>>96506708
3.5, pf1 and pf2 are games with heavy focus on tactical combat. That doesn't mean it's the only thing they can do, but they're dungeon crawlers first and foremost, where you kill monsters and loot weapons and money to kill more powerful monsters. Not only that, but you are specifically talking about combat, so I don't even know what you're saying right now. TURNS are non-existent outside of combat, and your argument applies to the TACTICAL COMBAT section of the game with TACTICAL COMBAT, so you basically went:
>The TACTICAL COMBAT in this game is an "if then" chart, and that is le bad
>Uhm, actually anon, every TACTICAL COMBAT game could be an "if then" chart if the opponents moves are already known to you
>B-but it's still bad because it's a TACTICAL COMBAT game, ok?
Completely incoherent.
Thank you for proving my point, holy shit. Go play Fate.