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Why did VR fail? For 15 years I kept hearing about how it's gonna be the next big thing, but now it seems like not even the enthusiasts are shilling it anymore.
https://steamcharts.com/app/438100#All
>>105738310 (OP)Needs a lot of compute and electricity. People don't like carrying around a heavy rock. It'll work once semiconductors are more advanced and need less energy. Then batteries can be smaller, less heat, etc. Come back in 15 years.
Enthusiasts don't shill it anymore because it's sufficiently succeeded
It's like shilling a personal computer, you don't need to do it because enough people already use one. You just personally aren't into VR and are projecting that onto the universe even though VR has a large and growing userbase
>>105738310 (OP)The complete lack of gpus that are fit for purpose probably does not help.
>>105738310 (OP)BSB2 shills were all over this board. It's just been a while since a new headset came out.
>>105738338>Needs a lot of compute and electricity.Does it really though? Excluding Sim shit 90% of the VR software that's even remotely popular can run natively on a Quest 3
>>105738310 (OP)The only game I've played that made me think that VR is not a meme was Half Life Alyx, it's been 5 years now.
There are no futuristic VR desktops, nothing interesting.
>>105738356Aside from Sim games, what VR title requires more than say a 2060 to run?
>>10573837690% of people are very retarded and demand that everything is included in the device. They are phobic towards the idea of using an external GPU, so yes.
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>>105738310 (OP)This is the first thing you saw when you went to see Apple's new flagship VR device.
>>105738389I think you need to render for high resolutions because otherwise it looks like lowres shit, because the displays are so close to the eyes. And maybe some additional computational overhead for the VRness, dunno.
>>105738389Most games do
VR requires extremely high refresh rates (90hz minimum to prevent motion sickness, but ideally 110hz-120hz) and the resolution needed to draw to both eyes is much higher than you'd find on a normal screen. You're rendering to two screens, and you can't use 1080p because then everything is blurry
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>>105738416And this is the CURRENT first thing lol
>>105738310 (OP)why doesn't it jerk me off yet without having to buy the sucker 9000 separately
>>105738416Vision Pro isn't a VR headset doe, you can't play VRchat or beat saber on it
>>105738310 (OP)She looks like Hunter Schafer
>>105738310 (OP)Hello beautiful lady
>>105738310 (OP)No usecase that wasn't just as well done with a regular screen. Well except porn but bigtech is violently averse to anything mildly related to that.
>>105738451VR and regular flat screens aren't really a 1:1 comparable experience
>>105738310 (OP)Valve Deckard might fix that
>>105738472First they plan on releasing Half Life 3
>>105738406The Quest 3's Snapdragon XR2 isn't a powerhouse but it's not exactly a slouch in terms of 3D rendering either. If you look at the most played VR games on PC, only a few are beyond what the Quest 3 can in natively, and in fact many do have native ports
>>105738310 (OP)consensual plapping with white female
>>105738439He is. The headset is shooped on for some reason.
>>105738310 (OP)Because having to wear a brick on your face that emits heat and has shit weight distribution only to use garbage software and tech demos isn't worth it past the novelty
Just now they're starting to get to a point where they aren't stupid big and uncomfortable but the people who fell for them won't fall again for a very long time
>>105738493gorgious lady you have whatsapp? i am loving you! queen!
>>105738483 see
>>105738328, it show's a doubling in four years. I think VR slowly grinds uphill, but it's still not comfortable enough for larger market share. There might not be a hype moment ever again, just slow, silent and steady adaptation.
>>105738310 (OP)way too unpractical and no amount of tech progress can fix physical limitations of the medium.
no matter what you do you'll need an headset and that's the reason number one it will never take off, it's doomed from the get-go.
I would like to have a tiny headset with unlimited virtual desktop, watching movies like this is very cool but again, you need the headset and it's a massive pain in the ass.
it's the reason they're all working on some kind of passthrough with camera so you could still interact with the real-world but even then it's way too much for most people.
I'm closely following things like teh bigscreen beyond 2 as it's the closest to what people would accept to use, just a glorified monitor setup that you interact with a keyboard + mouse.
>>105738558None of this would be a problem if the chips were way faster while needing a lot less energy and the cameras and display and other material would be more capable while having less weight, etc. Basically more technological progress is needed until this product becomes feasible for a larger population share. But every year there are new improvements.
>>105738493dude mogs 98% of woman
>>105738640That's a man?!
>>105738646it's the son of elon musk
>>105738646'tis. I knew that his face had been sculpted adeptly but didn't know he had big tits. Is that a real pic? What a dumb time that we live in.
>>105738646Yeah trannies won't look like car accidents if you allow the to take HRT before hormones ruin their bodies
>>105738310 (OP)Every time I talk to someone who had a VR said they used it for 2 weeks and then never again. It's just a bit of a pain to actually use, and outside of VR chat and a handful of games, it's just not worth it, and the novelty wears out.
>>105738697Nah jpegs are not real
>>105738558You literally haven't described any problem
"Durr you need to use a headset" yeah no shit
>>105738755that IS the issue lmao, no body wants to wear a fucking headset and the numbers are talking, no one cares about VR
>>105738774Works on my machine
>>105738310 (OP)There are only like 4 good games. Many games aren't optimized well enough to run unless you have a 4070tis or better
>>105738310 (OP)Headsets are cumbersome. Simple as that.
>>105738310 (OP)its great hardware... but it needs to be boosted with good content for it to break through.
before 2005, people who spend time playing games on PC's were considered "nerds" and social shut-outs... then came world of warcraft. A few years later everyone was playing it, movie stars were advertising it, and pc gaming became huge.
What vr needs, is a good mmovrg, made by some tripple A developer such as blizzard.
>>105738926The are. Even with the Quest 3 and the best bobo vr headstrap you can buy it is still very uncomfortable. For longer periods especially. I don't know how people are jumping around in them. I can't even play a fighting game without the thing uncomfortably shifting around slightly. Even the little things like when the facial interface bumps the nose can be annoying.
>>105738310 (OP)HOLY SHIT are t-t-those.. BOOBS? OH GOD I'M GONNA COOM
>>105738310 (OP)fuck off. do you think you're slick by disguising this mentally ill tranny?
because game devs are stupid and forgot to rip off picrel
seems uncomfortable, low res, weird to navigate. Viewing a 70" TV from a 6-10 foot distance will always be ideal FOV for viewing things imo.
32 year old album. Released in 1993.
https://youtu.be/TExx5RdWkLk
>>105738950I don't really get it either. Especially when they use them with the stock non halo headstrap. I would get headaches with the thing pushes against my face in 15 minutes.
The best one i have tried so far is the Bigscreen Beyond, but it's way too expensive for me.
>>105738310 (OP)Did they though? Millions of zoomers play vrchat and pay thousands for basic vr chat 3d models.
The real failure is that there is barely any good porn games. Somehow the best ones are still vr kanojo and sexaroid after years.
>>105738646For once /g/ ain't having hallucinations about all women being men in disguise. Hunter Schafer is, indeed, a MAN.
there aren't real developers left in flatscreen let alone a market space that is new and challenging and requires innovation. no one is out there making quality software, just asset flippers and discord retards with chinese investors.
>>105739229Me on the left.
>>105738310 (OP)what's hunter doing with a vr headset :o
Call me when i can install nero link in my head and playback pornstar's memory with all senses
>>105738310 (OP)Nothing will never beat sitting in front of a screen with a traditional controller/kb+m. Literally everything else is too much of a hassle. Doesn't matter how light or small it gets it will always be a gimmick in comparison.
