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Found 3 results for "a764d97e5fa59a8c121afb53847b5c84" across all boards searching md5.

Anonymous /vg/530018402#530023858
7/5/2025, 11:37:59 AM
>>530018402
I plan to add Ultimate Skills for my game.
I think it won't use Mana, but it will have one of two, wich is better?:

A) Long cooldown ~60 sec, with some skill upgrade options to reduce it on some classes
B) Ultimate charging system up to 100%, with conditions to refill it, depending on archetype of the class. (there will be like 4 types of ultimate refilling for 7~8 archetypes)

Possible examples for Ultimate refill conditions:
Archetypes STR, STR+DEX - it constantly refills while you are in combat
Archetypes DEX, DEX+INT - refills when you kill with Crits/Dots/Headshots
Archetypes INT, STR+INT - refills when you spend Energy Points
Archetype STR+DEX+INT - some other stuff, didn't come up with it yet.

Game is fast-paced ActionRPG/Roguelite.
Anonymous /vg/529743428#529915908
7/4/2025, 4:35:23 PM
>>529743428
The game is Action RPG/Roguelite fist a fast-paced combat.

I have 4 skills for every class:
• passive skill (implemented)
• active skill 1 (implemented)
• active skill 2 (implemented)
• active skill 3 / ultimate ability (not implemented)

Now I'll start making subclasses, so they will get a 3rd active skill/ultimate.

What should it be?
A) Slightly stronger skills than other previous active skills, consumes Mana.
B) Strong Ultimate ability with relatively long cooldown, consumes Mana (in some rare cases Health).
C) Strong Ultimate ability with relatively long cooldown, doesn't consume Mana, has its own Ultimate Cooldown with its own rules to fill it up.
Anonymous /v/712499524#712502571
6/13/2025, 4:28:18 AM
>THIS IS IT
>THIS TIME FOR REAL
>THE LAST 500 TIMES WERE ALL JUST FLUKES
>THIS TIME IT'S HAPPENING
Fuck off.