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Found 5 results for "0180e6a7cfe0701b3fd2d176d6963739" across all boards searching md5.

Anonymous /vg/530875238#530927573
7/12/2025, 1:02:00 PM
Leviathans are the best monster type.
Anonymous /vg/528837263#528882689
6/26/2025, 1:00:27 PM
>>528881591
I don't actually care about graphics and think that's the last thing they should work on. They need to fix performance, rework their dumb story quest structures, make it only a little harder on the whole, and create satisfying ways to use the game's open world structure. There really need to be quests or activities that incentivize staying in free roam and hunting for prolonged periods in one biome or across biomes.

I don't actually think the difficulty is that big of a deal. In my time with GU, Gathering missions take the longest and no hunt has taken over 10 minutes so far. I guess it's part of the game's low difficulty, but I think in Wilds they just need to rework the way wounds work and focus strikes automatically flinching monsters. I guess they could beef up damage and health for monsters a little bit.

What I want out of Wilds is an actual reason to use it's open world format. I want a reason to stay out and hunt random shit for a few hours. I unironically want some kind of Guiding Lands system. It was nice to grind shit for a few hours to get some major target to spawn in that would then let me build towards some endgame item or cosmetic. If Arch-Tempered monsters weren't just an event thing, maybe hunting enough monsters in an area could draw out an AT Apex. Something like that.
Anonymous /vg/528837263#528882689
6/26/2025, 1:00:27 PM
>>528881591
I don't actually care about graphics and think that's the last thing they should work on. They need to fix performance, rework their dumb story quest structures, make it only a little harder on the whole, and create satisfying ways to use the game's open world structure. There really need to be quests or activities that incentivize staying in free roam and hunting for prolonged periods in one biome or across biomes.

I don't actually think the difficulty is that big of a deal. In my time with GU, Gathering missions take the longest and no hunt has taken over 10 minutes so far. I guess it's part of the game's low difficulty, but I think in Wilds they just need to rework the way wounds work and focus strikes automatically flinching monsters. I guess they could beef up damage and health for monsters a little bit.

What I want out of Wilds is an actual reason to use it's open world format. I want a reason to stay out and hunt random shit for a few hours. I unironically want some kind of Guiding Lands system. It was nice to grind shit for a few hours to get some major target to spawn in that would then let me build towards some endgame item or cosmetic. If Arch-Tempered monsters weren't just an event thing, maybe hunting enough monsters in an area could draw out an AT Apex. Something like that.
Anonymous /vg/528837263#528882689
6/26/2025, 1:00:27 PM
>>528881591
I don't actually care about graphics and think that's the last thing they should work on. They need to fix performance, rework their dumb story quest structures, make it only a little harder on the whole, and create satisfying ways to use the game's open world structure. There really need to be quests or activities that incentivize staying in free roam and hunting for prolonged periods in one biome or across biomes.

I don't actually think the difficulty is that big of a deal. In my time with GU, Gathering missions take the longest and no hunt has taken over 10 minutes so far. I guess it's part of the game's low difficulty, but I think in Wilds they just need to rework the way wounds work and focus strikes automatically flinching monsters. I guess they could beef up damage and health for monsters a little bit.

What I want out of Wilds is an actual reason to use it's open world format. I want a reason to stay out and hunt random shit for a few hours. I unironically want some kind of Guiding Lands system. It was nice to grind shit for a few hours to get some major target to spawn in that would then let me build towards some endgame item or cosmetic. If Arch-Tempered monsters weren't just an event thing, maybe hunting enough monsters in an area could draw out an AT Apex. Something like that.
Anonymous /v/713341947#713360717
6/22/2025, 7:37:21 PM
>>713341947
I'm not hating when I say this. I wish these developers the best, I wish them success and happiness. This game looks like generic trash, based on Chinese cultural aesthetics which itself is trash. I would rather have my finger nails slowly sanded off and my armpits stripped of skin and then splashed with salt before I'd ever play hot garbage like this. As if Black Myth Wugay wasn't fucking lame enough already, now the market is about to be flooded with this shit. ew.