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7/21/2025, 5:09:10 AM
7/14/2025, 8:51:41 PM
>>96089185
>Red, deals anywhere from 1-3 points of damage to a creature which may proc other effects
>White, has exile which on paper sounds good but its execution is often janky and has downsides
>Green, large hard to kill creatures sometimes with hexproof
>Black, Kills creatures directly and because its black has flexibility with being able to kill your own creatures to proc other effects
>Blue, directly cancels any card played so no on death or enter field effects procs while wasting your mana and has bounce to hand which has flexibility with your own creatures enter field effects. Also has draw power so you can keep counter spells flowing as your 1/1 fairy deals chip damage.
A class that can only effectively counter itself is bad game design. Theoretically a weenie rush deck should be able to beat out blue but thats just one counter compared to other decks that are crushed under blue.
>Red, deals anywhere from 1-3 points of damage to a creature which may proc other effects
>White, has exile which on paper sounds good but its execution is often janky and has downsides
>Green, large hard to kill creatures sometimes with hexproof
>Black, Kills creatures directly and because its black has flexibility with being able to kill your own creatures to proc other effects
>Blue, directly cancels any card played so no on death or enter field effects procs while wasting your mana and has bounce to hand which has flexibility with your own creatures enter field effects. Also has draw power so you can keep counter spells flowing as your 1/1 fairy deals chip damage.
A class that can only effectively counter itself is bad game design. Theoretically a weenie rush deck should be able to beat out blue but thats just one counter compared to other decks that are crushed under blue.
6/29/2025, 8:01:26 AM
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