>>105738310 (OP)>15 years>Rift KS was in 2012No you haven't.
>>105739322>Aaah it's been hours, this shooting never ends, I still feel the pain from the needles injecting into my dick, it's hot as fuck here especially under the lamps, it stinks, I'm hungry, I need some of that drug again.
>>105738310 (OP)>but now it seems like not even the enthusiasts are shilling it anymore.Sort of. Anyone with even a little bit of integrity will tell you to wait until it's good instead of buy now because it's the future. But anyone enthused in VR also knows it's not dead, there's just no reason to spread the word. Why would anyone make a thread about quest 4, valve deckard, vision pro 2, or google/samsung moohan? There's not much to say about them right now. Microsoft walked from WMR and PSVR2 failed, that's the only major obituaries in VR.
Silent running
>>105738774The numbers we have are for 500-600gram turds. You are making an interesting(retarded) claim that if a big screen size and weight device was at a reasonable, people still wouldnt use it.
>>105738950bobo/halo style headstraps suck for fighting games. You just need a normal clamshell headstrap to mitigate the headset swaying/shifting around
>>105738433Doesn't fuckin matter you retard. Normies see this and don't differentiate. If you're wearing a headset that means VR/AR/Games whatever the fuck they think it is in their minds. LRN2MASSMARKETING.
>>105738433It's a VR headset
You probably don't think macs are "personal computers" either
>>105739779They aren't doe
>>105738310 (OP)> hard to evangelize (on screen experience doesn't translate well to 2d screens + showing someone in person is difficult as you can't model how to play while they play because they can't see you)> you need a bit too much shit for it to work (headest, beefy-ish computer (maybe), adequately large playspace (key -- unlike the wii it's super important that the play space is clear because you can't see while in game))> a significant amount of people can't play at all without blowing chunks, and another portion will develop motion sickness because of it> it's kinda anathema to people who care about their appearance (headset ruins your hair, if you've got long eyelashes they'll make things blurry as they rub against the lenses)
>>105739972>hard to evangelize (on screen experience doesn't translate wellHDR has this problem. Ever since nvidia came out with the SDR->HDR AI conversion I can't watch movies in SDR anymore. Also ironic for this thread it's ruined VR for me. The picture may be 3d but it's not sparkling and realistically lit. I'm more aware its a screen that ever.
>>105740306HDR isn't realistic.. And HDR has been around for like 20 years.
VR has been slow but steady, it has never failed.
Crapple vr specifically failed because it tried to get into a decade and half niche with an overpriced toy
>>105740332I never said it was. What is the point of this post? HDR being more or less realistic is a spectrum of how good your display is and if your goalpost for realism is artificial light or sunlight. But SDR, especially through VR lenses that absorb light, is abysmal and there's no comparison between my quest and my oled tv which is modestly bright compared to lcd FALD.
I also have no way of knowing if you are talking about the same HDR i'm talking about because so many unrelated technologies are called HDR. "HDR" in name has been around for decades. But if we're talking about a display and software stack that shows deep blacks, acceptably bright highlights, and smooth gradients, that absolutely does not have common consumer adoption nor effectively put to use. Yes, all consumer technology is old and unevenly distributed, whats your point? Just shut the fuck up. You never had any reason to reply to me other than my post itched some negative emotion I can't be responsible for.
>>105738609>if the chips were way faster while needing a lot less energyOh, OK.
>>105738493Jesus, God, I'd marry him.
>>105738310 (OP)It served its purpose on the market as a financial speculation play, money laundering, pump and dump scheme and kept the tech job wheel on the valley spinning for a bit longer.
Nothing of real value was created from VR
>>105738310 (OP)PCVR is an expensive addon for an already expensive hardware. Standalone VR is experiencing a lot of growth, but in my opinion the ecosystem blows. Try using a quest as a replacement for a laptop. With a bluetooth keyboard and mouse, it should be capable of it, and it sort of is in the most basic of ways, but it sucks really bad, even for basic tasks. It's only good for gaming as it is.
>>105738310 (OP)A shitty 20w mobile part comes surprisingly close to my 400w 3090, that's why I gave up on PCVR.
I here and there still play on quest 3 native but the thing is cumbersome, and the FoV sucks. In order to increase the fov I press it tightly on my face, and after 30 mins or so it starts hurting like a bitch.
It feels like a job, not something like double clicking on computer to start a game. I do room scale vr and have to go to the big room, get rid of some of the clutter etc. Not to mention, I dont have ac in that room and in summers its hot.
VR didnt succeed because its inconvenient.
>>105738310 (OP)Overton Window attempt failed kek. That's a tranny, and you'll never normalize this mentally ill weirdo.
>>105738310 (OP)You spelled AI wrong
>>105738310 (OP)It needed developers to put in effort making good games. Only Valve really succeeded out of their own pocket.
Sony and Meta/Quest also damaged the ecosystem by creating walled gardens and splitting PCVR from normie-VR.
If the greedy retard fucks worked like Valve and encouraged a unified community, I think they'd all be better off for it.
PCVR is in a really weird space right now. Theres some new headsets that are both great and terrible at the same time.
HTC, Pimax, Bigscreen, Shiftall should all just merge to make a VR manufacturing powerhouse so we can get a top-of-the-line headset that just werks.
>>105738310 (OP)>For years there was limited compatibility with anything but Windows, so Linux (you know, the place where you get autists making DEs for free) went nowhere>All software companies made walled gardens, so everything needed to be made from scratch for PSVR, Facebook, etc. over and over againAdoption and development outside of the normalfag space was massively slowed by Facebook. As for the normalfag space... they only care about the media presence of something and you can't really show or advertise VR without making fun of it or putting thought into it.
>>105738356For basic VR you can probably still use Pascal GPUs. Not sure about unoptimized newer games and UEVR ports.
>>105738940Muhmohrpuggurs were never good.
AAA stopped existing after 2012.
Blizzard doesn't exist anymore.
>>105738310 (OP)>Why did VR fail?I get motion sickness doing anything other than sim racing, and VR porn is garbage because it's all studio PoV shit. After you get over the novelty of making eye contact with the girl, which is a unique feeling, there's not much left to like about PoV, which always features a passive dude 'getting fucked' by a girl in one of a few tired positions.
If there was more fly-on-the-wall VR porn it might be worthwhile for that.
>>105738310 (OP)here's my experience with Quest 2:
> at first it's awesome> blew my mind with Half Life Alyx> had many hours of fun with Beat Saber> VR Chat is fun> everything else I tried is horrible shit> sometimes it would give me a headache> sometimes I felt I wanted to puke> shit got old with about 4 months of usehonestly I feel like the issue it a mix of:
> lack of convenience> lack of top tier content (like Half Life Alyx)> fear of feeling sickif these things get solved, VR will finally get huge.
>>105740357apple vision pro hasnt been a failure though
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Kinda amusing going over this thread and seeing wrong info and bad takes over and over again.
Pretty much reads like a facebook comment section that have their opinions on something rooted in an experience from years ago and refuse to let it go.
>>105741204im not interested in VR sorry
>>105738310 (OP)>Good VR is expensive>Good VR requires high end computer>VR on pic is the lowest VR you can buy>Most people only ever try the VR on pic. It's like someone only experiencing playing some mobile phone or browser game and announcing that PC gaming is shit while never playing a modern game at 4k with a 5090.
