>>528772363
limbus hard fight
>[obligatory 4 lines on every skill that is just for status effect] [obligatory +5%/10%/.../50% damage when status big effect somewhere] [conditional that makes no sense if you didnt play fight already] [overly complicated wording to say if no resource = dont do x on all coins] [unbreakable + 4 lines describing what does if broken] [9 passives on enemy and +9 for each part they have] [mechanic that the boss have but you didnt read it because of how much text there is] [on 50% hp, change behavior] [if target has x do this keyword (no description on what it is or does) next turn] [sanity type: ANAL INCONTINENCE low morale: Deals +(HP percentage difference / 2)% damage to targets with higher HP percentages that this unit's (max 10%)
Turn Start: gain 1 Attack Power Up.pngAttack Power Up, 1 Damage Up.pngDamage Up, and 1 Fragile.pngFragile Panic: Deals +(HP percentage difference)% damage to targets with higher HP percentages that this unit's (max 25%)
Turn Start: gain 1 Plus Coin Boost.pngPlus Coin Boost, 2 Damage Up.pngDamage Up, and 2 Fragile.pngFragile] [sanity gain: when gaining status effect a and losing status effect b then x they lose 12 sanity (max 4 sanity lost) when receiving oral from behind gain 12 sanity (max 5% of sanity)] [take 50% less damage from status effects] [when hitting gain this new status effect: "LORD OF THE BIGASS"] [lord of bigass: Unique Sinking. In clash enemies reduce tremor count by 4. if enemy takes damage +25 damage if not receive +50% damage. on clash lose gains 1 stack of "sad cuz lose clash", if 5 stacks have occurred, change into mad cuz lose clash for the turn] [sad cuz lose clash: on turn start gain 10 SP if enemy hits lose one stack if win clash clear stacks if more than 50 stack soccur change to mad cuz lose clash] [mad cuz]
lor hard fight
>enemy does this, you need to build around it because this game actually offers building abilities. if you cant read, just myongest counter stack or yesod unga.