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Found 4 results for "f8b71afcfcd3c78bfaba9da1687b9741" across all boards searching md5.

Anonymous /vg/532153520#532167990
7/21/2025, 10:19:04 PM
>>532167310
Having actually read the event, I did legitimately really enjoy them drawing parallels between Saber's choice to pull the sword from the stone and MCs choice to travel with the Astral Express.

I also think the MC is a fun Master for Saber because at this point Star Rails MC is like 90% fucking gremlin. It was a fun dynamic alongside the serious and chivalrous Saber. I also laughed at Saber mentioning Hercules and you can just go "Who's that?" and she gets a bit annoyed.

>>532167505
HSR MC is effectively the same as if the Foreigners were blessed by multiple outer gods instead of just one at this point.
Anonymous /vg/531210731#531216851
7/14/2025, 8:39:00 PM
Anonymous /v/715372009#715382296
7/13/2025, 10:32:11 PM
>>715377289
Honestly not really, the Fate collab is like three to five hours of content total outside of the characters and while I thought the story handled its characters well and reflected the collab characters and Fate rules off the existing Star Rail lore in a cool way, the collab itself felt oddly cheap (half of it unvoiced, though they at least give a neat in-lore reason why, and the final boss being just one of the existing bosses reused is extremely lame).

The writing was about on par with what you'd expect of the early/middle parts of FGO Arc 1.

If you particularly like Fate, and are already playing or interested in Star Rail anyway, I think it's cool, but unless you just really want to play as Saber and Archer, it's not the most compelling reason.

I will say they handled the Grail War rules in a fun way that felt faithful to Fate's style of writing and made you wonder things in the same way Fate likes to. I absolutely fucking LOVED the Rider reveal especially as it was such a wonderful moment that only works with the context of the Fate collab, but is only meaningful in Star Rails context. Really great moment.
Anonymous /vg/531060026#531065194
7/13/2025, 4:25:13 PM
>>531064284
As a Saber fan, I was generally really happy with her characterization and interactions. I think Archer and Lancer could've done with a bit more of both, but Saber got plenty of presence. They handled her character well and used it to mirror the Star Rail protagonist's character in a cool way (namely by reflecting on the players choice at the end of the prologue of the entire game, to go with the Astral Express, and thematically tied it to Saber pulling the sword from the stone).

The idea that Saber, Archer and Lancer were just complete foreigners to the setting was particularly funny. Saber brings up both Achilles and Heracles at one point, and the protagonist can choose to say "who is that" and Saber gets a little frustrated, it's cute. Also hearing Archer tell Lancer "no one here knows what Ireland is" was particularly funny to me.

They used the way Fate tends to make you think about its rules in a fun way to tell Star Rail specific story too. For example, by the time you beat the boss and destroy the grail, you still haven't seen who the Rider is in the grail war. In one of the last scenes, it's revealed that Pom-Pom was Rider's master, and because of the connection to the Astral Express, the Rider he summoned was Mikhail/Misha. The two had evidently been talking to each other the entire time, with Pom-Pom telling Misha about all of the new members of the express, and they get to actually say goodbye to each other properly. It's a really nice moment that manages to give Misha (a character who otherwise couldn't really be brought back again) one more moment.

In terms of gameplay, Archer's kit is extremely fun and extremely powerful. He's follow-up and skill spam and he looks awesome in action.

Sabers kit is a fun concept but a little awkward with how the current game is. Star Rails a very fast game while Saber is all about slowly building up NP charge to be able to spam NPs. Fun concept but feels a little weak.