>>105738433vr means goofy on face thing
>>105741438Wearing a hat has become a "goofy on head" thing.
Wearing a helmet for sports used to be a "goofy on head" thing.
It's all about Marketing and Media.
It was the next big thing. Now its the old thing. Get with the times daddy-o. A.I is what all the cool shills are talking about
>>105738310 (OP)No games
>>105738338This is retarded, none of these are actual problems. The problem is no games.
>>105738310 (OP)does anyone wanna buy my index
>>105741682the thread is about vr failing, i think we know whos mad
>>105738338when and why did "computing/computer power" transform into "compute"
>>105741873Because computing is a very broad term whereas compute is far more specific. It's been used for a long time (since the 50s).
I'd like to get into VR at some point.
>>105741903Used q2/3/3s is a great starting point if you have a good pc to do steamvr streaming with and you're not 100% sure.
A lot of people get it for the games and eventually try vrchat and just have that much fun hanging out with friends.
>>105741902has it? i'm familiar with compute as a verb, which is very old ("i couldn't compute the result") but not as a noun ("i didn't have enough compute to run the program"), i can't find the latter in the dictionary but everyone says it nowadays.
>>105741925I had my greybeard masters professor use it when describing an old punchcard computer from the 70s so that's my personal reference. There has to be literature with it used elsewhere.
>>105741861But vr didn't fail, vr games did. Social vr is thriving and growing.
I have one. I barely use it for porn. Even for that, it's too much of a hassle, when the experience isn't all that amazing past the initial wow moment. I rather play games on a 2K screen in the dark.
>>105738310 (OP)I want a light, high-res, standalone, linux (NOT Android) headset, so I'm just waiting for the deckard and I know we're many in this situation.
>>105739740how is it retarded? the headset IS the issue with vr, no matter what they do it's doomed because people don't want to have this shit on their head
>Small, light device like a pair of glasses
>Really powerful, able to process good graphics at a high refresh rate and resolution
>Wireless
>Decent battery life
>Affordable
Good luck getting all of those things. Until then most people won't bother. I'm afraid we are way too far from this. There's also eyestrain issues. I guess plenty of people would just want it as a display because the motion shit would require getting up and actually doing something.
>>105738493damn give xher headset back bruh
>>105742062>Social vr is thriving and growing.Yeah but it's full of troons
>>105738310 (OP)maybe because niggers and trannys are being used to shill it
>>105742313They could if they'd just being retarded and cramming everything in the headset and thus putting all the weight on your neck
>But oh no mwah clean aesthetics Fuck off, make the headset a light, display only
Cable runs down back of neck to a small backpack or harness, gives much better weight distribution
>>105741053One problem with the cuck chair pov is it's hard to see the action, seeing as the visual clarity isn't great
Though that was on my old headset with frenzel lenses, maybe pancakes would be better
>>105742133i've had a couple of vr headsets and this has also been how mine have ended up. once in a while i'll pull out the handy and vr for a fun time, then put it away again until its fresh enough that it will be an especially enjoyable experience.
>>105741053 It doesn't help that most of the porn videos out there are done pretty badly and very vanilla. I made the mistake of subbing to kinkvr a while ago and enjoyed some hardcore action like a girl being tied up before being fucked or a girl being lightly spanked with a fucking feather before being fucked.....
SLR had some better scenes in their own productions line but i've let my sub lapse recently. Haven't found any real hardcore/bdsm type content though or really much of anything non vanilla. I'd love some first person or observer proper good stuff.
fly-on-the-wall would be nice but sadly i'd have to assume it would be also watching vanilla sex in the missionary position. a lot of hot stuff you could do with spy/scenarios but I can't see them going for it.
Also a sad lack of sex gaming in VR, open to recommendations but I haven't been convinced by anything yet. Award for most potential, but somehow still shit to VaM which always ends up being more effort than it is worth.
>>105738421my 9070xt is enough
>>105738310 (OP)business people turned it into walled gardens
some even banning porn lel
>>105738310 (OP)remember when they said motion controls would be the next big thing after the wii launched and then everyone realized it was just a gimmick
I was a very early adopter of VR, playing pretty much every tech demo and game that was out there. Started in the Oculus DK2 days when it first had positional tracking, even the Tuscany demo was initially pretty mindblowing because it was a completely new medium. Autistically obsessed, I managed to get myself into an Nvidia press event where they showed off the HTC Vive and controllers with the Aperture Robot Repair demo and an early version of Arizona Sunshine. I was sold on motion tracked controllers, it was everything the Wii promised but failed to deliver in 2006. Pre-ordered the HTC Vive, spent hours every day finding every "room scale" demo and game I could pirate. I even went to University specifically to study VR game design. At the time, because you needed a PC to play VR, I was pretty much the only one in the dorms with a headset so I'd have people over every night to demo it and get reactions, everyone that played it loved it but none of them quite got my hyperfixation like "Steve" (not real name). Steve immediately borrowed $3k from his parents to buy a laptop and Vive set up for himself and spent hours a day in his own room playing VR Chat. I tried getting him on Pavlov (Counter Strike in VR), Onward (Battlefield in VR), anything that was multiplayer but actually engaging and all he wanted to do was play VR Chat. He went out to a second hand game store and got us an old Xbox kinect each for $20 so we could experimient with full body tracking which was super cool of him and I thought it was cool he was getting so deep into this! After a few months, I thought "What the hell, I'll join him and see what all the fuss is about!" so I downloaded the game and used Steam friends to join his session. What I saw was... life changing. Steve obviously hadn't noticed me join and he was some kind of anime girl avatar speaking with a voice changer, his mannerisms, his voice, his persona, entirely changed when he was in VR.
>>105742913Steve didn't see me in the lobby, I guess at the time there weren't notifications for your friends joining your world and honestly I don't even know what we would have said to each other once he knew I'd seen him like that. He was a relatively normal, if not autistic emo kid. He was bringing girls back to our dorms every couple of weeks before he found VR, and after he got into VR Chat he just completely stopped. He had been consumed by his alternate persona, he was researching and sharing his progress on finding face tracking solutions so he could tie his real body to his virtual anime body as closely as possible. Within a year of dropping out, Steve had transitioned into "Star" and was offering patreon services where he'd play video games with his subscribers and emphasized his "loli voice" being a selling point. From that moment on, I started to see VR differently. Being able to physically embody a different persona in a virtual world can be extremely unhealthy for some people. Before this point, Steve showed absolutely no signs of being gay or a tranny or anything like that. After just a few months of isolation and immersion he couldn't drag himself out of it. I still play VR sometimes with friends, we play shit like Ancient Dungeon or Pavlov for the nostalgia, but I will *NEVER* touch VR Chat. This is a warning for anyone who has a friend that plays VR Chat, intervene before its too late. I couldn't save Steve because I didn't know the signs, now you know don't let your friends get sucked in.
>>105738310 (OP)I think the main issues are that it's expensive and needs more space than a lot of people have.
>>105741053vr porn redpills you. The depth perception makes you realize how ugly some people are despite looking like a 10/10 on a flatscreen and it makes situations feel too real. One time while watching vr porn there were like 3-4 eastern European woman sitting there naked on a couch with their vaginas exposed. The woman had no etiquette or manners. it all looked dirty and unappealing. you would never notice these things on a flat screen , but you do in VR because it feels like you're actually there. I thought it was going to be hot but it looked gross and I could feel the degeneracy. Despite watching the most fucked up 2d porn daily those subtle things were the biggest turn off for me..
