Why isn't Godot broke yet?
It was a short-lived outrage that fizzled out soon after.
>>105604870 (OP)Because if youโre successful, you need to pay them a lot of money to port your game to consoles.
Because I heavily donate to the project since I wouldn't be able to make any more youtube clickbait if it disappeared
>>105604870 (OP)because they were already broke
>>105604870 (OP)Didn't they go on full damage control after that Discord mods fiasco
Godot is in a weird space. It's not capable of the insane graphical shit UE5 is (whether that's good or not is up for debate of course). Hell it's barely usable for 3D games at all. Basically Gamemaker Advanced. And it's too much overhead for the simple games it is actually good for. Why people choose Godot instead of just SDL is a mystery to me. I guess it's mostly for people who wanna make a game and are pretty good at computer but feel intimidated by using a regular language like C++.
>>105605143I found out Godot is pretty good for 2.5D and retro looking 3D games, which are my favorite anyway. For 2D I would rather use SFML, because there is a bunch of shit you cannot do with SDL (easily), like flashing a sprite and outline. ALTHOUGH once SDL3 stops being experimental there will be shaders and maybe then ...
>>105604870 (OP)because epic is funding them. they are also responsible for all bad decisions. once godot is unusable they will cut the money.
Is there anything commercial using this shitty engine? Unreal and Unity have much more documentation.
>>105605143it just werks sorry
it's produced a good amount of successful indieslop
godot won
the slop must flow
>>105605282I actually somewhat enjoy indieslop, definitely more than AAAslop. The jank is fun and sovlful when you can tell the people cared about what they were doing. None of the genuinely good indie games were made with godot though that I can think of.
>>105605307Backpack battles is good in my humble opinion. But honestly I agree with you, godot is kinda ass.
>>105604913>I wouldn't be able to make any more youtube clickbait if it disappearedexplain
>>105605340who's gonna watch my godot is woke ragebait if godot is already dead?
>>105604870 (OP)>>105605143It supposedly has better 2D performance than Unity and is entirely "free" unlike Unity, and likely won't ever be subject to the same bullshit that Unity tried in the past where they wanted a cut from all game sales, so I would expect it to build a niche for itself in the 2D indieslop market, but yea the engine is a bit much for a pure 2D game
>>105605282>it's produced a good amount of successful indieslopI haven't heard of any successful indie games that use Godot, could you give some examples
>>105605360>brotato>halls of torment>backpack battles
>>105605354Troons trooning is embarrassing of course but that's just the political paradigm we must endure at the moment. Good people are still out there and while godot is not something that suits my needs I can't find it in me to get all up in arms about people who do use it.
>>105605371I've never head of any of those and after checking them out, Halls of Torment is the only one that seems outstanding compared to most other indie releases
>>105605384Thanks for letting me know.
>>105605395you're welcome :)
They're reputationally broke and now known as a brand only for lgbt goblins and leftist marxist types who are into that shit.
/g/ has an outdated idea of what godot can do considering the people in this thread claiming that it sucks at 3D
>>105604870 (OP)this was one of the biggest nothing burgers ever, grifting for 5k views lmao
>>105604870 (OP)>sloptube thumbnailbuy an ad
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>>105604870 (OP)> open source software> going broke>>105605143i doubt you've ever programmed a hello world in BASIC. shut the fuck up. you've never used godot.
>>105605384> i haven't heard of themnobody cares.
>>105604870 (OP)forgive the reddit link but this thread has 3734 COMMENTS:
https://www.reddit.com/r/godot/comments/1fsvcdg/from_the_godot_foundation_board/
i think they learnt their lesson. that's why. even authoritarian leftists can lay down their arms with enough pushback.
We are so fucking back
https://www.youtube.com/watch?v=aRdiiWpA0AA
Godot has no compile time, it has no fucking launcher, no fucking paid asset store, the normies are still getting raped by unity and unreal please keep it quite this shit is so fucking goood
>>105605143>It's not capable of the insane graphical shit UE5.....
>>105604870 (OP)Because they backpedaled.
It's Pride Month and their twitter pfp isn't rainbow color. Tells you everything you need to know.
>>105607351trannies stopped doing that because they think it is too corporate
>>105605143Good enough for Cruelty Squad
Hey guys, remember redot?
Yeah, me neither.
>>105605143>UE5 is a stuttering mess that is giving everyone a massive headache>Unity can't be trusted to not tear up their own fucking TOS and try to delete it if they want to make changes>Other 3D engines are probably less developed than Godot and still have red tape around usage + fees, at that point use Unity/UE5 if you want to payGodot can play the long game and come out on top.
