← Home ← Back to /g/

Thread 105604870

232 posts 60 images /g/
Anonymous No.105604870 >>105604903 >>105605103 >>105605127 >>105605206 >>105605360 >>105605838 >>105606338 >>105606414 >>105606706 >>105607351 >>105608062 >>105608181 >>105609059 >>105610289 >>105610384 >>105610521 >>105610556 >>105610600 >>105610858 >>105611180 >>105613502 >>105613548 >>105615917 >>105617986 >>105620574 >>105622123 >>105623073
Why isn't Godot broke yet?
Anonymous No.105604875
It was a short-lived outrage that fizzled out soon after.
Anonymous No.105604903 >>105611761 >>105620033 >>105624251
>>105604870 (OP)
Because if you’re successful, you need to pay them a lot of money to port your game to consoles.
Anonymous No.105604913 >>105605340
Because I heavily donate to the project since I wouldn't be able to make any more youtube clickbait if it disappeared
Anonymous No.105605103
>>105604870 (OP)
because they were already broke
Anonymous No.105605127
>>105604870 (OP)
Didn't they go on full damage control after that Discord mods fiasco
Anonymous No.105605143 >>105605158 >>105605282 >>105605360 >>105606414 >>105607251 >>105607579 >>105607864 >>105610224 >>105610247 >>105610423 >>105611689 >>105611755 >>105615480 >>105615599 >>105618046 >>105618886 >>105619418 >>105622038 >>105622158
Godot is in a weird space. It's not capable of the insane graphical shit UE5 is (whether that's good or not is up for debate of course). Hell it's barely usable for 3D games at all. Basically Gamemaker Advanced. And it's too much overhead for the simple games it is actually good for. Why people choose Godot instead of just SDL is a mystery to me. I guess it's mostly for people who wanna make a game and are pretty good at computer but feel intimidated by using a regular language like C++.
Anonymous No.105605158
>>105605143
I found out Godot is pretty good for 2.5D and retro looking 3D games, which are my favorite anyway. For 2D I would rather use SFML, because there is a bunch of shit you cannot do with SDL (easily), like flashing a sprite and outline. ALTHOUGH once SDL3 stops being experimental there will be shaders and maybe then ...
Anonymous No.105605206
>>105604870 (OP)
because epic is funding them. they are also responsible for all bad decisions. once godot is unusable they will cut the money.
Anonymous No.105605240 >>105610318
Is there anything commercial using this shitty engine? Unreal and Unity have much more documentation.
Anonymous No.105605282 >>105605307 >>105605360
>>105605143
it just werks sorry
it's produced a good amount of successful indieslop
godot won
the slop must flow
Anonymous No.105605307 >>105605331 >>105610195 >>105611369 >>105622673 >>105623073
>>105605282
I actually somewhat enjoy indieslop, definitely more than AAAslop. The jank is fun and sovlful when you can tell the people cared about what they were doing. None of the genuinely good indie games were made with godot though that I can think of.
Anonymous No.105605331 >>105610195
>>105605307
Backpack battles is good in my humble opinion. But honestly I agree with you, godot is kinda ass.
Anonymous No.105605340 >>105605354
>>105604913
>I wouldn't be able to make any more youtube clickbait if it disappeared
explain
Anonymous No.105605354 >>105605376
>>105605340
who's gonna watch my godot is woke ragebait if godot is already dead?
Anonymous No.105605360 >>105605371 >>105618951 >>105619393
>>105604870 (OP)
>>105605143
It supposedly has better 2D performance than Unity and is entirely "free" unlike Unity, and likely won't ever be subject to the same bullshit that Unity tried in the past where they wanted a cut from all game sales, so I would expect it to build a niche for itself in the 2D indieslop market, but yea the engine is a bit much for a pure 2D game

>>105605282
>it's produced a good amount of successful indieslop
I haven't heard of any successful indie games that use Godot, could you give some examples
Anonymous No.105605371 >>105605384
>>105605360
>brotato
>halls of torment
>backpack battles
Anonymous No.105605376
>>105605354
Troons trooning is embarrassing of course but that's just the political paradigm we must endure at the moment. Good people are still out there and while godot is not something that suits my needs I can't find it in me to get all up in arms about people who do use it.
Anonymous No.105605384 >>105605395 >>105606414
>>105605371
I've never head of any of those and after checking them out, Halls of Torment is the only one that seems outstanding compared to most other indie releases
Anonymous No.105605395 >>105605398
>>105605384
Thanks for letting me know.
Anonymous No.105605398
>>105605395
you're welcome :)
Anonymous No.105605488
They're reputationally broke and now known as a brand only for lgbt goblins and leftist marxist types who are into that shit.
Anonymous No.105605576
/g/ has an outdated idea of what godot can do considering the people in this thread claiming that it sucks at 3D
Anonymous No.105605838
>>105604870 (OP)
this was one of the biggest nothing burgers ever, grifting for 5k views lmao
Anonymous No.105606338
>>105604870 (OP)
>sloptube thumbnail
buy an ad
Anonymous No.105606414 >>105610516 >>105615043
>>105604870 (OP)
> open source software
> going broke

>>105605143
i doubt you've ever programmed a hello world in BASIC. shut the fuck up. you've never used godot.

