Search Results
7/12/2025, 7:04:27 AM
>>715229646
>SA2 released on hardware that had been withdrawn and completely flopped, prompting the SA2B GameCube port, because he thought, “If Sega’s hardware is no longer available, I want to release it on Nintendo’s hardware.”
>2001 - Iizuka sends a request to Nintendo of America for a GameCube dev kit, ports SA2 and begins Heroes development
>Iizuka conceived Sonic Advance, but was understaffed on employees familiar with the GBA hardware and so recruited Dimps former Neo Geo Pocket Color dev to work on Sonic Advance 1-3 and Sonic Rush
>Iizuka pretty much makes Heroes by himself for 3 consoles with radically different hardware (PS2, GC, Xbox)
>2003 - SADX GameCube port, Heroes, Sonic X
>2004 - Sonic Team was making like 5-6 different games with only 20-30 people on each project, and all Sonic products were given 2 years by Sega
>Iizuka plays Jak II and Ratchet and Clank and is inspired to create Shadow 05
>2005 - Xbox 360 releases. Very easy to make games for, like Dreamcast. Next gen begins. Sonic 06 begins development as a showcase for Xbox 360 hardware.
>2006 - PS3 releases. They were given the CELL without any information on how to get up and running and were just expected to figure it out. Wii is basically a GameCube 1.5 with motion controls.
>Yuji Naka and a sizable portion of Sonic Team abandoned 06 development and the company
>the remaining team is split up into two portions, one that works on 06 and the other that works on Secret Rings (formerly the Sonic 06 Wii port)
>Sega insisted on a holiday release for 06 despite barely over a year in the oven and all this other shit going down
>Build that shipped is actually less polished than the Xbox 360 demo because they could not finish off their current build.
>Sonic Adventure formula is considered a laughing stock because of 06 development
>SA2 released on hardware that had been withdrawn and completely flopped, prompting the SA2B GameCube port, because he thought, “If Sega’s hardware is no longer available, I want to release it on Nintendo’s hardware.”
>2001 - Iizuka sends a request to Nintendo of America for a GameCube dev kit, ports SA2 and begins Heroes development
>Iizuka conceived Sonic Advance, but was understaffed on employees familiar with the GBA hardware and so recruited Dimps former Neo Geo Pocket Color dev to work on Sonic Advance 1-3 and Sonic Rush
>Iizuka pretty much makes Heroes by himself for 3 consoles with radically different hardware (PS2, GC, Xbox)
>2003 - SADX GameCube port, Heroes, Sonic X
>2004 - Sonic Team was making like 5-6 different games with only 20-30 people on each project, and all Sonic products were given 2 years by Sega
>Iizuka plays Jak II and Ratchet and Clank and is inspired to create Shadow 05
>2005 - Xbox 360 releases. Very easy to make games for, like Dreamcast. Next gen begins. Sonic 06 begins development as a showcase for Xbox 360 hardware.
>2006 - PS3 releases. They were given the CELL without any information on how to get up and running and were just expected to figure it out. Wii is basically a GameCube 1.5 with motion controls.
>Yuji Naka and a sizable portion of Sonic Team abandoned 06 development and the company
>the remaining team is split up into two portions, one that works on 06 and the other that works on Secret Rings (formerly the Sonic 06 Wii port)
>Sega insisted on a holiday release for 06 despite barely over a year in the oven and all this other shit going down
>Build that shipped is actually less polished than the Xbox 360 demo because they could not finish off their current build.
>Sonic Adventure formula is considered a laughing stock because of 06 development
7/12/2025, 6:57:07 AM
>>530904875
>SA2 released on hardware that had been withdrawn and completely flopped, prompting the SA2B GameCube port, because he thought, “If Sega’s hardware is no longer available, I want to release it on Nintendo’s hardware.”
>2001 - Iizuka sends a request to Nintendo of America for a GameCube dev kit, ports SA2 and begins Heroes development
>Iizuka conceived Sonic Advance, but was understaffed on employees familiar with the GBA hardware and so recruited Dimps former Neo Geo Pocket Color dev to work on Sonic Advance 1-3 and Sonic Rush
>Iizuka pretty much makes Heroes by himself for 3 consoles with radically different hardware (PS2, GC, Xbox)
>2003 - SADX GameCube port, Heroes, Sonic X
>2004 - Sonic Team was making like 5-6 different games with only 20-30 people on each project, and all Sonic products were given 2 years by Sega
>Iizuka plays Jak II and Ratchet and Clank and is inspired to create Shadow 05
>2005 - Xbox 360 releases. Very easy to make games for, like Dreamcast. Next gen begins. Sonic 06 begins development as a showcase for Xbox 360 hardware.
>2006 - PS3 releases. They were given the CELL without any information on how to get up and running and were just expected to figure it out. Wii is basically a GameCube 1.5 with motion controls.
>Yuji Naka and a sizable portion of Sonic Team abandoned 06 development and the company
>the remaining team is split up into two portions, one that works on 06 and the other that works on Secret Rings (formerly the Sonic 06 Wii port)
>Sega insisted on a holiday release for 06 despite barely over a year in the oven and all this other shit going down
>Build that shipped is actually less polished than the Xbox 360 demo because they could not finish off their current build.
>Sonic Adventure formula is considered a laughing stock because of 06 development
>SA2 released on hardware that had been withdrawn and completely flopped, prompting the SA2B GameCube port, because he thought, “If Sega’s hardware is no longer available, I want to release it on Nintendo’s hardware.”
>2001 - Iizuka sends a request to Nintendo of America for a GameCube dev kit, ports SA2 and begins Heroes development
>Iizuka conceived Sonic Advance, but was understaffed on employees familiar with the GBA hardware and so recruited Dimps former Neo Geo Pocket Color dev to work on Sonic Advance 1-3 and Sonic Rush
>Iizuka pretty much makes Heroes by himself for 3 consoles with radically different hardware (PS2, GC, Xbox)
>2003 - SADX GameCube port, Heroes, Sonic X
>2004 - Sonic Team was making like 5-6 different games with only 20-30 people on each project, and all Sonic products were given 2 years by Sega
>Iizuka plays Jak II and Ratchet and Clank and is inspired to create Shadow 05
>2005 - Xbox 360 releases. Very easy to make games for, like Dreamcast. Next gen begins. Sonic 06 begins development as a showcase for Xbox 360 hardware.
>2006 - PS3 releases. They were given the CELL without any information on how to get up and running and were just expected to figure it out. Wii is basically a GameCube 1.5 with motion controls.
>Yuji Naka and a sizable portion of Sonic Team abandoned 06 development and the company
>the remaining team is split up into two portions, one that works on 06 and the other that works on Secret Rings (formerly the Sonic 06 Wii port)
>Sega insisted on a holiday release for 06 despite barely over a year in the oven and all this other shit going down
>Build that shipped is actually less polished than the Xbox 360 demo because they could not finish off their current build.
>Sonic Adventure formula is considered a laughing stock because of 06 development
6/13/2025, 3:15:09 AM
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