkVYvRwV94CdsOV1KyQLuXsmmlRbyck3ScSk35035k
Anonymous No.2200562 [Report]
>>2200475
>>2200482
Saved. Thank you for effortposting.
Anonymous No.2200587 [Report] >>2200606 >>2200731
>>2200534
>waah waah armor should reduce 100% of damage waah
worst faggots ever.
Anonymous No.2200593 [Report] >>2200731 >>2201160
>>2200475
>>2200482
>top tier armor makes a 60% damage reduction
it's somehow even worse than I expected
Anonymous No.2200606 [Report]
>>2200587
>caught lying
>moves the goalposts
>strawmans
lmao@(you)
Anonymous No.2200656 [Report] >>2200739
>>2200388
>>2200426
>>2200433
like I said yesterday, they did 19 damage on realistic, with a headshot. they were not charging or whatever you're on about they just lobbed a rock and nearly took me out, which is why I reduced the difficulty.

not everything needs to be a massive argument and dick measuring and your bullshit doesn't make it not true.

im in a bad mood today so my filter is off. don't fucking start with me either if you got something to say just don't reply.
Anonymous No.2200661 [Report]
>>2200534
Did you see that the damage is blunt? No armor will block a fucking rock, not to mention you're not even staggered so you can turn off the brain.
Anonymous No.2200723 [Report] >>2200752
>>2200556
... and that fixes...?
Because sounds like utterly pointless thing to do
Anonymous No.2200727 [Report]
>>2200475
>>2200482
Thanks for a fresh recording, saved for any further bitchfag doing the early beta "hurr armor doesn't work durr" shitposts
Anonymous No.2200731 [Report]
>>2200587
>>2200593
>Sour-graping this hard, while also carrying the goalpost
Anonymous No.2200739 [Report] >>2200765
>>2200656
>Trying to pretend anyone but himself is at a fault
You
Are
A
Faggot
Let that sink in.
Anonymous No.2200752 [Report] >>2201264
>>2200723
fixes nothing, why would every mod fix something ?
Anonymous No.2200765 [Report]
>>2200739
i asked nicely that you don't reply. enjoy your vacation shit stirrer.
Anonymous No.2200834 [Report] >>2201139
>>2200482
I recorded stone throwers with Warbandlord mod enabled https://www.nexusmods.com/mountandblade2bannerlord/mods/3961
plate is heavy but very effective
Anonymous No.2201139 [Report]
>>2200834
super high grade armor doesn't work well in a game with no knockdown and grapple mechanics
Anonymous No.2201158 [Report]
>>2199752
yes but nowhere near the scale and commonality depicted in movies, combat was mostly the nobility's job
Anonymous No.2201160 [Report] >>2201270 >>2201318
>>2200593
This
In warband you'd be getting ZERO from most of those attacks
Not to mention that's from fucking rocks and clubs, let alone the damage you'll be getting from real weapons while wearing "the best" armour
Anonymous No.2201264 [Report] >>2201292
>>2200752
Then what's the point of using that mod? What's the gain? Where is any kind of gain from using it?
You know mods tend to serve purpose, right?
So what's the motivation to use this mod?
Anonymous No.2201270 [Report]
>>2201160
>Still trying
Anonymous No.2201292 [Report] >>2201307 >>2201318
>>2201264
what if someone wants more realism ? or nerfs instead of buffs ? or wants logistic to be important ?
it's a mod, if oyu don't want it don't install it, that's it, no need to question the reason behind it's existence
because you may as well ask why have enemies that deal damage, what's the gain ?
Anonymous No.2201307 [Report] >>2201391
>>2201292
>what if someone wants more realism
And how that mod achieves that?
Because you forgot to explain the logic of it
>or nerfs instead of buffs
Next thing, you gonna learn about things like re-balance mods
>logistic to be important
Does the mod add logistics to the game?

In other words:
You made a mod that apparently had SOME purpose for YOU and now not only forget to explain that purpose, but apparently feel offended by the idea that you should explain a purpose of a mod you at the very same time tell people to use.
You fucking retard.
Anonymous No.2201318 [Report] >>2201391
>>2201160
>>2201292
>ARMOR SHOULD FULLY PROTECT EVERYTHING, NO DAMAGE
>MUH REALISMUS! MUH LOGISTICINOS!
The duality of man
Anonymous No.2201361 [Report]
>>2199752
>were levies (peasant troops) actually a thing in the middle ages?
yes(levies), no really(peasant troops)
Anonymous No.2201375 [Report] >>2201395
>>2200069
sure but make it also that damage from arrows fall of rapidly by distance, add stamina system and make that armor prevent most of arrows damage and turn them into stamina damage
Anonymous No.2201383 [Report] >>2203712
Will there ever be a mod that fixes the faces in Bannerlord? Unironically, even Warband looked better. And somehow, the 2D textures of photographs of real human faces in Warband looked less uncanny than the clay-wax-figure-looking Bannerlord people.
Anonymous No.2201388 [Report]
>>2200184
eh. look immersion breaking
Anonymous No.2201391 [Report] >>2201684 >>2201886
>>2201307
you are the one asking for explanation on a mod that was not for you, that you do not find interest in, that you could ignore. And you are getting angry and rude about it on 4chan oof all places
desu I'm feeling sorry for you, but fine I'll humor you