>>105605384
> i haven't heard of them
nobody cares.
Anonymous No.105606706
>>105604870 (OP)
forgive the reddit link but this thread has 3734 COMMENTS:
https://www.reddit.com/r/godot/comments/1fsvcdg/from_the_godot_foundation_board/

i think they learnt their lesson. that's why. even authoritarian leftists can lay down their arms with enough pushback.
Anonymous No.105607083
We are so fucking back
https://www.youtube.com/watch?v=aRdiiWpA0AA
Godot has no compile time, it has no fucking launcher, no fucking paid asset store, the normies are still getting raped by unity and unreal please keep it quite this shit is so fucking goood
Anonymous No.105607251 >>105610186 >>105610363 >>105618969 >>105622312 >>105622441 >>105625617
>>105605143
>It's not capable of the insane graphical shit UE5

.....
Anonymous No.105607351 >>105607559
>>105604870 (OP)
Because they backpedaled.
It's Pride Month and their twitter pfp isn't rainbow color. Tells you everything you need to know.
Anonymous No.105607559
>>105607351
trannies stopped doing that because they think it is too corporate
Anonymous No.105607579
>>105605143
Good enough for Cruelty Squad
Anonymous No.105607858 >>105607894 >>105608136
Hey guys, remember redot?
Yeah, me neither.
Anonymous No.105607864 >>105607869 >>105608104 >>105608199 >>105610136
>>105605143
>UE5 is a stuttering mess that is giving everyone a massive headache
>Unity can't be trusted to not tear up their own fucking TOS and try to delete it if they want to make changes
>Other 3D engines are probably less developed than Godot and still have red tape around usage + fees, at that point use Unity/UE5 if you want to pay

Godot can play the long game and come out on top.
Anonymous No.105607869
>>105607864
This is why everyone should be using idTech 4 for everything.
Anonymous No.105607894
>>105607858
for me? it's the ReX engine
Anonymous No.105608062 >>105608085 >>105608136 >>105608172 >>105610343 >>105610744
>>105604870 (OP)
what happened to the "unwoke godot fork"? has that instantly collapsed?
Anonymous No.105608085
>>105608062
Autists had their shit fit and everyone moved on with their lives, including the autists. Most people didn't care because the controversy wasn't really even about Godot itself, it was just one troon in charge of their Twitter account.
Anonymous No.105608104 >>105608131 >>105610858
>>105607864
Godot today is like Blender in 2006. Way too finnicky and limited for the professionals using Maya to switch, but the indies/modders keep the ecosystem going, and the engineers are unceasing.
Anonymous No.105608131 >>105610677
>>105608104
Blender was missing essential stuff, but a lot of indie games simply do not need the most advanced features of Unity or especially Unreal. Balatro is a glorified flash game and it made gangbusters.

The real challenge that projects like Godot face is economic reality: there's just not a lot of demand for them. UE and Unity devs are cheap and easy to find, and the minority of studios that do not use either tend to go full-ass and use their own engine.
Anonymous No.105608136
>>105607858
>>105608062
> fork a shitty amateur engine
> it's still shit, but now it's a fork of shit
Anonymous No.105608172
>>105608062
Remember Sneedacity?
It's dead project now
Anonymous No.105608181
>>105604870 (OP)
Did they go full "woke" or just have some TOS thing that 99% of people don't care about and casually ignore?
Anonymous No.105608199
>>105607864
Godot also seems a lot more optimised, though I haven't played any "big" games made in it yet but Unity still has that thing where a game that on paper should be quite lightweight just makes my computer sound like a jet engine somehow.

That or the autists that use Godot make games more optimised.
Anonymous No.105609059
>>105604870 (OP)
because rightoid evangelicals are too stupid to do things
Anonymous No.105610136
>>105607864
>UE5 is a stuttering mess
It's weird how this is the case. A lot of chinese games use UE5 and perform well. Then you have shit like fortnite that runs fine on mobile phones. Theres also a few smaller indie UE5 games that are great too. It's mostly only when 3rd party western AAA companies get their hands on it that it shits the bed. Epic really needs to release an in-depth optimization course for free. Theres already a few courses like this online but they're locked behind seat-based payment models.
Anonymous No.105610186
>>105607251
You can write an amazing 3D game in binary.
Doesn't mean anyone should want to do that.
Anonymous No.105610195 >>105610253
>>105605307
>>105605331
Anonymous No.105610224 >>105615571
>>105605143
Personally, I just find that development with godot is the most fun.
Unity is decent, but a little annoying at times, UE and Cryengine are overkill for the kinds of stuff I and most indies would ever make, I guess gamemaker is a thing but I've never tried that.
Godot lets me focus more on the actual making and less on the technical side.
Obviously some people will say that that's a bad thing (fair enough), but it's genuinely enjoyable to work in godot, I very very rarely have a problem I want to solve that I need to consult anything more than the built in documentation, which is not the case for unity for example.
Anonymous No.105610247 >>105610296
>>105605143
Learning game dev and I'm making a lifesim/2d metroidvania game. I started with Godot since I had some experience with Gamemaker and RPG Maker but this shit is confusing the fuck out of me. I think I would have more progress by now but it feels so fucking loose, it's hard to build some structure afaik. Is there something else I should migrate on? I'm just looking to get started not learn the tool for like a month or so.
Anonymous No.105610253 >>105610282 >>105611263
>>105610195
Cruelty squad looks like a piece of shit yet will drop frames on a 1060, this is not a good example
Anonymous No.105610282 >>105620069 >>105620453
>>105610253
- game has soul
- dedicated fanbase
- adored by its players
Go ahead coding your game in assembly I'm sure it's gonna run great on that one friend's computer who you peer pressured into downloading it, provided you ever do finish it to begin with.
The truth nuke is that it runs good enough for the kind of game it is and the average player cares less about performance than you do.
Anonymous No.105610289
>>105604870 (OP)
because it's FOSS
Anonymous No.105610296 >>105610312
>>105610247
>it feels so fucking loose
What you need is not another tool, but some knowledge of and focus on software architecture anon.
Look up design paradigms, lay out the structure roughly, put conscious effort into the architecture, don't just build feature after feature without considering how they fit together.
No engine will save you from this.
Anonymous No.105610312 >>105610403
>>105610296
I mean RPG Maker and Gamemaker felt pretty good as a newbie. You can easily fit the pieces in and it just works. Looking into Godot and I'm just like...where the f do I even start lol.
Anonymous No.105610318
>>105605240
the people who made rpgmaker are now releasing action game maker using godot. it's godot 4.3 with some of their own tools added on like visual scripting to make game development easier.
Anonymous No.105610343 >>105610351 >>105610744
>>105608062
they changed the logo so it's not woke anymore, it's still around just merging every change from godot into it
Anonymous No.105610351 >>105610361
>>105610343
I thought they said they are doing a full C++20 rewrite?
Anonymous No.105610361 >>105610385
>>105610351
no, they said that they plan to maintain parity with godot.
Anonymous No.105610363
>>105607251
2013 is callling
Anonymous No.105610384
>>105604870 (OP)
>not broke
>but completely lost all momentum and Unity is still king
Anonymous No.105610385 >>105610744 >>105613340
>>105610361
nevermind, they do plan to rewrite the engine in c++20. it's just one guy though, it's uh, started
https://github.com/orgs/Redot-Experimental/projects/6/views/1
Anonymous No.105610403
>>105610312
That sounds like your issue is more fundamental then.
Did you spend any time understanding what they are going for with the nodes and scenes approach?
Might be worth reading up on a bit. I promise it'll eventually make sense.
Or switch engine if you don't like it, that's also valid.
Anonymous No.105610423
>>105605143
godot 5 will fix it
Anonymous No.105610516
>>105606414
Why are you so angry, anon?
Anonymous No.105610521
>>105604870 (OP)
I don't know anyone using godot anymore.
Not even that faggot who keeps spamming it on /g/, out of pure political obsession, uses it.
Anonymous No.105610556 >>105610630
>>105604870 (OP)
https://web.archive.org/web/20240207234920/https://fund.godotengine.org/
>55k per month
https://fund.godotengine.org/
>37k per month
Lost a third of their income and it keeps going down.
>BUT BUT ITS NOT DEAD YET!!!!
k
Anonymous No.105610590 >>105619445
spent 3-4 months making a 3D game, then resource files got corrupted, for the third time. Decided just to port to Unity no such issues anymore, 3D development with Godot is still a joke, terrible performance, bad IKs, no built in 3D trails, the list goes on
Anonymous No.105610600
>>105604870 (OP)
People who use software don't care about politics. If it works it works.
And no, opening godot and following tutorials don't count.
Anonymous No.105610630
>>105610556
Retard, there is a new category now for one-time donations. Previously it was all counted in monthly
Anonymous No.105610677 >>105610714 >>105614880 >>105618865 >>105619557 >>105625652
>>105608131
You either need an engine that is so huge that it definitely covers every use case that might show up... or you develop your own, that you can adjust at will.

