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Found 5 results for "9a52d178b906fb2895d7dee1aa6d25f2" across all boards searching md5.

Anonymous /v/715841348#715842250
7/19/2025, 2:02:30 AM
Anonymous /v/714692720#714693056
7/6/2025, 7:59:52 PM
oh my god this is insufferable
Anonymous /vr/11839778#11847082
7/5/2025, 9:44:42 PM
>>11845294
>tfw too autistic and spoiled by LCDs to not be distracted by CRT geometry issues
Anonymous /v/714382410#714397808
7/3/2025, 6:34:01 PM
Did I miss something or where is flash gauntlet 1
Anonymous /v/713761270#713776806
6/27/2025, 7:48:21 AM
>>713776392
My nigga you are, in your very own post, talking about "strong" execution barriers, meaning you yourself believe there are degrees to what an execution barrier can be.

It's not a matter of WWs or DO being impossibly hard to do (for me or other people). It's a matter of what they actually add to the game. How does the player's input relate to the output of the game? Does doing action X have an effect on the enemy or not? How many button presses do you need to change an enemy's state? How frequently does a game require you to do a given action, and therefore make choices over using muscle memory and playing as routine? And so on.

There is such a thing as elegance in design, and it's based on not putting more in something than it's required for it to work. Bayonetta fails at such elegance on just about every aspect of its design, with the gameplay being no exception.