Thread 7623689 - /ic/ [Archived: 342 hours ago]

Anonymous
6/27/2025, 6:35:20 PM No.7623689
IMG_5285
IMG_5285
md5: d87b61d39a6633f10d392d92f359e6f3๐Ÿ”
I just want to be a concept artist ONCE
I just want my name in the credits as a concept artist
It doesn't matter what
It's my dream
I've been practicing so much, but I don't know how to actually get a job like this
Am I delusional? I'm mid 20s
Replies: >>7624316 >>7624320 >>7624323 >>7624373 >>7624374 >>7624388 >>7624598 >>7624726 >>7630927 >>7634288 >>7634291 >>7636124 >>7636296
Anonymous
6/27/2025, 6:36:51 PM No.7623690
IMG_5385
IMG_5385
md5: 13849b4f988645a4d276bf4720e3dc35๐Ÿ”
Idc if the work is boring, if it's hard, If it's not what I expected it to be, or anything.
Also here is something I made yesterday.
Replies: >>7624317 >>7624321 >>7624598 >>7634291
Anonymous
6/28/2025, 5:03:40 AM No.7624316
IMG_2347
IMG_2347
md5: 71e78a0bdea57311e2f284ac649bc6d3๐Ÿ”
>>7623689 (OP)
This was the meme in 2015. In 2025 itโ€™s just a residual stain on the psyche of d/ic/kโ€™s that inherited our oldfag goals. Concept art is dead.
Anonymous
6/28/2025, 5:06:15 AM No.7624317
>>7623690
This looks hard to animate
You should post some rendered versions of your concept art. Then people will admire the work and wonder who designed it, and then bam! Turns out it's you.
The normie directors aren't going to see a scribble and think "damn that's genius" they need to see fully rendered pieces and think wow I like this art and this design.
Replies: >>7624372
Anonymous
6/28/2025, 5:09:33 AM No.7624320
>>7623689 (OP)
Just become a solo gamedev? Like use renpy or something. Use your irl experience. Adapt it to a short story. Add choices that may lead to a different conclusion.
Anonymous
6/28/2025, 5:09:40 AM No.7624321
>>7623690
Also the problem with her skirt is the limited movement. Look at the genshin designs they all have flowy dangly things, same with vtuber designs. And if you want something for cinema, look at the Spiderman designs - not flowy but simple. They are easily recognizable, readable and easy to animate. By hard to animate I mean her legs would clip or her movement would be restrained with such a type of dress. Design should follow function.

As for the boob window stuff yeah it's pretty but it's generic. You want to be memorable and functional.

I'm a technical artist and rigger
Anonymous
6/28/2025, 5:10:16 AM No.7624323
>>7623689 (OP)
Maybe an indie studio or something
But most likely probably not a lot of jobs anymore, everyone even indies use gen ai for everything now.

Plus a concept artist needs to do more than anime waifus. You need to know how to design cars, animals, weapons, furniture, plants, environments, everything.

Maybe you can learn illustration and through that get to do some concepting.

It's just not worth the trouble unless something happens to ai
Replies: >>7624726
Anonymous
6/28/2025, 5:59:40 AM No.7624372
>>7624317
>The normie directors aren't going to see a scribble and think "damn that's genius" they need to see fully rendered pieces and think wow I like this art and this design.
This. Normies cant visualize shit. One asked me what kind of illustrations I can make so I showed my portfolio and it was like
>nude painting
"Hmmm too realistic"
>pen/ink drawing of an animal
"Eugh that looks like some tattoo"
>landscapes
"Hmmm no i dont need something for my living room"
>cast drawing
"Do you have more people but not paintings?"
>5 minute gesture drawings
"Oh yes this is like what I want, so you CAN do what I had in mind!"