Imagine investing years of development into a game with Godot, just to hit a wall when you encounter something that Godot doesn't cover.
Are you then going to start developing on godot itself to adjust it to your needs? And then hope that upstream merges it? Risking that some political troon cucks you? Or run a fork of that huge engine?
If you reach that point, then making your own engine would have indeed been cheaper.

Godot is a middle thing that nobody needs. And that is why it is dying.
Anonymous No.105610714 >>105610785
>>105610677
Post your game anon, surely it exists and you don't just play around with low level libraries while seething about "muh leftists" and never make anything?
Anonymous No.105610744 >>105610757
>>105610385
>>105608062
>>105610343
I'm looking at the wrong repo right? My shitposts get more stars man.
Anonymous No.105610757
>>105610744
Turns out I was, in fact, looking at the wrong repo kek
Anonymous No.105610785 >>105610841
>>105610714
nice try, idiot, i'm not doxxing myself

Also nice projecting. I am not the one making a seeth thread, because i am booty blasted about those evil right wingers and think that "it still exists" is a huge own to those chuds.

There is absolutely zero politics in my post. I can't say the same thing about yours.
Anonymous No.105610841
>>105610785
>Also nice projecting. I am not the one making a seeth thread, because i am booty blasted about those evil right wingers and think that "it still exists" is a huge own to those chuds.
This entire sentence is poetry, thank you anon.
Anonymous No.105610858
>>105604870 (OP)
Godot is indeed dead tbqh
Some investment company buttering money into jeets on fiber to contribute token commits that break shit every week, isn't much activity.
I am sure godot 5 will be the big evolution that finally makes it useful, right?

>>105608104
Blender was always super easy to develop for. So when developers committed to it to deliver 2.8, they had an easy time. You need a stable foundation, and blender had that.
Godot can't do such a leap. When godot 4 released, which had lots of investment money in it, it was a fart that achieved nothing.
Anonymous No.105611180 >>105611390 >>105619335 >>105619377
>>105604870 (OP)
Godot got:
>3.5 Million USD from SBI Investment in 2023
>15 million USD for W4 Games in 2023
>100k from Re-Logic in 2023
>grant from Facebook in undisclosed amount in 2020
>250k from Epic MegaGrant in 2020
Note there is nothing more recent than 2023.
They poured money into it, expecting a Blender moment, and what they got was a leftoid ranting on discord and stagnation.
Imagine getting 20 fucking million and your development gets SLOWER.
Anonymous No.105611199
If Godot wanted to be based they would have catered their entire engine around making coding games in Python as viable as C# and C++.
Anonymous No.105611263 >>105620069
>>105610253
That you recognized the game from a single screenshot is the only relevant point in this discussion
Anonymous No.105611330 >>105613662
That your """engine""" is more known for some leftoid ranting on discord than for actual games, is the only relevant point in this discussion.
Anonymous No.105611369
>>105605307
buckshot roulette was made with godot.
Anonymous No.105611390
>>105611180
>TWENTY MILLION $$$ OF FUNDING
>still considered unstable crap only useful for 2D games
Anonymous No.105611689 >>105611717
>>105605143
>Basically Gamemaker Advanced.
Thats literally just what its trying to be retard
You really think its trying to compete with UE5?
Anonymous No.105611717 >>105611742 >>105611777
>>105611689
>You really think its trying to compete with UE5?
Yes, that was the plan.
You think they invested 20 million for a fucking 2D game toolkit?
Anonymous No.105611742 >>105611814
>>105611717
>You think they invested 20 million for a fucking 2D game toolkit?
No you fucking retard. They invested it to take on the space in which UE5 does not fit or cater to. Which is the low fidelity 3d space AND the 2d space.
Its taking on the area that Unity use to hold for 3d games but has since left a hole in since IT is now directly competing with UE5.
Anonymous No.105611755
>>105605143
might as well just make your game for the ps1/genesis if you care so much about overhead
Anonymous No.105611761
>>105604903
And you better tow the line idealogically if you want them to port it.
Anonymous No.105611777 >>105613283
>>105611717
>He thinks Godot is competing with a multi billion dollar engine that is being used not just for games but for TV and Hollywood movies
Delusional
Anonymous No.105611814 >>105613362
>>105611742
Just to compare:
The company making Gamemaker is in total not even worth half as much as Godot got funding in 2023 alone.
The big huge grant that made it possible for Blender to become awesome, was only 6% the size of the funding Godot got in 2023.
The first funding round that got Discord started was 10 million.