>And how that mod achieves that?
horse need to eat to live, and they won't always be able to eat what's on the ground

>Next thing, you gonna learn about things like re-balance mods
that's one of them yes, albeit a small one

>Does the mod add logistics to the game?
nope but if you don't plan to have any you WILL starve your cav party, and mods dedicated to that exist like supply lines

>>2201318
>From Saladin’s secretary Beha al-Din:
"Their infantry, drawn up in front of the horsemen stood as firm as a wall, and every foot soldier wore a thick gambeson and mail hauberk so thick and strong that our arrows had no effect. I saw soldiers with from one to ten arrows sticking in them still trudging on in the ranks."
Anonymous No.2201395 [Report] >>2201411 >>2201712
>>2201375
arrows should also be able to skid off armor and hit someone else behind the target, imagine them ricocheting around a formation. A volley of arrow should cause mayhem among densely packed enemies that can't block them, even wearing armor it should leave them disorientated and tired.
Anonymous No.2201411 [Report] >>2201415
>>2201395
>densely packed enemies
unless they are half naked and at close range then no
Anonymous No.2201415 [Report] >>2201712
>>2201411
why would arrows ricochet off bare flesh
Anonymous No.2201480 [Report]
>>2199752
This guy could be a full on professional, or a peasant levy (who would still be a semi professional)
Although 14th/15th century English are a bit of an enigma in that regard. Rounding up farmers with no training or experience wasn't a done thing near anywhere besides those times it was of the utmost necessity (like those farms they work in are about to be fucked and you've no one else to fight). If you're gonna send some poor cunt to die you at least dredge up some city scum. Mercenaries were extremely common anyway, and it wasn't all just soldiers of fortune backstabbing shit as people think, many companies did hold loyalty to their own people. In times of peace they'd go fuck up and raid and be employed elsewhere, or basically be bandits, but it wasn't common to do so to their own
Anonymous No.2201608 [Report] >>2201658
Warm take: anyone else think BASE random Bannerlord multiplayer is worse than base random Warband Multiplayer. This shit was better when the objectives were simpler and the maps were smaller (for sieges at least). I miss the old equipment system. Kinda dislike how they decided to streamline it instead of it being a simple tacked on thing. Organized is always better anyway tho.
Anonymous No.2201658 [Report] >>2201762
>>2201608
i haven't played more than an hour total of it since i got the game more than 3 years ago. Not only is the grind for equipment really annoying, the game modes incentivize everyone running off and being picked off by sweatlords instead of having more complex battles and teamwork. my best M&B experience is still the good old Mount&Siege server with shit tasking but fun custom servers, full of wacky broken mechanics and set pieces.
Anonymous No.2201684 [Report] >>2201874
>>2201391
>HEMA fag goes full HEMA fag by quoting period "sources"
Man, I can't wait until you start reading pajeet sources one day. You are going to take it all at face value, with the spaceships and disappearing suns (note the plural)
Anonymous No.2201700 [Report] >>2201767 >>2201907
tournaments when
Anonymous No.2201712 [Report]
>>2201395
>>2201415
Nta and it's not about ricochet, but the simple fact that arrows lose energy very quickly is enough to make them useless.
At 100 paces, an arrow will struggle to even dig into the ground, just bouncing off it, rather than sticking into the ground. And it offers far less resistance than a human body covered in clothes
Anonymous No.2201762 [Report]
>>2201658
Same, i liked going naked as a nord and equipping the 2h axes and just swinging wildly.
Anonymous No.2201767 [Report]
>>2201700
Get arena overhaul is adds ship battle setpieces for tourneys ,Sturgian though, Imperials get like a pond with boats in it.
Anonymous No.2201874 [Report] >>2201890
>>2201684
>bringing up jeets as though they're the same as whites
Anonymous No.2201886 [Report]
>>2201391
>horse need to eat to live, and they won't always be able to eat what's on the ground
Does this cover all horses? Some horses? Does the mod assume all horses are pure blooded thoroughbreds? What about ponies and steppe horses that can live off lichen on a regular basis?
Or it's the classic case of selective realism applied to broad situations, making the end result less realistic than it was?
>that's one of them yes
What is it rebalancing, then? Seems like all it does is adding grain upkeep for horses. How's that changing balance of the game?
>nope
Then why claiming it's about logistics?
> if you don't plan to have any you WILL starve your cav party
So just like in baseline game without this mod?

