Search Results
7/1/2025, 11:27:34 AM
>>529500085
Wilds moment
Wilds moment
6/26/2025, 8:40:15 PM
>>528925031
god damn wilds GS is an abomination
god damn wilds GS is an abomination
6/14/2025, 9:59:26 AM
As per end of Title Update 1, this game has almost nothing interesting to offer anymore.
Optimisation issues not found while running at high settings with RTX 4070, but I believe this cannot be true for any other PC players with other lower end settings.
I have no idea why they try to make a seamless transition world between the Windward Plains, Scarlet Forest and the Oilwell Basin, when there are no interactive elements between the 3 maps other than a small in-story scene. Maybe that caused the game heavily unoptimised imo.
I think the events quest should not be timegated and the event reward should be provided in almost immidiately, since there are no more 10000 top player exclusive reward anymore as they accomodated the changes to reaching A Rank in Challenge Quests.
Weapon balance still off the board for many weapons. Why the hammer buff needs to be made into 2 patchs while it should have been one? Who know what Capcom and Kenji Tsujimoto is thinking with this pile of crap.
We all know why MHWs released in this state at end of February. It is because the fiscal year and they want to have the sales figure before ending the financial year. Broken and unfinished, many low tier monster offers nothing interesting and beneficial for the player, making almost a forgetable fight een in high rank.
Tell me, if not for "fashion hunter" value, who would have farm forgetable Chatacabra, Rompololo, Quamatrice when it offers nothing in value, nor teaching player about unique mechanics?
At launch, it was a joke that end-game players would only farm Apex monsters + Gore Magala just for the sake of boring Artian weapons, ugly and RNG based and destroy the immersion of Monster Hunter series. Think about this, wtf why tempered monsters have artian parts on them? They feed on them or have someone stuck some parts across the bodies? This mechanic is kinda STUPID.
Optimisation issues not found while running at high settings with RTX 4070, but I believe this cannot be true for any other PC players with other lower end settings.
I have no idea why they try to make a seamless transition world between the Windward Plains, Scarlet Forest and the Oilwell Basin, when there are no interactive elements between the 3 maps other than a small in-story scene. Maybe that caused the game heavily unoptimised imo.
I think the events quest should not be timegated and the event reward should be provided in almost immidiately, since there are no more 10000 top player exclusive reward anymore as they accomodated the changes to reaching A Rank in Challenge Quests.
Weapon balance still off the board for many weapons. Why the hammer buff needs to be made into 2 patchs while it should have been one? Who know what Capcom and Kenji Tsujimoto is thinking with this pile of crap.
We all know why MHWs released in this state at end of February. It is because the fiscal year and they want to have the sales figure before ending the financial year. Broken and unfinished, many low tier monster offers nothing interesting and beneficial for the player, making almost a forgetable fight een in high rank.
Tell me, if not for "fashion hunter" value, who would have farm forgetable Chatacabra, Rompololo, Quamatrice when it offers nothing in value, nor teaching player about unique mechanics?
At launch, it was a joke that end-game players would only farm Apex monsters + Gore Magala just for the sake of boring Artian weapons, ugly and RNG based and destroy the immersion of Monster Hunter series. Think about this, wtf why tempered monsters have artian parts on them? They feed on them or have someone stuck some parts across the bodies? This mechanic is kinda STUPID.
6/12/2025, 12:31:35 PM
>>527136552
>game with no or minimal counterslop has more depth and sustains interest longer than games that revolve around counterslop
Whoa, stop the presses! Who could have ever figured this out? No one at Capcom, that's for sure!
>game with no or minimal counterslop has more depth and sustains interest longer than games that revolve around counterslop
Whoa, stop the presses! Who could have ever figured this out? No one at Capcom, that's for sure!
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