>>105607864This is why everyone should be using idTech 4 for everything.
>>105607858for me? it's the ReX engine
>>105604870 (OP)what happened to the "unwoke godot fork"? has that instantly collapsed?
>>105608062Autists had their shit fit and everyone moved on with their lives, including the autists. Most people didn't care because the controversy wasn't really even about Godot itself, it was just one troon in charge of their Twitter account.
>>105607864Godot today is like Blender in 2006. Way too finnicky and limited for the professionals using Maya to switch, but the indies/modders keep the ecosystem going, and the engineers are unceasing.
>>105608104Blender was missing essential stuff, but a lot of indie games simply do not need the most advanced features of Unity or especially Unreal. Balatro is a glorified flash game and it made gangbusters.
The real challenge that projects like Godot face is economic reality: there's just not a lot of demand for them. UE and Unity devs are cheap and easy to find, and the minority of studios that do not use either tend to go full-ass and use their own engine.
>>105607858>>105608062> fork a shitty amateur engine> it's still shit, but now it's a fork of shit
>>105608062Remember Sneedacity?
It's dead project now
>>105604870 (OP)Did they go full "woke" or just have some TOS thing that 99% of people don't care about and casually ignore?
>>105607864Godot also seems a lot more optimised, though I haven't played any "big" games made in it yet but Unity still has that thing where a game that on paper should be quite lightweight just makes my computer sound like a jet engine somehow.
That or the autists that use Godot make games more optimised.
>>105604870 (OP)because rightoid evangelicals are too stupid to do things
>>105607864>UE5 is a stuttering messIt's weird how this is the case. A lot of chinese games use UE5 and perform well. Then you have shit like fortnite that runs fine on mobile phones. Theres also a few smaller indie UE5 games that are great too. It's mostly only when 3rd party western AAA companies get their hands on it that it shits the bed. Epic really needs to release an in-depth optimization course for free. Theres already a few courses like this online but they're locked behind seat-based payment models.
>>105607251You can write an amazing 3D game in binary.
Doesn't mean anyone should want to do that.
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>>105605143Personally, I just find that development with godot is the most fun.
Unity is decent, but a little annoying at times, UE and Cryengine are overkill for the kinds of stuff I and most indies would ever make, I guess gamemaker is a thing but I've never tried that.
Godot lets me focus more on the actual making and less on the technical side.
Obviously some people will say that that's a bad thing (fair enough), but it's genuinely enjoyable to work in godot, I very very rarely have a problem I want to solve that I need to consult anything more than the built in documentation, which is not the case for unity for example.
>>105605143Learning game dev and I'm making a lifesim/2d metroidvania game. I started with Godot since I had some experience with Gamemaker and RPG Maker but this shit is confusing the fuck out of me. I think I would have more progress by now but it feels so fucking loose, it's hard to build some structure afaik. Is there something else I should migrate on? I'm just looking to get started not learn the tool for like a month or so.
>>105610195Cruelty squad looks like a piece of shit yet will drop frames on a 1060, this is not a good example
>>105610253- game has soul
- dedicated fanbase
- adored by its players
Go ahead coding your game in assembly I'm sure it's gonna run great on that one friend's computer who you peer pressured into downloading it, provided you ever do finish it to begin with.
The truth nuke is that it runs good enough for the kind of game it is and the average player cares less about performance than you do.
>>105604870 (OP)because it's FOSS
>>105610247>it feels so fucking looseWhat you need is not another tool, but some knowledge of and focus on software architecture anon.
Look up design paradigms, lay out the structure roughly, put conscious effort into the architecture, don't just build feature after feature without considering how they fit together.
No engine will save you from this.
>>105610296I mean RPG Maker and Gamemaker felt pretty good as a newbie. You can easily fit the pieces in and it just works. Looking into Godot and I'm just like...where the f do I even start lol.
>>105605240the people who made rpgmaker are now releasing action game maker using godot. it's godot 4.3 with some of their own tools added on like visual scripting to make game development easier.
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>>105608062they changed the logo so it's not woke anymore, it's still around just merging every change from godot into it
>>105610343I thought they said they are doing a full C++20 rewrite?
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>>105610351no, they said that they plan to maintain parity with godot.
>>1056072512013 is callling
>>105604870 (OP)>not broke>but completely lost all momentum and Unity is still king
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>>105610361nevermind, they do plan to rewrite the engine in c++20. it's just one guy though, it's uh, started
https://github.com/orgs/Redot-Experimental/projects/6/views/1
>>105610312That sounds like your issue is more fundamental then.
Did you spend any time understanding what they are going for with the nodes and scenes approach?
Might be worth reading up on a bit. I promise it'll eventually make sense.