>>105738310 (OP)Because it's not "virtual reality", it's just immersive visualization at best.
VR will take off when it can just like jack into your nervous system and override all of your normal senses with a virtual replacements.
>>105742927not enough of (you) exist on this planet
>>105739779macs aren't even turing complete desu.
>>105738310 (OP)it works, but moving with your eyes without moving with your body makes you dizzy because your ear snails are used to detect movement, there's no amount of good graphics that can fix this
>>105743296you get used to it, same as sea sickness
it aleady won, you just missed it
biggest leap since 3D graphics
>>105743306most people aren't gonna make the effort of spending hours of discomfort to train themselves past VR sickness
It is just too expensive. That's basically it.
It's basically settling down into a niche like force feedback wheels and driving sim rig stuff. You can say "Why did driving sim rigs fail?" and it doesn't make any sense because it's doing fine.
>>105739617Not from male pov
>>105741595>The problem is no games.The problem is people don't play VR games. Not even the people making them. No-one plays a single goddamn VR game ever even though they're there.
I have a VR headest, it's a neat toy but I can't use it much because I get motion sickness too easily
>>105743775the Meta Quest 3 is like $600, not that expensive, the ps3 was $600 on release and didn't even have games
>>105743813So why don't you have one
>>105738310 (OP)>buy VR headset a couple months ago>look at VR games>a handful that of singleplayer titles that actually look okay, then there's ten thousand tech demos porn games and gimmick dogshit that's already bereft of players>the best "VR games" are just games that have VR support>haven't used my VR headset in monthsI was expecting... I don't know what, exactly.
>>105738310 (OP)VR is
>expensive to start>sweaty to wear>cumbersome to operateBut seeing cute anime titties on a z axis attached to an actual femaleโs pleasant voice (rare in my city) who is happy to see you is pretty sweet. I need to get a girlfriendโฆ
>>105738310 (OP)Why do you think it's 'failed'? Sales of HMDs are comparable to sales of current-gen consoles. It's just gone mainstream.
>>105743296>moving with your eyes without moving with your bodyUnless you have some ancient Google Cardboard garbage or thig "360 videos" are VR like some moron, then this isn't an actual problem anyone will encounter. HMDs are head-tracked: to move your head you move your head.
>>105743817feels weird that images move in your eyes but your body doesn't move, it's a flawed concept from the beginning in my opinion, there have been decent VR headsets since the 1960s but it's a concept that will never really take off
>>105743859>Unless you have some ancient Google Cardboard garbage or thig "360 videos" are VR like some moron, then this isn't an actual problem anyone will encounter. HMDs are head-tracked: to move your head you move your head.that only works if you play a game where you stand in one place and never go anywhere, i guess they could make cool turret 360 defense games, but that's it
>>105743885full motion tracking is a thing and lets you walk around and duck and jump, etc and it's in active use, the vtuber trend has really helped kick it to the next level too
>>105743933it's not gonna match videogames' movement, i can't run as fast as the marine in Doom2 or rocket jump 10 meters like in Quake3, you will have to limit a lot what you can do in the videogame
>>105741053>If there was more fly-on-the-wall VR porn it might be worthwhile for that.Well then you have the cuckvision problem which gets worse as VR gets better, and if you push the performance further away it's too blurry to see right now but at least that will improve. But wide FOV perspective videos will always have lack of camera angles and feeling of presence. I don't know why some studio doesn't just shoot 3D videos. You could use a normal frame, or a 45 degree bubble. And the scale could remain realistic, it would be like looking through a window.
>>105744001There's literally quake 3 in vr though
>>105744026yes, and there's a missmatch between what the movement sensor snail in your ear feels, and what your eyes see, that's why it's not a massive success
Literally zero use case for this shit outside of gaymen, and even then you'd have to be on a simulator rig just like you would with wrap around monitors.
pointless! sad!
>>105738640I mog 100% of women
unless they're roiding their gills out
then maybe not
>>105744001more like you dont want to learn/acclimate to it
>>105741204>Kinda amusing going over this thread and seeing wrong info and bad takes over and over again.That epitomizes "why did VR le fail" threads. It's even funnier that most VR takes fit in a list of 10 or so opinions that are repeated over and over but they have to chime in like it's never been said before. It's the most circular repetitive horsebeating discussion I've ever seen and most people know why it obviously failed. The thing is though "most people" don't come in these threads, instead you get the retard denomination of posters that post the retard set of opinions. I guess that's less boring than reminding everyone VR has abysmal content, is uncomfortable, makes a lot of people sick, requires too much physical space for some games, requires an expensive computer for good graphics, you're railroaded into buying zuck spyware, and it has user experience and convenience issues. Just doing my part to perpetuate what I'm complaining about.
>>105744067And your brain adjusts to it just like seasickness gets adjusted to, it's a non issue if you put in more than 10 hours
>>105744125maybe, but most people just want to play a game, not go through hours of discomfort to train themselves to enjoy it
>>105744136Which is why training people to use mice, or controllers to play games never took off either.
>>105741020>For years there was limited compatibility with anything but Windows, so Linux (you know, the place where you get autists making DEs for free) went nowhereWhat is the state on Linux these days? I've been interested in VR for a long time, but the lack of Linux support as deterred me. I have seen conflicting reports on what headset to get and how fiddly it is so it has always ended with me deeming it more work than it's worth.
>>105744124> you're railroaded into buying zuck spywareNot with a PSVR2 on sale. It can run on PC now with a $50 adapter.
>>105744146that doesn't cause discomfort for hours, just a bit of effort
>>105744146nobody ever puked from using a controller
>>105742308You ignored my point, then asked me to explain my point again.
I don't accept your position but I can't disprove it, but it's your argument for your position that's retarded. To steelman you, you seem to be saying VR sales declined, the quest3/s and apple vision pro underperformed and VR hasn't sold well since the quest 2. These were all large heavy headsets. This is not proof that consumers will not accept any headset of any size and weight. You're essentially claiming people would never wear a meta, apple, google, valve device that's as lightweight as BSB. Stop smoking crack.
>>105744125Some people never do. Most people get less motion sick with age, while others don't. My mother's one of the unlucky few that stay seasick for the duration of a sea voyage. On the other hand, we have good medication now and I have read of at least a few people having success using it when they play, but I guess not everyone would be up for taking medication to be able to play games.
>>105744125it varies a lot from person to person. I got over the parts of simulator sickness that would keep me from playing alyx in a few minutes and I could play as long as my feet didn't hurt. Some people train for 100 hours and their reward is being able to play for a 1 hour without getting sick.
>>105744183with half the features that make it enticing disabled yeah
>>105743859>Sales of HMDs are comparable to sales of current-gen consoles.Yes, the quest 3/s when they launched sold better than xbox or something that had been out for years and everyone who wanted one had already bought it. You can't just compare a moment in time that's favorable to the quest, you have to look at how lifetime sales are going.
>>105744284i'm not saying you can't enjoy it, just saying why VR has failed to become successful since the 60s and no amount of great graphics is going to fix it
>>105744299we both tell the truth
>>105744297... I WAS comparing lifetime sales. Quest 2+3+3s sales are comparable to Xbox Series S & X sales (both on the order of 25-30 million units worldwide).
>>105738310 (OP)high cost, not enough users to justify developing for it, shit hardware.
