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Found 3 results for "1ddbaeeb463fa2c52cd56cc00769f352" across all boards searching md5.

Anonymous /vg/529274515#529335939
6/30/2025, 3:53:31 AM
>>529335276
Thanks for your thoughts, man, and the video.

Fuck I don't know, I just like making sprites more than anything. And I just wish there was a place to talk about games and their mechanics and ideas, just shoot the shit. I could talk about it all day and I feel like I'm going stir crazy with no one to bounce off of. It's why I started making sprites, because otherwise it would keep eating me up inside. I needed something I could see. I've had no less than twenty-nine concepts haunt me in the last year. I'll probably never be game designer or dev, but it's just too much fun not to entertain the ideas at least a little, at least I have good enough art chops to bring that part to life. I'd love to chat with other anons about games we like and what we think works and doesn't work and why. I like theories of approaching design in different game genres, I like the nitty-gritty and comparing and contrasting.
Anonymous /v/713839307#713858640
6/28/2025, 4:53:16 AM
Evening fellas. Hope you're able to find some good stuff to enjoy while everything's on sale.

I'm making sprites for fun cause I'm bored. What if there was a space shooter where you have to control the Earth itself that has keep rotating to avoid getting sucked in by a black hole? Avoid asteroids that break up, UFO fleets that do fancy formations before firing shots toward the Earth and leaving, and giant exoplanets that will drag you around them and with them into the black hole unless you shoot them enough to destroy them in time. Could call it "Gravitas".
Anonymous /v/713707435#713804198
6/27/2025, 4:39:11 PM
Update. This little white satellite would be able to rotate around the planet to shoot bullets at incoming enemies. To add more tension, I imagine there's quite a gap between the planet and the satellite so the player knows that there's a point of no return in which enemies can collide with the planet with the player being unable to do anything about it. Maybe with a certain item the player can add a second satellite. If the satellite itself takes too much damage and is destroyed, that might spawn an item to make a new satellite, with the player having to make sure it doesn't pass them by. If it does for whatever reason, maybe a new satellite item could spawn so the player's never completely defenseless for too long. Of course the red would represent the planet blinking from damage taken. The more damage taken, the faster the red palette would blink.

Now to try and design some enemy ships. Some could be as small as 8x8, others 16x16, and so on.