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6/12/2025, 3:10:49 AM
>>105566523
Everything about the Dreamcast was Sega learning from its fuckups with the Saturn (specifically how difficult it was to develop for):
> A single, powerful CPU with streamlined architecture instead of a complicated multi-chip setup
> Said CPU was used in Sega's NAOMI arcade machines, making arcade ports simple
> Support for Sega's own fast/streamlined/documented SDK or Windows CE (to make porting games from the PC easier)
> A shitload (for the time) of RAM
> A built in modem (instead of being an expensive addon)
> Four controller ports (instead of requiring another addon for 4 player games)
> Built in hardware AA
and some other cool shit
> Native VGA out support
> independent filesharing between memory cards without the console needing to be present
> a large (again, for the time) optical disc format that stored up to 1GB of data
> Their own gaming-specific dialup ISP (designed to reduce latency as much as possible)
> Plans for pic related
The only place they really fucked up on was the controller. They only did one stick, which seems like they wanted to push for arcade style games, but then they did a 2x2 console style button layout instead of a 3x2 arcade style layout. It didn't really make any sense then and still doesn't now.
Everything about the Dreamcast was Sega learning from its fuckups with the Saturn (specifically how difficult it was to develop for):
> A single, powerful CPU with streamlined architecture instead of a complicated multi-chip setup
> Said CPU was used in Sega's NAOMI arcade machines, making arcade ports simple
> Support for Sega's own fast/streamlined/documented SDK or Windows CE (to make porting games from the PC easier)
> A shitload (for the time) of RAM
> A built in modem (instead of being an expensive addon)
> Four controller ports (instead of requiring another addon for 4 player games)
> Built in hardware AA
and some other cool shit
> Native VGA out support
> independent filesharing between memory cards without the console needing to be present
> a large (again, for the time) optical disc format that stored up to 1GB of data
> Their own gaming-specific dialup ISP (designed to reduce latency as much as possible)
> Plans for pic related
The only place they really fucked up on was the controller. They only did one stick, which seems like they wanted to push for arcade style games, but then they did a 2x2 console style button layout instead of a 3x2 arcade style layout. It didn't really make any sense then and still doesn't now.
6/12/2025, 2:09:05 AM
Everything about the Dreamcast was Sega learning from its fuckups with the Saturn (specifically how difficult it was to develop for):
> A single, powerful CPU with streamlined architecture instead of a complicated multi-chip setup
> Said CPU was used in Sega's NAOMI arcade machines, making arcade ports simple
> Support for Sega's own fast/streamlined/documented SDK or Windows CE (to make porting games from the PC easier)
> A shitload (for the time) of RAM
> A built in modem (instead of being an expensive addon)
> Four controller ports (instead of requiring another addon for 4 player games)
> Built in hardware AA
and some other cool shit
> Native VGA out support
> independent filesharing between memory cards without the console needing to be present
> a large (again, for the time) optical disc format that stored up to 1GB of data
> Their own gaming-specific dialup ISP (designed to reduce latency as much as possible)
> Plans for pic related
The only place they really fucked up on was the controller. They only did one stick, which seems like they wanted to push for arcade style games, but then they did a 2x2 console style button layout instead of a 3x2 arcade style layout. It didn't really make any sense then and still doesn't now.
> A single, powerful CPU with streamlined architecture instead of a complicated multi-chip setup
> Said CPU was used in Sega's NAOMI arcade machines, making arcade ports simple
> Support for Sega's own fast/streamlined/documented SDK or Windows CE (to make porting games from the PC easier)
> A shitload (for the time) of RAM
> A built in modem (instead of being an expensive addon)
> Four controller ports (instead of requiring another addon for 4 player games)
> Built in hardware AA
and some other cool shit
> Native VGA out support
> independent filesharing between memory cards without the console needing to be present
> a large (again, for the time) optical disc format that stored up to 1GB of data
> Their own gaming-specific dialup ISP (designed to reduce latency as much as possible)
> Plans for pic related
The only place they really fucked up on was the controller. They only did one stick, which seems like they wanted to push for arcade style games, but then they did a 2x2 console style button layout instead of a 3x2 arcade style layout. It didn't really make any sense then and still doesn't now.
6/10/2025, 4:33:40 AM
>>11789830
Everything about the Dreamcast was Sega learning from its fuckups with the Saturn (specifically how difficult it was to develop for):
> A single, powerful CPU with streamlined architecture instead of a complicated multi-chip setup
> Said CPU was used in Sega's NAOMI arcade machines, making arcade ports simple
> Support for Sega's own fast/streamlined/documented SDK or Windows CE (to make porting games from the PC easier)
> A shitload (for the time) of RAM
> A built in modem (instead of being an expensive addon)
> Four controller ports (instead of requiring another addon for 4 player games)
> Built in hardware AA
and some other cool shit
> Native VGA out support
> independent filesharing between memory cards without the console needing to be present
> a large (again, for the time) optical disc format that stored up to 1GB of data
> Their own gaming-specific dialup ISP (designed to reduce latency as much as possible)
> Plans for pic related
The only place they really fucked up on was the controller. They only did one stick, which seems like they wanted to push for arcade style games, but then they did a 2x2 console style button layout instead of a 3x2 arcade style layout. It didn't really make any sense then and still doesn't now.
Everything about the Dreamcast was Sega learning from its fuckups with the Saturn (specifically how difficult it was to develop for):
> A single, powerful CPU with streamlined architecture instead of a complicated multi-chip setup
> Said CPU was used in Sega's NAOMI arcade machines, making arcade ports simple
> Support for Sega's own fast/streamlined/documented SDK or Windows CE (to make porting games from the PC easier)
> A shitload (for the time) of RAM
> A built in modem (instead of being an expensive addon)
> Four controller ports (instead of requiring another addon for 4 player games)
> Built in hardware AA
and some other cool shit
> Native VGA out support
> independent filesharing between memory cards without the console needing to be present
> a large (again, for the time) optical disc format that stored up to 1GB of data
> Their own gaming-specific dialup ISP (designed to reduce latency as much as possible)
> Plans for pic related
The only place they really fucked up on was the controller. They only did one stick, which seems like they wanted to push for arcade style games, but then they did a 2x2 console style button layout instead of a 3x2 arcade style layout. It didn't really make any sense then and still doesn't now.
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