Godot was supposed to compete with Unity and maybe UE down the line.
Those 20 million were a single venture capitalist funding year, if it works out, you get more and continues funding.
But here you are, and consider godot some little opensource hobby project that was never supposed to get big...
Anonymous No.105613283
>>105611777
Checked
Anonymous No.105613340 >>105613468
>>105610385
At this point Defold is a better choice for 2/2.5D. Better scripting language too.
Anonymous No.105613362
>>105611814
Godot sounds like a money laundering operation.
Anonymous No.105613468 >>105613876
>>105613340
maybe, defold is still waiting for someone to make a hit with it though before it can really take off.
Anonymous No.105613502
>>105604870 (OP)
Gay jewish hedge fund managers funneling your 401k into it. Same as every other company now.
Anonymous No.105613548 >>105613596 >>105619567
>>105604870 (OP)
The Godot hype has always been cringe because it stemmed purely from a kneejerk reaction to Unity's pricing blunder.
Anonymous No.105613596 >>105613720
>>105613548
>The Godot hype has always been cringe because it stemmed purely from a kneejerk reaction to Unity's pricing blunder.
This. When something is celebrated for what it is not, then you can't see how it could be treated for what it is.
Anonymous No.105613662
>>105611330
Only chuds bother (see: consciously strained and "rent free" mental effort) remembering that tho
Anonymous No.105613720
>>105613596
kinda, godot had hype because it looked promising before the unity pricing blunder as it offered a lot of streamlined okay features. The unity pricing thing just pushed a lot of people to try it.

The key problem with it now is obscenely bad performance, and structurally it was committed to working like shit under any modern loads to go with a plethora of rendering problems.
So to this day they show off some nifty better looking features, and tools to make your life easier; but at the end of the day you know its going to handle any load like a more polished piece of shit.
Anonymous No.105613876 >>105614923
>>105613468
It has console support for PS4/5 and Switch without being beholden to W4's faggoty politics so that's a plus.
Anonymous No.105614880
>>105610677
>Are you then going to start developing on godot itself to adjust it to your needs? And then hope that upstream merges it?
why would you need to do that? you are free to modify the engine without sharing it with anyone
sage No.105614923 >>105614930
>>105613876
>It has console support for PS4/5 and Switch without being beholden to W4's faggoty politics so that's a plus.

Do the console SDK's require Windows?
Anonymous No.105614930
>>105614923
UNSAGE
Anonymous No.105615043
>>105606414
based
Anonymous No.105615480
>>105605143
MIT License. Simple as.
Anonymous No.105615533
Godot is the engine for 2D, but has too much overhead for that. Filesizes ballooned and it's not nearly as slim as it used to be. it seems to be targeting the low-fidelity 3D market which Unity previously dominated. Not sure if that's worthwhile, as Unity's strength lies in mobile, which Godot is terrible for.
Anonymous No.105615571
>>105610224
The thing about working with Godot is that you need to know when to use the intended workflow and when not to. For example, for UI you really want to use the built-in button navigation. But using signals to call parent functions is retarded and not worth the effort (I use C# static functions instead).
Anonymous No.105615599
>>105605143
>people choose Godot instead of just SDL is a mystery to me
If you're coming from Godot or Unity the obvious framework to use is just Monogame.
Anonymous No.105615917 >>105616531
>>105604870 (OP)
isnt it a freetard program? its already broke by definition
Anonymous No.105616531
>>105615917
>its already broke by definition
Because they couldn't afford the maintenance.
Anonymous No.105617986
>>105604870 (OP)
Listen, go woke, go broke, I don't make the rules. Us centrist trump supporters? We stay rich. Yes some of may have had to beg people to buy our MAGA mixology book in the middle of crying about our failed coffee business. And yes some of us might no longer be able to afford a crew and a private skate park after DoJ indicted the people paying us for money laundering and failing to register as a foreign agent charges after it was uncovered they were in direct communication with kremlin to sponsor true AMERICAN PATRIOTS like us (how could we know 10k view youtube show isn't making millions to pay us and we were just bankrolled by russia???). Sneedacity, redot, we stay winning
Anonymous No.105618046
>>105605143
>Basically Gamemaker Advanced
>simple games it is actually good for
ever heard of defold? Very tiny but nice engine.
Anonymous No.105618865 >>105619288
>>105610677
>Imagine investing years of development into a game with Godot, just to hit a wall when you encounter something that Godot doesn't cover.
No serious game dev would get themselves in that situation, if your game absolutely depends on UE5 DirectX 69 patented rump shader tech, it should be apparent early in the process
Anonymous No.105618886
>>105605143
>Basically Gamemaker Advanced
Pretty good way to put it. Godot is a safe bet, when you want to just focus on creating a game rather than an engine. Also A LOT less fighting against your tools than Unity/UE, those are bloated af.
Anonymous No.105618951
>>105605360
>I haven't heard of any successful indie games that use Godot, could you give some examples