Or switch engine if you don't like it, that's also valid.
>>105605143godot 5 will fix it
>>105606414Why are you so angry, anon?
>>105604870 (OP)I don't know anyone using godot anymore.
Not even that faggot who keeps spamming it on /g/, out of pure political obsession, uses it.
>>105604870 (OP)https://web.archive.org/web/20240207234920/https://fund.godotengine.org/
>55k per monthhttps://fund.godotengine.org/
>37k per monthLost a third of their income and it keeps going down.
>BUT BUT ITS NOT DEAD YET!!!!k
spent 3-4 months making a 3D game, then resource files got corrupted, for the third time. Decided just to port to Unity no such issues anymore, 3D development with Godot is still a joke, terrible performance, bad IKs, no built in 3D trails, the list goes on
>>105604870 (OP)People who use software don't care about politics. If it works it works.
And no, opening godot and following tutorials don't count.
>>105610556Retard, there is a new category now for one-time donations. Previously it was all counted in monthly
>>105608131You either need an engine that is so huge that it definitely covers every use case that might show up... or you develop your own, that you can adjust at will.
Imagine investing years of development into a game with Godot, just to hit a wall when you encounter something that Godot doesn't cover.
Are you then going to start developing on godot itself to adjust it to your needs? And then hope that upstream merges it? Risking that some political troon cucks you? Or run a fork of that huge engine?
If you reach that point, then making your own engine would have indeed been cheaper.
Godot is a middle thing that nobody needs. And that is why it is dying.
>>105610677Post your game anon, surely it exists and you don't just play around with low level libraries while seething about "muh leftists" and never make anything?
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>>105610385>>105608062>>105610343I'm looking at the wrong repo right? My shitposts get more stars man.
>>105610744Turns out I was, in fact, looking at the wrong repo kek
>>105610714nice try, idiot, i'm not doxxing myself
Also nice projecting. I am not the one making a seeth thread, because i am booty blasted about those evil right wingers and think that "it still exists" is a huge own to those chuds.
There is absolutely zero politics in my post. I can't say the same thing about yours.
>>105610785>Also nice projecting. I am not the one making a seeth thread, because i am booty blasted about those evil right wingers and think that "it still exists" is a huge own to those chuds.This entire sentence is poetry, thank you anon.
>>105604870 (OP)Godot is indeed dead tbqh
Some investment company buttering money into jeets on fiber to contribute token commits that break shit every week, isn't much activity.
I am sure godot 5 will be the big evolution that finally makes it useful, right?
>>105608104Blender was always super easy to develop for. So when developers committed to it to deliver 2.8, they had an easy time. You need a stable foundation, and blender had that.
Godot can't do such a leap. When godot 4 released, which had lots of investment money in it, it was a fart that achieved nothing.
>>105604870 (OP)Godot got:
>3.5 Million USD from SBI Investment in 2023>15 million USD for W4 Games in 2023>100k from Re-Logic in 2023>grant from Facebook in undisclosed amount in 2020>250k from Epic MegaGrant in 2020Note there is nothing more recent than 2023.
They poured money into it, expecting a Blender moment, and what they got was a leftoid ranting on discord and stagnation.
Imagine getting 20 fucking million and your development gets SLOWER.
If Godot wanted to be based they would have catered their entire engine around making coding games in Python as viable as C# and C++.
>>105610253That you recognized the game from a single screenshot is the only relevant point in this discussion
That your """engine""" is more known for some leftoid ranting on discord than for actual games, is the only relevant point in this discussion.
>>105605307buckshot roulette was made with godot.
>>105611180>TWENTY MILLION $$$ OF FUNDING>still considered unstable crap only useful for 2D games
>>105605143>Basically Gamemaker Advanced.Thats literally just what its trying to be retard
You really think its trying to compete with UE5?
>>105611689>You really think its trying to compete with UE5?Yes, that was the plan.
You think they invested 20 million for a fucking 2D game toolkit?
>>105611717>You think they invested 20 million for a fucking 2D game toolkit?No you fucking retard. They invested it to take on the space in which UE5 does not fit or cater to. Which is the low fidelity 3d space AND the 2d space.
Its taking on the area that Unity use to hold for 3d games but has since left a hole in since IT is now directly competing with UE5.
>>105605143might as well just make your game for the ps1/genesis if you care so much about overhead
>>105604903And you better tow the line idealogically if you want them to port it.
>>105611717>He thinks Godot is competing with a multi billion dollar engine that is being used not just for games but for TV and Hollywood movies Delusional
>>105611742Just to compare:
The company making Gamemaker is in total not even worth half as much as Godot got funding in 2023 alone.
