Search Results
7/10/2025, 5:21:21 PM
>>715068287
I'm playing Astlibra right now. It looks like a photobash, but it does progression well. Every weapon, armor and shield collects experience. Once it's mastered, you either unlock a passive ability or extra capacity for toggling these abilities. Abilities are free if you equip related item, otherwise you use up capacity.
Then there is a separate atlas where you spend mana beaten out of enemies for small stat boosts, and sometimes new spells and and equipment.
Then there are the magic scales, where you can balance any inventory items you've got for additional boosts.
Troubleshooter has a neat progression system with masteries. Look up picrel on archive, I've detailed it before.
Both Rogue Legacy games have nice incremental progression, Dead Cells too.
I'm playing Astlibra right now. It looks like a photobash, but it does progression well. Every weapon, armor and shield collects experience. Once it's mastered, you either unlock a passive ability or extra capacity for toggling these abilities. Abilities are free if you equip related item, otherwise you use up capacity.
Then there is a separate atlas where you spend mana beaten out of enemies for small stat boosts, and sometimes new spells and and equipment.
Then there are the magic scales, where you can balance any inventory items you've got for additional boosts.
Troubleshooter has a neat progression system with masteries. Look up picrel on archive, I've detailed it before.
Both Rogue Legacy games have nice incremental progression, Dead Cells too.
7/9/2025, 5:50:16 PM
>>714975336
>Sell me on troubleshooter
fun character progression. xcom skills like overwatch and lightning reflexes take the form of masteries, along with basic stat boosts, conditionals, procs and all that. Each characters has exclusive masteries that make up the backbone of the class. And then on top of that, there are sets of common and/or exclusive masteries that apply further bonuses. The missions are bespoke and varied, and when a side mission uses an exiting map, there is a always a bit of fresh exposition added. Be wary, there is a lot of yapping along the main quest, it's part a VN.
>Sell me on troubleshooter
fun character progression. xcom skills like overwatch and lightning reflexes take the form of masteries, along with basic stat boosts, conditionals, procs and all that. Each characters has exclusive masteries that make up the backbone of the class. And then on top of that, there are sets of common and/or exclusive masteries that apply further bonuses. The missions are bespoke and varied, and when a side mission uses an exiting map, there is a always a bit of fresh exposition added. Be wary, there is a lot of yapping along the main quest, it's part a VN.
6/27/2025, 4:26:37 PM
>>713801751
The mastery system is very cool. There are hundreds of these buffs, some simple stat boosts, some conditionals, some procs, some are familiar xcom abilities, like Overwatch or Lightning Reflexes. Each character has a few classes, each class has unique masteries that make up the backbone of the class. And then there are a ton of sets of masteries, that give all new effects on top of that. Slowly building up your library and refining your squad before every mission is very satisfying.
The mastery system is very cool. There are hundreds of these buffs, some simple stat boosts, some conditionals, some procs, some are familiar xcom abilities, like Overwatch or Lightning Reflexes. Each character has a few classes, each class has unique masteries that make up the backbone of the class. And then there are a ton of sets of masteries, that give all new effects on top of that. Slowly building up your library and refining your squad before every mission is very satisfying.
Page 1