They wanted line drawings of people. They could not infer that I'd be able to do it by looking at paintings of people and line drawings of animals. They had to see line drawings of people. It's infuriating sometimes.
Anonymous
6/28/2025, 6:03:57 AM No.7624373
>>7623689 (OP)
>It's my dream
Why?
Replies: >>7641690
Anonymous
6/28/2025, 6:05:16 AM No.7624374
>>7623689 (OP)
Imagine becoming more than a concept artist, imagine using Ai to create game and movies and experiences. Imagine.
Anonymous
6/28/2025, 6:21:32 AM No.7624388
>>7623689 (OP)
>I've been practicing so much, but I don't know how to actually get a job like this
you came to the wrong place to ask this.
>Am I delusional? I'm mid 20s
yes.
Anonymous
6/28/2025, 11:12:40 AM No.7624598
>>7623689 (OP)
>>7623690
>Am I delusional?
I'd say yes. Chances of you becoming a concept artist out of nowhere are extremely low.
If you genuinely want to be in the art credits of a game, join an indie production and make all the art assets.

Alternatively, you can join a big game development team, but you'd almost certainly have to climb the corporate ladder to get to the concept artist position.

Finally, and the least likely option, is become an artist with such a recognisable and beloved art style, that companies reach out to you to do the visual development work. This is unlikely, even if you do manage to become that popular of an artist - just look at what happened with Bungie's Marathon! They'd rather just use your work in a mood board (or outright steal it in that case) rather than pay you to be part of the development.

Anyway, if you really do want to pursue this, start thinking about the steps you need to take to actually make the dream a reality, and stop doing nothing besides drawing pictures, because there's more to do besides just that - the job won't simply fall into your lap.
Replies: >>7624726 >>7626287
Anonymous
6/28/2025, 4:22:08 PM No.7624726
>>7623689 (OP)
>>7624323
>Maybe an indie studio
>>7624598
>join an indie production
Or create your own game and give yourself the credits for all the roles
>writer: OP
>(concept) artist:OP
>programmer: OP
>animator: OP
>(pixel) artist: OP
>Designer: OP
A job is not real, it's all in your head.
Anonymous
6/29/2025, 9:34:49 PM No.7626287
>>7624598
Did not know about that. Crazy, but at the same time people hold on so much to IP when the truth is that anyone can just copy it. Do you have any insight into what splash art / illustrators have become in the industry?
Anonymous
7/3/2025, 7:06:23 PM No.7630927
>>7623689 (OP)
concept art le bad doe
Anonymous
7/6/2025, 3:00:46 PM No.7634288
>>7623689 (OP)
Do you like doing art? If yes, then I advise you to shift your dream to something both more achievable and more meaningful. If no, then give up
Anonymous
7/6/2025, 3:07:49 PM No.7634291
>>7623689 (OP)
>concept artist
>2025
>>7623690
>exactly one example of work
>character design


STUDIOS REQUIRE SO MORE FROM YOU LMAO
Anonymous
7/7/2025, 9:09:54 PM No.7636124
>>7623689 (OP)
y?

just make your own concept art.
here's a tip.
create your own fantasy world
populate it from the ground up, with elements, laws of physics, fauna, flora and the dominant intelligent species (or not, depends on you)

once you have these down, create a system of morality and ministers of that morality, and a sole being to experience that world
outline every trait that each level of that world will have.
then draw that concept art

after you've done that you may have the makings of a concept artist.

but i ask again.

y?
Anonymous
7/7/2025, 10:23:52 PM No.7636296
>>7623689 (OP)
Join the Game Dev League server. There's tons of hobby/revenue share projects there that need people doing art for them. Do a bunch of that to see if you really like it.

Also, I'm in the same boat as you. Welcome to the grind. Now, don't get in my way or I'll fucking kill you.
Anonymous
7/11/2025, 5:11:35 PM No.7641690
>>7624373
to be the best
Anonymous
7/11/2025, 7:01:55 PM No.7641873
As someone who's done work fixing other people's work, concepting and designing, and also doing nitty gritty asset creation pipeline stuff, concept art is often the most boring and least useful part of the entire workflow unless you have done any of those other things already.

If you're making character concepts, for instance, you need to be able to not only show it from different angles, but also show how the character moves, facial expressions, silhouette and shape language control from distances, and a ton of other things that matter for the production staff.
These are all things that take awhile to grasp even when you're working in making the assets, let alone simply designing and doing concept sheets.

Imagine then that you have to do this for way, way more than the exciting stuff like characters. you have to think about how many, many different objects, scenes, vehicles, animals, etc go into something as well. If you're not like me where I just love being able to build all that stuff out and you only care about your blorbos, you are simply not getting very far.