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6/12/2025, 5:38:43 AM
To fix SA1 and SA2's PC ports, modders had to rewrite the rendering system
You can't really port them, since Dreamcast was a totally different platform. So you have to emulate it with modern techniques
You can't just pop Dreamcast assets into PC, you have to emulate Dreamcast hardware to an extent.
This was the same problem SEGA had when porting them from Dreamcast -> GameCube -> Windows (DirectX 8.1)
You can't really port them, since Dreamcast was a totally different platform. So you have to emulate it with modern techniques
You can't just pop Dreamcast assets into PC, you have to emulate Dreamcast hardware to an extent.
This was the same problem SEGA had when porting them from Dreamcast -> GameCube -> Windows (DirectX 8.1)
6/12/2025, 4:49:02 AM
To fix SA1 and SA2's PC ports, modders had to rewrite the rendering system
You can't really port them, since Dreamcast was a totally different platform. So you have to emulate it with modern techniques
You can't just pop Dreamcast assets into PC, you have to emulate Dreamcast hardware to an extent.
This was the same problem SEGA had when porting them from Dreamcast -> GameCube -> Windows (DirectX 8.1)
You can't really port them, since Dreamcast was a totally different platform. So you have to emulate it with modern techniques
You can't just pop Dreamcast assets into PC, you have to emulate Dreamcast hardware to an extent.
This was the same problem SEGA had when porting them from Dreamcast -> GameCube -> Windows (DirectX 8.1)
6/12/2025, 4:47:45 AM
To fix SA1 and SA2's PC ports, modders had to rewrite the rendering system
You can't really port them, since Dreamcast was a totally different platform. So you have to emulate it with modern techniques
You can't just pop Dreamcast assets into PC, you have to emulate Dreamcast hardware to an extent.
This was the same problem SEGA had when porting them from Dreamcast -> GameCube -> Windows (DirectX 8.1)
You can't really port them, since Dreamcast was a totally different platform. So you have to emulate it with modern techniques
You can't just pop Dreamcast assets into PC, you have to emulate Dreamcast hardware to an extent.
This was the same problem SEGA had when porting them from Dreamcast -> GameCube -> Windows (DirectX 8.1)
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