The big huge grant that made it possible for Blender to become awesome, was only 6% the size of the funding Godot got in 2023.
The first funding round that got Discord started was 10 million.
Godot was supposed to compete with Unity and maybe UE down the line.
Those 20 million were a single venture capitalist funding year, if it works out, you get more and continues funding.
But here you are, and consider godot some little opensource hobby project that was never supposed to get big...
>>105610385At this point Defold is a better choice for 2/2.5D. Better scripting language too.
>>105611814Godot sounds like a money laundering operation.
>>105613340maybe, defold is still waiting for someone to make a hit with it though before it can really take off.
>>105604870 (OP)Gay jewish hedge fund managers funneling your 401k into it. Same as every other company now.
>>105604870 (OP)The Godot hype has always been cringe because it stemmed purely from a kneejerk reaction to Unity's pricing blunder.
>>105613548>The Godot hype has always been cringe because it stemmed purely from a kneejerk reaction to Unity's pricing blunder.This. When something is celebrated for what it is not, then you can't see how it could be treated for what it is.
>>105611330Only chuds bother (see: consciously strained and "rent free" mental effort) remembering that tho
>>105613596kinda, godot had hype because it looked promising before the unity pricing blunder as it offered a lot of streamlined okay features. The unity pricing thing just pushed a lot of people to try it.
The key problem with it now is obscenely bad performance, and structurally it was committed to working like shit under any modern loads to go with a plethora of rendering problems.
So to this day they show off some nifty better looking features, and tools to make your life easier; but at the end of the day you know its going to handle any load like a more polished piece of shit.
>>105613468It has console support for PS4/5 and Switch without being beholden to W4's faggoty politics so that's a plus.
>>105610677>Are you then going to start developing on godot itself to adjust it to your needs? And then hope that upstream merges it?why would you need to do that? you are free to modify the engine without sharing it with anyone
>>105613876>It has console support for PS4/5 and Switch without being beholden to W4's faggoty politics so that's a plus.Do the console SDK's require Windows?
>>105605143MIT License. Simple as.
Godot is the engine for 2D, but has too much overhead for that. Filesizes ballooned and it's not nearly as slim as it used to be. it seems to be targeting the low-fidelity 3D market which Unity previously dominated. Not sure if that's worthwhile, as Unity's strength lies in mobile, which Godot is terrible for.
>>105610224The thing about working with Godot is that you need to know when to use the intended workflow and when not to. For example, for UI you really want to use the built-in button navigation. But using signals to call parent functions is retarded and not worth the effort (I use C# static functions instead).
>>105605143>people choose Godot instead of just SDL is a mystery to meIf you're coming from Godot or Unity the obvious framework to use is just Monogame.
>>105604870 (OP)isnt it a freetard program? its already broke by definition
>>105615917>its already broke by definitionBecause they couldn't afford the maintenance.
>>105604870 (OP)Listen, go woke, go broke, I don't make the rules. Us centrist trump supporters? We stay rich. Yes some of may have had to beg people to buy our MAGA mixology book in the middle of crying about our failed coffee business. And yes some of us might no longer be able to afford a crew and a private skate park after DoJ indicted the people paying us for money laundering and failing to register as a foreign agent charges after it was uncovered they were in direct communication with kremlin to sponsor true AMERICAN PATRIOTS like us (how could we know 10k view youtube show isn't making millions to pay us and we were just bankrolled by russia???). Sneedacity, redot, we stay winning
>>105605143>Basically Gamemaker Advanced>simple games it is actually good forever heard of defold? Very tiny but nice engine.
>>105610677>Imagine investing years of development into a game with Godot, just to hit a wall when you encounter something that Godot doesn't cover.No serious game dev would get themselves in that situation, if your game absolutely depends on UE5 DirectX 69 patented rump shader tech, it should be apparent early in the process
>>105605143>Basically Gamemaker AdvancedPretty good way to put it. Godot is a safe bet, when you want to just focus on creating a game rather than an engine. Also A LOT less fighting against your tools than Unity/UE, those are bloated af.
>>105605360>I haven't heard of any successful indie games that use Godot, could you give some examplesCruelty Squad
>>105607251wow one room in a game that takes place inside that one room
>>105618865There are lots of project that get stuck and then switch engines.
You can't reliably predict years ahead. Unless it's some little 2D shit game.
>>105611180>Imagine getting 20 fucking million and your development gets SLOWER.Not true, they actually did things with that money, they launched a commercial console port and cloud service :^)
They skipped the venture capitalist "establish a market" phase and instead went straight to the "milk the cattle" stage.
