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Found 3 results for "4c31691e8edf0bd0c40fbc4183ff51fb" across all boards searching md5.

Anonymous /vg/531989294#532056010
7/21/2025, 1:09:28 AM
>>532052913
Pixel Analysis of this image indicates that they've done about 88% of the bosses' health.
Taking their damage tally and inverting the 30% debuff brings it to roughly 1.2m total damage dealt.
1.2m is 88% of about 1.4m, give or take a 100k margin of error.
Further pixel analysis shows that the Final Stand is the last 10% (meaning they were 1~3% short of Final Stand lol).
This means that the contest mode boss has 141k HP. Did we ever get a timer on how long Final Stand lasts?
Anonymous /vg/531380445#531403552
7/16/2025, 4:56:05 AM
I'm autisming out the practical numbers on the ammo meter. I haven't gone frame-by-frame yet, but here's my preliminary notes:
>There seems to be about 5% noise on how much meter you get.
>There does not seem to be a meaningful difference between killing a redbar or stronger in most cases. More on that with Finders.
>There's sometimes a minor delay of ~0.5s on when the meter actually fills from a kill. Might be a server-side check and/or frame-dependent. Sometimes a kill would instantly pay out, and sometimes the game would take a noticeable delay to pay out the kill.
>The meter will overflow your earnings into the next bar, with no loss.
>You earn about half as much meter on a weapon that uses that ammo. So Special weapons earn half as much SP as their ammo generation would give them on a Primary.
>Subclass verbs from weapons will give you ammo meter, and it seems to be in full.
>Exotics do not seem to give more progress.
>Ability kills give meter, but it is not affected by anything, so you need like 20~25 kills to get 1 brick. On the upside, ability kills seem to fill both meters equally.
>Swapping weapons does not reset progress, including if you swap to a double primary loadout. You won't build SP if you do not have a Special weapon equipped, but you do not lose progress that you already built.
>Fast Travel within the same world does not reset progress.
>The scavenger mod replacements offer a meaningful upgrade. DMT with no mods needs to kill 7~8 redbars to give you a green brick. Each Generation mod dropped the kill needs by roughly 1.
>Finder mods scale up how much you earn from kills, but the bonus seems to mostly only affect non-redbar kills. With 2 Special Finder mods, 5 kills on DMT gave about 70~80% SP, but killing a yellow bar gave me almost 40% by itself. It may just be that the noise variance is higher on higher-tier enemies.
>3x Special Finder + 3x Gen Mods w/ base 55 AG gives you a 95~105% SP in 4 kills.
Will post more when I finish heavy testing.
Anonymous /vg/528663694#528851036
6/26/2025, 5:27:30 AM
>>528847116
They're banking on T5 guns having 3 perks in each column, but how much better odds even is that?
Let's say you want that A Sudden Death that everyone's raving about right now. You don't care about Columns 1 or 2, so we'll focus on just getting Envious or Slideshot with Trench or 1-2 Punch.
In the current system, Getting C3&4 both with at least one perk you want in each column:
>On a regular non-Foil drop - 11.1%
>On a Foil drop - 30.8%
>Jackpot on a Foil (all 4 perks are the 4 perks you want) - 1.2%
If we were to make A Sudden Death a T5 drop, and apply the same logic:
>At least 1 perk from each column on T5 drop - 49.5%
>Jackpot on T5 - 3.5%

Is that particularly better, given that Foils are way easier to farm than T5 will be? Consider your personal best times for a GM Nightfall. From what we've seen, we're likely only going to get 1~2 T5 drops each run, so even on the faster GMs where you can be done in 10~15 minutes (assuming no glitches), that's still 10~15 minutes of sweating for what might be a dogshit roll, compared to the Foil experience now, which is at worst 15 minutes of solo ez mode dungeon runs in Explorer for 2~6 drop chances, including the currency at the chest.
>You dipshit, the foil weapons for Rite are ass
Have you seen the perks for EOF guns? Most of them are 7 perks a column, and have a lot of filler perks and new untested shit that reads closer to Lone Wolf than Heal Clip. Sure, there's probably a sleeper pick in there, and there's new archetypes and frames to play with, but nothing has stood out as being worth a T5 grind.

The loot isn't good and lacks any killer combinations or utility, so they're giving us a 2~10% damage spike to try and make us play it anyway.
The activities to get loot aren't any different in most respects, and what IS different is only getting harder.
We're being compelled to playing the hardest stuff for a temporary buff.
The numbers don't lie, and they say "This sucks, man."