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Found 4 results for "4ad61a5442ebabdf4286fe14cf4496d5" across all boards searching md5.

Anonymous /v/713863616#713877583
6/28/2025, 11:12:23 AM
>>713877290
>>Interactive level
Is that how you call a bunch of levels nonsensically connected through water and crumbling ruins to somehow functioning automated platforms that still work in what is little more than the skeleton of a walkway?
Is that what you consider good level design? You take a flat circular arena and trim it and the player must lower two levers in a flat corridor to magically pop the 2/3rds of it back up
Wow
Anonymous /v/713590876#713592030
6/25/2025, 9:55:20 AM
>>713591381
Dark Souls 3 returned to large dungeons with lots of interwoven shortcuts and vertical paths, which was a much needed change of level design after Dark Souls 2 and the endless stream of Demon Ruins tier corridors ala Shrine of Amana, Eleum Loyce, Aldia's Keep, Dragon Shrine, Crypt and Hunstman Corpse
It's a design philosophy that will also be in Legacy Dungeons
Anonymous /v/713453530#713501516
6/24/2025, 8:00:53 AM
>>713478065
Nice meme image, but bosses dropping bonfires and bonfire being after it as summon checkpoint for the new zone is completely irrelevant, especially when the area after has 3 different elevator shortcuts and several ladders to drop

Dark Souls 2 shits out bonfires every actual 10 meters. Lost Bastille has 7 bonfires, ridicolous and not even close to any other game
Anonymous /v/712602318#712622365
6/14/2025, 12:32:28 PM
>>712622296
>You arent forced to interact with the enviroment, in fact DS3 even has a bonfire infront of every boss.
False
It has actually useful shortcuts linking the boss to bonfires though