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7/13/2025, 3:07:05 AM
7/6/2025, 9:52:39 PM
>>530201016
>>530201115
>>530202459
To expand, a LOT of annoying mechanics are QOLd and/or just made cleaner.
I'm sure some hardcore SMTfags will do the "it's too easy" or some shit, but meh.
1More is no longer an extra turn in the same way, 1More is now an instance of that character's primary damage type with smart targeting (they will try to create chains of Downs if possible, or elsewise tunnel the weakest enemy usually if not).
That'd probably be the most controversial "dumbing down", BUT unlike "extra turns" (which Joker has as a mechanic) is doesn't count for turn timers which challenges will utilize for scores.
*Some enemy mechanics (like the Matador minibosses) also have gimmicks on the types of actions you take, where 1More and Highlights bypass said gimmick too. They are intelligently designing around the mechanic changes.
All Out Attacks no longer like eat all your turns and shit, they're just pure upside if they can be facilitated.
Highlights are purely new. They have a teamwide bar that charges, and basically occur once every team cycle. You can use them on any of your turns as another out-of-turn action, each character incurs an individual cooldown of ~4 turns when they use their Highlight. The effects of Highlights vary by individual, even within the same Elements or Roles.
Navs are also another out-of-turn action, their various abilities incur cooldowns of varying lengths. You can activate Navs at the same time as Highlights. Navs all work wildly differently based on the individual.
Elemental Status effects no longer involve hard crowd control (or the retardation where your Melee attacks pulled enemy Shock onto you) and now have more interactions with other elements and/or mechanics.
The nonelemental status effects (Dizzy, Forget, etc) remain basically the same.
tl;dr - The combat is smoother and adds more depth and decisions.
And the daily life sections are "You can do whatever eventually" rather than making an autistic spreadsheet.
>>530201115
>>530202459
To expand, a LOT of annoying mechanics are QOLd and/or just made cleaner.
I'm sure some hardcore SMTfags will do the "it's too easy" or some shit, but meh.
1More is no longer an extra turn in the same way, 1More is now an instance of that character's primary damage type with smart targeting (they will try to create chains of Downs if possible, or elsewise tunnel the weakest enemy usually if not).
That'd probably be the most controversial "dumbing down", BUT unlike "extra turns" (which Joker has as a mechanic) is doesn't count for turn timers which challenges will utilize for scores.
*Some enemy mechanics (like the Matador minibosses) also have gimmicks on the types of actions you take, where 1More and Highlights bypass said gimmick too. They are intelligently designing around the mechanic changes.
All Out Attacks no longer like eat all your turns and shit, they're just pure upside if they can be facilitated.
Highlights are purely new. They have a teamwide bar that charges, and basically occur once every team cycle. You can use them on any of your turns as another out-of-turn action, each character incurs an individual cooldown of ~4 turns when they use their Highlight. The effects of Highlights vary by individual, even within the same Elements or Roles.
Navs are also another out-of-turn action, their various abilities incur cooldowns of varying lengths. You can activate Navs at the same time as Highlights. Navs all work wildly differently based on the individual.
Elemental Status effects no longer involve hard crowd control (or the retardation where your Melee attacks pulled enemy Shock onto you) and now have more interactions with other elements and/or mechanics.
The nonelemental status effects (Dizzy, Forget, etc) remain basically the same.
tl;dr - The combat is smoother and adds more depth and decisions.
And the daily life sections are "You can do whatever eventually" rather than making an autistic spreadsheet.
6/30/2025, 2:51:03 AM
>>529316362
>It's an SMT game through and through. Party members are replaced with stronger party members. Also one ending is superior to the others.
tfw when I have to cope with the best monmusu in those games falling off too hard to actually be usable
>It's an SMT game through and through. Party members are replaced with stronger party members. Also one ending is superior to the others.
tfw when I have to cope with the best monmusu in those games falling off too hard to actually be usable
6/26/2025, 3:15:25 PM
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