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Found 3 results for "d4915d20c14c8eeaaca674c316be89f9" across all boards searching md5.

Anonymous /vg/532589146#532639985
7/25/2025, 5:21:37 PM
Do you guys know where to find decent-ish quality game ready basic animations (like walking, idles) that isn't Mixamo? By game ready I mean not raw mocap capture or and they loop properly.
Anonymous /v/716227680#716240186
7/23/2025, 7:55:28 PM
fear is overrated as FUCK but it does deserve some recognition, and its a shame the sequels never built on its strengths
Anonymous /v/713715849#713725243
6/26/2025, 8:09:40 PM
I have two general ideas:
An MMORPG-like world of good(pure) vs evil(corrupt). All the other 'adventurers/players' are NPCs bound by the same systems as you. An extensive character creation system so you can create you and your perfect waifu, with a character roster so whoever you create can appear as a random adventurer. Groups would be a max of 2, ideally consisting of partners or close friends aspiring to become partners, maybe some mechanical advantages to incentivize. Would have a heavy focus on social simulation mechanics, romance, imprisonment/slavery, conflict and rivalry between other players trying to fuck over other players' partners, impregnating or stealing them. Overworld would have a simulated conflict between the PvE monsters constantly pushing against the players' territory borders, able to capture villages and settlements if they're not defended enough. Game ending for whichever side completely eradicates the other. Players can ally with monsters if they become corrupted or just choose to do so.

Other idea is the entire overworld being overrun by alien/mutant insects. The last bastion of humanity having some sort of underground shelter, using what little resources they have left to clone some sort of mass producible super soldier (female). The PC super soldier is teleported up to the overworld solo Vampire Survivors style to kill as many insects as possible, attempting to clear out massive areas with each clone inevitably falling victim to the insects. Each clone gets some meta-progression points to make the next stronger, but they also ultimately become an insect broodmother, so the insects grow more numerous/stronger in the areas you lose until a subsequent clone disposes of the previous failed one(s).

Probably a bunch of details I'm missing but these are already too autistic