>>105742313This is literally what I want yes, just glasses I can use as a monitor. Iโve been looking though and it seems like xreal might be nice but is not quite there.
i used my quest 3 for the first time in a couple of months and they actually fucking ruined the OS for it. it's total dogshit now and really buggy. apparently they knew v77 was completely broken but had to ship it anyway.
>>105744622Yeah all right. I fucked up reading your post. I keep seeing people comparing monthly Quest 3/s sales to xbox sales and declaring success when its really just new release vs old release.
Well here's a different argument. Quest 2 did the lions shares of those sales, and quest 3/s is, maybe 2-3 million of it? If we track 5 years it looks like quest did fine, if we track 1 year quest is in deep shit. And we're comparing to xbox. I keep hearing there won't be another generation of xbox hardware and xbox wants to be a publisher. When you say "comparable to current-gen consoles", ps5 and switch are 80 million and 150 million. So comparing it to hardware in hospice care is a tepid endorsement.
>>105744719just like all tech companies you move up in the ranks by shipping features so they're over eager to revamp shit all the time
>>105742313Glasses just aren't a good form factor no matter how much they get memed. They're a somewhat convenient way to hold lenses in front of your eye and even with such a minimal load they're still generally uncomfortable.
>>105742470The HMD itself just doesn't progress that fast because it's just optics and a display, if you can just swap everything piecemeal, then people won't upgrade for a decade.
>>105743013I just don't buy the space argument. Maybe it's because I'm antisocial and have the classic male living space, but realistically if you have a living space and don't stuff it with immovable furniture in the center of the room, then you have space for VR.
>>105744001There are massive limitations imposed by needing to cater to dual analog controls that are already much more severe than the constraints that VR operates under.
VR isn't going to be as fast as 90s PC games, but neither are any console or post-2009 PC games.
>>105744170It depends a lot on the headset, since no company actually releases their tracking models as open source. At the very least there are functional headsets beyond just the Index, wifi streaming seems to just work and the PCVR ecosystem isn't held up entirely by one Valve employee's hobby project (SteamVR Linux). This guide will probably be your friend https://lvra.gitlab.io/
>>105744214There's a few 3D platformers that can make me just as nauseated as smooth turning.
>>105745458>I just don't buy the space argument. Maybe it's because I'm antisocial and have the classic male living space, but realistically if you have a living space and don't stuff it with immovable furniture in the center of the room, then you have space for VRYou only need marginally more space for VR than you need sitting down in a chair
>>105745458>This guide will probably be your friend https://lvra.gitlab.io/Thanks! I'll check it out.
>>105739041this, i don't appreciate it
>>105744011>Well then you have the cuckvision problemShe's not your girlfriend bro. If you feel cucked by porn you should stop watching porn.
>>105745458>I just don't buy the space argument. Maybe it's because I'm antisocial and have the classic male living space, but realistically if you have a living space and don't stuff it with immovable furniture in the center of the room, then you have space for VR.People make claims about VR space with a game/genre in mind that they don't disclose. For FPS you can play at the foot of your bed and probably never hit anything. For melee fighting like blade and sorcery or skyrim VR let's just say I'm blessed to have cleared my whole living room floor.
>>105741204Why are you in this thread instead of enjoying your "content" in VR?
>>105745865I would not be in a room where people are fucking and I'm not. It doesn't matter if they are strangers, my friends, or any of them are romantic partners. Sure a lot of what makes a cuck is surrendering what is yours, but its also choosing to spectate when you can participate. I'm not "he likes to watch" guy, and I'd say that's the case for most men.
>If you feel cucked by porn you should stop watching porn.And then you have the homovision problem where male genitals are right by your face. I guess you would tell me if I feel gay watching porn I should stop watching porn. You're a homosexual cuckold so you can't see degree and imagine that some porn is less gay and less cuck than others. Let me put it in a way you'll understand. VR porn needs to be "boring".
>>105742913>>105742923This feels like some sort of pasta, but I'll bite.
I've had a similar impression. I used to be hardcore into Second Life back in the day, so I thought VR Chat would be right up my alley. But straight of the bat I noticed people get very fucking weird, so I ended up noping out.
I also tried this other VR Chat-like I can't remember the name of. It is heavily scriptable and people program all kinds of cool shit in it. The problem is, every literal one of the users is a furry, and they have this weird air about them, like they're grooming you or something.
Social VR is weird as fuck.
>>105743020This is unironically an IRL problem for me. Past a certain age, women seem to not realize how gross their body can become if they're not mindful of it.
>>105743838This is most people's experience. That's why HMD sales do not reflect online population.
>>105743020Seeing what a woman can do to a bathroom and a septic bed is one of the things that redpilled me
>>105744274PSVR2 is the best PC VR headset under a Pimax Crystal Light.
No PCVR games use HDR. No PCVR games use the headset haptics either.
What is it you want, eye tracking. I've had eye tracked headsets for years and never found a game which uses it.
Only useful for real pro stuff, like medical surgery robots and military drones. I think prices will increase as volume reduces and the manufacturers focus on mil and medical.
>>105746021>It's gay to watch a man having sex with a woman. That's why I will never do itโI'll only watch if I get to be inside the man.
>>105746251what headset have you used?
>>105743838>buy an HDR monitor a couple months ago>look at HDR monitor games>a handful that of singleplayer titles that actually look okay, then there's ten thousand tech demos porn games and gimmick dogshit that's already bereft of players>the best "HDR monitor games" are just games that have HDR support>haven't used my HDR monitor in monthsI was expecting... I don't know what, exactly.
>>105746332yeah but he's correct.
The recent PC games "made for VR" are dogshit Quest ports. The actual good games are the ones with VR modes added. Skyrim. Project Cars. Elite. etc
>>105741159They reduced launch production from over a million to just a one hundred
Countless of articles talking how if failed a year ago
Didn't put a dent in the decade old tested and already industry standard hololens
Yes, its a massive failure
>>105741873>>105741925It's always been used to refer specifically to how much something takes to run, you're probably just seeing it more often now because AI is particularly compute heavy and now it's everywhere, but it's always been a common term.
>>105746254that's not even good spin. You had no argument
>>105746356He is technically correct and he does have a point, he just uses it to draw a dull conclusion.
Games with VR modes added being good aren't an argument against VR headsets, they're an argument for adding fairly extensible VR modes to more games.
Even a weak showing like SkyrimVR came a long way with mods.
>>105738310 (OP)>Why did VR fail?is like saying
>what Math failed?>why hard sciences failed?>why (insert other thing here that normal-fags are unable to understand/exploit)
>>105741204holy fuck, go outside.
t. pic rel
>>105738310 (OP)Expensive all around, inconvenient, few uses. Extra barriers for people with glasses or who suffer from motion sickness.
Unless you're really into one of the maybe 3 decent games that depend on it, it's hard to justify - not that you'd even know without access to a headset to begin with.
>>105746723>See, when I'm watching, it's just me and the chick. I'm not thinking about the guy at all. That's the beauty of PoV, the boundaries between him and me cease to exist and we become one flesh, his cock becomes my cock and my cock becomes his cock
>>105741204>Uhhh it's pretty clear from what you just said that you literally haven't even touched World of Warcraft since Cataclysm, which was 10 expansions ago. O I am laffin. Picrel I have 20,000hrs played in World of Warcraft. You are out of touch
>>105746914Yes that's pretty much how it works. It's why normal white men can't self insert as a black guy. Or why the censorship in JAV VR is a good thing so you're not transported out of your VR stand-in because he has a weird dick that looks nothing like your white dick
>>105746968I have no trouble watching black guys as long as they're fucking black girls. Not my favorite genre, because it's very rare that a black girl is good-looking, charismatic, and good in front of a camera, but sometimes it's good.
