Anonymous
8/11/2025, 7:33:32 PM No.7686491
I did this shit for 20 years, it ain't that hard bro.
What to use for it:
-GraphicsGale Use this if you want something good and free. been using it since the days it was a paid program.
-Asesprite. desu I don't like this thing the UI is dogshit but everyone swears by it so it's probably fine.
-ProMotion NG. uhh, lmao? I guess if you like photoshop this is cool but it is a gigantic pain in the ass to use for animation.
-Photosh- no, get that shit outta here. garbage.
THINGS TO LEARN WITH:
LOSPEC:
https://lospec.com/pixel-art-tutorials
I don't personally think these are the best tutorials out there but they're good to start out with and it's a bunch of stuff in one place.
The Pixelogic book is actually good atleast.
OLD THINGS:
https://web.archive.org/web/20130501035641/http://pixel-zone.rpgdx.net/shtml/tutorials.shtml
Some of the things I learned from as a teenager are here.
ABOVE ALL YOU NEED TO GRAB THINGS AND STUDY HOW SPRITES ARE DONE.
I cannot stress this enough. go grab screenshots and try to draw on them. use spriter's resource to look at things from the masters. I had to learn that way too, we all tend to reverse-engineer in this field and then build our own from the skills we learn.
Also feel free to ask me questions. Don't be a dipshit.
What to use for it:
-GraphicsGale Use this if you want something good and free. been using it since the days it was a paid program.
-Asesprite. desu I don't like this thing the UI is dogshit but everyone swears by it so it's probably fine.
-ProMotion NG. uhh, lmao? I guess if you like photoshop this is cool but it is a gigantic pain in the ass to use for animation.
-Photosh- no, get that shit outta here. garbage.
THINGS TO LEARN WITH:
LOSPEC:
https://lospec.com/pixel-art-tutorials
I don't personally think these are the best tutorials out there but they're good to start out with and it's a bunch of stuff in one place.
The Pixelogic book is actually good atleast.
OLD THINGS:
https://web.archive.org/web/20130501035641/http://pixel-zone.rpgdx.net/shtml/tutorials.shtml
Some of the things I learned from as a teenager are here.
ABOVE ALL YOU NEED TO GRAB THINGS AND STUDY HOW SPRITES ARE DONE.
I cannot stress this enough. go grab screenshots and try to draw on them. use spriter's resource to look at things from the masters. I had to learn that way too, we all tend to reverse-engineer in this field and then build our own from the skills we learn.
Also feel free to ask me questions. Don't be a dipshit.
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