You want your game, developed in this badly maintained buggy dead engine, to be ported to console? Give us shekels!
>>105611180W4 is owned by Godot developers
They did not "expect" a blender moment
>>105605360slay the spire 2 will be using godot
>>105619377The investors obviously did.
If you know in fact that W4 didn't, and lied to its investors, then please post proof, so that the scammers can get sued to hell.
>owned by godot-developersex-developers
They do not develop on it anymore. Development is nowadays run by jeets who they hired with the donation money (note: donation money, not those 20 millions of grants, they don't go to those).
>>105605143It's only good if you have one programmer and one artist and the artist is non-technical since you can use rhe godot ui wirh some well designed systems to let the artist drag-and-drop everything.
Otherwise you forgot to mention godot is also buggy as fuck
>>105610590it's pretty bad in unity as well but definitely not as bad
>>105619393they'll port away from godot long before release
>>105619461yeah i'm sure they're gonna port their entire game back to unity in the next 3 months.
Developing for consoles with godot is just as expensive as with Unity.
Imagine the retards who went for godot, because "it's OpenSource", just to end up caught in a proprietary grift where they pay the same as with a huge professional commercial engine.
Now imagine contributing or donating to this. Working for free for W4 scammers. Would you donate to Unity or Epic Games?
Godot is dead.
It is shit for investors - which you can see on the fact that there is no new funding coming in - and it is bad for customers.
The scammed waaayyyy tooo much.
But i am sure OP is aware of all of this and isn't just a politically obsessed leftoid who thinks that the existence of a venture capitalist grift owns the chud.
>>105619542>hurr open source badblender says hi
>>105610677>run into situation i can't do with godot (unlikely)>drop to C++ and add\change what i want>compile in 5mins>continue devvingbro you are a retard
>>105619549>blenderread the thread, idiot
Blender got 6% of the funding that godot got and it poured everything into developing blender. They aren't grifters. Godot collected 20 millions... and what did they do with it? Go ahead and show me that incredible awesome progress they made with it.
>>105613548godot gained hype for correctly using scenes for everything - Unity was made fun of for seperating scenes and prefabs and then slowly adding features to eventually get parity with Godot scenes.
>>105619562>Godot collected 20 millions... and what did they do with itThey OWNED the CHUDS on DISCORD hard!
That is what they did with the money. Who needs good software? Who needs development? If you can OWN THE CHUDS.
Who cares about the project being dead, as long as three scammers got rich and some tranny on discord can post about trans rights!
>>105619547>bugs are the fault of the enginemore likely the dev team wasn't given the necessary time to fix bugs, as usual.
You just need to hire more indians on fiverr, then godot will have its Blender moment for real this time
>>105619573>more fixes per day than unity in a yearyeah okay
>>105619542>Developing for consoles with godot is just as expensive as with Unity.And developing for consoles with Unreal Engine is free.
>>105619628>SAAR, I FIXED THE DOCUMENTATIONhttps://github.com/godotengine/godot/pull/107565
>Leave the venture capitalist grifting company alone!
>>105619646thank you anon, documentation saves lives.
>>105619646>SARR I DIDN'T FIX THE DOCUMENTATIONyeah that's better bro and not a bug
>be leftoid
>see random no-coder troon destroying a project with political statements
>WOOOOO, THIS PROJECT IS GODLIKE AND GREAT, CHUDS GET OUT
>project turns out to be a corporate scam
>FUCK YOU CHUDS, I WILL DEFEND THE CORPORATION AS IF MY LIFE DEPENDS ON IT
why are they like this?
Also was it 4d chess? When godot did their political sperg-out, they already racked in the money and obviously planned to rug-pull it. A political sperg-out is a good distraction.
And now that godot is pretty much over, you might see right-wingers say: "haha, go woke go broke", while the actual reason is that it was a scam all along.
>>105604903no you don't you dumb nigger faggot: https://docs.godotengine.org/en/stable/tutorials/platform/consoles.html#third-party-support
also if you weren't such a fucking loser, and you had a job, $800-$2k wouldn't be world-ending
>>105620033Unity costs the same, Gamemaker is not even a 10th and the same service on Unreal Engine is free.
So why would i choose corporate closed-source godot if i can get corporate closed-soruce free Unreal Engine?
Theres 10 million view videos about Cruelty Squad, everyone knows about, you're not an intellectual for playing it
>>105620033Anon, i can get all the professional Adobe applications for half that price.
Why do you think that your shit-ass low-quality game engine for 2D games is worth more than all the Adobe Creative Cloud Apps combined?
>>105620118>So why would i choose corporate closed-source godot if i can get corporate closed-soruce free Unreal Engine?because godot is foss https://github.com/godotengine/ and those engines aren't
>>105620153then why do i have to pay two grand per year to use most of the targets?