I just get the heebie jeebies when some porn producer puts a white girl with a black man so the blackcel paypigs at home can fantasize about sexual revenge against white people. The particular kind of "yeahhh you know she craves that BIG BLACK COCK, and her white KEK husband has to watch" is so obviously geared toward the complexes of non-white people that it's not even pretending to offer something to a regular guy. "Identifying with" characters on the screen has nothing to do with it.
It's kind of begging the question to give examples from VR PoV porn. Of course "identifying with" the male in VR PoV porn is important, because you are trying to enjoy the illusion that you are the guy and you're having sex. My whole contention is that this genre sucks and should be treated as a niche. PoV was always a smaller niche in regular video porn, it should be a smaller niche in VR porn as well. I haven't seen a compelling argument to the contrary.
>>105747227lol I did not know there was a filter for cuck when it's in all caps
>>105747227>I haven't seen a compelling argument to the contrary.Watch a non pov video, it's too gay for most people
The best solution I've seen is wingman/orgy where it's the typical POV VR video but other performers are fucking as accessories
I just don't like waggle games especially when wearing an uncomfortable headset that fogs up from the slightest bit of physical activity, make them more like virtual boy games and I might play them, games where I can sit down in a chair and play with a controller with the benefit of being able to look around in full 3d
>>105738416did it give you an ick?
>>105738416>>105738424personally I'm glad that my enemies keep letting a dei troon in marketing destroy their hundred billion dollar investments, it's the only way they'll learn
>>105747444You just described project wingman and basically all VR driving sims like Dirt Rally 2, Assetto Corsa and WRC
>>105747804I have a couple flight combat sims and they're alright, but I'd like to see things like traditional platformers or rpgs but in 3d
you can kind of get that experience with emulating like the 3ds or wii, but it's jank
Alright this thread touched on something that peeves me as well. I bought a quest 3 512 gb in March and have been playing it almost every day since then. Using it standalone cause I don't have a PC yet, at first it is incredible. The depth, the immersion, but it very quickly loses its luster. Why are most games on the quest store made for toddlers? And I mean it, they feel like pg7. Inoffensive to a ridiculous decree, all of them have the same art style a color pallete, as if they have been designed by the same studio or by some commetee. Where's the meat, where's the dark games with nudity and violence and swearing? So long as the VR space remains in this toddlercon I doubt it will succeed.
same reason 3d TV failed, nobody wants to wear shit on their heads
>>105738310 (OP)too cumbersome. An eyeglasses VR device would have fixed this, if it doesn't cost 5K that is.
Also if everyone gets to plays as a cute anime avatar with massive booba and the game has socializing aspect, the game would earn billions as proven by VRChat.
>>105748371Hardware limitation. No much horsepower for an Android phone strap to your face.
PCVR is a must.
>>105748371Thought about it for 10 seconds and here's what I came up with. I didn't come up with this idea taking a shit so don't put too much clout in it but
Meta wants this device to be family friendly like nintendo, this is especially important because in a lot of households an adult will never use this device and your children have a lot of privacy in it unlike something with an external screen. Most parent's can't supersize the quest at all other than a credit card statement. So when mommas find out their son has been playing violent heterosexual titty game that promotes stoicism and self worth she's going to get on facebook and holla and zuck where all the other moms can see
>>105738310 (OP)Because itโs a vapid gimmick
>>105738697Dude's dad is the richest man on earth, he could become an alien if he wanted and he'll look great
>>105743794I played a bunch but most of my time is definitely in VR ports / mods because those are actually good games with VR support rather than some dev coming up with a neat VR gimmick and then making the blandest, barest, most fucking lackluster and dull """game""" imaginable around it.
>oooh look at my cool VR combat! the game is just a mindless arena btw, enjoy for 2h until the arena gets boring>wooow look at these awesome guns and cool VR interaction, also the game is a """roguelite""" with RNG generated levels, by which I mean 5 rectangular rooms and and a couple of hallways filled with a grand total of 4 different enemies, enjoy :)Nah fuck off faggots, I'd rather play Doom or Quake or HL2 or something in VR, sure maybe the VR mechanics are more basic but they still work well and the actual game content is good. Doom WADs alone mog the grand totality of good VR content.
>>105738310 (OP)lack of understanding ,low quality hardware ,complexity of setup, and ecosystem fragmentation
also Microsoft pulling the plug didn't help.
>>105744067That's only a problem if you rolled poorly on the genes and your body makes you sick for standing in the middle of your own home, but yes unfortunately a lot of people seem to suffer from that. But not everyone.
>>105738310 (OP)>Why did VR fail?Useless.
>>105738310 (OP)Don't a significant percentage of the population have myopia. VR headsets don't seem to cater well do people with shit eyes.
>>105747377>Watch a non pov video, it's too gay for most peopleYeah and 90% of people think BAP is "gay" because seeing the pictures of attractive men he posts on Handsome Thursday makes them squeamish. Most people are faggots.
>Motion sickness
>devs are lazy and think porting an existing game to VR is good content
>devs are lazy and don't design enough fun games
>limited large multiplayer options to keep people on for many hours on end that aren't mainly for children
My gf loves watching me beat women repeatedly in Blade and Sorcery but she can't play for more than ten minutes without feeling sick. When we do Davigo it's a little better, but I normally end up being the giant. I love it but I mostly bust it out for a group activity and the gimmick of nobody having it at home themselves.
>>105745458>VR isn't going to be as fast as 90s PC games, but neither are any console or post-2009 PC games.You are delusional
is there even a framework for writing crossplatform vr games that just werkz on all headsets without resorting to unity/unreal?
>>105750766clouds don't go bankrupt when you yell at them, woke companies do, or at least lose billions
>>105738310 (OP)Too expensive for what it offers, and too technically demanding for the cool stuff.
Hell I'd love to play a game like cyberpunk in VR, but I can't. Really your options for large nice looking VR games are modded to hell skyrim on a good rig while wired.
>>105746771Fuck this bullshit cope. VR needs tailored experiences, not to clutch to already existing and/or better games like a barnacle.
>>105750781>Apple>BankruptBro, do you have any concept of how much money they have and how efficient and profitable their business strategy is? They could fucking give all of their products away for free for like the next decade while maintaining their R&D, without laying off a single worker, and not go bankrupt. Theyโre Arasaka up in this bitch.
ATTENTION
Socially inept /g/ users are not the market for VR.
VR is for social chads.
Adoption is extremely high with the up and coming younger demographic, particularly gen alpha.
VRChat particularly was built and run by 20-30 year old nerds that just want a good experience.
This is resulting in steady adoption which will become a huge market.
Nobody gives a fuck about your bing bing games, the market wants social experiences, if games happen inside those (and they do, there are very popular and innovative games inside VRChat) then that's fine, but it's not what VR is for.
If you aren't using VR these days it's because you are a mega pussy and scared to talk to people.
>>105750804>it's bullshitso why are the best games all vr add ons?
basically VR needs to be a self contained product but not a shit mobile gaming tier experience and I should be able to pirate games on my PC and transfer them over
>>105751361I'll add to this. Video passthrough at the press of a button is a must so you can see your surroundings without having to take the headset off, and the video passthrough should be good enough to allow augmented reality applications. And there can't be any of the jank like you get with existing headsets. My main experience was with a Mixed Reality headset and it was a fucking mess.