Cruelty Squad
Anonymous No.105618969
>>105607251
wow one room in a game that takes place inside that one room
Anonymous No.105619288
>>105618865
There are lots of project that get stuck and then switch engines.
You can't reliably predict years ahead. Unless it's some little 2D shit game.
Anonymous No.105619335
>>105611180
>Imagine getting 20 fucking million and your development gets SLOWER.
Not true, they actually did things with that money, they launched a commercial console port and cloud service :^)
They skipped the venture capitalist "establish a market" phase and instead went straight to the "milk the cattle" stage.
You want your game, developed in this badly maintained buggy dead engine, to be ported to console? Give us shekels!
Anonymous No.105619377 >>105619407
>>105611180
W4 is owned by Godot developers
They did not "expect" a blender moment
Anonymous No.105619393 >>105619461
>>105605360
slay the spire 2 will be using godot
Anonymous No.105619407
>>105619377
The investors obviously did.
If you know in fact that W4 didn't, and lied to its investors, then please post proof, so that the scammers can get sued to hell.
>owned by godot-developers
ex-developers
They do not develop on it anymore. Development is nowadays run by jeets who they hired with the donation money (note: donation money, not those 20 millions of grants, they don't go to those).
Anonymous No.105619418
>>105605143
It's only good if you have one programmer and one artist and the artist is non-technical since you can use rhe godot ui wirh some well designed systems to let the artist drag-and-drop everything.
Otherwise you forgot to mention godot is also buggy as fuck
Anonymous No.105619445
>>105610590
it's pretty bad in unity as well but definitely not as bad
Anonymous No.105619461 >>105619490
>>105619393
they'll port away from godot long before release
Anonymous No.105619490 >>105619547
>>105619461
yeah i'm sure they're gonna port their entire game back to unity in the next 3 months.
Anonymous No.105619542 >>105619549 >>105619636
Developing for consoles with godot is just as expensive as with Unity.
Imagine the retards who went for godot, because "it's OpenSource", just to end up caught in a proprietary grift where they pay the same as with a huge professional commercial engine.
Now imagine contributing or donating to this. Working for free for W4 scammers. Would you donate to Unity or Epic Games?

Godot is dead.
It is shit for investors - which you can see on the fact that there is no new funding coming in - and it is bad for customers.
The scammed waaayyyy tooo much.

But i am sure OP is aware of all of this and isn't just a politically obsessed leftoid who thinks that the existence of a venture capitalist grift owns the chud.
Anonymous No.105619547 >>105619576
>>105619490
Sonic might do it >>105614169
Anonymous No.105619549 >>105619562 >>105625524
>>105619542
>hurr open source bad
blender says hi
Anonymous No.105619557
>>105610677
>run into situation i can't do with godot (unlikely)
>drop to C++ and add\change what i want
>compile in 5mins
>continue devving
bro you are a retard
Anonymous No.105619562 >>105619573 >>105625524
>>105619549
>blender
read the thread, idiot

Blender got 6% of the funding that godot got and it poured everything into developing blender. They aren't grifters. Godot collected 20 millions... and what did they do with it? Go ahead and show me that incredible awesome progress they made with it.
Anonymous No.105619567
>>105613548
godot gained hype for correctly using scenes for everything - Unity was made fun of for seperating scenes and prefabs and then slowly adding features to eventually get parity with Godot scenes.
Anonymous No.105619573 >>105619628
>>105619562
>Godot collected 20 millions... and what did they do with it
They OWNED the CHUDS on DISCORD hard!
That is what they did with the money. Who needs good software? Who needs development? If you can OWN THE CHUDS.
Who cares about the project being dead, as long as three scammers got rich and some tranny on discord can post about trans rights!
Anonymous No.105619576
>>105619547
>bugs are the fault of the engine
more likely the dev team wasn't given the necessary time to fix bugs, as usual.
Anonymous No.105619582
You just need to hire more indians on fiverr, then godot will have its Blender moment for real this time
Anonymous No.105619628 >>105619646
>>105619573
>more fixes per day than unity in a year
yeah okay
Anonymous No.105619636
>>105619542
>Developing for consoles with godot is just as expensive as with Unity.
And developing for consoles with Unreal Engine is free.
Anonymous No.105619646 >>105619669 >>105619673
>>105619628
>SAAR, I FIXED THE DOCUMENTATION
https://github.com/godotengine/godot/pull/107565
Anonymous No.105619651
>Leave the venture capitalist grifting company alone!
Anonymous No.105619669
>>105619646
thank you anon, documentation saves lives.
Anonymous No.105619673
>>105619646
>SARR I DIDN'T FIX THE DOCUMENTATION
yeah that's better bro and not a bug
Anonymous No.105620007
>be leftoid
>see random no-coder troon destroying a project with political statements
>WOOOOO, THIS PROJECT IS GODLIKE AND GREAT, CHUDS GET OUT
>project turns out to be a corporate scam
>FUCK YOU CHUDS, I WILL DEFEND THE CORPORATION AS IF MY LIFE DEPENDS ON IT
why are they like this?
Also was it 4d chess? When godot did their political sperg-out, they already racked in the money and obviously planned to rug-pull it. A political sperg-out is a good distraction.
And now that godot is pretty much over, you might see right-wingers say: "haha, go woke go broke", while the actual reason is that it was a scam all along.
Anonymous No.105620033 >>105620118 >>105620150 >>105623463
>>105604903
no you don't you dumb nigger faggot: https://docs.godotengine.org/en/stable/tutorials/platform/consoles.html#third-party-support
also if you weren't such a fucking loser, and you had a job, $800-$2k wouldn't be world-ending
Anonymous No.105620069
>>105610282
>>105611263
Why are you upset
Anonymous No.105620118 >>105620153
>>105620033
Unity costs the same, Gamemaker is not even a 10th and the same service on Unreal Engine is free.