>>105620157because console APIs are under NDA (and require money). If you think you can port godot to consoles and release it as foss, go ahead and do so
>>105620150because that's what the people are willing to pay? I'd rather pay for foss than proprietary shit that fucks me
>>105620175The developer account subscriptions for consoles aren't part of those 2k.
Like in Unreal Engine it is free to use console targets, but you do have to pay Sony for your dev account and login with it.
In godot you pay Sony and additionally pay a subscription to godot scammers.
I think you have no idea what you are talking about and idk why you defend this corporate grift so hard.
>b-but that corporation gave us a token FOSS project under a cuckoldry license where we can work for them for free
>>105620178I do not think that people are willing to pay that for godot.
Which explains why it is fucking dying.
>>105620198>godot is dyingyou have yet to prove this claim
the repository is most definitely not death, with dozens of commits per day
>>105620217>you have to prove this claimFunding rounds in 2023: 20 million USD
Funding rounds in the past year: 0 USD
New noteworthy features developed with those 20 million: 0
They already rug-pulled you. You are like a TRUMP COIN investor who is coping months after it got dumped.
>>105620187You should not respond to bait.
>>105620187>Like in Unreal Engine it is free to use console targetsUnreal can do this because Epic bank rolls it, and can afford to make a loss. The closest you have to truly "free" console ports are MonoGame, which allows approved developers access to the console APIs/ports.
>>105620245>2023: 20 million USDmoney to 15/20m went to W4 games, not godot. private money knew what they were paying for better than some neckbeard on a chinese image board
on a long-enough time line you will ALWAYS get fucked by proprietary shit. Better to put up with the pain of FOSS now, than the pain of proprietary rug pull later.
>>105620327>went to W4 games, not godotYour two grand subscription fee goes to w4 games, not godot. The only reason why W4 games is a seperate entity from the godot foundation is because it is a scam.
Go ahead and keep defending your corporate grifters as if your life depends on it.
>>105620337Can you recommend any FOSS game engine that isn't a corporate scam where you get rug pulled?
>>105620391Love2D. Raylib. Even more barebones with just SDL. I think Animal Well did everything himself, without even using SDL.
>>105620382>Your two grand subscription fee goes to w4 games, not godoti never claimed that it didn't, retard. I'm okay with W4 making money. It employs godot developers, and they improve godot. There are alternative console porters, so they're not your only option. So what exactly is the problem here? clearly explain it
>>105610282average playtime: 15 minutes
>this game is like if [e celebrity] was a game! lol!
>>105620430>and they improve godotWhat improvements are you thinking about here?
Like what progress did they make in the past two years?
>>105620418none of those are game engines. They're way a way lower abstraction, so you're going to need to do all the asset loading, effects, (in-game) ui, etc. yourself
>>105604870 (OP)I think the problem is, for me personally, godot is basically the only choice if you use linux. The other options are basically broken when using and exporting to linux. Even if they claim everywhere that they support linux. Happy to be proven wrong though.
>>105620490the README must have perfect good looks now
>>105620490There are 6000 commits between godot 4.3 and 4.4, and the changelog is:
>we decoupled physic ticks from display framerate>you can embed the game window into the editor
>>105620746changelogs are usually for brevity where the focus is on the flashy stuff, bug fixes and minor changes won't appear there, and 1 line in the changelog does sometimes require thousands of commits.
>>105620856If the amount of bugfixes outnumbers the amount of feature commits by 6000:1, your project is shit and you are a shitty developer.
>>105620893some features require achitectural changes and can't be implemented in 1 single commit.
anyhow, not sure where you got the 2 lines changelog for 4.4. https://godotengine.github.io/godot-interactive-changelog/#4.4 is certainly not 2 lines.
>>105620746here's your changelog for 4.5. Not even up to beta yet:
https://godotengine.org/article/dev-snapshot-godot-4-5-dev-1/
https://godotengine.org/article/dev-snapshot-godot-4-5-dev-2/
https://godotengine.org/article/dev-snapshot-godot-4-5-dev-3/
https://godotengine.org/article/dev-snapshot-godot-4-5-dev-4/
https://godotengine.org/article/dev-snapshot-godot-4-5-dev-5/
https://godotengine.org/article/upcoming-serious-web-performance-boost/
https://godotengine.org/article/live-from-godotcon-boston-web-dotnet-prototype/
>>105620574why are you using linux?
>>105620921most of these godot haters are true retards. i don't know where they get their information from
We were supposed to gloat about how right wingers are wrong and celebrate a successful project of left leaning developers. Or if it fails, were supposed to blame it on their political stance.