>>105747559specifically nig ick
>>105751361>I should be able to pirate games on my PC and transfer them overThis is already a thing
>>105751394Quest 3 already has this and it works great, I can leave my desk and go take a piss with my headset on.
Fuck you guys are really behind the times, by like 5 or more years.
I have HP reverb G2 headset running on WMR and Microsoft decided to kill it on W11. I wasn't aware of that and bought a new rig. Now I have a fancy looking brick lying around and I'm jaded against VR technology, fuck Microsoft and HP, I'm not going to dual boot W10 just to play some games once per month.
>>105738310 (OP)guys i want to be technician i want to work in CIA any advice?
>>105751461The guy who made the OpenXR toolkit is releasing a Windows11 driver for it soon.
>>105751675I heard about that, I'll believe it when I see it
>>105749462That's the weirdest thing. What kind of parent buys a friggin VR headset for a little kid? Wtf is wrong with people, I expected the VR space to be filled with millennial nerds , not 2nd graders.
>>105751461>WMR and Microsoft decided to kill it on W11My WMR headset works fine on Windows 11? Well, by WMR standards, I mean, it's always been a shit experience that I regret buying over just one of the Valve ones. Shit has no games so I'm only playing Steam games through it anyways with awkward control maps and probably a performance hit with the middleman software.
>>105751812Why not? VR is an active gadget that makes the kid move around. Way better than a console as far as parenting is concerned, the kid might actually lose some weight with a headset
>>105751050>there are very popular and innovative games inside VRChatsuch as
>>105751923Yeah and fuck up his developing eyesight , not to mention the weight on his neck, headsets are heavy even for adults...
>>105751973It's not fucking it up in any way that any other screen isn't fucking it up also
>weight on his neckQuest 3 is 500 grams. If that's too much for you, you should avoid hats before they crush you entirely
>>105741053>Real sex is bad because it's all PoV shitWhat dod xhe mean by this?
>>105751939one off the top of my head?
GIGAS
there's been nothing else like it before
>why did VR fail?
In gaming:
Because locomotion is shit and still not solved. Something that takes 5 seconds with mouse/keyboard takes 30 seconds with in VR. It doesn't really enable a lot of new experiences, and the immersion is a novelty that rapidly disappears. VRChat, boxing-type games, toy experiences (ping pong, etc) and Beat Saber (plus clones) are just about the only stuff worth interacting with. Most other games are better on a normal PC, including racing sims most of the time sadly.
In productivity:
The lenses are shit to the point of being unusable, especially for long periods. The sweet spots are trash and eye strain is unavoidable for massive numbers of people.
>>105751691https://youtu.be/YhNzIoGNm4o
>>105752003>Quest 3 is 500 grams. If that's too much for you, you should avoid hats before they crush you entirelyit's not the weight. it's that it's front heavy.
A 5kg weight isn't heavy but try holding it at arms length for a period of time.
>>105752244>>Quest 3 is 500 grams. If that's too much for you, you should avoid hats before they crush you entirely>it's not the weight. it's that it's front heavy. >A 5kg weight isn't heavy but try holding it at arms length for a period of time.This anon's head is shaped like the Alien and shit.
Face way out there.
Forehead like an arm he says.
Look at this guy.
>>105752003found the ipad baby parent. go talk to your kid dumbass.
>>105739041Tbh those are nice boobies. My dick didn't jingle but not bad boobs
>>105752244>front heavyWell buy a headset that isn't front heavy then. Pico 4 has a battery on the back of the strap, the weight is nicely balanced.
>>105738493I don't even care what you prudes think, I'd fuck him/her/they whatever they are, their gender is hot, their pronouns are semen/demon
>>105752553You only say that because it's a picture. You see one of those demons IRL and everything becomes very clear very fast.
>>105752352I see you're one of those people who can't handle someone not liking Quest headsets. Both the Quest 3 and Pro are fucking horrible to wear, even with 3rd party straps. The Pico4 was better but the face gasket was rough as fuck and required swapping out.
All wireless headsets are horrible to wear, the most comfortable wireless headset is the OG Crystal. That's how bad Meta fucked up.
>>105738439>>105738493this really makes me mindbroken
being turned on by a woman-like appearance but actually a man makes me lose all passion in life
>>105752714that's why they do it.
>>105752694for (you) anon
>>105738310 (OP)What is she looking at, /g/?
>>105752943Gosh. I was right then, just saying something negative about your Quest headset has really triggered you. I'm glad you like your Meta torture device, but you don't need to pretend it's comfortable. Others have owned and used it and are speaking from first hand experience.
>>105752064I used to be a shill but this anon here is mostly spot-on. VR is great for VRchat and rythm games, nothing even comes close. Maybe some sims. Other than that it's dead weight.
>>105753088https://youtu.be/XWyvB6L-pKU
most of you haven't used good vr
In my experience immersion dies down at the same rate that you get you VRlegs (don't get dizzy). I can freely move in VR now but don't feel like I'm there anymore at all.
>locomotion
The only thing that hasmade me feel "there" again was trying the headset out in the open, walking without your brain running the "try not to crash into a wall" background process largely improves immersion. So I'm guessing a locomotion breakthrough is what's really missing for the tech to catch on with everyone.
>>105752064All of this is wrong except fresnel lenses are trash
>>105753118there's good and bad of every type of lens.
>>105753103>Maybe some sims.You posted a sim so what's your point?
Also I'm not saying it's useless tech, there's nothing comparable for social experiences, it has its niche.
>>105753115>So I'm guessing a locomotion breakthrough is what's really missing for the tech to catch on with everyone.Most people who played VR never had a impactful immersive experience because most quest consumers used it standalone. Its not like every normie played alyx and was blown away until the simulator sickness wore off.
>>105753134I'm saying that the loudest people against VR have only used the lowest form of VR.
>>105753130Actually they're just all bad, but bright enough displays counter the problems with pancake lenses. No upgrades will fix fresnel being thick and blurry on the edges.
>>105753134Not that anon but anyone saying sims are better out of VR probably lost oxygen to the brain for 10 minutes
>>105753155standalone is enough for an impactful immersive experience. Realism isn't needed for immersion. I played PCVR for a couple years in my CV1 and the main menรบ in the Quest2 blew me away in the same way as a first time experience. But going from Q2 to Q3 wasn't the same at all, I barely noticed any difference.
>>105753168I would take the PSVR2 fresnel lenses than any other lenses which I've tried so far. Very little blooming. Edge to edge clear. Don't dim the panels. Large FOV and very easy on the eyes for focus.
>>105752003>Quest 3 is 500 grams. If that's too much for you, you should avoid hats before they crush you entirelyI play VR with 500 grams on my face but I would never be retarded enough to believe this is acceptable for mass market adoption with consistent use
>>105753159As long as you get a headset with 6DOF and not something like a google cardboard a Quest 1 will impress/not impress and attract the exact same people as the highest of high end PCVR headsets. I'm confident in this.
>>105751812I believe VR is most popular with children and young teens. Go look at gorilla tag
>>105753213most free standalone games consist of kids shouting nigger which is funny when you go in blind for the first time
>>105753206Yeah, you sound like someone who has only used the low end VR but feels important to speak for everyone.
