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7/18/2025, 10:25:54 PM
>>715821221
JUST WATCH PORN!!!!!
JUST WATCH PORN!!!!!
7/12/2025, 6:14:35 AM
>>715224432
Zenos being a meta reflection of the player that had dialogue that worked both in speaking directly to the wall and breaking the forth wall to talk directly to the player was levels of fucking kino that the retards that wrote dawntrail could literally never even concieve of.
EVERY STEP WE TAKE
ECHOES IN OUR WAKE
WINDING ROUND OUR FATES
FORGE AHEEAAAAD
Zenos being a meta reflection of the player that had dialogue that worked both in speaking directly to the wall and breaking the forth wall to talk directly to the player was levels of fucking kino that the retards that wrote dawntrail could literally never even concieve of.
EVERY STEP WE TAKE
ECHOES IN OUR WAKE
WINDING ROUND OUR FATES
FORGE AHEEAAAAD
6/27/2025, 8:21:10 PM
>>713819760
I'm a ridiculously jaded anon so take what I have to day with a grain of salt. I don't watch /tv/ and media writing in general usually repulses me. Nothing about E33's story really stood out for me, but it didn't annoy me which is more than I can say for most media I end up consuming. It understands pacing and the story takes a backseat to letting you play the game. It treats the characters as natives to their universe, they won't turn to the camera and explain in universe terminology to you because the game expects the audience to be intelligent enough to use context clues. That's a low bar, but a high bar in the gaming world.
The real heavy lifters are sound design, presentation, music, and the VAs. The VA performances are way more impressive than the story they are attached to. That's one of my big axes to grind with /tv/; so much of media is audio manipulation or visual representation. Writing is almost irrelevant in the true perception of why people enjoy media and yet it is discussed as if it were the pinnacle because people lack the cogitation and ability to express how the elements that act on the subconscious layer contributed to their perception.
Tldr it's best quality is that it isn't bad. Which is actually quite an accomplishment and rare feat in media in general. That base level competence paired with excellent ancillary presentation elements leads to sum of its parts that is miles above its competition.
Also Esquie is probably the best written mascot character I've encountered in fiction.
I'm a ridiculously jaded anon so take what I have to day with a grain of salt. I don't watch /tv/ and media writing in general usually repulses me. Nothing about E33's story really stood out for me, but it didn't annoy me which is more than I can say for most media I end up consuming. It understands pacing and the story takes a backseat to letting you play the game. It treats the characters as natives to their universe, they won't turn to the camera and explain in universe terminology to you because the game expects the audience to be intelligent enough to use context clues. That's a low bar, but a high bar in the gaming world.
The real heavy lifters are sound design, presentation, music, and the VAs. The VA performances are way more impressive than the story they are attached to. That's one of my big axes to grind with /tv/; so much of media is audio manipulation or visual representation. Writing is almost irrelevant in the true perception of why people enjoy media and yet it is discussed as if it were the pinnacle because people lack the cogitation and ability to express how the elements that act on the subconscious layer contributed to their perception.
Tldr it's best quality is that it isn't bad. Which is actually quite an accomplishment and rare feat in media in general. That base level competence paired with excellent ancillary presentation elements leads to sum of its parts that is miles above its competition.
Also Esquie is probably the best written mascot character I've encountered in fiction.
6/26/2025, 9:43:20 PM
>>713732242
What does shark milk taste like?
What does shark milk taste like?
6/23/2025, 9:25:34 AM
>>211860281
You can't fuck up Elden Ring because it has no story worth caring about in the first place. That said I don't know how you adapt it at all either. You have a basic structure with an MC and Melina on a journey like a weird dark fantasy version of The Road. But you don't really have many or any really good characters to bounce off of. Crucially: 90% of characters you interact with are notable for their actions undertaken in the past that have nothing to do with you. They are all tell and zero show. It would be a dressed up tour of a silent zoomer protagonist visiting a nursing home and getting regaled by old people about their glory days.
The journey itself is too long to cover in a film, but the events that happen along the way are too short. What I mean by that is it would feel like rapid fire setting changes with little of interest happening. It makes zero sense to adapt as a film because it fits the television format so much better in this way.
I feel like I could pull it off, but only as a show. I'd also likely make it animated rather than live action because the game is already "realistic" and I wouldn't want to court comparisons against the zealot fans when I lacked the budget to do live action justice. With an art style filter I could dodge some of that shitstorm and besides animated action>live action every time.
You can't fuck up Elden Ring because it has no story worth caring about in the first place. That said I don't know how you adapt it at all either. You have a basic structure with an MC and Melina on a journey like a weird dark fantasy version of The Road. But you don't really have many or any really good characters to bounce off of. Crucially: 90% of characters you interact with are notable for their actions undertaken in the past that have nothing to do with you. They are all tell and zero show. It would be a dressed up tour of a silent zoomer protagonist visiting a nursing home and getting regaled by old people about their glory days.
The journey itself is too long to cover in a film, but the events that happen along the way are too short. What I mean by that is it would feel like rapid fire setting changes with little of interest happening. It makes zero sense to adapt as a film because it fits the television format so much better in this way.
I feel like I could pull it off, but only as a show. I'd also likely make it animated rather than live action because the game is already "realistic" and I wouldn't want to court comparisons against the zealot fans when I lacked the budget to do live action justice. With an art style filter I could dodge some of that shitstorm and besides animated action>live action every time.
6/16/2025, 10:29:44 AM
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