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7/5/2025, 10:41:40 PM
>>714614309
>better art design
>better color value levels
>better image stability (native res)
>no Temporal smudge-shit
>no fake frames
>made to run on ~2011 tier mobile hardware, meaning a desktop gaming PC of the same era can easily do 1080p / 60fps, all settings High.
>better art design
>better color value levels
>better image stability (native res)
>no Temporal smudge-shit
>no fake frames
>made to run on ~2011 tier mobile hardware, meaning a desktop gaming PC of the same era can easily do 1080p / 60fps, all settings High.
7/4/2025, 11:34:08 PM
>>714522592
No, they look better because they tend to have superior image clarity, superior image stability, superior color values, superior cinematography, no TAA blur, and superior performance, not needing an RTX 4090 to run at mere 60fps using DLSS and FG.
Also, that's a 30 years old game, Anon.
No, they look better because they tend to have superior image clarity, superior image stability, superior color values, superior cinematography, no TAA blur, and superior performance, not needing an RTX 4090 to run at mere 60fps using DLSS and FG.
Also, that's a 30 years old game, Anon.
6/24/2025, 7:42:40 PM
>>105688252
>games like stalker anomaly run pretty well.
STALKER Analmeme is a MOD of another mod of the STALKER CoP, a game from 2009.
A literal Windows XP era wormbox can run X-Ray engine games, because it's not using any modern Goytracing shit.
>So, should graphics stop evolving?
They did, after 2007. Sans a few rare exceptions, the later game graphics have gotten WORSE AND WORSE, all while in-world physics and interaction have all but disappear completely.
It's gotten to a point where a literal 10 yo games (from 2015, mind you) tend to look BETTER, because the image clarity and stability are far superior, on top of the games running at least 60fps on mid-end hardware from the early 2010s.
Heck, just a couple years ago I finally got around playing the Yakuza 0 for the first time. It's essentially a PS3 game at heart, uses an older, proprietary Forward Rendering engine, and it looks GORGEOUS. I was thrilled to have a super sharp image quality in 2023, all while running the game with 2x Super Sampling, all highest settings, and still rocking 60fps nonstop on a GTX 1060 + 2nd gen Intel i7.
>games like stalker anomaly run pretty well.
STALKER Analmeme is a MOD of another mod of the STALKER CoP, a game from 2009.
A literal Windows XP era wormbox can run X-Ray engine games, because it's not using any modern Goytracing shit.
>So, should graphics stop evolving?
They did, after 2007. Sans a few rare exceptions, the later game graphics have gotten WORSE AND WORSE, all while in-world physics and interaction have all but disappear completely.
It's gotten to a point where a literal 10 yo games (from 2015, mind you) tend to look BETTER, because the image clarity and stability are far superior, on top of the games running at least 60fps on mid-end hardware from the early 2010s.
Heck, just a couple years ago I finally got around playing the Yakuza 0 for the first time. It's essentially a PS3 game at heart, uses an older, proprietary Forward Rendering engine, and it looks GORGEOUS. I was thrilled to have a super sharp image quality in 2023, all while running the game with 2x Super Sampling, all highest settings, and still rocking 60fps nonstop on a GTX 1060 + 2nd gen Intel i7.
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