We weren't supposed to talk about how godot is a venture capital grift, that scammed investors for 20 million $ and tries to force you into a contract where you pay two grand per year subscription fee - and all of this while the engine is buggy, has thousands of busywork commits with no actual changes and stalled development.
Please talk about politics, don't talk about the corporate scam.
Don't you see OP? He made fun of "go woke go broke"!
>>105620968why are you not using linux?
>>105620971Thatโs the play. Always trying to turn the discussion into American left vs right.
>>105620971Godot is the very definition of an apolitical project, or maybe a libertarian one since they are HQ in a tax haven
They fall for every trend to make themselves more money. Equivalent to businessmen selling che guevera shirts
>>105620960>change editor language without a restart>File menu button is always visible and Help menu removed in this specific window>screen reader support
>>105621011you're either a troll or retarded
>>105620971Don't forget that they outsourced engine development and limited it to a minimum, while the "founders" sit in their separate company on a huge pile of cash and milk the cattle, that fell for the "FOSS engine" with SaaS.
If they wouldn't have gone for the political grift, nobody would defend that. They would get shit from everyone.
But since they let a no-coder troon post about trans-rights on discord, they have a loyal mob of leftoids defending their scam.
>>105620972as a game developer theres no reason to
>>105620997>le Trump in 2016Almost as if they are grifters, using politics of any direction to try to scam you.
When all the corporations of big engines go full shillery, its not a bad idea to make one ironic Trump edit.
>>105621090Could you be any more vague, you fuck-trained /pol/troon monstrosity? You sound barely fucking cognitive.
>MUHHHH /POL/, PLEASE TALK ABOUT /POL/
>FOR THE LOVE OF GOD, PLEASE STOP TALKING ABOUT THE CORPORATE SCAM!!!!
>DIDNT YOU SEE THE TWEET OF THE TRANNY SAYING "FUCK NAZIS" IN THE NAME OF THAT COMPANY THAT SCAMMED INVESTORS FOR 20 MILLION????
>FUCKING TALK ABOUT MEN WHO CUT THEIR COCKS OFF!!! STOP TALKING ABOUT THE SCAM! ITS ALL ABOUT POLITICS!
>>105621126I understood everything he said, you're probably just having a stroke after your weekly booster
>>105621090It's not a grift if they actually sell something useful, more like a wild marketing strategy, any publicity is publicity type.
Whenever i am in a situation where something might blow up in my face, i will also write on twitter:
>trans rights are human rights, we will purge nazis!
It's so easy to get a mob of leftoids blindly defending you. Suddenly you can do no wrong anymore and everybody criticizing you is a nazi.
W4 games could have a dungeon where they rape children in their cellar and could get jailed for child rape and OP would still spam on 4chan about how glorious this corporation is and how right wingers lost.
>>105620972What studio uses it and has shipped something?
>gdscript has never supported the concept of "namespaces"
>instead, it's recommended you rename conflicting dependencies
lol, lmao even
>>105621336>W4 games could have a dungeon where they rape children in their cellar and could get jailed for child rape and OP would still spam on 4chan about how glorious this corporation is and how right wingers lostNot quite. Elon was a liberal but even though he was a liberal, liberals refused to drop investigations into his businesses, hence why he switched to grift for republicans and the DOGE department which conveniently gutted every agency investigating Elon
>>105605143>Why people choose Godot instead of just SDLeditor
content management
tooling
>>105620453For whatever reason the fanbase of this game feels superior for playing it, as if it was some kind of underground band they are gatekeeping. You should never feel smug about consuming a product, you are not part of it
Also Psycho Patrol R is a steaming pile of shit
>>105622066>For whatever reason the fanbase of this game feels superior for playing itliterally every video game fanbase
>>105604870 (OP)it was never not broke, devs pocket all the money.
>>105622091I seen some mainstream sloptuber treating this game like it was the bible, claiming most people are fake fans that never played it or dont understand it. Its a level of rabbid superiority not seen in other fandoms afaik
>>105605143>It's not capable of the insane graphical shit UE5 issure https://www.youtube.com/watch?v=SFIOmb1hseA
>>105607251Cool. Now make something dynamic and interactive.
>>105607251This is done using baked worldspace light probes, it's completely static and non interactable. It also doesn't look any better than games from the 2010's. Unreal's Lumen system is dynamic and looks better than this.
>>105622441I actually like the way it looks.
>>105622464That's because it was made by a good artist. The engine is responsible for providing performant and accurate lighting solutions. Don't be swayed by the environment design.
your president is going to another war in the middle east and you fight over private companies showing support to gay people on Twitter. Classic goys.
