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Found 4 results for "4d17b55abc228b5e2f55ebf4e5443491" across all boards searching md5.

Anonymous /v/715239473#715242152
7/12/2025, 11:28:59 AM
>>715241810
From this meme image,
Condition 2 only works for booleans (assuming it works).

That said, credit where credit's due Yanderedev made literal spaghetti code with nested upon nested if statements. But I can grab some coffee and work with it and refactor it.

Thor's fucking 1000+ line by line array though. There's not enough money in the world for me to touch that. Good thing AI coding is becoming a thing to help him fix that shit he dug himself into
Anonymous /r9k/81687130#81688512
7/2/2025, 2:28:14 PM
>>81687130
Why is your friend yandere dev?
Anonymous /v/714211527#714213961
7/1/2025, 11:43:48 PM
>>714212524
This code is a standin for a code that look both like his code and yandev code (pic related).
CPU wise it is indeed not an issue in practice for script thing.
However there is a reason why both his and yandev games are not out even after a literal decade of work on em.
Anonymous /v/714081676#714086996
6/30/2025, 5:43:57 PM
>>714086335
I will have to go deep on this shit, and just to "deboonk" one of your points, because on the other two you're correct and i'm even saying the same on this very thread.
The code he's defending is actually just a stand for the actual code of yandev (pic related) and his own that is very similar, it is a bunch of ifs, but for dialogue and state shit.
He is correct on affirm that this code won't hurt the performance much, because the game only runs this code once per frame and in the overall picture, it's not heavy.
However that's the tail of the ferret, because even on the actual case Extensibility and Maintenance are fucking shit, and are probably the reason why neither heartbound nor yandere simulator are out yet, despite having almost/more than a decade of development.