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6/23/2025, 9:49:03 PM
6/23/2025, 5:58:37 PM
>>528528896
ive got the fps controller and made everything decoupled/work through an event queue system. I am not really making a game to make money just having fun but im torn between do I want to go fast or simulation trying to think about how to put both of them
ive got the fps controller and made everything decoupled/work through an event queue system. I am not really making a game to make money just having fun but im torn between do I want to go fast or simulation trying to think about how to put both of them
6/23/2025, 4:26:23 AM
yo guys I made this I am le zoomer and liked quake and half life 2 grav gun I hope to make a big building u can shoot stuff in i dunno im just having some fun
On an architectural note, I have split every system into two subsystems, usually a renderedController and a systemManager they communicate with each other all routed through an event bus and load their settings from the ParameterManager.
Is that a bad idea? I have like a 100 signals being fired lmfao but to be fair I have built all the systems I wanted now
On an architectural note, I have split every system into two subsystems, usually a renderedController and a systemManager they communicate with each other all routed through an event bus and load their settings from the ParameterManager.
Is that a bad idea? I have like a 100 signals being fired lmfao but to be fair I have built all the systems I wanted now
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