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Found 3 results for "43fb7c2183cc9c7844c5cd20b6600d3f" across all boards searching md5.

Anonymous /v/716325121#716334589
7/24/2025, 7:54:38 PM
>>716333190
>Expedition 33 doesn't really have a great or memorable antagonist
Anonymous /v/715902145#715903545
7/19/2025, 9:03:00 PM
https://youtu.be/7hVavvVmj40?list=RD7hVavvVmj40&t=169
Anonymous /v/713630545#713639226
6/25/2025, 9:48:28 PM
>>713638039
>if the writing was bad then what was amazing about the game?
First the writing is really good.
I'm not even talking about the plot, but actual writing.
Dialogues are not too long, not too short. Just the perfect length for a video game.

Every scene is written like a theater scene. Meaning there is always a source of tension between the characters involved that needs to be resolved and that is usually resolved by the end of the scene.
In a game like Dragon Age for example most of the scenes feel flat because they're just used to dump exposition and context to the player. In most modern jarpigs too.
Never happens in Expedition 33.

Now the atmosphere of the game is top notch. You feel immersed in the world they created. The music is varied, sometimes eery, sometimes emotional, sometimes when it needs to be.
Every biome/boss has its own fitting battle theme which again is rarely seen in most recent jarpigs (take Metaphor for example).
https://www.youtube.com/watch?v=Rp9fY_5DsRY

The directing is the best thing about this game. It's kino, simple as. Every boss introduction is directed perfectly and whit well placed silences to increase the dramatic effect.
Just look at this shit when the camera stops for 3 second on Renoir's face and the theme starts playing. They even animated the very subtle gleam in his eyes. The director knows kino.
https://youtu.be/UUVw37UD9Cc?t=174

The exploration is also really cool. The world map feels very old school with secret areas and high level bosses you can access from the start. You unlock new abilities each act so you always discover new shit to do. There are entire optional story related levels which means the developers don't handhold you and let you go deep if you want to really understand all the nuances of the plot. Nothing really feels like filler.

The weakest part is the actual combat to me but it's nowhere near terrible.