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7/19/2025, 7:25:38 AM
>>715858878
>Dodges are iframes. That is what modern game design have made them to be.
Not all of them. Hollow Knight actually is a good example. For most of the game the dodge has no i-frames and it's only later into the game do you get an i-frame version but the i-frames are still on a cooldown so the majority of bosses aren't really designed for you to i-frame through stuff, so you still end up using the dodge in a way that's not dependent on them.
>Dodges let you phase through enemies.
That's why I said no i-frames and contact damage.
>which incorporated such design was NG ragebound
Bad example, the dodge button actually has very good "jump-like" qualities to it as after dodge you get a special attack which is useful but also has noticeably more recovery and if you jump after a dodge you get an enhanced jump attack. I think it works well in this instance because it makes movement smoother and adds more depth to the combat since you HAVE to dodge in order to get these different attacks.
>Dodges are iframes. That is what modern game design have made them to be.
Not all of them. Hollow Knight actually is a good example. For most of the game the dodge has no i-frames and it's only later into the game do you get an i-frame version but the i-frames are still on a cooldown so the majority of bosses aren't really designed for you to i-frame through stuff, so you still end up using the dodge in a way that's not dependent on them.
>Dodges let you phase through enemies.
That's why I said no i-frames and contact damage.
>which incorporated such design was NG ragebound
Bad example, the dodge button actually has very good "jump-like" qualities to it as after dodge you get a special attack which is useful but also has noticeably more recovery and if you jump after a dodge you get an enhanced jump attack. I think it works well in this instance because it makes movement smoother and adds more depth to the combat since you HAVE to dodge in order to get these different attacks.
6/22/2025, 8:58:17 PM
>>713359913
>Ninja Gaiden
Faster paced designed around running through the level fast while dispatching enemies fast with lots of replayability to get high scores.
>Shinobi
Looks to be closer to a "modern" 2d action game with a focus on bigger enemy healthbars and combos. Also, pure speculation but I think it might be a metroidvania, I haven't seen anything that suggest it's staged based.
Both games are doing different things but still keep the ninja core, with different but great looking artstyles. I will buy and enjoy both.
>Ninja Gaiden
Faster paced designed around running through the level fast while dispatching enemies fast with lots of replayability to get high scores.
>Shinobi
Looks to be closer to a "modern" 2d action game with a focus on bigger enemy healthbars and combos. Also, pure speculation but I think it might be a metroidvania, I haven't seen anything that suggest it's staged based.
Both games are doing different things but still keep the ninja core, with different but great looking artstyles. I will buy and enjoy both.
6/12/2025, 9:52:38 PM
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