3 results for "0bcceb8b56acea73f8f743ff352c06c0"
>>11943789
>The Japanese manual includes the same map.

That's a half truth. The original FDS release didn't have a map and that is what sold the most. It's only the 1993 cartridge release which came with the map.

>The average gamer in Japan is about as skilled as the average gamer in America

I disagree because of one thing: the most played genre in Japan was RPG (starting from 1987 that is), the most played genre in the US was action games.
Of course players naturally would become better since that's what they played the most, THIS is why in the US magazines and players shat on action games that were too easy and praised hard games while at the same time, having walkthrough bundled with RPGs was the norm (unlike in Japan). It's simply a matter of being more used to something they played more.

There has been for a long time this opinion in the west that the Japanese players were "hardcore" but that's only looking at things through the spectrum of the niche that were famous for doing exploits, rather than looking at the norm. It's like how the PC-Engine is memed to be the "SHMUP console" in the west but if you look at the numbers most best sellers were RPGs and Adventure games.
I'm sick of retards who use arguments like "lol video games for kids". It reeks of projection and selfishness, these people were kids at the time so they think the whole world is like them.

Teens and adults were always an important market share for video games. They were always the ones pouring the most money into the industry, pic related, all usenet users were university students and some of them were the idorts of their time with plenty of games.

Another good example is Sony understood this and this is why early on the PlayStation was NOT targetting kids, on the contrary. I wish I had the interview of the CEO of Sony US that says this but I didn't save it, maybe someone here has it.

This is my new pet peeve after the "muh rentals/strategy guides" retards
>>11914347
By looking at it through the angle of tool assisted playtimes (that's what "longplays" are), what you're doing is applying modern logic, the modern way to look at games, to old ones. People in the 30s didn't feel ripped-off when they went to see movies with an average runtime of 1h10 all because it was going tobe 1h45 80 years later. Players understood that action games would by definition have less content than an RPG and understood that the meat of the game was overcoming the challenge, not how long it takes for a TAS to showcase all the content.

>bullshit angles

It's funny how it never matters how much proof I show that players and reviewers enjoyed the challenge and disliked when games were too easy, people like you always dismiss it like it was just "marketing bullshit". What you're doing is dismissing proof and twisting things so that they can fit your pre-determined take.