>>105622441>Unreal's Lumen system is dynamic and looks better than this.This is a bit of a two-edged sword. Like how raytracing makes HL2 look like shit, because it undermines the artistic lighting design.
>>105622341>static lighting>shadows and semi-dynamic lighting are all dithered to hell and back around the edges>fires generate a static orange sphere of lightIf I wanted to play a 7th gen console port, I'd play one. Why are you trying to play this up as proof of the engine being anything but trash?
>>105622601>MUH ARTHalf-Life 2's original release was literally raytracing, retard. The only difference is it was baked into the level because 2003 computers couldn't do that shit in real time.
>>105605307Dome Keeper is a pretty good game. I was surprised to later find out it was made with Godot.
>>105622643>>105622625All I'm saying is that "realism" doesn't necessarily equal good looks.
Enjoy your IKEA brochure looking games.
>>105604870 (OP)Because they made an engine that ships with a scripting language, that's the entire reason.
Unity? You have to use C#, Unreal? Blueprints, which work in some cases, but it's more like a proprietary tool that you'd build in-house that we just get access to.
GDscript is close enough to being Python or Lua WHILE AT THE SAME TIME given you two APIs into the engine:
- Through the node abstraction, which most people can understand intuitively
- Directly calling the server functionality if you need more advanced usage
This is why Godot shines as a generalized engine. Every competent game engine has two parts: the engine built with hyper-optimized compiled code and the scripts that work on top of it that do all the 'gamey' stuff which need to frequently change. Type autists will disagree, but they're times when being pedantic(looking at you typescript) is just silly.
>>105605307I thought it was a dumb meme, but Brotato's characters are my favorite mechanics-wise that I've seen in the game, especially the Fisher. It's just Gameplay Maxxing so hard and exactly the type of game Godot excels at making.
>>105623073Oh God, they actually did it, they fixed Shader Compilation Stutters: https://github.com/godotengine/godot/pull/90400
For those that don't know, just about every Godot game suffers from this issue where Shader Compilation is done JIT whenever something like a particle or material appears on screen which causes a jitter.
I was about to say that the problem with Godot is that it's a generalized game engine and often doesn't fix problems that matter to finishing games, but this has been a pretty big problem I'd given up on seeing fixed and they actually did something about it.
>>105620033>oy vey goyim and don't anti semita and pay Juan $800~$2.000, nothing world ending like what we want to do to you with the 7 noahide laws
>>105623463What's stopping you from porting it yourself?
>>105623475>porting it yourself? oy vey goyim and pay the fee
>>105623751He's stating the Juan is a kosher leftist grifter.
>>105623890Ok but what is stopping him from porting the game himself?
>>105623897A Godot user that is technically savvy or proficient in programming is a rare breed who would be better suited with a better set of tools.
>>105604903as always you can do it yourself
you can start a small business and do it for others
its open source, you can read the code and figure it yourself, take the fud elsewhere
>>105624251>you can start a small business and do it for othersW4 games exists and it's a grift.
>>105623897>just mess around with platform specific low level librariesIf you want to do that, why use an engine?
Would be much less work to just make your own engine at this point.
>>105624251>you can start a small business and do it for otherssure, give me small loan of 20 million USD and i will do that
>>105623272>just about every Godot game suffers from this issue where Shader Compilation is done JIT whenever something like a particle or material appears>>105620746>>we decoupled physic ticks from display framerateSeems like that engine was made by retards and suffers immensely from technical debt that summed up while being developed by lesser knowledgeable people.
Like how in the world do you get the idea to make slow physic calculations block rendering?
You have to extrapolate movements anyway, for games with a server-client architecture. Why would there ever be a need to decouple this? Sounds like someone made a horrible design decision 20 years ago and coupled that and they suffer from it ever since.
>>105622026Leftoids threw billions to Elon, he built his whole fortune on Californian government gibs and liberals getting into the EV scam. They worshiped that guy like a god. He had to actively denounce leftism for it to change.
Think about it like a cult, if you leave a cult, they will turn on you and hate you more than their worst enemy.
And since Elon was like a God to them, they considered him satan the moment he left them.
>>105619562>>105619549blender = FOSS
godot = cuck license
>>105625524Huh, youโre right. But unfortunately there is nothing else like Godot.
>>105607251just use the blender game engine
>>105625524you're just a retarded troll
no game company is going to touch a GPL licensed game engine. Blender had a game engine since 2005. How many games were published with it?
>>105610677>Godot is a middle thing that nobody needs. And that is why it is dying.Hahahaha, another chud living in his own reality
>>105625645games are for children