>>105753185>Edge to edge clear.Ok listen, I've heard the opposite from literally everyone for years, so whos take do I roll with? Fresnel is also known for god rays.
>>105753245yes. Once the headset is placed in the correct spot on your head you have full 100% edge to edge clarity. The bloom is worse on the Quest 3 than it is on the PSVR2.
>>105753177Ok let's get more specific. Yes seeing any kind of VR for the first time is going to look cool. And dumb people ran into walls and swan dived into their floor on those demos. But it's not the same level of reaction one has seeing alyx or playing its AAA campaign. This is especially true on a good headset, I'm glad I used a G2 that had display port and valve's headphone design. I Fbombed for a few minutes looking at table props. It was uncannily real.
>>105746010>why are you on discussion thread instead of doing thing discussion is about?!You must be nearly too stupid to breathe.
>>105753256Ok I won't argue because I can always fact check you later. If I find out you're lying to me my dog is going to get your scent from your post and let's just say you need to set your leg in concrete to prevent it being humped
>>105753288I get what you mean. I just think that each additional "sense" you manage to overwrite adds an entire order of magnitude to the immersion while the quality of that overwrite only improves at the same scale.
Like yeah if my immersion score is 10 improving the graphics to the max could maybe bump it to 50 but managing locomotion would x10 instantly to 100 at the very least
>>105738493I look like this
>>105738790Based, and actually correct this time.
>>105752714Eh, what if they plucked a male brain and shoved it into a skull of a gorgeous female? Would you be upset for getting hard from her(him)? You get hard from seeing drawings, pictures, sculptures. This guy had his body sculpted into a woman's, and it looks convincing from certain angles. He looks like shit IRL under all that facade and you would be put off from his male bone structure and male scent.
>>105743306Yeah but you are then gimping your natural senses, and for what? Shitty games? At least ship workers have to do it to make a living.
>>105752956That's a man.
>>105738310 (OP)The major use cases are STILL VRChat and porn. Meta killed gaming development by enticing devs over to the Quest platform and locking them to it's shitty hardware.
>>105742602>It doesn't help that most of the porn videos out there are done pretty badly and very vanilla.Western VR porn directors can't get the angles right to save their lives. It's a coin toss as to whether the POV will be at head-level or waist-level. JAV directors are generally far more competent.
>>105738472Meme headset that will barely be above a Quest 3 fidelity wise, for 3x the price.
>>105753981>barely be above a Quest 3 fidelity wise, for 3x the price.Other than Tiktok, nobody could really compete with Meta at price since they are using lose leader tactic.
>>105753925>Yeah but you are then gimping your natural sensesgimping? in what way?
>>105738310 (OP)>just pay more for less bro
>>105738310 (OP)I'm literally on VR right now.
It's funny how everyone knows the specification of a headset which hasn't even been announced.
>>105754405how is it for work?
i mean like how do multiple screens work?
>>105755245>how is it for work?I worked in a prison. Didn't help at all
>>105742923A friend of mine trooned out after years of furcadia, second life, vr chat, etc.
The Internet had been d
A disaster for a type of person. An evolutionary filter unforeseeable by everyone but the most hardened of Kaczinskys...
>>105743020Yeah that was one problem I noticed with VR CosplayX, their first few vids were good with hot women, but they started cutting corners and costs by hiring only the most hammered and overused Ukrainian/Bulgarian whores
>>105755594>Internet had been d>A disaster forFuck you phone!
>>105755594I go to VRChat's music clubs and the amount of men wearing some sort of catgirl/female anthro avatar in VRChat is insane, with generally 20%-80% of them having a trans group tag depending on which scene you go to.
I think a big part of it are the worlds you're likely to go to when you first start playing VRChat. They're generally worlds with a lot of mirrors and looking at yourself being the anime catgirl obviously must set something off in the autistic brain. That and the attention you're now getting, because your avatar was designed from the ground up around the male gaze.
>>105742923>Normal kid>Autistic Emo Choose one
Unless he was pumping and dumping those chicks he was probably bringing them back because he missed his mommy (speaking of, let me guess he was raised by a single mother, or atleast his dad was a doormat?) and wanted some feminine company to watch sad movies with.
>>105746078I can believe it
VTOL VR was one I was into, I worry about all the paint eating retarded kids that play that, because every other adult is either a furvert or a troonmer
I tried VR Chat myself a couple of times, and like you said it was just some creepy place full of buffalo bills, sat in front of a mirror muttering "would you fuck me?" to each other.
I imagine a lot of normies first VR experience being that and instantly returning their headset.
The other social game I'd guess was either Altspace (which did have a massive gay cliche, but they kept to themselves in their private LGBLT events),
or Sansar, which was made by Second Life devs, but it flopped and I didn't see anyone play it (probably because there was a giant Gamergate girl mascot in the entry lobby to ward off the freaks)
>>105738310 (OP)- most products lacking usable high quality audio solutions. You can't wear big over the ear headphones over a headset
- putting a sweaty and greasy gasket on your face that leaves a goggle mark on your face that makes you want to take a shower afterwards. (PSVR2 halo strap is a step in the right direction in fixing this)
- too low pixel density
- too heavy and unbalanced, will give you neck pain
- too low FOV for room scale experiences
- having to get up and move (room scale VR will never take off)
- software compatibility headache
The 3D spatial immersive experience is 100x better than flat screen but it's just not good enough and not convenient enough. Double the resolution and make them light as glasses and we are talking, though we are approaching the limits of physics here.
Hellblade shows that sit-down VR+xbox controller experiences would be viable in the future once the hardware gets better. However, glasses-free 3D displays are probably gonna come before that, with the advantages of stereo image and none of the disadvantages of VR.
Man I had a friend in elementary school that worked for the military
I remember he got us onto the base showed us this VR tank training program he was working on
This was like late 90s, and it had the graphical fidelity of Sim Copter
And it was the coolest thing I'd ever seen up to that point
>>105738483To be fair, the only reason VR is any popular is because it can run on a Quest 3, if it were to be like in the beginning that you needed a high end pc for mediocre framerates this wouldn't have taken off a single bit.
Have in mind that yes, VR is expensive, but at prices the quest and other entry level devices have, a lot of people can jump the gun, but that doesn't mean they would be able to spend 5k on a computer to play bad games and get extreme nausea.
>>105753115>locomotion>your brain running the "try not to crash into a wall" background processthe current best method is to just stand still, use the joysticks and pretend you are in a wheelchair.
>>105738328you dont need vr to play vrchat
>>105738347this desu
i enjoyed a couple of games in ps4 vr
ill try it again in 20 years
>>105738310 (OP) 45 45 45 54 and then 382
>>105757057https://youtu.be/16ykSx5dlsc?list=RD16ykSx5dlsc
666
md5: 368d3f113f0fd521e7ee52014a5a3401
๐
>>105753400This, I worked at TCG player, a trading card place.
THE SMELL
OF ROTTING
HUMAN
FLESH
>>105754269You are numbing your brain's ability to connect movement with vision.
>>105738493God I LOVE trannies and feminine men so much it's unreal. Plap that androgynous bussy so hard
>>105756961SimCopter was kino
>Fly a chopper around cities you'd made in SimCity>Dunk water on dirty hippies whilst yelling at them to fuck off with your megaphone
>>105759186your brain believes your body has been poisoned due to your vision not matching your balance. It tries to flush the poison out of your body with sweating and sickness.
it doesn't hurt you. You just get immune to it over time , unless you're a huge faggot who cries about it on the internet.