So why would i choose corporate closed-source godot if i can get corporate closed-soruce free Unreal Engine?
Anonymous No.105620136
Theres 10 million view videos about Cruelty Squad, everyone knows about, you're not an intellectual for playing it
Anonymous No.105620150 >>105620178
>>105620033
Anon, i can get all the professional Adobe applications for half that price.
Why do you think that your shit-ass low-quality game engine for 2D games is worth more than all the Adobe Creative Cloud Apps combined?
Anonymous No.105620153 >>105620157
>>105620118
>So why would i choose corporate closed-source godot if i can get corporate closed-soruce free Unreal Engine?
because godot is foss https://github.com/godotengine/ and those engines aren't
Anonymous No.105620157 >>105620175
>>105620153
then why do i have to pay two grand per year to use most of the targets?
Anonymous No.105620175 >>105620187
>>105620157
because console APIs are under NDA (and require money). If you think you can port godot to consoles and release it as foss, go ahead and do so
Anonymous No.105620178 >>105620198
>>105620150
because that's what the people are willing to pay? I'd rather pay for foss than proprietary shit that fucks me
Anonymous No.105620187 >>105620265 >>105620327
>>105620175
The developer account subscriptions for consoles aren't part of those 2k.
Like in Unreal Engine it is free to use console targets, but you do have to pay Sony for your dev account and login with it.
In godot you pay Sony and additionally pay a subscription to godot scammers.

I think you have no idea what you are talking about and idk why you defend this corporate grift so hard.
>b-but that corporation gave us a token FOSS project under a cuckoldry license where we can work for them for free
Anonymous No.105620198 >>105620217
>>105620178
I do not think that people are willing to pay that for godot.
Which explains why it is fucking dying.
Anonymous No.105620217 >>105620245
>>105620198
>godot is dying
you have yet to prove this claim
the repository is most definitely not death, with dozens of commits per day
Anonymous No.105620245 >>105620327
>>105620217
>you have to prove this claim
Funding rounds in 2023: 20 million USD
Funding rounds in the past year: 0 USD
New noteworthy features developed with those 20 million: 0

They already rug-pulled you. You are like a TRUMP COIN investor who is coping months after it got dumped.
Anonymous No.105620265
>>105620187
You should not respond to bait.
Anonymous No.105620327 >>105620382
>>105620187
>Like in Unreal Engine it is free to use console targets
Unreal can do this because Epic bank rolls it, and can afford to make a loss. The closest you have to truly "free" console ports are MonoGame, which allows approved developers access to the console APIs/ports.
>>105620245
>2023: 20 million USD
money to 15/20m went to W4 games, not godot. private money knew what they were paying for better than some neckbeard on a chinese image board
Anonymous No.105620337 >>105620391
on a long-enough time line you will ALWAYS get fucked by proprietary shit. Better to put up with the pain of FOSS now, than the pain of proprietary rug pull later.
Anonymous No.105620382 >>105620430
>>105620327
>went to W4 games, not godot
Your two grand subscription fee goes to w4 games, not godot. The only reason why W4 games is a seperate entity from the godot foundation is because it is a scam.

Go ahead and keep defending your corporate grifters as if your life depends on it.
Anonymous No.105620391 >>105620418
>>105620337
Can you recommend any FOSS game engine that isn't a corporate scam where you get rug pulled?
Anonymous No.105620418 >>105620465 >>105620470
>>105620391
Love2D. Raylib. Even more barebones with just SDL. I think Animal Well did everything himself, without even using SDL.
Anonymous No.105620430 >>105620454
>>105620382
>Your two grand subscription fee goes to w4 games, not godot
i never claimed that it didn't, retard. I'm okay with W4 making money. It employs godot developers, and they improve godot. There are alternative console porters, so they're not your only option. So what exactly is the problem here? clearly explain it
Anonymous No.105620453 >>105622066
>>105610282
average playtime: 15 minutes

>this game is like if [e celebrity] was a game! lol!
Anonymous No.105620454 >>105620490
>>105620430
>and they improve godot
What improvements are you thinking about here?
Like what progress did they make in the past two years?
Anonymous No.105620465
>>105620418
thank you
Anonymous No.105620470
>>105620418
none of those are game engines. They're way a way lower abstraction, so you're going to need to do all the asset loading, effects, (in-game) ui, etc. yourself
Anonymous No.105620490 >>105620587 >>105620746
>>105620454
Anonymous No.105620574 >>105620968
>>105604870 (OP)
I think the problem is, for me personally, godot is basically the only choice if you use linux. The other options are basically broken when using and exporting to linux. Even if they claim everywhere that they support linux. Happy to be proven wrong though.
Anonymous No.105620587
>>105620490
the README must have perfect good looks now
Anonymous No.105620746 >>105620856 >>105620960 >>105624435
>>105620490
There are 6000 commits between godot 4.3 and 4.4, and the changelog is:
>we decoupled physic ticks from display framerate
>you can embed the game window into the editor
Anonymous No.105620856 >>105620893
>>105620746
changelogs are usually for brevity where the focus is on the flashy stuff, bug fixes and minor changes won't appear there, and 1 line in the changelog does sometimes require thousands of commits.
Anonymous No.105620893 >>105620921
>>105620856
If the amount of bugfixes outnumbers the amount of feature commits by 6000:1, your project is shit and you are a shitty developer.
Anonymous No.105620921 >>105620969
>>105620893
some features require achitectural changes and can't be implemented in 1 single commit.
anyhow, not sure where you got the 2 lines changelog for 4.4. https://godotengine.github.io/godot-interactive-changelog/#4.4 is certainly not 2 lines.
Anonymous No.105620960 >>105621011
>>105620746
here's your changelog for 4.5. Not even up to beta yet:
https://godotengine.org/article/dev-snapshot-godot-4-5-dev-1/
https://godotengine.org/article/dev-snapshot-godot-4-5-dev-2/
https://godotengine.org/article/dev-snapshot-godot-4-5-dev-3/
https://godotengine.org/article/dev-snapshot-godot-4-5-dev-4/
https://godotengine.org/article/dev-snapshot-godot-4-5-dev-5/
https://godotengine.org/article/upcoming-serious-web-performance-boost/
https://godotengine.org/article/live-from-godotcon-boston-web-dotnet-prototype/
Anonymous No.105620968 >>105620972
>>105620574
why are you using linux?
Anonymous No.105620969
>>105620921
most of these godot haters are true retards. i don't know where they get their information from
Anonymous No.105620971 >>105620986 >>105620991 >>105620997 >>105621057
We were supposed to gloat about how right wingers are wrong and celebrate a successful project of left leaning developers. Or if it fails, were supposed to blame it on their political stance.

