Search Results
7/25/2025, 10:33:12 PM
>>213085363
Why do rodents always eat like that
Why do rodents always eat like that
7/22/2025, 6:53:46 PM
7/21/2025, 4:06:33 PM
7/21/2025, 4:06:33 PM
7/21/2025, 4:06:33 PM
7/19/2025, 8:30:13 PM
7/19/2025, 1:25:54 PM
7/18/2025, 11:29:34 PM
7/18/2025, 7:52:28 PM
7/18/2025, 7:52:28 PM
7/18/2025, 7:52:28 PM
7/18/2025, 7:52:28 PM
7/18/2025, 7:52:28 PM
7/7/2025, 3:20:38 PM
>>714768550
No but actually yes
No but actually yes
6/28/2025, 2:40:47 PM
6/24/2025, 8:37:24 AM
Been playing an alt a lot lately, going through the MSQ again.
And honestly one thing I never really noticed my first time through that's painfully apparent this time. The game does a fucking TERRIBLE job at incorporating stuff like basic consumables into the game.
Food and pots are such a crucial part of endgame content but they're both pretty much obsolete the entire way through the game until max level.
While both are technically available at all level ranges, they're not really. Options are:
>to craft them yourself (as if anyone is leveling crafters while they play through the MSQ, let alone taking the time to craft consumables as they do so)
>buy them (which no one is going to, the prices are stupid since supply and demand both don't exist for lower level food/pots)
The end result is that while leveling, people just use cheap 2 gil level 1 vendor food for the exp boost in dungeons. And never use pots. Even though the extra boost from consumables would be really nice to have even in leveling dungeons, and getting people used to and comfortable using pots while leveling would help a lot if they get into end game
So why in the everliving fuck isn't there a better way to handle below max level consumables?
>those MSQ rewards that give 2 of a random shitty food could instead give 30-50 so you can actually use it
>random rewardless MSQ can give 99 of a low grade pot
>change below-max level CUL/ALC recipes so they yield something like 12 food/pots per craft so this shit can be cheaply made and sold
It just seems like a really weird part of the game to essentially gatekeep until max level.
And honestly one thing I never really noticed my first time through that's painfully apparent this time. The game does a fucking TERRIBLE job at incorporating stuff like basic consumables into the game.
Food and pots are such a crucial part of endgame content but they're both pretty much obsolete the entire way through the game until max level.
While both are technically available at all level ranges, they're not really. Options are:
>to craft them yourself (as if anyone is leveling crafters while they play through the MSQ, let alone taking the time to craft consumables as they do so)
>buy them (which no one is going to, the prices are stupid since supply and demand both don't exist for lower level food/pots)
The end result is that while leveling, people just use cheap 2 gil level 1 vendor food for the exp boost in dungeons. And never use pots. Even though the extra boost from consumables would be really nice to have even in leveling dungeons, and getting people used to and comfortable using pots while leveling would help a lot if they get into end game
So why in the everliving fuck isn't there a better way to handle below max level consumables?
>those MSQ rewards that give 2 of a random shitty food could instead give 30-50 so you can actually use it
>random rewardless MSQ can give 99 of a low grade pot
>change below-max level CUL/ALC recipes so they yield something like 12 food/pots per craft so this shit can be cheaply made and sold
It just seems like a really weird part of the game to essentially gatekeep until max level.
6/23/2025, 2:36:41 PM
Page 1