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Found 5 results for "2e15ff88529f964a9a5033a052125b88" across all boards searching md5.

Anonymous /v/715982693#715983484
7/20/2025, 8:08:13 PM
>>715982693
Holy fuck I hope this is real
>Goddess Hylia statue
FUCK. FUCK, and FUCKING FUCK!
I HATE Fujibayashi's "universe". It feels un-Zelda.
Anonymous /v/715559618#715561045
7/15/2025, 10:56:38 PM
>>715559618
Yeah it's the worst 2D Zelda by far. I never finished it because I felt about 25% in that it's not that good. It may look like Wind Waker but it doesn't have nearly the same quality of world-building or tone, or just ideas as that game.
It's some of the early Fujibayashi-slop before he took over the Home Console series starting with Skyward Sword and then BotW/TotK. And he's likely to replace Aonuma when he retires, which will be the death knell for Zelda as a series.
Anonymous /v/715063067#715065510
7/10/2025, 4:30:33 PM
>>715065126
The problem is Fujibayashi. Whether it's completely linear or completely open is the same to him. His idea is that "Everything MUST be FUN" so the game has to have "non-stop gameplay" so he doesn't understand why Zelda usually distinguished open world (buffers) from dungeons (gameplay design) or the fact that it's this very distinction that gave Zelda the feeling of adventure, going from "familiar" to "unfamiliar" in a proper ebb and flow.

Skyward Sword->BotW most people see some sort of great remedy. I just saw the same design problems that plagued SS as a Zelda game carried into a different format. it's still Fujibayashi-coded as fuck, and that isn't a good thing. He doesn't understand the core of Zelda and any time he talks about the "essence of Zelda" he talks very loosely about it, which indicates he has never actually thought about it.
Anonymous /v/714215415#714215415
7/2/2025, 12:00:55 AM
>The essence of Zelda is how interactive the environment is and how much FUN experimentation can be, almost like Minecraft!
Anonymous /v/713024418#713028002
6/18/2025, 10:55:58 PM
>>713024418
But that's a paradox.
It wasn't BotW that ruined Zelda. It was Minecraft, because BotW is Nintendo taking Zelda and looking at other "trendy franchises" because Marketing asked them to incorporate them.

Minecraft and Terraria were cited by the director Fujibayashi as being games he played every day during leading the development on BotW. Aonuma was playing Far Cry 2 and Skyrim.

So really, it was Minecraft and those other games that have ruined all Nintendo's IP.