Search Results
7/22/2025, 4:11:44 AM
>>96150900
>auxilia barrage guns get to play by 2.0 rules (2d6-BS) so long as the ordinance master is within 18" of the unit shooting.
>Not the unit getting shot at, The unit shooting.
Thats cute. Combine that with siege cohorts getting +1 to pinning and the Nu medusa can fire Breaching 5+ D2 Pinning (3) shots 36" away from out of line of sight while only scattering 4" on average with the big 5" blasts
Also the Medusa is down to 140 points from the old 200 point premium, you love to see it.
All the auxilia got cheaper honestly, even lasrifles are down to 50 points naked now with 4ppm afterwards. You can take 20 auxilia with a vexila and vox for the same price as 10 naked tacticals, shits crazy.
The SA might actually be playable again.
>auxilia barrage guns get to play by 2.0 rules (2d6-BS) so long as the ordinance master is within 18" of the unit shooting.
>Not the unit getting shot at, The unit shooting.
Thats cute. Combine that with siege cohorts getting +1 to pinning and the Nu medusa can fire Breaching 5+ D2 Pinning (3) shots 36" away from out of line of sight while only scattering 4" on average with the big 5" blasts
Also the Medusa is down to 140 points from the old 200 point premium, you love to see it.
All the auxilia got cheaper honestly, even lasrifles are down to 50 points naked now with 4ppm afterwards. You can take 20 auxilia with a vexila and vox for the same price as 10 naked tacticals, shits crazy.
The SA might actually be playable again.
7/20/2025, 10:42:38 PM
>>96140792
3.0 SA can get Thallax, Castellax and Techpriests in the Iron pattern cohorts in 2.0 and 3.0, they just lose out in buffs to SA units from the other Cohorts.
3.0 SA can get Thallax, Castellax and Techpriests in the Iron pattern cohorts in 2.0 and 3.0, they just lose out in buffs to SA units from the other Cohorts.
7/18/2025, 2:43:24 AM
>>96116756
>needing to kill the deathstar.
JUSTS earn as many VP off clubbing tactical seals as tacticals earn doing nothing but standing on a point but cost far more to field and transport.
In most games your vanguard will be lucky to get more than one charge on an objective but line units will be able to hold objectives 2 turns fairly consistently.
Vanguard units are for flipping objectives and protecting their line units, you'd be better off with multiple cheaper vanguard squads to threaten multiple objectives over shoving your eggs in one basket like this.
3 squads of assault marines attacking 3 different objectives make more VP than one unit of JUSTS attacking one. Especially since gor most objective holders JUSTS are massive overkill.
Not that they don't have their place tho. JUSTs seem like they have potential protecting tacticals from weaker vanguards so they can continue scoring, their insane stats actually matter when fighting other melee units.
>needing to kill the deathstar.
JUSTS earn as many VP off clubbing tactical seals as tacticals earn doing nothing but standing on a point but cost far more to field and transport.
In most games your vanguard will be lucky to get more than one charge on an objective but line units will be able to hold objectives 2 turns fairly consistently.
Vanguard units are for flipping objectives and protecting their line units, you'd be better off with multiple cheaper vanguard squads to threaten multiple objectives over shoving your eggs in one basket like this.
3 squads of assault marines attacking 3 different objectives make more VP than one unit of JUSTS attacking one. Especially since gor most objective holders JUSTS are massive overkill.
Not that they don't have their place tho. JUSTs seem like they have potential protecting tacticals from weaker vanguards so they can continue scoring, their insane stats actually matter when fighting other melee units.
Page 1