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7/21/2025, 9:35:59 PM
>>716067013
I'm still surprised the bullshit about "trickle-down balance" didn't immediately get him the social equivalent of being concrete-oil-drum'd.
>we should balance for comp because it won't negatively affect casual
>my prime example?
>an item that's only a problem in comp because nobody runs the many items/classes that counter it, like in casual
>and axshually the only reason why you don't think it's a problem is because casual players are tards that can't use it right
Like how the fuck did TF2tards not find that insulting as fuck
I'm still surprised the bullshit about "trickle-down balance" didn't immediately get him the social equivalent of being concrete-oil-drum'd.
>we should balance for comp because it won't negatively affect casual
>my prime example?
>an item that's only a problem in comp because nobody runs the many items/classes that counter it, like in casual
>and axshually the only reason why you don't think it's a problem is because casual players are tards that can't use it right
Like how the fuck did TF2tards not find that insulting as fuck
7/7/2025, 5:07:47 AM
>>714735294
>great design choice
Doom 3 is a shit horror game. It's an OK action game, but it is NOT spooky, and it fails every time it tries. Thankfully the Resurrection of Evil devs seemed to get this, and leaned harder into the action than the jumpscares.
>great design choice
Doom 3 is a shit horror game. It's an OK action game, but it is NOT spooky, and it fails every time it tries. Thankfully the Resurrection of Evil devs seemed to get this, and leaned harder into the action than the jumpscares.
7/5/2025, 11:54:28 PM
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