We weren't supposed to talk about how godot is a venture capital grift, that scammed investors for 20 million $ and tries to force you into a contract where you pay two grand per year subscription fee - and all of this while the engine is buggy, has thousands of busywork commits with no actual changes and stalled development.
Please talk about politics, don't talk about the corporate scam.
Don't you see OP? He made fun of "go woke go broke"!
Anonymous No.105620972 >>105621068 >>105621701
>>105620968
why are you not using linux?
Anonymous No.105620986
>>105620971
kys faggot
Anonymous No.105620991
>>105620971
That’s the play. Always trying to turn the discussion into American left vs right.
Anonymous No.105620997 >>105621090
>>105620971
Godot is the very definition of an apolitical project, or maybe a libertarian one since they are HQ in a tax haven
They fall for every trend to make themselves more money. Equivalent to businessmen selling che guevera shirts
Anonymous No.105621011 >>105621031
>>105620960
>change editor language without a restart
>File menu button is always visible and Help menu removed in this specific window
>screen reader support
Anonymous No.105621031
>>105621011
you're either a troll or retarded
Anonymous No.105621057
>>105620971
Don't forget that they outsourced engine development and limited it to a minimum, while the "founders" sit in their separate company on a huge pile of cash and milk the cattle, that fell for the "FOSS engine" with SaaS.

If they wouldn't have gone for the political grift, nobody would defend that. They would get shit from everyone.
But since they let a no-coder troon post about trans-rights on discord, they have a loyal mob of leftoids defending their scam.
Anonymous No.105621068
>>105620972
as a game developer theres no reason to
Anonymous No.105621090 >>105621126 >>105621180
>>105620997
>le Trump in 2016
Almost as if they are grifters, using politics of any direction to try to scam you.
When all the corporations of big engines go full shillery, its not a bad idea to make one ironic Trump edit.
Anonymous No.105621126 >>105621180
>>105621090
Could you be any more vague, you fuck-trained /pol/troon monstrosity? You sound barely fucking cognitive.
Anonymous No.105621157
>MUHHHH /POL/, PLEASE TALK ABOUT /POL/
>FOR THE LOVE OF GOD, PLEASE STOP TALKING ABOUT THE CORPORATE SCAM!!!!
>DIDNT YOU SEE THE TWEET OF THE TRANNY SAYING "FUCK NAZIS" IN THE NAME OF THAT COMPANY THAT SCAMMED INVESTORS FOR 20 MILLION????
>FUCKING TALK ABOUT MEN WHO CUT THEIR COCKS OFF!!! STOP TALKING ABOUT THE SCAM! ITS ALL ABOUT POLITICS!
Anonymous No.105621180
>>105621126
I understood everything he said, you're probably just having a stroke after your weekly booster

>>105621090
It's not a grift if they actually sell something useful, more like a wild marketing strategy, any publicity is publicity type.
Anonymous No.105621336 >>105622026
Whenever i am in a situation where something might blow up in my face, i will also write on twitter:
>trans rights are human rights, we will purge nazis!
It's so easy to get a mob of leftoids blindly defending you. Suddenly you can do no wrong anymore and everybody criticizing you is a nazi.
W4 games could have a dungeon where they rape children in their cellar and could get jailed for child rape and OP would still spam on 4chan about how glorious this corporation is and how right wingers lost.
Anonymous No.105621701
>>105620972
What studio uses it and has shipped something?
Anonymous No.105622002
>gdscript has never supported the concept of "namespaces"
>instead, it's recommended you rename conflicting dependencies
lol, lmao even
Anonymous No.105622026 >>105624770
>>105621336
>W4 games could have a dungeon where they rape children in their cellar and could get jailed for child rape and OP would still spam on 4chan about how glorious this corporation is and how right wingers lost
Not quite. Elon was a liberal but even though he was a liberal, liberals refused to drop investigations into his businesses, hence why he switched to grift for republicans and the DOGE department which conveniently gutted every agency investigating Elon
Anonymous No.105622038
>>105605143
>Why people choose Godot instead of just SDL
editor
content management
tooling
Anonymous No.105622066 >>105622091
>>105620453
For whatever reason the fanbase of this game feels superior for playing it, as if it was some kind of underground band they are gatekeeping. You should never feel smug about consuming a product, you are not part of it

Also Psycho Patrol R is a steaming pile of shit
Anonymous No.105622091 >>105622124
>>105622066
>For whatever reason the fanbase of this game feels superior for playing it
literally every video game fanbase
Anonymous No.105622123
>>105604870 (OP)
it was never not broke, devs pocket all the money.
Anonymous No.105622124
>>105622091
I seen some mainstream sloptuber treating this game like it was the bible, claiming most people are fake fans that never played it or dont understand it. Its a level of rabbid superiority not seen in other fandoms afaik
Anonymous No.105622158 >>105622341
>>105605143
>It's not capable of the insane graphical shit UE5 is
sure https://www.youtube.com/watch?v=SFIOmb1hseA
Anonymous No.105622312 >>105622341
>>105607251
Cool. Now make something dynamic and interactive.
Anonymous No.105622341 >>105622625
>>105622312
see >>105622158
Anonymous No.105622441 >>105622464 >>105622601
>>105607251
This is done using baked worldspace light probes, it's completely static and non interactable. It also doesn't look any better than games from the 2010's. Unreal's Lumen system is dynamic and looks better than this.
Anonymous No.105622464 >>105622513
>>105622441
I actually like the way it looks.
Anonymous No.105622513
>>105622464
That's because it was made by a good artist. The engine is responsible for providing performant and accurate lighting solutions. Don't be swayed by the environment design.
Anonymous No.105622544
your president is going to another war in the middle east and you fight over private companies showing support to gay people on Twitter. Classic goys.
Anonymous No.105622601 >>105622643
>>105622441
>Unreal's Lumen system is dynamic and looks better than this.
This is a bit of a two-edged sword. Like how raytracing makes HL2 look like shit, because it undermines the artistic lighting design.
Anonymous No.105622625 >>105622703 >>105622840
>>105622341
>static lighting
>shadows and semi-dynamic lighting are all dithered to hell and back around the edges
>fires generate a static orange sphere of light
If I wanted to play a 7th gen console port, I'd play one. Why are you trying to play this up as proof of the engine being anything but trash?
Anonymous No.105622643 >>105622703
>>105622601
>MUH ART
Half-Life 2's original release was literally raytracing, retard. The only difference is it was baked into the level because 2003 computers couldn't do that shit in real time.
Anonymous No.105622673
>>105605307
Dome Keeper is a pretty good game. I was surprised to later find out it was made with Godot.
Anonymous No.105622703
>>105622643
>>105622625
All I'm saying is that "realism" doesn't necessarily equal good looks.

