>>96360963
Tried to create necromancy using this.
School: Soul - obviously
Method: Gestures + Verbal - classic choice
Power Source:
Mana Pool + Stamina (+1 Power & Control) - basically just get tired by casting high-level shit
Limiters:
Narrow Power - Necromancy (+1 Control) - remove all the mind control spells and we're golden
Extra Casting Requirement (Verbal) - mostly added it for fluff but there's one modifier that makes Verbal better than Gestures
Implement - Rings, amulets, wands, staves made of bone (+1 Control) - shouldn't be an issue to make something out of animal bones, high-level stuff probably would need human bones inlaid with gold or something
Enchantments:
Persistent Magic (-1 Power) - to make necromancy permanent
Extra Magic:
Shapeshifting (-1 Control) - really hurts to take just for the ritual to become a lich but what can you do. Could probably include an ability to astrally project
Modifiers:
Ritual - adds a minute to all casting. We're not talking battle magic so the ability to take longer to get more powerful effects has obvious utility
Time-based - casting at night gives +1 power. Thematic and I need that one point for reliable 5/5 rituals
Cooperative - this kinda sucks because casting alone is -1 to everything so basically a lone necromancer needs to either cast spells for a very long time at night or find himself a friend to cast with. But at least it would probably mean more organized magical organization (because if you stab the guy you dislike in the back you suddenly only have 107 people for the leader's lichdom ritual and he'll be very pissed). I need points so it's fine
BASE Power 3
BASE Control 4
Here's how it works: