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Found 7 results for "e851676160f672573e9d9d45eb58129a" across all boards searching md5.

Anonymous /r9k/81729168#81729192
7/6/2025, 6:20:25 AM
I can't speak for all of the fatasses, but I do know it's a slippery slope that's really easy to fall down on. It's especially so when you're depressed and alone all day, only going to work and coming home. I just kind of woke up a decade after failing out of college and was that with no skills to show for it. I'm making a large effort to undo the damage I did to myself but it takes time, a lot of people give up because the effort to fix it is actually a lot.
Anonymous /vg/529751437#529807659
7/3/2025, 8:19:21 PM
>>529802238
i'm literally the only one here who plays on playstation.
Anonymous /vg/529244138#529258392
6/29/2025, 3:05:07 PM
>>529258064
Handholding with a big, soft hearted, easily blushing femroe...
Anonymous /v/713655902#713659525
6/26/2025, 2:05:13 AM
I never wanted to be a part of a stupid fucking culture war. I just want to play games that aren't fake and gay.
Anonymous /a/279935557#279939762
6/24/2025, 5:07:19 PM
>>279939584
Is this thread a secret DtB thread? Hei is literally me.
Anonymous /vg/528531742#528544889
6/23/2025, 8:28:45 PM
If there is a brother here who don't mind, add my code for the rookie campaign please, i'm new and short on gems and UR dust, a free Branded structure deck is more than welcome : 323da579

Thanks !
Anonymous /tg/95896027#95902219
6/19/2025, 2:17:02 AM
>>95902153
>Nitpick, but it's got the "matt mercer" naming style. eg. "Glimmersteel" "adjectiveverb" that he can't seem to evolve beyond. Also where you come from is called "X-borne" so "nobleborne" "slyborne" "seaborne" which is a hilarious grammar error. "Borne" as a suffix means to be carried (e.g. "insect-borne"). They tried to be fancy by not using the word "born" and ended up being complete retards in the process.
>Genesys and other systems like it do narrative complications better. I'm sorry, you can hate the proprietary dice, but they do it better. Not only is adding and removing dice more intuitive than the 50/50 shot of Hope/Fear, but it also produces higher likelihoods of positive complications when you are, you know, better at something.
>Initiative-less combat requires a LOT of policing by the GM to prevent loud players from hogging the spotlight
>Their solution to the "mage v martial" problem is to make everyone, functionally, a caster. Rogues are the most striking example. They aren't rogues because they are particularly sly or adept (though Finesse is their "casting" stat), basically they have a list of "rogue magic" they can cast
>Have I mentioned how much I dislike the cards? If I give them to players they get lost or bent. There's not enough, so players often have to share unless they buy the entire set (genius business move by Darrington).
>If you don't like metacurrency, this is categorically not your game. The game basically runs off the two metacurrencies of Hope and Fear. Players collect hope to do shit with (including if they want to help action). GM collects fear to introduce narrative complications or add enemies or generate enemies or whatever. It feels somewhat arbitrary. I'm a GM, I'll just decide what happens next.
>The game has a "narrativist" goal of encouraging GMs to let the players describe truths in the world
>The game spends a ton of time on making connections between PC during character creation and then does nothing with it.