All in all, you made mod that makes horses eat oats. Kudos for that (no irony included), but why claiming it's about realism, rebalance or logistics, when all it does is making horse troops consume extra rations?
Does it even select that they eat grain and nothing else, or you end up with no meat, too?
Anonymous No.2201890 [Report]
>>2201874
Nta, but since when Saladin, who you quoted, is white?
Anonymous No.2201907 [Report] >>2203081
>>2201700
I always thought we really need more things going on than moshpit type tournaments and especially because Bannerlord ahs mechanics tailor made for such things in the form of the training field.

Vlandia and Battania = archery and xbow competition using the same mechanics as the shooting range

Vlandia and empire = Horsemanship competition, Hippika Gymnasia and jousting doing the same as the horse training range

Empire and Aserai = Horse racing, Javelin and knife throwing competitions

Empire and Battania = 1 v 1 duel wearing only special armor, animal fights and hunts

Sturgia = axe chopping contest(need to cut down a set amount of wooden trunks by delivering as much damage as possible)

Khuzait = horse archery courses, unarmed wrestling
Anonymous No.2202167 [Report]
>>2200482
>bonk
>bonk
>bonkbonk
>bonk
Anonymous No.2202276 [Report] >>2202345
>>2200275
In some of the fluff there's supposed to be a land across the sea. I'm not sure what the fuck it would have. Swore in one bit I heard the Calradians came from there (a'la Aeneas) but in another it's that Vlandians came from there.

It doesn't really match our usual kitchen sink things since https://mountandblade.fandom.com/wiki/Calradia#Outside_Calradia at least in older games Konrad came from Balion beyond to the West, so for all we know there's more European types in the west instead of Aztecs.

That said, mesoamericans mite b cool
Anonymous No.2202345 [Report] >>2202791 >>2202990 >>2203065
>>2202276
We know that outside of Calradia there is
>Balion (standin-in for Albion/Great Britain)
>Geroia (Somewhere to the southeast of Calradia beyond the steppe-hills, but is also described as having slave-galleys.
>The unmentioned country Rhagaea hails from.
>The Nord lands, since they're technically outside of Calradia(?)
>Whichever places the Darshi and Khuzait nomads come from.
Anonymous No.2202791 [Report]
>>2202345
Darshi seems more likely to get added if they were to add anything, but I am skeptical they would. You also kinda need a nice 'sell' for it - Nords have naval, Darshi would only really have elephants. Chariots would be cool just because there's no real game to give you a sense of how chariot warfare would be.
Anonymous No.2202990 [Report]
>>2202345
Calrados, the founder of the empire and his band of merry men are said to have been mercenaries who came across the western sea into the continent too so there's also a not-America which is somehow concurrently civilized and the birthplace of the central-eastern Calradian grug-faced ethnic group too.
Anonymous No.2203065 [Report]
>>2202345
There is also not africa from which Nazir comes
Anonymous No.2203080 [Report]
Anyone tried Iron Europe 3 mod for Warband yet
Anonymous No.2203081 [Report]
>>2201907
GOOD suggestions... damn Bannerlord really is lacking ALOT of stuff that can be easily added
Anonymous No.2203365 [Report]
>the guy shitting up Paradigm Worlds moddb page with AI slop and narcissistic ramblings is gsanders
holy shit he just can't stay down for good
Anonymous No.2203427 [Report]
>>2195183
>you're assuming a lot in believing i play it as a map painter.
im assuming you are because you can diplo annex things simply through inheritance if you know what your'e doing and not fight a single war except defensive ones. And youre complaining about weaker kingdoms and strong vassals. So I'm assuming you're fighting a lot of wars yes.
Anonymous No.2203687 [Report] >>2203774
is this thing even working?
either it freezes up or ground textures are missing
Anonymous No.2203712 [Report]
>>2201383
the bannerlord golems really are quite unsettling aren't they
Anonymous No.2203774 [Report] >>2203814
>>2203687
Haven't had any issues. Are you playing with WSE? Load textures on demand enabled?
Anonymous No.2203814 [Report]
>>2203774
installed WSE2 10 minutes ago
wish this mod mentioned it at all (other mods I tried didn't need it or mentioned it)
I get that's is old info to old fags at this point but come on, it takes 2 seconds to write "WSE required"
Anonymous No.2206078 [Report] >>2206093 >>2206273
I want to get into this series. Should i play Bannerlord? Does it have online play? Looking mostly for replayability, mods and SOVL
Anonymous No.2206093 [Report]
>>2206078
>SOVL
Play Warband
Anonymous No.2206273 [Report]
>>2206078
Warband has the SOVL because it has all of the mod overhauls you could possibly imagine.

If you try to play Bannerlord first and then Warband, you'll be spoiled by all of the QoL features added by it, but dissapointed by everything that it doesn't have from Warband, included the mod overhauls still being WIPs.
Plus, I think that Bannerlord discount for people who already own Warband is still in place.
Anonymous No.2206642 [Report]
Aserai
>8/10 aesthetic
>2/10 mechanics
What a boring faction. Why make a second generalized faction when you already have Empire, which works way better as a generalized faction anyway.