Enjoy your IKEA brochure looking games.
Anonymous No.105622840
>>105622625
>that
>7th gen
Anonymous No.105623073 >>105623272
>>105604870 (OP)
Because they made an engine that ships with a scripting language, that's the entire reason.
Unity? You have to use C#, Unreal? Blueprints, which work in some cases, but it's more like a proprietary tool that you'd build in-house that we just get access to.

GDscript is close enough to being Python or Lua WHILE AT THE SAME TIME given you two APIs into the engine:
- Through the node abstraction, which most people can understand intuitively
- Directly calling the server functionality if you need more advanced usage

This is why Godot shines as a generalized engine. Every competent game engine has two parts: the engine built with hyper-optimized compiled code and the scripts that work on top of it that do all the 'gamey' stuff which need to frequently change. Type autists will disagree, but they're times when being pedantic(looking at you typescript) is just silly.
>>105605307
I thought it was a dumb meme, but Brotato's characters are my favorite mechanics-wise that I've seen in the game, especially the Fisher. It's just Gameplay Maxxing so hard and exactly the type of game Godot excels at making.
Anonymous No.105623272 >>105624435
>>105623073
Oh God, they actually did it, they fixed Shader Compilation Stutters: https://github.com/godotengine/godot/pull/90400
For those that don't know, just about every Godot game suffers from this issue where Shader Compilation is done JIT whenever something like a particle or material appears on screen which causes a jitter.

I was about to say that the problem with Godot is that it's a generalized game engine and often doesn't fix problems that matter to finishing games, but this has been a pretty big problem I'd given up on seeing fixed and they actually did something about it.
Anonymous No.105623463 >>105623475
>>105620033
>oy vey goyim and don't anti semita and pay Juan $800~$2.000, nothing world ending like what we want to do to you with the 7 noahide laws
Anonymous No.105623475 >>105623745
>>105623463
What's stopping you from porting it yourself?
Anonymous No.105623745 >>105623751
>>105623475
>porting it yourself? oy vey goyim and pay the fee
Anonymous No.105623751 >>105623890
>>105623745
What?
Anonymous No.105623890 >>105623897
>>105623751
He's stating the Juan is a kosher leftist grifter.
Anonymous No.105623897 >>105624171 >>105624357
>>105623890
Ok but what is stopping him from porting the game himself?
Anonymous No.105624171
>>105623897
A Godot user that is technically savvy or proficient in programming is a rare breed who would be better suited with a better set of tools.
Anonymous No.105624251 >>105624315 >>105624365
>>105604903
as always you can do it yourself

you can start a small business and do it for others

its open source, you can read the code and figure it yourself, take the fud elsewhere
Anonymous No.105624315
>>105624251
>you can start a small business and do it for others
W4 games exists and it's a grift.
Anonymous No.105624357
>>105623897
>just mess around with platform specific low level libraries
If you want to do that, why use an engine?
Would be much less work to just make your own engine at this point.
Anonymous No.105624365
>>105624251
>you can start a small business and do it for others
sure, give me small loan of 20 million USD and i will do that
Anonymous No.105624435
>>105623272
>just about every Godot game suffers from this issue where Shader Compilation is done JIT whenever something like a particle or material appears
>>105620746
>>we decoupled physic ticks from display framerate

Seems like that engine was made by retards and suffers immensely from technical debt that summed up while being developed by lesser knowledgeable people.
Like how in the world do you get the idea to make slow physic calculations block rendering?
You have to extrapolate movements anyway, for games with a server-client architecture. Why would there ever be a need to decouple this? Sounds like someone made a horrible design decision 20 years ago and coupled that and they suffer from it ever since.
Anonymous No.105624770
>>105622026
Leftoids threw billions to Elon, he built his whole fortune on Californian government gibs and liberals getting into the EV scam. They worshiped that guy like a god. He had to actively denounce leftism for it to change.
Think about it like a cult, if you leave a cult, they will turn on you and hate you more than their worst enemy.
And since Elon was like a God to them, they considered him satan the moment he left them.
Anonymous No.105625524 >>105625595 >>105625645
>>105619562
>>105619549
blender = FOSS
godot = cuck license
Anonymous No.105625595
>>105625524
Huh, you’re right. But unfortunately there is nothing else like Godot.
Anonymous No.105625617
>>105607251
just use the blender game engine
Anonymous No.105625645 >>105625683
>>105625524
you're just a retarded troll
no game company is going to touch a GPL licensed game engine. Blender had a game engine since 2005. How many games were published with it?
Anonymous No.105625652
>>105610677
>Godot is a middle thing that nobody needs. And that is why it is dying.
Hahahaha, another chud living in his own reality
Anonymous No.105625683 >>105625697
>>105625645
games are for children
Anonymous No.105625697
>>105625683
100% agree