>>96965805
I think that Grim World's Death Moves fail to take into account one crucial factor: resurrection is possible. A handful of Death Moves can do it. For example, the Thief's has already been described, but we also have this one Death Move for the Shaman:
>The Parting of the Veil
>Your flesh has succumbed, and so it is time for your soul to leave this world for the spirit world. Before you fade away completely, there is a single moment in which your consciousness merges with the veil between the two worlds. When you die, you can allow a single soul passage between the two worlds. Choose one:
> Name one character other than yourself whose soul was in Death’s possession: that character is returned to life, in their prime, free of any injuries (physical or mental) and with their memories intact.
> Name one character who has previously evaded Death’s cold grasp. Their time is up, and their soul follows yours to the other side
This is a fair bit better than the Thief's, in many respects, since the resurrected person does not inhabit an already-injured body sprawled out on the floor.
Suppose the Barbarian, Cleric, Wizard, Fae, etc. bites it. They do their time stop massacre, godly miracle, super-powerful wish, or whatnot. Some time later, the Shaman also dies, and just... brings back the other character for another round? With a Death Move ready to go? While the player has probably brought in a new PC, also with their own Death Move ready to go?
I do not know. It seems awkward.